AISettings Struct Reference

Settings related to the AI. More...

#include <settings_type.h>


Data Fields

bool ai_in_multiplayer
 so we allow AIs in multiplayer
bool ai_disable_veh_train
 disable types for AI
bool ai_disable_veh_roadveh
 disable types for AI
bool ai_disable_veh_aircraft
 disable types for AI
bool ai_disable_veh_ship
 disable types for AI
uint32 ai_max_opcode_till_suspend
 max opcode calls till AI will suspend


Detailed Description

Settings related to the AI.

Definition at line 190 of file settings_type.h.


The documentation for this struct was generated from the following file:

Generated on Sat Dec 26 20:06:25 2009 for OpenTTD by  doxygen 1.5.6