SelectGameWindow Struct Reference

Inheritance diagram for SelectGameWindow:
Window ZeroedMemoryAllocator

Public Member Functions

 SelectGameWindow (const WindowDesc *desc)
virtual void OnInvalidateData (int data=0, bool gui_scope=true)
 Some data on this window has become invalid.
virtual void SetStringParameters (int widget) const
 Initialize string parameters for a widget.
virtual void UpdateWidgetSize (int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 Update size and resize step of a widget in the window.
virtual void OnClick (Point pt, int widget, int click_count)
 A click with the left mouse button has been made on the window.

Detailed Description

Definition at line 50 of file intro_gui.cpp.


Member Function Documentation

virtual void SelectGameWindow::OnClick ( Point  pt,
int  widget,
int  click_count 
) [inline, virtual]

A click with the left mouse button has been made on the window.

Parameters:
pt the point inside the window that has been clicked.
widget the clicked widget.
click_count Number of fast consecutive clicks at same position

Reimplemented from Window.

Definition at line 91 of file intro_gui.cpp.

References _ctrl_pressed, _grfconfig_newgame, _is_network_server, _network_available, GENERATE_NEW_SEED, INVALID_STRING_ID, IsInsideMM(), SetNewLandscapeType(), ShowAIConfigWindow(), ShowErrorMessage(), ShowGameDifficulty(), ShowGameOptions(), ShowGameSettings(), ShowGenerateLandscape(), ShowNetworkContentListWindow(), ShowNewGRFSettings(), StartNewGameWithoutGUI(), StartScenarioEditor(), and WL_ERROR.

virtual void SelectGameWindow::OnInvalidateData ( int  data = 0,
bool  gui_scope = true 
) [inline, virtual]

Some data on this window has become invalid.

Parameters:
data Information about the changed data.
gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See InvalidateWindowData() for details.

Reimplemented from Window.

Definition at line 63 of file intro_gui.cpp.

References _settings_newgame, GameSettings::game_creation, GameCreationSettings::landscape, and Window::SetWidgetLoweredState().

virtual void SelectGameWindow::SetStringParameters ( int  widget  )  const [inline, virtual]

Initialize string parameters for a widget.

Calls to this function are made during initialization to measure the size (that is as part of InitNested()), during drawing, and while re-initializing the window. Only for widgets that render text initializing is requested.

Parameters:
widget Widget number.

Reimplemented from Window.

Definition at line 72 of file intro_gui.cpp.

References _settings_newgame, DifficultySettings::diff_level, GameSettings::difficulty, and SetDParam().

virtual void SelectGameWindow::UpdateWidgetSize ( int  widget,
Dimension size,
const Dimension padding,
Dimension fill,
Dimension resize 
) [inline, virtual]

Update size and resize step of a widget in the window.

After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement, typically by computing the real maximal size of the content. Afterwards, size is taken to be the minimal size of the widget and resize is taken to contain the resize steps. For the convenience of the callee, padding contains the amount of padding between the content and the edge of the widget. This should be added to the returned size.

Parameters:
widget Widget number.
size Size of the widget.
padding Recommended amount of space between the widget content and the widget edge.
fill Fill step of the widget.
resize Resize step of the widget.

Reimplemented from Window.

Definition at line 77 of file intro_gui.cpp.

References GetStringBoundingBox(), maxdim(), and SetDParam().


The documentation for this struct was generated from the following file:

Generated on Sun May 8 07:31:37 2011 for OpenTTD by  doxygen 1.6.1