32bpp_optimized.hpp
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00012 #ifndef BLITTER_32BPP_OPTIMIZED_HPP
00013 #define BLITTER_32BPP_OPTIMIZED_HPP
00014
00015 #include "32bpp_simple.hpp"
00016 #include "factory.hpp"
00017
00018 class Blitter_32bppOptimized : public Blitter_32bppSimple {
00019 public:
00020 struct SpriteData {
00021 uint32 offset[ZOOM_LVL_COUNT][2];
00022 byte data[];
00023 };
00024
00025 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00026 Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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00028 const char *GetName() { return "32bpp-optimized"; }
00029
00030 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
00031 };
00032
00033 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
00034 public:
00035 const char *GetName() { return "32bpp-optimized"; }
00036 const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
00037 Blitter *CreateInstance() { return new Blitter_32bppOptimized(); }
00038 };
00039
00040 #endif