8bpp_simple.hpp
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00012 #ifndef BLITTER_8BPP_SIMPLE_HPP
00013 #define BLITTER_8BPP_SIMPLE_HPP
00014
00015 #include "8bpp_base.hpp"
00016 #include "factory.hpp"
00017
00018 class Blitter_8bppSimple : public Blitter_8bppBase {
00019 public:
00020 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00021 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00022
00023 const char *GetName() { return "8bpp-simple"; }
00024 };
00025
00026 class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
00027 public:
00028 const char *GetName() { return "8bpp-simple"; }
00029 const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
00030 Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
00031 };
00032
00033 #endif