game_instance.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "../stdafx.h"
00013 #include "../error.h"
00014 
00015 #include "../script/squirrel_class.hpp"
00016 
00017 #include "../script/script_storage.hpp"
00018 #include "../ai/ai_gui.hpp"
00019 #include "game_config.hpp"
00020 #include "game_info.hpp"
00021 #include "game_instance.hpp"
00022 #include "game_text.hpp"
00023 #include "game.hpp"
00024 
00025 /* Convert all Game related classes to Squirrel data.
00026  * Note: this line is a marker in squirrel_export.sh. Do not change! */
00027 #include "../script/api/game/game_accounting.hpp.sq"
00028 #include "../script/api/game/game_admin.hpp.sq"
00029 #include "../script/api/game/game_airport.hpp.sq"
00030 #include "../script/api/game/game_base.hpp.sq"
00031 #include "../script/api/game/game_basestation.hpp.sq"
00032 #include "../script/api/game/game_bridge.hpp.sq"
00033 #include "../script/api/game/game_bridgelist.hpp.sq"
00034 #include "../script/api/game/game_cargo.hpp.sq"
00035 #include "../script/api/game/game_cargolist.hpp.sq"
00036 #include "../script/api/game/game_cargomonitor.hpp.sq"
00037 #include "../script/api/game/game_company.hpp.sq"
00038 #include "../script/api/game/game_companymode.hpp.sq"
00039 #include "../script/api/game/game_controller.hpp.sq"
00040 #include "../script/api/game/game_date.hpp.sq"
00041 #include "../script/api/game/game_depotlist.hpp.sq"
00042 #include "../script/api/game/game_engine.hpp.sq"
00043 #include "../script/api/game/game_enginelist.hpp.sq"
00044 #include "../script/api/game/game_error.hpp.sq"
00045 #include "../script/api/game/game_event.hpp.sq"
00046 #include "../script/api/game/game_event_types.hpp.sq"
00047 #include "../script/api/game/game_execmode.hpp.sq"
00048 #include "../script/api/game/game_game.hpp.sq"
00049 #include "../script/api/game/game_gamesettings.hpp.sq"
00050 #include "../script/api/game/game_goal.hpp.sq"
00051 #include "../script/api/game/game_industry.hpp.sq"
00052 #include "../script/api/game/game_industrylist.hpp.sq"
00053 #include "../script/api/game/game_industrytype.hpp.sq"
00054 #include "../script/api/game/game_industrytypelist.hpp.sq"
00055 #include "../script/api/game/game_infrastructure.hpp.sq"
00056 #include "../script/api/game/game_list.hpp.sq"
00057 #include "../script/api/game/game_log.hpp.sq"
00058 #include "../script/api/game/game_map.hpp.sq"
00059 #include "../script/api/game/game_marine.hpp.sq"
00060 #include "../script/api/game/game_news.hpp.sq"
00061 #include "../script/api/game/game_order.hpp.sq"
00062 #include "../script/api/game/game_rail.hpp.sq"
00063 #include "../script/api/game/game_railtypelist.hpp.sq"
00064 #include "../script/api/game/game_road.hpp.sq"
00065 #include "../script/api/game/game_sign.hpp.sq"
00066 #include "../script/api/game/game_signlist.hpp.sq"
00067 #include "../script/api/game/game_station.hpp.sq"
00068 #include "../script/api/game/game_stationlist.hpp.sq"
00069 #include "../script/api/game/game_subsidy.hpp.sq"
00070 #include "../script/api/game/game_subsidylist.hpp.sq"
00071 #include "../script/api/game/game_testmode.hpp.sq"
00072 #include "../script/api/game/game_text.hpp.sq"
00073 #include "../script/api/game/game_tile.hpp.sq"
00074 #include "../script/api/game/game_tilelist.hpp.sq"
00075 #include "../script/api/game/game_town.hpp.sq"
00076 #include "../script/api/game/game_townlist.hpp.sq"
00077 #include "../script/api/game/game_tunnel.hpp.sq"
00078 #include "../script/api/game/game_vehicle.hpp.sq"
00079 #include "../script/api/game/game_vehiclelist.hpp.sq"
00080 #include "../script/api/game/game_viewport.hpp.sq"
00081 #include "../script/api/game/game_waypoint.hpp.sq"
00082 #include "../script/api/game/game_waypointlist.hpp.sq"
00083 #include "../script/api/game/game_window.hpp.sq"
00084 
00085 
00086 GameInstance::GameInstance() :
00087   ScriptInstance("GS")
00088 {}
00089 
00090 void GameInstance::Initialize(GameInfo *info)
00091 {
00092   /* Register the GameController */
00093   SQGSController_Register(this->engine);
00094 
00095   ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), OWNER_DEITY);
00096 }
00097 
00098 void GameInstance::RegisterAPI()
00099 {
00100   ScriptInstance::RegisterAPI();
00101 
00102 /* Register all classes */
00103   SQGSList_Register(this->engine);
00104   SQGSAccounting_Register(this->engine);
00105   SQGSAdmin_Register(this->engine);
00106   SQGSAirport_Register(this->engine);
00107   SQGSBase_Register(this->engine);
00108   SQGSBaseStation_Register(this->engine);
00109   SQGSBridge_Register(this->engine);
00110   SQGSBridgeList_Register(this->engine);
00111   SQGSBridgeList_Length_Register(this->engine);
00112   SQGSCargo_Register(this->engine);
00113   SQGSCargoList_Register(this->engine);
00114   SQGSCargoList_IndustryAccepting_Register(this->engine);
00115   SQGSCargoList_IndustryProducing_Register(this->engine);
00116   SQGSCargoList_StationAccepting_Register(this->engine);
00117   SQGSCargoMonitor_Register(this->engine);
00118   SQGSCompany_Register(this->engine);
00119   SQGSCompanyMode_Register(this->engine);
00120   SQGSDate_Register(this->engine);
00121   SQGSDepotList_Register(this->engine);
00122   SQGSEngine_Register(this->engine);
00123   SQGSEngineList_Register(this->engine);
00124   SQGSError_Register(this->engine);
00125   SQGSEvent_Register(this->engine);
00126   SQGSEventAdminPort_Register(this->engine);
00127   SQGSEventCompanyBankrupt_Register(this->engine);
00128   SQGSEventCompanyInTrouble_Register(this->engine);
00129   SQGSEventCompanyMerger_Register(this->engine);
00130   SQGSEventCompanyNew_Register(this->engine);
00131   SQGSEventCompanyTown_Register(this->engine);
00132   SQGSEventController_Register(this->engine);
00133   SQGSEventExclusiveTransportRights_Register(this->engine);
00134   SQGSEventGoalQuestionAnswer_Register(this->engine);
00135   SQGSEventIndustryClose_Register(this->engine);
00136   SQGSEventIndustryOpen_Register(this->engine);
00137   SQGSEventRoadReconstruction_Register(this->engine);
00138   SQGSEventStationFirstVehicle_Register(this->engine);
00139   SQGSEventSubsidyAwarded_Register(this->engine);
00140   SQGSEventSubsidyExpired_Register(this->engine);
00141   SQGSEventSubsidyOffer_Register(this->engine);
00142   SQGSEventSubsidyOfferExpired_Register(this->engine);
00143   SQGSEventTownFounded_Register(this->engine);
00144   SQGSEventVehicleCrashed_Register(this->engine);
00145   SQGSEventWindowWidgetClick_Register(this->engine);
00146   SQGSExecMode_Register(this->engine);
00147   SQGSGame_Register(this->engine);
00148   SQGSGameSettings_Register(this->engine);
00149   SQGSGoal_Register(this->engine);
00150   SQGSIndustry_Register(this->engine);
00151   SQGSIndustryList_Register(this->engine);
00152   SQGSIndustryList_CargoAccepting_Register(this->engine);
00153   SQGSIndustryList_CargoProducing_Register(this->engine);
00154   SQGSIndustryType_Register(this->engine);
00155   SQGSIndustryTypeList_Register(this->engine);
00156   SQGSInfrastructure_Register(this->engine);
00157   SQGSLog_Register(this->engine);
00158   SQGSMap_Register(this->engine);
00159   SQGSMarine_Register(this->engine);
00160   SQGSNews_Register(this->engine);
00161   SQGSOrder_Register(this->engine);
00162   SQGSRail_Register(this->engine);
00163   SQGSRailTypeList_Register(this->engine);
00164   SQGSRoad_Register(this->engine);
00165   SQGSSign_Register(this->engine);
00166   SQGSSignList_Register(this->engine);
00167   SQGSStation_Register(this->engine);
00168   SQGSStationList_Register(this->engine);
00169   SQGSStationList_Vehicle_Register(this->engine);
00170   SQGSSubsidy_Register(this->engine);
00171   SQGSSubsidyList_Register(this->engine);
00172   SQGSTestMode_Register(this->engine);
00173   SQGSText_Register(this->engine);
00174   SQGSTile_Register(this->engine);
00175   SQGSTileList_Register(this->engine);
00176   SQGSTileList_IndustryAccepting_Register(this->engine);
00177   SQGSTileList_IndustryProducing_Register(this->engine);
00178   SQGSTileList_StationType_Register(this->engine);
00179   SQGSTown_Register(this->engine);
00180   SQGSTownEffectList_Register(this->engine);
00181   SQGSTownList_Register(this->engine);
00182   SQGSTunnel_Register(this->engine);
00183   SQGSVehicle_Register(this->engine);
00184   SQGSVehicleList_Register(this->engine);
00185   SQGSVehicleList_Depot_Register(this->engine);
00186   SQGSVehicleList_SharedOrders_Register(this->engine);
00187   SQGSVehicleList_Station_Register(this->engine);
00188   SQGSViewport_Register(this->engine);
00189   SQGSWaypoint_Register(this->engine);
00190   SQGSWaypointList_Register(this->engine);
00191   SQGSWaypointList_Vehicle_Register(this->engine);
00192   SQGSWindow_Register(this->engine);
00193 
00194   RegisterGameTranslation(this->engine);
00195 }
00196 
00197 int GameInstance::GetSetting(const char *name)
00198 {
00199   return GameConfig::GetConfig()->GetSetting(name);
00200 }
00201 
00202 ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
00203 {
00204   return (ScriptInfo *)Game::FindLibrary(library, version);
00205 }
00206 
00207 void GameInstance::Died()
00208 {
00209   ScriptInstance::Died();
00210 
00211   ShowAIDebugWindow(OWNER_DEITY);
00212 
00213   const GameInfo *info = Game::GetInfo();
00214   if (info != NULL) {
00215     ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
00216 
00217     if (info->GetURL() != NULL) {
00218       ScriptLog::Info("Please report the error to the following URL:");
00219       ScriptLog::Info(info->GetURL());
00220     }
00221   }
00222 }
00223 
00231 void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00232 {
00233   Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
00234   Game::GetGameInstance()->Continue();
00235 }
00236 
00237 CommandCallback *GameInstance::GetDoCommandCallback()
00238 {
00239   return &CcGame;
00240 }