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00012 #include "highscore.h"
00013 #include "table/strings.h"
00014 #include "gfx_func.h"
00015 #include "table/sprites.h"
00016 #include "window_gui.h"
00017 #include "window_func.h"
00018 #include "network/network.h"
00019 #include "command_func.h"
00020 #include "company_func.h"
00021 #include "company_base.h"
00022 #include "strings_func.h"
00023 #include "openttd.h"
00024
00025 enum HighscoreWidgets {
00026 HSW_BACKGROUND,
00027 };
00028
00029 struct EndGameHighScoreBaseWindow : Window {
00030 uint32 background_img;
00031 int8 rank;
00032
00033 EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
00034 {
00035 this->InitNested(desc);
00036 ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
00037 }
00038
00039
00040 void SetupHighScoreEndWindow()
00041 {
00042
00043 if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
00044
00045 this->DrawWidgets();
00046
00047 Point pt = this->GetTopLeft640x480();
00048
00049 for (uint i = 0; i < 10; i++) {
00050 DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * 50));
00051 }
00052 }
00053
00055 Point GetTopLeft640x480()
00056 {
00057 Point pt = {max(0, (_screen.width / 2) - (640 / 2)), max(0, (_screen.height / 2) - (480 / 2))};
00058 return pt;
00059 }
00060
00061 virtual void OnClick(Point pt, int widget)
00062 {
00063 delete this;
00064 }
00065 };
00066
00068 struct EndGameWindow : EndGameHighScoreBaseWindow {
00069 EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
00070 {
00071
00072 if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00073
00074 this->background_img = SPR_TYCOON_IMG1_BEGIN;
00075
00076 if (_local_company != COMPANY_SPECTATOR) {
00077 const Company *c = Company::Get(_local_company);
00078 if (c->old_economy[0].performance_history == SCORE_MAX) {
00079 this->background_img = SPR_TYCOON_IMG2_BEGIN;
00080 }
00081 }
00082
00083
00084
00085 if (_networking) {
00086 this->window_number = lengthof(_highscore_table) - 1;
00087 this->rank = SaveHighScoreValueNetwork();
00088 } else {
00089
00090 const Company *c = Company::Get(_local_company);
00091 this->window_number = _settings_game.difficulty.diff_level;
00092 this->rank = SaveHighScoreValue(c);
00093 }
00094
00095 MarkWholeScreenDirty();
00096 }
00097
00098 ~EndGameWindow()
00099 {
00100 if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
00101 ShowHighscoreTable(this->window_number, this->rank);
00102 }
00103
00104 virtual void OnPaint()
00105 {
00106 this->SetupHighScoreEndWindow();
00107 Point pt = this->GetTopLeft640x480();
00108
00109 const Company *c = Company::GetIfValid(_local_company);
00110 if (c == NULL) return;
00111
00112
00113
00114 if (this->background_img == SPR_TYCOON_IMG2_BEGIN) {
00115 SetDParam(0, c->index);
00116 SetDParam(1, c->index);
00117 SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00118 DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
00119 } else {
00120 SetDParam(0, c->index);
00121 SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
00122 DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
00123 }
00124 }
00125 };
00126
00127 struct HighScoreWindow : EndGameHighScoreBaseWindow {
00128 HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
00129 {
00130
00131 if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00132
00133
00134 if (_game_mode != GM_MENU) HideVitalWindows();
00135
00136 MarkWholeScreenDirty();
00137 this->window_number = difficulty;
00138 this->background_img = SPR_HIGHSCORE_CHART_BEGIN;
00139 this->rank = ranking;
00140 }
00141
00142 ~HighScoreWindow()
00143 {
00144 if (_game_mode != GM_MENU) ShowVitalWindows();
00145
00146 if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
00147 }
00148
00149 virtual void OnPaint()
00150 {
00151 const HighScore *hs = _highscore_table[this->window_number];
00152
00153 this->SetupHighScoreEndWindow();
00154 Point pt = this->GetTopLeft640x480();
00155
00156 SetDParam(0, ORIGINAL_END_YEAR);
00157 SetDParam(1, this->window_number + STR_DIFFICULTY_LEVEL_EASY);
00158 DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
00159
00160
00161 for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
00162 SetDParam(0, i + 1);
00163 DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
00164
00165 if (hs[i].company[0] != '\0') {
00166 TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK;
00167
00168 DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), hs[i].company, colour);
00169 SetDParam(0, hs[i].title);
00170 SetDParam(1, hs[i].score);
00171 DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
00172 }
00173 }
00174 }
00175 };
00176
00177 static const NWidgetPart _nested_highscore_widgets[] = {
00178 NWidget(WWT_PANEL, COLOUR_END, HSW_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
00179 };
00180
00181 static const WindowDesc _highscore_desc(
00182 WDP_MANUAL, 0, 0,
00183 WC_HIGHSCORE, WC_NONE,
00184 0,
00185 _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
00186 );
00187
00188 static const WindowDesc _endgame_desc(
00189 WDP_MANUAL, 0, 0,
00190 WC_ENDSCREEN, WC_NONE,
00191 0,
00192 _nested_highscore_widgets, lengthof(_nested_highscore_widgets)
00193 );
00194
00198 void ShowHighscoreTable(int difficulty, int8 ranking)
00199 {
00200 DeleteWindowByClass(WC_HIGHSCORE);
00201 new HighScoreWindow(&_highscore_desc, difficulty, ranking);
00202 }
00203
00206 void ShowEndGameChart()
00207 {
00208
00209 if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
00210
00211 HideVitalWindows();
00212 DeleteWindowByClass(WC_ENDSCREEN);
00213 new EndGameWindow(&_endgame_desc);
00214 }