fios_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "saveload/saveload.h"
00014 #include "gui.h"
00015 #include "gfx_func.h"
00016 #include "command_func.h"
00017 #include "network/network.h"
00018 #include "network/network_content.h"
00019 #include "strings_func.h"
00020 #include "fileio_func.h"
00021 #include "fios.h"
00022 #include "window_func.h"
00023 #include "tilehighlight_func.h"
00024 #include "querystring_gui.h"
00025 #include "engine_func.h"
00026 #include "landscape_type.h"
00027 #include "date_func.h"
00028 #include "core/geometry_func.hpp"
00029 
00030 #include "table/sprites.h"
00031 #include "table/strings.h"
00032 
00033 SaveLoadDialogMode _saveload_mode;
00034 LoadCheckData _load_check_data;    
00035 
00036 static bool _fios_path_changed;
00037 static bool _savegame_sort_dirty;
00038 
00042 void LoadCheckData::Clear()
00043 {
00044   this->checkable = false;
00045   this->error = INVALID_STRING_ID;
00046   free(this->error_data);
00047   this->error_data = NULL;
00048 
00049   this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
00050   this->current_date = 0;
00051   memset(&this->settings, 0, sizeof(this->settings));
00052 
00053   const CompanyPropertiesMap::iterator end = this->companies.End();
00054   for (CompanyPropertiesMap::iterator it = this->companies.Begin(); it != end; it++) {
00055     delete it->second;
00056   }
00057   companies.Clear();
00058 
00059   ClearGRFConfigList(&this->grfconfig);
00060 }
00061 
00062 
00063 enum SaveLoadWindowWidgets {
00064   SLWW_WINDOWTITLE,
00065   SLWW_SORT_BYNAME,
00066   SLWW_SORT_BYDATE,
00067   SLWW_BACKGROUND,
00068   SLWW_FILE_BACKGROUND,
00069   SLWW_HOME_BUTTON,
00070   SLWW_DRIVES_DIRECTORIES_LIST,
00071   SLWW_SCROLLBAR,
00072   SLWW_CONTENT_DOWNLOAD,     
00073   SLWW_SAVE_OSK_TITLE,       
00074   SLWW_DELETE_SELECTION,     
00075   SLWW_SAVE_GAME,            
00076   SLWW_CONTENT_DOWNLOAD_SEL, 
00077   SLWW_DETAILS,              
00078   SLWW_NEWGRF_INFO,          
00079   SLWW_LOAD_BUTTON,          
00080 };
00081 
00083 static const NWidgetPart _nested_load_dialog_widgets[] = {
00084   NWidget(NWID_HORIZONTAL),
00085     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00086     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00087   EndContainer(),
00088   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00089   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00090     NWidget(NWID_VERTICAL),
00091       NWidget(NWID_HORIZONTAL),
00092         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00093           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00094           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00095         EndContainer(),
00096         NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00097       EndContainer(),
00098       NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00099         NWidget(NWID_HORIZONTAL),
00100           NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
00101               SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00102           NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00103         EndContainer(),
00104         NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
00105           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
00106               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
00107         EndContainer(),
00108       EndContainer(),
00109     EndContainer(),
00110     NWidget(WWT_PANEL, COLOUR_GREY),
00111       NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
00112       NWidget(NWID_HORIZONTAL),
00113         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00114           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0),
00115           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
00116         EndContainer(),
00117         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00118       EndContainer(),
00119     EndContainer(),
00120   EndContainer(),
00121 };
00122 
00124 static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
00125   NWidget(NWID_HORIZONTAL),
00126     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00127     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00128   EndContainer(),
00129   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00130   NWidget(NWID_VERTICAL),
00131     NWidget(NWID_HORIZONTAL),
00132       NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00133         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00134         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00135       EndContainer(),
00136       NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00137     EndContainer(),
00138     NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00139       NWidget(NWID_HORIZONTAL),
00140         NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
00141             SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00142         NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00143       EndContainer(),
00144       NWidget(NWID_HORIZONTAL),
00145         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
00146             SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
00147         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00148       EndContainer(),
00149     EndContainer(),
00150   EndContainer(),
00151 };
00152 
00154 static const NWidgetPart _nested_save_dialog_widgets[] = {
00155   NWidget(NWID_HORIZONTAL),
00156     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
00157     NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
00158   EndContainer(),
00159   NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
00160   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00161     NWidget(NWID_VERTICAL),
00162       NWidget(NWID_HORIZONTAL),
00163         NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00164           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00165           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
00166         EndContainer(),
00167         NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
00168       EndContainer(),
00169       NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
00170         NWidget(NWID_HORIZONTAL),
00171           NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
00172               SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(SLWW_SCROLLBAR), EndContainer(),
00173           NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
00174         EndContainer(),
00175         NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
00176             SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
00177       EndContainer(),
00178       NWidget(NWID_HORIZONTAL),
00179         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
00180         NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME),        SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP),     SetFill(1, 0), SetResize(1, 0),
00181       EndContainer(),
00182     EndContainer(),
00183     NWidget(WWT_PANEL, COLOUR_GREY),
00184       NWidget(WWT_EMPTY, INVALID_COLOUR, SLWW_DETAILS), SetResize(1, 1), SetFill(1, 1),
00185       NWidget(NWID_HORIZONTAL),
00186         NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1),
00187         NWidget(WWT_RESIZEBOX, COLOUR_GREY),
00188       EndContainer(),
00189     EndContainer(),
00190   EndContainer(),
00191 };
00192 
00194 const TextColour _fios_colours[] = {
00195   TC_LIGHT_BLUE, TC_DARK_GREEN,  TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
00196   TC_ORANGE,     TC_LIGHT_BROWN, TC_ORANGE,     TC_ORANGE, TC_YELLOW, TC_ORANGE
00197 };
00198 
00199 void BuildFileList()
00200 {
00201   _fios_path_changed = true;
00202   FiosFreeSavegameList();
00203 
00204   switch (_saveload_mode) {
00205     case SLD_LOAD_SCENARIO:
00206     case SLD_SAVE_SCENARIO:
00207       FiosGetScenarioList(_saveload_mode); break;
00208     case SLD_SAVE_HEIGHTMAP:
00209     case SLD_LOAD_HEIGHTMAP:
00210       FiosGetHeightmapList(_saveload_mode); break;
00211     case SLD_LOAD_TEMPLATE: // TODO: fix saving/loading of templates (game crashes when trying to do so)
00212     case SLD_SAVE_TEMPLATE:
00213       FiosGetTemplateList(_saveload_mode); break;
00214 
00215     default: FiosGetSavegameList(_saveload_mode); break;
00216   }
00217 
00218   /* Invalidate saveload window */
00219   InvalidateWindowData(WC_SAVELOAD, 0, 2, true);
00220 }
00221 
00222 static void MakeSortedSaveGameList()
00223 {
00224   uint sort_start = 0;
00225   uint sort_end = 0;
00226 
00227   /* Directories are always above the files (FIOS_TYPE_DIR)
00228    * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
00229    * Only sort savegames/scenarios, not directories
00230    */
00231   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00232     switch (item->type) {
00233       case FIOS_TYPE_DIR:    sort_start++; break;
00234       case FIOS_TYPE_PARENT: sort_start++; break;
00235       case FIOS_TYPE_DRIVE:  sort_end++;   break;
00236       default: break;
00237     }
00238   }
00239 
00240   uint s_amount = _fios_items.Length() - sort_start - sort_end;
00241   QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
00242 }
00243 
00244 struct SaveLoadWindow : public QueryStringBaseWindow {
00245 private:
00246   FiosItem o_dir;
00247   const FiosItem *selected;
00248   Scrollbar *vscroll;
00249 public:
00250 
00252   void GenerateFileName()
00253   {
00254     GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
00255   }
00256 
00257   SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
00258   {
00259     static const StringID saveload_captions[] = {
00260       STR_SAVELOAD_LOAD_CAPTION,
00261       STR_SAVELOAD_LOAD_SCENARIO,
00262       STR_SAVELOAD_SAVE_CAPTION,
00263       STR_SAVELOAD_SAVE_SCENARIO,
00264       STR_SAVELOAD_LOAD_HEIGHTMAP,
00265       STR_SAVELOAD_SAVE_HEIGHTMAP,
00266       STR_SAVELOAD_SAVE_COPY_PASTE_TEMPLATE,
00267       STR_SAVELOAD_LOAD_COPY_PASTE_TEMPLATE,
00268     };
00269     assert((uint)mode < lengthof(saveload_captions));
00270 
00271     /* Use an array to define what will be the current file type being handled
00272      * by current file mode */
00273     switch (mode) {
00274       case SLD_SAVE_GAME:     this->GenerateFileName(); break;
00275       case SLD_SAVE_HEIGHTMAP:
00276       case SLD_SAVE_TEMPLATE:
00277       case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
00278       default:                break;
00279     }
00280 
00281     this->afilter = CS_ALPHANUMERAL;
00282     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
00283 
00284     this->CreateNestedTree(desc, true);
00285     if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
00286     this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
00287     this->vscroll = this->GetScrollbar(SLWW_SCROLLBAR);
00288 
00289     this->FinishInitNested(desc, 0);
00290 
00291     this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
00292 
00293     /* pause is only used in single-player, non-editor mode, non-menu mode. It
00294      * will be unpaused in the WE_DESTROY event handler. */
00295     if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
00296       DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
00297     }
00298     SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
00299 
00300     this->OnInvalidateData(0);
00301 
00302     ResetObjectToPlace();
00303 
00304     o_dir.type = FIOS_TYPE_DIRECT;
00305     switch (_saveload_mode) {
00306       case SLD_SAVE_TEMPLATE:
00307       case SLD_LOAD_TEMPLATE:
00308       case SLD_SAVE_GAME:
00309       case SLD_LOAD_GAME:
00310         FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
00311         break;
00312 
00313       case SLD_SAVE_SCENARIO:
00314       case SLD_LOAD_SCENARIO:
00315         FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
00316         break;
00317 
00318       case SLD_SAVE_HEIGHTMAP:
00319       case SLD_LOAD_HEIGHTMAP:
00320         FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
00321         break;
00322 
00323       default:
00324         strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
00325     }
00326 
00327     /* Focus the edit box by default in the save windows */
00328     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP || _saveload_mode == SLD_SAVE_TEMPLATE) {
00329       this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
00330     }
00331   }
00332 
00333   virtual ~SaveLoadWindow()
00334   {
00335     /* pause is only used in single-player, non-editor mode, non menu mode */
00336     if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
00337       DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00338     }
00339     FiosFreeSavegameList();
00340   }
00341 
00342   virtual void DrawWidget(const Rect &r, int widget) const
00343   {
00344     switch (widget) {
00345       case SLWW_SORT_BYNAME:
00346       case SLWW_SORT_BYDATE:
00347         if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
00348           this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
00349         }
00350         break;
00351 
00352       case SLWW_BACKGROUND: {
00353         static const char *path = NULL;
00354         static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
00355         static uint64 tot = 0;
00356 
00357         if (_fios_path_changed) {
00358           str = FiosGetDescText(&path, &tot);
00359           _fios_path_changed = false;
00360         }
00361 
00362         if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
00363         DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
00364         DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
00365         break;
00366       }
00367 
00368       case SLWW_DRIVES_DIRECTORIES_LIST: {
00369         GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
00370 
00371         uint y = r.top + WD_FRAMERECT_TOP;
00372         for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) {
00373           const FiosItem *item = _fios_items.Get(pos);
00374 
00375           if (item == this->selected) {
00376             GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
00377           }
00378           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
00379           y += this->resize.step_height;
00380           if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
00381         }
00382         break;
00383       }
00384 
00385       case SLWW_DETAILS: {
00386         GfxFillRect(r.left + WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP,
00387             r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, PC_GREY);
00388         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
00389 
00390         if (this->selected == NULL) break;
00391 
00392         uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00393         uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM;
00394 
00395         if (y > y_max) break;
00396         if (!_load_check_data.checkable) {
00397           /* Old savegame, no information available */
00398           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
00399           y += FONT_HEIGHT_NORMAL;
00400         } else if (_load_check_data.error != INVALID_STRING_ID) {
00401           /* Incompatible / broken savegame */
00402           SetDParamStr(0, _load_check_data.error_data);
00403           y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
00404               y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
00405         } else {
00406           /* Mapsize */
00407           SetDParam(0, _load_check_data.map_size_x);
00408           SetDParam(1, _load_check_data.map_size_y);
00409           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE);
00410           y += FONT_HEIGHT_NORMAL;
00411           if (y > y_max) break;
00412 
00413           /* Climate */
00414           byte landscape = _load_check_data.settings.game_creation.landscape;
00415           if (landscape < NUM_LANDSCAPE) {
00416             SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
00417             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
00418             y += FONT_HEIGHT_NORMAL;
00419           }
00420 
00421           y += WD_PAR_VSEP_NORMAL;
00422           if (y > y_max) break;
00423 
00424           /* Start date (if available) */
00425           if (_load_check_data.settings.game_creation.starting_year != 0) {
00426             SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
00427             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE);
00428             y += FONT_HEIGHT_NORMAL;
00429           }
00430           if (y > y_max) break;
00431 
00432           /* Hide current date for scenarios */
00433           if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
00434             /* Current date */
00435             SetDParam(0, _load_check_data.current_date);
00436             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
00437             y += FONT_HEIGHT_NORMAL;
00438           }
00439 
00440           /* Hide the NewGRF stuff when saving. We also hide the button. */
00441           if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00442             y += WD_PAR_VSEP_NORMAL;
00443             if (y > y_max) break;
00444 
00445             /* NewGrf compatibility */
00446             SetDParam(0, _load_check_data.grfconfig == NULL ? STR_NEWGRF_LIST_NONE :
00447                 STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
00448             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS);
00449             y += FONT_HEIGHT_NORMAL;
00450           }
00451           if (y > y_max) break;
00452 
00453           /* Hide the company stuff for scenarios */
00454           if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) {
00455             y += FONT_HEIGHT_NORMAL;
00456             if (y > y_max) break;
00457 
00458             /* Companies / AIs */
00459             CompanyPropertiesMap::const_iterator end = _load_check_data.companies.End();
00460             for (CompanyPropertiesMap::const_iterator it = _load_check_data.companies.Begin(); it != end; it++) {
00461               SetDParam(0, it->first + 1);
00462               const CompanyProperties &c = *it->second;
00463               if (c.name != NULL) {
00464                 SetDParam(1, STR_JUST_RAW_STRING);
00465                 SetDParamStr(2, c.name);
00466               } else {
00467                 SetDParam(1, c.name_1);
00468                 SetDParam(2, c.name_2);
00469               }
00470               DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
00471               y += FONT_HEIGHT_NORMAL;
00472               if (y > y_max) break;
00473             }
00474           }
00475         }
00476         break;
00477       }
00478     }
00479   }
00480 
00481   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00482   {
00483     switch (widget) {
00484       case SLWW_BACKGROUND:
00485         size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00486         break;
00487 
00488       case SLWW_DRIVES_DIRECTORIES_LIST:
00489         resize->height = FONT_HEIGHT_NORMAL;
00490         size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
00491         break;
00492       case SLWW_SORT_BYNAME:
00493       case SLWW_SORT_BYDATE: {
00494         Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
00495         d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
00496         d.height += padding.height;
00497         *size = maxdim(*size, d);
00498         break;
00499       }
00500     }
00501   }
00502 
00503   virtual void OnPaint()
00504   {
00505     if (_savegame_sort_dirty) {
00506       _savegame_sort_dirty = false;
00507       MakeSortedSaveGameList();
00508     }
00509 
00510     this->vscroll->SetCount(_fios_items.Length());
00511     this->DrawWidgets();
00512 
00513     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP || _saveload_mode == SLD_SAVE_TEMPLATE) {
00514       this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
00515     }
00516   }
00517 
00518   virtual void OnClick(Point pt, int widget, int click_count)
00519   {
00520     switch (widget) {
00521       case SLWW_SORT_BYNAME: // Sort save names by name
00522         _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
00523           SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
00524         _savegame_sort_dirty = true;
00525         this->SetDirty();
00526         break;
00527 
00528       case SLWW_SORT_BYDATE: // Sort save names by date
00529         _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
00530           SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
00531         _savegame_sort_dirty = true;
00532         this->SetDirty();
00533         break;
00534 
00535       case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
00536         FiosBrowseTo(&o_dir);
00537         this->InvalidateData();
00538         break;
00539 
00540       case SLWW_LOAD_BUTTON:
00541         if (this->selected != NULL && !_load_check_data.HasErrors() && (_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())) {
00542           _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
00543 
00544           const char *name = FiosBrowseTo(this->selected);
00545           SetFiosType(this->selected->type);
00546 
00547           strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
00548           strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
00549 
00550           delete this;
00551         }
00552         break;
00553 
00554       case SLWW_NEWGRF_INFO:
00555         if (_load_check_data.HasNewGrfs()) {
00556           ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig);
00557         }
00558         break;
00559 
00560       case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
00561         int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SLWW_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
00562         if (y == INT_MAX) return;
00563 
00564         const FiosItem *file = _fios_items.Get(y);
00565 
00566         const char *name = FiosBrowseTo(file);
00567         if (name != NULL) {
00568           if (click_count == 1) {
00569             if (this->selected != file) {
00570               this->selected = file;
00571               _load_check_data.Clear();
00572 
00573               if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) {
00574                 SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false);
00575               }
00576 
00577               this->InvalidateData(1);
00578             }
00579               if (_saveload_mode == SLD_LOAD_TEMPLATE) {
00580               /* Load template file here */
00581               _switch_mode = SM_LOAD_TEMPLATE;
00582               ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
00583             } else if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
00584               /* Copy clicked name to editbox */
00585               ttd_strlcpy(this->text.buf, file->title, this->text.max_bytes);
00586               UpdateTextBufferSize(&this->text);
00587               this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
00588             }
00589           } else if (!_load_check_data.HasErrors()) {
00590             this->selected = file;
00591             if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00592               this->OnClick(pt, SLWW_LOAD_BUTTON, 1);
00593             } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
00594               SetFiosType(file->type);
00595               strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
00596               strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
00597 
00598               delete this;
00599               ShowHeightmapLoad();
00600             }
00601           }
00602         } else {
00603           /* Changed directory, need refresh. */
00604           this->InvalidateData();
00605         }
00606         break;
00607       }
00608 
00609       case SLWW_CONTENT_DOWNLOAD:
00610         if (!_network_available) {
00611           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00612         } else {
00613 #if defined(ENABLE_NETWORK)
00614           switch (_saveload_mode) {
00615             default: NOT_REACHED();
00616             case SLD_LOAD_SCENARIO:  ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO);  break;
00617             case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
00618           }
00619 #endif
00620         }
00621         break;
00622 
00623       case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
00624         break;
00625     }
00626   }
00627 
00628   virtual void OnMouseLoop()
00629   {
00630     if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP || _saveload_mode == SLD_SAVE_TEMPLATE) {
00631       this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
00632     }
00633   }
00634 
00635   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00636   {
00637     if (keycode == WKC_ESC) {
00638       delete this;
00639       return ES_HANDLED;
00640     }
00641 
00642     EventState state = ES_NOT_HANDLED;
00643     if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP ||_saveload_mode == SLD_SAVE_TEMPLATE) &&
00644         this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
00645       this->HandleButtonClick(SLWW_SAVE_GAME);
00646     }
00647 
00648     return state;
00649   }
00650 
00651   virtual void OnTimeout()
00652   {
00653     /* This test protects against using widgets 11 and 12 which are only available
00654      * in those saveload modes. */
00655     if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP || _saveload_mode == SLD_SAVE_TEMPLATE)) return;
00656 
00657     if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
00658       if (!FiosDelete(this->text.buf)) {
00659         ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
00660       } else {
00661         this->InvalidateData();
00662         /* Reset file name to current date on successful delete */
00663         if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
00664       }
00665 
00666       UpdateTextBufferSize(&this->text);
00667     } else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
00668       if (_saveload_mode == SLD_SAVE_TEMPLATE) {
00669         /* Do Template Saving here */
00670         _switch_mode = SM_SAVE_TEMPLATE;
00671         FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
00672       } else if (_saveload_mode  == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
00673         _switch_mode = SM_SAVE_GAME;
00674         FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
00675       } else {
00676         _switch_mode = SM_SAVE_HEIGHTMAP;
00677         FiosMakeHeightmapName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
00678       }
00679 
00680       /* In the editor set up the vehicle engines correctly (date might have changed) */
00681       if (_game_mode == GM_EDITOR) StartupEngines();
00682     }
00683   }
00684 
00685   virtual void OnResize()
00686   {
00687     this->vscroll->SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
00688   }
00689 
00695   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00696   {
00697     switch (data) {
00698       case 0:
00699         /* Rescan files */
00700         this->selected = NULL;
00701         _load_check_data.Clear();
00702         if (!gui_scope) break;
00703         BuildFileList();
00704         /* FALL THROUGH */
00705       case 1:
00706         /* Selection changes */
00707         if (!gui_scope) break;
00708         if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
00709           this->SetWidgetDisabledState(SLWW_LOAD_BUTTON,
00710               this->selected == NULL || _load_check_data.HasErrors() || !(_load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()));
00711           this->SetWidgetDisabledState(SLWW_NEWGRF_INFO,
00712               !_load_check_data.HasNewGrfs());
00713         }
00714         break;
00715       case 2:
00716         /* _fios_items changed */
00717         this->vscroll->SetCount(_fios_items.Length());
00718         this->selected = NULL;
00719         _load_check_data.Clear();
00720         break;
00721     }
00722   }
00723 };
00724 
00726 static const WindowDesc _load_dialog_desc(
00727   WDP_CENTER, 500, 294,
00728   WC_SAVELOAD, WC_NONE,
00729   WDF_UNCLICK_BUTTONS,
00730   _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
00731 );
00732 
00734 static const WindowDesc _load_heightmap_dialog_desc(
00735   WDP_CENTER, 257, 320,
00736   WC_SAVELOAD, WC_NONE,
00737   WDF_UNCLICK_BUTTONS,
00738   _nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)
00739 );
00740 
00742 static const WindowDesc _save_dialog_desc(
00743   WDP_CENTER, 500, 294,
00744   WC_SAVELOAD, WC_NONE,
00745   WDF_UNCLICK_BUTTONS,
00746   _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
00747 );
00748 
00753 static const FileType _file_modetotype[] = {
00754   FT_SAVEGAME,  // used for SLD_LOAD_GAME
00755   FT_SCENARIO,  // used for SLD_LOAD_SCENARIO
00756   FT_SAVEGAME,  // used for SLD_SAVE_GAME
00757   FT_SCENARIO,  // used for SLD_SAVE_SCENARIO
00758   FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP
00759   FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP
00760 };
00761 
00766 void ShowSaveLoadDialog(SaveLoadDialogMode mode)
00767 {
00768   DeleteWindowById(WC_SAVELOAD, 0);
00769 
00770   const WindowDesc *sld;
00771   switch (mode) {
00772     case SLD_SAVE_GAME:
00773     case SLD_SAVE_TEMPLATE:
00774     case SLD_SAVE_SCENARIO:
00775     case SLD_SAVE_HEIGHTMAP:
00776       sld = &_save_dialog_desc; break;
00777     case SLD_LOAD_HEIGHTMAP:
00778       sld = &_load_heightmap_dialog_desc; break;
00779     default:
00780       sld = &_load_dialog_desc; break;
00781   }
00782 
00783   _saveload_mode = mode;
00784   _file_to_saveload.filetype = _file_modetotype[mode];
00785 
00786   new SaveLoadWindow(sld, mode);
00787 }
00788 
00789 void SetFiosType(const byte fiostype)
00790 {
00791   switch (fiostype) {
00792     case FIOS_TYPE_FILE:
00793     case FIOS_TYPE_SCENARIO:
00794       _file_to_saveload.mode = SL_LOAD;
00795       break;
00796 
00797     case FIOS_TYPE_OLDFILE:
00798     case FIOS_TYPE_OLD_SCENARIO:
00799       _file_to_saveload.mode = SL_OLD_LOAD;
00800       break;
00801 
00802 #ifdef WITH_PNG
00803     case FIOS_TYPE_PNG:
00804       _file_to_saveload.mode = SL_PNG;
00805       break;
00806 #endif /* WITH_PNG */
00807 
00808     case FIOS_TYPE_BMP:
00809       _file_to_saveload.mode = SL_BMP;
00810       break;
00811 
00812     default:
00813       _file_to_saveload.mode = SL_INVALID;
00814       break;
00815   }
00816 }