depot.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "depot_base.h"
00014 #include "order_backup.h"
00015 #include "order_func.h"
00016 #include "window_func.h"
00017 #include "core/pool_func.hpp"
00018 #include "vehicle_gui.h"
00019 #include "vehiclelist.h"
00020 #include "road_map.h"
00021 #include "rail_map.h"
00022 #include "water_map.h"
00023 #include "station_map.h"
00024 #include "depot_map.h"
00025 
00027 DepotPool _depot_pool("Depot");
00028 INSTANTIATE_POOL_METHODS(Depot)
00029 
00030 
00033 DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
00034 {
00035   assert(IsDepotTypeTile(tile, type));
00036 
00037   switch (type) {
00038     case TRANSPORT_RAIL:  return GetRailDepotDirection(tile);
00039     case TRANSPORT_ROAD:  return GetRoadDepotDirection(tile);
00040     case TRANSPORT_WATER: return GetShipDepotDirection(tile);
00041     default: return INVALID_DIAGDIR; /* Not reached */
00042   }
00043 }
00044 
00048 Depot::~Depot()
00049 {
00050   if (CleaningPool()) return;
00051 
00052   if (!IsDepotTile(this->xy) || GetDepotIndex(this->xy) != this->index) {
00053     /* It can happen there is no depot here anymore (TTO/TTD savegames) */
00054     return;
00055   }
00056 
00057   /* Clear the order backup. */
00058   OrderBackup::Reset(this->xy, false);
00059 
00060   /* Clear the depot from all order-lists */
00061   RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
00062 
00063   /* Delete the depot-window */
00064   DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
00065 
00066   /* Delete the depot list */
00067   VehicleType vt;
00068   switch (GetTileType(this->xy)) {
00069     default: NOT_REACHED();
00070     case MP_RAILWAY: vt = VEH_TRAIN; break;
00071     case MP_ROAD:    vt = VEH_ROAD;  break;
00072     case MP_WATER:   vt = VEH_SHIP;  break;
00073   }
00074   DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
00075 }