ai_waypointlist.cpp
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00012 #include "ai_waypointlist.hpp"
00013 #include "ai_vehicle.hpp"
00014 #include "../../company_func.h"
00015 #include "../../vehicle_base.h"
00016 #include "../../waypoint_base.h"
00017
00018 AIWaypointList::AIWaypointList()
00019 {
00020 const Waypoint *wp;
00021 FOR_ALL_WAYPOINTS(wp) {
00022 if (wp->facilities & FACIL_TRAIN && wp->owner == _current_company) this->AddItem(wp->index);
00023 }
00024 }
00025
00026 AIWaypointList_Vehicle::AIWaypointList_Vehicle(VehicleID vehicle_id)
00027 {
00028 if (!AIVehicle::IsValidVehicle(vehicle_id)) return;
00029
00030 const Vehicle *v = ::Vehicle::Get(vehicle_id);
00031
00032 for (const Order *o = v->GetFirstOrder(); o != NULL; o = o->next) {
00033 if (o->IsType(OT_GOTO_WAYPOINT)) this->AddItem(o->GetDestination());
00034 }
00035 }