effectvehicle_base.h

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifndef EFFECTVEHICLE_BASE_H
00013 #define EFFECTVEHICLE_BASE_H
00014 
00015 #include "vehicle_base.h"
00016 
00025 struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
00026   uint16 animation_state;  
00027   byte animation_substate; 
00028 
00030   EffectVehicle() : SpecializedVehicleBase() {}
00032   virtual ~EffectVehicle() {}
00033 
00034   void UpdateDeltaXY(Direction direction);
00035   bool Tick();
00036 };
00037 
00042 #define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
00043 
00044 #endif /* EFFECTVEHICLE_BASE_H */

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