tcp_game.h

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00014 #ifndef NETWORK_CORE_TCP_GAME_H
00015 #define NETWORK_CORE_TCP_GAME_H
00016 
00017 #include "os_abstraction.h"
00018 #include "tcp.h"
00019 #include "packet.h"
00020 #include "../../core/pool_type.hpp"
00021 
00022 #ifdef ENABLE_NETWORK
00023 
00030 enum {
00031   PACKET_SERVER_FULL,
00032   PACKET_SERVER_BANNED,
00033   PACKET_CLIENT_JOIN,
00034   PACKET_SERVER_ERROR,
00035   PACKET_CLIENT_COMPANY_INFO,
00036   PACKET_SERVER_COMPANY_INFO,
00037   PACKET_SERVER_CLIENT_INFO,
00038   PACKET_SERVER_NEED_PASSWORD,
00039   PACKET_CLIENT_PASSWORD,
00040   PACKET_SERVER_WELCOME,
00041   PACKET_CLIENT_GETMAP,
00042   PACKET_SERVER_WAIT,
00043   PACKET_SERVER_MAP,
00044   PACKET_CLIENT_MAP_OK,
00045   PACKET_SERVER_JOIN,
00046   PACKET_SERVER_FRAME,
00047   PACKET_SERVER_SYNC,
00048   PACKET_CLIENT_ACK,
00049   PACKET_CLIENT_COMMAND,
00050   PACKET_SERVER_COMMAND,
00051   PACKET_CLIENT_CHAT,
00052   PACKET_SERVER_CHAT,
00053   PACKET_CLIENT_SET_PASSWORD,
00054   PACKET_CLIENT_SET_NAME,
00055   PACKET_CLIENT_QUIT,
00056   PACKET_CLIENT_ERROR,
00057   PACKET_SERVER_QUIT,
00058   PACKET_SERVER_ERROR_QUIT,
00059   PACKET_SERVER_SHUTDOWN,
00060   PACKET_SERVER_NEWGAME,
00061   PACKET_SERVER_RCON,
00062   PACKET_CLIENT_RCON,
00063   PACKET_SERVER_CHECK_NEWGRFS,
00064   PACKET_CLIENT_NEWGRFS_CHECKED,
00065   PACKET_SERVER_MOVE,
00066   PACKET_CLIENT_MOVE,
00067   PACKET_SERVER_COMPANY_UPDATE,
00068   PACKET_SERVER_CONFIG_UPDATE,
00069   PACKET_END                   
00070 };
00071 
00073 struct CommandPacket;
00074 
00076 enum ClientStatus {
00077   STATUS_INACTIVE,   
00078   STATUS_AUTHORIZING,
00079   STATUS_AUTH,       
00080   STATUS_MAP_WAIT,   
00081   STATUS_MAP,        
00082   STATUS_DONE_MAP,   
00083   STATUS_PRE_ACTIVE, 
00084   STATUS_ACTIVE,     
00085 };
00086 
00087 class NetworkClientSocket;
00088 typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
00089 extern NetworkClientSocketPool _networkclientsocket_pool;
00090 
00092 class NetworkClientSocket : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkTCPSocketHandler {
00093 /* TODO: rewrite into a proper class */
00094 private:
00095   NetworkClientInfo *info;  
00096 public:
00097   ClientID client_id;       
00098   uint32 last_frame;        
00099   uint32 last_frame_server; 
00100   byte lag_test;            
00101 
00102   ClientStatus status;      
00103 
00104   CommandPacket *command_queue; 
00105 
00106   NetworkRecvStatus CloseConnection(bool error = true);
00107 
00108   NetworkClientSocket(ClientID client_id = INVALID_CLIENT_ID);
00109   ~NetworkClientSocket();
00110 
00111   inline void SetInfo(NetworkClientInfo *info) { assert(info != NULL && this->info == NULL); this->info = info; }
00112   inline NetworkClientInfo *GetInfo() const { return this->info; }
00113 
00114   const char *Recv_Command(Packet *p, CommandPacket *cp);
00115   void Send_Command(Packet *p, const CommandPacket *cp);
00116 };
00117 
00118 #define FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
00119 #define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
00120 
00121 #endif /* ENABLE_NETWORK */
00122 
00123 #endif /* NETWORK_CORE_TCP_GAME_H */

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