Number of missing strings | 44 |
Number of outdated strings | 0 |
Number of obsolete strings | 0 |
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Current source | 2 | r73 | Swedish Rails {VERSION} |
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Current source | 3 | r153 | {ORANGE}Swedish Rails{BLACK} are a graphical extension for normal and electrified rails.{}Graphics by {SILVER}Irwe{BLACK}{}Programming by {SILVER}planetmaker{BLACK}.{}License: {SILVER}GPL v2{BLACK}{}Website: {SILVER}http://dev.openttdcoop.org/projects/swedishrails{BLACK}{}See readme for detailed explanation of parameters, especially for TTDP and OpenTTD older than r20255.{}Special thanks to {SILVER}Yexo{BLACK}, {SILVER}Alberth{BLACK}, {SILVER}Hirundo{BLACK} and {SILVER}Ammler{BLACK}. |
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Current source | 4 | r228 | http://dev.openttdcoop.org/projects/swedishrails |
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Current source | 6 | r148 | Introduction year for modern depots |
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Current source | 7 | r148 | Defines the year from which the modern version of the train depots will be built. |
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Current source | 8 | r148 | Fences |
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Current source | 9 | r150 | Select the fence type you want Swedish Rails to use.{}If you chose to also replace the default fences, this may affect the fences of other rail tracks, too. |
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Current source | 13 | r151 | normal |
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Current source | 14 | r148 | none at all |
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Current source | 18 | r148 | Introduction year for modern level crossings |
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Current source | 19 | r148 | Defines the year from which the old version of the level crossings will be replaced successively by the new version throughout the next 15 years. |
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Current source | 20 | r148 | Level crossings |
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Current source | 21 | r151 | Type of level crossings to be used.{}Mind that no player can build level crossings, if you forbid them here and you cannot change that on a running game. |
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Current source | 22 | r184 | normal |
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Current source | 23 | r148 | plain |
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Current source | 24 | r174 | disallowed |
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Current source | 25 | r174 | GUI style |
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Current source | 26 | r174 | Select the representation of the GUI sprites, that is the look in the rail build toolbar and the associated cursors. Don't set this in multiplayer. |
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Current source | 27 | r246 | default |
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Current source | 28 | r246 | OpenGFX-compatible (not multiplayer safe) |
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Current source | 29 | r246 | TTD-compatible (not multiplayer safe) |
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Current source | 31 | r190 | Rail type to replace |
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Current source | 32 | r192 | Select the rail type the unelectrified version replaces. Default replaces the normal rails. Select another one, if you want to replace the looks of a certain tracktype from another railtypes newgrf. Currently this is only known to work together with NuTracks. Note that selecting to emulate any rail type here, does NOT impose any speed settings; that has to be done by the NewGRF which actually defines that railtype. |
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Current source | 33 | r190 | normal rail (default, RAIL) |
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Current source | 34 | r190 | 40 km/h rail (_040) |
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Current source | 35 | r190 | 80 km/h rail (_080) |
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Current source | 36 | r190 | 120 km/h rail (_120) |
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Current source | 37 | r190 | 160 km/h rail (_160) |
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Current source | 38 | r190 | 230 km/h rail (_230) |
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Current source | 39 | r191 | Don't define normal rails |
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Current source | 41 | r190 | Electric rail type to replace |
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Current source | 42 | r246 | Select the rail type the electrified version replaces. Default replaces the normal electric rails. Select another one, if you want to replace the looks of a certain tracktype from another railtypes newgrf. Currently this is only known to work together with NuTracks. Note that selecting to emulate any rail type here, does NOT impose any speed settings; that has to be done by the NewGRF which actually defines that railtype. |
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Current source | 43 | r190 | normal electrified rail (default, ELRL) |
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Current source | 44 | r190 | 40 km/h rail (E040) |
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Current source | 45 | r190 | 80 km/h rail (E080) |
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Current source | 46 | r190 | 120 km/h rail (E120) |
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Current source | 47 | r190 | 160 km/h rail (E160) |
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Current source | 48 | r190 | 230 km/h rail (E230) |
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Current source | 49 | r191 | Don't define electrified rails |
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Current source | 51 | r196 | Tracks on bridges |
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Current source | 52 | r246 | Select how the tracks on bridges are drawn. The overlay option is useful for new bridge NewGRFs which supply plain ground and don't require ballast. |
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Current source | 53 | r196 | Same as ground |
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Current source | 54 | r196 | Use overlay sprites only |
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Current source | 56 | r220 | No custom tunnel portals are available in toyland climate. |