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00012 #include "stdafx.h"
00013 #include "aircraft.h"
00014 #include "vehicle_gui.h"
00015 #include "newgrf_engine.h"
00016 #include "strings_func.h"
00017 #include "vehicle_func.h"
00018 #include "gfx_func.h"
00019 #include "window_gui.h"
00020 #include "spritecache.h"
00021
00022 #include "table/sprites.h"
00023 #include "table/strings.h"
00024
00033 void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
00034 {
00035 int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0;
00036 Money feeder_share = 0;
00037
00038 for (const Aircraft *u = v; u != NULL; u = u->Next()) {
00039 if (u->IsNormalAircraft()) {
00040 SetDParam(0, u->engine_type);
00041 SetDParam(1, u->build_year);
00042 SetDParam(2, u->value);
00043 DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
00044
00045 SetDParam(0, u->cargo_type);
00046 SetDParam(1, u->cargo_cap);
00047 SetDParam(2, u->Next()->cargo_type);
00048 SetDParam(3, u->Next()->cargo_cap);
00049 SetDParam(4, GetCargoSubtypeText(u));
00050 DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
00051 }
00052
00053 if (u->cargo_cap != 0) {
00054 uint cargo_count = u->cargo.Count();
00055
00056 y_offset += FONT_HEIGHT_NORMAL + 1;
00057 if (cargo_count != 0) {
00058
00059 SetDParam(0, u->cargo_type);
00060 SetDParam(1, cargo_count);
00061 SetDParam(2, u->cargo.Source());
00062 DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM);
00063 feeder_share += u->cargo.FeederShare();
00064 }
00065 }
00066 }
00067
00068 SetDParam(0, feeder_share);
00069 DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
00070 }
00071
00072
00081 void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
00082 {
00083 bool rtl = _dynlang.text_dir == TD_RTL;
00084
00085 SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
00086 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00087
00088 int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
00089 bool helicopter = v->subtype == AIR_HELICOPTER;
00090
00091 SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
00092 DrawSprite(sprite, pal, x, y + 10);
00093 if (helicopter) {
00094 const Aircraft *a = Aircraft::From(v);
00095 SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
00096 if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
00097 DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
00098 }
00099 if (v->index == selection) {
00100 x += real_sprite->x_offs;
00101 y += real_sprite->y_offs + 10 - (helicopter ? 5 : 0);
00102 DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY);
00103 }
00104 }
00105
00113 void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
00114 {
00115 if (success) {
00116 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
00117
00118 if (v->tile == _backup_orders_tile) {
00119 _backup_orders_tile = 0;
00120 RestoreVehicleOrders(v);
00121 }
00122 ShowVehicleViewWindow(v);
00123 }
00124 }