water.h
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00012 #ifndef WATER_H
00013 #define WATER_H
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00015 void TileLoop_Water(TileIndex tile);
00016 bool FloodHalftile(TileIndex t);
00017 void DoFloodTile(TileIndex target);
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00019 void ConvertGroundTilesIntoWaterTiles();
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00021 void DrawShipDepotSprite(int x, int y, int image);
00022 void DrawWaterClassGround(const struct TileInfo *ti);
00023 void DrawShoreTile(Slope tileh);
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00025 void MakeWaterKeepingClass(TileIndex tile, Owner o);
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00027 #endif