Settings related to the creation of games. More...
#include <settings_type.h>
Data Fields | |
uint32 | generation_seed |
noise seed for world generation | |
Year | starting_year |
starting date | |
uint8 | map_x |
X size of map. | |
uint8 | map_y |
Y size of map. | |
byte | land_generator |
the landscape generator | |
byte | oil_refinery_limit |
distance oil refineries allowed from map edge | |
byte | snow_line_height |
a number 0-255 that configures snow line height | |
byte | desert_amount |
A number 4-200 that configures desert tiles amount. | |
byte | tree_line_height |
a number 0-255 that configures tree line height | |
byte | tgen_smoothness |
how rough is the terrain from 0-6 | |
byte | tree_placer |
the tree placer algorithm | |
byte | heightmap_rotation |
rotation director for the heightmap | |
byte | se_flat_world_height |
land height 0-255 a flat world gets in SE | |
byte | town_name |
the town name generator used for town names | |
byte | landscape |
the landscape we're currently in | |
uint16 | snow_line |
the snowline level in this game | |
uint16 | tree_line |
the treeline level in this game | |
byte | water_borders |
bitset of the borders that are water | |
uint16 | custom_town_number |
manually entered number of towns | |
byte | variety |
variety level applied to TGP | |
byte | custom_sea_level |
manually entered percentage of water in the map |
Settings related to the creation of games.
Definition at line 224 of file settings_type.h.