genworld_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "gui.h"
00024 #include "widgets/dropdown_type.h"
00025 #include "widgets/dropdown_func.h"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 #include "town.h"
00029 #include "thread/thread.h"
00030 #include "settings_func.h"
00031 #include "core/geometry_func.hpp"
00032 #include "core/random_func.hpp"
00033 #include "tile_map.h"
00034 
00035 #include "table/strings.h"
00036 #include "table/sprites.h"
00037 
00041 enum GenenerateLandscapeWindowMode {
00042   GLWM_GENERATE,  
00043   GLWM_HEIGHTMAP, 
00044   GLWM_SCENARIO,  
00045 };
00046 
00047 extern void SwitchToMode(SwitchMode new_mode);
00048 extern void MakeNewgameSettingsLive();
00049 
00054 void SetNewLandscapeType(byte landscape)
00055 {
00056   _settings_newgame.game_creation.landscape = landscape;
00057   InvalidateWindowClassesData(WC_SELECT_GAME);
00058   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00059 }
00060 
00062 enum GenerateLandscapeWindowWidgets {
00063   GLAND_TEMPERATE,          
00064   GLAND_ARCTIC,             
00065   GLAND_TROPICAL,           
00066   GLAND_TOYLAND,            
00067 
00068   GLAND_MAPSIZE_X_PULLDOWN, 
00069   GLAND_MAPSIZE_Y_PULLDOWN, 
00070 
00071   GLAND_TOWN_PULLDOWN,      
00072   GLAND_INDUSTRY_PULLDOWN,  
00073 
00074   GLAND_RANDOM_EDITBOX,     
00075   GLAND_RANDOM_BUTTON,      
00076 
00077   GLAND_GENERATE_BUTTON,    
00078 
00079   GLAND_START_DATE_DOWN,    
00080   GLAND_START_DATE_TEXT,    
00081   GLAND_START_DATE_UP,      
00082 
00083   GLAND_SNOW_LEVEL_DOWN,    
00084   GLAND_SNOW_LEVEL_TEXT,    
00085   GLAND_SNOW_LEVEL_UP,      
00086 
00087   GLAND_DESERT_AMOUNT_DOWN, 
00088   GLAND_DESERT_AMOUNT_TEXT, 
00089   GLAND_DESERT_AMOUNT_UP,   
00090 
00091   GLAND_TREE_LEVEL_DOWN,    
00092   GLAND_TREE_LEVEL_TEXT,    
00093   GLAND_TREE_LEVEL_UP,      
00094 
00095   GLAND_TREE_PULLDOWN,      
00096   GLAND_LANDSCAPE_PULLDOWN, 
00097 
00098   GLAND_HEIGHTMAP_NAME_TEXT,         
00099   GLAND_HEIGHTMAP_NAME_SPACER,       
00100   GLAND_HEIGHTMAP_SIZE_TEXT,         
00101   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00102 
00103   GLAND_TERRAIN_PULLDOWN,    
00104   GLAND_WATER_PULLDOWN,      
00105   GLAND_SMOOTHNESS_PULLDOWN, 
00106   GLAND_VARIETY_PULLDOWN,    
00107 
00108   GLAND_BORDERS_RANDOM,      
00109   GLAND_WATER_NW,            
00110   GLAND_WATER_NE,            
00111   GLAND_WATER_SE,            
00112   GLAND_WATER_SW,            
00113 };
00114 
00116 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00117   NWidget(NWID_HORIZONTAL),
00118     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00119     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00120   EndContainer(),
00121   NWidget(WWT_PANEL, COLOUR_BROWN),
00122     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00123     /* Landscape selection. */
00124     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00125       NWidget(NWID_SPACER), SetFill(1, 0),
00126       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00127       NWidget(NWID_SPACER), SetFill(1, 0),
00128       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00129       NWidget(NWID_SPACER), SetFill(1, 0),
00130       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00131       NWidget(NWID_SPACER), SetFill(1, 0),
00132       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00133       NWidget(NWID_SPACER), SetFill(1, 0),
00134     EndContainer(),
00135     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00136     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00137       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00138         /* Left column with labels. */
00139         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00140           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00141           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00142           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00143           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00144           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00145 // TODO: put variety back after sea lakes after having created a stacked widget ... for snowline/desert_amount 
00146           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00147           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00148           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00149           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00150         EndContainer(),
00151         /* Widgets at the right of the labels. */
00152         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00153           /* Mapsize X * Y. */
00154           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00155             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00156             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00157             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00158           EndContainer(),
00159           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00160           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00161           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00162           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00163 // TODO: put variety pulldown back after sea lakes after having created a stacked widget ... for snowline/desert_amount 
00164           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00165           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00166           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00167           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00168         EndContainer(),
00169       EndContainer(),
00170       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00171         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00172           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00173             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00174 //TODO: make stacked widget snowline / desert_amount here (toggled between Tropic and Arctic)
00175             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00176             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_AMOUNT, STR_NULL), SetFill(1, 1),
00177             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00178             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00179             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00180           EndContainer(),
00181           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00182             /* Starting date. */
00183             NWidget(NWID_HORIZONTAL),
00184               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00185               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00186               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00187             EndContainer(),
00188 //TODO: make stacked widget snowline / desert_amount here (toggled between Tropic and Arctic)
00189             /* Snow line. */
00190             NWidget(NWID_HORIZONTAL),
00191               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00192               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00193               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00194             EndContainer(),
00195             /* Amount of desert. */
00196             NWidget(NWID_HORIZONTAL),
00197               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_AMOUNT_DOWN), SetFill(0, 1),
00198               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00199               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_AMOUNT_UP), SetFill(0, 1),
00200             EndContainer(),
00201             /* Tree line. */
00202             NWidget(NWID_HORIZONTAL),
00203               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_TREE_LINE_DOWN), SetFill(0, 1),
00204               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00205               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_TREE_LINE_UP), SetFill(0, 1),
00206             EndContainer(),
00207             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00208             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00209           EndContainer(),
00210         EndContainer(),
00211         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00212 // TODO: put back after having created a stacked widget ... for snowline/desert_amount 
00213 //        NWidget(NWID_SPACER), SetFill(1, 1),
00214         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00215       EndContainer(),
00216     EndContainer(),
00217     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00218     /* Map borders buttons for each edge. */
00219     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00220       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00221         NWidget(NWID_SPACER), SetFill(1, 1),
00222         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00223       EndContainer(),
00224       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00225       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00226       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00227         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00228         NWidget(NWID_SPACER), SetFill(1, 1),
00229       EndContainer(),
00230     EndContainer(),
00231     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00232       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00233         NWidget(NWID_SPACER), SetFill(1, 1),
00234         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00235       EndContainer(),
00236       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00237       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00238       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00239         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00240         NWidget(NWID_SPACER), SetFill(1, 1),
00241       EndContainer(),
00242     EndContainer(),
00243     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00244   EndContainer(),
00245 };
00246 
00248 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00249   /* Window header. */
00250   NWidget(NWID_HORIZONTAL),
00251     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00252     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00253   EndContainer(),
00254   NWidget(WWT_PANEL, COLOUR_BROWN),
00255     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00256     /* Landscape selection. */
00257     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00258       NWidget(NWID_SPACER), SetFill(1, 0),
00259       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00260       NWidget(NWID_SPACER), SetFill(1, 0),
00261       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00262       NWidget(NWID_SPACER), SetFill(1, 0),
00263       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00264       NWidget(NWID_SPACER), SetFill(1, 0),
00265       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00266       NWidget(NWID_SPACER), SetFill(1, 0),
00267     EndContainer(),
00268     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00269     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00270       /* Labels at the left side. */
00271       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00272         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00273         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00274         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00275         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00276         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00277 //TODO: put back tree placer after random box having made a stacked widget for snowline / desert amount
00278         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00279         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00280         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00281       EndContainer(),
00282       /* Widgets at the right of the labels. */
00283       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00284         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00285         /* Mapsize X * Y. */
00286         NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00287           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00288           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00289           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00290         EndContainer(),
00291         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00292         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00293         /* treeline height */
00294         NWidget(NWID_HORIZONTAL),
00295           NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_TREE_LINE_DOWN), SetFill(0, 1),
00296           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00297           NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_TREE_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_TREE_LINE_UP), SetFill(0, 1),
00298         EndContainer(),
00299 //TODO: put back tree puldown after random box having made a stacked widget for snowline / desert amount
00300         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00301         NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00302         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00303       EndContainer(),
00304       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00305         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00306           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00307             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00308             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00309             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00310             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00311 //TODO: make stacked widget snowline / desert_amount here (toggled between Tropic and Arctic)
00312             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00313             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_AMOUNT, STR_NULL), SetFill(1, 1),
00314           EndContainer(),
00315           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00316             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00317             NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00318             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00319             NWidget(NWID_HORIZONTAL),
00320               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00321               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00322               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00323             EndContainer(),
00324 //TODO: make stacked widget snowline / desert_amount here (toggled between Tropic and Arctic)
00325             /* Snowline height. */
00326             NWidget(NWID_HORIZONTAL),
00327               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00328               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00329               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00330             EndContainer(),
00331             /* Desert amount. */
00332             NWidget(NWID_HORIZONTAL),
00333               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_AMOUNT_DOWN), SetFill(0, 1),
00334               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00335               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_DESERT_AMOUNT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_AMOUNT_UP), SetFill(0, 1),
00336             EndContainer(),
00337           EndContainer(),
00338         EndContainer(),
00339         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00340         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00341       EndContainer(),
00342     EndContainer(),
00343     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00344   EndContainer(),
00345 };
00346 
00347 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00348 {
00349   DeleteAllNonVitalWindows();
00350 
00351   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00352   MakeNewgameSettingsLive();
00353   ResetGRFConfig(true);
00354 
00355   SndPlayFx(SND_15_BEEP);
00356   switch (mode) {
00357     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00358     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00359     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00360     default: NOT_REACHED();
00361   }
00362 }
00363 
00364 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00365 {
00366   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00367 }
00368 
00374 static bool CheckMapSize(bool print_warning = true)
00375  {
00376   uint64 tiles = 1ULL << (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y);
00377 
00378   if (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y > MAX_MAP_TILES_BITS) {
00379     if (print_warning) {
00380       SetDParam(0, MAX_MAP_TILES);
00381       SetDParam(1, tiles);
00382       ShowErrorMessage(STR_MAPGEN_TOO_MANY_TILES_MESSAGE, INVALID_STRING_ID, WL_ERROR, 0, 0);
00383     }
00384     return false;
00385   }
00386   return true;
00387 }
00388 
00394 static DropDownList *BuildMapsizeDropDown(int other_dimension)
00395 {
00396   DropDownList *list = new DropDownList();
00397 
00398   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00399     DropDownListParamStringItem *item = new DropDownListParamStringItem((i + other_dimension > MAX_MAP_TILES_BITS) ? STR_RED_INT : STR_JUST_INT, i, false);
00400     item->SetParam(0, 1 << i);
00401     list->push_back(item);
00402   }
00403 
00404   return list;
00405 }
00406 
00407 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_FALLEN, STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_BUMPY, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
00408 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00409 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_CEREALLY_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_COMMUTORZ, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_GO_WITH_THE_FLOW, INVALID_STRING_ID};
00410 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00411 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00412 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00413 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00414 static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00415 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00416 
00417 assert_compile(lengthof(_num_inds) == ID_END + 1);
00418 
00419 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00420   uint widget_id;
00421   uint x;
00422   uint y;
00423   char name[64];
00424   GenenerateLandscapeWindowMode mode;
00425 
00426   void SetDropDownColor()
00427   {
00428     /* Draw sizes in mapsize selection dropdowns in red if too large size is selected */
00429     bool mapsize_valid = CheckMapSize(false);
00430     this->GetWidget<NWidgetCore>(GLAND_MAPSIZE_X_PULLDOWN)->widget_data = mapsize_valid ? STR_JUST_INT : STR_RED_INT;
00431     this->GetWidget<NWidgetCore>(GLAND_MAPSIZE_Y_PULLDOWN)->widget_data = mapsize_valid ? STR_JUST_INT : STR_RED_INT;
00432   }
00433 
00434   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00435   {
00436     this->InitNested(desc, number);
00437 
00438     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00439 
00440     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00441     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00442     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
00443     this->caption = STR_NULL;
00444     this->afilter = CS_NUMERAL;
00445 
00446     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00447 
00448     SetDropDownColor();
00449 
00450     /* Disable town, industry and trees in SE */
00451     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00452     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00453     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00454 
00455     this->OnInvalidateData();
00456   }
00457 
00458   virtual void SetStringParameters(int widget) const
00459   {
00460     switch (widget) {
00461       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00462       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00463       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00464       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00465       case GLAND_DESERT_AMOUNT_TEXT:  SetDParam(0, _settings_newgame.game_creation.desert_amount); break;
00466       case GLAND_TREE_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.tree_line_height); break;
00467 
00468       case GLAND_TOWN_PULLDOWN:
00469         if (_game_mode == GM_EDITOR) {
00470           SetDParam(0, STR_DISASTERS_OFF);
00471         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00472           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00473           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00474         } else {
00475           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00476         }
00477         break;
00478 
00479       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
00480       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00481       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00482       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00483 
00484       case GLAND_WATER_PULLDOWN:
00485         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00486           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00487           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00488         } else {
00489           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00490         }
00491         break;
00492 
00493       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00494       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00495       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00496       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00497       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00498       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00499       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00500       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00501 
00502       case GLAND_HEIGHTMAP_SIZE_TEXT:
00503         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00504           SetDParam(0, this->y);
00505           SetDParam(1, this->x);
00506         } else {
00507           SetDParam(0, this->x);
00508           SetDParam(1, this->y);
00509         }
00510         break;
00511     }
00512   }
00513 
00519   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00520   {
00521     if (!gui_scope) return;
00522     /* Update the climate buttons */
00523     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00524     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00525     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00526     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00527 
00528     /* You can't select smoothness / non-water borders if not terragenesis */
00529     if (mode == GLWM_GENERATE) {
00530       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00531       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00532       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00533       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00534           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00535 
00536       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00537 
00538       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00539       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00540       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00541       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00542 
00543       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00544           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00545     }
00546 
00547     /* Disable snowline if not arctic. */
00548     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00549     /* Disable desertline if not tropic. */
00550     this->SetWidgetDisabledState(GLAND_DESERT_AMOUNT_TEXT, _settings_newgame.game_creation.landscape != LT_TROPIC);
00551 
00552     /* Update availability of decreasing / increasing start date, snow level and treeline level */
00553     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN,    _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00554     this->SetWidgetDisabledState(GLAND_START_DATE_UP,      _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00555     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN,    _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00556     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,      _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT_EXTENDED/*GetMaxSnowlineHeight()*/ || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00557     this->SetWidgetDisabledState(GLAND_DESERT_AMOUNT_DOWN, _settings_newgame.game_creation.desert_amount <= MIN_DESERT_AMOUNT || _settings_newgame.game_creation.landscape != LT_TROPIC);
00558     this->SetWidgetDisabledState(GLAND_DESERT_AMOUNT_UP,   _settings_newgame.game_creation.desert_amount >= MAX_DESERT_AMOUNT || _settings_newgame.game_creation.landscape != LT_TROPIC);
00559     this->SetWidgetDisabledState(GLAND_TREE_LEVEL_DOWN,    _settings_newgame.game_creation.tree_line_height <= MIN_TREELINE_HEIGHT);
00560     this->SetWidgetDisabledState(GLAND_TREE_LEVEL_UP,      _settings_newgame.game_creation.tree_line_height >= MAX_TREELINE_HEIGHT_EXTENDED/*GetMaxTreelineHeight()*/);
00561 
00562     /* Do not allow a custom sea level with the original land generator. */
00563     if (_settings_newgame.game_creation.land_generator == 0 &&
00564         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00565       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00566     }
00567 
00568   }
00569 
00570   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00571   {
00572     const StringID *strs = NULL;
00573     switch (widget) {
00574       case GLAND_START_DATE_TEXT:
00575         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00576         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00577         break;
00578 
00579       case GLAND_MAPSIZE_X_PULLDOWN:
00580       case GLAND_MAPSIZE_Y_PULLDOWN:
00581         SetDParam(0, MAX_MAP_SIZE);
00582         *size = GetStringBoundingBox(STR_JUST_INT);
00583         break;
00584 
00585       case GLAND_SNOW_LEVEL_TEXT:
00586         SetDParam(0, MAX_SNOWLINE_HEIGHT_EXTENDED/*GetMaxSnowlineHeight()*/);
00587         *size = GetStringBoundingBox(STR_JUST_INT);
00588         break;
00589 
00590       case GLAND_DESERT_AMOUNT_TEXT:
00591         SetDParam(0, MAX_DESERT_AMOUNT);
00592         *size = GetStringBoundingBox(STR_JUST_INT);
00593         break;
00594 
00595       case GLAND_TREE_LEVEL_TEXT:
00596         SetDParam(0, MAX_TREELINE_HEIGHT_EXTENDED/*GetMaxTreelineHeight()*/);
00597         *size = GetStringBoundingBox(STR_JUST_INT);
00598         break;
00599 
00600       case GLAND_HEIGHTMAP_SIZE_TEXT:
00601         SetDParam(0, this->x);
00602         SetDParam(1, this->y);
00603         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00604         break;
00605 
00606       case GLAND_TOWN_PULLDOWN:
00607         strs = _num_towns;
00608         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00609         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00610         break;
00611 
00612       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00613       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00614       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00615       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00616       case GLAND_WATER_PULLDOWN:
00617         strs = _sea_lakes;
00618         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00619         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00620         break;
00621 
00622       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00623       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00624       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00625       case GLAND_BORDERS_RANDOM:
00626         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00627         break;
00628 
00629       case GLAND_WATER_NE:
00630       case GLAND_WATER_NW:
00631       case GLAND_WATER_SE:
00632       case GLAND_WATER_SW:
00633         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00634         break;
00635 
00636       case GLAND_HEIGHTMAP_NAME_SPACER:
00637       case GLAND_HEIGHTMAP_NAME_TEXT:
00638         size->width = 0;
00639         break;
00640 
00641       default:
00642         return;
00643     }
00644     if (strs != NULL) {
00645       while (*strs != INVALID_STRING_ID) {
00646         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00647       }
00648     }
00649     size->width += padding.width;
00650     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00651   }
00652 
00653   virtual void DrawWidget(const Rect &r, int widget) const
00654   {
00655     switch (widget) {
00656       case GLAND_HEIGHTMAP_NAME_TEXT: {
00657         /* Little bit of a hack going on here; just to get the widgets
00658          * spaced without doing much magic. The space we can draw on is
00659          * covered by both the spacer and text widgets, so take their
00660          * outer most boundaries (left and right) as draw locations. */
00661         const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
00662         DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
00663         break;
00664       }
00665     }
00666   }
00667 
00668   virtual void OnPaint()
00669   {
00670     this->DrawWidgets();
00671     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00672   }
00673 
00674   virtual void OnClick(Point pt, int widget, int click_count)
00675   {
00676     switch (widget) {
00677       case GLAND_TEMPERATE:
00678       case GLAND_ARCTIC:
00679       case GLAND_TROPICAL:
00680       case GLAND_TOYLAND:
00681         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00682         break;
00683 
00684       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X.
00685         ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_y), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00686         break;
00687 
00688       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y.
00689         ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_x), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00690         break;
00691 
00692       case GLAND_TOWN_PULLDOWN: // Number of towns.
00693         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00694         break;
00695 
00696       case GLAND_INDUSTRY_PULLDOWN: // Number of industries.
00697         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00698         break;
00699 
00700       case GLAND_RANDOM_BUTTON: // Random seed.
00701         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00702         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00703         UpdateTextBufferSize(&this->text);
00704         this->SetDirty();
00705         break;
00706 
00707       case GLAND_GENERATE_BUTTON: // Generate
00708         if (mode == GLWM_HEIGHTMAP &&
00709             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00710             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00711             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00712             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00713           ShowQuery(
00714             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00715             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00716             this,
00717             LandscapeGenerationCallback);
00718         } else {
00719           StartGeneratingLandscape(mode);
00720         }
00721         break;
00722 
00723       case GLAND_START_DATE_DOWN:
00724       case GLAND_START_DATE_UP: // Year buttons.
00725         /* Don't allow too fast scrolling. */
00726         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00727           this->HandleButtonClick(widget);
00728 
00729           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00730           this->InvalidateData();
00731         }
00732         _left_button_clicked = false;
00733         break;
00734 
00735       case GLAND_START_DATE_TEXT: // Year text.
00736         this->widget_id = GLAND_START_DATE_TEXT;
00737         SetDParam(0, _settings_newgame.game_creation.starting_year);
00738         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00739         break;
00740 
00741       case GLAND_SNOW_LEVEL_DOWN:
00742       case GLAND_SNOW_LEVEL_UP: // Snow line buttons.
00743         /* Don't allow too fast scrolling. */
00744         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00745           this->HandleButtonClick(widget);
00746 
00747           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT_EXTENDED/*GetMaxSnowlineHeight()*/);
00748           this->InvalidateData();
00749         }
00750         _left_button_clicked = false;
00751         break;
00752 
00753       case GLAND_SNOW_LEVEL_TEXT: // Snow line text.
00754         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00755         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00756         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00757         break;
00758 
00759       case GLAND_DESERT_AMOUNT_DOWN:
00760       case GLAND_DESERT_AMOUNT_UP: // Desert amount buttons.
00761         /* Don't allow too fast scrolling. */
00762         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00763           this->HandleButtonClick(widget);
00764 
00765           _settings_newgame.game_creation.desert_amount = Clamp(_settings_newgame.game_creation.desert_amount + widget - GLAND_DESERT_AMOUNT_TEXT, MIN_DESERT_AMOUNT, MAX_DESERT_AMOUNT);
00766           this->InvalidateData();
00767         }
00768         _left_button_clicked = false;
00769         break;
00770 
00771       case GLAND_DESERT_AMOUNT_TEXT: // Desert amount text.
00772         this->widget_id = GLAND_DESERT_AMOUNT_TEXT;
00773         SetDParam(0, _settings_newgame.game_creation.desert_amount);
00774         ShowQueryString(STR_JUST_INT, STR_MAPGEN_DESERT_AMOUNT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00775         break;
00776 
00777       case GLAND_TREE_LEVEL_DOWN:
00778       case GLAND_TREE_LEVEL_UP: // Tree line buttons.
00779         /* Don't allow too fast scrolling. */
00780         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00781           this->HandleButtonClick(widget);
00782           this->SetDirty();
00783 
00784           _settings_newgame.game_creation.tree_line_height = Clamp(_settings_newgame.game_creation.tree_line_height + widget - GLAND_TREE_LEVEL_TEXT, MIN_TREELINE_HEIGHT, MAX_TREELINE_HEIGHT_EXTENDED/*GetMaxTreelineHeight()*/);
00785           this->InvalidateData();
00786         }
00787         _left_button_clicked = false;
00788         break;
00789 
00790       case GLAND_TREE_LEVEL_TEXT: // Tree line text.
00791         this->widget_id = GLAND_TREE_LEVEL_TEXT;
00792         SetDParam(0, _settings_newgame.game_creation.tree_line_height);
00793         ShowQueryString(STR_JUST_INT, STR_MAPGEN_TREE_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
00794         break;      
00795 
00796       case GLAND_TREE_PULLDOWN: // Tree placer.
00797         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00798         break;
00799 
00800       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator.
00801         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00802         break;
00803 
00804       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation.
00805         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00806         break;
00807 
00808       case GLAND_TERRAIN_PULLDOWN: // Terrain type.
00809         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00810         break;
00811 
00812       case GLAND_WATER_PULLDOWN: { // Water quantity.
00813         uint32 hidden_mask = 0;
00814         /* Disable custom water level when the original map generator is active. */
00815         if (_settings_newgame.game_creation.land_generator == 0) {
00816           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00817         }
00818         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00819         break;
00820       }
00821 
00822       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness.
00823         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00824         break;
00825 
00826       case GLAND_VARIETY_PULLDOWN: // Map variety.
00827         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00828         break;
00829 
00830       /* Freetype map borders. */
00831       case GLAND_WATER_NW:
00832         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00833         this->InvalidateData();
00834         break;
00835 
00836       case GLAND_WATER_NE:
00837         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00838         this->InvalidateData();
00839         break;
00840 
00841       case GLAND_WATER_SE:
00842         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00843         this->InvalidateData();
00844         break;
00845 
00846       case GLAND_WATER_SW:
00847         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00848         this->InvalidateData();
00849         break;
00850 
00851       case GLAND_BORDERS_RANDOM:
00852         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00853         this->InvalidateData();
00854         break;
00855     }
00856   }
00857 
00858   virtual void OnTimeout()
00859   {
00860     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, GLAND_DESERT_AMOUNT_UP, GLAND_DESERT_AMOUNT_DOWN, GLAND_TREE_LEVEL_UP, GLAND_TREE_LEVEL_DOWN, WIDGET_LIST_END};
00861     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00862       if (this->IsWidgetLowered(*widget)) {
00863         this->RaiseWidget(*widget);
00864         this->SetWidgetDirty(*widget);
00865       }
00866     }
00867   }
00868 
00869   virtual void OnMouseLoop()
00870   {
00871     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00872   }
00873 
00874   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00875   {
00876     EventState state = ES_NOT_HANDLED;
00877     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00878     /* the seed is unsigned, therefore atoi cannot be used.
00879      * As UINT32_MAX is a 'magic' value (use random seed) it
00880      * should not be possible to be entered into the input
00881      * field; the generate seed button can be used instead. */
00882     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00883     return state;
00884   }
00885 
00886   virtual void OnDropdownSelect(int widget, int index)
00887   {
00888     switch (widget) {
00889       case GLAND_MAPSIZE_X_PULLDOWN:
00890         _settings_newgame.game_creation.map_x = index;
00891         SetDropDownColor();
00892         break;
00893 
00894       case GLAND_MAPSIZE_Y_PULLDOWN:
00895         _settings_newgame.game_creation.map_y = index; 
00896         SetDropDownColor();
00897         break;
00898       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00899       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00900       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00901 
00902       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index;
00903         /* If original landgenerator is selected and mountainous or alpinist terrain_type was selected, revert to hilly. */
00904         if ((_settings_newgame.game_creation.land_generator == 0) &&
00905             (_settings_newgame.difficulty.terrain_type == 5 || _settings_newgame.difficulty.terrain_type == 6)) {
00906           _settings_newgame.difficulty.terrain_type = 4;
00907         }
00908         break;
00909 
00910       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00911 
00912       case GLAND_TOWN_PULLDOWN:
00913         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00914           this->widget_id = widget;
00915           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00916           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
00917         }
00918         IConsoleSetSetting("difficulty.number_towns", index);
00919         break;
00920 
00921       case GLAND_INDUSTRY_PULLDOWN:
00922         IConsoleSetSetting("difficulty.industry_density", index);
00923         break;
00924 
00925       case GLAND_TERRAIN_PULLDOWN: {
00926         GameMode old_gm = _game_mode;
00927         _game_mode = GM_MENU;
00928         IConsoleSetSetting("difficulty.terrain_type", index);
00929         /* If landgenerator is original and mountainous or alpinist terrain_type is selected, revert to hilly. */
00930         /*TODO: instead of reverting on selection, grey out selections or use seperate array? */
00931         if ((_settings_newgame.game_creation.land_generator == 0) &&
00932             (_settings_newgame.difficulty.terrain_type == 5 || _settings_newgame.difficulty.terrain_type == 6)) {
00933           _settings_newgame.difficulty.terrain_type = 4;
00934         }
00935         _game_mode = old_gm;
00936         break;
00937       }
00938 
00939       case GLAND_WATER_PULLDOWN: {
00940         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00941           this->widget_id = widget;
00942           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00943           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
00944         }
00945         GameMode old_gm = _game_mode;
00946         _game_mode = GM_MENU;
00947         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00948         _game_mode = old_gm;
00949         break;
00950       }
00951     }
00952     this->InvalidateData();
00953   }
00954 
00955   virtual void OnQueryTextFinished(char *str)
00956   {
00957     /* Was 'cancel' pressed? */
00958     if (str == NULL) return;
00959 
00960     int32 value;
00961     if (!StrEmpty(str)) {
00962       value = atoi(str);
00963     } else {
00964       /* An empty string means revert to the default */
00965       switch (this->widget_id) {
00966         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00967 
00968         case GLAND_SNOW_LEVEL_TEXT:
00969           if(AllowMoreHeightlevels()) {
00970             value = DEF_SNOWLINE_HEIGHT_EXTENDED;
00971           } else {
00972             value = DEF_SNOWLINE_HEIGHT_OLD;
00973           }
00974           break;
00975 
00976         case GLAND_DESERT_AMOUNT_TEXT: value = DEF_DESERT_AMOUNT; break;
00977 
00978         case GLAND_TREE_LEVEL_TEXT:
00979           if (AllowMoreHeightlevels()) {
00980             value = DEF_TREELINE_HEIGHT_EXTENDED;
00981           }else{
00982             value = DEF_TREELINE_HEIGHT_OLD;
00983           }
00984           break;
00985 
00986         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00987         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00988         default: NOT_REACHED();
00989       }
00990     }
00991 
00992     switch (this->widget_id) {
00993       case GLAND_START_DATE_TEXT:
00994         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00995         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00996         break;
00997 
00998       case GLAND_SNOW_LEVEL_TEXT:
00999         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
01000         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT_EXTENDED/*GetMaxSnowlineHeight()*/);
01001         break;
01002 
01003       case GLAND_DESERT_AMOUNT_TEXT:
01004         this->SetWidgetDirty(GLAND_DESERT_AMOUNT_TEXT);
01005         _settings_newgame.game_creation.desert_amount = Clamp(value, MIN_DESERT_AMOUNT, MAX_DESERT_AMOUNT);
01006         break;
01007 
01008       case GLAND_TREE_LEVEL_TEXT:
01009         this->SetWidgetDirty(GLAND_TREE_LEVEL_TEXT);
01010         _settings_newgame.game_creation.tree_line_height = Clamp(value, MIN_TREELINE_HEIGHT, MAX_TREELINE_HEIGHT_EXTENDED/*GetMaxTreelineHeight()*/);
01011         break;
01012 
01013       case GLAND_TOWN_PULLDOWN:
01014         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
01015         break;
01016 
01017       case GLAND_WATER_PULLDOWN:
01018         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
01019         break;
01020     }
01021 
01022     this->InvalidateData();
01023   }
01024 };
01025 
01026 static const WindowDesc _generate_landscape_desc(
01027   WDP_CENTER, 0, 0,
01028   WC_GENERATE_LANDSCAPE, WC_NONE,
01029   0,
01030   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
01031 );
01032 
01033 static const WindowDesc _heightmap_load_desc(
01034   WDP_CENTER, 0, 0,
01035   WC_GENERATE_LANDSCAPE, WC_NONE,
01036   0,
01037   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
01038 );
01039 
01040 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
01041 {
01042   uint x = 0;
01043   uint y = 0;
01044 
01045   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01046 
01047   /* Always give a new seed if not editor */ // TODO: make this a setting in advanced settings
01048 //  if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
01049 
01050   if (mode == GLWM_HEIGHTMAP) {
01051     /* If the function returns negative, it means there was a problem loading the heightmap */
01052     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
01053   }
01054 
01055   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
01056 
01057   if (mode == GLWM_HEIGHTMAP) {
01058     w->x = x;
01059     w->y = y;
01060     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
01061   }
01062 
01063   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
01064 }
01065 
01067 void ShowGenerateLandscape()
01068 {
01069   _ShowGenerateLandscape(GLWM_GENERATE);
01070 }
01071 
01073 void ShowHeightmapLoad()
01074 {
01075   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
01076 }
01077 
01079 void StartScenarioEditor()
01080 {
01081   StartGeneratingLandscape(GLWM_SCENARIO);
01082 }
01083 
01088 void StartNewGameWithoutGUI(uint seed)
01089 {
01090   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
01091   _settings_newgame.game_creation.generation_seed = seed;
01092 
01093   StartGeneratingLandscape(GLWM_GENERATE);
01094 }
01095 
01097 enum CreateScenarioWindowWidgets {
01098   CSCEN_TEMPERATE,              
01099   CSCEN_ARCTIC,                 
01100   CSCEN_TROPICAL,               
01101   CSCEN_TOYLAND,                
01102   CSCEN_EMPTY_WORLD,            
01103   CSCEN_RANDOM_WORLD,           
01104   CSCEN_MAPSIZE_X_PULLDOWN,     
01105   CSCEN_MAPSIZE_Y_PULLDOWN,     
01106   CSCEN_START_DATE_DOWN,        
01107   CSCEN_START_DATE_TEXT,        
01108   CSCEN_START_DATE_UP,          
01109   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
01110   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
01111   CSCEN_FLAT_LAND_HEIGHT_UP     
01112 };
01113 
01114 
01115 struct CreateScenarioWindow : public Window
01116 {
01117   uint widget_id;
01118 
01119   void SetDropDownColor()
01120   {
01121     /* Draw sizes in mapsize selection dropdowns in red if too large size is selected */
01122     bool mapsize_valid = CheckMapSize(false);
01123     this->GetWidget<NWidgetCore>(CSCEN_MAPSIZE_X_PULLDOWN)->widget_data = mapsize_valid ? STR_JUST_INT : STR_RED_INT;
01124     this->GetWidget<NWidgetCore>(CSCEN_MAPSIZE_Y_PULLDOWN)->widget_data = mapsize_valid ? STR_JUST_INT : STR_RED_INT;
01125   }
01126 
01127   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
01128   {
01129     this->InitNested(desc, window_number);
01130     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01131     SetDropDownColor();
01132   }
01133 
01134   virtual void SetStringParameters(int widget) const
01135   {
01136     switch (widget) {
01137       case CSCEN_START_DATE_TEXT:
01138         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
01139         break;
01140 
01141       case CSCEN_MAPSIZE_X_PULLDOWN:
01142         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
01143         break;
01144 
01145       case CSCEN_MAPSIZE_Y_PULLDOWN:
01146         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
01147         break;
01148 
01149       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01150         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01151         break;
01152     }
01153   }
01154 
01155   virtual void OnPaint()
01156   {
01157     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
01158     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
01159     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
01160     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= GetMaxTileHeight());
01161 
01162     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
01163     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
01164     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
01165     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
01166 
01167     this->DrawWidgets();
01168   }
01169 
01170   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01171   {
01172     StringID str = STR_JUST_INT;
01173     switch (widget) {
01174       case CSCEN_START_DATE_TEXT:
01175         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
01176         str = STR_BLACK_DATE_LONG;
01177         break;
01178 
01179       case CSCEN_MAPSIZE_X_PULLDOWN:
01180       case CSCEN_MAPSIZE_Y_PULLDOWN:
01181         SetDParam(0, MAX_MAP_SIZE);
01182         break;
01183 
01184       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01185         if (AllowMoreHeightlevels()) {
01186           SetDParam(0, MAX_TILE_HEIGHT_EXTENDED);
01187         } else {
01188           SetDParam(0, MAX_TILE_HEIGHT_OLD);
01189         }
01190         break;
01191 
01192       default:
01193         return;
01194     }
01195     *size = GetStringBoundingBox(str);
01196     size->width += padding.width;
01197     size->height += padding.height;
01198   }
01199 
01200   virtual void OnClick(Point pt, int widget, int click_count)
01201   {
01202     switch (widget) {
01203       case CSCEN_TEMPERATE:
01204       case CSCEN_ARCTIC:
01205       case CSCEN_TROPICAL:
01206       case CSCEN_TOYLAND:
01207         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
01208         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
01209         break;
01210 
01211       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
01212         ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_y), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01213         break;
01214 
01215       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01216         ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_x), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01217         break;
01218 
01219       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01220         if (!CheckMapSize()) break;
01221         StartGeneratingLandscape(GLWM_SCENARIO);
01222         break;
01223 
01224       case CSCEN_RANDOM_WORLD: // Generate
01225         if (!CheckMapSize()) break;
01226         ShowGenerateLandscape();
01227         break;
01228 
01229       case CSCEN_START_DATE_DOWN:
01230       case CSCEN_START_DATE_UP: // Year buttons
01231         /* Don't allow too fast scrolling */
01232         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01233           this->HandleButtonClick(widget);
01234           this->SetDirty();
01235 
01236           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01237         }
01238         _left_button_clicked = false;
01239         break;
01240 
01241       case CSCEN_START_DATE_TEXT: // Year text
01242         this->widget_id = CSCEN_START_DATE_TEXT;
01243         SetDParam(0, _settings_newgame.game_creation.starting_year);
01244         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
01245         break;
01246 
01247       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01248       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01249         /* Don't allow too fast scrolling */
01250         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01251           this->HandleButtonClick(widget);
01252           this->SetDirty();
01253 
01254           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, GetMaxTileHeight());
01255         }
01256         _left_button_clicked = false;
01257         break;
01258 
01259       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01260         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01261         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01262         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
01263         break;
01264     }
01265   }
01266 
01267   virtual void OnTimeout()
01268   {
01269     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01270     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01271       if (this->IsWidgetLowered(*widget)) {
01272         this->RaiseWidget(*widget);
01273         this->SetWidgetDirty(*widget);
01274       }
01275     }
01276   }
01277 
01278   virtual void OnDropdownSelect(int widget, int index)
01279   {
01280     switch (widget) {
01281       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01282       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01283     }
01284     SetDropDownColor();
01285 
01286     this->SetDirty();
01287   }
01288 
01289   virtual void OnQueryTextFinished(char *str)
01290   {
01291     if (!StrEmpty(str)) {
01292       int32 value = atoi(str);
01293 
01294       switch (this->widget_id) {
01295         case CSCEN_START_DATE_TEXT:
01296           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01297           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01298           break;
01299 
01300         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01301           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01302           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, GetMaxTileHeight());
01303           break;
01304       }
01305 
01306       this->SetDirty();
01307     }
01308   }
01309 };
01310 
01311 static const NWidgetPart _nested_create_scenario_widgets[] = {
01312   NWidget(NWID_HORIZONTAL),
01313     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01314     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01315   EndContainer(),
01316   NWidget(WWT_PANEL, COLOUR_BROWN),
01317     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01318     /* Landscape style selection. */
01319     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01320       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01321       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01322       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01323       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01324     EndContainer(),
01325     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01326       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01327       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01328         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01329         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01330       EndContainer(),
01331       /* Labels + setting drop-downs */
01332       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01333         /* Map size. */
01334         NWidget(NWID_HORIZONTAL),
01335           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01336           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01337           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01338           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01339           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01340         EndContainer(),
01341         /* Date. */
01342         NWidget(NWID_HORIZONTAL),
01343           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01344           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01345           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01346           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01347           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01348         EndContainer(),
01349         /* Flat map height. */
01350         NWidget(NWID_HORIZONTAL),
01351           NWidget(WWT_TEXT, COLOUR_ORANGE),
01352                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01353           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01354           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01355           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01356           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01357         EndContainer(),
01358       EndContainer(),
01359     EndContainer(),
01360   EndContainer(),
01361 };
01362 
01363 static const WindowDesc _create_scenario_desc(
01364   WDP_CENTER, 0, 0,
01365   WC_GENERATE_LANDSCAPE, WC_NONE,
01366   WDF_UNCLICK_BUTTONS,
01367   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01368 );
01369 
01371 void ShowCreateScenario()
01372 {
01373   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01374   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01375 }
01376 
01377 enum GenerationProgressWindowWidgets {
01378   GPWW_PROGRESS_BAR,
01379   GPWW_PROGRESS_TEXT,
01380   GPWW_ABORT,
01381 };
01382 
01383 static const NWidgetPart _nested_generate_progress_widgets[] = {
01384   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01385   NWidget(WWT_PANEL, COLOUR_GREY),
01386     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01387       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01388         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01389         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01390         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01391       EndContainer(),
01392     EndContainer(),
01393   EndContainer(),
01394 };
01395 
01396 
01397 static const WindowDesc _generate_progress_desc(
01398   WDP_CENTER, 0, 0,
01399   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01400   WDF_UNCLICK_BUTTONS,
01401   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01402 );
01403 
01404 struct GenWorldStatus {
01405   uint percent;
01406   StringID cls;
01407   uint current;
01408   uint total;
01409   int timer;
01410 };
01411 
01412 static GenWorldStatus _gws;
01413 
01414 static const StringID _generation_class_table[]  = {
01415   STR_GENERATION_WORLD_GENERATION,
01416   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01417   STR_GENERATION_CLEARING_TILES,
01418   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01419   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01420   STR_GENERATION_OBJECT_GENERATION,
01421   STR_GENERATION_TREE_GENERATION,
01422   STR_GENERATION_SETTINGUP_GAME,
01423   STR_GENERATION_PREPARING_TILELOOP,
01424   STR_GENERATION_PREPARING_GAME
01425 };
01426 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01427 
01428 
01429 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01430 {
01431   if (confirmed) {
01432     AbortGeneratingWorld();
01433   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01434     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01435   }
01436 }
01437 
01438 struct GenerateProgressWindow : public Window {
01439 
01440   GenerateProgressWindow() : Window()
01441   {
01442     this->InitNested(&_generate_progress_desc);
01443   }
01444 
01445   virtual void OnClick(Point pt, int widget, int click_count)
01446   {
01447     switch (widget) {
01448       case GPWW_ABORT:
01449         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01450         ShowQuery(
01451           STR_GENERATION_ABORT_CAPTION,
01452           STR_GENERATION_ABORT_MESSAGE,
01453           this,
01454           AbortGeneratingWorldCallback
01455         );
01456         break;
01457     }
01458   }
01459 
01460   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01461   {
01462     switch (widget) {
01463       case GPWW_PROGRESS_BAR: {
01464         SetDParam(0, 100);
01465         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01466         /* We need some spacing for the 'border' */
01467         size->height += 8;
01468         size->width += 8;
01469         break;
01470       }
01471 
01472       case GPWW_PROGRESS_TEXT:
01473         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01474           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01475         }
01476         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01477         break;
01478     }
01479   }
01480 
01481   virtual void DrawWidget(const Rect &r, int widget) const
01482   {
01483     switch (widget) {
01484       case GPWW_PROGRESS_BAR:
01485         /* Draw the % complete with a bar and a text */
01486         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01487         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01488         SetDParam(0, _gws.percent);
01489         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01490         break;
01491 
01492       case GPWW_PROGRESS_TEXT:
01493         /* Tell which class we are generating */
01494         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01495 
01496         /* And say where we are in that class */
01497         SetDParam(0, _gws.current);
01498         SetDParam(1, _gws.total);
01499         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01500     }
01501   }
01502 };
01503 
01507 void PrepareGenerateWorldProgress()
01508 {
01509   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01510   _gws.current = 0;
01511   _gws.total   = 0;
01512   _gws.percent = 0;
01513   _gws.timer   = 0; // Forces to paint the progress window immediately
01514 }
01515 
01519 void ShowGenerateWorldProgress()
01520 {
01521   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01522   new GenerateProgressWindow();
01523 }
01524 
01525 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01526 {
01527   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01528 
01529   assert(cls < GWP_CLASS_COUNT);
01530 
01531   /* Do not run this function if we aren't in a thread */
01532   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01533 
01534   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01535 
01536   if (total == 0) {
01537     assert(_gws.cls == _generation_class_table[cls]);
01538     _gws.current += progress;
01539     assert(_gws.current <= _gws.total);
01540   } else {
01541     _gws.cls     = _generation_class_table[cls];
01542     _gws.current = progress;
01543     _gws.total   = total;
01544     _gws.percent = percent_table[cls];
01545   }
01546 
01547   /* Don't update the screen too often. So update it once in every once in a while... */
01548   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
01549 
01550   /* Percentage is about the number of completed tasks, so 'current - 1' */
01551   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01552 
01553   if (_network_dedicated) {
01554     static uint last_percent = 0;
01555 
01556     /* Never display 0% */
01557     if (_gws.percent == 0) return;
01558     /* Reset if percent is lower than the last recorded */
01559     if (_gws.percent < last_percent) last_percent = 0;
01560     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01561     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01562     /* Never show steps smaller than 2%, even if it is a mod 5% */
01563     if (_gws.percent <= last_percent + 2) return;
01564 
01565     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01566     last_percent = _gws.percent;
01567 
01568     /* Don't continue as dedicated never has a thread running */
01569     return;
01570   }
01571 
01572   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01573   MarkWholeScreenDirty();
01574 
01575   /* Release the rights to the map generator, and acquire the rights to the
01576    * paint thread. The 'other' thread already has the paint thread rights so
01577    * this ensures us that we are waiting until the paint thread is done
01578    * before we reacquire the mapgen rights */
01579   _genworld_mapgen_mutex->EndCritical();
01580   _genworld_paint_mutex->BeginCritical();
01581   _genworld_mapgen_mutex->BeginCritical();
01582   _genworld_paint_mutex->EndCritical();
01583 
01584   _gws.timer = _realtime_tick;
01585 }
01586 
01595 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01596 {
01597   if (total == 0) return;
01598 
01599   _SetGeneratingWorldProgress(cls, 0, total);
01600 }
01601 
01609 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01610 {
01611   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01612   _SetGeneratingWorldProgress(cls, 1, 0);
01613 }