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00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "gui.h"
00015 #include "window_gui.h"
00016 #include "textbuf_gui.h"
00017 #include "network/network.h"
00018 #include "genworld.h"
00019 #include "network/network_gui.h"
00020 #include "network/network_content.h"
00021 #include "landscape_type.h"
00022 #include "strings_func.h"
00023 #include "window_func.h"
00024 #include "fios.h"
00025 #include "functions.h"
00026 #include "ai/ai_gui.hpp"
00027 #include "gfx_func.h"
00028
00029 #include "table/strings.h"
00030 #include "table/sprites.h"
00031
00032 static inline void SetNewLandscapeType(byte landscape)
00033 {
00034 _settings_newgame.game_creation.landscape = landscape;
00035 SetWindowClassesDirty(WC_SELECT_GAME);
00036 }
00037
00038 enum SelectGameIntroWidgets {
00039 SGI_GENERATE_GAME,
00040 SGI_LOAD_GAME,
00041 SGI_PLAY_SCENARIO,
00042 SGI_PLAY_HEIGHTMAP,
00043 SGI_EDIT_SCENARIO,
00044 SGI_PLAY_NETWORK,
00045 SGI_TEMPERATE_LANDSCAPE,
00046 SGI_ARCTIC_LANDSCAPE,
00047 SGI_TROPIC_LANDSCAPE,
00048 SGI_TOYLAND_LANDSCAPE,
00049 SGI_OPTIONS,
00050 SGI_DIFFICULTIES,
00051 SGI_SETTINGS_OPTIONS,
00052 SGI_GRF_SETTINGS,
00053 SGI_CONTENT_DOWNLOAD,
00054 SGI_AI_SETTINGS,
00055 SGI_EXIT,
00056 };
00057
00058 struct SelectGameWindow : public Window {
00059
00060 SelectGameWindow(const WindowDesc *desc) : Window()
00061 {
00062 this->InitNested(desc);
00063 this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00064 this->SetLandscapeButtons();
00065 }
00066
00067 void SetLandscapeButtons()
00068 {
00069 this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00070 this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00071 this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC);
00072 this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00073 }
00074
00075 virtual void OnPaint()
00076 {
00077 this->DrawWidgets();
00078 }
00079
00080 virtual void SetStringParameters(int widget) const
00081 {
00082 if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00083 }
00084
00085 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00086 {
00087 if (widget != SGI_DIFFICULTIES) return;
00088
00089 Dimension textdim = {0, 0};
00090 for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00091 SetDParam(0, i);
00092 textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00093 }
00094 textdim.width += padding.width;
00095 textdim.height += padding.height;
00096 *size = maxdim(*size, textdim);
00097 }
00098
00099 virtual void OnClick(Point pt, int widget)
00100 {
00101 #ifdef ENABLE_NETWORK
00102
00103
00104 if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00105 #endif
00106
00107 switch (widget) {
00108 case SGI_GENERATE_GAME:
00109 if (_ctrl_pressed) {
00110 StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00111 } else {
00112 ShowGenerateLandscape();
00113 }
00114 break;
00115
00116 case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00117 case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00118 case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00119 case SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
00120
00121 case SGI_PLAY_NETWORK:
00122 if (!_network_available) {
00123 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00124 } else {
00125 ShowNetworkGameWindow();
00126 }
00127 break;
00128
00129 case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00130 case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00131 this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE);
00132 SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00133 this->SetLandscapeButtons();
00134 break;
00135
00136 case SGI_OPTIONS: ShowGameOptions(); break;
00137 case SGI_DIFFICULTIES: ShowGameDifficulty(); break;
00138 case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00139 case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00140 case SGI_CONTENT_DOWNLOAD:
00141 if (!_network_available) {
00142 ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
00143 } else {
00144 ShowNetworkContentListWindow();
00145 }
00146 break;
00147 case SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
00148 case SGI_EXIT: HandleExitGameRequest(); break;
00149 }
00150 }
00151 };
00152
00153 static const NWidgetPart _nested_select_game_widgets[] = {
00154 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00155 NWidget(WWT_PANEL, COLOUR_BROWN),
00156 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00157
00158
00159 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00160 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00161 SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00162 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00163 SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00164 EndContainer(),
00165
00166 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00167
00168
00169 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00170 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00171 SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00172 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00173 SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00174 EndContainer(),
00175
00176 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00177
00178
00179 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00180 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00181 SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00182 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00183 SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00184 EndContainer(),
00185
00186 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00187
00188
00189 NWidget(NWID_HORIZONTAL),
00190 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00191 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00192 SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00193 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00194 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00195 SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00196 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00197 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00198 SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00199 NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00200 NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00201 SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00202 NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00203 EndContainer(),
00204
00205 NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00206
00207
00208 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00209 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00210 SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00211 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00212 SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00213 EndContainer(),
00214
00215 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00216
00217
00218 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00219 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00220 SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00221 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00222 SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00223 EndContainer(),
00224
00225 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00226
00227
00228 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00229 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00230 SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00231 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00232 SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00233 EndContainer(),
00234
00235 NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00236
00237
00238 NWidget(NWID_HORIZONTAL),
00239 NWidget(NWID_SPACER), SetFill(1, 0),
00240 NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00241 SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00242 NWidget(NWID_SPACER), SetFill(1, 0),
00243 EndContainer(),
00244
00245 NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00246
00247 EndContainer(),
00248 };
00249
00250 static const WindowDesc _select_game_desc(
00251 WDP_CENTER, 0, 0,
00252 WC_SELECT_GAME, WC_NONE,
00253 WDF_UNCLICK_BUTTONS,
00254 _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00255 );
00256
00257 void ShowSelectGameWindow()
00258 {
00259 new SelectGameWindow(&_select_game_desc);
00260 }
00261
00262 static void AskExitGameCallback(Window *w, bool confirmed)
00263 {
00264 if (confirmed) _exit_game = true;
00265 }
00266
00267 void AskExitGame()
00268 {
00269 #if defined(_WIN32)
00270 SetDParam(0, STR_OSNAME_WINDOWS);
00271 #elif defined(__APPLE__)
00272 SetDParam(0, STR_OSNAME_OSX);
00273 #elif defined(__BEOS__)
00274 SetDParam(0, STR_OSNAME_BEOS);
00275 #elif defined(__HAIKU__)
00276 SetDParam(0, STR_OSNAME_HAIKU);
00277 #elif defined(__MORPHOS__)
00278 SetDParam(0, STR_OSNAME_MORPHOS);
00279 #elif defined(__AMIGA__)
00280 SetDParam(0, STR_OSNAME_AMIGAOS);
00281 #elif defined(__OS2__)
00282 SetDParam(0, STR_OSNAME_OS2);
00283 #elif defined(SUNOS)
00284 SetDParam(0, STR_OSNAME_SUNOS);
00285 #elif defined(DOS)
00286 SetDParam(0, STR_OSNAME_DOS);
00287 #else
00288 SetDParam(0, STR_OSNAME_UNIX);
00289 #endif
00290 ShowQuery(
00291 STR_QUIT_CAPTION,
00292 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00293 NULL,
00294 AskExitGameCallback
00295 );
00296 }
00297
00298
00299 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00300 {
00301 if (confirmed) _switch_mode = SM_MENU;
00302 }
00303
00304 void AskExitToGameMenu()
00305 {
00306 ShowQuery(
00307 STR_ABANDON_GAME_CAPTION,
00308 (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDOM_SCENARIO_QUERY,
00309 NULL,
00310 AskExitToGameMenuCallback
00311 );
00312 }