diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release -x rpmlist /home/openttd/public_html/friss/nightlies/r43/FRISS.md5 /home/openttd/public_html/friss/nightlies/REBUILD/r43/FRISS.md5
--- /home/openttd/public_html/friss/nightlies/r43/FRISS.md5	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r43/FRISS.md5	
@@ -1 +1 @@
-fbcdd8cf542f99071b5db0d8cf3db0ac  FRISS.grf
+ca53bc1ee6e58135a15c5229a9723c5c  FRISS.grf
diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release -x rpmlist /home/openttd/public_html/friss/nightlies/r43/log/friss.nfo /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/friss.nfo
--- /home/openttd/public_html/friss/nightlies/r43/log/friss.nfo	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/friss.nfo	
@@ -105,7 +105,7 @@
 24 * 23 02 0F FC 89 
 1A 00 \dx00000001 
 \b1 
-\wxCBFE \dx00000000 \dx00000000 	// 0 .. 0: return 19454;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wxCBFE // default: return 19454;
 
 // param[64] = (param[0] & 1)
@@ -149,7 +149,7 @@
 32 * 23 02 0F F8 89 
 1A 00 \dx00000001 
 \b1 
-\wxD0FE \dx00000000 \dx00000000 	// 0 .. 0: return 20734;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wxD0FE // default: return 20734;
 
 33 * 6 01 0F \b34 FF \wx0004 
@@ -422,7 +422,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Iisalmi_view;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Iisalmi_view;
 
 // Name: switch_Iisalmi_building_purchase
@@ -458,7 +458,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_Iisalmi_purchase;
 
 182 * 41 00 0F \b12 01 00 
@@ -470,7 +470,7 @@
 0D 14 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 04 
@@ -507,7 +507,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Riippa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: spritelayout_Riippa;
 
 // Name: switch_Riippa_building_baseground
@@ -520,7 +520,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Riippa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_Riippa;
 
 // Name: switch_Riippa_gr_ground
@@ -528,7 +528,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_sa_ground
@@ -536,7 +536,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_asp_ground
@@ -544,7 +544,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_di_ground
@@ -552,7 +552,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_Riippa_building_baseground;
 
 194 * 41 00 0F \b12 01 02 
@@ -564,7 +564,7 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -591,7 +591,7 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -618,7 +618,7 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -645,7 +645,7 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -747,7 +747,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kokkola_view;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kokkola_view;
 
 // Name: switch_Kokkola_building_purchase
@@ -783,7 +783,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_Kokkola_purchase;
 
 220 * 41 00 0F \b12 01 06 
@@ -795,7 +795,7 @@
 0D 14 
 14 01 
 0E \dx000A7FF5 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 04 
@@ -832,7 +832,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Sukeva;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_Sukeva;
 
 // Name: switch_Sukeva_building_baseground
@@ -845,7 +845,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Sukeva;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_baseground_Sukeva;
 
 // Name: switch_Sukeva_gr_ground
@@ -853,7 +853,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_sa_ground
@@ -861,7 +861,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_asp_ground
@@ -869,7 +869,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_di_ground
@@ -877,7 +877,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Sukeva_building_baseground;
 
 232 * 41 00 0F \b12 01 07 
@@ -889,7 +889,7 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -916,7 +916,7 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -943,7 +943,7 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -970,7 +970,7 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1006,7 +1006,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kauppilanmaki;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_building_baseground
@@ -1019,7 +1019,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Kauppilanmaki;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_baseground_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_gr_ground
@@ -1027,7 +1027,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_sa_ground
@@ -1035,7 +1035,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_asp_ground
@@ -1043,7 +1043,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_di_ground
@@ -1051,7 +1051,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kauppilanmaki_building_baseground;
 
 256 * 41 00 0F \b12 01 0B 
@@ -1063,7 +1063,7 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1090,7 +1090,7 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1117,7 +1117,7 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1144,7 +1144,7 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1203,7 +1203,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Platformskjul_III;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_building_baseground
@@ -1239,7 +1239,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Platformskjul_III;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_baseground_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_gr_ground
@@ -1247,7 +1247,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_sa_ground
@@ -1255,7 +1255,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_asp_ground
@@ -1263,7 +1263,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_di_ground
@@ -1271,7 +1271,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Platformskjul_III_building_baseground;
 
 280 * 41 00 0F \b12 01 0F 
@@ -1283,7 +1283,7 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -1310,7 +1310,7 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -1337,7 +1337,7 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -1364,7 +1364,7 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -1400,7 +1400,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SukevaF;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_SukevaF;
 
 // Name: switch_SukevaF_building_baseground
@@ -1413,7 +1413,7 @@
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SukevaF;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_baseground_SukevaF;
 
 // Name: switch_SukevaF_gr_ground
@@ -1421,7 +1421,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_sa_ground
@@ -1429,7 +1429,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_asp_ground
@@ -1437,7 +1437,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_di_ground
@@ -1445,7 +1445,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_SukevaF_building_baseground;
 
 304 * 41 00 0F \b12 01 23 
@@ -1457,7 +1457,7 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1484,7 +1484,7 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1511,7 +1511,7 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1538,7 +1538,7 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
@@ -1604,7 +1604,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_position;
 
 // Name: switch_Kurkimaki_warehouse_baseground_building
@@ -1617,7 +1617,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_baseground_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_Kurkimaki_warehouse_baseground_position;
 
 // Name: switch_Kurkimaki_warehouse_ground_gr
@@ -1625,7 +1625,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_sa
@@ -1633,7 +1633,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_asp
@@ -1641,7 +1641,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_gr
@@ -1654,7 +1654,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_sa
@@ -1667,7 +1667,7 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_asp
@@ -1680,7 +1680,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_di
@@ -1693,7 +1693,7 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
 337 * 41 00 0F \b12 01 27 
@@ -1705,7 +1705,7 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -1733,7 +1733,7 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -1761,7 +1761,7 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -1789,7 +1789,7 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -1849,7 +1849,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_AirakselaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_AirakselaINT;
 
 // Name: switch_AirakselaINT_building_baseground
@@ -1885,7 +1885,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_AirakselaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_baseground_AirakselaINT;
 
 // Name: switch_AirakselaINT_gr_ground
@@ -1893,7 +1893,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_sa_ground
@@ -1901,7 +1901,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_asp_ground
@@ -1909,7 +1909,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_di_ground
@@ -1917,7 +1917,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_AirakselaINT_building_baseground;
 
 361 * 49 00 0F \b15 01 2B 
@@ -1929,7 +1929,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -1961,7 +1961,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -1993,7 +1993,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2025,7 +2025,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2089,7 +2089,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_MarkkalaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_building_baseground
@@ -2125,7 +2125,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_MarkkalaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_gr_ground
@@ -2133,7 +2133,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_sa_ground
@@ -2141,7 +2141,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_asp_ground
@@ -2149,7 +2149,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_di_ground
@@ -2157,7 +2157,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_MarkkalaINT_building_baseground;
 
 385 * 49 00 0F \b15 01 2F 
@@ -2169,7 +2169,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2201,7 +2201,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2233,7 +2233,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2265,7 +2265,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2329,7 +2329,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SuonenjokiINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_building_baseground
@@ -2365,7 +2365,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SuonenjokiINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_baseground_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_gr_ground
@@ -2373,7 +2373,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_sa_ground
@@ -2381,7 +2381,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_asp_ground
@@ -2389,7 +2389,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_di_ground
@@ -2397,7 +2397,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_SuonenjokiINT_building_baseground;
 
 409 * 49 00 0F \b15 01 33 
@@ -2409,7 +2409,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2441,7 +2441,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2473,7 +2473,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2505,7 +2505,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2569,7 +2569,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_TaipaleINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_TaipaleINT;
 
 // Name: switch_TaipaleINT_building_baseground
@@ -2605,7 +2605,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_TaipaleINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_TaipaleINT;
 
 // Name: switch_TaipaleINT_gr_ground
@@ -2613,7 +2613,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_sa_ground
@@ -2621,7 +2621,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_asp_ground
@@ -2629,7 +2629,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_di_ground
@@ -2637,7 +2637,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_TaipaleINT_building_baseground;
 
 433 * 49 00 0F \b15 01 37 
@@ -2649,7 +2649,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2681,7 +2681,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2713,7 +2713,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2745,7 +2745,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2809,7 +2809,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_KarhukangasINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_building_baseground
@@ -2845,7 +2845,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_KarhukangasINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: spritelayout_baseground_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_gr_ground
@@ -2853,7 +2853,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_sa_ground
@@ -2861,7 +2861,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_asp_ground
@@ -2869,7 +2869,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_di_ground
@@ -2877,7 +2877,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_KarhukangasINT_building_baseground;
 
 457 * 49 00 0F \b15 01 3B 
@@ -2889,7 +2889,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2921,7 +2921,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2953,7 +2953,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2985,7 +2985,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3049,7 +3049,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SiilinjarviINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: spritelayout_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_building_baseground
@@ -3085,7 +3085,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SiilinjarviINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_gr_ground
@@ -3093,7 +3093,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_sa_ground
@@ -3101,7 +3101,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_asp_ground
@@ -3109,7 +3109,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_di_ground
@@ -3117,7 +3117,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_SiilinjarviINT_building_baseground;
 
 481 * 49 00 0F \b15 01 3F 
@@ -3129,7 +3129,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3161,7 +3161,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3193,7 +3193,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3225,7 +3225,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3289,7 +3289,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_s;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eqca_s;
 
 // Name: switch_Eqca_s_building_baseground
@@ -3325,7 +3325,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_s;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_Eqca_s;
 
 // Name: switch_Eqca_s_tr_ground
@@ -3350,7 +3350,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_tr_ground_purchase
@@ -3358,7 +3358,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_gr_ground
@@ -3366,7 +3366,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_sa_ground
@@ -3374,7 +3374,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_asp_ground
@@ -3382,7 +3382,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_di_ground
@@ -3390,7 +3390,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
 507 * 41 00 0F \b12 01 43 
@@ -3402,7 +3402,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3430,7 +3430,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3457,7 +3457,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3484,7 +3484,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3511,7 +3511,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3570,7 +3570,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_m;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eqca_m;
 
 // Name: switch_Eqca_m_building_baseground
@@ -3606,7 +3606,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_m;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eqca_m;
 
 // Name: switch_Eqca_m_tr_ground
@@ -3631,7 +3631,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_tr_ground_purchase
@@ -3639,7 +3639,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_gr_ground
@@ -3647,7 +3647,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_sa_ground
@@ -3655,7 +3655,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_asp_ground
@@ -3663,7 +3663,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_di_ground
@@ -3671,7 +3671,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
 537 * 41 00 0F \b12 01 44 
@@ -3683,7 +3683,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3711,7 +3711,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3738,7 +3738,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3765,7 +3765,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3792,7 +3792,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3851,7 +3851,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_l;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eqca_l;
 
 // Name: switch_Eqca_l_building_baseground
@@ -3887,7 +3887,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_l;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_Eqca_l;
 
 // Name: switch_Eqca_l_tr_ground
@@ -3912,7 +3912,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_tr_ground_purchase
@@ -3920,7 +3920,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_gr_ground
@@ -3928,7 +3928,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_sa_ground
@@ -3936,7 +3936,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_asp_ground
@@ -3944,7 +3944,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_di_ground
@@ -3952,7 +3952,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
 567 * 41 00 0F \b12 01 45 
@@ -3964,7 +3964,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -3992,7 +3992,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4019,7 +4019,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4046,7 +4046,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4073,7 +4073,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4132,7 +4132,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_c;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eqca_c;
 
 // Name: switch_Eqca_c_building_baseground
@@ -4168,7 +4168,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_c;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eqca_c;
 
 // Name: switch_Eqca_c_tr_ground
@@ -4193,7 +4193,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_tr_ground_purchase
@@ -4201,7 +4201,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_gr_ground
@@ -4209,7 +4209,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_sa_ground
@@ -4217,7 +4217,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_asp_ground
@@ -4225,7 +4225,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_di_ground
@@ -4233,7 +4233,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
 597 * 41 00 0F \b12 01 46 
@@ -4245,7 +4245,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4273,7 +4273,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4300,7 +4300,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4327,7 +4327,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4354,7 +4354,7 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4413,7 +4413,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_RHK_container;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_RHK_container;
 
 // Name: switch_RHK_container_building_baseground
@@ -4449,7 +4449,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_RHK_container;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_RHK_container;
 
 // Name: switch_RHK_container_tr_ground
@@ -4474,7 +4474,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_tr_ground_purchase
@@ -4482,7 +4482,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_gr_ground
@@ -4490,7 +4490,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_sa_ground
@@ -4498,7 +4498,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_asp_ground
@@ -4506,7 +4506,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_di_ground
@@ -4514,7 +4514,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
 627 * 41 00 0F \b12 01 57 
@@ -4526,7 +4526,7 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4554,7 +4554,7 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4581,7 +4581,7 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4608,7 +4608,7 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4635,7 +4635,7 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -4694,7 +4694,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1970;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_building_baseground
@@ -4730,7 +4730,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1970;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_tr_ground
@@ -4755,7 +4755,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_tr_ground_purchase
@@ -4763,7 +4763,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_gr_ground
@@ -4771,7 +4771,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_sa_ground
@@ -4779,7 +4779,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_asp_ground
@@ -4787,7 +4787,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_di_ground
@@ -4795,7 +4795,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 657 * 49 00 0F \b15 01 5C 
@@ -4807,7 +4807,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4840,7 +4840,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4872,7 +4872,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4904,7 +4904,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4936,7 +4936,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -5000,7 +5000,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1990;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_building_baseground
@@ -5036,7 +5036,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1990;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_baseground_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_tr_ground
@@ -5061,7 +5061,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_tr_ground_purchase
@@ -5069,7 +5069,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_gr_ground
@@ -5077,7 +5077,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_sa_ground
@@ -5085,7 +5085,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_asp_ground
@@ -5093,7 +5093,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_di_ground
@@ -5101,7 +5101,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 687 * 41 00 0F \b12 01 61 
@@ -5113,7 +5113,7 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -5141,7 +5141,7 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -5168,7 +5168,7 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -5195,7 +5195,7 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -5222,7 +5222,7 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
@@ -5278,7 +5278,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_position;
 
 // Name: switch_Pm_CTC_tower_ground_gv
@@ -5286,7 +5286,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_ground_asp
@@ -5294,7 +5294,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_building_gv_purchase
@@ -5307,7 +5307,7 @@
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
 // Name: switch_Pm_CTC_tower_building_asp_purchase
@@ -5320,7 +5320,7 @@
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
 718 * 41 00 0F \b12 01 66 
@@ -5332,7 +5332,7 @@
 0D 28 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -5360,7 +5360,7 @@
 0D 28 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
@@ -5390,7 +5390,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_sa_ground
@@ -5398,7 +5398,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_asp_ground
@@ -5406,7 +5406,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_conc_ground
@@ -5414,7 +5414,7 @@
 1A 20 \dx00000003 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_di_ground
@@ -5422,7 +5422,7 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_basetiles_baseground;
 
 733 * 41 00 0F \b12 01 68 
@@ -5434,7 +5434,7 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
@@ -5461,7 +5461,7 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
@@ -5488,7 +5488,7 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
@@ -5515,7 +5515,7 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
@@ -5542,7 +5542,7 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
