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00012 #include "../stdafx.h"
00013 #include "../signs_base.h"
00014 #include "../fios.h"
00015
00016 #include "saveload.h"
00017
00019 static const SaveLoad _sign_desc[] = {
00020 SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
00021 SLE_CONDSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
00022 SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00023 SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00024 SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
00025 SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
00026 SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
00027 SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, 0, 163),
00028 SLE_CONDVAR(Sign, z, SLE_INT32, 164, SL_MAX_VERSION),
00029 SLE_END()
00030 };
00031
00033 static void Save_SIGN()
00034 {
00035 Sign *si;
00036
00037 FOR_ALL_SIGNS(si) {
00038 SlSetArrayIndex(si->index);
00039 SlObject(si, _sign_desc);
00040 }
00041 }
00042
00044 static void Load_SIGN()
00045 {
00046 int index;
00047 while ((index = SlIterateArray()) != -1) {
00048 Sign *si = new (index) Sign();
00049 SlObject(si, _sign_desc);
00050
00051
00052
00053
00054
00055
00056 if (IsSavegameVersionBefore(6, 1) || (IsSavegameVersionBefore(83) && si->owner == INVALID_OWNER)) {
00057 si->owner = OWNER_NONE;
00058 }
00059
00060
00061 if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) {
00062 si->owner = OWNER_DEITY;
00063 }
00064 }
00065 }
00066
00068 extern const ChunkHandler _sign_chunk_handlers[] = {
00069 { 'SIGN', Save_SIGN, Load_SIGN, NULL, NULL, CH_ARRAY | CH_LAST},
00070 };