vehicle_func.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #ifndef VEHICLE_FUNC_H
00013 #define VEHICLE_FUNC_H
00014
00015 #include "gfx_type.h"
00016 #include "direction_type.h"
00017 #include "command_type.h"
00018 #include "vehicle_type.h"
00019 #include "engine_type.h"
00020 #include "transport_type.h"
00021 #include "newgrf_config.h"
00022 #include "track_type.h"
00023 #include "livery.h"
00024
00025 #define is_custom_sprite(x) (x >= 0xFD)
00026 #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
00027 #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
00028
00029 typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
00030
00031 void VehicleServiceInDepot(Vehicle *v);
00032 uint CountVehiclesInChain(const Vehicle *v);
00033 void CountCompanyVehicles(CompanyID cid, uint counts[4]);
00034 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00035 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00036 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00037 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00038 void CallVehicleTicks();
00039 uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
00040
00041 byte VehicleRandomBits();
00042 void ResetVehiclePosHash();
00043 void ResetVehicleColourMap();
00044
00045 byte GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for);
00046
00047 void ViewportAddVehicles(DrawPixelInfo *dpi);
00048
00049 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
00050 CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
00051
00052 void DecreaseVehicleValue(Vehicle *v);
00053 void CheckVehicleBreakdown(Vehicle *v);
00054 void AgeVehicle(Vehicle *v);
00055 void VehicleEnteredDepotThisTick(Vehicle *v);
00056
00057 void VehicleMove(Vehicle *v, bool update_viewport);
00058 void MarkSingleVehicleDirty(const Vehicle *v);
00059
00060 UnitID GetFreeUnitNumber(VehicleType type);
00061
00062 void VehicleEnterDepot(Vehicle *v);
00063
00064 bool CanBuildVehicleInfrastructure(VehicleType type);
00065
00067 struct GetNewVehiclePosResult {
00068 int x, y;
00069 TileIndex old_tile;
00070 TileIndex new_tile;
00071 };
00072
00073 GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
00074 Direction GetDirectionTowards(const Vehicle *v, int x, int y);
00075
00081 static inline bool IsCompanyBuildableVehicleType(VehicleType type)
00082 {
00083 switch (type) {
00084 case VEH_TRAIN:
00085 case VEH_ROAD:
00086 case VEH_SHIP:
00087 case VEH_AIRCRAFT:
00088 return true;
00089
00090 default: return false;
00091 }
00092 }
00093
00099 static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
00100 {
00101 return IsCompanyBuildableVehicleType(v->type);
00102 }
00103
00104 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
00105 const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting);
00106
00107 SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
00108 SpriteID GetVehiclePalette(const Vehicle *v);
00109
00110 uint GetVehicleCapacity(const Vehicle *v, uint16 *mail_capacity = NULL);
00111
00112 extern const uint32 _veh_build_proc_table[];
00113 extern const uint32 _veh_sell_proc_table[];
00114 extern const uint32 _veh_refit_proc_table[];
00115 extern const uint32 _send_to_depot_proc_table[];
00116
00117
00118 static inline uint32 GetCmdBuildVeh(VehicleType type)
00119 {
00120 return _veh_build_proc_table[type];
00121 }
00122
00123 static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
00124 {
00125 return GetCmdBuildVeh(v->type);
00126 }
00127
00128 static inline uint32 GetCmdSellVeh(VehicleType type)
00129 {
00130 return _veh_sell_proc_table[type];
00131 }
00132
00133 static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
00134 {
00135 return GetCmdSellVeh(v->type);
00136 }
00137
00138 static inline uint32 GetCmdRefitVeh(VehicleType type)
00139 {
00140 return _veh_refit_proc_table[type];
00141 }
00142
00143 static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
00144 {
00145 return GetCmdRefitVeh(v->type);
00146 }
00147
00148 static inline uint32 GetCmdSendToDepot(VehicleType type)
00149 {
00150 return _send_to_depot_proc_table[type];
00151 }
00152
00153 static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
00154 {
00155 return GetCmdSendToDepot(v->type);
00156 }
00157
00158 CommandCost EnsureNoVehicleOnGround(TileIndex tile);
00159 CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits);
00160
00161 extern VehicleID _new_vehicle_id;
00162 extern uint16 _returned_refit_capacity;
00163 extern uint16 _returned_mail_refit_capacity;
00164 extern byte _age_cargo_skip_counter;
00165
00166 bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
00167 bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
00168
00169 void ReleaseDisastersTargetingVehicle(VehicleID vehicle);
00170
00171 typedef SmallVector<VehicleID, 2> VehicleSet;
00172 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles);
00173
00174 #endif