"""
  This file is part of FIRS Industry Set for OpenTTD.
  FIRS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
  FIRS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FIRS. If not, see <http://www.gnu.org/licenses/>.
"""

from industry import IndustryPrimaryExtractive, TileLocationChecks, IndustryLocationChecks

industry = IndustryPrimaryExtractive(id='nitrate_mine',
                    prod_increase_msg='TTD_STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL',
                    prod_cargo_types=['FMSP', 'NITR'],
                    layouts='AUTO',
                    prob_in_game='4',
                    prob_random='7',
                    prod_multiplier='[12, 17]',
                    substitute='0',
                    new_ind_msg='TTD_STR_NEWS_INDUSTRY_CONSTRUCTION',
                    map_colour='39',
                    prod_decrease_msg='TTD_STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL',
                    min_cargo_distr='5',
                    spec_flags='0',
                    location_checks=IndustryLocationChecks(require_cluster=['nitrate_mine', [20, 70, 1, 3]],
                                                           incompatible={'chemical_plant': 56}),
                    remove_cost_multiplier='0',
                    prospect_chance='0.75',
                    name='string(STR_IND_NITRATE_MINE)',
                    nearby_station_name='string(STR_STATION, string(STR_TOWN), string(STR_STATION_MINE))',
                    fund_cost_multiplier='180',
                    closure_msg='TTD_STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS' )

industry.economy_variations['BASIC_TROPIC'].enabled = True

industry.add_tile(id='nitrate_mine_tile_1',
                  animation_length=7,
                  animation_looping=True,
                  animation_speed=3,
                  location_checks=TileLocationChecks(require_effectively_flat=True,
                                                     disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number = 'GROUNDTILE_MUD_TRACKS' # ground tile same as overlay tile
)

spriteset_ground_overlay = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_ground_overlay',
    type = 'empty'
)

spriteset_1 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_1',
    sprites = [(10, 10, 64, 110, -31, -70)],
    zextent = 128
)
spriteset_2 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_2',
    sprites = [(80, 10, 64, 64, -31, -32)],
    zextent = 32
)
spriteset_3 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_3',
    sprites = [(150, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_4 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_4',
    sprites = [(220, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_5 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_5',
    sprites = [(290, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_6 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_6',
    sprites = [(360, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_7 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_7',
    sprites = [(430, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_8 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_8',
    sprites = [(500, 10, 64, 64, -31, -31)],
    zextent = 32
)
spriteset_9 = industry.add_spriteset(
    id = 'nitrate_mine_spriteset_9',
    sprites = [(570, 10, 64, 64, -31, -31)],
    zextent = 32
)
sprite_smoke_1 = industry.add_smoke_sprite(
    smoke_type = 'white_smoke_big',
    xoffset= 8,
    yoffset= 2,
    zoffset= 70,
)

industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_chimney',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_1],
    smoke_sprites = [sprite_smoke_1],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_large_shed',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_2],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_conveyors',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_3],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_processor',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_4],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_raised_tanks',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_5],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_raised_shed',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_6],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_machinery',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_7],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_hut',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_8],
    fences = ['nw','ne','se','sw']
)
industry.add_spritelayout(
    id = 'nitrate_mine_spritelayout_empty',
    ground_sprite = sprite_ground,
    ground_overlay = spriteset_ground_overlay,
    building_sprites = [spriteset_9],
    fences = ['nw','ne','se','sw']
)

industry.add_industry_layout(
    id = 'nitrate_mine_industry_layout_1',
    layout = [(0, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_chimney'),
              (0, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_raised_shed'),
              (0, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_hut'),
              (1, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_raised_tanks'),
              (1, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_raised_tanks'),
              (1, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_empty'),
              (2, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_processor'),
              (2, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_processor'),
              (2, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_empty'),
              (3, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_conveyors'),
              (3, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_conveyors'),
              (3, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_empty'),
              (4, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_large_shed'),
              (4, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_large_shed'),
              (4, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_machinery'),
    ]
)
industry.add_industry_layout(
    id = 'nitrate_mine_industry_layout_2',
    layout = [(0, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_raised_tanks'),
              (0, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_processor'),
              (0, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_processor'),
              (0, 3, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_raised_shed'),
              (1, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_chimney'),
              (1, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_conveyors'),
              (1, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_conveyors'),
              (1, 3, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_empty'),
              (2, 0, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_machinery'),
              (2, 1, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_large_shed'),
              (2, 2, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_large_shed'),
              (2, 3, 'nitrate_mine_tile_1', 'nitrate_mine_spritelayout_hut'),
    ]
)
