00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef BLITTER_32BPP_SIMPLE_HPP 00013 #define BLITTER_32BPP_SIMPLE_HPP 00014 00015 #include "32bpp_base.hpp" 00016 #include "factory.hpp" 00017 00019 class Blitter_32bppSimple : public Blitter_32bppBase { 00020 public: 00021 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); 00022 /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); 00023 /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator); 00024 00025 /* virtual */ const char *GetName() { return "32bpp-simple"; } 00026 }; 00027 00029 class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> { 00030 public: 00031 /* virtual */ const char *GetName() { return "32bpp-simple"; } 00032 /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } 00033 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } 00034 }; 00035 00036 #endif /* BLITTER_32BPP_SIMPLE_HPP */