"""
  This file is part of FIRS Industry Set for OpenTTD.
  FIRS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
  FIRS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FIRS. If not, see <http://www.gnu.org/licenses/>.
"""

from industry import IndustrySecondary, TileLocationChecks, IndustryLocationChecks

industry = IndustrySecondary(id='lumber_yard',
                    processed_cargos_and_output_ratios=[('WDPR', 6), ('RFPR', 2)],
                    combined_cargos_boost_prod=True,
                    prod_increase_msg='TTD_STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL',
                    prod_cargo_types=['ENSP', 'BDMT'],
                    layouts='AUTO',
                    prob_in_game='3',
                    prob_random='5',
                    prod_multiplier='[0, 0]',
                    substitute='0',
                    new_ind_msg='TTD_STR_NEWS_INDUSTRY_CONSTRUCTION',
                    map_colour='42',
                    prod_decrease_msg='TTD_STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL',
                    min_cargo_distr='5',
                    spec_flags='0',
                    location_checks=IndustryLocationChecks(incompatible={'lumber_yard': 56}),
                    remove_cost_multiplier='0',
                    prospect_chance='0.75',
                    name='string(STR_IND_LUMBER_YARD)',
                    nearby_station_name='string(STR_STATION, string(STR_TOWN), string(STR_STATION_INDUSTRY_ESTATE))',
                    fund_cost_multiplier='35',
                    closure_msg='TTD_STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS',
                    extra_text_industry='STR_EXTRA_LUMBER_YARD' )

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].prod_cargo_types = ['BDMT']

# non-animated tile, allowed on slopes
industry.add_tile(id='lumber_yard_tile_1',
                  location_checks=TileLocationChecks(disallow_industry_adjacent=True))

# animated kiln-building tile, graphics break if built on slopes
industry.add_tile(id='lumber_yard_tile_2',
                  animation_length=71,
                  animation_looping=True,
                  animation_speed=2,
                  location_checks=TileLocationChecks(require_effectively_flat=True,
                                                     disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number = 'GROUNDTILE_MUD_TRACKS'
)
spriteset_ground_overlay = industry.add_spriteset(
    id = 'lumber_yard_spriteset_ground_overlay',
    type = 'empty'
)
spriteset_1 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_1',
    sprites = [(80, 10, 64, 64, -31, -40)]
)
spriteset_2 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_2',
    sprites = [(150, 10, 64, 64, -31, -34)]
)
# no spriteset 3 for this industry, historical reasons
spriteset_4 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_4',
    sprites = [(290, 10, 64, 64, -31, -35)]
)
spriteset_5 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_5',
    sprites = [(10, 10, 64, 64, -31, -26)]
)
spriteset_6 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_6',
    sprites = [(150, 90, 64, 31, -31, -4)]
)
spriteset_7 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_7',
    sprites = [(220, 90, 64, 31, -31, -4)]
)
spriteset_8 = industry.add_spriteset(
    id = 'lumber_yard_spriteset_8',
    sprites = [(290, 90, 64, 31, -31, -4)]
)
sprite_smoke = industry.add_smoke_sprite(
    smoke_type = 'white_smoke_small',
    xoffset= 0,
    yoffset= 3,
    zoffset= 12,
)

industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_1',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_1],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_2',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_2],
    smoke_sprites = [sprite_smoke],
    fences = ['nw','ne','se','sw']
)
# no spritelayout 3 for this industry, historical reasons
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_4',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_4],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_5',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_5],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_6',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_6],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_7',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_7],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'lumber_yard_spritelayout_8',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_8],
    fences = ['nw','ne','se','sw']
)

industry.add_industry_layout(
    id = 'lumber_yard_industry_layout_1',
    layout = [(0, 0, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_2'),
              (0, 1, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_1'),
              (0, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (1, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (1, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (1, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (2, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (2, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (2, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_7'),
              (3, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (3, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (3, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6')
    ]
)
industry.add_industry_layout(
    id = 'lumber_yard_industry_layout_2',
    layout = [(0, 0, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_2'),
              (0, 1, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_1'),
              (0, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (0, 3, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (1, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (1, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (1, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (1, 3, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (2, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (2, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (2, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (2, 3, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_7')
    ]
)
industry.add_industry_layout(
    id = 'lumber_yard_industry_layout_3',
    layout = [(0, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (0, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (0, 2, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_2'),
              (0, 3, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_1'),
              (0, 4, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (1, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (1, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (1, 2, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (1, 3, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (1, 4, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_7')
    ]
)
industry.add_industry_layout(
    id = 'lumber_yard_industry_layout_4',
    layout = [(0, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (0, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_7'),
              (1, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_4'),
              (1, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (2, 0, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_2'),
              (2, 1, 'lumber_yard_tile_2', 'lumber_yard_spritelayout_1'),
              (3, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_8'),
              (3, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6'),
              (4, 0, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_5'),
              (4, 1, 'lumber_yard_tile_1', 'lumber_yard_spritelayout_6')
    ]
)

