00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef BLITTER_32BPP_OPTIMIZED_HPP 00013 #define BLITTER_32BPP_OPTIMIZED_HPP 00014 00015 #include "32bpp_simple.hpp" 00016 00018 class Blitter_32bppOptimized : public Blitter_32bppSimple { 00019 public: 00021 struct SpriteData { 00022 uint32 offset[ZOOM_LVL_COUNT][2]; 00023 byte data[]; 00024 }; 00025 00026 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); 00027 /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator); 00028 00029 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00030 00031 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); 00032 }; 00033 00035 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> { 00036 public: 00037 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00038 /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } 00039 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } 00040 }; 00041 00042 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */