Functions related to trafficlights. More...
#include "road_map.h"
Go to the source code of this file.
Functions | |
TrackdirBits | GetTrafficLightDisallowedDirections (TileIndex tile) |
Get a bitmask of the directions forbidden to drive on due to traffic light(s). | |
void | DrawTrafficLights (TileInfo *ti) |
Draws traffic lights on a tile. | |
CommandCost | CmdBuildTrafficLights (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Build traffic lights on a crossing. | |
CommandCost | CmdRemoveTrafficLights (TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) |
Removes traffic lights from a tile. | |
void | ClearAllTrafficLights () |
Clear all traffic lights from the map. |
Functions related to trafficlights.
Definition in file trafficlight_func.h.
CommandCost CmdBuildTrafficLights | ( | TileIndex | tile, | |
DoCommandFlag | flags, | |||
uint32 | p1, | |||
uint32 | p2, | |||
const char * | text | |||
) |
Build traffic lights on a crossing.
tile | Tile where to place the traffic lights. | |
flags | Operation to perform. | |
p1 | Unused. | |
p2 | Unused. |
Definition at line 189 of file trafficlight.cpp.
References _current_company, _settings_game, AddAnimatedTile(), ConstructionSettings::allow_building_tls_in_towns, CheckTLCSize(), CMD_ERROR, GameSettings::construction, CountBits(), DC_EXEC, EXPENSES_CONSTRUCTION, GetAllRoadBits(), GetRoadTileType(), GetTileOwner(), HasTrafficLights(), IsTileOwner(), IsTileType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), MarkTileDirtyByTile(), MP_ROAD, OWNER_NONE, OWNER_TOWN, return_cmd_error, ROAD_TILE_NORMAL, and ConstructionSettings::traffic_lights.
CommandCost CmdRemoveTrafficLights | ( | TileIndex | tile, | |
DoCommandFlag | flags, | |||
uint32 | p1, | |||
uint32 | p2, | |||
const char * | text | |||
) |
Removes traffic lights from a tile.
tile | Tile where to remove the traffic lights. | |
flags | Operation to perform. | |
p1 | Unused. | |
p2 | Unused. |
Definition at line 230 of file trafficlight.cpp.
References _cheats, _current_company, _settings_game, ConstructionSettings::allow_building_tls_in_towns, CMD_ERROR, GameSettings::construction, DC_EXEC, DeleteAnimatedTile(), EXPENSES_CONSTRUCTION, GetRoadTileType(), GetTileOwner(), HasTrafficLights(), IsTileOwner(), IsTileType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), Cheats::magic_bulldozer, MarkTileDirtyByTile(), MP_ROAD, OWNER_NONE, OWNER_TOWN, return_cmd_error, ROAD_TILE_NORMAL, and Cheat::value.
void DrawTrafficLights | ( | TileInfo * | ti | ) |
Draws traffic lights on a tile.
ti | TileInfo of the tile to draw on. |
Definition at line 270 of file trafficlight.cpp.
References _settings_game, _tl_offsets, _tls_to_sprites, DrawRoadDetail(), DRD_BOTH, DRD_NORTHBOUND, DRD_SOUTHBOUND, GetAllRoadBits(), GetDisallowedRoadDirections(), GetTLState(), HasTrafficLights(), IsNormalRoad(), IsTileType(), MP_ROAD, ROAD_NE, VehicleSettings::road_side, TileInfo::tile, TileDiffXY(), and GameSettings::vehicle.
Referenced by DrawRoadBits().
TrackdirBits GetTrafficLightDisallowedDirections | ( | TileIndex | tile | ) |
Get a bitmask of the directions forbidden to drive on due to traffic light(s).
tile | Tile to check. |
Definition at line 162 of file trafficlight.cpp.
References _tls_to_trackdir, GetIntraTLCAllowedDirections(), and GetTLState().