Types related to the industry. More...
Go to the source code of this file.
Typedefs | |
typedef uint16 | IndustryID |
typedef uint16 | IndustryGfx |
typedef uint8 | IndustryType |
Enumerations | |
enum | IndustryMaxLevelling { IND_MAX_LEVELLING_NORMAL = 1, IND_MAX_LEVELLING_VERY_ROUGH = 3, IND_MAX_LEVELLING_CEREALLY_ROUGH = 4 } |
When building a new industry, the game tries to level an appropriate place, if and only if there is no need to change the height of any tile by more than some given number of heightlevels. More... | |
Variables | |
static const IndustryID | INVALID_INDUSTRY = 0xFFFF |
static const IndustryType | NEW_INDUSTRYOFFSET = 37 |
original number of industries | |
static const IndustryType | NUM_INDUSTRYTYPES = 64 |
total number of industries, new and old | |
static const IndustryType | INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES |
one above amount is considered invalid | |
static const IndustryGfx | INDUSTRYTILE_NOANIM = 0xFF |
flag to mark industry tiles as having no animation | |
static const IndustryGfx | NEW_INDUSTRYTILEOFFSET = 175 |
original number of tiles | |
static const IndustryGfx | NUM_INDUSTRYTILES = 512 |
total number of industry tiles, new and old | |
static const IndustryGfx | INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES |
one above amount is considered invalid | |
static const int | INDUSTRY_COMPLETED = 3 |
final stage of industry construction. |
Types related to the industry.
Definition in file industry_type.h.
enum IndustryMaxLevelling |
When building a new industry, the game tries to level an appropriate place, if and only if there is no need to change the height of any tile by more than some given number of heightlevels.
This number is defined here. Why do we need values > 1? Because when generating very rough maps, the game may run out of appropriate places for industries. And finally, to prevent industries at unrealistic heightlevels, we apply this extra logic only if we are below the heightlevel set in Advanced settings->Economy->Industries.
Definition at line 45 of file industry_type.h.