Code handling saving and loading of vehicles. More...
#include "../stdafx.h"
#include "../vehicle_func.h"
#include "../train.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../aircraft.h"
#include "../station_base.h"
#include "../effectvehicle_base.h"
#include "saveload.h"
#include <map>
Go to the source code of this file.
Functions | |
void | ConnectMultiheadedTrains () |
Link front and rear multiheaded engines to each other This is done when loading a savegame. | |
void | ConvertOldMultiheadToNew () |
Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found. | |
void | UpdateOldAircraft () |
need to be called to load aircraft from old version | |
static void | CheckValidVehicles () |
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none. | |
void | AfterLoadVehicles (bool part_of_load) |
Called after load to update coordinates. | |
const SaveLoad * | GetVehicleDescription (VehicleType vt) |
Make it possible to make the saveload tables "friends" of other classes. | |
static void | Save_VEHS () |
Will be called when the vehicles need to be saved. | |
void | Load_VEHS () |
Will be called when vehicles need to be loaded. | |
static void | Ptrs_VEHS () |
Variables | |
static uint8 | _cargo_days |
static uint16 | _cargo_source |
static uint32 | _cargo_source_xy |
static uint16 | _cargo_count |
static uint16 | _cargo_paid_for |
static Money | _cargo_feeder_share |
static uint32 | _cargo_loaded_at_xy |
const ChunkHandler | _veh_chunk_handlers [] |
Code handling saving and loading of vehicles.
Definition in file vehicle_sl.cpp.
void AfterLoadVehicles | ( | bool | part_of_load | ) |
Called after load to update coordinates.
So we can set the previous and first pointers while loading.
For instantiating the shared vehicle chain.
Definition at line 241 of file vehicle_sl.cpp.
References _settings_game, Vehicle::AddToShared(), AIR_HELICOPTER, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_orderlist_pool >::CanAllocateItem(), GroundVehicle< T, Type >::CargoChanged(), CheckValidVehicles(), Train::ConsistChanged(), Vehicle::coord, Vehicle::cur_image, Vehicle::cur_speed, Vehicle::current_order, Vehicle::direction, EF_ROAD_TRAM, Vehicle::engine_type, Vehicle::fill_percent_te_id, Vehicle::First(), OrderList::first, Vehicle::first, GroundVehicleCache::first_engine, FOR_ALL_VEHICLES, Order::Free(), SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), SpecializedVehicle< Ship, VEH_SHIP >::From(), SpecializedVehicle< RoadVehicle, Type >::From(), SpecializedVehicle< Train, Type >::From(), GroundVehicle< T, Type >::gcache, OrderList::GetFirstSharedVehicle(), Vehicle::GetGroundVehicleCache(), Vehicle::GetImage(), HasBit(), OrderList::Initialize(), INVALID_COORD, INVALID_ENGINE, GroundVehicle< T, Type >::IsEngine(), GroundVehicle< T, Type >::IsFreeWagon(), Vehicle::IsFrontEngine(), Vehicle::IsGroundVehicle(), Vehicle::IsPrimaryVehicle(), IsSavegameVersionBefore(), GroundVehicleCache::last_speed, Vehicle::list, Vehicle::Next(), Vehicle::next_shared, Vehicle::NextShared(), Vehicle::old, Vehicle::orders, Vehicle::Previous(), Vehicle::previous, Vehicle::previous_shared, Vehicle::PreviousShared(), ROADTYPE_ROAD, ROADTYPE_TRAM, RoadTypeToRoadTypes(), VehicleSettings::roadveh_acceleration_model, RoadVehUpdateCache(), GroundVehicle< T, Type >::SetArticulatedPart(), GroundVehicle< T, Type >::SetFrontEngine(), SlErrorCorrupt(), Vehicle::subtype, BaseVehicle::type, Vehicle::unitnumber, UpdateAircraftCache(), Ship::UpdateCache(), Vehicle::UpdateDeltaXY(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, GameSettings::vehicle, VehicleMove(), Vehicle::vehstatus, and VS_STOPPED.
Referenced by AfterLoadGame(), and ReloadNewGRFData().
static void CheckValidVehicles | ( | ) | [static] |
Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none.
..) This only makes a difference if NewGRFs are missing, otherwise all vehicles will be valid. This does not make such a game playable, it only prevents crash.
Definition at line 210 of file vehicle_sl.cpp.
References Vehicle::engine_type, FOR_ALL_VEHICLES, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::GetPoolSize(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_ENGINE, BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by AfterLoadVehicles().
const SaveLoad* GetVehicleDescription | ( | VehicleType | vt | ) |
Make it possible to make the saveload tables "friends" of other classes.
So we can use private/protected variables in the saveload code.
Saving and loading the current order of vehicles.
The vehicles have a cargo list (and we want that saved).
vt | the vehicle type. Can be VEH_END for the common vehicle description data |
Save and load of vehicles
Definition at line 454 of file vehicle_sl.cpp.
References REF_CARGO_PACKET, REF_ORDER, REF_ORDERLIST, REF_VEHICLE, REF_VEHICLE_OLD, SL_MAX_VERSION, SLE_CONDLST, SLE_CONDNULL, SLE_CONDREF, SLE_CONDSTR, SLE_CONDVAR, SLE_END, SLE_REF, SLE_STR, SLE_VAR, SLE_WRITEBYTE, SLEG_CONDVAR, VEH_AIRCRAFT, VEH_DISASTER, VEH_EFFECT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by Load_VEHS(), and Save_VEHS().
void Load_VEHS | ( | ) |
Will be called when vehicles need to be loaded.
Loading of ancient vehicles.
Definition at line 753 of file vehicle_sl.cpp.
References CargoList< Tinst >::Append(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_cargopacket_pool >::CanAllocateItem(), Vehicle::cargo, Vehicle::current_order, DEFAULT_GROUP, Order::flags, GB(), GetVehicleDescription(), Vehicle::group_id, IsCompanyBuildableVehicleType(), IsSavegameVersionBefore(), Vehicle::last_station_visited, SlErrorCorrupt(), SlIterateArray(), SlObject(), SlReadByte(), Order::type, VEH_AIRCRAFT, VEH_DISASTER, VEH_EFFECT, VEH_INVALID, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
static void Save_VEHS | ( | ) | [static] |
Will be called when the vehicles need to be saved.
Definition at line 742 of file vehicle_sl.cpp.
References FOR_ALL_VEHICLES, GetVehicleDescription(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SlObject(), and BaseVehicle::type.
const ChunkHandler _veh_chunk_handlers[] |