Handling of playing sounds. More...
#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "fios.h"
#include "window_gui.h"
#include "vehicle_base.h"
#include "base_media_func.h"
Go to the source code of this file.
Defines | |
#define | SET_TYPE "sounds" |
Functions | |
static void | OpenBankFile (const char *filename) |
static bool | SetBankSource (MixerChannel *mc, const SoundEntry *sound) |
void | InitializeSound () |
static void | StartSound (SoundID sound_id, float pan, uint volume) |
assert_compile (lengthof(_vol_factor_by_zoom)==ZOOM_LVL_COUNT) | |
void | SndCopyToPool () |
static void | SndPlayScreenCoordFx (SoundID sound, int left, int right, int top, int bottom) |
Decide 'where' (between left and right speaker) to play the sound effect. | |
void | SndPlayTileFx (SoundID sound, TileIndex tile) |
void | SndPlayVehicleFx (SoundID sound, const Vehicle *v) |
void | SndPlayFx (SoundID sound) |
Variables | |
static SoundEntry | _original_sounds [ORIGINAL_SAMPLE_COUNT] |
static const byte | _vol_factor_by_zoom [] = {255, 190, 134, 87} |
static const byte | _sound_base_vol [] |
static const byte | _sound_idx [] |
static const char *const | _sound_file_names [] = { "samples" } |
Names corresponding to the sound set's files. |
Handling of playing sounds.
Definition in file sound.cpp.
static void SndPlayScreenCoordFx | ( | SoundID | sound, | |
int | left, | |||
int | right, | |||
int | top, | |||
int | bottom | |||
) | [static] |
Decide 'where' (between left and right speaker) to play the sound effect.
sound | Sound effect to play | |
left | Left edge of virtual coordinates where the sound is produced | |
right | Right edge of virtual coordinates where the sound is produced | |
top | Top edge of virtual coordinates where the sound is produced | |
bottom | Bottom edge of virtual coordinates where the sound is produced |
Definition at line 227 of file sound.cpp.
References _settings_client, MusicSettings::effect_vol, ClientSettings::music, Window::viewport, ViewPort::virtual_height, ViewPort::virtual_left, ViewPort::virtual_top, ViewPort::virtual_width, ViewPort::zoom, and ZOOM_LVL_BEGIN.
const byte _sound_base_vol[] [static] |
{ 128, 90, 128, 128, 128, 128, 128, 128, 128, 90, 90, 128, 128, 128, 128, 128, 128, 128, 128, 80, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 90, 90, 90, 128, 90, 128, 128, 90, 128, 128, 128, 90, 128, 128, 128, 128, 128, 128, 90, 128, 128, 128, 128, 90, 128, 128, 128, 128, 128, 128, 128, 128, 90, 90, 90, 128, 128, 128, 90, }
const byte _sound_idx[] [static] |
{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 0, 1, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, }