// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Escapes: 2+ 2- 2< 2> 2u< 2u> 2/ 2% 2u/ 2u% 2* 2& 2| 2^ 2sto = 2s 2rst = 2r 2psto 2ror = 2rot 2cmp 2ucmp 2<< 2u>> 2>>
// Escapes: 71 70 7= 7! 7< 7> 7G 7g 7gG 7GG 7gg 7c 7C
// Escapes: D= = DR D+ = DF D- = DC Du* = DM D* = DnF Du<< = DnC D<< = DO D& D| Du/ D/ Du% D%
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4	 0E 03 00 00

# 1 "<stdin>"
# 1 "<command-line>"
# 1 "<stdin>"
// Copyright ⌐ 2010-2011 Froix
// [see file license.txt]

//Disable specific warnings
//@@WARNING DISABLE 107

# 1 "sprites/nfo/grfinfo.pnfo" 1
//Colour codes
//	88 Blue
//	89 Light Gray
//	8A Light Orange ("Gold")
//	8B Red
//	8C Purple
//	8D Gray-Green
//	8E Orange
//	8F Green
//	90 Yellow
//	91 Light Green
//	92 Red-Brown
//	93 Brown
//	94 White
//	95 Light Blue
//	96 Dark Gray
//	97 Mauve (grayish purple)
//	98 Black

//Static GRF Information
1 * 705	 14
"CINFO"
"TNAME" 7F C3 9E "OpenGFX Trees nightly-r52" 00
"TDESC" 7F C3 9E "A graphics replacement set for trees." 00
"BNPAR" \w1 16
"BPALS" \w1 "W"
"BVRSN" \w4 \d52
"CPARA"
43 \d0
"BLIMI" \w8 \d0 \d4
"CVALU"
54 \d0 7F "Use Default" 00
54 \d1 7F "Loose" 00
54 \d2 7F "Dense" 00
54 \d3 7F "Loose - Two types of trees." 00
54 \d4 7F 93 "Brown" 00
00
"BDFLT" \w4 \d2
"TNAME" 7F C3 9E "Alternative Forest" 00
"TDESC" 7F C3 9E "Choose from 4 different types of forests. Just graphics, no added functions." 00
00
43 \d1
"BLIMI" \w8 \d0 \d6
"CVALU"
54 \d0 7F "None. Use Default" 00
54 \d1 7F "Green in Pot" 00
54 \d2 7F "Tall Green" 00
54 \d3 7F "Short Red 1" 00
54 \d4 7F "Bright Green 2" 00
54 \d5 7F "Short Green 3" 00
54 \d6 7F "Palm" 00
00
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Roadside Trees" 00
"TDESC" 7F C3 9E "Choose from up to 5 types of trees. Just graphics." 00
00
43 \d2
"BLIMI" \w8 \d0 \d0
"BDFLT" \w4 \d0
"TNAME" 7F 89 "Reserved" 00
"TDESC" 7F C3 9E "Supposedly for tree selection presets." 00
00
00
00 00

# 1 "sprites/nfo/tree_parameters.pnfo" 1
//Treetype Parameters
//1
2 * 2655	 14
"CINFO"
"CPARA"
43 \d3
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #01" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//2
43 \d4
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #02" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//3
43 \d5
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #03" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//4
43 \d6
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #04" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//5
43 \d7
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #05" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//6
43 \d8
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #06" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//7
43 \d9
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #07" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//8
43 \d10
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #08" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//9
43 \d11
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #09" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//10
43 \d12
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #10" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//11
43 \d13
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #11" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//12
43 \d14
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #12" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//13
43 \d15
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #13" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//14
43 \d16
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #14" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//15
43 \d17
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #15" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//16
43 \d18
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #16" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//17
43 \d19
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #17" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//18
43 \d20
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #18" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
//19
43 \d21
"BTYPE" \w1 01
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #19" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00
00
00 00
# 69 "sprites/nfo/grfinfo.pnfo" 2

//GRF ID, Name and Description
//-1 * 0 	08 07 "Frx" 06 "OpenGFX Trees nightly-r52" 00
3 * 317	 08 07 "Frx" 06 "OpenGFX+ Trees 0.2.3" 00
8E 0D "OpenGFX Trees" 0D
98 "Desc: "
89 "A graphics replacement set for trees. Each type of tree can be excluded by parameter setting. Alternative"
" graphics for forests and roadside trees included." 0D 0D
91 "Copyright " A9 " 2010-2011 Froix" 0D
98 "This program is distributed under the terms of the GNU General Public License." 00

//default values
4 * 9	 0D 00 80 FF 00 \d2
5 * 9	 0D 01 80 FF 00 \d1
6 * 9	 0D 02 80 FF 00 \d0
7 * 9	 0D 03 80 FF 00 \d1
8 * 9	 0D 04 80 FF 00 \d1
9 * 9	 0D 05 80 FF 00 \d1
10 * 9	 0D 06 80 FF 00 \d1
11 * 9	 0D 07 80 FF 00 \d1
12 * 9	 0D 08 80 FF 00 \d1
13 * 9	 0D 09 80 FF 00 \d1
14 * 9	 0D 0A 80 FF 00 \d1
15 * 9	 0D 0B 80 FF 00 \d1
16 * 9	 0D 0C 80 FF 00 \d1
17 * 9	 0D 0D 80 FF 00 \d1
18 * 9	 0D 0E 80 FF 00 \d1
19 * 9	 0D 0F 80 FF 00 \d1
20 * 9	 0D 10 80 FF 00 \d1
21 * 9	 0D 11 80 FF 00 \d1
22 * 9	 0D 12 80 FF 00 \d1
23 * 9	 0D 13 80 FF 00 \d1
24 * 9	 0D 14 80 FF 00 \d1
25 * 9	 0D 15 80 FF 00 \d1

//Main Code
26 * 5	 0D 40 \D= 00 00 //forest candidates
27 * 5	 0D 41 \D= 01 00 //roadside tree candidates
28 * 5	 0D 42 \D= 02 00 //tree selection presets
# 8 "<stdin>" 2

# 1 "sprites/nfo/temperate_trees.pnfo" 1
//Temperate Trees
29 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
30 * 9	 0D 51 \D= FF 00 28 06 00 00 //initialize base set tree to replace
31 * 2	 10 B0
//1
32 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
33 * 6	 07 03 01 \7= 00 0B //check if this tree is excluded
34 * 5	 06 51 02 03 FF //set tree to replace
35 * 5	 0A 01 07 28 06
36 sprites/pcx/temperate/temp_tree_01.pcx 0 0 09 50 35 -19 -43
37 sprites/pcx/temperate/temp_tree_01.pcx 40 0 09 50 35 -19 -43
38 sprites/pcx/temperate/temp_tree_01.pcx 80 0 09 50 35 -19 -43
39 sprites/pcx/temperate/temp_tree_01.pcx 120 0 09 50 35 -19 -43
40 sprites/pcx/temperate/temp_tree_01.pcx 160 0 09 50 35 -19 -43
41 sprites/pcx/temperate/temp_tree_01.pcx 200 0 09 50 35 -19 -43
42 sprites/pcx/temperate/temp_tree_01.pcx 240 0 09 50 35 -19 -43
43 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
44 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//2
45 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
46 * 6	 07 04 01 \7= 00 0B //check if this tree is excluded
47 * 5	 06 51 02 03 FF //set tree to replace
48 * 5	 0A 01 07 2F 06
49 sprites/pcx/temperate/temp_tree_02.pcx 0 0 09 50 35 -19 -43
50 sprites/pcx/temperate/temp_tree_02.pcx 40 0 09 50 35 -19 -43
51 sprites/pcx/temperate/temp_tree_02.pcx 80 0 09 50 35 -19 -43
52 sprites/pcx/temperate/temp_tree_02.pcx 120 0 09 50 35 -19 -43
53 sprites/pcx/temperate/temp_tree_02.pcx 160 0 09 50 35 -19 -43
54 sprites/pcx/temperate/temp_tree_02.pcx 200 0 09 50 35 -19 -43
55 sprites/pcx/temperate/temp_tree_02.pcx 240 0 09 50 35 -19 -43
56 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
57 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//3
58 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
59 * 6	 07 05 01 \7= 00 0B //check if this tree is excluded
60 * 5	 06 51 02 03 FF //set tree to replace
61 * 5	 0A 01 07 36 06
62 sprites/pcx/temperate/temp_tree_03.pcx 0 0 09 50 45 -24 -43
63 sprites/pcx/temperate/temp_tree_03.pcx 50 0 09 50 45 -24 -43
64 sprites/pcx/temperate/temp_tree_03.pcx 100 0 09 50 45 -24 -43
65 sprites/pcx/temperate/temp_tree_03.pcx 150 0 09 50 45 -24 -43
66 sprites/pcx/temperate/temp_tree_03.pcx 200 0 09 50 45 -24 -43
67 sprites/pcx/temperate/temp_tree_03.pcx 250 0 09 50 45 -24 -43
68 sprites/pcx/temperate/temp_tree_03.pcx 300 0 09 50 45 -24 -43
69 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
70 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//4
71 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
72 * 6	 07 06 01 \7= 00 0B //check if this tree is excluded
73 * 5	 06 51 02 03 FF //set tree to replace
74 * 5	 0A 01 07 3D 06
75 sprites/pcx/temperate/temp_tree_04.pcx 0 0 09 50 35 -19 -43
76 sprites/pcx/temperate/temp_tree_04.pcx 40 0 09 50 35 -19 -43
77 sprites/pcx/temperate/temp_tree_04.pcx 80 0 09 50 35 -19 -43
78 sprites/pcx/temperate/temp_tree_04.pcx 120 0 09 50 35 -19 -43
79 sprites/pcx/temperate/temp_tree_04.pcx 160 0 09 50 35 -19 -43
80 sprites/pcx/temperate/temp_tree_04.pcx 200 0 09 50 35 -19 -43
81 sprites/pcx/temperate/temp_tree_04.pcx 240 0 09 50 35 -19 -43
82 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
83 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//5
84 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
85 * 6	 07 07 01 \7= 00 0B //check if this tree is excluded
86 * 5	 06 51 02 03 FF //set tree to replace
87 * 5	 0A 01 07 44 06
88 sprites/pcx/temperate/temp_tree_05.pcx 0 0 09 50 45 -24 -43
89 sprites/pcx/temperate/temp_tree_05.pcx 50 0 09 50 45 -24 -43
90 sprites/pcx/temperate/temp_tree_05.pcx 100 0 09 50 45 -24 -43
91 sprites/pcx/temperate/temp_tree_05.pcx 150 0 09 50 45 -24 -43
92 sprites/pcx/temperate/temp_tree_05.pcx 200 0 09 50 45 -24 -43
93 sprites/pcx/temperate/temp_tree_05.pcx 250 0 09 50 45 -24 -43
94 sprites/pcx/temperate/temp_tree_05.pcx 300 0 09 50 45 -24 -43
95 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
96 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//6
97 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
98 * 6	 07 08 01 \7= 00 0B //check if this tree is excluded
99 * 5	 06 51 02 03 FF //set tree to replace
100 * 5	 0A 01 07 4B 06
101 sprites/pcx/temperate/temp_tree_06.pcx 0 0 09 50 35 -19 -43
102 sprites/pcx/temperate/temp_tree_06.pcx 40 0 09 50 35 -19 -43
103 sprites/pcx/temperate/temp_tree_06.pcx 80 0 09 50 35 -19 -43
104 sprites/pcx/temperate/temp_tree_06.pcx 120 0 09 50 35 -19 -43
105 sprites/pcx/temperate/temp_tree_06.pcx 160 0 09 50 35 -19 -43
106 sprites/pcx/temperate/temp_tree_06.pcx 200 0 09 50 35 -19 -43
107 sprites/pcx/temperate/temp_tree_06.pcx 240 0 09 50 35 -19 -43
108 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
109 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//7
110 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
111 * 6	 07 09 01 \7= 00 0B //check if this tree is excluded
112 * 5	 06 51 02 03 FF //set tree to replace
113 * 5	 0A 01 07 52 06
114 sprites/pcx/temperate/temp_tree_07.pcx 0 0 09 50 45 -24 -43
115 sprites/pcx/temperate/temp_tree_07.pcx 50 0 09 50 45 -24 -43
116 sprites/pcx/temperate/temp_tree_07.pcx 100 0 09 50 45 -24 -43
117 sprites/pcx/temperate/temp_tree_07.pcx 150 0 09 50 45 -24 -43
118 sprites/pcx/temperate/temp_tree_07.pcx 200 0 09 50 45 -24 -43
119 sprites/pcx/temperate/temp_tree_07.pcx 250 0 09 50 45 -24 -43
120 sprites/pcx/temperate/temp_tree_07.pcx 300 0 09 50 45 -24 -43
121 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
122 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//8
123 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
124 * 6	 07 0A 01 \7= 00 0B //check if this tree is excluded
125 * 5	 06 51 02 03 FF //set tree to replace
126 * 5	 0A 01 07 59 06
127 sprites/pcx/temperate/temp_tree_08.pcx 0 0 09 50 35 -19 -43
128 sprites/pcx/temperate/temp_tree_08.pcx 40 0 09 50 35 -19 -43
129 sprites/pcx/temperate/temp_tree_08.pcx 80 0 09 50 35 -19 -43
130 sprites/pcx/temperate/temp_tree_08.pcx 120 0 09 50 35 -19 -43
131 sprites/pcx/temperate/temp_tree_08.pcx 160 0 09 50 35 -19 -43
132 sprites/pcx/temperate/temp_tree_08.pcx 200 0 09 50 35 -19 -43
133 sprites/pcx/temperate/temp_tree_08.pcx 240 0 09 50 35 -19 -43
134 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
135 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//9
136 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
137 * 6	 07 0B 01 \7= 00 0B //check if this tree is excluded
138 * 5	 06 51 02 03 FF //set tree to replace
139 * 5	 0A 01 07 60 06
140 sprites/pcx/temperate/temp_tree_09.pcx 0 0 09 50 45 -24 -43
141 sprites/pcx/temperate/temp_tree_09.pcx 50 0 09 50 45 -24 -43
142 sprites/pcx/temperate/temp_tree_09.pcx 100 0 09 50 45 -24 -43
143 sprites/pcx/temperate/temp_tree_09.pcx 150 0 09 50 45 -24 -43
144 sprites/pcx/temperate/temp_tree_09.pcx 200 0 09 50 45 -24 -43
145 sprites/pcx/temperate/temp_tree_09.pcx 250 0 09 50 45 -24 -43
146 sprites/pcx/temperate/temp_tree_09.pcx 300 0 09 50 45 -24 -43
147 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
148 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//10
149 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
150 * 6	 07 0C 01 \7= 00 0B //check if this tree is excluded
151 * 5	 06 51 02 03 FF //set tree to replace
152 * 5	 0A 01 07 67 06
153 sprites/pcx/temperate/temp_tree_10.pcx 0 0 09 50 35 -19 -43
154 sprites/pcx/temperate/temp_tree_10.pcx 40 0 09 50 35 -19 -43
155 sprites/pcx/temperate/temp_tree_10.pcx 80 0 09 50 35 -19 -43
156 sprites/pcx/temperate/temp_tree_10.pcx 120 0 09 50 35 -19 -43
157 sprites/pcx/temperate/temp_tree_10.pcx 160 0 09 50 35 -19 -43
158 sprites/pcx/temperate/temp_tree_10.pcx 200 0 09 50 35 -19 -43
159 sprites/pcx/temperate/temp_tree_10.pcx 240 0 09 50 35 -19 -43
160 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
161 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//11
162 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
163 * 6	 07 0D 01 \7= 00 0B //check if this tree is excluded
164 * 5	 06 51 02 03 FF //set tree to replace
165 * 5	 0A 01 07 6E 06
166 sprites/pcx/temperate/temp_tree_11.pcx 0 0 09 50 35 -19 -43
167 sprites/pcx/temperate/temp_tree_11.pcx 40 0 09 50 35 -19 -43
168 sprites/pcx/temperate/temp_tree_11.pcx 80 0 09 50 35 -19 -43
169 sprites/pcx/temperate/temp_tree_11.pcx 120 0 09 50 35 -19 -43
170 sprites/pcx/temperate/temp_tree_11.pcx 160 0 09 50 35 -19 -43
171 sprites/pcx/temperate/temp_tree_11.pcx 200 0 09 50 35 -19 -43
172 sprites/pcx/temperate/temp_tree_11.pcx 240 0 09 50 35 -19 -43
173 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
174 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//12
175 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
176 * 6	 07 0E 01 \7= 00 0B //check if this tree is excluded
177 * 5	 06 51 02 03 FF //set tree to replace
178 * 5	 0A 01 07 75 06
179 sprites/pcx/temperate/temp_tree_12.pcx 0 0 09 50 45 -24 -43
180 sprites/pcx/temperate/temp_tree_12.pcx 50 0 09 50 45 -24 -43
181 sprites/pcx/temperate/temp_tree_12.pcx 100 0 09 50 45 -24 -43
182 sprites/pcx/temperate/temp_tree_12.pcx 150 0 09 50 45 -24 -43
183 sprites/pcx/temperate/temp_tree_12.pcx 200 0 09 50 45 -24 -43
184 sprites/pcx/temperate/temp_tree_12.pcx 250 0 09 50 45 -24 -43
185 sprites/pcx/temperate/temp_tree_12.pcx 300 0 09 50 45 -24 -43
186 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
187 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//13
188 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
189 * 6	 07 0F 01 \7= 00 0B //check if this tree is excluded
190 * 5	 06 51 02 03 FF //set tree to replace
191 * 5	 0A 01 07 7C 06
192 sprites/pcx/temperate/temp_tree_13.pcx 0 0 09 60 35 -19 -53
193 sprites/pcx/temperate/temp_tree_13.pcx 40 0 09 60 35 -19 -53
194 sprites/pcx/temperate/temp_tree_13.pcx 80 0 09 60 35 -19 -53
195 sprites/pcx/temperate/temp_tree_13.pcx 120 0 09 60 35 -19 -53
196 sprites/pcx/temperate/temp_tree_13.pcx 160 0 09 60 35 -19 -53
197 sprites/pcx/temperate/temp_tree_13.pcx 200 0 09 60 35 -19 -53
198 sprites/pcx/temperate/temp_tree_13.pcx 240 0 09 60 35 -19 -53
199 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
200 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//14
201 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
202 * 6	 07 10 01 \7= 00 0B //check if this tree is excluded
203 * 5	 06 51 02 03 FF //set tree to replace
204 * 5	 0A 01 07 83 06
205 sprites/pcx/temperate/temp_tree_14.pcx 0 0 09 50 35 -19 -43
206 sprites/pcx/temperate/temp_tree_14.pcx 40 0 09 50 35 -19 -43
207 sprites/pcx/temperate/temp_tree_14.pcx 80 0 09 50 35 -19 -43
208 sprites/pcx/temperate/temp_tree_14.pcx 120 0 09 50 35 -19 -43
209 sprites/pcx/temperate/temp_tree_14.pcx 160 0 09 50 35 -19 -43
210 sprites/pcx/temperate/temp_tree_14.pcx 200 0 09 50 35 -19 -43
211 sprites/pcx/temperate/temp_tree_14.pcx 240 0 09 50 35 -19 -43
212 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
213 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//15
214 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
215 * 6	 07 11 01 \7= 00 0B //check if this tree is excluded
216 * 5	 06 51 02 03 FF //set tree to replace
217 * 5	 0A 01 07 8A 06
218 sprites/pcx/temperate/temp_tree_15.pcx 0 0 09 60 35 -19 -53
219 sprites/pcx/temperate/temp_tree_15.pcx 40 0 09 60 35 -19 -53
220 sprites/pcx/temperate/temp_tree_15.pcx 80 0 09 60 35 -19 -53
221 sprites/pcx/temperate/temp_tree_15.pcx 120 0 09 60 35 -19 -53
222 sprites/pcx/temperate/temp_tree_15.pcx 160 0 09 60 35 -19 -53
223 sprites/pcx/temperate/temp_tree_15.pcx 200 0 09 60 35 -19 -53
224 sprites/pcx/temperate/temp_tree_15.pcx 240 0 09 60 35 -19 -53
225 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
226 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//16
227 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
228 * 6	 07 12 01 \7= 00 0B //check if this tree is excluded
229 * 5	 06 51 02 03 FF //set tree to replace
230 * 5	 0A 01 07 91 06
231 sprites/pcx/temperate/temp_tree_16.pcx 0 0 09 50 45 -24 -43
232 sprites/pcx/temperate/temp_tree_16.pcx 50 0 09 50 45 -24 -43
233 sprites/pcx/temperate/temp_tree_16.pcx 100 0 09 50 45 -24 -43
234 sprites/pcx/temperate/temp_tree_16.pcx 150 0 09 50 45 -24 -43
235 sprites/pcx/temperate/temp_tree_16.pcx 200 0 09 50 45 -24 -43
236 sprites/pcx/temperate/temp_tree_16.pcx 250 0 09 50 45 -24 -43
237 sprites/pcx/temperate/temp_tree_16.pcx 300 0 09 50 45 -24 -43
238 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
239 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//17
240 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
241 * 6	 07 13 01 \7= 00 0B //check if this tree is excluded
242 * 5	 06 51 02 03 FF //set tree to replace
243 * 5	 0A 01 07 98 06
244 sprites/pcx/temperate/temp_tree_17.pcx 0 0 09 50 45 -24 -43
245 sprites/pcx/temperate/temp_tree_17.pcx 50 0 09 50 45 -24 -43
246 sprites/pcx/temperate/temp_tree_17.pcx 100 0 09 50 45 -24 -43
247 sprites/pcx/temperate/temp_tree_17.pcx 150 0 09 50 45 -24 -43
248 sprites/pcx/temperate/temp_tree_17.pcx 200 0 09 50 45 -24 -43
249 sprites/pcx/temperate/temp_tree_17.pcx 250 0 09 50 45 -24 -43
250 sprites/pcx/temperate/temp_tree_17.pcx 300 0 09 50 45 -24 -43
251 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
252 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//18
253 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
254 * 6	 07 14 01 \7= 00 0B //check if this tree is excluded
255 * 5	 06 51 02 03 FF //set tree to replace
256 * 5	 0A 01 07 9F 06
257 sprites/pcx/temperate/temp_tree_18.pcx 0 0 09 50 45 -24 -43
258 sprites/pcx/temperate/temp_tree_18.pcx 50 0 09 50 45 -24 -43
259 sprites/pcx/temperate/temp_tree_18.pcx 100 0 09 50 45 -24 -43
260 sprites/pcx/temperate/temp_tree_18.pcx 150 0 09 50 45 -24 -43
261 sprites/pcx/temperate/temp_tree_18.pcx 200 0 09 50 45 -24 -43
262 sprites/pcx/temperate/temp_tree_18.pcx 250 0 09 50 45 -24 -43
263 sprites/pcx/temperate/temp_tree_18.pcx 300 0 09 50 45 -24 -43
264 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
265 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//19
266 * 6	 07 50 01 \7> 12 B1 //check tree counter, max 19
267 * 6	 07 15 01 \7= 00 0B //check if this tree is excluded
268 * 5	 06 51 02 03 FF //set tree to replace
269 * 5	 0A 01 07 A6 06
270 sprites/pcx/temperate/temp_tree_19.pcx 0 0 09 60 35 -19 -53
271 sprites/pcx/temperate/temp_tree_19.pcx 40 0 09 60 35 -19 -53
272 sprites/pcx/temperate/temp_tree_19.pcx 80 0 09 60 35 -19 -53
273 sprites/pcx/temperate/temp_tree_19.pcx 120 0 09 60 35 -19 -53
274 sprites/pcx/temperate/temp_tree_19.pcx 160 0 09 60 35 -19 -53
275 sprites/pcx/temperate/temp_tree_19.pcx 200 0 09 60 35 -19 -53
276 sprites/pcx/temperate/temp_tree_19.pcx 240 0 09 60 35 -19 -53
277 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
278 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

279 * 6	 07 50 01 \7= 00 B1 //check if all temperate trees disabled
280 * 6	 07 50 01 \7< 13 B0 //go back & replace more trees if needed

281 * 2	 10 B1
# 10 "<stdin>" 2

# 1 "sprites/nfo/arctic_trees.pnfo" 1
//Sub-arctic Trees

//Dry Arctic Trees
282 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
283 * 9	 0D 51 \D= FF 00 AD 06 00 00 //initialize base set tree to replace
284 * 2	 10 B2
//1
285 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
286 * 6	 07 03 01 \7= 00 0B //check if this tree is excluded
287 * 5	 06 51 02 03 FF //set tree to replace
288 * 5	 0A 01 07 AD 06
289 sprites/pcx/arctic/arc_tree_01.pcx 0 0 09 50 35 -19 -43
290 sprites/pcx/arctic/arc_tree_01.pcx 40 0 09 50 35 -19 -43
291 sprites/pcx/arctic/arc_tree_01.pcx 80 0 09 50 35 -19 -43
292 sprites/pcx/arctic/arc_tree_01.pcx 120 0 09 50 35 -19 -43
293 sprites/pcx/arctic/arc_tree_01.pcx 160 0 09 50 35 -19 -43
294 sprites/pcx/arctic/arc_tree_01.pcx 200 0 09 50 35 -19 -43
295 sprites/pcx/arctic/arc_tree_01.pcx 240 0 09 50 35 -19 -43
296 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
297 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//2
298 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
299 * 6	 07 04 01 \7= 00 0B //check if this tree is excluded
300 * 5	 06 51 02 03 FF //set tree to replace
301 * 5	 0A 01 07 AD 06
302 sprites/pcx/arctic/arc_tree_02.pcx 0 0 09 50 35 -19 -43
303 sprites/pcx/arctic/arc_tree_02.pcx 40 0 09 50 35 -19 -43
304 sprites/pcx/arctic/arc_tree_02.pcx 80 0 09 50 35 -19 -43
305 sprites/pcx/arctic/arc_tree_02.pcx 120 0 09 50 35 -19 -43
306 sprites/pcx/arctic/arc_tree_02.pcx 160 0 09 50 35 -19 -43
307 sprites/pcx/arctic/arc_tree_02.pcx 200 0 09 50 35 -19 -43
308 sprites/pcx/arctic/arc_tree_02.pcx 240 0 09 50 35 -19 -43
309 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
310 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//3
311 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
312 * 6	 07 05 01 \7= 00 0B //check if this tree is excluded
313 * 5	 06 51 02 03 FF //set tree to replace
314 * 5	 0A 01 07 AD 06
315 sprites/pcx/arctic/arc_tree_03.pcx 0 0 09 50 35 -19 -43
316 sprites/pcx/arctic/arc_tree_03.pcx 40 0 09 50 35 -19 -43
317 sprites/pcx/arctic/arc_tree_03.pcx 80 0 09 50 35 -19 -43
318 sprites/pcx/arctic/arc_tree_03.pcx 120 0 09 50 35 -19 -43
319 sprites/pcx/arctic/arc_tree_03.pcx 160 0 09 50 35 -19 -43
320 sprites/pcx/arctic/arc_tree_03.pcx 200 0 09 50 35 -19 -43
321 sprites/pcx/arctic/arc_tree_03.pcx 240 0 09 50 35 -19 -43
322 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
323 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//4
324 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
325 * 6	 07 06 01 \7= 00 0B //check if this tree is excluded
326 * 5	 06 51 02 03 FF //set tree to replace
327 * 5	 0A 01 07 AD 06
328 sprites/pcx/arctic/arc_tree_04.pcx 0 0 09 50 35 -19 -43
329 sprites/pcx/arctic/arc_tree_04.pcx 40 0 09 50 35 -19 -43
330 sprites/pcx/arctic/arc_tree_04.pcx 80 0 09 50 35 -19 -43
331 sprites/pcx/arctic/arc_tree_04.pcx 120 0 09 50 35 -19 -43
332 sprites/pcx/arctic/arc_tree_04.pcx 160 0 09 50 35 -19 -43
333 sprites/pcx/arctic/arc_tree_04.pcx 200 0 09 50 35 -19 -43
334 sprites/pcx/arctic/arc_tree_04.pcx 240 0 09 50 35 -19 -43
335 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
336 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//5
337 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
338 * 6	 07 07 01 \7= 00 0B //check if this tree is excluded
339 * 5	 06 51 02 03 FF //set tree to replace
340 * 5	 0A 01 07 AD 06
341 sprites/pcx/arctic/arc_tree_05.pcx 0 0 09 50 35 -19 -43
342 sprites/pcx/arctic/arc_tree_05.pcx 40 0 09 50 35 -19 -43
343 sprites/pcx/arctic/arc_tree_05.pcx 80 0 09 50 35 -19 -43
344 sprites/pcx/arctic/arc_tree_05.pcx 120 0 09 50 35 -19 -43
345 sprites/pcx/arctic/arc_tree_05.pcx 160 0 09 50 35 -19 -43
346 sprites/pcx/arctic/arc_tree_05.pcx 200 0 09 50 35 -19 -43
347 sprites/pcx/arctic/arc_tree_05.pcx 240 0 09 50 35 -19 -43
348 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
349 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//6
350 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
351 * 6	 07 08 01 \7= 00 0B //check if this tree is excluded
352 * 5	 06 51 02 03 FF //set tree to replace
353 * 5	 0A 01 07 AD 06
354 sprites/pcx/arctic/arc_tree_06.pcx 0 0 09 60 35 -19 -53
355 sprites/pcx/arctic/arc_tree_06.pcx 40 0 09 60 35 -19 -53
356 sprites/pcx/arctic/arc_tree_06.pcx 80 0 09 60 35 -19 -53
357 sprites/pcx/arctic/arc_tree_06.pcx 120 0 09 60 35 -19 -53
358 sprites/pcx/arctic/arc_tree_06.pcx 160 0 09 60 35 -19 -53
359 sprites/pcx/arctic/arc_tree_06.pcx 200 0 09 60 35 -19 -53
360 sprites/pcx/arctic/arc_tree_06.pcx 240 0 09 60 35 -19 -53
361 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
362 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//7
363 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
364 * 6	 07 09 01 \7= 00 0B //check if this tree is excluded
365 * 5	 06 51 02 03 FF //set tree to replace
366 * 5	 0A 01 07 AD 06
367 sprites/pcx/arctic/arc_tree_07.pcx 0 0 09 50 35 -19 -43
368 sprites/pcx/arctic/arc_tree_07.pcx 40 0 09 50 35 -19 -43
369 sprites/pcx/arctic/arc_tree_07.pcx 80 0 09 50 35 -19 -43
370 sprites/pcx/arctic/arc_tree_07.pcx 120 0 09 50 35 -19 -43
371 sprites/pcx/arctic/arc_tree_07.pcx 160 0 09 50 35 -19 -43
372 sprites/pcx/arctic/arc_tree_07.pcx 200 0 09 50 35 -19 -43
373 sprites/pcx/arctic/arc_tree_07.pcx 240 0 09 50 35 -19 -43
374 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
375 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//8
376 * 6	 07 50 01 \7> 07 B3 //check tree counter, max 8
377 * 6	 07 0A 01 \7= 00 0B //check if this tree is excluded
378 * 5	 06 51 02 03 FF //set tree to replace
379 * 5	 0A 01 07 AD 06
380 sprites/pcx/arctic/arc_tree_08.pcx 0 0 09 50 35 -19 -43
381 sprites/pcx/arctic/arc_tree_08.pcx 40 0 09 50 35 -19 -43
382 sprites/pcx/arctic/arc_tree_08.pcx 80 0 09 50 35 -19 -43
383 sprites/pcx/arctic/arc_tree_08.pcx 120 0 09 50 35 -19 -43
384 sprites/pcx/arctic/arc_tree_08.pcx 160 0 09 50 35 -19 -43
385 sprites/pcx/arctic/arc_tree_08.pcx 200 0 09 50 35 -19 -43
386 sprites/pcx/arctic/arc_tree_08.pcx 240 0 09 50 35 -19 -43
387 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
388 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

389 * 6	 07 50 01 \7= 00 B3 //check if all dry arctic trees disabled
390 * 6	 07 50 01 \7< 08 B2 //go back & replace more trees if needed

391 * 2	 10 B3

//Snowy Arctic Trees

392 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
393 * 9	 0D 51 \D= FF 00 E5 06 00 00 //initialize base set tree to replace
394 * 2	 10 B4

//11
395 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
396 * 6	 07 0B 01 \7= 00 0B //check if this tree is excluded
397 * 5	 06 51 02 03 FF //set tree to replace
398 * 5	 0A 01 07 E5 06
399 sprites/pcx/arctic/arc_tree_11.pcx 0 0 09 50 35 -19 -43
400 sprites/pcx/arctic/arc_tree_11.pcx 40 0 09 50 35 -19 -43
401 sprites/pcx/arctic/arc_tree_11.pcx 80 0 09 50 35 -19 -43
402 sprites/pcx/arctic/arc_tree_11.pcx 120 0 09 50 35 -19 -43
403 sprites/pcx/arctic/arc_tree_11.pcx 160 0 09 50 35 -19 -43
404 sprites/pcx/arctic/arc_tree_11.pcx 200 0 09 50 35 -19 -43
405 sprites/pcx/arctic/arc_tree_11.pcx 240 0 09 50 35 -19 -43
406 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
407 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//12
408 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
409 * 6	 07 0C 01 \7= 00 0B //check if this tree is excluded
410 * 5	 06 51 02 03 FF //set tree to replace
411 * 5	 0A 01 07 E5 06
412 sprites/pcx/arctic/arc_tree_12.pcx 0 0 09 50 35 -19 -43
413 sprites/pcx/arctic/arc_tree_12.pcx 40 0 09 50 35 -19 -43
414 sprites/pcx/arctic/arc_tree_12.pcx 80 0 09 50 35 -19 -43
415 sprites/pcx/arctic/arc_tree_12.pcx 120 0 09 50 35 -19 -43
416 sprites/pcx/arctic/arc_tree_12.pcx 160 0 09 50 35 -19 -43
417 sprites/pcx/arctic/arc_tree_12.pcx 200 0 09 50 35 -19 -43
418 sprites/pcx/arctic/arc_tree_12.pcx 240 0 09 50 35 -19 -43
419 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
420 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//13
421 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
422 * 6	 07 0D 01 \7= 00 0B //check if this tree is excluded
423 * 5	 06 51 02 03 FF //set tree to replace
424 * 5	 0A 01 07 E5 06
425 sprites/pcx/arctic/arc_tree_13.pcx 0 0 09 50 35 -19 -43
426 sprites/pcx/arctic/arc_tree_13.pcx 40 0 09 50 35 -19 -43
427 sprites/pcx/arctic/arc_tree_13.pcx 80 0 09 50 35 -19 -43
428 sprites/pcx/arctic/arc_tree_13.pcx 120 0 09 50 35 -19 -43
429 sprites/pcx/arctic/arc_tree_13.pcx 160 0 09 50 35 -19 -43
430 sprites/pcx/arctic/arc_tree_13.pcx 200 0 09 50 35 -19 -43
431 sprites/pcx/arctic/arc_tree_13.pcx 240 0 09 50 35 -19 -43
432 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
433 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//14
434 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
435 * 6	 07 0E 01 \7= 00 0B //check if this tree is excluded
436 * 5	 06 51 02 03 FF //set tree to replace
437 * 5	 0A 01 07 E5 06
438 sprites/pcx/arctic/arc_tree_14.pcx 0 0 09 50 35 -19 -43
439 sprites/pcx/arctic/arc_tree_14.pcx 40 0 09 50 35 -19 -43
440 sprites/pcx/arctic/arc_tree_14.pcx 80 0 09 50 35 -19 -43
441 sprites/pcx/arctic/arc_tree_14.pcx 120 0 09 50 35 -19 -43
442 sprites/pcx/arctic/arc_tree_14.pcx 160 0 09 50 35 -19 -43
443 sprites/pcx/arctic/arc_tree_14.pcx 200 0 09 50 35 -19 -43
444 sprites/pcx/arctic/arc_tree_14.pcx 240 0 09 50 35 -19 -43
445 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
446 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//15
447 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
448 * 6	 07 0F 01 \7= 00 0B //check if this tree is excluded
449 * 5	 06 51 02 03 FF //set tree to replace
450 * 5	 0A 01 07 E5 06
451 sprites/pcx/arctic/arc_tree_15.pcx 0 0 09 50 35 -19 -43
452 sprites/pcx/arctic/arc_tree_15.pcx 40 0 09 50 35 -19 -43
453 sprites/pcx/arctic/arc_tree_15.pcx 80 0 09 50 35 -19 -43
454 sprites/pcx/arctic/arc_tree_15.pcx 120 0 09 50 35 -19 -43
455 sprites/pcx/arctic/arc_tree_15.pcx 160 0 09 50 35 -19 -43
456 sprites/pcx/arctic/arc_tree_15.pcx 200 0 09 50 35 -19 -43
457 sprites/pcx/arctic/arc_tree_15.pcx 240 0 09 50 35 -19 -43
458 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
459 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//16
460 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
461 * 6	 07 10 01 \7= 00 0B //check if this tree is excluded
462 * 5	 06 51 02 03 FF //set tree to replace
463 * 5	 0A 01 07 E5 06
464 sprites/pcx/arctic/arc_tree_16.pcx 0 0 09 60 35 -19 -53
465 sprites/pcx/arctic/arc_tree_16.pcx 40 0 09 60 35 -19 -53
466 sprites/pcx/arctic/arc_tree_16.pcx 80 0 09 60 35 -19 -53
467 sprites/pcx/arctic/arc_tree_16.pcx 120 0 09 60 35 -19 -53
468 sprites/pcx/arctic/arc_tree_16.pcx 160 0 09 60 35 -19 -53
469 sprites/pcx/arctic/arc_tree_16.pcx 200 0 09 60 35 -19 -53
470 sprites/pcx/arctic/arc_tree_16.pcx 240 0 09 60 35 -19 -53
471 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
472 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//17
473 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
474 * 6	 07 11 01 \7= 00 0B //check if this tree is excluded
475 * 5	 06 51 02 03 FF //set tree to replace
476 * 5	 0A 01 07 E5 06
477 sprites/pcx/arctic/arc_tree_17.pcx 0 0 09 50 35 -19 -43
478 sprites/pcx/arctic/arc_tree_17.pcx 40 0 09 50 35 -19 -43
479 sprites/pcx/arctic/arc_tree_17.pcx 80 0 09 50 35 -19 -43
480 sprites/pcx/arctic/arc_tree_17.pcx 120 0 09 50 35 -19 -43
481 sprites/pcx/arctic/arc_tree_17.pcx 160 0 09 50 35 -19 -43
482 sprites/pcx/arctic/arc_tree_17.pcx 200 0 09 50 35 -19 -43
483 sprites/pcx/arctic/arc_tree_17.pcx 240 0 09 50 35 -19 -43
484 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
485 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//18
486 * 6	 07 50 01 \7> 07 B5 //check tree counter, max 8
487 * 6	 07 12 01 \7= 00 0B //check if this tree is excluded
488 * 5	 06 51 02 03 FF //set tree to replace
489 * 5	 0A 01 07 E5 06
490 sprites/pcx/arctic/arc_tree_18.pcx 0 0 09 50 35 -19 -43
491 sprites/pcx/arctic/arc_tree_18.pcx 40 0 09 50 35 -19 -43
492 sprites/pcx/arctic/arc_tree_18.pcx 80 0 09 50 35 -19 -43
493 sprites/pcx/arctic/arc_tree_18.pcx 120 0 09 50 35 -19 -43
494 sprites/pcx/arctic/arc_tree_18.pcx 160 0 09 50 35 -19 -43
495 sprites/pcx/arctic/arc_tree_18.pcx 200 0 09 50 35 -19 -43
496 sprites/pcx/arctic/arc_tree_18.pcx 240 0 09 50 35 -19 -43
497 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
498 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

499 * 6	 07 50 01 \7= 00 B5 //check if all snowy arctic trees are disabled
500 * 6	 07 50 01 \7< 08 B4 //go back & replace more trees if needed

501 * 2	 10 B5
# 12 "<stdin>" 2

# 1 "sprites/nfo/tropic_trees.pnfo" 1
//Sub-tropical Trees

//Tropical Trees
502 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
503 * 9	 0D 51 \D= FF 00 1D 07 00 00 //initialize base set tree to replace
504 * 2	 10 B6
//1
505 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
506 * 6	 07 05 01 \7= 00 0B //check if this tree is excluded
507 * 5	 06 51 02 03 FF //set tree to replace
508 * 5	 0A 01 07 1D 07
509 sprites/pcx/tropical/tropic_tree_03.pcx 0 0 09 50 35 -19 -43
510 sprites/pcx/tropical/tropic_tree_03.pcx 40 0 09 50 35 -19 -43
511 sprites/pcx/tropical/tropic_tree_03.pcx 80 0 09 50 35 -19 -43
512 sprites/pcx/tropical/tropic_tree_03.pcx 120 0 09 50 35 -19 -43
513 sprites/pcx/tropical/tropic_tree_03.pcx 160 0 09 50 35 -19 -43
514 sprites/pcx/tropical/tropic_tree_03.pcx 200 0 09 50 35 -19 -43
515 sprites/pcx/tropical/tropic_tree_03.pcx 240 0 09 50 35 -19 -43
516 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
517 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
518 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
519 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
520 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
521 * 9	 0D 51 \D+ 51 FF 07 00 00 00
//2
522 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
523 * 6	 07 06 01 \7= 00 0B //check if this tree is excluded
524 * 5	 06 51 02 03 FF //set tree to replace
525 * 5	 0A 01 07 1D 07
526 sprites/pcx/tropical/tropic_tree_04.pcx 0 0 09 50 35 -19 -43
527 sprites/pcx/tropical/tropic_tree_04.pcx 40 0 09 50 35 -19 -43
528 sprites/pcx/tropical/tropic_tree_04.pcx 80 0 09 50 35 -19 -43
529 sprites/pcx/tropical/tropic_tree_04.pcx 120 0 09 50 35 -19 -43
530 sprites/pcx/tropical/tropic_tree_04.pcx 160 0 09 50 35 -19 -43
531 sprites/pcx/tropical/tropic_tree_04.pcx 200 0 09 50 35 -19 -43
532 sprites/pcx/tropical/tropic_tree_04.pcx 240 0 09 50 35 -19 -43
533 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
534 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
535 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
536 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
537 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
538 * 9	 0D 51 \D+ 51 FF 07 00 00 00
//3
539 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
540 * 6	 07 07 01 \7= 00 0B //check if this tree is excluded
541 * 5	 06 51 02 03 FF //set tree to replace
542 * 5	 0A 01 07 1D 07
543 sprites/pcx/tropical/tropic_tree_05.pcx 0 0 09 50 45 -24 -43
544 sprites/pcx/tropical/tropic_tree_05.pcx 50 0 09 50 45 -24 -43
545 sprites/pcx/tropical/tropic_tree_05.pcx 100 0 09 50 45 -24 -43
546 sprites/pcx/tropical/tropic_tree_05.pcx 150 0 09 50 45 -24 -43
547 sprites/pcx/tropical/tropic_tree_05.pcx 200 0 09 50 45 -24 -43
548 sprites/pcx/tropical/tropic_tree_05.pcx 250 0 09 50 45 -24 -43
549 sprites/pcx/tropical/tropic_tree_05.pcx 300 0 09 50 45 -24 -43
550 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
551 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
552 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
553 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
554 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
555 * 9	 0D 51 \D+ 51 FF 07 00 00 00
//4
556 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
557 * 6	 07 08 01 \7= 00 0B //check if this tree is excluded
558 * 5	 06 51 02 03 FF //set tree to replace
559 * 5	 0A 01 07 1D 07
560 sprites/pcx/tropical/tropic_tree_06.pcx 0 0 09 50 45 -24 -43
561 sprites/pcx/tropical/tropic_tree_06.pcx 50 0 09 50 45 -24 -43
562 sprites/pcx/tropical/tropic_tree_06.pcx 100 0 09 50 45 -24 -43
563 sprites/pcx/tropical/tropic_tree_06.pcx 150 0 09 50 45 -24 -43
564 sprites/pcx/tropical/tropic_tree_06.pcx 200 0 09 50 45 -24 -43
565 sprites/pcx/tropical/tropic_tree_06.pcx 250 0 09 50 45 -24 -43
566 sprites/pcx/tropical/tropic_tree_06.pcx 300 0 09 50 45 -24 -43
567 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
568 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
569 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
570 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
571 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
572 * 9	 0D 51 \D+ 51 FF 07 00 00 00

//5
573 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
574 * 6	 07 09 01 \7= 00 0B //check if this tree is excluded
575 * 5	 06 51 02 03 FF //set tree to replace
576 * 5	 0A 01 07 1D 07
577 sprites/pcx/tropical/tropic_tree_07.pcx 0 0 09 50 35 -19 -43
578 sprites/pcx/tropical/tropic_tree_07.pcx 40 0 09 50 35 -19 -43
579 sprites/pcx/tropical/tropic_tree_07.pcx 80 0 09 50 35 -19 -43
580 sprites/pcx/tropical/tropic_tree_07.pcx 120 0 09 50 35 -19 -43
581 sprites/pcx/tropical/tropic_tree_07.pcx 160 0 09 50 35 -19 -43
582 sprites/pcx/tropical/tropic_tree_07.pcx 200 0 09 50 35 -19 -43
583 sprites/pcx/tropical/tropic_tree_07.pcx 240 0 09 50 35 -19 -43
584 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
585 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
586 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
587 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
588 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
589 * 9	 0D 51 \D+ 51 FF 07 00 00 00
//6
590 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
591 * 6	 07 0A 01 \7= 00 0B //check if this tree is excluded
592 * 5	 06 51 02 03 FF //set tree to replace
593 * 5	 0A 01 07 1D 07
594 sprites/pcx/tropical/tropic_tree_08.pcx 0 0 09 50 35 -19 -43
595 sprites/pcx/tropical/tropic_tree_08.pcx 40 0 09 50 35 -19 -43
596 sprites/pcx/tropical/tropic_tree_08.pcx 80 0 09 50 35 -19 -43
597 sprites/pcx/tropical/tropic_tree_08.pcx 120 0 09 50 35 -19 -43
598 sprites/pcx/tropical/tropic_tree_08.pcx 160 0 09 50 35 -19 -43
599 sprites/pcx/tropical/tropic_tree_08.pcx 200 0 09 50 35 -19 -43
600 sprites/pcx/tropical/tropic_tree_08.pcx 240 0 09 50 35 -19 -43
601 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
602 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
603 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
604 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
605 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
606 * 9	 0D 51 \D+ 51 FF 07 00 00 00

//7
607 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
608 * 6	 07 0B 01 \7= 00 0B //check if this tree is excluded
609 * 5	 06 51 02 03 FF //set tree to replace
610 * 5	 0A 01 07 1D 07
611 sprites/pcx/tropical/tropic_tree_09.pcx 0 0 09 50 35 -19 -43
612 sprites/pcx/tropical/tropic_tree_09.pcx 40 0 09 50 35 -19 -43
613 sprites/pcx/tropical/tropic_tree_09.pcx 80 0 09 50 35 -19 -43
614 sprites/pcx/tropical/tropic_tree_09.pcx 120 0 09 50 35 -19 -43
615 sprites/pcx/tropical/tropic_tree_09.pcx 160 0 09 50 35 -19 -43
616 sprites/pcx/tropical/tropic_tree_09.pcx 200 0 09 50 35 -19 -43
617 sprites/pcx/tropical/tropic_tree_09.pcx 240 0 09 50 35 -19 -43
618 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
619 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
620 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
621 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
622 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
623 * 9	 0D 51 \D+ 51 FF 07 00 00 00

//8
624 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
625 * 6	 07 0C 01 \7= 00 0B //check if this tree is excluded
626 * 5	 06 51 02 03 FF //set tree to replace
627 * 5	 0A 01 07 1D 07
628 sprites/pcx/tropical/tropic_tree_10.pcx 0 0 09 50 35 -19 -43
629 sprites/pcx/tropical/tropic_tree_10.pcx 40 0 09 50 35 -19 -43
630 sprites/pcx/tropical/tropic_tree_10.pcx 80 0 09 50 35 -19 -43
631 sprites/pcx/tropical/tropic_tree_10.pcx 120 0 09 50 35 -19 -43
632 sprites/pcx/tropical/tropic_tree_10.pcx 160 0 09 50 35 -19 -43
633 sprites/pcx/tropical/tropic_tree_10.pcx 200 0 09 50 35 -19 -43
634 sprites/pcx/tropical/tropic_tree_10.pcx 240 0 09 50 35 -19 -43
635 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
636 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
637 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
638 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
639 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
640 * 9	 0D 51 \D+ 51 FF 07 00 00 00

//9
641 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
642 * 6	 07 0D 01 \7= 00 0B //check if this tree is excluded
643 * 5	 06 51 02 03 FF //set tree to replace
644 * 5	 0A 01 07 1D 07
645 sprites/pcx/tropical/tropic_tree_11.pcx 0 0 09 50 35 -19 -43
646 sprites/pcx/tropical/tropic_tree_11.pcx 40 0 09 50 35 -19 -43
647 sprites/pcx/tropical/tropic_tree_11.pcx 80 0 09 50 35 -19 -43
648 sprites/pcx/tropical/tropic_tree_11.pcx 120 0 09 50 35 -19 -43
649 sprites/pcx/tropical/tropic_tree_11.pcx 160 0 09 50 35 -19 -43
650 sprites/pcx/tropical/tropic_tree_11.pcx 200 0 09 50 35 -19 -43
651 sprites/pcx/tropical/tropic_tree_11.pcx 240 0 09 50 35 -19 -43
652 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
653 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
654 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
655 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
656 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
657 * 9	 0D 51 \D+ 51 FF 07 00 00 00

//10
658 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
659 * 6	 07 0E 01 \7= 00 0B //check if this tree is excluded
660 * 5	 06 51 02 03 FF //set tree to replace
661 * 5	 0A 01 07 1D 07
662 sprites/pcx/tropical/tropic_tree_12.pcx 0 0 09 50 45 -24 -43
663 sprites/pcx/tropical/tropic_tree_12.pcx 50 0 09 50 45 -24 -43
664 sprites/pcx/tropical/tropic_tree_12.pcx 100 0 09 50 45 -24 -43
665 sprites/pcx/tropical/tropic_tree_12.pcx 150 0 09 50 45 -24 -43
666 sprites/pcx/tropical/tropic_tree_12.pcx 200 0 09 50 45 -24 -43
667 sprites/pcx/tropical/tropic_tree_12.pcx 250 0 09 50 45 -24 -43
668 sprites/pcx/tropical/tropic_tree_12.pcx 300 0 09 50 45 -24 -43
669 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
670 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
671 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
672 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
673 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
674 * 9	 0D 51 \D+ 51 FF 07 00 00 00
//11
675 * 6	 07 50 01 \7> 0F B7 //check tree counter, max 16
676 * 6	 07 0F 01 \7= 00 0B //check if this tree is excluded
677 * 5	 06 51 02 03 FF //set tree to replace
678 * 5	 0A 01 07 1D 07
679 sprites/pcx/tropical/tropic_tree_13.pcx 0 0 09 50 45 -24 -43
680 sprites/pcx/tropical/tropic_tree_13.pcx 50 0 09 50 45 -24 -43
681 sprites/pcx/tropical/tropic_tree_13.pcx 100 0 09 50 45 -24 -43
682 sprites/pcx/tropical/tropic_tree_13.pcx 150 0 09 50 45 -24 -43
683 sprites/pcx/tropical/tropic_tree_13.pcx 200 0 09 50 45 -24 -43
684 sprites/pcx/tropical/tropic_tree_13.pcx 250 0 09 50 45 -24 -43
685 sprites/pcx/tropical/tropic_tree_13.pcx 300 0 09 50 45 -24 -43
686 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
687 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
688 * 7	 07 51 02 \7! 78 07 01 //if 1st dry tree skip 2
689 * 9	 0D 51 \D+ 51 FF 0E 00 00 00
690 * 7	 07 51 02 \7! 7F 07 01 //if 2nd dry tree skip 1
691 * 9	 0D 51 \D+ 51 FF 07 00 00 00

692 * 6	 07 50 01 \7= 00 B7 //check if all tropical trees are disabled
693 * 6	 07 50 01 \7< 10 B6 //go back & replace more trees if needed

694 * 2	 10 B7

//Dry Trees
695 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
696 * 9	 0D 51 \D= FF 00 78 07 00 00 //initialize base set tree to replace
697 * 2	 10 B8
//1
698 * 6	 07 50 01 \7> 01 B9 //check tree counter, max 2
699 * 6	 07 03 01 \7= 00 0B //check if this tree is excluded
700 * 5	 06 51 02 03 FF //set tree to replace
701 * 5	 0A 01 07 78 07
702 sprites/pcx/tropical/tropic_tree_01.pcx 0 0 09 50 35 -19 -43
703 sprites/pcx/tropical/tropic_tree_01.pcx 40 0 09 50 35 -19 -43
704 sprites/pcx/tropical/tropic_tree_01.pcx 80 0 09 50 35 -19 -43
705 sprites/pcx/tropical/tropic_tree_01.pcx 120 0 09 50 35 -19 -43
706 sprites/pcx/tropical/tropic_tree_01.pcx 160 0 09 50 35 -19 -43
707 sprites/pcx/tropical/tropic_tree_01.pcx 200 0 09 50 35 -19 -43
708 sprites/pcx/tropical/tropic_tree_01.pcx 240 0 09 50 35 -19 -43
709 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
710 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

//2
711 * 6	 07 50 01 \7> 01 B9 //check tree counter, max 2
712 * 6	 07 04 01 \7= 00 0B //check if this tree is excluded
713 * 5	 06 51 02 03 FF //set tree to replace
714 * 5	 0A 01 07 78 07
715 sprites/pcx/tropical/tropic_tree_02.pcx 0 0 09 50 35 -19 -43
716 sprites/pcx/tropical/tropic_tree_02.pcx 40 0 09 50 35 -19 -43
717 sprites/pcx/tropical/tropic_tree_02.pcx 80 0 09 50 35 -19 -43
718 sprites/pcx/tropical/tropic_tree_02.pcx 120 0 09 50 35 -19 -43
719 sprites/pcx/tropical/tropic_tree_02.pcx 160 0 09 50 35 -19 -43
720 sprites/pcx/tropical/tropic_tree_02.pcx 200 0 09 50 35 -19 -43
721 sprites/pcx/tropical/tropic_tree_02.pcx 240 0 09 50 35 -19 -43
722 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
723 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

724 * 6	 07 50 01 \7= 00 B9 //check if all dry sub-tropic trees are disabled
725 * 6	 07 50 01 \7< 02 B8 //go back & replace more trees if needed

726 * 2	 10 B9
# 14 "<stdin>" 2

# 1 "sprites/nfo/forest.pnfo" 1
727 * 6	 07 40 01 \7= 00 A3

//Temperate Forest
728 * 6	 07 83 01 \7! 00 A1

729 * 5	 0A 01 04 18 08
730 sprites/pcx/temp_forest.pcx 0 0 09 67 64 -31 -39
731 sprites/pcx/temp_forest.pcx 80 0 09 67 64 -31 -39
732 sprites/pcx/temp_forest.pcx 160 0 09 67 64 -31 -39
733 sprites/pcx/temp_forest.pcx 240 0 09 67 64 -31 -39

734 * 6	 07 40 01 \7< 02 08
735 * 5	 0A 01 01 1b 08
736 sprites/pcx/temp_forest.pcx 320 0 09 67 64 -31 -39

737 * 6	 07 40 01 \7< 03 05
738 * 5	 0A 01 01 1b 08
739 sprites/pcx/temp_forest.pcx 400 0 09 67 64 -31 -39

740 * 6	 07 40 01 \7< 04 02
741 * 5	 0A 01 01 1b 08
742 sprites/pcx/temp_forest.pcx 480 0 09 67 64 -31 -39

743 * 2	 10 A1

//Arctic Forest
744 * 6	 07 83 01 \7! 01 A2

745 * 5	 0A 01 04 18 08
746 sprites/pcx/arc_forest.pcx 0 0 09 67 64 -31 -39
747 sprites/pcx/arc_forest.pcx 80 0 09 67 64 -31 -39
748 sprites/pcx/arc_forest.pcx 160 0 09 67 64 -31 -39
749 sprites/pcx/arc_forest.pcx 240 0 09 67 64 -31 -39

750 * 6	 07 40 01 \7< 02 08
751 * 5	 0A 01 01 1b 08
752 sprites/pcx/arc_forest.pcx 320 0 09 67 64 -31 -39

753 * 6	 07 40 01 \7< 03 05
754 * 5	 0A 01 01 1b 08
755 sprites/pcx/arc_forest.pcx 400 0 09 67 64 -31 -39

756 * 6	 07 40 01 \7< 04 02
757 * 5	 0A 01 01 1b 08
758 sprites/pcx/arc_forest.pcx 480 0 09 67 64 -31 -39

759 * 2	 10 A2

760 * 2	 10 A3
# 16 "<stdin>" 2

# 1 "sprites/nfo/misc.pnfo" 1
//Misc
//Icon/Cursor
761 * 5	 0A 01 01 e6 02
762 sprites/pcx/misc.pcx 0 0 09 20 20 0 0

763 * 5	 0A 01 01 da 07
764 sprites/pcx/misc.pcx 24 0 09 32 32 0 0

//Roadside Trees
765 * 6	 07 41 01 \7< 01 0E
766 * 5	 0A 01 01 12 12
767 sprites/pcx/misc.pcx 60 0 09 29 12 -6 -24

768 * 6	 07 41 01 \7< 02 0B
769 * 5	 0A 01 01 12 12
770 sprites/pcx/misc.pcx 80 0 09 29 12 -6 -24

771 * 6	 07 41 01 \7< 03 08
772 * 5	 0A 01 01 12 12
773 sprites/pcx/misc.pcx 100 0 09 29 12 -6 -24

774 * 6	 07 41 01 \7< 04 05
775 * 5	 0A 01 01 12 12
776 sprites/pcx/misc.pcx 120 0 09 29 12 -6 -24

777 * 6	 07 41 01 \7< 05 02
778 * 5	 0A 01 01 12 12
779 sprites/pcx/misc.pcx 140 0 09 29 12 -6 -24

780 * 6	 07 41 01 \7< 06 02
781 * 5	 0A 01 01 12 12
782 sprites/pcx/misc.pcx 160 0 09 29 12 -6 -24
# 17 "<stdin>" 2