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00012 #ifndef SAVELOAD_H
00013 #define SAVELOAD_H
00014
00015 #include "../fileio_type.h"
00016
00017 #ifdef SIZE_MAX
00018 #undef SIZE_MAX
00019 #endif
00020
00021 #define SIZE_MAX ((size_t)-1)
00022
00023 enum SaveOrLoadResult {
00024 SL_OK = 0,
00025 SL_ERROR = 1,
00026 SL_REINIT = 2,
00027 };
00028
00029 enum SaveOrLoadMode {
00030 SL_INVALID = -1,
00031 SL_LOAD = 0,
00032 SL_SAVE = 1,
00033 SL_OLD_LOAD = 2,
00034 SL_PNG = 3,
00035 SL_BMP = 4,
00036 };
00037
00038 enum SavegameType {
00039 SGT_TTD,
00040 SGT_TTDP1,
00041 SGT_TTDP2,
00042 SGT_OTTD,
00043 SGT_TTO,
00044 SGT_INVALID = 0xFF
00045 };
00046
00047 void GenerateDefaultSaveName(char *buf, const char *last);
00048 void SetSaveLoadError(uint16 str);
00049 const char *GetSaveLoadErrorString();
00050 SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
00051 void WaitTillSaved();
00052 void DoExitSave();
00053
00054
00055 typedef void ChunkSaveLoadProc();
00056 typedef void AutolengthProc(void *arg);
00057
00058 struct ChunkHandler {
00059 uint32 id;
00060 ChunkSaveLoadProc *save_proc;
00061 ChunkSaveLoadProc *load_proc;
00062 ChunkSaveLoadProc *ptrs_proc;
00063 uint32 flags;
00064 };
00065
00066 struct NullStruct {
00067 byte null;
00068 };
00069
00070 enum SLRefType {
00071 REF_ORDER = 0,
00072 REF_VEHICLE = 1,
00073 REF_STATION = 2,
00074 REF_TOWN = 3,
00075 REF_VEHICLE_OLD = 4,
00076 REF_ROADSTOPS = 5,
00077 REF_ENGINE_RENEWS = 6,
00078 REF_CARGO_PACKET = 7,
00079 REF_ORDERLIST = 8,
00080 };
00081
00082 #define SL_MAX_VERSION 255
00083
00084 enum {
00085 INC_VEHICLE_COMMON = 0,
00086 };
00087
00088 enum {
00089 CH_RIFF = 0,
00090 CH_ARRAY = 1,
00091 CH_SPARSE_ARRAY = 2,
00092 CH_TYPE_MASK = 3,
00093 CH_LAST = 8,
00094 CH_AUTO_LENGTH = 16,
00095
00096 CH_PRI_0 = 0 << 4,
00097 CH_PRI_1 = 1 << 4,
00098 CH_PRI_2 = 2 << 4,
00099 CH_PRI_3 = 3 << 4,
00100 CH_PRI_SHL = 4,
00101 CH_NUM_PRI_LEVELS = 4,
00102 };
00103
00110 enum VarTypes {
00111
00112 SLE_FILE_I8 = 0,
00113 SLE_FILE_U8 = 1,
00114 SLE_FILE_I16 = 2,
00115 SLE_FILE_U16 = 3,
00116 SLE_FILE_I32 = 4,
00117 SLE_FILE_U32 = 5,
00118 SLE_FILE_I64 = 6,
00119 SLE_FILE_U64 = 7,
00120 SLE_FILE_STRINGID = 8,
00121 SLE_FILE_STRING = 9,
00122
00123
00124
00125 SLE_VAR_BL = 0 << 4,
00126 SLE_VAR_I8 = 1 << 4,
00127 SLE_VAR_U8 = 2 << 4,
00128 SLE_VAR_I16 = 3 << 4,
00129 SLE_VAR_U16 = 4 << 4,
00130 SLE_VAR_I32 = 5 << 4,
00131 SLE_VAR_U32 = 6 << 4,
00132 SLE_VAR_I64 = 7 << 4,
00133 SLE_VAR_U64 = 8 << 4,
00134 SLE_VAR_NULL = 9 << 4,
00135 SLE_VAR_STRB = 10 << 4,
00136 SLE_VAR_STRBQ = 11 << 4,
00137 SLE_VAR_STR = 12 << 4,
00138 SLE_VAR_STRQ = 13 << 4,
00139 SLE_VAR_NAME = 14 << 4,
00140
00141
00142
00143 SLE_VAR_CHAR = SLE_VAR_I8,
00144
00145
00146
00147
00148 SLE_BOOL = SLE_FILE_I8 | SLE_VAR_BL,
00149 SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8,
00150 SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8,
00151 SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16,
00152 SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16,
00153 SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32,
00154 SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32,
00155 SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
00156 SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
00157 SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR,
00158 SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
00159 SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB,
00160 SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ,
00161 SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
00162 SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ,
00163 SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME,
00164
00165
00166 SLE_UINT = SLE_UINT32,
00167 SLE_INT = SLE_INT32,
00168 SLE_STRB = SLE_STRINGBUF,
00169 SLE_STRBQ = SLE_STRINGBQUOTE,
00170 SLE_STR = SLE_STRING,
00171 SLE_STRQ = SLE_STRINGQUOTE,
00172
00173
00174
00175 SLF_SAVE_NO = 1 << 8,
00176 SLF_CONFIG_NO = 1 << 9,
00177 SLF_NETWORK_NO = 1 << 10,
00178
00179 };
00180
00181 typedef uint32 VarType;
00182
00183 enum SaveLoadTypes {
00184 SL_VAR = 0,
00185 SL_REF = 1,
00186 SL_ARR = 2,
00187 SL_STR = 3,
00188 SL_LST = 4,
00189
00190 SL_WRITEBYTE = 8,
00191 SL_VEH_INCLUDE = 9,
00192 SL_ST_INCLUDE = 10,
00193 SL_END = 15
00194 };
00195
00196 typedef byte SaveLoadType;
00197
00199 struct SaveLoad {
00200 bool global;
00201 SaveLoadType cmd;
00202 VarType conv;
00203 uint16 length;
00204 uint16 version_from;
00205 uint16 version_to;
00206
00207
00208
00209
00210 void *address;
00211 };
00212
00213
00214 typedef SaveLoad SaveLoadGlobVarList;
00215
00216
00217 #define SLE_GENERAL(cmd, base, variable, type, length, from, to) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable)}
00218 #define SLE_CONDVAR(base, variable, type, from, to) SLE_GENERAL(SL_VAR, base, variable, type, 0, from, to)
00219 #define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to)
00220 #define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to)
00221 #define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
00222 #define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to)
00223
00224 #define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, 0, SL_MAX_VERSION)
00225 #define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, 0, SL_MAX_VERSION)
00226 #define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, 0, SL_MAX_VERSION)
00227 #define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
00228 #define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, 0, SL_MAX_VERSION)
00229
00230 #define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to)
00231
00232
00233 #define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
00234
00235 #define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
00236 #define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL}
00237
00238
00239 #define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL}
00240
00241
00242 #define SLEG_GENERAL(cmd, variable, type, length, from, to) {true, cmd, type, length, from, to, (void*)&variable}
00243
00244 #define SLEG_CONDVAR(variable, type, from, to) SLEG_GENERAL(SL_VAR, variable, type, 0, from, to)
00245 #define SLEG_CONDREF(variable, type, from, to) SLEG_GENERAL(SL_REF, variable, type, 0, from, to)
00246 #define SLEG_CONDARR(variable, type, length, from, to) SLEG_GENERAL(SL_ARR, variable, type, length, from, to)
00247 #define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to)
00248 #define SLEG_CONDLST(variable, type, from, to) SLEG_GENERAL(SL_LST, variable, type, 0, from, to)
00249
00250 #define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, 0, SL_MAX_VERSION)
00251 #define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, 0, SL_MAX_VERSION)
00252 #define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
00253 #define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, lengthof(variable), 0, SL_MAX_VERSION)
00254 #define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, 0, SL_MAX_VERSION)
00255
00256 #define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to, (void*)NULL}
00257
00258 #define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL}
00259
00262 static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
00263 {
00264 extern uint16 _sl_version;
00265 extern byte _sl_minor_version;
00266 return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor);
00267 }
00268
00271 static inline bool CheckSavegameVersion(uint16 version)
00272 {
00273 extern uint16 _sl_version;
00274 return _sl_version < version;
00275 }
00276
00279 static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to)
00280 {
00281 extern const uint16 SAVEGAME_VERSION;
00282 if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION > version_to) return false;
00283
00284 return true;
00285 }
00286
00287
00288
00289
00290
00291 static inline VarType GetVarMemType(VarType type)
00292 {
00293 return type & 0xF0;
00294 }
00295
00296
00297
00298
00299
00300 static inline VarType GetVarFileType(VarType type)
00301 {
00302 return type & 0xF;
00303 }
00304
00309 static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
00310 {
00311 return (byte*)(sld->global ? NULL : object) + (ptrdiff_t)sld->address;
00312 }
00313
00314 int64 ReadValue(const void *ptr, VarType conv);
00315 void WriteValue(void *ptr, VarType conv, int64 val);
00316
00317 void SlSetArrayIndex(uint index);
00318 int SlIterateArray();
00319
00320 void SlAutolength(AutolengthProc *proc, void *arg);
00321 size_t SlGetFieldLength();
00322 void SlSetLength(size_t length);
00323 size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld);
00324 size_t SlCalcObjLength(const void *object, const SaveLoad *sld);
00325
00326 byte SlReadByte();
00327 void SlWriteByte(byte b);
00328
00329 void SlGlobList(const SaveLoadGlobVarList *sldg);
00330 void SlArray(void *array, size_t length, VarType conv);
00331 void SlObject(void *object, const SaveLoad *sld);
00332 bool SlObjectMember(void *object, const SaveLoad *sld);
00333
00334 extern char _savegame_format[8];
00335
00336 #endif