intro_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "ai/ai_gui.hpp"
00024 #include "gfx_func.h"
00025 #include "core/geometry_func.hpp"
00026 
00027 #include "table/strings.h"
00028 #include "table/sprites.h"
00029 
00030 enum SelectGameIntroWidgets {
00031   SGI_GENERATE_GAME,
00032   SGI_LOAD_GAME,
00033   SGI_PLAY_SCENARIO,
00034   SGI_PLAY_HEIGHTMAP,
00035   SGI_EDIT_SCENARIO,
00036   SGI_PLAY_NETWORK,
00037   SGI_TEMPERATE_LANDSCAPE,
00038   SGI_ARCTIC_LANDSCAPE,
00039   SGI_TROPIC_LANDSCAPE,
00040   SGI_TOYLAND_LANDSCAPE,
00041   SGI_OPTIONS,
00042   SGI_DIFFICULTIES,
00043   SGI_SETTINGS_OPTIONS,
00044   SGI_GRF_SETTINGS,
00045   SGI_CONTENT_DOWNLOAD,
00046   SGI_AI_SETTINGS,
00047   SGI_EXIT,
00048 };
00049 
00050 struct SelectGameWindow : public Window {
00051 
00052   SelectGameWindow(const WindowDesc *desc) : Window()
00053   {
00054     this->InitNested(desc);
00055     this->OnInvalidateData();
00056   }
00057 
00063   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00064   {
00065     if (!gui_scope) return;
00066     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00067     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00068     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00069     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00070   }
00071 
00072   virtual void SetStringParameters(int widget) const
00073   {
00074     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00075   }
00076 
00077   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00078   {
00079     if (widget != SGI_DIFFICULTIES) return;
00080 
00081     Dimension textdim = {0, 0};
00082     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00083       SetDParam(0, i);
00084       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00085     }
00086     textdim.width += padding.width;
00087     textdim.height += padding.height;
00088     *size = maxdim(*size, textdim);
00089   }
00090 
00091   virtual void OnClick(Point pt, int widget, int click_count)
00092   {
00093 #ifdef ENABLE_NETWORK
00094     /* Do not create a network server when you (just) have closed one of the game
00095      * creation/load windows for the network server. */
00096     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00097 #endif /* ENABLE_NETWORK */
00098 
00099     switch (widget) {
00100       case SGI_GENERATE_GAME:
00101         if (_ctrl_pressed) {
00102           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00103         } else {
00104           ShowGenerateLandscape();
00105         }
00106         break;
00107 
00108       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00109       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00110       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00111       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00112 
00113       case SGI_PLAY_NETWORK:
00114         if (!_network_available) {
00115           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00116         } else {
00117           ShowNetworkGameWindow();
00118         }
00119         break;
00120 
00121       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00122       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00123         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00124         break;
00125 
00126       case SGI_OPTIONS:         ShowGameOptions(); break;
00127       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00128       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00129       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00130       case SGI_CONTENT_DOWNLOAD:
00131         if (!_network_available) {
00132           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00133         } else {
00134           ShowNetworkContentListWindow();
00135         }
00136         break;
00137       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00138       case SGI_EXIT:            HandleExitGameRequest(); break;
00139     }
00140   }
00141 };
00142 
00143 static const NWidgetPart _nested_select_game_widgets[] = {
00144   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00145   NWidget(WWT_PANEL, COLOUR_BROWN),
00146   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00147 
00148   /* 'generate game' and 'load game' buttons */
00149   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00150     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00151               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00152     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00153               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00154   EndContainer(),
00155 
00156   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00157 
00158   /* 'play scenario' and 'play heightmap' buttons */
00159   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00160     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00161               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00162     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00163               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00164   EndContainer(),
00165 
00166   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00167 
00168   /* 'edit scenario' and 'play multiplayer' buttons */
00169   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00170     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00171               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00172     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00173               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00174   EndContainer(),
00175 
00176   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00177 
00178   /* climate selection buttons */
00179   NWidget(NWID_HORIZONTAL),
00180     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00181     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00182               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00183     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00184     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00185               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00186     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00187     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00188               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00189     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00190     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00191               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00192     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00193   EndContainer(),
00194 
00195   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00196 
00197   /* 'game options' and 'difficulty options' buttons */
00198   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00199     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00200               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00201     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00202               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00203   EndContainer(),
00204 
00205   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00206 
00207   /* 'advanced settings' and 'newgrf settings' buttons */
00208   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00209     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00210               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00211     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00212               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00213   EndContainer(),
00214 
00215   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00216 
00217   /* 'online content' and 'ai settings' buttons */
00218   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00219     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00220               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00221     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00222               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00223   EndContainer(),
00224 
00225   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00226 
00227   /* 'exit program' button */
00228   NWidget(NWID_HORIZONTAL),
00229     NWidget(NWID_SPACER), SetFill(1, 0),
00230     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00231               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00232     NWidget(NWID_SPACER), SetFill(1, 0),
00233   EndContainer(),
00234 
00235   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00236 
00237   EndContainer(),
00238 };
00239 
00240 static const WindowDesc _select_game_desc(
00241   WDP_CENTER, 0, 0,
00242   WC_SELECT_GAME, WC_NONE,
00243   WDF_UNCLICK_BUTTONS,
00244   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00245 );
00246 
00247 void ShowSelectGameWindow()
00248 {
00249   new SelectGameWindow(&_select_game_desc);
00250 }
00251 
00252 static void AskExitGameCallback(Window *w, bool confirmed)
00253 {
00254   if (confirmed) _exit_game = true;
00255 }
00256 
00257 void AskExitGame()
00258 {
00259 #if defined(_WIN32)
00260     SetDParam(0, STR_OSNAME_WINDOWS);
00261 #elif defined(__APPLE__)
00262     SetDParam(0, STR_OSNAME_OSX);
00263 #elif defined(__BEOS__)
00264     SetDParam(0, STR_OSNAME_BEOS);
00265 #elif defined(__HAIKU__)
00266     SetDParam(0, STR_OSNAME_HAIKU);
00267 #elif defined(__MORPHOS__)
00268     SetDParam(0, STR_OSNAME_MORPHOS);
00269 #elif defined(__AMIGA__)
00270     SetDParam(0, STR_OSNAME_AMIGAOS);
00271 #elif defined(__OS2__)
00272     SetDParam(0, STR_OSNAME_OS2);
00273 #elif defined(SUNOS)
00274     SetDParam(0, STR_OSNAME_SUNOS);
00275 #elif defined(DOS)
00276     SetDParam(0, STR_OSNAME_DOS);
00277 #else
00278     SetDParam(0, STR_OSNAME_UNIX);
00279 #endif
00280   ShowQuery(
00281     STR_QUIT_CAPTION,
00282     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00283     NULL,
00284     AskExitGameCallback
00285   );
00286 }
00287 
00288 
00289 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00290 {
00291   if (confirmed) _switch_mode = SM_MENU;
00292 }
00293 
00294 void AskExitToGameMenu()
00295 {
00296   ShowQuery(
00297     STR_ABANDON_GAME_CAPTION,
00298     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00299     NULL,
00300     AskExitToGameMenuCallback
00301   );
00302 }

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