Windowing system, widgets and events. More...
#include "stdafx.h"
#include <stdarg.h>
#include "company_func.h"
#include "gfx_func.h"
#include "console_func.h"
#include "console_gui.h"
#include "viewport_func.h"
#include "genworld.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "vehicle_base.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "querystring_gui.h"
#include "widgets/dropdown_func.h"
#include "strings_func.h"
#include "settings_type.h"
#include "newgrf_debug.h"
#include "hotkeys.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
Go to the source code of this file.
Defines | |
#define | scrollspeed 3 |
Enumerations | |
enum | PreventHideDirection { PHD_UP, PHD_DOWN } |
Direction for moving the window. More... | |
enum | MouseClick { MC_NONE = 0, MC_LEFT, MC_RIGHT, MC_DOUBLE_LEFT, MC_HOVER, MAX_OFFSET_DOUBLE_CLICK = 5, TIME_BETWEEN_DOUBLE_CLICK = 500, MAX_OFFSET_HOVER = 5 } |
Functions | |
void | SetFocusedWindow (Window *w) |
Set the window that has the focus. | |
static bool | EditBoxInGlobalFocus () |
Check if an edit box is in global focus. | |
static void | StartWindowDrag (Window *w) |
Start window dragging. | |
static void | StartWindowSizing (Window *w, bool to_left) |
Start resizing a window. | |
static void | DispatchLeftClickEvent (Window *w, int x, int y, int click_count) |
Dispatch left mouse-button (possibly double) click in window. | |
static void | DispatchRightClickEvent (Window *w, int x, int y) |
Dispatch right mouse-button click in window. | |
static void | DispatchHoverEvent (Window *w, int x, int y) |
Dispatch hover of the mouse over a window. | |
static void | DispatchMouseWheelEvent (Window *w, NWidgetCore *nwid, int wheel) |
Dispatch the mousewheel-action to the window. | |
static void | DrawOverlappedWindow (Window *w, int left, int top, int right, int bottom) |
Generate repaint events for the visible part of window w within the rectangle. | |
void | DrawOverlappedWindowForAll (int left, int top, int right, int bottom) |
From a rectangle that needs redrawing, find the windows that intersect with the rectangle. | |
static Window * | FindChildWindow (const Window *w, WindowClass wc) |
Find the Window whose parent pointer points to this window. | |
Window * | FindWindowById (WindowClass cls, WindowNumber number) |
Find a window by its class and window number. | |
Window * | FindWindowByClass (WindowClass cls) |
Find any window by its class. | |
void | DeleteWindowById (WindowClass cls, WindowNumber number, bool force) |
Delete a window by its class and window number (if it is open). | |
void | DeleteWindowByClass (WindowClass cls) |
Delete all windows of a given class. | |
void | DeleteCompanyWindows (CompanyID id) |
Delete all windows of a company. | |
void | ChangeWindowOwner (Owner old_owner, Owner new_owner) |
Change the owner of all the windows one company can take over from another company in the case of a company merger. | |
static void | BringWindowToFront (Window *w) |
On clicking on a window, make it the frontmost window of all. | |
Window * | BringWindowToFrontById (WindowClass cls, WindowNumber number) |
Find a window and make it the top-window on the screen. | |
static bool | IsVitalWindow (const Window *w) |
static bool | IsGoodAutoPlace1 (int left, int top, int width, int height, Point &pos) |
Decide whether a given rectangle is a good place to open a completely visible new window. | |
static bool | IsGoodAutoPlace2 (int left, int top, int width, int height, Point &pos) |
Decide whether a given rectangle is a good place to open a mostly visible new window. | |
static Point | GetAutoPlacePosition (int width, int height) |
Find a good place for opening a new window of a given width and height. | |
Point | GetToolbarAlignedWindowPosition (int window_width) |
Computer the position of the top-left corner of a window to be opened right under the toolbar. | |
static Point | LocalGetWindowPlacement (const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) |
Compute the position of the top-left corner of a new window that is opened. | |
Window * | FindWindowFromPt (int x, int y) |
Do a search for a window at specific coordinates. | |
void | InitWindowSystem () |
(re)initialize the windowing system | |
void | UnInitWindowSystem () |
Close down the windowing system. | |
void | ResetWindowSystem () |
Reset the windowing system, by means of shutting it down followed by re-initialization. | |
static void | DecreaseWindowCounters () |
static void | HandlePlacePresize () |
static EventState | HandleMouseDragDrop () |
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP). | |
static void | HandleMouseOver () |
Report position of the mouse to the underlying window. | |
static void | PreventHiding (int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir) |
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v. | |
static void | EnsureVisibleCaption (Window *w, int nx, int ny) |
Make sure at least a part of the caption bar is still visible by moving the window if necessary. | |
void | ResizeWindow (Window *w, int delta_x, int delta_y) |
Resize the window. | |
int | GetMainViewTop () |
Return the top of the main view available for general use. | |
int | GetMainViewBottom () |
Return the bottom of the main view available for general use. | |
static EventState | HandleWindowDragging () |
Handle dragging/resizing of a window. | |
static EventState | HandleScrollbarScrolling () |
handle scrollbar scrolling with the mouse. | |
static EventState | HandleViewportScroll () |
Handle viewport scrolling with the mouse. | |
static bool | MaybeBringWindowToFront (Window *w) |
Check if a window can be made top-most window, and if so do it. | |
void | HandleKeypress (uint32 raw_key) |
Handle keyboard input. | |
void | HandleCtrlChanged () |
State of CONTROL key has changed. | |
static void | HandleAutoscroll () |
If needed and switched on, perform auto scrolling (automatically moving window contents when mouse is near edge of the window). | |
EventState | VpHandlePlaceSizingDrag () |
Handle the mouse while dragging for placement/resizing. | |
static void | ScrollMainViewport (int x, int y) |
static void | HandleKeyScrolling () |
static void | MouseLoop (MouseClick click, int mousewheel) |
void | HandleMouseEvents () |
Handle a mouse event from the video driver. | |
static void | CheckSoftLimit () |
Check the soft limit of deletable (non vital, non sticky) windows. | |
void | InputLoop () |
Regular call from the global game loop. | |
void | UpdateWindows () |
Update the continuously changing contents of the windows, such as the viewports. | |
void | SetWindowDirty (WindowClass cls, WindowNumber number) |
Mark window as dirty (in need of repainting). | |
void | SetWindowWidgetDirty (WindowClass cls, WindowNumber number, byte widget_index) |
Mark a particular widget in a particular window as dirty (in need of repainting). | |
void | SetWindowClassesDirty (WindowClass cls) |
Mark all windows of a particular class as dirty (in need of repainting). | |
void | InvalidateWindowData (WindowClass cls, WindowNumber number, int data, bool gui_scope) |
Mark window data of the window of a given class and specific window number as invalid (in need of re-computing). | |
void | InvalidateWindowClassesData (WindowClass cls, int data, bool gui_scope) |
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by default the invalidation is not considered to be called from GUI scope. | |
void | CallWindowTickEvent () |
Dispatch WE_TICK event over all windows. | |
void | DeleteNonVitalWindows () |
Try to delete a non-vital window. | |
void | DeleteAllNonVitalWindows () |
It is possible that a stickied window gets to a position where the 'close' button is outside the gaming area. | |
void | DeleteConstructionWindows () |
Delete all windows that are used for construction of vehicle etc. | |
void | HideVitalWindows () |
Delete all always on-top windows to get an empty screen. | |
void | ReInitAllWindows () |
Re-initialize all windows. | |
static int | PositionWindow (Window *w, WindowClass clss, int setting) |
(Re)position a window at the screen. | |
int | PositionMainToolbar (Window *w) |
(Re)position main toolbar window at the screen. | |
int | PositionStatusbar (Window *w) |
(Re)position statusbar window at the screen. | |
int | PositionNewsMessage (Window *w) |
(Re)position news message window at the screen. | |
int | PositionNetworkChatWindow (Window *w) |
(Re)position network chat window at the screen. | |
void | ChangeVehicleViewports (VehicleID from_index, VehicleID to_index) |
Switches viewports following vehicles, which get autoreplaced. | |
void | RelocateAllWindows (int neww, int newh) |
Relocate all windows to fit the new size of the game application screen. | |
Variables | |
static Point | _drag_delta |
delta between mouse cursor and upper left corner of dragged window | |
static Window * | _mouseover_last_w = NULL |
Window of the last MOUSEOVER event. | |
static Window * | _last_scroll_window = NULL |
Window of the last scroll event. | |
Window * | _z_front_window = NULL |
List of windows opened at the screen sorted from the front. | |
Window * | _z_back_window = NULL |
List of windows opened at the screen sorted from the back. | |
Window * | _focused_window |
Point | _cursorpos_drag_start |
int | _scrollbar_start_pos |
int | _scrollbar_size |
byte | _scroller_click_timeout = 0 |
bool | _scrolling_viewport |
A viewport is being scrolled with the mouse. | |
bool | _mouse_hovering |
The mouse is hovering over the same point. | |
SpecialMouseMode | _special_mouse_mode |
Mode of the mouse. | |
static const int | MIN_VISIBLE_TITLE_BAR = 13 |
The minimum number of pixels of the title bar must be visible in both the X or Y direction. | |
static bool | _dragging_window |
A window is being dragged or resized. | |
static int | _input_events_this_tick = 0 |
Local counter that is incremented each time an mouse input event is detected. | |
static const int8 | scrollamt [16][2] |
Describes all the different arrow key combinations the game allows when it is in scrolling mode. |
Windowing system, widgets and events.
Definition in file window.cpp.
enum MouseClick |
Definition at line 2094 of file window.cpp.
enum PreventHideDirection |
Direction for moving the window.
Definition at line 1483 of file window.cpp.
static void BringWindowToFront | ( | Window * | w | ) | [static] |
On clicking on a window, make it the frontmost window of all.
However there are certain windows that always need to be on-top; these include
w | window that is put into the foreground |
Definition at line 861 of file window.cpp.
References Window::SetDirty(), Window::z_back, and Window::z_front.
Referenced by BringWindowToFrontById(), MaybeBringWindowToFront(), StartWindowDrag(), and StartWindowSizing().
Window* BringWindowToFrontById | ( | WindowClass | cls, | |
WindowNumber | number | |||
) |
Find a window and make it the top-window on the screen.
The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
cls | WindowClass of the window to activate | |
number | WindowNumber of the window to activate |
Definition at line 823 of file window.cpp.
References BringWindowToFront(), FindWindowById(), Window::flags4, Window::IsShaded(), Window::SetDirty(), and Window::SetShaded().
Referenced by AllocateWindowDescFront(), DoSelectCompanyManagerFace(), CompanyWindow::OnClick(), ShowAIDebugWindow(), ShowCompanyFinances(), ShowDepotWindow(), ShowGenerateWorldProgress(), and ShowIndustryCargoesWindow().
Switches viewports following vehicles, which get autoreplaced.
from_index | the old vehicle ID | |
to_index | the new vehicle ID |
Definition at line 2728 of file window.cpp.
References ViewportData::follow_vehicle, Window::SetDirty(), and Window::viewport.
Referenced by CopyHeadSpecificThings().
Change the owner of all the windows one company can take over from another company in the case of a company merger.
Do not change ownership of windows that need to be deleted once takeover is complete
old_owner | original owner of the window | |
new_owner | the new owner of the window |
Definition at line 788 of file window.cpp.
References Window::owner, and Window::window_class.
Referenced by ChangeOwnershipOfCompanyItems().
void DeleteAllNonVitalWindows | ( | ) |
It is possible that a stickied window gets to a position where the 'close' button is outside the gaming area.
You cannot close it then; except with this function. It closes all windows calling the standard function, then, does a little hacked loop of closing all stickied windows. Note that standard windows (status bar, etc.) are not stickied, so these aren't affected
Definition at line 2586 of file window.cpp.
References DeleteNonVitalWindows(), Window::flags4, and WF_STICKY.
Referenced by GenerateWorld(), and MainWindow::OnKeyPress().
void DeleteCompanyWindows | ( | CompanyID | id | ) |
Delete all windows of a company.
We identify windows of a company by looking at the caption colour. If it is equal to the company ID then we say the window belongs to the company and should be deleted
id | company identifier |
Definition at line 762 of file window.cpp.
References DeleteWindowById(), and Window::owner.
Referenced by CmdCompanyCtrl(), and Company::~Company().
void DeleteConstructionWindows | ( | ) |
Delete all windows that are used for construction of vehicle etc.
Once done with that invalidate the others to ensure they get refreshed too.
Definition at line 2609 of file window.cpp.
References Window::desc_flags, Window::SetDirty(), and WDF_CONSTRUCTION.
Referenced by SetLocalCompany().
void DeleteNonVitalWindows | ( | ) |
Try to delete a non-vital window.
Non-vital windows are windows other than the game selection, main toolbar, status bar, toolbar menu, and tooltip windows. Stickied windows are also considered vital.
Definition at line 2557 of file window.cpp.
References Window::flags4, WF_STICKY, and Window::window_class.
Referenced by DeleteAllNonVitalWindows(), and MainWindow::OnKeyPress().
void DeleteWindowByClass | ( | WindowClass | cls | ) |
Delete all windows of a given class.
cls | Window class of windows to delete |
Definition at line 740 of file window.cpp.
References Window::window_class.
Referenced by AIDebugWindow::ChangeToAI(), InvalidateNewGRFChangeWindows(), NewGRFConfirmationCallback(), GameOptionsWindow::OnDropdownSelect(), VehicleGroupWindow::OnInvalidateData(), NetworkClientListPopupWindow::OnMouseLoop(), BuildRoadToolbarWindow::OnPlaceObjectAbort(), BuildRailToolbarWindow::OnPlaceObjectAbort(), BuildDocksToolbarWindow::OnPlaceObjectAbort(), PopupClientList(), SetupEngines(), ShowAIListWindow(), ShowAISettingsWindow(), ShowBuildAirToolbar(), ShowBuildBridgeWindow(), ShowBuildDocksToolbar(), ShowBuildRailToolbar(), ShowBuildRoadToolbar(), ShowCreateScenario(), ShowEndGameChart(), ShowHighscoreTable(), ShowNetworkChatQueryWindow(), ShowNewGRFSettings(), and ShowSetDateWindow().
void DeleteWindowById | ( | WindowClass | cls, | |
WindowNumber | number, | |||
bool | force | |||
) |
Delete a window by its class and window number (if it is open).
cls | Window class | |
number | Number of the window within the window class | |
force | force deletion; if false don't delete when stickied |
Definition at line 727 of file window.cpp.
References FindWindowById(), Window::flags4, and WF_STICKY.
Referenced by ClientNetworkContentSocketHandler::BeforeDownload(), CleanupGeneration(), ClientNetworkGameSocketHandler::ClientError(), CmdCompanyCtrl(), CmdDeleteGroup(), CmdMoveRailVehicle(), DeleteCompanyWindows(), DeleteNewGRFInspectWindow(), DispatchLeftClickEvent(), EnginesDailyLoop(), GuiShowTooltips(), HideVitalWindows(), IConsoleSwitch(), MoveToNextItem(), NetworkDisconnect(), SelectStationWindow< T >::OnClick(), BuildRoadStationWindow::OnClick(), BuildRoadToolbarWindow::OnClick(), BuildRailStationWindow::OnClick(), ScenarioEditorLandscapeGenerationWindow::OnPlaceObjectAbort(), TerraformToolbarWindow::OnPlaceObjectAbort(), BuildRoadToolbarWindow::OnPlaceObjectAbort(), BuildRailToolbarWindow::OnPlaceObjectAbort(), BuildDocksToolbarWindow::OnPlaceObjectAbort(), BuildAirToolbarWindow::OnPlaceObjectAbort(), Vehicle::PreDestructor(), ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_FULL(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(), RemoveAirport(), Vehicle::RemoveFromShared(), ShowAIConfigWindow(), ShowCheatWindow(), ShowCustCurrency(), ShowDropDownList(), ShowErrorMessage(), ShowGameDifficulty(), ShowGameOptions(), ShowGameSettings(), ShowLandInfo(), ShowMessageHistory(), ShowMessageOptions(), ShowNetworkContentListWindow(), ShowNetworkLobbyWindow(), ShowNewsMessage(), ShowOnScreenKeyboard(), ShowQueryString(), ShowRenameSignWindow(), ShowReplaceGroupVehicleWindow(), ShowSaveLoadDialog(), ShowTerraformToolbar(), ShowTimetableWindow(), ShowVehicleDetailsWindow(), ShowVehicleRefitWindow(), StartWindowDrag(), StartWindowSizing(), AI::Stop(), ToggleRailButton_Remove(), Depot::~Depot(), Station::~Station(), and Town::~Town().
static void DispatchHoverEvent | ( | Window * | w, | |
int | x, | |||
int | y | |||
) | [static] |
Dispatch hover of the mouse over a window.
w | Window to dispatch event in. | |
x | X coordinate of the click. | |
y | Y coordinate of the click. |
Definition at line 415 of file window.cpp.
References NWidgetBase::GetWidgetFromPos(), GuiShowTooltips(), NWidgetCore::index, Window::nested_root, Window::OnHover(), and NWidgetCore::tool_tip.
static void DispatchLeftClickEvent | ( | Window * | w, | |
int | x, | |||
int | y, | |||
int | click_count | |||
) | [static] |
Dispatch left mouse-button (possibly double) click in window.
w | Window to dispatch event in | |
x | X coordinate of the click | |
y | Y coordinate of the click | |
click_count | Number of fast consecutive clicks at same position |
< Index of the widget
Definition at line 279 of file window.cpp.
References DeleteWindowById(), Window::desc_flags, Window::flags4, NWidgetBase::GetWidgetFromPos(), Window::HandleButtonClick(), HideDropDownMenu(), NWidgetCore::index, NWidgetCore::IsDisabled(), Window::IsShaded(), Window::nested_focus, Window::nested_root, NWID_HSCROLLBAR, NWID_VSCROLLBAR, Window::OnClick(), Window::OnFocus(), Window::OnFocusLost(), QueryStringBaseWindow::OnOpenOSKWindow(), NWidgetBase::pos_x, ScrollbarClickHandler(), NWidgetBase::SetDirty(), Window::SetFocusedWidget(), SetFocusedWindow(), Window::SetShaded(), Window::ShowNewGRFInspectWindow(), StartWindowDrag(), StartWindowSizing(), NWidgetBase::type, WDF_NO_FOCUS, Window::width, Window::window_class, WWT_CAPTION, WWT_CLOSEBOX, WWT_DEBUGBOX, WWT_EDITBOX, WWT_EMPTY, WWT_LAST, WWT_RESIZEBOX, WWT_SHADEBOX, and WWT_STICKYBOX.
static void DispatchMouseWheelEvent | ( | Window * | w, | |
NWidgetCore * | nwid, | |||
int | wheel | |||
) | [static] |
Dispatch the mousewheel-action to the window.
The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
w | Window | |
nwid | the widget where the scrollwheel was used | |
wheel | scroll up or down |
Definition at line 442 of file window.cpp.
References Scrollbar::GetCapacity(), Scrollbar::GetCount(), Window::GetScrollbar(), NWID_VSCROLLBAR, NWidgetCore::scrollbar_index, Window::SetDirty(), Window::SetShaded(), NWidgetBase::type, Scrollbar::UpdatePosition(), WWT_CAPTION, and WWT_SHADEBOX.
static void DispatchRightClickEvent | ( | Window * | w, | |
int | x, | |||
int | y | |||
) | [static] |
Dispatch right mouse-button click in window.
w | Window to dispatch event in | |
x | X coordinate of the click | |
y | Y coordinate of the click |
Definition at line 395 of file window.cpp.
References _settings_client, NWidgetBase::GetWidgetFromPos(), ClientSettings::gui, GuiShowTooltips(), GUISettings::hover_delay, NWidgetCore::index, Window::nested_root, Window::OnRightClick(), and NWidgetCore::tool_tip.
static void DrawOverlappedWindow | ( | Window * | w, | |
int | left, | |||
int | top, | |||
int | right, | |||
int | bottom | |||
) | [static] |
Generate repaint events for the visible part of window w within the rectangle.
The function goes recursively upwards in the window stack, and splits the rectangle into multiple pieces at the window edges, so obscured parts are not redrawn.
w | Window that needs to be repainted | |
left | Left edge of the rectangle that should be repainted | |
top | Top edge of the rectangle that should be repainted | |
right | Right edge of the rectangle that should be repainted | |
bottom | Bottom edge of the rectangle that should be repainted |
Definition at line 482 of file window.cpp.
References FOR_ALL_WINDOWS_FROM_BACK_FROM, BlitterFactoryBase::GetCurrentBlitter(), Window::height, Window::left, Blitter::MoveTo(), Window::OnPaint(), Window::top, Window::width, and Window::z_front.
Referenced by DrawOverlappedWindowForAll().
void DrawOverlappedWindowForAll | ( | int | left, | |
int | top, | |||
int | right, | |||
int | bottom | |||
) |
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
These windows should be re-painted.
left | Left edge of the rectangle that should be repainted | |
top | Top edge of the rectangle that should be repainted | |
right | Right edge of the rectangle that should be repainted | |
bottom | Bottom edge of the rectangle that should be repainted |
Definition at line 541 of file window.cpp.
References DrawOverlappedWindow(), Window::height, Window::left, Window::top, and Window::width.
static bool EditBoxInGlobalFocus | ( | ) | [static] |
Check if an edit box is in global focus.
That is if focused window has a edit box as focused widget, or if a console is focused.
Definition at line 147 of file window.cpp.
References Window::nested_focus, NWidgetBase::type, and Window::window_class.
Referenced by HandleKeypress(), and Window::InitializeData().
static void EnsureVisibleCaption | ( | Window * | w, | |
int | nx, | |||
int | ny | |||
) | [static] |
Make sure at least a part of the caption bar is still visible by moving the window if necessary.
w | The window to check. | |
nx | The proposed new x-location of the window. | |
ny | The proposed new y-location of the window. |
Definition at line 1536 of file window.cpp.
References Clamp(), NWidgetBase::current_x, NWidgetBase::current_y, FindWindowById(), NWidgetBase::GetWidgetOfType(), ViewPort::left, Window::left, Window::nested_root, PHD_DOWN, PHD_UP, NWidgetBase::pos_x, NWidgetBase::pos_y, PreventHiding(), Window::top, ViewPort::top, Window::viewport, and WWT_CAPTION.
Referenced by HandleWindowDragging(), RelocateAllWindows(), and ResizeWindow().
static Window* FindChildWindow | ( | const Window * | w, | |
WindowClass | wc | |||
) | [static] |
Find the Window whose parent pointer points to this window.
w | parent Window to find child of | |
wc | Window class of the window to remove; WC_INVALID if class does not matter |
Definition at line 635 of file window.cpp.
References Window::parent, and Window::window_class.
Referenced by Window::DeleteChildWindows().
Window* FindWindowByClass | ( | WindowClass | cls | ) |
Find any window by its class.
Useful when searching for a window that uses the window number as a WindowType, like WC_SEND_NETWORK_MSG.
cls | Window class |
NULL
if not available Definition at line 711 of file window.cpp.
References Window::window_class.
Referenced by GetAutoPlacePosition(), Window::InitializeData(), IsGoodAutoPlace1(), and IndustryCargoesWindow::OnClick().
Window* FindWindowById | ( | WindowClass | cls, | |
WindowNumber | number | |||
) |
Find a window by its class and window number.
cls | Window class | |
number | Number of the window within the window class |
NULL
if not available Definition at line 695 of file window.cpp.
References Window::window_class, and Window::window_number.
Referenced by BringWindowToFrontById(), ChangeVehicleWindow(), DeleteDepotHighlightOfVehicle(), DeleteRenameSignWindow(), DeleteWindowById(), DoCommandPInternal(), SmallMapWindow::DrawMapIndicators(), StatusBarWindow::DrawWidget(), EnsureVisibleCaption(), FindVehicleGroupWindow(), Window::FindWindowPlacementAndResize(), GenerateWorld(), GenericPlaceSignals(), TileHighlightData::GetCallbackWnd(), GetLobbyCompanyInfo(), GetMainViewBottom(), GetMainViewTop(), GetToolbarAlignedWindowPosition(), HandleAutoSignalPlacement(), HandleKeypress(), HandleViewportScroll(), Window::InitializeData(), IsNewsTickerShown(), LinkGraph::Join(), LocalGetWindowPlacement(), MakeZoomedInScreenshot(), NetworkContentDownloadStatusWindow::NetworkContentDownloadStatusWindow(), WatchCompany::OnClick(), ExtraViewportWindow::OnClick(), VehicleViewWindow::OnClick(), SmallMapWindow::OnClick(), ErrmsgWindow::OnInitialPosition(), ScenarioEditorToolbarWindow::OnInvalidateData(), MainToolbarWindow::OnInvalidateData(), NetworkContentListWindow::OnInvalidateData(), DropdownWindow::OnMouseLoop(), BuildRailToolbarWindow::OnPlaceDrag(), PositionWindow(), ReadyForNextItem(), ReinitGuiAfterToggleElrail(), RelocateAllWindows(), ResetSignalVariant(), ScrollMainWindowTo(), SetDefaultRailGui(), ShowExtraViewPortWindow(), ShowLastNewsMessage(), ShowQuery(), StationJoinerNeeded(), UpdateOSKOriginalText(), and WatchCompany::WatchCompany().
Window* FindWindowFromPt | ( | int | x, | |
int | y | |||
) |
Do a search for a window at specific coordinates.
For this we start at the topmost window, obviously and work our way down to the bottom
x | position x to query | |
y | position y to query |
Definition at line 1326 of file window.cpp.
References Window::height, IsInsideBS(), Window::left, Window::top, and Window::width.
Referenced by HandleAutoscroll(), HandleMouseOver(), and HandleViewportScroll().
static Point GetAutoPlacePosition | ( | int | width, | |
int | height | |||
) | [static] |
Find a good place for opening a new window of a given width and height.
width | Width of the new window | |
height | Height of the new window |
Definition at line 1132 of file window.cpp.
References FindWindowByClass(), Window::height, IsGoodAutoPlace1(), IsGoodAutoPlace2(), Window::left, Window::top, Window::width, and Window::window_class.
Referenced by LocalGetWindowPlacement().
int GetMainViewBottom | ( | ) |
Return the bottom of the main view available for general use.
Definition at line 1612 of file window.cpp.
References FindWindowById(), and Window::top.
Referenced by TooltipsWindow::OnInitialPosition(), ErrmsgWindow::OnInitialPosition(), BuildBridgeWindow::OnInitialPosition(), and ShowDropDownList().
int GetMainViewTop | ( | ) |
Return the top of the main view available for general use.
Definition at line 1601 of file window.cpp.
References FindWindowById(), Window::height, and Window::top.
Referenced by TooltipsWindow::OnInitialPosition(), ErrmsgWindow::OnInitialPosition(), BuildBridgeWindow::OnInitialPosition(), and ShowDropDownList().
Point GetToolbarAlignedWindowPosition | ( | int | window_width | ) |
Computer the position of the top-left corner of a window to be opened right under the toolbar.
window_width | the width of the window to get the position for |
Definition at line 1196 of file window.cpp.
References _current_text_dir, FindWindowById(), Window::height, Window::left, TD_RTL, Window::top, and Window::width.
Referenced by LocalGetWindowPlacement(), TransparenciesWindow::OnInitialPosition(), and TerraformToolbarWindow::OnInitialPosition().
void HandleKeypress | ( | uint32 | raw_key | ) |
Handle keyboard input.
raw_key | Lower 8 bits contain the ASCII character, the higher 16 bits the keycode |
Definition at line 1997 of file window.cpp.
References EditBoxInGlobalFocus(), FindWindowById(), GB(), IsGeneratingWorld(), IsLocalCompany(), Window::OnKeyPress(), and Window::window_class.
static EventState HandleMouseDragDrop | ( | ) | [static] |
Handle dragging and dropping in mouse dragging mode (WSM_DRAGDROP).
Definition at line 1433 of file window.cpp.
References _left_button_down, _special_mouse_mode, CursorVars::delta, TileHighlightData::GetCallbackWnd(), GetWidgetFromPos(), Window::left, Window::OnDragDrop(), Window::OnMouseDrag(), Window::top, and WSM_DRAGDROP.
static void HandleMouseOver | ( | ) | [static] |
Report position of the mouse to the underlying window.
Definition at line 1457 of file window.cpp.
References FindWindowFromPt(), NWidgetBase::GetWidgetFromPos(), NWidgetCore::index, Window::left, Window::nested_root, Window::OnMouseOver(), and Window::top.
static EventState HandleScrollbarScrolling | ( | ) | [static] |
handle scrollbar scrolling with the mouse.
Definition at line 1833 of file window.cpp.
References _current_text_dir, _left_button_down, NWidgetCore::disp_flags, Scrollbar::GetCapacity(), Scrollbar::GetCount(), Scrollbar::GetPosition(), Window::GetWidget(), HasBit(), max(), min(), ND_SCROLLBAR_BTN, NDB_SCROLLBAR_UP, NWID_HSCROLLBAR, Window::scrolling_scrollbar, Window::SetDirty(), Scrollbar::SetPosition(), NWidgetBase::type, and Scrollbar::UpdatePosition().
static EventState HandleViewportScroll | ( | ) | [static] |
Handle viewport scrolling with the mouse.
Definition at line 1883 of file window.cpp.
References _left_button_down, _right_button_down, _scrolling_viewport, _settings_client, CursorVars::delta, FindWindowById(), FindWindowFromPt(), CursorVars::fix_at, ViewportData::follow_vehicle, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get(), ClientSettings::gui, INVALID_VEHICLE, GUISettings::left_mouse_btn_scrolling, Window::OnScroll(), GUISettings::reverse_scroll, ScrollMainWindowTo(), GUISettings::scrollwheel_scrolling, Window::viewport, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
static EventState HandleWindowDragging | ( | ) | [static] |
Handle dragging/resizing of a window.
Definition at line 1624 of file window.cpp.
References _left_button_down, _settings_client, abs(), CursorVars::delta, EnsureVisibleCaption(), Window::flags4, ClientSettings::gui, Window::height, Window::left, Window::nested_root, Window::resize, ResizeWindow(), Window::SetDirty(), NWidgetBase::smallest_x, NWidgetBase::smallest_y, ResizeInfo::step_height, ResizeInfo::step_width, Window::top, WF_DRAGGING, WF_SIZING, WF_SIZING_LEFT, Window::width, and GUISettings::window_snap_radius.
void InvalidateWindowClassesData | ( | WindowClass | cls, | |
int | data, | |||
bool | gui_scope | |||
) |
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by default the invalidation is not considered to be called from GUI scope.
See InvalidateWindowData() for details on GUI-scope vs. command-scope.
cls | Window class | |
data | The data to invalidate with | |
gui_scope | Whether the call is done from GUI scope |
Definition at line 2529 of file window.cpp.
References Window::InvalidateData(), and Window::window_class.
Referenced by AddRemoveEngineFromAutoreplaceAndBuildWindows(), CcBuildWagon(), ClickChangeDateCheat(), ClickSetProdCheat(), CmdBuildVehicle(), CmdCloneOrder(), CmdCompanyCtrl(), CmdMoveOrder(), CmdMoveRailVehicle(), CmdPause(), CmdRefitVehicle(), CmdRenameCompany(), CmdRenameVehicle(), CmdSellRailWagon(), Company::Company(), Vehicle::Crash(), DecloneOrder(), DeleteOrder(), GenerateDesertArea(), InsertOrder(), InvalidateCompanyInfrastructureWindow(), InvalidateNewGRFChangeWindows(), NetworkAfterNewGRFScan(), IndustryCargoesWindow::NotifySmallmap(), SmallMapWindow::OnClick(), OnNewYear(), Company::PostDestructor(), Vehicle::PreDestructor(), ReadLanguagePack(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), ReloadNewGRFData(), RoadVehAccelerationModelChanged(), SetNewLandscapeType(), StartupEngines(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().
void InvalidateWindowData | ( | WindowClass | cls, | |
WindowNumber | number, | |||
int | data, | |||
bool | gui_scope | |||
) |
Mark window data of the window of a given class and specific window number as invalid (in need of re-computing).
Note that by default the invalidation is not considered to be called from GUI scope. That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw. The asynchronous execution is important to prevent GUI code being executed from command scope. When not in GUI-scope:
However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled invalidations may be called with invalidation-data, which is already invalid at the point of execution. That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice. Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
cls | Window class | |
number | Window number within the class | |
data | The data to invalidate with | |
gui_scope | Whether the call is done from GUI scope |
Definition at line 2511 of file window.cpp.
References Window::InvalidateData(), Window::window_class, and Window::window_number.
Referenced by AcceptEnginePreview(), AddRemoveEngineFromAutoreplaceAndBuildWindows(), Subsidy::AwardTo(), ChangePopulation(), CmdAddSharedVehicleGroup(), CmdAddVehicleGroup(), CmdBuildAirport(), CmdBuildBuoy(), CmdBuildDock(), CmdBuildRailStation(), CmdBuildRailWagon(), CmdBuildRoadStop(), CmdBuildVehicle(), CmdCompanyCtrl(), CmdConvertRail(), CmdCreateGroup(), CmdDeleteGroup(), CmdInsertSignalInstruction(), CmdModifySignalInstruction(), CmdMoveRailVehicle(), CmdPlaceSign(), CmdRefitVehicle(), CmdRemoveAllVehiclesGroup(), CmdRemoveSignalInstruction(), CmdRenameGroup(), CmdRenameSign(), CmdRenameStation(), CmdRenameTown(), CmdSellRailWagon(), CmdSetCompanyColour(), CmdSetGroupReplaceProtection(), CmdSetSignalSpeedLimit(), Company::Company(), Train::ConsistChanged(), DeleteNewGRFInspectWindow(), DeleteStationIfEmpty(), DoCreateNewIndustry(), DoCreateTown(), DoStartupNewCompany(), StatusBarWindow::DrawWidget(), HandleMouseEvents(), IndustryDailyLoop(), InvalidateAutoreplaceWindow(), InvalidateVehicleOrder(), LoadUnloadVehicle(), AILog::Log(), MoveToNextItem(), NetworkChatWindow::NetworkChatWindow(), NewVehicleAvailable(), NormaliseTrainHead(), GraphLegendWindow::OnClick(), MainWindow::OnInvalidateData(), Town::PostDestructor(), BaseStation::PostDestructor(), Industry::PostDestructor(), Company::PostDestructor(), Vehicle::PreDestructor(), RecomputePrices(), ReloadNewGRFData(), RemoveBuoy(), Vehicle::RemoveFromShared(), SaveFileDone(), SaveFileStart(), SetLocalCompany(), ShowTicker(), AI::StartNew(), AI::Stop(), UpdateNetworkGameWindow(), Waypoint::UpdateVirtCoord(), VehicleEnter_Track(), VehicleEnterDepot(), NetworkClientInfo::~NetworkClientInfo(), NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow(), and Station::~Station().
static bool IsGoodAutoPlace1 | ( | int | left, | |
int | top, | |||
int | width, | |||
int | height, | |||
Point & | pos | |||
) | [static] |
Decide whether a given rectangle is a good place to open a completely visible new window.
The new window should be within screen borders, and not overlap with another already existing window (except for the main window in the background).
left | Left edge of the rectangle | |
top | Top edge of the rectangle | |
width | Width of the rectangle | |
height | Height of the rectangle | |
pos | If rectangle is good, use this parameter to return the top-left corner of the new window |
Definition at line 1062 of file window.cpp.
References FindWindowByClass(), Window::height, Window::left, Window::top, Window::width, and Window::window_class.
Referenced by GetAutoPlacePosition().
static bool IsGoodAutoPlace2 | ( | int | left, | |
int | top, | |||
int | width, | |||
int | height, | |||
Point & | pos | |||
) | [static] |
Decide whether a given rectangle is a good place to open a mostly visible new window.
The new window should be mostly within screen borders, and not overlap with another already existing window (except for the main window in the background).
left | Left edge of the rectangle | |
top | Top edge of the rectangle | |
width | Width of the rectangle | |
height | Height of the rectangle | |
pos | If rectangle is good, use this parameter to return the top-left corner of the new window |
Definition at line 1099 of file window.cpp.
References Window::height, Window::left, Window::top, Window::width, and Window::window_class.
Referenced by GetAutoPlacePosition().
static Point LocalGetWindowPlacement | ( | const WindowDesc * | desc, | |
int16 | sm_width, | |||
int16 | sm_height, | |||
int | window_number | |||
) | [static] |
Compute the position of the top-left corner of a new window that is opened.
By default position a child window at an offset of 10/10 of its parent. With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports) and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of its parent. So it's exactly under the parent toolbar and no buttons will be covered. However if it falls too extremely outside window positions, reposition it to an automatic place.
*desc | The pointer to the WindowDesc to be created. | |
sm_width | Smallest width of the window. | |
sm_height | Smallest height of the window. | |
window_number | The window number of the new window. |
Definition at line 1221 of file window.cpp.
References WindowDesc::default_height, WindowDesc::default_pos, WindowDesc::default_width, FindWindowById(), GetAutoPlacePosition(), GetToolbarAlignedWindowPosition(), Window::height, Window::left, max(), WindowDesc::parent_cls, Window::top, WDP_ALIGN_TOOLBAR, WDP_AUTO, WDP_CENTER, and WDP_MANUAL.
Referenced by Window::OnInitialPosition().
static bool MaybeBringWindowToFront | ( | Window * | w | ) | [static] |
Check if a window can be made top-most window, and if so do it.
If a window does not obscure any other windows, it will not be brought to the foreground. Also if the only obscuring windows are so-called system-windows, the window will not be moved. The function will return false when a child window of this window is a modal-popup; function returns a false and child window gets a white border
w | Window to bring on-top |
Definition at line 1943 of file window.cpp.
References BringWindowToFront(), Window::desc_flags, Window::flags4, FOR_ALL_WINDOWS_FROM_BACK_FROM, Window::height, Window::IsShaded(), Window::left, Window::parent, Window::SetDirty(), Window::top, Window::unshaded_size, WDF_MODAL, Window::width, Window::window_class, and Window::z_front.
int PositionMainToolbar | ( | Window * | w | ) |
(Re)position main toolbar window at the screen.
w | Window structure of the main toolbar window, may also be NULL . |
Definition at line 2683 of file window.cpp.
References _settings_client, DEBUG, ClientSettings::gui, PositionWindow(), and GUISettings::toolbar_pos.
Referenced by RelocateAllWindows(), and v_PositionMainToolbar().
int PositionNetworkChatWindow | ( | Window * | w | ) |
(Re)position network chat window at the screen.
w | Window structure of the network chat window, may also be NULL . |
Definition at line 2716 of file window.cpp.
References _settings_client, DEBUG, ClientSettings::gui, PositionWindow(), and GUISettings::statusbar_pos.
Referenced by NetworkChatWindow::NetworkChatWindow(), RelocateAllWindows(), and v_PositionStatusbar().
int PositionNewsMessage | ( | Window * | w | ) |
(Re)position news message window at the screen.
w | Window structure of the news message window, may also be NULL . |
Definition at line 2705 of file window.cpp.
References _settings_client, DEBUG, ClientSettings::gui, PositionWindow(), and GUISettings::statusbar_pos.
Referenced by RelocateAllWindows(), and v_PositionStatusbar().
int PositionStatusbar | ( | Window * | w | ) |
(Re)position statusbar window at the screen.
w | Window structure of the statusbar window, may also be NULL . |
Definition at line 2694 of file window.cpp.
References _settings_client, DEBUG, ClientSettings::gui, PositionWindow(), and GUISettings::statusbar_pos.
Referenced by RelocateAllWindows(), and v_PositionStatusbar().
static int PositionWindow | ( | Window * | w, | |
WindowClass | clss, | |||
int | setting | |||
) | [static] |
(Re)position a window at the screen.
w | Window structure of the window, may also be NULL . | |
clss | The class of the window to position. | |
setting | The actual setting used for the window's position. |
Definition at line 2660 of file window.cpp.
References FindWindowById(), Window::height, ViewPort::left, Window::left, SetDirtyBlocks(), Window::top, Window::viewport, Window::width, and Window::window_class.
Referenced by PositionMainToolbar(), PositionNetworkChatWindow(), PositionNewsMessage(), and PositionStatusbar().
static void PreventHiding | ( | int * | nx, | |
int * | ny, | |||
const Rect & | rect, | |||
const Window * | v, | |||
int | px, | |||
PreventHideDirection | dir | |||
) | [static] |
Do not allow hiding of the rectangle with base coordinates nx and ny behind window v.
If needed, move the window base coordinates to keep it visible.
nx | Base horizontal coordinate of the rectangle. | |
ny | Base vertical coordinate of the rectangle. | |
rect | Rectangle that must stay visible for MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both) | |
v | Window lying in front of the rectangle. | |
px | Previous horizontal base coordinate. | |
dir | If no room horizontally, move the rectangle to the indicated position. |
Definition at line 1498 of file window.cpp.
References Window::height, Window::left, Window::top, and Window::width.
Referenced by EnsureVisibleCaption().
void ReInitAllWindows | ( | ) |
Re-initialize all windows.
Definition at line 2635 of file window.cpp.
References _cur_resolution, NWidgetLeaf::InvalidateDimensionCache(), MarkWholeScreenDirty(), NetworkReInitChatBoxSize(), Window::ReInit(), and RelocateAllWindows().
Referenced by InvalidateNewGRFChangeWindows(), LoadStringWidthTable(), NewGRFConfirmationCallback(), and GameOptionsWindow::OnDropdownSelect().
void RelocateAllWindows | ( | int | neww, | |
int | newh | |||
) |
Relocate all windows to fit the new size of the game application screen.
neww | New width of the game application screen | |
newh | New height of the game application screen. |
Definition at line 2745 of file window.cpp.
References _preferred_statusbar_size, _preferred_toolbar_size, Clamp(), EnsureVisibleCaption(), FindWindowById(), Window::flags4, Window::height, ViewPort::height, IConsoleResize(), Window::left, min(), PositionMainToolbar(), PositionNetworkChatWindow(), PositionNewsMessage(), PositionStatusbar(), ResizeWindow(), ScaleByZoom(), Window::top, Window::viewport, ViewPort::virtual_height, ViewPort::virtual_width, WF_CENTERED, Window::width, ViewPort::width, Window::window_class, and ViewPort::zoom.
Referenced by GameSizeChanged(), and ReInitAllWindows().
void ResizeWindow | ( | Window * | w, | |
int | delta_x, | |||
int | delta_y | |||
) |
Resize the window.
Update all the widgets of a window based on their resize flags Both the areas of the old window and the new sized window are set dirty ensuring proper redrawal.
w | Window to resize | |
delta_x | Delta x-size of changed window (positive if larger, etc.) | |
delta_y | Delta y-size of changed window |
Definition at line 1574 of file window.cpp.
References _current_text_dir, NWidgetBase::AssignSizePosition(), NWidgetBase::current_x, NWidgetBase::current_y, EnsureVisibleCaption(), Window::height, Window::left, max(), Window::nested_root, Window::OnResize(), NWidgetBase::resize_x, NWidgetBase::resize_y, Window::SetDirty(), NWidgetBase::smallest_x, NWidgetBase::smallest_y, ST_RESIZE, TD_RTL, Window::top, and Window::width.
Referenced by NetworkClientListWindow::CheckClientListHeight(), TownAuthorityWindow::DrawRatings(), Window::FindWindowPlacementAndResize(), HandleWindowDragging(), BuildRoadStationWindow::OnPaint(), BuildDocksStationWindow::OnPaint(), BuildAirportWindow::OnPaint(), Window::ReInit(), and RelocateAllWindows().
void SetFocusedWindow | ( | Window * | w | ) |
Set the window that has the focus.
w | The window to set the focus on |
Definition at line 124 of file window.cpp.
References Window::nested_focus, Window::OnFocus(), Window::OnFocusLost(), and NWidgetBase::SetDirty().
Referenced by DispatchLeftClickEvent(), Window::InitializeData(), and OskWindow::OnClick().
void SetWindowClassesDirty | ( | WindowClass | cls | ) |
Mark all windows of a particular class as dirty (in need of repainting).
cls | Window class |
Definition at line 2477 of file window.cpp.
References Window::SetDirty(), and Window::window_class.
Referenced by CalcEngineReliability(), CmdRenameDepot(), CmdReverseTrainDirection(), CmdSkipToOrder(), CmdStartStopVehicle(), DoStartupNewCompany(), NetworkServerUpdateCompanyPassworded(), NewGRFParametersWindow::OnClick(), Train::OnNewDay(), Ship::OnNewDay(), RoadVehicle::OnNewDay(), OnNewDay(), Aircraft::OnNewDay(), OnNewMonth(), ProcessOrders(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), RecomputePrices(), RedrawSmallmap(), RedrawTownAuthority(), RoadVehAccelerationModelChanged(), GRFParameterInfo::SetValue(), VehicleEnterDepot(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().
void SetWindowDirty | ( | WindowClass | cls, | |
WindowNumber | number | |||
) |
Mark window as dirty (in need of repainting).
Definition at line 2449 of file window.cpp.
References Window::SetDirty(), Window::window_class, and Window::window_number.
Referenced by ServerNetworkGameSocketHandler::AcceptConnection(), AddNewsItem(), AgeVehicle(), AircraftEventHandler_AtTerminal(), Vehicle::BeginLoading(), AIListWindow::ChangeAI(), ChangeTimetable(), ChangeTownRating(), CheckVehicleBreakdown(), Vehicle::ClearSeparation(), ClickChangeDateCheat(), CmdAddVehicleGroup(), CmdAutofillTimetable(), CmdAutomateTimetable(), CmdBuildAirport(), CmdBuildObject(), CmdBuildVehicle(), CmdBuyShareInCompany(), CmdChangeCompanySetting(), CmdChangeServiceInt(), CmdChangeSetting(), CmdDoTownAction(), CmdForceTrainProceed(), CmdPause(), CmdRefitVehicle(), CmdRenameDepot(), CmdReverseTrainDirection(), CmdSellShareInCompany(), CmdSetTimetableStart(), CmdSetVehicleOnTime(), CmdStartStopVehicle(), CompaniesGenStatistics(), CompaniesYearlyLoop(), Train::ConsistChanged(), Vehicle::Crash(), DecreaseVehicleValue(), DeleteLastWagon(), DeleteNewsItem(), DirtyCompanyInfrastructureWindows(), DoStartupNewCompany(), Vehicle::HandleBreakdown(), HandleSharingCompanyDeletion(), IConsoleGUIPrint(), IndustryDailyLoop(), IndustryProductionCallback(), InvalidateCompanyWindows(), InvalidateVehicleOrder(), LoadUnloadVehicle(), BuildSignalWindow::OnClick(), GameOptionsWindow::OnDropdownSelect(), Train::OnNewDay(), Ship::OnNewDay(), RoadVehicle::OnNewDay(), OnNewDay(), Aircraft::OnNewDay(), OnNewMonth(), GroundVehicle< T, Type >::PowerChanged(), Vehicle::PreDestructor(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(), RemoveAirport(), RemoveOrderFromAllVehicles(), CopyPaste::SaveLoadTemplate(), ClientNetworkGameSocketHandler::SendCompanyInformationQuery(), ClientNetworkGameSocketHandler::SendJoin(), SetSettingValue(), SetTrainGroupID(), TrainEnterStation(), TriggerIndustryProduction(), UpdateCompanyRatingAndValue(), UpdateTownGrowRate(), UpdateTrainGroupID(), UpdateVehicleTimetable(), Town::UpdateVirtCoord(), Station::UpdateVirtCoord(), VehicleEnterDepot(), and NetworkContentDownloadStatusWindow::~NetworkContentDownloadStatusWindow().
void SetWindowWidgetDirty | ( | WindowClass | cls, | |
WindowNumber | number, | |||
byte | widget_index | |||
) |
Mark a particular widget in a particular window as dirty (in need of repainting).
cls | Window class | |
number | Window number in that class | |
widget_index | Index number of the widget that needs repainting |
Definition at line 2463 of file window.cpp.
References Window::SetWidgetDirty(), Window::window_class, and Window::window_number.
Referenced by Vehicle::BeginLoading(), CmdBuildAirport(), CmdBuildDock(), CmdBuildRailStation(), CmdBuildRoadStop(), CmdRemoveFromRailStation(), CmdStartStopVehicle(), Vehicle::Crash(), MarkTrainAsStuck(), NormaliseTrainHead(), OnNewDay(), GroundVehicle< T, Type >::PowerChanged(), RemoveAirport(), RemoveDock(), RemoveFromRailBaseStation(), RemoveRailStation(), RemoveRoadStop(), Vehicle::SendToDepot(), GroundVehicle< RoadVehicle, VEH_ROAD >::SetLastSpeed(), TryPathReserve(), UpdateAircraftSpeed(), and UpdateStationAcceptance().
static void StartWindowDrag | ( | Window * | w | ) | [static] |
Start window dragging.
w | Window to start dragging |
Definition at line 1798 of file window.cpp.
References BringWindowToFront(), DeleteWindowById(), Window::flags4, Window::left, and Window::top.
Referenced by DispatchLeftClickEvent().
static void StartWindowSizing | ( | Window * | w, | |
bool | to_left | |||
) | [static] |
Start resizing a window.
w | Window to start resizing. | |
to_left | Whether to drag towards the left or not |
Definition at line 1816 of file window.cpp.
References BringWindowToFront(), DeleteWindowById(), Window::flags4, and WF_SIZING_LEFT.
Referenced by DispatchLeftClickEvent().
EventState VpHandlePlaceSizingDrag | ( | ) |
Handle the mouse while dragging for placement/resizing.
Definition at line 3296 of file viewport.cpp.
References _left_button_down, _special_mouse_mode, TileHighlightData::GetCallbackWnd(), HT_DRAG_MASK, HT_POINT, HT_RAIL, HT_RECT, TileHighlightData::next_drawstyle, Window::OnPlaceDrag(), Window::OnPlaceMouseUp(), TileHighlightData::place_mode, TileHighlightData::select_method, TileHighlightData::select_proc, TileHighlightData::selend, TileHighlightData::selstart, SetTileSelectSize(), TileVirtXY(), VPM_RAILDIRS, VPM_SIGNALDIRS, and WSM_SIZING.
int _input_events_this_tick = 0 [static] |
Local counter that is incremented each time an mouse input event is detected.
The counter is used to stop auto-scrolling.
Definition at line 2059 of file window.cpp.
Window* _z_back_window = NULL |
List of windows opened at the screen sorted from the back.
Definition at line 43 of file window.cpp.
Window* _z_front_window = NULL |
List of windows opened at the screen sorted from the front.
Definition at line 41 of file window.cpp.
const int8 scrollamt[16][2] [static] |
{ { 0, 0}, {-2, 0}, { 0, -2}, {-2, -1}, { 2, 0}, { 0, 0}, { 2, -1}, { 0, -2}, { 0, 2}, {-2, 1}, { 0, 0}, {-2, 0}, { 2, 1}, { 0, 2}, { 2, 0}, { 0, 0}, }
Describes all the different arrow key combinations the game allows when it is in scrolling mode.
The real arrow keys are bitwise numbered as 1 = left 2 = up 4 = right 8 = down
Definition at line 2127 of file window.cpp.