highscore_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "highscore.h"
00013 #include "table/strings.h"
00014 #include "gfx_func.h"
00015 #include "table/sprites.h"
00016 #include "window_gui.h"
00017 #include "window_func.h"
00018 #include "network/network.h"
00019 #include "command_func.h"
00020 #include "company_func.h"
00021 #include "company_base.h"
00022 #include "strings_func.h"
00023 #include "openttd.h"
00024 
00025 enum HighscoreWidgets {
00026   HSW_BACKGROUND,
00027 };
00028 
00029 struct EndGameHighScoreBaseWindow : Window {
00030   uint32 background_img;
00031   int8 rank;
00032 
00033   EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
00034   {
00035     this->InitNested(desc);
00036     ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
00037   }
00038 
00039   /* Always draw a maximized window and within it the centered background */
00040   void SetupHighScoreEndWindow()
00041   {
00042     /* Resize window to "full-screen". */
00043     if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
00044 
00045     this->DrawWidgets();
00046 
00047     Point pt = this->GetTopLeft640x480();
00048     /* Center Highscore/Endscreen background */
00049     for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
00050       DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * 50));
00051     }
00052   }
00053 
00055   Point GetTopLeft640x480()
00056   {
00057     Point pt = {max(0, (_screen.width  / 2) - (640 / 2)), max(0, (_screen.height / 2) - (480 / 2))};
00058     return pt;
00059   }
00060 
00061   virtual void OnClick(Point pt, int widget)
00062   {
00063     delete this;
00064   }
00065 };
00066 
00068 struct EndGameWindow : EndGameHighScoreBaseWindow {
00069   EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
00070   {
00071     /* Pause in single-player to have a look at the highscore at your own leisure */
00072     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00073 
00074     this->background_img = SPR_TYCOON_IMG1_BEGIN;
00075 
00076     if (_local_company != COMPANY_SPECTATOR) {
00077       const Company *c = Company::Get(_local_company);
00078       if (c->old_economy[0].performance_history == SCORE_MAX) {
00079         this->background_img = SPR_TYCOON_IMG2_BEGIN;
00080       }
00081     }
00082 
00083     /* In a network game show the endscores of the custom difficulty 'network' which is the last one
00084      * as well as generate a TOP5 of that game, and not an all-time top5. */
00085     if (_networking) {
00086       this->window_number = lengthof(_highscore_table) - 1;
00087       this->rank = SaveHighScoreValueNetwork();
00088     } else {
00089       /* in single player _local company is always valid */
00090       const Company *c = Company::Get(_local_company);
00091       this->window_number = _settings_game.difficulty.diff_level;
00092       this->rank = SaveHighScoreValue(c);
00093     }
00094 
00095     MarkWholeScreenDirty();
00096   }
00097 
00098   ~EndGameWindow()
00099   {
00100     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
00101     ShowHighscoreTable(this->window_number, this->rank);
00102   }
00103 
00104   virtual void OnPaint()
00105   {
00106     this->SetupHighScoreEndWindow();
00107     Point pt = this->GetTopLeft640x480();
00108 
00109     const Company *c = Company::GetIfValid(_local_company);
00110     if (c == NULL) return;
00111 
00112     /* We need to get performance from last year because the image is shown
00113      * at the start of the new year when these things have already been copied */
00114     if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
00115       SetDParam(0, c->index);
00116       SetDParam(1, c->index);
00117       SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00118       DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
00119     } else {
00120       SetDParam(0, c->index);
00121       SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00122       DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
00123     }
00124   }
00125 };
00126 
00127 struct HighScoreWindow : EndGameHighScoreBaseWindow {
00128   HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
00129   {
00130     /* pause game to show the chart */
00131     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00132 
00133     /* Close all always on-top windows to get a clean screen */
00134     if (_game_mode != GM_MENU) HideVitalWindows();
00135 
00136     MarkWholeScreenDirty();
00137     this->window_number = difficulty; // show highscore chart for difficulty...
00138     this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
00139     this->rank = ranking;
00140   }
00141 
00142   ~HighScoreWindow()
00143   {
00144     if (_game_mode != GM_MENU) ShowVitalWindows();
00145 
00146     if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
00147   }
00148 
00149   virtual void OnPaint()
00150   {
00151     const HighScore *hs = _highscore_table[this->window_number];
00152 
00153     this->SetupHighScoreEndWindow();
00154     Point pt = this->GetTopLeft640x480();
00155 
00156     SetDParam(0, ORIGINAL_END_YEAR);
00157     SetDParam(1, this->window_number + STR_DIFFICULTY_LEVEL_EASY);
00158     DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
00159 
00160     /* Draw Highscore peepz */
00161     for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
00162       SetDParam(0, i + 1);
00163       DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
00164 
00165       if (hs[i].company[0] != '\0') {
00166         TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
00167 
00168         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), hs[i].company, colour);
00169         SetDParam(0, hs[i].title);
00170         SetDParam(1, hs[i].score);
00171         DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
00172       }
00173     }
00174   }
00175 };
00176 
00177 static const NWidgetPart _nested_highscore_widgets[] = {
00178   NWidget(WWT_PANEL, COLOUR_END, HSW_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
00179 };
00180 
00181 static const WindowDesc _highscore_desc(
00182   WDP_MANUAL, 0, 0,
00183   WC_HIGHSCORE, WC_NONE,
00184   0,
00185   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
00186 );
00187 
00188 static const WindowDesc _endgame_desc(
00189   WDP_MANUAL, 0, 0,
00190   WC_ENDSCREEN, WC_NONE,
00191   0,
00192   _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
00193 );
00194 
00198 void ShowHighscoreTable(int difficulty, int8 ranking)
00199 {
00200   DeleteWindowByClass(WC_HIGHSCORE);
00201   new HighScoreWindow(&_highscore_desc, difficulty, ranking);
00202 }
00203 
00206 void ShowEndGameChart()
00207 {
00208   /* Dedicated server doesn't need the highscore window and neither does -v null. */
00209   if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
00210 
00211   HideVitalWindows();
00212   DeleteWindowByClass(WC_ENDSCREEN);
00213   new EndGameWindow(&_endgame_desc);
00214 }

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