Settings related to construction in-game. More...
#include <settings_type.h>
Data Fields | |
bool | allow_more_heightlevels |
allow more than just 16 heightlevels | |
bool | build_on_slopes |
allow building on slopes | |
bool | autoslope |
allow terraforming under things | |
uint16 | max_bridge_length |
maximum length of bridges | |
uint16 | max_tunnel_length |
maximum length of tunnels | |
byte | max_chunnel_exit_length |
maximum distance from shore for tunnel exits | |
bool | signal_side |
show signals on right side | |
bool | extra_dynamite |
extra dynamite | |
bool | road_stop_on_town_road |
allow building of drive-through road stops on town owned roads | |
bool | road_stop_on_competitor_road |
allow building of drive-through road stops on roads owned by competitors | |
uint8 | raw_industry_construction |
type of (raw) industry construction (none, "normal", prospecting) | |
uint8 | industry_platform |
the amount of flat land around an industry | |
bool | freeform_edges |
allow terraforming the tiles at the map edges | |
uint8 | extra_tree_placement |
(dis)allow building extra trees in-game | |
uint8 | tree_placement_drag_limit |
how many tiles can be filled by trees at once by player? | |
uint8 | command_pause_level |
level/amount of commands that can't be executed while paused | |
uint32 | terraform_per_64k_frames |
how many tile heights may, over a long period, be terraformed per 65536 frames? | |
uint16 | terraform_frame_burst |
how many tile heights may, over a short period, be terraformed? | |
uint32 | clear_per_64k_frames |
how many tiles may, over a long period, be cleared per 65536 frames? | |
uint16 | clear_frame_burst |
how many tiles may, over a short period, be cleared? | |
byte | ingame_tree_line_height |
Allow building trees below this height ingame (Unrelated to the treeline when generation a map). | |
uint8 | tree_growth_rate |
tree growth rate | |
uint16 | maximum_signal_evaluations |
maximum number of programmable signals which may be evaluated in one pass | |
bool | traffic_lights |
Whether traffic lights are enabled. | |
bool | towns_build_traffic_lights |
Whether towns build traffic lights during road construction. | |
bool | allow_building_tls_in_towns |
Whether the players are allowed to build traffic lights on town owned roads. | |
uint8 | traffic_lights_green_phase |
How long traffic lights' green phase lasts. | |
uint8 | max_tlc_size |
Maximum size for traffic light consists. | |
uint8 | max_tlc_distance |
Maximum distance between traffic lights for synchronising them. | |
uint8 | extra_industry_placement_logic |
Maximum height below which we allow more then one heightlevel to be terraformed. (Needed for better industry placement with moreheightlevels enabled.). |
Settings related to construction in-game.
Definition at line 249 of file settings_type.h.