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00012 #include "../stdafx.h"
00013 #include "../newgrf_house.h"
00014 #include "../town.h"
00015 #include "../landscape.h"
00016
00017 #include "saveload.h"
00018 #include "newgrf_sl.h"
00019
00028 void UpdateHousesAndTowns()
00029 {
00030 Town *town;
00031 InitializeBuildingCounts();
00032
00033
00034 FOR_ALL_TOWNS(town) {
00035 town->population = 0;
00036 town->num_houses = 0;
00037 }
00038
00039 for (TileIndex t = 0; t < MapSize(); t++) {
00040 if (!IsTileType(t, MP_HOUSE)) continue;
00041
00042 HouseID house_id = GetCleanHouseType(t);
00043 if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
00044
00045
00046 house_id = _house_mngr.GetSubstituteID(house_id);
00047 SetHouseType(t, house_id);
00048 }
00049 }
00050
00051
00052 for (TileIndex t = 0; t < MapSize(); t++) {
00053 if (!IsTileType(t, MP_HOUSE)) continue;
00054
00055 HouseID house_type = GetCleanHouseType(t);
00056 TileIndex north_tile = t + GetHouseNorthPart(house_type);
00057 if (t == north_tile) {
00058 const HouseSpec *hs = HouseSpec::Get(house_type);
00059 bool valid_house = true;
00060 if (hs->building_flags & TILE_SIZE_2x1) {
00061 TileIndex tile = t + TileDiffXY(1, 0);
00062 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00063 } else if (hs->building_flags & TILE_SIZE_1x2) {
00064 TileIndex tile = t + TileDiffXY(0, 1);
00065 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00066 } else if (hs->building_flags & TILE_SIZE_2x2) {
00067 TileIndex tile = t + TileDiffXY(0, 1);
00068 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
00069 tile = t + TileDiffXY(1, 0);
00070 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
00071 tile = t + TileDiffXY(1, 1);
00072 if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
00073 }
00074
00075
00076
00077 if (!valid_house) DoClearSquare(t);
00078 } else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
00079
00080
00081 DoClearSquare(t);
00082 }
00083 }
00084
00085 for (TileIndex t = 0; t < MapSize(); t++) {
00086 if (!IsTileType(t, MP_HOUSE)) continue;
00087
00088 HouseID house_id = GetCleanHouseType(t);
00089 town = Town::GetByTile(t);
00090 IncreaseBuildingCount(town, house_id);
00091 if (IsHouseCompleted(t)) town->population += HouseSpec::Get(house_id)->population;
00092
00093
00094 if (GetHouseNorthPart(house_id) == 0) town->num_houses++;
00095 }
00096
00097
00098 FOR_ALL_TOWNS(town) {
00099 UpdateTownRadius(town);
00100 UpdateTownCargos(town);
00101 }
00102 }
00103
00105 static const SaveLoad _town_desc[] = {
00106 SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
00107 SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
00108
00109 SLE_CONDNULL(2, 0, 2),
00110 SLE_CONDNULL(4, 3, 84),
00111 SLE_CONDNULL(2, 0, 91),
00112
00113 SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
00114 SLE_VAR(Town, townnametype, SLE_UINT16),
00115 SLE_VAR(Town, townnameparts, SLE_UINT32),
00116 SLE_CONDSTR(Town, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00117
00118 SLE_VAR(Town, flags, SLE_UINT8),
00119 SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
00120 SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION),
00121
00122 SLE_CONDNULL(1, 0, 1),
00123
00124 SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
00125 SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION),
00126 SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103),
00127 SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION),
00128
00129 SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103),
00130 SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION),
00131
00132 SLE_CONDVAR(Town, pass.old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00133 SLE_CONDVAR(Town, mail.old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00134 SLE_CONDVAR(Town, pass.new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00135 SLE_CONDVAR(Town, mail.new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00136 SLE_CONDVAR(Town, pass.old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00137 SLE_CONDVAR(Town, mail.old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00138 SLE_CONDVAR(Town, pass.new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00139 SLE_CONDVAR(Town, mail.new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
00140
00141 SLE_CONDVAR(Town, pass.old_max, SLE_UINT32, 9, SL_MAX_VERSION),
00142 SLE_CONDVAR(Town, mail.old_max, SLE_UINT32, 9, SL_MAX_VERSION),
00143 SLE_CONDVAR(Town, pass.new_max, SLE_UINT32, 9, SL_MAX_VERSION),
00144 SLE_CONDVAR(Town, mail.new_max, SLE_UINT32, 9, SL_MAX_VERSION),
00145 SLE_CONDVAR(Town, pass.old_act, SLE_UINT32, 9, SL_MAX_VERSION),
00146 SLE_CONDVAR(Town, mail.old_act, SLE_UINT32, 9, SL_MAX_VERSION),
00147 SLE_CONDVAR(Town, pass.new_act, SLE_UINT32, 9, SL_MAX_VERSION),
00148 SLE_CONDVAR(Town, mail.new_act, SLE_UINT32, 9, SL_MAX_VERSION),
00149
00150 SLE_VAR(Town, pct_pass_transported, SLE_UINT8),
00151 SLE_VAR(Town, pct_mail_transported, SLE_UINT8),
00152
00153 SLE_VAR(Town, act_food, SLE_UINT16),
00154 SLE_VAR(Town, act_water, SLE_UINT16),
00155 SLE_VAR(Town, new_act_food, SLE_UINT16),
00156 SLE_VAR(Town, new_act_water, SLE_UINT16),
00157
00158 SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
00159 SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
00160 SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53),
00161
00162 SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
00163 SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
00164 SLE_CONDVAR(Town, growth_rate, SLE_INT16, 54, SL_MAX_VERSION),
00165
00166 SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
00167 SLE_VAR(Town, road_build_months, SLE_UINT8),
00168
00169 SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
00170 SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
00171
00172 SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
00173 SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
00174
00175 SLE_CONDVAR(Town, cargo_produced, SLE_UINT32, 161, SL_MAX_VERSION),
00176
00177
00178 SLE_CONDNULL(30, 2, SL_MAX_VERSION),
00179
00180 SLE_END()
00181 };
00182
00183 static void Save_HIDS()
00184 {
00185 Save_NewGRFMapping(_house_mngr);
00186 }
00187
00188 static void Load_HIDS()
00189 {
00190 Load_NewGRFMapping(_house_mngr);
00191 }
00192
00193 const SaveLoad *GetTileMatrixDesc()
00194 {
00195
00196 static const SaveLoad _tilematrix_desc[] = {
00197 SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
00198 SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
00199 SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
00200 SLE_END()
00201 };
00202
00203 return _tilematrix_desc;
00204 }
00205
00206 void RealSave_TOWN(Town *t)
00207 {
00208 SlObject(t, _town_desc);
00209 t->SaveCargoSourceSink();
00210
00211 if (IsSavegameVersionBefore(161)) return;
00212
00213 SlObject(&t->cargo_accepted, GetTileMatrixDesc());
00214 if (t->cargo_accepted.area.w != 0) {
00215 uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
00216 SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
00217 }
00218 }
00219
00220 static void Save_TOWN()
00221 {
00222 Town *t;
00223
00224 FOR_ALL_TOWNS(t) {
00225 SlSetArrayIndex(t->index);
00226 SlAutolength((AutolengthProc *)RealSave_TOWN, t);
00227 }
00228 }
00229
00230 void Load_TOWN()
00231 {
00232 int index;
00233
00234 while ((index = SlIterateArray()) != -1) {
00235 Town *t = new (index) Town();
00236 SlObject(t, _town_desc);
00237 t->LoadCargoSourceSink();
00238
00239 if (IsSavegameVersionBefore(161)) continue;
00240
00241 SlObject(&t->cargo_accepted, GetTileMatrixDesc());
00242 if (t->cargo_accepted.area.w != 0) {
00243 uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
00244 t->cargo_accepted.data = MallocT<uint32>(arr_len);
00245 SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
00246
00247
00248 UpdateTownCargoTotal(t);
00249 }
00250
00251
00252 uint town_x = (TileX(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
00253 uint town_y = (TileY(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
00254 t->xy_aligned= TileXY(town_x, town_y);
00255 }
00256 }
00257
00258 static void Ptrs_TOWN()
00259 {
00260 Town *t;
00261
00262 FOR_ALL_TOWNS(t) {
00263 t->PtrsCargoSourceSink();
00264 }
00265 }
00266
00267 extern const ChunkHandler _town_chunk_handlers[] = {
00268 { 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
00269 { 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
00270 };