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00012 #ifndef GAME_HPP
00013 #define GAME_HPP
00014
00015 #include "../core/string_compare_type.hpp"
00016 #include <map>
00017
00019 typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
00020
00021 #include "../script/api/script_event_types.hpp"
00022
00026 class Game {
00027 public:
00031 static void GameLoop();
00032
00036 static void Initialize();
00037
00041 static void StartNew();
00042
00046 static void Uninitialize(bool keepConfig);
00047
00051 static void NewEvent(class ScriptEvent *event);
00052
00056 static class GameInstance *GetGameInstance() { return Game::instance; }
00057
00061 static class GameInfo *GetInfo() { return Game::info; }
00062
00063 static void Rescan();
00064 static void ResetConfig();
00065
00069 static void Save();
00070
00074 static void Load(int version);
00075
00077 static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
00079 static char *GetConsoleLibraryList(char *p, const char *last);
00081 static const ScriptInfoList *GetInfoList();
00083 static const ScriptInfoList *GetUniqueInfoList();
00085 static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
00087 static class GameLibrary *FindLibrary(const char *library, int version);
00088
00092 static class GameInstance *GetInstance() { return Game::instance; }
00093
00097 static const char *GetMainScript();
00098
00099 #if defined(ENABLE_NETWORK)
00100
00101 static bool HasGame(const struct ContentInfo *ci, bool md5sum);
00102 static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
00103 #endif
00104
00105 private:
00106 static uint frame_counter;
00107 static class GameInstance *instance;
00108 static class GameScannerInfo *scanner_info;
00109 static class GameScannerLibrary *scanner_library;
00110 static class GameInfo *info;
00111 };
00112
00113 #endif