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00025 #include "stdafx.h"
00026 #include "currency.h"
00027 #include "screenshot.h"
00028 #include "variables.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "strings_func.h"
00040 #include "vehicle_func.h"
00041 #include "sound_func.h"
00042 #include "company_func.h"
00043 #include "rev.h"
00044 #ifdef WITH_FREETYPE
00045 #include "fontcache.h"
00046 #endif
00047 #include "textbuf_gui.h"
00048 #include "rail_gui.h"
00049 #include "elrail_func.h"
00050 #include "gui.h"
00051 #include "town.h"
00052 #include "video/video_driver.hpp"
00053 #include "sound/sound_driver.hpp"
00054 #include "music/music_driver.hpp"
00055 #include "blitter/factory.hpp"
00056 #include "base_media_base.h"
00057 #include "gamelog.h"
00058 #include "settings_func.h"
00059 #include "ini_type.h"
00060 #include "ai/ai.hpp"
00061 #include "ai/ai_config.hpp"
00062 #include "newgrf.h"
00063 #include "ship.h"
00064
00065 #include "void_map.h"
00066 #include "station_base.h"
00067 #include "infrastructure_func.h"
00068
00069 #include "table/strings.h"
00070 #include "table/settings.h"
00071
00072 ClientSettings _settings_client;
00073 GameSettings _settings_game;
00074 GameSettings _settings_newgame;
00075 VehicleDefaultSettings _old_vds;
00076
00077 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00078 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00079
00080 static bool IsSignedVarMemType(VarType vt);
00081
00085 static const char * const _list_group_names[] = {
00086 "bans",
00087 "newgrf",
00088 "servers",
00089 "server_bind_addresses",
00090 NULL
00091 };
00092
00098 static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0)
00099 {
00100 const char *s;
00101 int idx;
00102
00103 if (onelen == 0) onelen = strlen(one);
00104
00105
00106 if (*one >= '0' && *one <= '9')
00107 return strtoul(one, NULL, 0);
00108
00109 idx = 0;
00110 for (;;) {
00111
00112 s = many;
00113 while (*s != '|' && *s != 0) s++;
00114 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00115 if (*s == 0) return -1;
00116 many = s + 1;
00117 idx++;
00118 }
00119 }
00120
00126 static uint32 lookup_manyofmany(const char *many, const char *str)
00127 {
00128 const char *s;
00129 int r;
00130 uint32 res = 0;
00131
00132 for (;;) {
00133
00134 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00135 if (*str == 0) break;
00136
00137 s = str;
00138 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00139
00140 r = lookup_oneofmany(many, str, s - str);
00141 if (r == -1) return (uint32)-1;
00142
00143 SetBit(res, r);
00144 if (*s == 0) break;
00145 str = s + 1;
00146 }
00147 return res;
00148 }
00149
00156 static int parse_intlist(const char *p, int *items, int maxitems)
00157 {
00158 int n = 0, v;
00159 char *end;
00160
00161 for (;;) {
00162 v = strtol(p, &end, 0);
00163 if (p == end || n == maxitems) return -1;
00164 p = end;
00165 items[n++] = v;
00166 if (*p == '\0') break;
00167 if (*p != ',' && *p != ' ') return -1;
00168 p++;
00169 }
00170
00171 return n;
00172 }
00173
00180 static bool load_intlist(const char *str, void *array, int nelems, VarType type)
00181 {
00182 int items[64];
00183 int i, nitems;
00184
00185 if (str == NULL) {
00186 memset(items, 0, sizeof(items));
00187 nitems = nelems;
00188 } else {
00189 nitems = parse_intlist(str, items, lengthof(items));
00190 if (nitems != nelems) return false;
00191 }
00192
00193 switch (type) {
00194 case SLE_VAR_BL:
00195 case SLE_VAR_I8:
00196 case SLE_VAR_U8:
00197 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00198 break;
00199 case SLE_VAR_I16:
00200 case SLE_VAR_U16:
00201 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00202 break;
00203 case SLE_VAR_I32:
00204 case SLE_VAR_U32:
00205 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00206 break;
00207 default: NOT_REACHED();
00208 }
00209
00210 return true;
00211 }
00212
00220 static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type)
00221 {
00222 int i, v = 0;
00223 byte *p = (byte*)array;
00224
00225 for (i = 0; i != nelems; i++) {
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
00229 case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
00230 case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
00231 case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
00232 case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
00233 case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
00234 default: NOT_REACHED();
00235 }
00236 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00237 }
00238 }
00239
00245 static void make_oneofmany(char *buf, const char *last, const char *many, int id)
00246 {
00247 int orig_id = id;
00248
00249
00250 while (--id >= 0) {
00251 for (; *many != '|'; many++) {
00252 if (*many == '\0') {
00253 seprintf(buf, last, "%d", orig_id);
00254 return;
00255 }
00256 }
00257 many++;
00258 }
00259
00260
00261 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00262 *buf = '\0';
00263 }
00264
00271 static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x)
00272 {
00273 const char *start;
00274 int i = 0;
00275 bool init = true;
00276
00277 for (; x != 0; x >>= 1, i++) {
00278 start = many;
00279 while (*many != 0 && *many != '|') many++;
00280
00281 if (HasBit(x, 0)) {
00282 if (!init) buf += seprintf(buf, last, "|");
00283 init = false;
00284 if (start == many) {
00285 buf += seprintf(buf, last, "%d", i);
00286 } else {
00287 memcpy(buf, start, many - start);
00288 buf += many - start;
00289 }
00290 }
00291
00292 if (*many == '|') many++;
00293 }
00294
00295 *buf = '\0';
00296 }
00297
00302 static const void *string_to_val(const SettingDescBase *desc, const char *orig_str)
00303 {
00304 const char *str = orig_str == NULL ? "" : orig_str;
00305 switch (desc->cmd) {
00306 case SDT_NUMX: {
00307 char *end;
00308 unsigned long val = strtoul(str, &end, 0);
00309 if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00310 return (void*)val;
00311 }
00312 case SDT_ONEOFMANY: {
00313 long r = lookup_oneofmany(desc->many, str);
00314
00315
00316 if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00317 if (r != -1) return (void*)r;
00318 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00319 return 0;
00320 }
00321 case SDT_MANYOFMANY: {
00322 unsigned long r = lookup_manyofmany(desc->many, str);
00323 if (r != (unsigned long)-1) return (void*)r;
00324 ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00325 return 0;
00326 }
00327 case SDT_BOOLX:
00328 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
00329 return (void*)true;
00330 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
00331 return (void*)false;
00332 ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00333 break;
00334
00335 case SDT_STRING: return orig_str;
00336 case SDT_INTLIST: return str;
00337 default: break;
00338 }
00339
00340 return NULL;
00341 }
00342
00350 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00351 {
00352 const SettingDescBase *sdb = &sd->desc;
00353
00354 if (sdb->cmd != SDT_BOOLX &&
00355 sdb->cmd != SDT_NUMX &&
00356 sdb->cmd != SDT_ONEOFMANY &&
00357 sdb->cmd != SDT_MANYOFMANY) {
00358 return;
00359 }
00360
00361
00362 if (sdb->cmd != SDT_MANYOFMANY) {
00363
00364
00365
00366
00367
00368 switch (GetVarMemType(sd->save.conv)) {
00369 case SLE_VAR_NULL: return;
00370 case SLE_VAR_BL:
00371 case SLE_VAR_I8:
00372 case SLE_VAR_U8:
00373 case SLE_VAR_I16:
00374 case SLE_VAR_U16:
00375 case SLE_VAR_I32: {
00376
00377 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00378 } break;
00379 case SLE_VAR_U32: {
00380
00381 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00382 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00383 return;
00384 }
00385 case SLE_VAR_I64:
00386 case SLE_VAR_U64:
00387 default: NOT_REACHED();
00388 }
00389 }
00390
00391 WriteValue(ptr, sd->save.conv, (int64)val);
00392 }
00393
00400 static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00401 {
00402 IniGroup *group;
00403 IniGroup *group_def = ini->GetGroup(grpname);
00404 IniItem *item;
00405 const void *p;
00406 void *ptr;
00407 const char *s;
00408
00409 for (; sd->save.cmd != SL_END; sd++) {
00410 const SettingDescBase *sdb = &sd->desc;
00411 const SaveLoad *sld = &sd->save;
00412
00413 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00414
00415
00416 s = strchr(sdb->name, '.');
00417 if (s != NULL) {
00418 group = ini->GetGroup(sdb->name, s - sdb->name);
00419 s++;
00420 } else {
00421 s = sdb->name;
00422 group = group_def;
00423 }
00424
00425 item = group->GetItem(s, false);
00426 if (item == NULL && group != group_def) {
00427
00428
00429 item = group_def->GetItem(s, false);
00430 }
00431 if (item == NULL) {
00432
00433
00434 const char *sc = strchr(s, '.');
00435 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00436 }
00437
00438 p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
00439 ptr = GetVariableAddress(object, sld);
00440
00441 switch (sdb->cmd) {
00442 case SDT_BOOLX:
00443 case SDT_NUMX:
00444 case SDT_ONEOFMANY:
00445 case SDT_MANYOFMANY:
00446 Write_ValidateSetting(ptr, sd, (int32)(size_t)p); break;
00447
00448 case SDT_STRING:
00449 switch (GetVarMemType(sld->conv)) {
00450 case SLE_VAR_STRB:
00451 case SLE_VAR_STRBQ:
00452 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00453 break;
00454 case SLE_VAR_STR:
00455 case SLE_VAR_STRQ:
00456 free(*(char**)ptr);
00457 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00458 break;
00459 case SLE_VAR_CHAR: if (p != NULL) *(char*)ptr = *(char*)p; break;
00460 default: NOT_REACHED();
00461 }
00462 break;
00463
00464 case SDT_INTLIST: {
00465 if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00466 ShowInfoF("ini: error in array '%s'", sdb->name);
00467 } else if (sd->desc.proc_cnvt != NULL) {
00468 sd->desc.proc_cnvt((const char*)p);
00469 }
00470 break;
00471 }
00472 default: NOT_REACHED();
00473 }
00474 }
00475 }
00476
00488 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00489 {
00490 IniGroup *group_def = NULL, *group;
00491 IniItem *item;
00492 char buf[512];
00493 const char *s;
00494 void *ptr;
00495
00496 for (; sd->save.cmd != SL_END; sd++) {
00497 const SettingDescBase *sdb = &sd->desc;
00498 const SaveLoad *sld = &sd->save;
00499
00500
00501
00502 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00503 if (sld->conv & SLF_CONFIG_NO) continue;
00504
00505
00506 s = strchr(sdb->name, '.');
00507 if (s != NULL) {
00508 group = ini->GetGroup(sdb->name, s - sdb->name);
00509 s++;
00510 } else {
00511 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00512 s = sdb->name;
00513 group = group_def;
00514 }
00515
00516 item = group->GetItem(s, true);
00517 ptr = GetVariableAddress(object, sld);
00518
00519 if (item->value != NULL) {
00520
00521 const void *p = string_to_val(sdb, item->value);
00522
00523
00524
00525 switch (sdb->cmd) {
00526 case SDT_BOOLX:
00527 case SDT_NUMX:
00528 case SDT_ONEOFMANY:
00529 case SDT_MANYOFMANY:
00530 switch (GetVarMemType(sld->conv)) {
00531 case SLE_VAR_BL:
00532 if (*(bool*)ptr == (p != NULL)) continue;
00533 break;
00534 case SLE_VAR_I8:
00535 case SLE_VAR_U8:
00536 if (*(byte*)ptr == (byte)(unsigned long)p) continue;
00537 break;
00538 case SLE_VAR_I16:
00539 case SLE_VAR_U16:
00540 if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
00541 break;
00542 case SLE_VAR_I32:
00543 case SLE_VAR_U32:
00544 if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
00545 break;
00546 default: NOT_REACHED();
00547 }
00548 break;
00549 default: break;
00550 }
00551 }
00552
00553
00554 switch (sdb->cmd) {
00555 case SDT_BOOLX:
00556 case SDT_NUMX:
00557 case SDT_ONEOFMANY:
00558 case SDT_MANYOFMANY: {
00559 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00560
00561 switch (sdb->cmd) {
00562 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00563 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00564 case SDT_ONEOFMANY: make_oneofmany(buf, lastof(buf), sdb->many, i); break;
00565 case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break;
00566 default: NOT_REACHED();
00567 }
00568 } break;
00569
00570 case SDT_STRING:
00571 switch (GetVarMemType(sld->conv)) {
00572 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00573 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00574 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00575 case SLE_VAR_STRQ:
00576 if (*(char**)ptr == NULL) {
00577 buf[0] = '\0';
00578 } else {
00579 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00580 }
00581 break;
00582 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00583 default: NOT_REACHED();
00584 }
00585 break;
00586
00587 case SDT_INTLIST:
00588 make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00589 break;
00590 default: NOT_REACHED();
00591 }
00592
00593
00594 free(item->value);
00595 item->value = strdup(buf);
00596 }
00597 }
00598
00607 static void ini_load_setting_list(IniFile *ini, const char *grpname, StringList *list)
00608 {
00609 IniGroup *group = ini->GetGroup(grpname);
00610
00611 if (group == NULL || list == NULL) return;
00612
00613 list->Clear();
00614
00615 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00616 if (item->name != NULL) *list->Append() = strdup(item->name);
00617 }
00618 }
00619
00628 static void ini_save_setting_list(IniFile *ini, const char *grpname, StringList *list)
00629 {
00630 IniGroup *group = ini->GetGroup(grpname);
00631
00632 if (group == NULL || list == NULL) return;
00633 group->Clear();
00634
00635 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00636 group->GetItem(*iter, true)->SetValue("");
00637 }
00638 }
00639
00640
00641
00642 static bool v_PositionMainToolbar(int32 p1)
00643 {
00644 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00645 return true;
00646 }
00647
00648 static bool PopulationInLabelActive(int32 p1)
00649 {
00650 UpdateAllTownVirtCoords();
00651 return true;
00652 }
00653
00654 static bool RedrawScreen(int32 p1)
00655 {
00656 MarkWholeScreenDirty();
00657 return true;
00658 }
00659
00660 static bool InvalidateDetailsWindow(int32 p1)
00661 {
00662 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00663 return true;
00664 }
00665
00666 static bool InvalidateStationBuildWindow(int32 p1)
00667 {
00668 SetWindowDirty(WC_BUILD_STATION, 0);
00669 return true;
00670 }
00671
00672 static bool InvalidateBuildIndustryWindow(int32 p1)
00673 {
00674 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00675 return true;
00676 }
00677
00678 static bool CloseSignalGUI(int32 p1)
00679 {
00680 if (p1 == 0) {
00681 DeleteWindowByClass(WC_BUILD_SIGNAL);
00682 }
00683 return true;
00684 }
00685
00686 static bool InvalidateTownViewWindow(int32 p1)
00687 {
00688 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00689 return true;
00690 }
00691
00692 static bool DeleteSelectStationWindow(int32 p1)
00693 {
00694 DeleteWindowById(WC_SELECT_STATION, 0);
00695 return true;
00696 }
00697
00698 static bool UpdateConsists(int32 p1)
00699 {
00700 Train *t;
00701 FOR_ALL_TRAINS(t) {
00702
00703 if (t->IsFrontEngine() || t->IsFreeWagon()) TrainConsistChanged(t, true);
00704 }
00705 return true;
00706 }
00707
00708
00709 static bool CheckInterval(int32 p1)
00710 {
00711 VehicleDefaultSettings *vds;
00712 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00713 vds = &_settings_client.company.vehicle;
00714 } else {
00715 vds = &Company::Get(_current_company)->settings.vehicle;
00716 }
00717
00718 if (p1) {
00719 vds->servint_trains = 50;
00720 vds->servint_roadveh = 50;
00721 vds->servint_aircraft = 50;
00722 vds->servint_ships = 50;
00723 } else {
00724 vds->servint_trains = 150;
00725 vds->servint_roadveh = 150;
00726 vds->servint_aircraft = 360;
00727 vds->servint_ships = 100;
00728 }
00729
00730 InvalidateDetailsWindow(0);
00731
00732 return true;
00733 }
00734
00735 static bool TrainAccelerationModelChanged(int32 p1)
00736 {
00737 Train *t;
00738 FOR_ALL_TRAINS(t) {
00739 if (t->IsFrontEngine()) {
00740 t->tcache.cached_max_curve_speed = GetTrainCurveSpeedLimit(t);
00741 UpdateTrainAcceleration(t);
00742 }
00743 }
00744
00745 return true;
00746 }
00747
00748 static bool DragSignalsDensityChanged(int32)
00749 {
00750 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00751
00752 return true;
00753 }
00754
00755 static bool TownFoundingChanged(int32 p1)
00756 {
00757 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00758 DeleteWindowById(WC_FOUND_TOWN, 0);
00759 return true;
00760 }
00761 InvalidateWindowData(WC_FOUND_TOWN, 0);
00762 return true;
00763 }
00764
00765 static bool InvalidateVehTimetableWindow(int32 p1)
00766 {
00767 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00768 return true;
00769 }
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00771
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00775
00776
00777
00778
00779
00780
00781
00782
00783
00784
00785
00786
00787
00788
00789
00790
00791
00792 static const DifficultySettings _default_game_diff[3] = {
00793
00794 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
00795 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
00796 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
00797 };
00798
00799 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00800 {
00801 assert(mode <= 3);
00802
00803 if (mode != 3) {
00804 *gm_opt = _default_game_diff[mode];
00805 } else {
00806 gm_opt->diff_level = 3;
00807 }
00808 }
00809
00814 static void CheckDifficultyLevels()
00815 {
00816 if (_settings_newgame.difficulty.diff_level != 3) {
00817 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
00818 }
00819 }
00820
00821 static bool DifficultyReset(int32 level)
00822 {
00823 SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
00824 return true;
00825 }
00826
00827 static bool DifficultyChange(int32)
00828 {
00829 if (_game_mode == GM_MENU) {
00830 if (_settings_newgame.difficulty.diff_level != 3) {
00831 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
00832 _settings_newgame.difficulty.diff_level = 3;
00833 }
00834 SetWindowClassesDirty(WC_SELECT_GAME);
00835 } else {
00836 _settings_game.difficulty.diff_level = 3;
00837 }
00838
00839
00840
00841
00842 if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
00843 ShowGameDifficulty();
00844 }
00845
00846 return true;
00847 }
00848
00849 static bool DifficultyNoiseChange(int32 i)
00850 {
00851 if (_game_mode == GM_NORMAL) {
00852 UpdateAirportsNoise();
00853 if (_settings_game.economy.station_noise_level) {
00854 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
00855 }
00856 }
00857
00858 return DifficultyChange(i);
00859 }
00860
00866 static bool CheckRoadSide(int p1)
00867 {
00868 extern bool RoadVehiclesAreBuilt();
00869 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
00870 }
00871
00878 static int32 ConvertLandscape(const char *value)
00879 {
00880
00881 return lookup_oneofmany("normal|hilly|desert|candy", value);
00882 }
00883
00890 static int32 CheckNoiseToleranceLevel(const char *value)
00891 {
00892 GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
00893 for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) {
00894 s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]);
00895 }
00896 return 0;
00897 }
00898
00899 static bool CheckFreeformEdges(int32 p1)
00900 {
00901 if (_game_mode == GM_MENU) return true;
00902 if (p1 != 0) {
00903 Ship *s;
00904 FOR_ALL_SHIPS(s) {
00905 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
00906 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, 0, 0);
00907 return false;
00908 }
00909 }
00910 Station *st;
00911 FOR_ALL_STATIONS(st) {
00912 if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
00913 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, 0, 0);
00914 return false;
00915 }
00916 }
00917 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
00918 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
00919 } else {
00920 for (uint i = 0; i < MapMaxX(); i++) {
00921 if (TileHeight(TileXY(i, 1)) != 0) {
00922 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00923 return false;
00924 }
00925 }
00926 for (uint i = 1; i < MapMaxX(); i++) {
00927 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
00928 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00929 return false;
00930 }
00931 }
00932 for (uint i = 0; i < MapMaxY(); i++) {
00933 if (TileHeight(TileXY(1, i)) != 0) {
00934 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00935 return false;
00936 }
00937 }
00938 for (uint i = 1; i < MapMaxY(); i++) {
00939 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
00940 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, 0, 0);
00941 return false;
00942 }
00943 }
00944
00945 for (uint i = 0; i < MapMaxX(); i++) {
00946 SetTileHeight(TileXY(i, 0), 0);
00947 SetTileType(TileXY(i, 0), MP_WATER);
00948 }
00949 for (uint i = 0; i < MapMaxY(); i++) {
00950 SetTileHeight(TileXY(0, i), 0);
00951 SetTileType(TileXY(0, i), MP_WATER);
00952 }
00953 }
00954 MarkWholeScreenDirty();
00955 return true;
00956 }
00957
00962 static bool ChangeDynamicEngines(int32 p1)
00963 {
00964 if (_game_mode == GM_MENU) return true;
00965
00966 const Vehicle *v;
00967 FOR_ALL_VEHICLES(v) {
00968 if (IsCompanyBuildableVehicleType(v)) {
00969 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, 0, 0);
00970 return false;
00971 }
00972 }
00973
00974
00975 _engine_mngr.ResetToDefaultMapping();
00976 ReloadNewGRFData();
00977
00978 return true;
00979 }
00980
00981 static bool StationCatchmentChanged(int32 p1)
00982 {
00983 Station::RecomputeIndustriesNearForAll();
00984 return true;
00985 }
00986
00987 static bool CheckSharingRail(int32 p1)
00988 {
00989 if (!CheckSharingChangePossible(VEH_TRAIN)) return false;
00990 UpdateAllBlockSignals();
00991 return true;
00992 }
00993
00994 static bool CheckSharingRoad(int32 p1)
00995 {
00996 return CheckSharingChangePossible(VEH_ROAD);
00997 }
00998
00999 static bool CheckSharingWater(int32 p1)
01000 {
01001 return CheckSharingChangePossible(VEH_SHIP);
01002 }
01003
01004 static bool CheckSharingAir(int32 p1)
01005 {
01006 return CheckSharingChangePossible(VEH_AIRCRAFT);
01007 }
01008
01009 #ifdef ENABLE_NETWORK
01010
01011 static bool UpdateClientName(int32 p1)
01012 {
01013 NetworkUpdateClientName();
01014 return true;
01015 }
01016
01017 static bool UpdateServerPassword(int32 p1)
01018 {
01019 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01020 _settings_client.network.server_password[0] = '\0';
01021 }
01022
01023 return true;
01024 }
01025
01026 static bool UpdateRconPassword(int32 p1)
01027 {
01028 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01029 _settings_client.network.rcon_password[0] = '\0';
01030 }
01031
01032 return true;
01033 }
01034
01035 static bool UpdateClientConfigValues(int32 p1)
01036 {
01037 if (_network_server) NetworkServerSendConfigUpdate();
01038
01039 return true;
01040 }
01041
01042 #endif
01043
01044
01045
01046
01050 static void PrepareOldDiffCustom()
01051 {
01052 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01053 }
01054
01061 static void HandleOldDiffCustom(bool savegame)
01062 {
01063 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
01064
01065 if (!savegame) {
01066
01067 bool old_diff_custom_used = false;
01068 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01069 old_diff_custom_used = (_old_diff_custom[i] != 0);
01070 }
01071
01072 if (!old_diff_custom_used) return;
01073 }
01074
01075 for (uint i = 0; i < options_to_load; i++) {
01076 const SettingDesc *sd = &_settings[i];
01077
01078 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01079 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01080 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01081 }
01082 }
01083
01088 static bool ConvertOldNewsSetting(const char *name, const char *value)
01089 {
01090 if (strcasecmp(name, "openclose") == 0) {
01091
01092
01093
01094
01095 NewsDisplay display = ND_OFF;
01096 if (strcasecmp(value, "full") == 0) {
01097 display = ND_FULL;
01098 } else if (strcasecmp(value, "summarized") == 0) {
01099 display = ND_SUMMARY;
01100 }
01101
01102 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01103 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01104 return true;
01105 }
01106 return false;
01107 }
01108
01109 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01110 {
01111 IniGroup *group = ini->GetGroup(grpname);
01112 IniItem *item;
01113
01114
01115 if (group == NULL) return;
01116
01117 for (item = group->item; item != NULL; item = item->next) {
01118 int news_item = -1;
01119 for (int i = 0; i < NT_END; i++) {
01120 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01121 news_item = i;
01122 break;
01123 }
01124 }
01125
01126
01127 if (news_item == -1) {
01128
01129 if (!ConvertOldNewsSetting(item->name, item->value)) {
01130 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01131 }
01132
01133 continue;
01134 }
01135
01136 if (strcasecmp(item->value, "full") == 0) {
01137 _news_type_data[news_item].display = ND_FULL;
01138 } else if (strcasecmp(item->value, "off") == 0) {
01139 _news_type_data[news_item].display = ND_OFF;
01140 } else if (strcasecmp(item->value, "summarized") == 0) {
01141 _news_type_data[news_item].display = ND_SUMMARY;
01142 } else {
01143 DEBUG(misc, 0, "Invalid display value: %s", item->value);
01144 continue;
01145 }
01146 }
01147 }
01148
01149 static void AILoadConfig(IniFile *ini, const char *grpname)
01150 {
01151 IniGroup *group = ini->GetGroup(grpname);
01152 IniItem *item;
01153
01154
01155 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01156 AIConfig::GetConfig(c, true)->ChangeAI(NULL);
01157 }
01158
01159
01160 if (group == NULL) return;
01161
01162 CompanyID c = COMPANY_FIRST;
01163 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01164 AIConfig *config = AIConfig::GetConfig(c, true);
01165
01166 config->ChangeAI(item->name);
01167 if (!config->HasAI()) {
01168 if (strcmp(item->name, "none") != 0) {
01169 DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01170 continue;
01171 }
01172 }
01173 if (item->value != NULL) config->StringToSettings(item->value);
01174 }
01175 }
01176
01177
01178 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01179 {
01180 IniGroup *group = ini->GetGroup(grpname);
01181 IniItem *item;
01182 GRFConfig *first = NULL;
01183 GRFConfig **curr = &first;
01184
01185 if (group == NULL) return NULL;
01186
01187 for (item = group->item; item != NULL; item = item->next) {
01188 GRFConfig *c = CallocT<GRFConfig>(1);
01189 c->filename = strdup(item->name);
01190
01191
01192 if (!StrEmpty(item->value)) {
01193 c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
01194 if (c->num_params == (byte)-1) {
01195 ShowInfoF("ini: error in array '%s'", item->name);
01196 c->num_params = 0;
01197 }
01198 }
01199
01200
01201 if (!FillGRFDetails(c, is_static)) {
01202 const char *msg;
01203
01204 if (c->status == GCS_NOT_FOUND) {
01205 msg = "not found";
01206 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01207 msg = "unsafe for static use";
01208 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01209 msg = "system NewGRF";
01210 } else {
01211 msg = "unknown";
01212 }
01213
01214 ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01215 ClearGRFConfig(&c);
01216 continue;
01217 }
01218
01219
01220 bool duplicate = false;
01221 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01222 if (gc->grfid == c->grfid) {
01223 ShowInfoF("ini: ignoring NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
01224 duplicate = true;
01225 break;
01226 }
01227 }
01228 if (duplicate) {
01229 ClearGRFConfig(&c);
01230 continue;
01231 }
01232
01233
01234 if (is_static) SetBit(c->flags, GCF_STATIC);
01235
01236
01237 *curr = c;
01238 curr = &c->next;
01239 }
01240
01241 return first;
01242 }
01243
01244 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01245 {
01246 IniGroup *group = ini->GetGroup(grpname);
01247
01248 for (int i = 0; i < NT_END; i++) {
01249 const char *value;
01250 int v = _news_type_data[i].display;
01251
01252 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01253
01254 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01255 }
01256 }
01257
01258 static void AISaveConfig(IniFile *ini, const char *grpname)
01259 {
01260 IniGroup *group = ini->GetGroup(grpname);
01261
01262 if (group == NULL) return;
01263 group->Clear();
01264
01265 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01266 AIConfig *config = AIConfig::GetConfig(c, true);
01267 const char *name;
01268 char value[1024];
01269 config->SettingsToString(value, lengthof(value));
01270
01271 if (config->HasAI()) {
01272 name = config->GetName();
01273 } else {
01274 name = "none";
01275 }
01276
01277 IniItem *item = new IniItem(group, name, strlen(name));
01278 item->SetValue(value);
01279 }
01280 }
01281
01286 static void SaveVersionInConfig(IniFile *ini)
01287 {
01288 IniGroup *group = ini->GetGroup("version");
01289
01290 char version[9];
01291 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01292
01293 const char * const versions[][2] = {
01294 { "version_string", _openttd_revision },
01295 { "version_number", version }
01296 };
01297
01298 for (uint i = 0; i < lengthof(versions); i++) {
01299 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01300 }
01301 }
01302
01303
01304 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01305 {
01306 ini->RemoveGroup(grpname);
01307 IniGroup *group = ini->GetGroup(grpname);
01308 const GRFConfig *c;
01309
01310 for (c = list; c != NULL; c = c->next) {
01311 char params[512];
01312 GRFBuildParamList(params, c, lastof(params));
01313
01314 group->GetItem(c->filename, true)->SetValue(params);
01315 }
01316 }
01317
01318
01319 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
01320 {
01321 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01322 proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
01323 #if defined(WIN32) && !defined(DEDICATED)
01324 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01325 #endif
01326
01327 proc(ini, _settings, "patches", &_settings_newgame);
01328 proc(ini, _currency_settings,"currency", &_custom_currency);
01329 proc(ini, _company_settings, "company", &_settings_client.company);
01330
01331 #ifdef ENABLE_NETWORK
01332 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01333 proc_list(ini, "servers", &_network_host_list);
01334 proc_list(ini, "bans", &_network_ban_list);
01335 #endif
01336 }
01337
01338 static IniFile *IniLoadConfig()
01339 {
01340 IniFile *ini = new IniFile(_list_group_names);
01341 ini->LoadFromDisk(_config_file);
01342 return ini;
01343 }
01344
01346 void LoadFromConfig()
01347 {
01348 IniFile *ini = IniLoadConfig();
01349 ResetCurrencies(false);
01350
01351 HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
01352 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01353 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01354 NewsDisplayLoadConfig(ini, "news_display");
01355 AILoadConfig(ini, "ai_players");
01356
01357 PrepareOldDiffCustom();
01358 ini_load_settings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01359 HandleOldDiffCustom(false);
01360
01361 CheckDifficultyLevels();
01362 delete ini;
01363 }
01364
01366 void SaveToConfig()
01367 {
01368 IniFile *ini = IniLoadConfig();
01369
01370
01371 ini->RemoveGroup("patches");
01372 ini->RemoveGroup("yapf");
01373 ini->RemoveGroup("gameopt");
01374
01375 HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
01376 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01377 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01378 NewsDisplaySaveConfig(ini, "news_display");
01379 AISaveConfig(ini, "ai_players");
01380 SaveVersionInConfig(ini);
01381 ini->SaveToDisk(_config_file);
01382 delete ini;
01383 }
01384
01385 void GetGRFPresetList(GRFPresetList *list)
01386 {
01387 list->Clear();
01388
01389 IniFile *ini = IniLoadConfig();
01390 IniGroup *group;
01391 for (group = ini->group; group != NULL; group = group->next) {
01392 if (strncmp(group->name, "preset-", 7) == 0) {
01393 *list->Append() = strdup(group->name + 7);
01394 }
01395 }
01396
01397 delete ini;
01398 }
01399
01400 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01401 {
01402 char *section = (char*)alloca(strlen(config_name) + 8);
01403 sprintf(section, "preset-%s", config_name);
01404
01405 IniFile *ini = IniLoadConfig();
01406 GRFConfig *config = GRFLoadConfig(ini, section, false);
01407 delete ini;
01408
01409 return config;
01410 }
01411
01412 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01413 {
01414 char *section = (char*)alloca(strlen(config_name) + 8);
01415 sprintf(section, "preset-%s", config_name);
01416
01417 IniFile *ini = IniLoadConfig();
01418 GRFSaveConfig(ini, section, config);
01419 ini->SaveToDisk(_config_file);
01420 delete ini;
01421 }
01422
01423 void DeleteGRFPresetFromConfig(const char *config_name)
01424 {
01425 char *section = (char*)alloca(strlen(config_name) + 8);
01426 sprintf(section, "preset-%s", config_name);
01427
01428 IniFile *ini = IniLoadConfig();
01429 ini->RemoveGroup(section);
01430 ini->SaveToDisk(_config_file);
01431 delete ini;
01432 }
01433
01434 static const SettingDesc *GetSettingDescription(uint index)
01435 {
01436 if (index >= lengthof(_settings)) return NULL;
01437 return &_settings[index];
01438 }
01439
01450 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01451 {
01452 const SettingDesc *sd = GetSettingDescription(p1);
01453
01454 if (sd == NULL) return CMD_ERROR;
01455 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01456
01457 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01458 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01459 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01460 (_game_mode == GM_NORMAL ||
01461 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01462 return CMD_ERROR;
01463 }
01464
01465 if (flags & DC_EXEC) {
01466 GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01467 void *var = GetVariableAddress(s, &sd->save);
01468
01469 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01470 int32 newval = (int32)p2;
01471
01472 Write_ValidateSetting(var, sd, newval);
01473 newval = (int32)ReadValue(var, sd->save.conv);
01474
01475 if (oldval == newval) return CommandCost();
01476
01477 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01478 WriteValue(var, sd->save.conv, (int64)oldval);
01479 return CommandCost();
01480 }
01481
01482 if (sd->desc.flags & SGF_NO_NETWORK) {
01483 GamelogStartAction(GLAT_SETTING);
01484 GamelogSetting(sd->desc.name, oldval, newval);
01485 GamelogStopAction();
01486 }
01487
01488 SetWindowDirty(WC_GAME_OPTIONS, 0);
01489 }
01490
01491 return CommandCost();
01492 }
01493
01503 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01504 {
01505 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01506 const SettingDesc *sd = &_company_settings[p1];
01507
01508 if (flags & DC_EXEC) {
01509 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01510
01511 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01512 int32 newval = (int32)p2;
01513
01514 Write_ValidateSetting(var, sd, newval);
01515 newval = (int32)ReadValue(var, sd->save.conv);
01516
01517 if (oldval == newval) return CommandCost();
01518
01519 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01520 WriteValue(var, sd->save.conv, (int64)oldval);
01521 return CommandCost();
01522 }
01523
01524 SetWindowDirty(WC_GAME_OPTIONS, 0);
01525 }
01526
01527 return CommandCost();
01528 }
01529
01535 bool SetSettingValue(uint index, int32 value)
01536 {
01537 const SettingDesc *sd = &_settings[index];
01538
01539
01540
01541
01542 if (sd->save.conv & SLF_NETWORK_NO) {
01543 void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01544 Write_ValidateSetting(var, sd, value);
01545
01546 if (_game_mode != GM_MENU) {
01547 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01548 Write_ValidateSetting(var2, sd, value);
01549 }
01550 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01551 SetWindowDirty(WC_GAME_OPTIONS, 0);
01552 return true;
01553 }
01554
01555
01556 if (!_networking || (_networking && _network_server)) {
01557 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01558 }
01559 return false;
01560 }
01561
01567 void SetCompanySetting(uint index, int32 value)
01568 {
01569 const SettingDesc *sd = &_company_settings[index];
01570 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01571 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01572 } else {
01573 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01574 Write_ValidateSetting(var, sd, value);
01575 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01576 }
01577 }
01578
01582 void SetDefaultCompanySettings(CompanyID cid)
01583 {
01584 Company *c = Company::Get(cid);
01585 const SettingDesc *sd;
01586 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01587 void *var = GetVariableAddress(&c->settings, &sd->save);
01588 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01589 }
01590 }
01591
01592 #if defined(ENABLE_NETWORK)
01593
01596 void SyncCompanySettings()
01597 {
01598 const SettingDesc *sd;
01599 uint i = 0;
01600 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01601 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01602 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01603 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01604 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01605 if (old_value != new_value) NetworkSend_Command(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL);
01606 }
01607 }
01608 #endif
01609
01615 uint GetCompanySettingIndex(const char *name)
01616 {
01617 uint i;
01618 const SettingDesc *sd = GetSettingFromName(name, &i);
01619 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01620 return i;
01621 }
01622
01629 bool SetSettingValue(uint index, const char *value)
01630 {
01631 const SettingDesc *sd = &_settings[index];
01632 assert(sd->save.conv & SLF_NETWORK_NO);
01633
01634 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01635 ttd_strlcpy(var, value, sd->save.length);
01636 if (sd->desc.proc != NULL) sd->desc.proc(0);
01637
01638 return true;
01639 }
01640
01648 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01649 {
01650 const SettingDesc *sd;
01651
01652
01653 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01654 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01655 if (strcmp(sd->desc.name, name) == 0) return sd;
01656 }
01657
01658
01659 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01660 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01661 const char *short_name = strchr(sd->desc.name, '.');
01662 if (short_name != NULL) {
01663 short_name++;
01664 if (strcmp(short_name, name) == 0) return sd;
01665 }
01666 }
01667
01668 if (strncmp(name, "company.", 8) == 0) name += 8;
01669
01670 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
01671 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01672 if (strcmp(sd->desc.name, name) == 0) return sd;
01673 }
01674
01675 return NULL;
01676 }
01677
01678
01679
01680 void IConsoleSetSetting(const char *name, const char *value)
01681 {
01682 uint index;
01683 const SettingDesc *sd = GetSettingFromName(name, &index);
01684
01685 if (sd == NULL) {
01686 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01687 return;
01688 }
01689
01690 bool success;
01691 if (sd->desc.cmd == SDT_STRING) {
01692 success = SetSettingValue(index, value);
01693 } else {
01694 uint32 val;
01695 extern bool GetArgumentInteger(uint32 *value, const char *arg);
01696 success = GetArgumentInteger(&val, value);
01697 if (!success) {
01698 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
01699 return;
01700 }
01701
01702 success = SetSettingValue(index, val);
01703 }
01704
01705 if (!success) {
01706 if (_network_server) {
01707 IConsoleError("This command/variable is not available during network games.");
01708 } else {
01709 IConsoleError("This command/variable is only available to a network server.");
01710 }
01711 }
01712 }
01713
01714 void IConsoleSetSetting(const char *name, int value)
01715 {
01716 uint index;
01717 const SettingDesc *sd = GetSettingFromName(name, &index);
01718 assert(sd != NULL);
01719 SetSettingValue(index, value);
01720 }
01721
01726 void IConsoleGetSetting(const char *name)
01727 {
01728 char value[20];
01729 uint index;
01730 const SettingDesc *sd = GetSettingFromName(name, &index);
01731 const void *ptr;
01732
01733 if (sd == NULL) {
01734 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
01735 return;
01736 }
01737
01738 ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01739
01740 if (sd->desc.cmd == SDT_STRING) {
01741 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
01742 } else {
01743 if (sd->desc.cmd == SDT_BOOLX) {
01744 snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
01745 } else {
01746 snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
01747 }
01748
01749 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
01750 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
01751 }
01752 }
01753
01759 void IConsoleListSettings(const char *prefilter)
01760 {
01761 IConsolePrintF(CC_WARNING, "All settings with their current value:");
01762
01763 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
01764 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01765 if (prefilter != NULL) {
01766 if (strncmp(sd->desc.name, prefilter, min(strlen(sd->desc.name), strlen(prefilter))) != 0) continue;
01767 }
01768 char value[80];
01769 const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
01770
01771 if (sd->desc.cmd == SDT_BOOLX) {
01772 snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
01773 } else if (sd->desc.cmd == SDT_STRING) {
01774 snprintf(value, sizeof(value), "%s", (const char *)ptr);
01775 } else {
01776 snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
01777 }
01778 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
01779 }
01780
01781 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
01782 }
01783
01788 static void LoadSettings(const SettingDesc *osd, void *object)
01789 {
01790 for (; osd->save.cmd != SL_END; osd++) {
01791 const SaveLoad *sld = &osd->save;
01792 void *ptr = GetVariableAddress(object, sld);
01793
01794 if (!SlObjectMember(ptr, sld)) continue;
01795 }
01796 }
01797
01802 static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
01803 {
01804 LoadSettings((const SettingDesc*)sdg, NULL);
01805 }
01806
01811 static void SaveSettings(const SettingDesc *sd, void *object)
01812 {
01813
01814
01815 const SettingDesc *i;
01816 size_t length = 0;
01817 for (i = sd; i->save.cmd != SL_END; i++) {
01818 length += SlCalcObjMemberLength(object, &i->save);
01819 }
01820 SlSetLength(length);
01821
01822 for (i = sd; i->save.cmd != SL_END; i++) {
01823 void *ptr = GetVariableAddress(object, &i->save);
01824 SlObjectMember(ptr, &i->save);
01825 }
01826 }
01827
01831 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
01832 {
01833 SaveSettings((const SettingDesc*)sdg, NULL);
01834 }
01835
01836 static void Load_OPTS()
01837 {
01838
01839
01840
01841 PrepareOldDiffCustom();
01842 LoadSettings(_gameopt_settings, &_settings_game);
01843 HandleOldDiffCustom(true);
01844 }
01845
01846 static void Load_PATS()
01847 {
01848
01849
01850
01851 LoadSettings(_settings, &_settings_game);
01852 }
01853
01854 static void Save_PATS()
01855 {
01856 SaveSettings(_settings, &_settings_game);
01857 }
01858
01859 void CheckConfig()
01860 {
01861
01862
01863
01864
01865 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
01866 _settings_newgame.pf.opf.pf_maxdepth = 48;
01867 _settings_newgame.pf.opf.pf_maxlength = 4096;
01868 }
01869 }
01870
01871 extern const ChunkHandler _setting_chunk_handlers[] = {
01872 { 'OPTS', NULL, Load_OPTS, NULL, CH_RIFF},
01873 { 'PATS', Save_PATS, Load_PATS, NULL, CH_RIFF | CH_LAST},
01874 };
01875
01876 static bool IsSignedVarMemType(VarType vt)
01877 {
01878 switch (GetVarMemType(vt)) {
01879 case SLE_VAR_I8:
01880 case SLE_VAR_I16:
01881 case SLE_VAR_I32:
01882 case SLE_VAR_I64:
01883 return true;
01884 }
01885 return false;
01886 }