sprites.h

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00040 #ifndef SPRITES_H
00041 #define SPRITES_H
00042 
00043 #include "../gfx_type.h"
00044 
00045 static const SpriteID SPR_SELECT_TILE  = 752;
00046 static const SpriteID SPR_DOT          = 774; // corner marker for lower/raise land
00047 static const SpriteID SPR_DOT_SMALL    = 4078;
00048 static const SpriteID SPR_WHITE_POINT  = 4079;
00049 
00050 /* ASCII */
00051 static const SpriteID SPR_ASCII_SPACE       = 2;
00052 static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
00053 static const SpriteID SPR_ASCII_SPACE_BIG   = 450;
00054 
00055 static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
00056 
00058 static const SpriteID SPR_OPENTTD_BASE   = 4896;
00059 static const uint16 OPENTTD_SPRITE_COUNT = 162;
00060 
00061 /* Halftile-selection sprites */
00062 static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
00063 static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
00064 static const SpriteID SPR_HALFTILE_SELECTION_UP   = SPR_OPENTTD_BASE + 8;
00065 
00066 static const SpriteID SPR_SQUARE             = SPR_OPENTTD_BASE + 38;  // coloured square (used for newgrf compatibility)
00067 static const SpriteID SPR_BLOT               = SPR_OPENTTD_BASE + 39;  // coloured circle (used for server compatibility and installed content)
00068 static const SpriteID SPR_LOCK               = SPR_OPENTTD_BASE + 40;  // lock icon (for password protected servers)
00069 static const SpriteID SPR_BOX_EMPTY          = SPR_OPENTTD_BASE + 41;
00070 static const SpriteID SPR_BOX_CHECKED        = SPR_OPENTTD_BASE + 42;
00071 static const SpriteID SPR_WARNING_SIGN       = SPR_OPENTTD_BASE + 43;  // warning sign (shown if there are any newgrf errors)
00072 static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44;  // resize icon to the right
00073 static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
00074 static const SpriteID SPR_WINDOW_SHADE       = SPR_OPENTTD_BASE + 151; // shade the window icon
00075 static const SpriteID SPR_WINDOW_UNSHADE     = SPR_OPENTTD_BASE + 152; // unshade the window icon
00076 static const SpriteID SPR_WINDOW_DEBUG       = SPR_OPENTTD_BASE + 153; // NewGRF debug window icon
00077 static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
00078 /* Arrow icons pointing in all 4 directions */
00079 static const SpriteID SPR_ARROW_DOWN         = SPR_OPENTTD_BASE + 45;
00080 static const SpriteID SPR_ARROW_UP           = SPR_OPENTTD_BASE + 46;
00081 static const SpriteID SPR_ARROW_LEFT         = SPR_OPENTTD_BASE + 47;
00082 static const SpriteID SPR_ARROW_RIGHT        = SPR_OPENTTD_BASE + 48;
00083 static const SpriteID SPR_HOUSE_ICON         = SPR_OPENTTD_BASE + 49;
00084 static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
00085 static const SpriteID SPR_PIN_UP             = SPR_OPENTTD_BASE + 51;  // pin icon
00086 static const SpriteID SPR_PIN_DOWN           = SPR_OPENTTD_BASE + 52;
00087 
00088 static const SpriteID SPR_CIRCLE_FOLDED      = SPR_OPENTTD_BASE + 147; // (+) icon
00089 static const SpriteID SPR_CIRCLE_UNFOLDED    = SPR_OPENTTD_BASE + 148; // (-) icon
00090 
00091 /* on screen keyboard icons */
00092 static const SpriteID SPR_OSK_LEFT           = SPR_OPENTTD_BASE + 138;
00093 static const SpriteID SPR_OSK_RIGHT          = SPR_OPENTTD_BASE + 139;
00094 static const SpriteID SPR_OSK_CAPS           = SPR_OPENTTD_BASE + 140;
00095 static const SpriteID SPR_OSK_SHIFT          = SPR_OPENTTD_BASE + 141;
00096 static const SpriteID SPR_OSK_BACKSPACE      = SPR_OPENTTD_BASE + 142;
00097 static const SpriteID SPR_OSK_SPECIAL        = SPR_OPENTTD_BASE + 143;
00098 
00100 static const SpriteID SPR_CLONE_TRAIN    = SPR_OPENTTD_BASE + 106;
00101 static const SpriteID SPR_CLONE_ROADVEH  = SPR_OPENTTD_BASE + 107;
00102 static const SpriteID SPR_CLONE_SHIP     = SPR_OPENTTD_BASE + 108;
00103 static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
00104 
00105 static const SpriteID SPR_SELL_TRAIN        = SPR_OPENTTD_BASE +  93;
00106 static const SpriteID SPR_SELL_ROADVEH      = SPR_OPENTTD_BASE +  94;
00107 static const SpriteID SPR_SELL_SHIP         = SPR_OPENTTD_BASE +  95;
00108 static const SpriteID SPR_SELL_AIRCRAFT     = SPR_OPENTTD_BASE +  96;
00109 static const SpriteID SPR_SELL_ALL_TRAIN    = SPR_OPENTTD_BASE +  97;
00110 static const SpriteID SPR_SELL_ALL_ROADVEH  = SPR_OPENTTD_BASE +  98;
00111 static const SpriteID SPR_SELL_ALL_SHIP     = SPR_OPENTTD_BASE +  99;
00112 static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
00113 static const SpriteID SPR_REPLACE_TRAIN     = SPR_OPENTTD_BASE + 101;
00114 static const SpriteID SPR_REPLACE_ROADVEH   = SPR_OPENTTD_BASE + 102;
00115 static const SpriteID SPR_REPLACE_SHIP      = SPR_OPENTTD_BASE + 103;
00116 static const SpriteID SPR_REPLACE_AIRCRAFT  = SPR_OPENTTD_BASE + 104;
00117 static const SpriteID SPR_SELL_CHAIN_TRAIN  = SPR_OPENTTD_BASE + 105;
00118 
00119 static const SpriteID SPR_PROFIT_NA         = SPR_OPENTTD_BASE + 154;
00120 static const SpriteID SPR_PROFIT_NEGATIVE   = SPR_OPENTTD_BASE + 155;
00121 static const SpriteID SPR_PROFIT_SOME       = SPR_OPENTTD_BASE + 156;
00122 static const SpriteID SPR_PROFIT_LOT        = SPR_OPENTTD_BASE + 157;
00123 
00124 static const SpriteID SPR_UNREAD_NEWS                = SPR_OPENTTD_BASE + 158;
00125 static const SpriteID SPR_EXCLUSIVE_TRANSPORT        = SPR_OPENTTD_BASE + 159;
00126 static const SpriteID SPR_GROUP_REPLACE_PROTECT      = SPR_OPENTTD_BASE + 160;
00127 static const SpriteID SPR_GROUP_REPLACE_ACTIVE       = SPR_OPENTTD_BASE + 161;
00128 
00129 static const SpriteID SPR_GROUP_CREATE_TRAIN         = SPR_OPENTTD_BASE + 114;
00130 static const SpriteID SPR_GROUP_CREATE_ROADVEH       = SPR_OPENTTD_BASE + 115;
00131 static const SpriteID SPR_GROUP_CREATE_SHIP          = SPR_OPENTTD_BASE + 116;
00132 static const SpriteID SPR_GROUP_CREATE_AIRCRAFT      = SPR_OPENTTD_BASE + 117;
00133 static const SpriteID SPR_GROUP_DELETE_TRAIN         = SPR_OPENTTD_BASE + 118;
00134 static const SpriteID SPR_GROUP_DELETE_ROADVEH       = SPR_OPENTTD_BASE + 119;
00135 static const SpriteID SPR_GROUP_DELETE_SHIP          = SPR_OPENTTD_BASE + 120;
00136 static const SpriteID SPR_GROUP_DELETE_AIRCRAFT      = SPR_OPENTTD_BASE + 121;
00137 static const SpriteID SPR_GROUP_RENAME_TRAIN         = SPR_OPENTTD_BASE + 122;
00138 static const SpriteID SPR_GROUP_RENAME_ROADVEH       = SPR_OPENTTD_BASE + 123;
00139 static const SpriteID SPR_GROUP_RENAME_SHIP          = SPR_OPENTTD_BASE + 124;
00140 static const SpriteID SPR_GROUP_RENAME_AIRCRAFT      = SPR_OPENTTD_BASE + 125;
00141 static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN     = SPR_OPENTTD_BASE + 126;
00142 static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH   = SPR_OPENTTD_BASE + 127;
00143 static const SpriteID SPR_GROUP_REPLACE_ON_SHIP      = SPR_OPENTTD_BASE + 128;
00144 static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT  = SPR_OPENTTD_BASE + 129;
00145 static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN    = SPR_OPENTTD_BASE + 130;
00146 static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH  = SPR_OPENTTD_BASE + 131;
00147 static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP     = SPR_OPENTTD_BASE + 132;
00148 static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
00149 
00150 static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
00151 
00152 static const SpriteID SPR_SIGNALS_BASE  = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
00153 static const uint16 PRESIGNAL_SPRITE_COUNT                   =  48;
00154 static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT     = 112;
00155 static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
00156 
00157 static const SpriteID SPR_CANALS_BASE   = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
00158 static const uint16 CANALS_SPRITE_COUNT = 65;
00159 
00161 static const SpriteID SPR_AQUEDUCT_BASE     = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
00162 static const SpriteID SPR_AQUEDUCT_RAMP_SW  = SPR_AQUEDUCT_BASE + 0;
00163 static const SpriteID SPR_AQUEDUCT_RAMP_SE  = SPR_AQUEDUCT_BASE + 1;
00164 static const SpriteID SPR_AQUEDUCT_RAMP_NE  = SPR_AQUEDUCT_BASE + 2;
00165 static const SpriteID SPR_AQUEDUCT_RAMP_NW  = SPR_AQUEDUCT_BASE + 3;
00166 static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
00167 static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
00168 static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
00169 static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
00170 static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
00171 
00173 static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE        = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
00174 static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE   = SPR_TRACKS_FOR_SLOPES_BASE + 0;
00175 static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE   = SPR_TRACKS_FOR_SLOPES_BASE + 4;
00176 static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
00177 static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
00178 
00179 static const SpriteID SPR_SLOPES_BASE              = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
00180 static const SpriteID SPR_SLOPES_INCLINED_OFFSET   = 15;
00181 static const SpriteID SPR_SLOPES_VIRTUAL_BASE      = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
00182 static const SpriteID SPR_TRKFOUND_BLOCK_SIZE      = 22; // The normal track foundation sprites are organized in blocks of 22.
00183 static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
00185 static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
00186 static const SpriteID SPR_HALFTILE_BLOCK_SIZE      = 4;  // The half tile foundation sprites are organized in blocks of 4.
00187 static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
00188 
00189 static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
00190 static const uint16 AUTORAIL_SPRITE_COUNT = 55;
00191 
00192 static const SpriteID SPR_ELRAIL_BASE   = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
00193 static const uint16 ELRAIL_SPRITE_COUNT = 48;
00194 
00195 static const SpriteID SPR_2CCMAP_BASE   = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
00196 static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
00197 
00199 static const SpriteID SPR_SHORE_BASE                  = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
00200 static const SpriteID SPR_SHORE_SPRITE_COUNT          = 18;
00201 static const SpriteID SPR_ORIGINALSHORE_START         = 4062;
00202 static const SpriteID SPR_ORIGINALSHORE_END           = 4069;
00203 
00204 static const SpriteID SPR_AIRPORTX_BASE     = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
00205 static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
00206 static const SpriteID SPR_NSRUNWAY1         = SPR_AIRPORTX_BASE + 1;
00207 static const SpriteID SPR_NSRUNWAY2         = SPR_AIRPORTX_BASE + 2;
00208 static const SpriteID SPR_NSRUNWAY3         = SPR_AIRPORTX_BASE + 3;
00209 static const SpriteID SPR_NSRUNWAY4         = SPR_AIRPORTX_BASE + 4;
00210 static const SpriteID SPR_NSRUNWAY_END      = SPR_AIRPORTX_BASE + 5;
00211 static const SpriteID SPR_NEWHANGAR_S       = SPR_AIRPORTX_BASE + 6;
00212 static const SpriteID SPR_NEWHANGAR_S_WALL  = SPR_AIRPORTX_BASE + 7;
00213 static const SpriteID SPR_NEWHANGAR_W       = SPR_AIRPORTX_BASE + 8;
00214 static const SpriteID SPR_NEWHANGAR_W_WALL  = SPR_AIRPORTX_BASE + 9;
00215 static const SpriteID SPR_NEWHANGAR_N       = SPR_AIRPORTX_BASE + 10;
00216 static const SpriteID SPR_NEWHANGAR_E       = SPR_AIRPORTX_BASE + 11;
00217 static const SpriteID SPR_NEWHELIPAD        = SPR_AIRPORTX_BASE + 12;
00218 static const SpriteID SPR_GRASS_RIGHT       = SPR_AIRPORTX_BASE + 13;
00219 static const SpriteID SPR_GRASS_LEFT        = SPR_AIRPORTX_BASE + 14;
00220 static const uint16 AIRPORTX_SPRITE_COUNT = 15;
00221 
00223 static const SpriteID SPR_AIRPORT_PREVIEW_BASE             = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
00224 static const SpriteID SPR_AIRPORT_PREVIEW_SMALL            = SPR_AIRPORT_PREVIEW_BASE;
00225 static const SpriteID SPR_AIRPORT_PREVIEW_LARGE            = SPR_AIRPORT_PREVIEW_BASE + 1;
00226 static const SpriteID SPR_AIRPORT_PREVIEW_HELIPORT         = SPR_AIRPORT_PREVIEW_BASE + 2;
00227 static const SpriteID SPR_AIRPORT_PREVIEW_METROPOLITAN     = SPR_AIRPORT_PREVIEW_BASE + 3;
00228 static const SpriteID SPR_AIRPORT_PREVIEW_INTERNATIONAL    = SPR_AIRPORT_PREVIEW_BASE + 4;
00229 static const SpriteID SPR_AIRPORT_PREVIEW_COMMUTER         = SPR_AIRPORT_PREVIEW_BASE + 5;
00230 static const SpriteID SPR_AIRPORT_PREVIEW_HELIDEPOT        = SPR_AIRPORT_PREVIEW_BASE + 6;
00231 static const SpriteID SPR_AIRPORT_PREVIEW_INTERCONTINENTAL = SPR_AIRPORT_PREVIEW_BASE + 7;
00232 static const SpriteID SPR_AIRPORT_PREVIEW_HELISTATION      = SPR_AIRPORT_PREVIEW_BASE + 8;
00233 static const SpriteID SPR_AIRPORT_PREVIEW_COUNT            = 9;
00234 
00235 static const SpriteID SPR_ROADSTOP_BASE     = SPR_AIRPORT_PREVIEW_BASE + SPR_AIRPORT_PREVIEW_COUNT; // The sprites used for drive-through road stops
00236 static const SpriteID SPR_BUS_STOP_DT_Y_W   = SPR_ROADSTOP_BASE;
00237 static const SpriteID SPR_BUS_STOP_DT_Y_E   = SPR_ROADSTOP_BASE + 1;
00238 static const SpriteID SPR_BUS_STOP_DT_X_W   = SPR_ROADSTOP_BASE + 2;
00239 static const SpriteID SPR_BUS_STOP_DT_X_E   = SPR_ROADSTOP_BASE + 3;
00240 static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
00241 static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
00242 static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
00243 static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
00244 static const uint16 ROADSTOP_SPRITE_COUNT = 8;
00245 
00247 static const SpriteID SPR_TRAMWAY_BASE                 = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
00248 static const SpriteID SPR_TRAMWAY_OVERLAY              = SPR_TRAMWAY_BASE + 4;
00249 static const SpriteID SPR_TRAMWAY_TRAM                 = SPR_TRAMWAY_BASE + 27;
00250 static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET        = 11;
00251 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W      = SPR_TRAMWAY_BASE + 25;
00252 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E      = SPR_TRAMWAY_BASE + 23;
00253 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W      = SPR_TRAMWAY_BASE + 24;
00254 static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E      = SPR_TRAMWAY_BASE + 26;
00255 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y     = SPR_TRAMWAY_BASE + 46;
00256 static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X     = SPR_TRAMWAY_BASE + 47;
00257 static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT  = SPR_TRAMWAY_BASE + 55;
00258 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
00259 static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED    = SPR_TRAMWAY_BASE + 72;
00260 static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED   = SPR_TRAMWAY_BASE + 68;
00261 static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES         = SPR_TRAMWAY_BASE + 80;
00262 static const SpriteID SPR_TRAMWAY_BRIDGE               = SPR_TRAMWAY_BASE + 107;
00263 static const uint16 TRAMWAY_SPRITE_COUNT = 113;
00264 
00266 static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
00267 static const uint16 ONEWAY_SPRITE_COUNT = 6;
00268 
00270 static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
00271 static const uint16 FLAGS_SPRITE_COUNT = 36;
00272 
00273 /* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */
00274 static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
00275 static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
00276 
00277 /* From where can we start putting NewGRFs? */
00278 static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
00279 
00280 /* Manager face sprites */
00281 static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
00282 
00283 /* Icon showing company colour. */
00284 static const SpriteID SPR_COMPANY_ICON = 747;
00285 
00286 /* is itself no foundation sprite, because tileh 0 has no foundation */
00287 static const SpriteID SPR_FOUNDATION_BASE = 989;
00288 
00289 /* Shadow cell */
00290 static const SpriteID SPR_SHADOW_CELL = 1004;
00291 
00292 /* Objects spritenumbers */
00293 static const SpriteID SPR_TRANSMITTER             = 2601;
00294 static const SpriteID SPR_LIGHTHOUSE              = 2602;
00295 static const SpriteID SPR_TINYHQ_NORTH            = 2603;
00296 static const SpriteID SPR_TINYHQ_EAST             = 2604;
00297 static const SpriteID SPR_TINYHQ_WEST             = 2605;
00298 static const SpriteID SPR_TINYHQ_SOUTH            = 2606;
00299 static const SpriteID SPR_SMALLHQ_NORTH           = 2607;
00300 static const SpriteID SPR_SMALLHQ_EAST            = 2608;
00301 static const SpriteID SPR_SMALLHQ_WEST            = 2609;
00302 static const SpriteID SPR_SMALLHQ_SOUTH           = 2610;
00303 static const SpriteID SPR_MEDIUMHQ_NORTH          = 2611;
00304 static const SpriteID SPR_MEDIUMHQ_NORTH_WALL     = 2612;
00305 static const SpriteID SPR_MEDIUMHQ_EAST           = 2613;
00306 static const SpriteID SPR_MEDIUMHQ_EAST_WALL      = 2614;
00307 static const SpriteID SPR_MEDIUMHQ_WEST           = 2615;
00308 static const SpriteID SPR_MEDIUMHQ_WEST_WALL      = 2616; // very tiny piece of wall
00309 static const SpriteID SPR_MEDIUMHQ_SOUTH          = 2617;
00310 static const SpriteID SPR_LARGEHQ_NORTH_GROUND    = 2618;
00311 static const SpriteID SPR_LARGEHQ_NORTH_BUILD     = 2619;
00312 static const SpriteID SPR_LARGEHQ_EAST_GROUND     = 2620;
00313 static const SpriteID SPR_LARGEHQ_EAST_BUILD      = 2621;
00314 static const SpriteID SPR_LARGEHQ_WEST_GROUND     = 2622;
00315 static const SpriteID SPR_LARGEHQ_WEST_BUILD      = 2623;
00316 static const SpriteID SPR_LARGEHQ_SOUTH           = 2624;
00317 static const SpriteID SPR_HUGEHQ_NORTH_GROUND     = 2625;
00318 static const SpriteID SPR_HUGEHQ_NORTH_BUILD      = 2626;
00319 static const SpriteID SPR_HUGEHQ_EAST_GROUND      = 2627;
00320 static const SpriteID SPR_HUGEHQ_EAST_BUILD       = 2628;
00321 static const SpriteID SPR_HUGEHQ_WEST_GROUND      = 2629;
00322 static const SpriteID SPR_HUGEHQ_WEST_BUILD       = 2630;
00323 static const SpriteID SPR_HUGEHQ_SOUTH            = 2631;
00324 static const SpriteID SPR_CONCRETE_GROUND         = 1420;
00325 static const SpriteID SPR_STATUE_COMPANY          = 2632;
00326 static const SpriteID SPR_BOUGHT_LAND             = 4790;
00327 
00328 /* sprites for rail and rail stations*/
00329 static const SpriteID SPR_RAIL_SNOW_OFFSET        = 26;
00330 static const SpriteID SPR_MONO_SNOW_OFFSET        = 26;
00331 static const SpriteID SPR_MGLV_SNOW_OFFSET        = 26;
00332 
00333 static const SpriteID SPR_ORIGINAL_SIGNALS_BASE   = 1275;
00334 
00335 static const SpriteID SPR_RAIL_SINGLE_X           = 1005;
00336 static const SpriteID SPR_RAIL_SINGLE_Y           = 1006;
00337 static const SpriteID SPR_RAIL_SINGLE_NORTH       = 1007;
00338 static const SpriteID SPR_RAIL_SINGLE_SOUTH       = 1008;
00339 static const SpriteID SPR_RAIL_SINGLE_EAST        = 1009;
00340 static const SpriteID SPR_RAIL_SINGLE_WEST        = 1010;
00341 static const SpriteID SPR_RAIL_TRACK_Y            = 1011;
00342 static const SpriteID SPR_RAIL_TRACK_X            = 1012;
00343 static const SpriteID SPR_RAIL_TRACK_BASE         = 1018;
00344 static const SpriteID SPR_RAIL_TRACK_N_S          = 1035;
00345 static const SpriteID SPR_RAIL_TRACK_Y_SNOW       = 1037;
00346 static const SpriteID SPR_RAIL_TRACK_X_SNOW       = 1038;
00347 static const SpriteID SPR_RAIL_DEPOT_SE_1         = 1063;
00348 static const SpriteID SPR_RAIL_DEPOT_SE_2         = 1064;
00349 static const SpriteID SPR_RAIL_DEPOT_SW_1         = 1065;
00350 static const SpriteID SPR_RAIL_DEPOT_SW_2         = 1066;
00351 static const SpriteID SPR_RAIL_DEPOT_NE           = 1067;
00352 static const SpriteID SPR_RAIL_DEPOT_NW           = 1068;
00353 static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT         = 1069;
00354 static const SpriteID SPR_RAIL_PLATFORM_X_REAR          = 1070;
00355 static const SpriteID SPR_RAIL_PLATFORM_Y_REAR          = 1071;
00356 static const SpriteID SPR_RAIL_PLATFORM_X_FRONT         = 1072;
00357 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X      = 1073;
00358 static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y      = 1074;
00359 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
00360 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR  = 1076;
00361 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR  = 1077;
00362 static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
00363 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A  = 1079; // First half of the roof structure
00364 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A  = 1080;
00365 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B  = 1081; // Second half of the roof structure
00366 static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B  = 1082;
00367 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A      = 1083; // First half of the roof glass
00368 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A      = 1084;
00369 static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B      = 1085; // second half of the roof glass
00370 static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B      = 1086;
00371 static const SpriteID SPR_MONO_SINGLE_X                 = 1087;
00372 static const SpriteID SPR_MONO_SINGLE_Y                 = 1088;
00373 static const SpriteID SPR_MONO_SINGLE_NORTH             = 1089;
00374 static const SpriteID SPR_MONO_SINGLE_SOUTH             = 1090;
00375 static const SpriteID SPR_MONO_SINGLE_EAST              = 1091;
00376 static const SpriteID SPR_MONO_SINGLE_WEST              = 1092;
00377 static const SpriteID SPR_MONO_TRACK_Y                  = 1093;
00378 static const SpriteID SPR_MONO_TRACK_BASE               = 1100;
00379 static const SpriteID SPR_MONO_TRACK_N_S                = 1117;
00380 static const SpriteID SPR_MGLV_SINGLE_X                 = 1169;
00381 static const SpriteID SPR_MGLV_SINGLE_Y                 = 1170;
00382 static const SpriteID SPR_MGLV_SINGLE_NORTH             = 1171;
00383 static const SpriteID SPR_MGLV_SINGLE_SOUTH             = 1172;
00384 static const SpriteID SPR_MGLV_SINGLE_EAST              = 1173;
00385 static const SpriteID SPR_MGLV_SINGLE_WEST              = 1174;
00386 static const SpriteID SPR_MGLV_TRACK_Y                  = 1175;
00387 static const SpriteID SPR_MGLV_TRACK_BASE               = 1182;
00388 static const SpriteID SPR_MGLV_TRACK_N_S                = 1199;
00389 static const SpriteID SPR_WAYPOINT_X_1            = SPR_OPENTTD_BASE + 78;
00390 static const SpriteID SPR_WAYPOINT_X_2            = SPR_OPENTTD_BASE + 79;
00391 static const SpriteID SPR_WAYPOINT_Y_1            = SPR_OPENTTD_BASE + 80;
00392 static const SpriteID SPR_WAYPOINT_Y_2            = SPR_OPENTTD_BASE + 81;
00393 /* see _track_sloped_sprites in rail_cmd.cpp for slope offsets */
00394 
00395 /* Track fences */
00396 static const SpriteID SPR_TRACK_FENCE_FLAT_X    = 1301;
00397 static const SpriteID SPR_TRACK_FENCE_FLAT_Y    = 1302;
00398 static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
00399 static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
00400 static const SpriteID SPR_TRACK_FENCE_SLOPE_SW  = 1305;
00401 static const SpriteID SPR_TRACK_FENCE_SLOPE_SE  = 1306;
00402 static const SpriteID SPR_TRACK_FENCE_SLOPE_NE  = 1307;
00403 static const SpriteID SPR_TRACK_FENCE_SLOPE_NW  = 1308;
00404 
00405 /* Base sprites for elrail.
00406  * Offsets via an enum are used so a complete list of absolute
00407  * sprite numbers is unnecessary.
00408  */
00409 static const SpriteID SPR_WIRE_BASE         = SPR_ELRAIL_BASE +  0;
00410 static const SpriteID SPR_PYLON_BASE        = SPR_ELRAIL_BASE + 28;
00411 
00412 /* sprites for roads */
00413 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y       = 1313;
00414 static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X       = 1314;
00415 
00416 /* sprites for airports and airfields*/
00417 /* Small airports are AIRFIELD, everything else is AIRPORT */
00418 static const SpriteID SPR_HELIPORT                    = 2633;
00419 static const SpriteID SPR_AIRPORT_APRON               = 2634;
00420 static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND      = 2635;
00421 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST     = 2636;
00422 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH    = 2637;
00423 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH  = 2638;
00424 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST   = 2639;
00425 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR      = 2640;
00426 static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST   = 2641;
00427 static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST     = 2642;
00428 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH    = 2643;
00429 static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR      = 2644;
00430 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A       = 2645;
00431 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B       = 2646;
00432 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C       = 2647;
00433 static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D       = 2648;
00434 static const SpriteID SPR_AIRPORT_RUNWAY_END          = 2649; // We should have different ends
00435 static const SpriteID SPR_AIRPORT_TERMINAL_A          = 2650;
00436 static const SpriteID SPR_AIRPORT_TOWER               = 2651;
00437 static const SpriteID SPR_AIRPORT_CONCOURSE           = 2652;
00438 static const SpriteID SPR_AIRPORT_TERMINAL_B          = 2653;
00439 static const SpriteID SPR_AIRPORT_TERMINAL_C          = 2654;
00440 static const SpriteID SPR_AIRPORT_HANGAR_FRONT        = 2655;
00441 static const SpriteID SPR_AIRPORT_HANGAR_REAR         = 2656;
00442 static const SpriteID SPR_AIRFIELD_HANGAR_FRONT       = 2657;
00443 static const SpriteID SPR_AIRFIELD_HANGAR_REAR        = 2658;
00444 static const SpriteID SPR_AIRPORT_JETWAY_1            = 2659;
00445 static const SpriteID SPR_AIRPORT_JETWAY_2            = 2660;
00446 static const SpriteID SPR_AIRPORT_JETWAY_3            = 2661;
00447 static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL    = 2662;
00448 static const SpriteID SPR_AIRPORT_FENCE_Y             = 2663;
00449 static const SpriteID SPR_AIRPORT_FENCE_X             = 2664;
00450 static const SpriteID SPR_AIRFIELD_TERM_A             = 2665;
00451 static const SpriteID SPR_AIRFIELD_TERM_B             = 2666;
00452 static const SpriteID SPR_AIRFIELD_TERM_C_GROUND      = 2667;
00453 static const SpriteID SPR_AIRFIELD_TERM_C_BUILD       = 2668;
00454 static const SpriteID SPR_AIRFIELD_APRON_A            = 2669;
00455 static const SpriteID SPR_AIRFIELD_APRON_B            = 2670;
00456 static const SpriteID SPR_AIRFIELD_APRON_C            = 2671;
00457 static const SpriteID SPR_AIRFIELD_APRON_D            = 2672;
00458 static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END    = 2673;
00459 static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE      = 2674;
00460 static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END     = 2675;
00461 static const SpriteID SPR_AIRFIELD_WIND_1             = 2676;
00462 static const SpriteID SPR_AIRFIELD_WIND_2             = 2677;
00463 static const SpriteID SPR_AIRFIELD_WIND_3             = 2678;
00464 static const SpriteID SPR_AIRFIELD_WIND_4             = 2679;
00465 static const SpriteID SPR_AIRPORT_RADAR_1             = 2680;
00466 static const SpriteID SPR_AIRPORT_RADAR_2             = 2681;
00467 static const SpriteID SPR_AIRPORT_RADAR_3             = 2682;
00468 static const SpriteID SPR_AIRPORT_RADAR_4             = 2683;
00469 static const SpriteID SPR_AIRPORT_RADAR_5             = 2684;
00470 static const SpriteID SPR_AIRPORT_RADAR_6             = 2685;
00471 static const SpriteID SPR_AIRPORT_RADAR_7             = 2686;
00472 static const SpriteID SPR_AIRPORT_RADAR_8             = 2687;
00473 static const SpriteID SPR_AIRPORT_RADAR_9             = 2688;
00474 static const SpriteID SPR_AIRPORT_RADAR_A             = 2689;
00475 static const SpriteID SPR_AIRPORT_RADAR_B             = 2690;
00476 static const SpriteID SPR_AIRPORT_RADAR_C             = 2691;
00477 static const SpriteID SPR_AIRPORT_HELIPAD             = SPR_OPENTTD_BASE + 86;
00478 static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE    = 2095;
00479 
00480 /* Road Stops
00481  * Road stops have a ground tile and 3 buildings, one on each side
00482  * (except the side where the entry is). These are marked _A _B and _C */
00483 static const SpriteID SPR_BUS_STOP_NE_GROUND          = 2692;
00484 static const SpriteID SPR_BUS_STOP_SE_GROUND          = 2693;
00485 static const SpriteID SPR_BUS_STOP_SW_GROUND          = 2694;
00486 static const SpriteID SPR_BUS_STOP_NW_GROUND          = 2695;
00487 static const SpriteID SPR_BUS_STOP_NE_BUILD_A         = 2696;
00488 static const SpriteID SPR_BUS_STOP_SE_BUILD_A         = 2697;
00489 static const SpriteID SPR_BUS_STOP_SW_BUILD_A         = 2698;
00490 static const SpriteID SPR_BUS_STOP_NW_BUILD_A         = 2699;
00491 static const SpriteID SPR_BUS_STOP_NE_BUILD_B         = 2700;
00492 static const SpriteID SPR_BUS_STOP_SE_BUILD_B         = 2701;
00493 static const SpriteID SPR_BUS_STOP_SW_BUILD_B         = 2702;
00494 static const SpriteID SPR_BUS_STOP_NW_BUILD_B         = 2703;
00495 static const SpriteID SPR_BUS_STOP_NE_BUILD_C         = 2704;
00496 static const SpriteID SPR_BUS_STOP_SE_BUILD_C         = 2705;
00497 static const SpriteID SPR_BUS_STOP_SW_BUILD_C         = 2706;
00498 static const SpriteID SPR_BUS_STOP_NW_BUILD_C         = 2707;
00499 static const SpriteID SPR_TRUCK_STOP_NE_GROUND        = 2708;
00500 static const SpriteID SPR_TRUCK_STOP_SE_GROUND        = 2709;
00501 static const SpriteID SPR_TRUCK_STOP_SW_GROUND        = 2710;
00502 static const SpriteID SPR_TRUCK_STOP_NW_GROUND        = 2711;
00503 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A       = 2712;
00504 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A       = 2713;
00505 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A       = 2714;
00506 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A       = 2715;
00507 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B       = 2716;
00508 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B       = 2717;
00509 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B       = 2718;
00510 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B       = 2719;
00511 static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C       = 2720;
00512 static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C       = 2721;
00513 static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C       = 2722;
00514 static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C       = 2723;
00515 
00516 /* Sprites for docks
00517  * Docks consist of two tiles, the sloped one and the flat one */
00518 static const SpriteID SPR_DOCK_SLOPE_NE               = 2727;
00519 static const SpriteID SPR_DOCK_SLOPE_SE               = 2728;
00520 static const SpriteID SPR_DOCK_SLOPE_SW               = 2729;
00521 static const SpriteID SPR_DOCK_SLOPE_NW               = 2730;
00522 static const SpriteID SPR_DOCK_FLAT_X                 = 2731; // for NE and SW
00523 static const SpriteID SPR_DOCK_FLAT_Y                 = 2732; // for NW and SE
00524 static const SpriteID SPR_BUOY                        = 4076; // XXX this sucks, because it displays wrong stuff on canals
00525 
00526 /* Sprites for road */
00527 static const SpriteID SPR_ROAD_Y                  = 1332;
00528 static const SpriteID SPR_ROAD_X                  = 1333;
00529 static const SpriteID SPR_ROAD_SLOPE_START        = 1343;
00530 static const SpriteID SPR_ROAD_Y_SNOW             = 1351;
00531 static const SpriteID SPR_ROAD_X_SNOW             = 1352;
00532 /* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
00533 
00534 static const SpriteID SPR_EXCAVATION_X = 1414;
00535 static const SpriteID SPR_EXCAVATION_Y = 1415;
00536 
00537 /* Landscape sprites */
00538 static const SpriteID SPR_FLAT_BARE_LAND                = 3924;
00539 static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE       = 3943;
00540 static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE       = 3962;
00541 static const SpriteID SPR_FLAT_GRASS_TILE               = 3981;
00542 static const SpriteID SPR_FLAT_ROUGH_LAND               = 4000;
00543 static const SpriteID SPR_FLAT_ROUGH_LAND_1             = 4019;
00544 static const SpriteID SPR_FLAT_ROUGH_LAND_2             = 4020;
00545 static const SpriteID SPR_FLAT_ROUGH_LAND_3             = 4021;
00546 static const SpriteID SPR_FLAT_ROUGH_LAND_4             = 4022;
00547 static const SpriteID SPR_FLAT_ROCKY_LAND_1             = 4023;
00548 static const SpriteID SPR_FLAT_ROCKY_LAND_2             = 4042;
00549 static const SpriteID SPR_FLAT_WATER_TILE               = 4061;
00550 static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
00551 static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
00552 static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
00553 static const SpriteID SPR_FLAT_SNOW_DESERT_TILE         = 4550;
00554 
00555 /* Hedge, Farmland-fence sprites */
00556 static const SpriteID SPR_HEDGE_BUSHES            = 4090;
00557 static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE  = 4096;
00558 static const SpriteID SPR_HEDGE_FENCE             = 4102;
00559 static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW  = 4108;
00560 static const SpriteID SPR_HEDGE_BLOOMBUSH_RED     = 4114;
00561 static const SpriteID SPR_HEDGE_STONE             = 4120;
00562 
00563 /* Farmland sprites, only flat tiles listed, various stages */
00564 static const SpriteID SPR_FARMLAND_BARE           = 4126;
00565 static const SpriteID SPR_FARMLAND_STATE_1        = 4145;
00566 static const SpriteID SPR_FARMLAND_STATE_2        = 4164;
00567 static const SpriteID SPR_FARMLAND_STATE_3        = 4183;
00568 static const SpriteID SPR_FARMLAND_STATE_4        = 4202;
00569 static const SpriteID SPR_FARMLAND_STATE_5        = 4221;
00570 static const SpriteID SPR_FARMLAND_STATE_6        = 4240;
00571 static const SpriteID SPR_FARMLAND_STATE_7        = 4259;
00572 static const SpriteID SPR_FARMLAND_HAYPACKS       = 4278;
00573 
00574 /* Water-related sprites */
00575 static const SpriteID SPR_SHIP_DEPOT_SE_FRONT     = 4070;
00576 static const SpriteID SPR_SHIP_DEPOT_SW_FRONT     = 4071;
00577 static const SpriteID SPR_SHIP_DEPOT_NW           = 4072;
00578 static const SpriteID SPR_SHIP_DEPOT_NE           = 4073;
00579 static const SpriteID SPR_SHIP_DEPOT_SE_REAR      = 4074;
00580 static const SpriteID SPR_SHIP_DEPOT_SW_REAR      = 4075;
00581 /* here come sloped water sprites */
00582 static const SpriteID SPR_WATER_SLOPE_Y_UP        = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
00583 static const SpriteID SPR_WATER_SLOPE_X_DOWN      = SPR_CANALS_BASE + 1; // positive X
00584 static const SpriteID SPR_WATER_SLOPE_X_UP        = SPR_CANALS_BASE + 2; // negative X
00585 static const SpriteID SPR_WATER_SLOPE_Y_DOWN      = SPR_CANALS_BASE + 3; // positive Y
00586 /* sprites for the locks
00587  * there are 4 kinds of locks, each of them is 3 tiles long.
00588  * the four kinds are running in the X and Y direction and
00589  * are "lowering" either in the "+" or the "-" direction.
00590  * the three tiles are the center tile (where the slope is)
00591  * and a bottom and a top tile */
00592 static const SpriteID SPR_LOCK_BASE                 = SPR_CANALS_BASE +  4;
00593 static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR     = SPR_CANALS_BASE +  4;
00594 static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  5;
00595 static const SpriteID SPR_LOCK_X_UP_CENTER_REAR     = SPR_CANALS_BASE +  6;
00596 static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR   = SPR_CANALS_BASE +  7;
00597 static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT    = SPR_CANALS_BASE +  8;
00598 static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT  = SPR_CANALS_BASE +  9;
00599 static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT    = SPR_CANALS_BASE + 10;
00600 static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT  = SPR_CANALS_BASE + 11;
00601 static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 12;
00602 static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 13;
00603 static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR     = SPR_CANALS_BASE + 14;
00604 static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR   = SPR_CANALS_BASE + 15;
00605 static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 16;
00606 static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 17;
00607 static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT    = SPR_CANALS_BASE + 18;
00608 static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT  = SPR_CANALS_BASE + 19;
00609 static const SpriteID SPR_LOCK_Y_UP_TOP_REAR        = SPR_CANALS_BASE + 20;
00610 static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR      = SPR_CANALS_BASE + 21;
00611 static const SpriteID SPR_LOCK_X_UP_TOP_REAR        = SPR_CANALS_BASE + 22;
00612 static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR      = SPR_CANALS_BASE + 23;
00613 static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT       = SPR_CANALS_BASE + 24;
00614 static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 25;
00615 static const SpriteID SPR_LOCK_X_UP_TOP_FRONT       = SPR_CANALS_BASE + 26;
00616 static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT     = SPR_CANALS_BASE + 27;
00617 static const SpriteID SPR_CANAL_DIKES_BASE          = SPR_CANALS_BASE + 52;
00618 
00619 /* Sprites for tunnels and bridges */
00620 static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL   = 2365;
00621 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO   = 2373;
00622 static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
00623 static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD   = 2389;
00624 
00625 /* Level crossings */
00626 static const SpriteID SPR_CROSSING_OFF_X_RAIL   = 1370;
00627 static const SpriteID SPR_CROSSING_OFF_X_MONO   = 1382;
00628 static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
00629 
00630 /* bridge type sprites */
00631 static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
00632 
00633 /* Wooden bridge (type 0) */
00634 static const SpriteID SPR_BTWDN_RAIL_Y_REAR       = 2545;
00635 static const SpriteID SPR_BTWDN_RAIL_X_REAR       = 2546;
00636 static const SpriteID SPR_BTWDN_ROAD_Y_REAR       = 2547;
00637 static const SpriteID SPR_BTWDN_ROAD_X_REAR       = 2548;
00638 static const SpriteID SPR_BTWDN_Y_FRONT           = 2549;
00639 static const SpriteID SPR_BTWDN_X_FRONT           = 2550;
00640 static const SpriteID SPR_BTWDN_Y_PILLAR          = 2551;
00641 static const SpriteID SPR_BTWDN_X_PILLAR          = 2552;
00642 static const SpriteID SPR_BTWDN_MONO_Y_REAR       = 4360;
00643 static const SpriteID SPR_BTWDN_MONO_X_REAR       = 4361;
00644 static const SpriteID SPR_BTWDN_MGLV_Y_REAR       = 4400;
00645 static const SpriteID SPR_BTWDN_MGLV_X_REAR       = 4401;
00646 /* ramps */
00647 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN  = 2529;
00648 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN  = 2530;
00649 static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP    = 2531; // for some weird reason the order is swapped
00650 static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP    = 2532; // between X and Y.
00651 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP   = 2533;
00652 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP   = 2534;
00653 static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
00654 static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
00655 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN  = 2537;
00656 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN  = 2538;
00657 static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP    = 2539; // for some weird reason the order is swapped
00658 static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP    = 2540; // between X and Y.
00659 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP   = 2541;
00660 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP   = 2542;
00661 static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
00662 static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
00663 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN  = 4352;
00664 static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN  = 4353;
00665 static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP    = 4354; // for some weird reason the order is swapped
00666 static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP    = 4355; // between X and Y.
00667 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP   = 4356;
00668 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP   = 4357;
00669 static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
00670 static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
00671 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN  = 4392;
00672 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN  = 4393;
00673 static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP    = 4394; // for some weird reason the order is swapped
00674 static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP    = 4395; // between X and Y.
00675 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP   = 4396;
00676 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP   = 4397;
00677 static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
00678 static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
00679 
00680 /* Steel Girder with arches
00681  * BTSGA == Bridge Type Steel Girder Arched
00682  * This is bridge type number 2 */
00683 static const SpriteID SPR_BTSGA_RAIL_X_REAR       = 2499;
00684 static const SpriteID SPR_BTSGA_RAIL_Y_REAR       = 2500;
00685 static const SpriteID SPR_BTSGA_ROAD_X_REAR       = 2501;
00686 static const SpriteID SPR_BTSGA_ROAD_Y_REAR       = 2502;
00687 static const SpriteID SPR_BTSGA_X_FRONT           = 2503;
00688 static const SpriteID SPR_BTSGA_Y_FRONT           = 2504;
00689 static const SpriteID SPR_BTSGA_X_PILLAR          = 2505;
00690 static const SpriteID SPR_BTSGA_Y_PILLAR          = 2506;
00691 static const SpriteID SPR_BTSGA_MONO_X_REAR       = 4324;
00692 static const SpriteID SPR_BTSGA_MONO_Y_REAR       = 4325;
00693 static const SpriteID SPR_BTSGA_MGLV_X_REAR       = 4364;
00694 static const SpriteID SPR_BTSGA_MGLV_Y_REAR       = 4365;
00695 
00696 /* BTSUS == Suspension bridge
00697  * TILE_* denotes the different tiles a suspension bridge
00698  * can have
00699  * TILE_A and TILE_B are the "beginnings" and "ends" of the
00700  *   suspension system. they have small rectangluar endcaps
00701  * TILE_C and TILE_D look almost identical to TILE_A and
00702  *   TILE_B, but they do not have the "endcaps". They form the
00703  *   middle part
00704  * TILE_E is a condensed configuration of two pillars. while they
00705  *   are usually 2 pillars apart, they only have 1 pillar separation
00706  *   here
00707  * TILE_F is an extended configuration of pillars. they are
00708  *   plugged in when pillars should be 3 tiles apart
00709  */
00710 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A  = 2453;
00711 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B  = 2454;
00712 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A      = 2455;
00713 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B      = 2456;
00714 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D  = 2457;
00715 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C  = 2458;
00716 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D      = 2459;
00717 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C      = 2460;
00718 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A  = 2461;
00719 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B  = 2462;
00720 static const SpriteID SPR_BTSUS_X_FRONT_TILE_A      = 2463;
00721 static const SpriteID SPR_BTSUS_X_FRONT_TILE_B      = 2464;
00722 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D  = 2465;
00723 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C  = 2466;
00724 static const SpriteID SPR_BTSUS_X_FRONT_TILE_D      = 2467;
00725 static const SpriteID SPR_BTSUS_X_FRONT_TILE_C      = 2468;
00726 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A  = 2469;
00727 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B  = 2470;
00728 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D  = 2471;
00729 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C  = 2472;
00730 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A  = 2473;
00731 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B  = 2474;
00732 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D  = 2475;
00733 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C  = 2476;
00734 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A     = 2477;
00735 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B     = 2478;
00736 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D     = 2479;
00737 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C     = 2480;
00738 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A     = 2481;
00739 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B     = 2482;
00740 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D     = 2483;
00741 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C     = 2484;
00742 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E  = 2485;
00743 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E  = 2486;
00744 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E  = 2487;
00745 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E  = 2488;
00746 static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E      = 2489;
00747 static const SpriteID SPR_BTSUS_X_FRONT_TILE_E      = 2490;
00748 static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E     = 2491;
00749 static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E     = 2492;
00750 static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F  = 2493;
00751 static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F  = 2494;
00752 static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F  = 2495;
00753 static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F  = 2496;
00754 static const SpriteID SPR_BTSUS_X_FRONT             = 2497;
00755 static const SpriteID SPR_BTSUS_Y_FRONT             = 2498;
00756 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A  = 4334;
00757 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B  = 4335;
00758 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D  = 4336;
00759 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C  = 4337;
00760 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A  = 4338;
00761 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B  = 4339;
00762 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D  = 4340;
00763 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C  = 4341;
00764 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E  = 4342;
00765 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E  = 4343;
00766 static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F  = 4344;
00767 static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F  = 4345;
00768 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A  = 4374;
00769 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B  = 4375;
00770 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D  = 4376;
00771 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C  = 4377;
00772 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A  = 4378;
00773 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B  = 4379;
00774 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D  = 4380;
00775 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C  = 4381;
00776 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E  = 4382;
00777 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E  = 4383;
00778 static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F  = 4384;
00779 static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F  = 4385;
00780 
00781 /* cantilever bridges
00782  * They have three different kinds of tiles:
00783  * END(ing), MID(dle), BEG(ginning) */
00784 static const SpriteID SPR_BTCAN_RAIL_X_BEG          = 2507;
00785 static const SpriteID SPR_BTCAN_RAIL_X_MID          = 2508;
00786 static const SpriteID SPR_BTCAN_RAIL_X_END          = 2509;
00787 static const SpriteID SPR_BTCAN_RAIL_Y_END          = 2510;
00788 static const SpriteID SPR_BTCAN_RAIL_Y_MID          = 2511;
00789 static const SpriteID SPR_BTCAN_RAIL_Y_BEG          = 2512;
00790 static const SpriteID SPR_BTCAN_ROAD_X_BEG          = 2513;
00791 static const SpriteID SPR_BTCAN_ROAD_X_MID          = 2514;
00792 static const SpriteID SPR_BTCAN_ROAD_X_END          = 2515;
00793 static const SpriteID SPR_BTCAN_ROAD_Y_END          = 2516;
00794 static const SpriteID SPR_BTCAN_ROAD_Y_MID          = 2517;
00795 static const SpriteID SPR_BTCAN_ROAD_Y_BEG          = 2518;
00796 static const SpriteID SPR_BTCAN_X_FRONT_BEG         = 2519;
00797 static const SpriteID SPR_BTCAN_X_FRONT_MID         = 2520;
00798 static const SpriteID SPR_BTCAN_X_FRONT_END         = 2521;
00799 static const SpriteID SPR_BTCAN_Y_FRONT_END         = 2522;
00800 static const SpriteID SPR_BTCAN_Y_FRONT_MID         = 2523;
00801 static const SpriteID SPR_BTCAN_Y_FRONT_BEG         = 2524;
00802 static const SpriteID SPR_BTCAN_X_PILLAR_BEG        = 2525;
00803 static const SpriteID SPR_BTCAN_X_PILLAR_MID        = 2526;
00804 static const SpriteID SPR_BTCAN_Y_PILLAR_MID        = 2527;
00805 static const SpriteID SPR_BTCAN_Y_PILLAR_BEG        = 2528;
00806 static const SpriteID SPR_BTCAN_MONO_X_BEG          = 4346;
00807 static const SpriteID SPR_BTCAN_MONO_X_MID          = 4347;
00808 static const SpriteID SPR_BTCAN_MONO_X_END          = 4348;
00809 static const SpriteID SPR_BTCAN_MONO_Y_END          = 4349;
00810 static const SpriteID SPR_BTCAN_MONO_Y_MID          = 4350;
00811 static const SpriteID SPR_BTCAN_MONO_Y_BEG          = 4351;
00812 static const SpriteID SPR_BTCAN_MGLV_X_BEG          = 4386;
00813 static const SpriteID SPR_BTCAN_MGLV_X_MID          = 4387;
00814 static const SpriteID SPR_BTCAN_MGLV_X_END          = 4388;
00815 static const SpriteID SPR_BTCAN_MGLV_Y_END          = 4389;
00816 static const SpriteID SPR_BTCAN_MGLV_Y_MID          = 4390;
00817 static const SpriteID SPR_BTCAN_MGLV_Y_BEG          = 4391;
00818 
00819 /* little concrete bridge */
00820 static const SpriteID SPR_BTCON_RAIL_X        = 2493;
00821 static const SpriteID SPR_BTCON_RAIL_Y        = 2494;
00822 static const SpriteID SPR_BTCON_ROAD_X        = 2495;
00823 static const SpriteID SPR_BTCON_ROAD_Y        = 2496;
00824 static const SpriteID SPR_BTCON_X_FRONT       = 2497;
00825 static const SpriteID SPR_BTCON_Y_FRONT       = 2498;
00826 static const SpriteID SPR_BTCON_X_PILLAR      = 2505;
00827 static const SpriteID SPR_BTCON_Y_PILLAR      = 2506;
00828 static const SpriteID SPR_BTCON_MONO_X        = 4344;
00829 static const SpriteID SPR_BTCON_MONO_Y        = 4345;
00830 static const SpriteID SPR_BTCON_MGLV_X        = 4384;
00831 static const SpriteID SPR_BTCON_MGLV_Y        = 4385;
00832 
00833 /* little steel girder bridge */
00834 static const SpriteID SPR_BTGIR_RAIL_X        = 2553;
00835 static const SpriteID SPR_BTGIR_RAIL_Y        = 2554;
00836 static const SpriteID SPR_BTGIR_ROAD_X        = 2555;
00837 static const SpriteID SPR_BTGIR_ROAD_Y        = 2556;
00838 static const SpriteID SPR_BTGIR_X_FRONT       = 2557;
00839 static const SpriteID SPR_BTGIR_Y_FRONT       = 2558;
00840 static const SpriteID SPR_BTGIR_X_PILLAR      = 2505;
00841 static const SpriteID SPR_BTGIR_Y_PILLAR      = 2506;
00842 static const SpriteID SPR_BTGIR_MONO_X        = 4362;
00843 static const SpriteID SPR_BTGIR_MONO_Y        = 4363;
00844 static const SpriteID SPR_BTGIR_MGLV_X        = 4402;
00845 static const SpriteID SPR_BTGIR_MGLV_Y        = 4403;
00846 
00847 /* tubular bridges
00848  * tubular bridges have 3 kinds of tiles:
00849  *  a start tile (with only half a tube on the far side, marked _BEG
00850  *  a middle tile (full tunnel), marked _MID
00851  *  and an end tile (half a tube on the near side, maked _END
00852  */
00853 static const SpriteID SPR_BTTUB_X_FRONT_BEG       = 2559;
00854 static const SpriteID SPR_BTTUB_X_FRONT_MID       = 2560;
00855 static const SpriteID SPR_BTTUB_X_FRONT_END       = 2561;
00856 static const SpriteID SPR_BTTUB_Y_FRONT_END       = 2562;
00857 static const SpriteID SPR_BTTUB_Y_FRONT_MID       = 2563;
00858 static const SpriteID SPR_BTTUB_Y_FRONT_BEG       = 2564;
00859 static const SpriteID SPR_BTTUB_X_PILLAR_BEG      = 2565;
00860 static const SpriteID SPR_BTTUB_X_PILLAR_MID      = 2566;
00861 static const SpriteID SPR_BTTUB_Y_PILLAR_MID      = 2567;
00862 static const SpriteID SPR_BTTUB_Y_PILLAR_BEG      = 2568;
00863 static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG   = 2569;
00864 static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID   = 2570;
00865 static const SpriteID SPR_BTTUB_X_RAIL_REAR_END   = 2571;
00866 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG   = 2572;
00867 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID   = 2573;
00868 static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END   = 2574;
00869 static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG   = 2575;
00870 static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID   = 2576;
00871 static const SpriteID SPR_BTTUB_X_ROAD_REAR_END   = 2577;
00872 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG   = 2578;
00873 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID   = 2579;
00874 static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END   = 2580;
00875 static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG   = 2581;
00876 static const SpriteID SPR_BTTUB_X_MONO_REAR_MID   = 2582;
00877 static const SpriteID SPR_BTTUB_X_MONO_REAR_END   = 2583;
00878 static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG   = 2584;
00879 static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID   = 2585;
00880 static const SpriteID SPR_BTTUB_Y_MONO_REAR_END   = 2586;
00881 static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG   = 2587;
00882 static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID   = 2588;
00883 static const SpriteID SPR_BTTUB_X_MGLV_REAR_END   = 2589;
00884 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG   = 2590;
00885 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID   = 2591;
00886 static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END   = 2592;
00887 
00888 
00889 /* ramps (for all bridges except wood and tubular?)*/
00890 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
00891 static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP   = 2438;
00892 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
00893 static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP   = 2440;
00894 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP    = 2441;
00895 static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN  = 2442;
00896 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP    = 2443;
00897 static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN  = 2444;
00898 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
00899 static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP   = 2446;
00900 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
00901 static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP   = 2448;
00902 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP    = 2449;
00903 static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN  = 2450;
00904 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP    = 2451;
00905 static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN  = 2452;
00906 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
00907 static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP   = 4327;
00908 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
00909 static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP   = 4329;
00910 static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP    = 4330;
00911 static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN  = 4331;
00912 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP    = 4332;
00913 static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN  = 4333;
00914 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
00915 static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP   = 4367;
00916 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
00917 static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP   = 4369;
00918 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP    = 4370;
00919 static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN  = 4371;
00920 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP    = 4372;
00921 static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN  = 4373;
00922 
00923 /* Vehicle view sprites */
00924 static const SpriteID SPR_CENTRE_VIEW_VEHICLE   = 683;
00925 static const SpriteID SPR_SEND_TRAIN_TODEPOT    = 685;
00926 static const SpriteID SPR_SEND_ROADVEH_TODEPOT  = 686;
00927 static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
00928 static const SpriteID SPR_SEND_SHIP_TODEPOT     = 688;
00929 
00930 static const SpriteID SPR_IGNORE_SIGNALS        = 689;
00931 static const SpriteID SPR_SHOW_ORDERS           = 690;
00932 static const SpriteID SPR_SHOW_VEHICLE_DETAILS  = 691;
00933 static const SpriteID SPR_REFIT_VEHICLE         = 692;
00934 static const SpriteID SPR_FORCE_VEHICLE_TURN    = 715;
00935 
00936 /* Vehicle sprite-flags (red/green) */
00937 static const SpriteID SPR_FLAG_VEH_STOPPED  = 3090;
00938 static const SpriteID SPR_FLAG_VEH_RUNNING  = 3091;
00939 
00940 static const SpriteID SPR_VEH_BUS_SW_VIEW   = 3097;
00941 static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
00942 
00943 /* Rotor sprite numbers */
00944 static const SpriteID SPR_ROTOR_STOPPED   = 3901;
00945 static const SpriteID SPR_ROTOR_MOVING_1  = 3902;
00946 static const SpriteID SPR_ROTOR_MOVING_3  = 3904;
00947 
00948 /* Town/house sprites */
00949 static const SpriteID SPR_LIFT = 1443;
00950 
00951 /* used in town_land.h
00952  * CNST1..3 = Those are the different stages of construction
00953  * The last 2 hexas correspond to the type of building it represent, if any */
00954 static const SpriteID SPR_CNST1_TALLOFFICE_00                 = 1421;
00955 static const SpriteID SPR_CNST2_TALLOFFICE_00                 = 1422;
00956 static const SpriteID SPR_CNST3_TALLOFFICE_00                 = 1423;
00957 static const SpriteID SPR_GROUND_TALLOFFICE_00                = 1424;
00958 static const SpriteID SPR_BUILD_TALLOFFICE_00                 = 1425; // temperate
00959 static const SpriteID SPR_CNST1_OFFICE_01                     = 1426;
00960 static const SpriteID SPR_CNST2_OFFICE_01                     = 1427;
00961 static const SpriteID SPR_BUILD_OFFICE_01                     = 1428; // temperate
00962 static const SpriteID SPR_GROUND_OFFICE_01                    = 1429;
00963 static const SpriteID SPR_CNST1_SMLBLCKFLATS_02               = 1430; // Small Block of Flats
00964 static const SpriteID SPR_CNST2_SMLBLCKFLATS_02               = 1431;
00965 static const SpriteID SPR_BUILD_SMLBLCKFLATS_02               = 1432; // temperate
00966 static const SpriteID SPR_GROUND_SMLBLCKFLATS_02              = 1433;
00967 static const SpriteID SPR_CNST1_TEMPCHURCH                    = 1434;
00968 static const SpriteID SPR_CNST2_TEMPCHURCH                    = 1435;
00969 static const SpriteID SPR_BUILD_TEMPCHURCH                    = 1436;
00970 static const SpriteID SPR_GROUND_TEMPCHURCH                   = 1437;
00971 static const SpriteID SPR_CNST1_LARGEOFFICE_04                = 1440;
00972 static const SpriteID SPR_CNST2_LARGEOFFICE_04                = 1441;
00973 static const SpriteID SPR_BUILD_LARGEOFFICE_04                = 1442; // temperate, sub-arctic, subtropical
00974 static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW           = 4569; // same, with snow
00975 /* These are in fact two houses for the same houseID.  so V1 and V2 */
00976 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1               = 1444;
00977 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1               = 1445;
00978 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1               = 1446; // 1st variation
00979 static const SpriteID SPR_GRND_TOWNHOUSE_06_V1                = 1447;
00980 static const SpriteID SPR_GRND_STADIUM_N                      = 1479; //stadium ground at north
00981 static const SpriteID SPR_GRND_STADIUM_E                      = 1480; //stadium ground at east
00982 static const SpriteID SPR_GRND_STADIUM_W                      = 1481; //stadium ground at west
00983 static const SpriteID SPR_GRND_STADIUM_S                      = 1482; //stadium ground at south
00984 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2               = 1501; // used as ground, but is stage1
00985 static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P             = 1502; // pipes extensions for previous
00986 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G             = 1503; // Ground of cnst stage 2
00987 static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2               = 1504; // real cnst stage 2
00988 static const SpriteID SPR_GRND_TOWNHOUSE_06_V2                = 1505;
00989 static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2               = 1506; // 2nd variation
00990 static const SpriteID SPR_CNST1_HOTEL_07_NW                   = 1448;
00991 static const SpriteID SPR_CNST2_HOTEL_07_NW                   = 1449;
00992 static const SpriteID SPR_BUILD_HOTEL_07_NW                   = 1450;
00993 static const SpriteID SPR_CNST1_HOTEL_07_SE                   = 1451;
00994 static const SpriteID SPR_CNST2_HOTEL_07_SE                   = 1452;
00995 static const SpriteID SPR_BUILD_HOTEL_07_SE                   = 1453;
00996 static const SpriteID SPR_STATUE_HORSERIDER_09                = 1454;
00997 static const SpriteID SPR_FOUNTAIN_0A                         = 1455;
00998 static const SpriteID SPR_PARKSTATUE_0B                       = 1456;
00999 static const SpriteID SPR_PARKALLEY_0C                        = 1457;
01000 static const SpriteID SPR_CNST1_OFFICE_0D                     = 1458;
01001 static const SpriteID SPR_CNST2_OFFICE_0D                     = 1459;
01002 static const SpriteID SPR_BUILD_OFFICE_0D                     = 1460;
01003 static const SpriteID SPR_CNST1_SHOPOFFICE_0E                 = 1461;
01004 static const SpriteID SPR_CNST2_SHOPOFFICE_0E                 = 1462;
01005 static const SpriteID SPR_BUILD_SHOPOFFICE_0E                 = 1463;
01006 static const SpriteID SPR_CNST1_SHOPOFFICE_0F                 = 1464;
01007 static const SpriteID SPR_CNST2_SHOPOFFICE_0F                 = 1465;
01008 static const SpriteID SPR_BUILD_SHOPOFFICE_0F                 = 1466;
01009 static const SpriteID SPR_GRND_HOUSE_TOY1                     = 4675;
01010 static const SpriteID SPR_GRND_HOUSE_TOY2                     = 4676;
01011 
01012 /* Easter egg/disaster sprites */
01013 static const SpriteID SPR_BLIMP                  = 3905; // Zeppelin
01014 static const SpriteID SPR_BLIMP_CRASHING         = 3906;
01015 static const SpriteID SPR_BLIMP_CRASHED          = 3907;
01016 static const SpriteID SPR_UFO_SMALL_SCOUT        = 3908; // XCOM - UFO Defense
01017 static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
01018 static const SpriteID SPR_SUB_SMALL_NE           = 3910; // Silent Service
01019 static const SpriteID SPR_SUB_SMALL_SE           = 3911;
01020 static const SpriteID SPR_SUB_SMALL_SW           = 3912;
01021 static const SpriteID SPR_SUB_SMALL_NW           = 3913;
01022 static const SpriteID SPR_SUB_LARGE_NE           = 3914;
01023 static const SpriteID SPR_SUB_LARGE_SE           = 3915;
01024 static const SpriteID SPR_SUB_LARGE_SW           = 3916;
01025 static const SpriteID SPR_SUB_LARGE_NW           = 3917;
01026 static const SpriteID SPR_F_15                   = 3918; // F-15 Strike Eagle
01027 static const SpriteID SPR_F_15_FIRING            = 3919;
01028 static const SpriteID SPR_UFO_HARVESTER          = 3920; // XCOM - UFO Defense
01029 static const SpriteID SPR_XCOM_SKYRANGER         = 3921;
01030 static const SpriteID SPR_AH_64A                 = 3922; // Gunship
01031 static const SpriteID SPR_AH_64A_FIRING          = 3923;
01032 
01033 /* main_gui.cpp */
01034 static const SpriteID SPR_IMG_TERRAFORM_UP    = 694;
01035 static const SpriteID SPR_IMG_TERRAFORM_DOWN  = 695;
01036 static const SpriteID SPR_IMG_DYNAMITE        = 703;
01037 static const SpriteID SPR_IMG_ROCKS           = 4084;
01038 static const SpriteID SPR_IMG_DESERT          = 4085;
01039 static const SpriteID SPR_IMG_TRANSMITTER     = 4086;
01040 static const SpriteID SPR_IMG_LEVEL_LAND      = SPR_OPENTTD_BASE + 91;
01041 static const SpriteID SPR_IMG_BUILD_CANAL     = SPR_OPENTTD_BASE + 88;
01042 static const SpriteID SPR_IMG_BUILD_RIVER     = SPR_OPENTTD_BASE + 136;
01043 static const SpriteID SPR_IMG_BUILD_LOCK      = SPR_CANALS_BASE + 64;
01044 static const SpriteID SPR_IMG_PAUSE           = 726;
01045 static const SpriteID SPR_IMG_FASTFORWARD     = SPR_OPENTTD_BASE + 90;
01046 static const SpriteID SPR_IMG_SETTINGS        = 751;
01047 static const SpriteID SPR_IMG_SAVE            = 724;
01048 static const SpriteID SPR_IMG_SMALLMAP        = 708;
01049 static const SpriteID SPR_IMG_TOWN            = 4077;
01050 static const SpriteID SPR_IMG_SUBSIDIES       = 679;
01051 static const SpriteID SPR_IMG_COMPANY_LIST    = 1299;
01052 static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
01053 static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
01054 static const SpriteID SPR_IMG_GRAPHS          = 745;
01055 static const SpriteID SPR_IMG_COMPANY_LEAGUE  = 684;
01056 static const SpriteID SPR_IMG_SHOW_COUNTOURS  = 738;
01057 static const SpriteID SPR_IMG_SHOW_VEHICLES   = 739;
01058 static const SpriteID SPR_IMG_SHOW_ROUTES     = 740;
01059 static const SpriteID SPR_IMG_INDUSTRY        = 741;
01060 static const SpriteID SPR_IMG_PLANTTREES      = 742;
01061 static const SpriteID SPR_IMG_TRAINLIST       = 731;
01062 static const SpriteID SPR_IMG_TRUCKLIST       = 732;
01063 static const SpriteID SPR_IMG_SHIPLIST        = 733;
01064 static const SpriteID SPR_IMG_AIRPLANESLIST   = 734;
01065 static const SpriteID SPR_IMG_ZOOMIN          = 735;
01066 static const SpriteID SPR_IMG_ZOOMOUT         = 736;
01067 static const SpriteID SPR_IMG_BUILDRAIL       = 727;
01068 static const SpriteID SPR_IMG_BUILDROAD       = 728;
01069 static const SpriteID SPR_IMG_BUILDWATER      = 729;
01070 static const SpriteID SPR_IMG_BUILDAIR        = 730;
01071 static const SpriteID SPR_IMG_LANDSCAPING     = 4083;
01072 static const SpriteID SPR_IMG_MUSIC           = 713;
01073 static const SpriteID SPR_IMG_MESSAGES        = 680;
01074 static const SpriteID SPR_IMG_QUERY           = 723;
01075 static const SpriteID SPR_IMG_SIGN            = 4082;
01076 static const SpriteID SPR_IMG_BUY_LAND        = 4791;
01077 
01078 /* OpenTTD in gamescreen */
01079 static const SpriteID SPR_OTTD_O                = 4842;
01080 static const SpriteID SPR_OTTD_P                = 4841;
01081 static const SpriteID SPR_OTTD_E                = SPR_OPENTTD_BASE + 12;
01082 static const SpriteID SPR_OTTD_D                = SPR_OPENTTD_BASE + 13;
01083 static const SpriteID SPR_OTTD_N                = 4839;
01084 static const SpriteID SPR_OTTD_T                = 4836;
01085 /* Letters not used: R,A,S,Y,C (4837, 4838, 4840, 4843, 4844) */
01086 
01087 static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
01088 static const SpriteID SPR_TYCOON_IMG1_BEGIN     = 4814;
01089 static const SpriteID SPR_TYCOON_IMG2_BEGIN     = 4824;
01090 
01091 /* Industry sprites */
01092 static const SpriteID SPR_IT_SUGAR_MINE_SIEVE         = 4775;
01093 static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS        = 4784;
01094 static const SpriteID SPR_IT_SUGAR_MINE_PILE          = 4780;
01095 static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE     = 4766;
01096 static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL     = 4767;
01097 static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING  = 4746;
01098 static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE  = 4747;
01099 static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
01100 static const SpriteID SPR_IT_TOY_FACTORY_STAMP        = 4718;
01101 static const SpriteID SPR_IT_TOY_FACTORY_CLAY         = 4719;
01102 static const SpriteID SPR_IT_TOY_FACTORY_ROBOT        = 4720;
01103 static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
01104 
01105 /* small icons of cargo available in station waiting*/
01106 static const SpriteID SPR_CARGO_PASSENGER             = 4297;
01107 static const SpriteID SPR_CARGO_COAL                  = 4298;
01108 static const SpriteID SPR_CARGO_MAIL                  = 4299;
01109 static const SpriteID SPR_CARGO_OIL                   = 4300;
01110 static const SpriteID SPR_CARGO_LIVESTOCK             = 4301;
01111 static const SpriteID SPR_CARGO_GOODS                 = 4302;
01112 static const SpriteID SPR_CARGO_GRAIN                 = 4303;
01113 static const SpriteID SPR_CARGO_WOOD                  = 4304;
01114 static const SpriteID SPR_CARGO_IRON_ORE              = 4305;
01115 static const SpriteID SPR_CARGO_STEEL                 = 4306;
01116 static const SpriteID SPR_CARGO_VALUES_GOLD           = 4307;  // shared between temperate and arctic
01117 static const SpriteID SPR_CARGO_FRUIT                 = 4308;
01118 static const SpriteID SPR_CARGO_COPPER_ORE            = 4309;
01119 static const SpriteID SPR_CARGO_WATERCOLA             = 4310;  // shared between desert and toyland
01120 static const SpriteID SPR_CARGO_DIAMONDS              = 4311;
01121 static const SpriteID SPR_CARGO_FOOD                  = 4312;
01122 static const SpriteID SPR_CARGO_PAPER                 = 4313;
01123 static const SpriteID SPR_CARGO_RUBBER                = 4314;
01124 static const SpriteID SPR_CARGO_CANDY                 = 4315;
01125 static const SpriteID SPR_CARGO_SUGAR                 = 4316;
01126 static const SpriteID SPR_CARGO_TOYS                  = 4317;
01127 static const SpriteID SPR_CARGO_COTTONCANDY           = 4318;
01128 static const SpriteID SPR_CARGO_FIZZYDRINK            = 4319;
01129 static const SpriteID SPR_CARGO_TOFFEE                = 4320;
01130 static const SpriteID SPR_CARGO_BUBBLES               = 4321;
01131 static const SpriteID SPR_CARGO_PLASTIC               = 4322;
01132 static const SpriteID SPR_CARGO_BATTERIES             = 4323;
01133 
01134 /* Effect vehicles */
01135 static const SpriteID SPR_BULLDOZER_NE = 1416;
01136 static const SpriteID SPR_BULLDOZER_SE = 1417;
01137 static const SpriteID SPR_BULLDOZER_SW = 1418;
01138 static const SpriteID SPR_BULLDOZER_NW = 1419;
01139 
01140 static const SpriteID SPR_SMOKE_0 = 2040;
01141 static const SpriteID SPR_SMOKE_1 = 2041;
01142 static const SpriteID SPR_SMOKE_2 = 2042;
01143 static const SpriteID SPR_SMOKE_3 = 2043;
01144 static const SpriteID SPR_SMOKE_4 = 2044;
01145 
01146 static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
01147 static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
01148 static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
01149 static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
01150 static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
01151 static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
01152 
01153 static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
01154 static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
01155 static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
01156 static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
01157 static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
01158 
01159 static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
01160 static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
01161 static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
01162 static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
01163 static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
01164 static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
01165 
01166 static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
01167 static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
01168 static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
01169 static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
01170 static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
01171 static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
01172 static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
01173 static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
01174 
01175 static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
01176 static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
01177 static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
01178 static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
01179 static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
01180 static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
01181 static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
01182 static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
01183 static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
01184 static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
01185 static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
01186 static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
01187 static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
01188 static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
01189 static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
01190 static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
01191 
01192 static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
01193 static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
01194 static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
01195 static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
01196 static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
01197 static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
01198 static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
01199 static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
01200 static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
01201 static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
01202 static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
01203 static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
01204 
01205 static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
01206 static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
01207 static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
01208 static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
01209 
01210 static const SpriteID SPR_BUBBLE_0 = 4748;
01211 static const SpriteID SPR_BUBBLE_1 = 4749;
01212 static const SpriteID SPR_BUBBLE_2 = 4750;
01213 static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
01214 static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
01215 static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
01216 static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
01217 static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
01218 static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
01219 static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
01220 static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
01221 static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
01222 static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
01223 static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
01224 static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
01225 
01226 /* Electrified rail build menu */
01227 static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
01228 static const SpriteID SPR_BUILD_X_ELRAIL  = SPR_ELRAIL_BASE + 37;
01229 static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
01230 static const SpriteID SPR_BUILD_Y_ELRAIL  = SPR_ELRAIL_BASE + 39;
01231 static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
01232 
01233 /* airport_gui.cpp */
01234 static const SpriteID SPR_IMG_AIRPORT       = 744;
01235 
01236 /* dock_gui.cpp */
01237 static const SpriteID SPR_IMG_SHIP_DEPOT    = 748;
01238 static const SpriteID SPR_IMG_SHIP_DOCK     = 746;
01239 static const SpriteID SPR_IMG_BUOY          = 693;
01240 static const SpriteID SPR_IMG_AQUEDUCT      = SPR_OPENTTD_BASE + 145;
01241 
01242 /* music_gui.cpp */
01243 static const SpriteID SPR_IMG_SKIP_TO_PREV  = 709;
01244 static const SpriteID SPR_IMG_SKIP_TO_NEXT  = 710;
01245 static const SpriteID SPR_IMG_STOP_MUSIC    = 711;
01246 static const SpriteID SPR_IMG_PLAY_MUSIC    = 712;
01247 
01248 /* road_gui.cpp */
01249 static const SpriteID SPR_IMG_ROAD_Y_DIR    = 1309;
01250 static const SpriteID SPR_IMG_ROAD_X_DIR    = 1310;
01251 static const SpriteID SPR_IMG_AUTOROAD      = SPR_OPENTTD_BASE + 82;
01252 static const SpriteID SPR_IMG_ROAD_DEPOT    = 1295;
01253 static const SpriteID SPR_IMG_BUS_STATION   = 749;
01254 static const SpriteID SPR_IMG_TRUCK_BAY     = 750;
01255 static const SpriteID SPR_IMG_BRIDGE        = 2594;
01256 static const SpriteID SPR_IMG_ROAD_TUNNEL   = 2429;
01257 static const SpriteID SPR_IMG_REMOVE        = 714;
01258 static const SpriteID SPR_IMG_ROAD_ONE_WAY  = SPR_OPENTTD_BASE + 134;
01259 static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
01260 static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
01261 static const SpriteID SPR_IMG_AUTOTRAM      = SPR_OPENTTD_BASE + 84;
01262 
01263 /* rail_gui.cpp */
01264 static const SpriteID SPR_IMG_RAIL_NS    = 1251;
01265 static const SpriteID SPR_IMG_RAIL_NE    = 1252;
01266 static const SpriteID SPR_IMG_RAIL_EW    = 1253;
01267 static const SpriteID SPR_IMG_RAIL_NW    = 1254;
01268 static const SpriteID SPR_IMG_AUTORAIL   = SPR_OPENTTD_BASE + 53;
01269 static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
01270 static const SpriteID SPR_IMG_AUTOMONO   = SPR_OPENTTD_BASE + 63;
01271 static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
01272 
01273 static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
01274 
01275 static const SpriteID SPR_IMG_DEPOT_RAIL   = 1294;
01276 static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
01277 static const SpriteID SPR_IMG_DEPOT_MONO   = SPR_OPENTTD_BASE + 67;
01278 static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
01279 
01280 static const SpriteID SPR_IMG_RAIL_STATION = 1298;
01281 static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
01282 
01283 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM     = 1287;
01284 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY    = SPR_SIGNALS_BASE +  12;
01285 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT     = SPR_SIGNALS_BASE +  28;
01286 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO    = SPR_SIGNALS_BASE +  44;
01287 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS      = SPR_SIGNALS_BASE + 124;
01288 static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
01289 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM    = SPR_SIGNALS_BASE +  60;
01290 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY   = SPR_SIGNALS_BASE +  76;
01291 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT    = SPR_SIGNALS_BASE +  92;
01292 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO   = SPR_SIGNALS_BASE + 108;
01293 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS     = SPR_SIGNALS_BASE + 188;
01294 static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
01295 static const SpriteID SPR_IMG_SIGNAL_CONVERT           = SPR_OPENTTD_BASE + 135;
01296 
01297 static const SpriteID SPR_IMG_TUNNEL_RAIL   = 2430;
01298 static const SpriteID SPR_IMG_TUNNEL_MONO   = 2431;
01299 static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
01300 
01301 static const SpriteID SPR_IMG_CONVERT_RAIL   = SPR_OPENTTD_BASE + 55;
01302 static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
01303 static const SpriteID SPR_IMG_CONVERT_MONO   = SPR_OPENTTD_BASE + 65;
01304 static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
01305 
01306 /* intro_gui.cpp, genworld_gui.cpp */
01307 static const SpriteID SPR_SELECT_TEMPERATE           = 4882;
01308 static const SpriteID SPR_SELECT_TEMPERATE_PUSHED    = 4883;
01309 static const SpriteID SPR_SELECT_SUB_ARCTIC          = 4884;
01310 static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED   = 4885;
01311 static const SpriteID SPR_SELECT_SUB_TROPICAL        = 4886;
01312 static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
01313 static const SpriteID SPR_SELECT_TOYLAND             = 4888;
01314 static const SpriteID SPR_SELECT_TOYLAND_PUSHED      = 4889;
01315 
01318 /* Terraform
01319  * Cursors */
01320 static const CursorID SPR_CURSOR_MOUSE          = 0;
01321 static const CursorID SPR_CURSOR_ZZZ            = 1;
01322 static const CursorID SPR_CURSOR_BUOY           = 702;
01323 static const CursorID SPR_CURSOR_QUERY          = 719;
01324 static const CursorID SPR_CURSOR_HQ             = 720;
01325 static const CursorID SPR_CURSOR_SHIP_DEPOT     = 721;
01326 static const CursorID SPR_CURSOR_SIGN           = 722;
01327 
01328 static const CursorID SPR_CURSOR_TREE           = 2010;
01329 static const CursorID SPR_CURSOR_BUY_LAND       = 4792;
01330 static const CursorID SPR_CURSOR_LEVEL_LAND     = SPR_OPENTTD_BASE + 92;
01331 
01332 static const CursorID SPR_CURSOR_TOWN           = 4080;
01333 static const CursorID SPR_CURSOR_INDUSTRY       = 4081;
01334 static const CursorID SPR_CURSOR_ROCKY_AREA     = 4087;
01335 static const CursorID SPR_CURSOR_DESERT         = 4088;
01336 static const CursorID SPR_CURSOR_TRANSMITTER    = 4089;
01337 
01338 /* airport cursors */
01339 static const CursorID SPR_CURSOR_AIRPORT        = 2724;
01340 
01341 /* dock cursors */
01342 static const CursorID SPR_CURSOR_DOCK           = 3668;
01343 static const CursorID SPR_CURSOR_CANAL          = SPR_OPENTTD_BASE + 89;
01344 static const CursorID SPR_CURSOR_LOCK           = SPR_OPENTTD_BASE + 87;
01345 static const CursorID SPR_CURSOR_RIVER          = SPR_OPENTTD_BASE + 137;
01346 static const CursorID SPR_CURSOR_AQUEDUCT       = SPR_OPENTTD_BASE + 146;
01347 
01348 /* shared road & rail cursors */
01349 static const CursorID SPR_CURSOR_BRIDGE         = 2593;
01350 
01351 /* rail cursors */
01352 static const CursorID SPR_CURSOR_NS_TRACK       = 1263;
01353 static const CursorID SPR_CURSOR_SWNE_TRACK     = 1264;
01354 static const CursorID SPR_CURSOR_EW_TRACK       = 1265;
01355 static const CursorID SPR_CURSOR_NWSE_TRACK     = 1266;
01356 
01357 static const CursorID SPR_CURSOR_NS_MONO        = 1267;
01358 static const CursorID SPR_CURSOR_SWNE_MONO      = 1268;
01359 static const CursorID SPR_CURSOR_EW_MONO        = 1269;
01360 static const CursorID SPR_CURSOR_NWSE_MONO      = 1270;
01361 
01362 static const CursorID SPR_CURSOR_NS_MAGLEV      = 1271;
01363 static const CursorID SPR_CURSOR_SWNE_MAGLEV    = 1272;
01364 static const CursorID SPR_CURSOR_EW_MAGLEV      = 1273;
01365 static const CursorID SPR_CURSOR_NWSE_MAGLEV    = 1274;
01366 
01367 static const CursorID SPR_CURSOR_NS_ELRAIL      = SPR_ELRAIL_BASE + 40;
01368 static const CursorID SPR_CURSOR_SWNE_ELRAIL    = SPR_ELRAIL_BASE + 41;
01369 static const CursorID SPR_CURSOR_EW_ELRAIL      = SPR_ELRAIL_BASE + 42;
01370 static const CursorID SPR_CURSOR_NWSE_ELRAIL    = SPR_ELRAIL_BASE + 43;
01371 
01372 static const CursorID SPR_CURSOR_RAIL_STATION   = 1300;
01373 
01374 static const CursorID SPR_CURSOR_TUNNEL_RAIL    = 2434;
01375 static const CursorID SPR_CURSOR_TUNNEL_ELRAIL  = SPR_ELRAIL_BASE + 45;
01376 static const CursorID SPR_CURSOR_TUNNEL_MONO    = 2435;
01377 static const CursorID SPR_CURSOR_TUNNEL_MAGLEV  = 2436;
01378 
01379 static const CursorID SPR_CURSOR_AUTORAIL       = SPR_OPENTTD_BASE + 54;
01380 static const CursorID SPR_CURSOR_AUTOELRAIL     = SPR_OPENTTD_BASE + 58;
01381 static const CursorID SPR_CURSOR_AUTOMONO       = SPR_OPENTTD_BASE + 64;
01382 static const CursorID SPR_CURSOR_AUTOMAGLEV     = SPR_OPENTTD_BASE + 70;
01383 
01384 static const CursorID SPR_CURSOR_WAYPOINT       = SPR_OPENTTD_BASE + 77;
01385 
01386 static const CursorID SPR_CURSOR_RAIL_DEPOT     = 1296;
01387 static const CursorID SPR_CURSOR_ELRAIL_DEPOT   = SPR_OPENTTD_BASE + 62;
01388 static const CursorID SPR_CURSOR_MONO_DEPOT     = SPR_OPENTTD_BASE + 68;
01389 static const CursorID SPR_CURSOR_MAGLEV_DEPOT   = SPR_OPENTTD_BASE + 74;
01390 
01391 static const CursorID SPR_CURSOR_CONVERT_RAIL   = SPR_OPENTTD_BASE + 56;
01392 static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
01393 static const CursorID SPR_CURSOR_CONVERT_MONO   = SPR_OPENTTD_BASE + 66;
01394 static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
01395 
01396 /* road cursors */
01397 static const CursorID SPR_CURSOR_ROAD_NESW      = 1311;
01398 static const CursorID SPR_CURSOR_ROAD_NWSE      = 1312;
01399 static const CursorID SPR_CURSOR_AUTOROAD       = SPR_OPENTTD_BASE + 83;
01400 static const CursorID SPR_CURSOR_TRAMWAY_NESW   = SPR_TRAMWAY_BASE + 2;
01401 static const CursorID SPR_CURSOR_TRAMWAY_NWSE   = SPR_TRAMWAY_BASE + 3;
01402 static const CursorID SPR_CURSOR_AUTOTRAM       = SPR_OPENTTD_BASE + 85;
01403 
01404 static const CursorID SPR_CURSOR_ROAD_DEPOT     = 1297;
01405 static const CursorID SPR_CURSOR_BUS_STATION    = 2725;
01406 static const CursorID SPR_CURSOR_TRUCK_STATION  = 2726;
01407 static const CursorID SPR_CURSOR_ROAD_TUNNEL    = 2433;
01408 
01409 static const CursorID SPR_CURSOR_CLONE_TRAIN    = SPR_OPENTTD_BASE + 110;
01410 static const CursorID SPR_CURSOR_CLONE_ROADVEH  = SPR_OPENTTD_BASE + 111;
01411 static const CursorID SPR_CURSOR_CLONE_SHIP     = SPR_OPENTTD_BASE + 112;
01412 static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
01413 
01416 static const CursorID SPR_CURSOR_DEMOLISH_FIRST = 704;
01417 static const CursorID SPR_CURSOR_DEMOLISH_1     = 705;
01418 static const CursorID SPR_CURSOR_DEMOLISH_2     = 706;
01419 static const CursorID SPR_CURSOR_DEMOLISH_LAST  = 707;
01420 
01421 static const CursorID SPR_CURSOR_LOWERLAND_FIRST = 699;
01422 static const CursorID SPR_CURSOR_LOWERLAND_1     = 700;
01423 static const CursorID SPR_CURSOR_LOWERLAND_LAST  = 701;
01424 
01425 static const CursorID SPR_CURSOR_RAISELAND_FIRST = 696;
01426 static const CursorID SPR_CURSOR_RAISELAND_1     = 697;
01427 static const CursorID SPR_CURSOR_RAISELAND_LAST  = 698;
01428 
01429 static const CursorID SPR_CURSOR_PICKSTATION_FIRST = 716;
01430 static const CursorID SPR_CURSOR_PICKSTATION_1     = 717;
01431 static const CursorID SPR_CURSOR_PICKSTATION_LAST  = 718;
01432 
01433 static const CursorID SPR_CURSOR_BUILDSIGNALS_FIRST = 1292;
01434 static const CursorID SPR_CURSOR_BUILDSIGNALS_LAST  = 1293;
01435 
01437 static const CursorID ANIMCURSOR_FLAG         = 1U << 31;
01438 static const CursorID ANIMCURSOR_DEMOLISH     = ANIMCURSOR_FLAG | 0; 
01439 static const CursorID ANIMCURSOR_LOWERLAND    = ANIMCURSOR_FLAG | 1; 
01440 static const CursorID ANIMCURSOR_RAISELAND    = ANIMCURSOR_FLAG | 2; 
01441 static const CursorID ANIMCURSOR_PICKSTATION  = ANIMCURSOR_FLAG | 3; 
01442 static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; 
01443 
01454 enum SpriteSetup {
01455   TRANSPARENT_BIT = 31,       
01456   RECOLOUR_BIT = 30,          
01457   CUSTOM_BIT = 29,
01458   OPAQUE_BIT = 28,
01459 
01460   PALETTE_WIDTH = 24,         
01461   SPRITE_WIDTH = 24,          
01462 };
01463 
01472 enum Modifiers {
01473   SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT,      
01474   SPRITE_MODIFIER_OPAQUE        = OPAQUE_BIT,      
01475   PALETTE_MODIFIER_TRANSPARENT  = TRANSPARENT_BIT, 
01476   PALETTE_MODIFIER_COLOUR       = RECOLOUR_BIT,    
01477 };
01478 
01484 enum SpriteMasks {
01485   MAX_SPRITES = 1 << SPRITE_WIDTH,       
01486   SPRITE_MASK = MAX_SPRITES - 1,         
01487 
01488   MAX_PALETTES = 1 << PALETTE_WIDTH,
01489   PALETTE_MASK = MAX_PALETTES - 1,       
01490 };
01491 
01492 assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
01493 assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
01494 assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
01495 assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
01496 assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
01497 
01498 
01499 static const PaletteID PAL_NONE                    = 0;
01500 static const PaletteID PALETTE_TILE_RED_PULSATING  = 771;  
01501 static const PaletteID PALETTE_SEL_TILE_RED        = 772;  
01502 static const PaletteID PALETTE_SEL_TILE_BLUE       = 773;  
01503 
01504 /* Company re-colour sprites */
01505 static const PaletteID PALETTE_RECOLOUR_START      = 775;  
01506 static const PaletteID PALETTE_TO_DARK_BLUE        = 775;
01507 static const PaletteID PALETTE_TO_PALE_GREEN       = 776;
01508 static const PaletteID PALETTE_TO_PINK             = 777;
01509 static const PaletteID PALETTE_TO_YELLOW           = 778;
01510 static const PaletteID PALETTE_TO_RED              = 779;
01511 static const PaletteID PALETTE_TO_LIGHT_BLUE       = 780;
01512 static const PaletteID PALETTE_TO_GREEN            = 781;
01513 static const PaletteID PALETTE_TO_DARK_GREEN       = 782;
01514 static const PaletteID PALETTE_TO_BLUE             = 783;
01515 static const PaletteID PALETTE_TO_CREAM            = 784;
01516 /* maybe don't use as company colour because it doesn't display in the graphs? */
01517 static const PaletteID PALETTE_TO_MAUVE            = 785;
01518 static const PaletteID PALETTE_TO_PURPLE           = 786;
01519 static const PaletteID PALETTE_TO_ORANGE           = 787;
01520 static const PaletteID PALETTE_TO_BROWN            = 788;
01521 static const PaletteID PALETTE_TO_GREY             = 789;
01522 static const PaletteID PALETTE_TO_WHITE            = 790;
01523 
01524 static const PaletteID PALETTE_TO_BARE_LAND        = 791;  
01525 /* recolour sprites 792-794 are not used */
01526 static const PaletteID PALETTE_TO_STRUCT_BLUE      = 795;  
01527 static const PaletteID PALETTE_TO_STRUCT_BROWN     = 796;  
01528 static const PaletteID PALETTE_TO_STRUCT_WHITE     = 797;  
01529 static const PaletteID PALETTE_TO_STRUCT_RED       = 798;  
01530 static const PaletteID PALETTE_TO_STRUCT_GREEN     = 799;  
01531 static const PaletteID PALETTE_TO_STRUCT_CONCRETE  = 800;  
01532 static const PaletteID PALETTE_TO_STRUCT_YELLOW    = 801;  
01533 static const PaletteID PALETTE_TO_TRANSPARENT      = 802;  
01534 
01535 static const PaletteID PALETTE_NEWSPAPER           = 803;  
01536 static const PaletteID PALETTE_CRASH               = 804;  
01537 
01538 /* Two recolourings only used by the church */
01539 static const PaletteID PALETTE_CHURCH_RED          = 1438; 
01540 static const PaletteID PALETTE_CHURCH_CREAM        = 1439; 
01541 
01542 #endif /* SPRITES_H */