ai_gui.cpp

Go to the documentation of this file.
00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "../stdafx.h"
00013 #include "../table/sprites.h"
00014 #include "../error.h"
00015 #include "../gui.h"
00016 #include "../querystring_gui.h"
00017 #include "../company_base.h"
00018 #include "../company_gui.h"
00019 #include "../strings_func.h"
00020 #include "../window_func.h"
00021 #include "../gfx_func.h"
00022 #include "../command_func.h"
00023 #include "../network/network.h"
00024 #include "../settings_func.h"
00025 #include "../network/network_content.h"
00026 #include "../textfile_gui.h"
00027 
00028 #include "ai.hpp"
00029 #include "../script/api/script_log.hpp"
00030 #include "ai_config.hpp"
00031 #include "ai_info.hpp"
00032 #include "ai_instance.hpp"
00033 #include "../game/game.hpp"
00034 #include "../game/game_config.hpp"
00035 #include "../game/game_info.hpp"
00036 #include "../game/game_instance.hpp"
00037 
00038 
00039 #include "table/strings.h"
00040 
00041 #include <vector>
00042 
00043 static ScriptConfig *GetConfig(CompanyID slot)
00044 {
00045   if (slot == OWNER_DEITY) return GameConfig::GetConfig();
00046   return AIConfig::GetConfig(slot);
00047 }
00048 
00052 struct AIListWindow : public Window {
00053   const ScriptInfoList *info_list;    
00054   int selected;                       
00055   CompanyID slot;                     
00056   int line_height;                    
00057   Scrollbar *vscroll;                 
00058 
00064   AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(),
00065     slot(slot)
00066   {
00067     if (slot == OWNER_DEITY) {
00068       this->info_list = Game::GetUniqueInfoList();
00069     } else {
00070       this->info_list = AI::GetUniqueInfoList();
00071     }
00072 
00073     this->CreateNestedTree(desc);
00074     this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR);
00075     this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect.
00076 
00077     this->vscroll->SetCount((int)this->info_list->size() + 1);
00078 
00079     /* Try if we can find the currently selected AI */
00080     this->selected = -1;
00081     if (GetConfig(slot)->HasScript()) {
00082       ScriptInfo *info = GetConfig(slot)->GetInfo();
00083       int i = 0;
00084       for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) {
00085         if ((*it).second == info) {
00086           this->selected = i;
00087           break;
00088         }
00089       }
00090     }
00091   }
00092 
00093   virtual void SetStringParameters(int widget) const
00094   {
00095     switch (widget) {
00096       case WID_AIL_CAPTION:
00097         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
00098         break;
00099     }
00100   }
00101 
00102   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00103   {
00104     if (widget == WID_AIL_LIST) {
00105       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
00106 
00107       resize->width = 1;
00108       resize->height = this->line_height;
00109       size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
00110     }
00111   }
00112 
00113   virtual void DrawWidget(const Rect &r, int widget) const
00114   {
00115     switch (widget) {
00116       case WID_AIL_LIST: {
00117         /* Draw a list of all available AIs. */
00118         int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y;
00119         /* First AI in the list is hardcoded to random */
00120         if (this->vscroll->IsVisible(0)) {
00121           DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_ORANGE);
00122           y += this->line_height;
00123         }
00124         ScriptInfoList::const_iterator it = this->info_list->begin();
00125         for (int i = 1; it != this->info_list->end(); i++, it++) {
00126           if (this->vscroll->IsVisible(i)) {
00127             DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_ORANGE);
00128             y += this->line_height;
00129           }
00130         }
00131         break;
00132       }
00133       case WID_AIL_INFO_BG: {
00134         AIInfo *selected_info = NULL;
00135         ScriptInfoList::const_iterator it = this->info_list->begin();
00136         for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) {
00137           if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second);
00138         }
00139         /* Some info about the currently selected AI. */
00140         if (selected_info != NULL) {
00141           int y = r.top + WD_FRAMERECT_TOP;
00142           SetDParamStr(0, selected_info->GetAuthor());
00143           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_AUTHOR);
00144           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00145           SetDParam(0, selected_info->GetVersion());
00146           DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_VERSION);
00147           y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00148           if (selected_info->GetURL() != NULL) {
00149             SetDParamStr(0, selected_info->GetURL());
00150             DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_AI_LIST_URL);
00151             y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00152           }
00153           SetDParamStr(0, selected_info->GetDescription());
00154           DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, r.bottom - WD_FRAMERECT_BOTTOM, STR_JUST_RAW_STRING, TC_WHITE);
00155         }
00156         break;
00157       }
00158     }
00159   }
00160 
00164   void ChangeAI()
00165   {
00166     if (this->selected == -1) {
00167       GetConfig(slot)->Change(NULL);
00168     } else {
00169       ScriptInfoList::const_iterator it = this->info_list->begin();
00170       for (int i = 0; i < this->selected; i++) it++;
00171       GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
00172     }
00173     InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
00174     InvalidateWindowClassesData(WC_AI_SETTINGS);
00175     DeleteWindowByClass(WC_QUERY_STRING);
00176   }
00177 
00178   virtual void OnClick(Point pt, int widget, int click_count)
00179   {
00180     switch (widget) {
00181       case WID_AIL_LIST: { // Select one of the AIs
00182         int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
00183         if (sel < (int)this->info_list->size()) {
00184           this->selected = sel;
00185           this->SetDirty();
00186           if (click_count > 1) {
00187             this->ChangeAI();
00188             delete this;
00189           }
00190         }
00191         break;
00192       }
00193 
00194       case WID_AIL_ACCEPT: {
00195         this->ChangeAI();
00196         delete this;
00197         break;
00198       }
00199 
00200       case WID_AIL_CANCEL:
00201         delete this;
00202         break;
00203     }
00204   }
00205 
00206   virtual void OnResize()
00207   {
00208     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIL_LIST);
00209     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
00210     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00211   }
00212 
00218   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00219   {
00220     if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
00221       delete this;
00222       return;
00223     }
00224 
00225     if (!gui_scope) return;
00226 
00227     this->vscroll->SetCount((int)this->info_list->size() + 1);
00228 
00229     /* selected goes from -1 .. length of ai list - 1. */
00230     this->selected = min(this->selected, this->vscroll->GetCount() - 2);
00231   }
00232 };
00233 
00235 static const NWidgetPart _nested_ai_list_widgets[] = {
00236   NWidget(NWID_HORIZONTAL),
00237     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
00238     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00239   EndContainer(),
00240   NWidget(NWID_HORIZONTAL),
00241     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR),
00242     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIL_SCROLLBAR),
00243   EndContainer(),
00244   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIL_INFO_BG), SetMinimalTextLines(8, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 0),
00245   EndContainer(),
00246   NWidget(NWID_HORIZONTAL),
00247     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00248       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_ACCEPT, STR_AI_LIST_ACCEPT_TOOLTIP),
00249       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_LIST_CANCEL, STR_AI_LIST_CANCEL_TOOLTIP),
00250     EndContainer(),
00251     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
00252   EndContainer(),
00253 };
00254 
00256 static const WindowDesc _ai_list_desc(
00257   WDP_CENTER, 200, 234,
00258   WC_AI_LIST, WC_NONE,
00259   WDF_UNCLICK_BUTTONS,
00260   _nested_ai_list_widgets, lengthof(_nested_ai_list_widgets)
00261 );
00262 
00267 static void ShowAIListWindow(CompanyID slot)
00268 {
00269   DeleteWindowByClass(WC_AI_LIST);
00270   new AIListWindow(&_ai_list_desc, slot);
00271 }
00272 
00276 struct AISettingsWindow : public Window {
00277   CompanyID slot;                       
00278   ScriptConfig *ai_config;              
00279   int clicked_button;                   
00280   bool clicked_increase;                
00281   int timeout;                          
00282   int clicked_row;                      
00283   int line_height;                      
00284   Scrollbar *vscroll;                   
00285   typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
00286   VisibleSettingsList visible_settings; 
00287 
00293   AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
00294     slot(slot),
00295     clicked_button(-1),
00296     timeout(0)
00297   {
00298     this->ai_config = GetConfig(slot);
00299     this->RebuildVisibleSettings();
00300 
00301     this->CreateNestedTree(desc);
00302     this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR);
00303     this->FinishInitNested(desc, slot);  // Initializes 'this->line_height' as side effect.
00304 
00305     this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot));
00306 
00307     this->vscroll->SetCount((int)this->visible_settings.size());
00308   }
00309 
00310   virtual void SetStringParameters(int widget) const
00311   {
00312     switch (widget) {
00313       case WID_AIS_CAPTION:
00314         SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
00315         break;
00316     }
00317   }
00318 
00324   void RebuildVisibleSettings()
00325   {
00326     visible_settings.clear();
00327 
00328     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
00329     for (; it != this->ai_config->GetConfigList()->end(); it++) {
00330       bool no_hide = (it->flags & SCRIPTCONFIG_DEVELOPER) == 0;
00331       if (no_hide || _settings_client.gui.ai_developer_tools) {
00332         visible_settings.push_back(&(*it));
00333       }
00334     }
00335   }
00336 
00337   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00338   {
00339     if (widget == WID_AIS_BACKGROUND) {
00340       this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
00341 
00342       resize->width = 1;
00343       resize->height = this->line_height;
00344       size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
00345     }
00346   }
00347 
00348   virtual void DrawWidget(const Rect &r, int widget) const
00349   {
00350     if (widget != WID_AIS_BACKGROUND) return;
00351 
00352     ScriptConfig *config = this->ai_config;
00353     VisibleSettingsList::const_iterator it = this->visible_settings.begin();
00354     int i = 0;
00355     for (; !this->vscroll->IsVisible(i); i++) it++;
00356 
00357     bool rtl = _current_text_dir == TD_RTL;
00358     uint buttons_left = rtl ? r.right - 23 : r.left + 4;
00359     uint text_left    = r.left + (rtl ? WD_FRAMERECT_LEFT : 28);
00360     uint text_right   = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT);
00361 
00362 
00363     int y = r.top;
00364     for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
00365       const ScriptConfigItem &config_item = **it;
00366       int current_value = config->GetSetting((config_item).name);
00367       bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
00368 
00369       StringID str;
00370       TextColour colour;
00371       uint idx = 0;
00372       if (StrEmpty(config_item.description)) {
00373         if (!strcmp(config_item.name, "start_date")) {
00374           /* Build-in translation */
00375           str = STR_AI_SETTINGS_START_DELAY;
00376           colour = TC_LIGHT_BLUE;
00377         } else {
00378           str = STR_JUST_STRING;
00379           colour = TC_ORANGE;
00380         }
00381       } else {
00382         str = STR_AI_SETTINGS_SETTING;
00383         colour = TC_LIGHT_BLUE;
00384         SetDParamStr(idx++, config_item.description);
00385       }
00386 
00387       if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
00388         DrawBoolButton(buttons_left, y + 2, current_value != 0, editable);
00389         SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
00390       } else {
00391         DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
00392         if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
00393           SetDParam(idx++, STR_JUST_RAW_STRING);
00394           SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
00395         } else {
00396           SetDParam(idx++, STR_JUST_INT);
00397           SetDParam(idx++, current_value);
00398         }
00399       }
00400 
00401       DrawString(text_left, text_right, y + WD_MATRIX_TOP, str, colour);
00402       y += this->line_height;
00403     }
00404   }
00405 
00409   void CheckDifficultyLevel()
00410   {
00411     if (_game_mode == GM_MENU) {
00412       if (_settings_newgame.difficulty.diff_level != 3) {
00413         _settings_newgame.difficulty.diff_level = 3;
00414         ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
00415       }
00416     } else if (_settings_game.difficulty.diff_level != 3) {
00417       IConsoleSetSetting("difficulty.diff_level", 3);
00418     }
00419   }
00420 
00421   virtual void OnClick(Point pt, int widget, int click_count)
00422   {
00423     switch (widget) {
00424       case WID_AIS_BACKGROUND: {
00425         const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
00426         int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
00427         if (num >= (int)this->visible_settings.size()) break;
00428 
00429         VisibleSettingsList::const_iterator it = this->visible_settings.begin();
00430         for (int i = 0; i < num; i++) it++;
00431         const ScriptConfigItem config_item = **it;
00432         if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
00433 
00434         bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
00435 
00436         int x = pt.x - wid->pos_x;
00437         if (_current_text_dir == TD_RTL) x = wid->current_x - x;
00438         x -= 4;
00439         /* One of the arrows is clicked (or green/red rect in case of bool value) */
00440         if (IsInsideMM(x, 0, 21)) {
00441           int new_val = this->ai_config->GetSetting(config_item.name);
00442           int old_val = new_val;
00443           if (bool_item) {
00444             new_val = !new_val;
00445           } else if (x >= 10) {
00446             /* Increase button clicked */
00447             new_val += config_item.step_size;
00448             if (new_val > config_item.max_value) new_val = config_item.max_value;
00449             this->clicked_increase = true;
00450           } else {
00451             /* Decrease button clicked */
00452             new_val -= config_item.step_size;
00453             if (new_val < config_item.min_value) new_val = config_item.min_value;
00454             this->clicked_increase = false;
00455           }
00456 
00457           if (new_val != old_val) {
00458             this->ai_config->SetSetting(config_item.name, new_val);
00459             this->clicked_button = num;
00460             this->timeout = 5;
00461 
00462             this->CheckDifficultyLevel();
00463           }
00464         } else if (!bool_item) {
00465           /* Display a query box so users can enter a custom value. */
00466           this->clicked_row = num;
00467           SetDParam(0, this->ai_config->GetSetting(config_item.name));
00468           ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
00469         }
00470         this->SetDirty();
00471         break;
00472       }
00473 
00474       case WID_AIS_ACCEPT:
00475         delete this;
00476         break;
00477 
00478       case WID_AIS_RESET:
00479         if (_game_mode == GM_MENU || !Company::IsValidID(this->slot)) {
00480           this->ai_config->ResetSettings();
00481           this->SetDirty();
00482         }
00483         break;
00484     }
00485   }
00486 
00487   virtual void OnQueryTextFinished(char *str)
00488   {
00489     if (StrEmpty(str)) return;
00490     ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
00491     for (int i = 0; i < this->clicked_row; i++) it++;
00492     if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
00493     int32 value = atoi(str);
00494     this->ai_config->SetSetting((*it).name, value);
00495     this->CheckDifficultyLevel();
00496     this->SetDirty();
00497   }
00498 
00499   virtual void OnResize()
00500   {
00501     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIS_BACKGROUND);
00502     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
00503     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00504   }
00505 
00506   virtual void OnTick()
00507   {
00508     if (--this->timeout == 0) {
00509       this->clicked_button = -1;
00510       this->SetDirty();
00511     }
00512   }
00513 
00519   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00520   {
00521     this->RebuildVisibleSettings();
00522   }
00523 };
00524 
00526 static const NWidgetPart _nested_ai_settings_widgets[] = {
00527   NWidget(NWID_HORIZONTAL),
00528     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
00529     NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00530   EndContainer(),
00531   NWidget(NWID_HORIZONTAL),
00532     NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR),
00533     NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIS_SCROLLBAR),
00534   EndContainer(),
00535   NWidget(NWID_HORIZONTAL),
00536     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00537       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_ACCEPT), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
00538       NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_AIS_RESET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
00539     EndContainer(),
00540     NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
00541   EndContainer(),
00542 };
00543 
00545 static const WindowDesc _ai_settings_desc(
00546   WDP_CENTER, 500, 208,
00547   WC_AI_SETTINGS, WC_NONE,
00548   WDF_UNCLICK_BUTTONS,
00549   _nested_ai_settings_widgets, lengthof(_nested_ai_settings_widgets)
00550 );
00551 
00556 static void ShowAISettingsWindow(CompanyID slot)
00557 {
00558   DeleteWindowByClass(WC_AI_LIST);
00559   DeleteWindowByClass(WC_AI_SETTINGS);
00560   new AISettingsWindow(&_ai_settings_desc, slot);
00561 }
00562 
00563 
00565 struct ScriptTextfileWindow : public TextfileWindow {
00566   CompanyID slot; 
00567 
00568   ScriptTextfileWindow(TextfileType file_type, CompanyID slot) : TextfileWindow(file_type), slot(slot)
00569   {
00570     this->GetWidget<NWidgetCore>(WID_TF_CAPTION)->SetDataTip(STR_TEXTFILE_README_CAPTION + file_type, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
00571 
00572     const char *textfile = GetConfig(slot)->GetTextfile(file_type, slot);
00573     this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
00574   }
00575 
00576   /* virtual */ void SetStringParameters(int widget) const
00577   {
00578     if (widget == WID_TF_CAPTION) {
00579       SetDParam(0, (slot == OWNER_DEITY) ? STR_CONTENT_TYPE_GAME_SCRIPT : STR_CONTENT_TYPE_AI);
00580       SetDParamStr(1, GetConfig(slot)->GetName());
00581     }
00582   }
00583 };
00584 
00590 void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
00591 {
00592   DeleteWindowByClass(WC_TEXTFILE);
00593   new ScriptTextfileWindow(file_type, slot);
00594 }
00595 
00596 
00598 static const NWidgetPart _nested_ai_config_widgets[] = {
00599   NWidget(NWID_HORIZONTAL),
00600     NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
00601     NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00602   EndContainer(),
00603   NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
00604     NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
00605       NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7),
00606         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL),
00607         NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL),
00608         NWidget(NWID_SPACER), SetMinimalSize(6, 0),
00609         NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0),
00610       EndContainer(),
00611       NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
00612         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP),
00613         NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP),
00614       EndContainer(),
00615     EndContainer(),
00616     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5),
00617       NWidget(NWID_HORIZONTAL),
00618         NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR),
00619         NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR),
00620       EndContainer(),
00621     EndContainer(),
00622     NWidget(NWID_SPACER), SetMinimalSize(0, 9),
00623     NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
00624       NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP),
00625     EndContainer(),
00626     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
00627       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
00628       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
00629       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
00630       EndContainer(),
00631     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
00632       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
00633       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
00634       NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
00635     EndContainer(),
00636     NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
00637   EndContainer(),
00638 };
00639 
00641 static const WindowDesc _ai_config_desc(
00642   WDP_CENTER, 0, 0,
00643   WC_GAME_OPTIONS, WC_NONE,
00644   WDF_UNCLICK_BUTTONS,
00645   _nested_ai_config_widgets, lengthof(_nested_ai_config_widgets)
00646 );
00647 
00651 struct AIConfigWindow : public Window {
00652   CompanyID selected_slot; 
00653   int line_height;         
00654   Scrollbar *vscroll;      
00655 
00656   AIConfigWindow() : Window()
00657   {
00658     this->InitNested(&_ai_config_desc, WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
00659     this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
00660     this->selected_slot = INVALID_COMPANY;
00661     NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
00662     this->vscroll->SetCapacity(nwi->current_y / this->line_height);
00663     this->vscroll->SetCount(MAX_COMPANIES);
00664     nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
00665     this->OnInvalidateData(0);
00666   }
00667 
00668   ~AIConfigWindow()
00669   {
00670     DeleteWindowByClass(WC_AI_LIST);
00671     DeleteWindowByClass(WC_AI_SETTINGS);
00672   }
00673 
00674   virtual void SetStringParameters(int widget) const
00675   {
00676     switch (widget) {
00677       case WID_AIC_NUMBER:
00678         SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
00679         break;
00680       case WID_AIC_CHANGE:
00681         switch (selected_slot) {
00682           case OWNER_DEITY:
00683             SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
00684             break;
00685 
00686           case INVALID_COMPANY:
00687             SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
00688             break;
00689 
00690           default:
00691             SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
00692             break;
00693         }
00694         break;
00695     }
00696   }
00697 
00698   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00699   {
00700     switch (widget) {
00701       case WID_AIC_GAMELIST:
00702       case WID_AIC_LIST:
00703         this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
00704         size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
00705         break;
00706     }
00707   }
00708 
00714   static bool IsEditable(CompanyID slot)
00715   {
00716     if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL;
00717 
00718     if (_game_mode != GM_NORMAL) {
00719       return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
00720     }
00721     if (Company::IsValidID(slot) || slot < 0) return false;
00722 
00723     int max_slot = GetGameSettings().difficulty.max_no_competitors;
00724     for (CompanyID cid = COMPANY_FIRST; cid < (CompanyID)max_slot && cid < MAX_COMPANIES; cid++) {
00725       if (Company::IsValidHumanID(cid)) max_slot++;
00726     }
00727     return slot < max_slot;
00728   }
00729 
00730   virtual void DrawWidget(const Rect &r, int widget) const
00731   {
00732     switch (widget) {
00733       case WID_AIC_GAMELIST: {
00734         StringID text = STR_AI_CONFIG_NONE;
00735 
00736         if (GameConfig::GetConfig()->GetInfo() != NULL) {
00737           SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
00738           text = STR_JUST_RAW_STRING;
00739         }
00740 
00741         DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
00742             (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
00743 
00744         break;
00745       }
00746 
00747       case WID_AIC_LIST: {
00748         int y = r.top;
00749         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
00750           StringID text;
00751 
00752           if ((_game_mode != GM_NORMAL && i == 0) || (_game_mode == GM_NORMAL && Company::IsValidHumanID(i))) {
00753             text = STR_AI_CONFIG_HUMAN_PLAYER;
00754           } else if (AIConfig::GetConfig((CompanyID)i)->GetInfo() != NULL) {
00755             SetDParamStr(0, AIConfig::GetConfig((CompanyID)i)->GetInfo()->GetName());
00756             text = STR_JUST_RAW_STRING;
00757           } else {
00758             text = STR_AI_CONFIG_RANDOM_AI;
00759           }
00760           DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, text,
00761               (this->selected_slot == i) ? TC_WHITE : (IsEditable((CompanyID)i) ? TC_ORANGE : TC_SILVER));
00762           y += this->line_height;
00763         }
00764         break;
00765       }
00766     }
00767   }
00768 
00769   virtual void OnClick(Point pt, int widget, int click_count)
00770   {
00771     if (widget >= WID_AIC_TEXTFILE && widget < WID_AIC_TEXTFILE + TFT_END) {
00772       if (this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot) == NULL) return;
00773 
00774       ShowScriptTextfileWindow((TextfileType)(widget - WID_AIC_TEXTFILE), this->selected_slot);
00775       return;
00776     }
00777 
00778     switch (widget) {
00779       case WID_AIC_DECREASE:
00780       case WID_AIC_INCREASE: {
00781         int new_value;
00782         if (widget == WID_AIC_DECREASE) {
00783           new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
00784         } else {
00785           new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
00786         }
00787         IConsoleSetSetting("difficulty.max_no_competitors", new_value);
00788         this->InvalidateData();
00789         break;
00790       }
00791 
00792       case WID_AIC_GAMELIST: {
00793         this->selected_slot = OWNER_DEITY;
00794         this->InvalidateData();
00795         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
00796         break;
00797       }
00798 
00799       case WID_AIC_LIST: { // Select a slot
00800         this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
00801         this->InvalidateData();
00802         if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
00803         break;
00804       }
00805 
00806       case WID_AIC_MOVE_UP:
00807         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
00808           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
00809           this->selected_slot--;
00810           this->vscroll->ScrollTowards(this->selected_slot);
00811           this->InvalidateData();
00812         }
00813         break;
00814 
00815       case WID_AIC_MOVE_DOWN:
00816         if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
00817           Swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
00818           this->selected_slot++;
00819           this->vscroll->ScrollTowards(this->selected_slot);
00820           this->InvalidateData();
00821         }
00822         break;
00823 
00824       case WID_AIC_CHANGE:  // choose other AI
00825         ShowAIListWindow((CompanyID)this->selected_slot);
00826         break;
00827 
00828       case WID_AIC_CONFIGURE: // change the settings for an AI
00829         ShowAISettingsWindow((CompanyID)this->selected_slot);
00830         break;
00831 
00832       case WID_AIC_CLOSE:
00833         delete this;
00834         break;
00835 
00836       case WID_AIC_CONTENT_DOWNLOAD:
00837         if (!_network_available) {
00838           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00839         } else {
00840 #if defined(ENABLE_NETWORK)
00841           ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI);
00842           _network_content_client.RequestContentList(CONTENT_TYPE_GAME);
00843 #endif
00844         }
00845         break;
00846     }
00847   }
00848 
00854   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00855   {
00856     if (!IsEditable(this->selected_slot)) {
00857       this->selected_slot = INVALID_COMPANY;
00858     }
00859 
00860     if (!gui_scope) return;
00861 
00862     this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
00863     this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
00864     this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
00865     this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
00866     this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
00867     this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
00868 
00869     for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
00870       this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == NULL));
00871     }
00872   }
00873 };
00874 
00876 void ShowAIConfigWindow()
00877 {
00878   DeleteWindowByClass(WC_GAME_OPTIONS);
00879   new AIConfigWindow();
00880 }
00881 
00885 struct AIDebugWindow : public QueryStringBaseWindow {
00886   static const int top_offset;    
00887   static const int bottom_offset; 
00888 
00889   static const unsigned int MAX_BREAK_STR_STRING_LENGTH = 256; 
00890 
00891   static CompanyID ai_debug_company;                     
00892   int redraw_timer;                                      
00893   int last_vscroll_pos;                                  
00894   bool autoscroll;                                       
00895   bool show_break_box;                                   
00896   static bool break_check_enabled;                       
00897   static char break_string[MAX_BREAK_STR_STRING_LENGTH]; 
00898   static bool case_sensitive_break_check;                
00899   int highlight_row;                                     
00900   Scrollbar *vscroll;                                    
00901 
00902   ScriptLog::LogData *GetLogPointer() const
00903   {
00904     if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer();
00905     return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer();
00906   }
00907 
00913   AIDebugWindow(const WindowDesc *desc, WindowNumber number) : QueryStringBaseWindow(MAX_BREAK_STR_STRING_LENGTH)
00914   {
00915     this->CreateNestedTree(desc);
00916     this->vscroll = this->GetScrollbar(WID_AID_SCROLLBAR);
00917     this->show_break_box = _settings_client.gui.ai_developer_tools;
00918     this->GetWidget<NWidgetStacked>(WID_AID_BREAK_STRING_WIDGETS)->SetDisplayedPlane(this->show_break_box ? 0 : SZSP_HORIZONTAL);
00919     this->FinishInitNested(desc, number);
00920 
00921     if (!this->show_break_box) break_check_enabled = false;
00922     /* Disable the companies who are not active or not an AI */
00923     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
00924       this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
00925     }
00926     this->EnableWidget(WID_AID_SCRIPT_GAME);
00927     this->DisableWidget(WID_AID_RELOAD_TOGGLE);
00928     this->DisableWidget(WID_AID_SETTINGS);
00929     this->DisableWidget(WID_AID_CONTINUE_BTN);
00930 
00931     this->last_vscroll_pos = 0;
00932     this->autoscroll = true;
00933     this->highlight_row = -1;
00934     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_BREAK_STR_STRING_LENGTH);
00935 
00936     /* Restore the break string value from static variable */
00937     strecpy(this->edit_str_buf, this->break_string, this->edit_str_buf + MAX_BREAK_STR_STRING_LENGTH);
00938     UpdateTextBufferSize(&this->text);
00939 
00940     /* Restore button state from static class variables */
00941     if (ai_debug_company == OWNER_DEITY) {
00942       this->LowerWidget(WID_AID_SCRIPT_GAME);
00943     } else if (ai_debug_company != INVALID_COMPANY) {
00944       this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
00945     }
00946     this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
00947     this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
00948 
00949   }
00950 
00951   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00952   {
00953     if (widget == WID_AID_LOG_PANEL) {
00954       resize->height = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
00955       size->height = 14 * resize->height + this->top_offset + this->bottom_offset;
00956     }
00957   }
00958 
00959   virtual void OnPaint()
00960   {
00961     /* Check if the currently selected company is still active. */
00962     if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) {
00963       if (ai_debug_company != INVALID_COMPANY) {
00964         /* Raise the widget for the previous selection. */
00965         this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
00966 
00967         ai_debug_company = INVALID_COMPANY;
00968       }
00969 
00970       const Company *c;
00971       FOR_ALL_COMPANIES(c) {
00972         if (c->is_ai) {
00973           /* Lower the widget corresponding to this company. */
00974           this->LowerWidget(c->index + WID_AID_COMPANY_BUTTON_START);
00975 
00976           ai_debug_company = c->index;
00977           break;
00978         }
00979       }
00980     }
00981 
00982     /* Update "Reload AI" and "AI settings" buttons */
00983     this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY);
00984     this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY);
00985     this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL);
00986 
00987     /* Draw standard stuff */
00988     this->DrawWidgets();
00989 
00990     if (this->IsShaded()) return; // Don't draw anything when the window is shaded.
00991 
00992     if (this->show_break_box) this->DrawEditBox(WID_AID_BREAK_STR_EDIT_BOX);
00993 
00994     /* Paint the company icons */
00995     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
00996       NWidgetCore *button = this->GetWidget<NWidgetCore>(i + WID_AID_COMPANY_BUTTON_START);
00997       bool dirty = false;
00998 
00999       bool valid = Company::IsValidAiID(i);
01000       bool disabled = !valid;
01001       if (button->IsDisabled() != disabled) {
01002         /* Invalid/non-AI companies have button disabled */
01003         button->SetDisabled(disabled);
01004         dirty = true;
01005       }
01006 
01007       bool dead = valid && Company::Get(i)->ai_instance->IsDead();
01008       Colours colour = dead ? COLOUR_RED : COLOUR_GREY;
01009       if (button->colour != colour) {
01010         /* Mark dead AIs by red background */
01011         button->colour = colour;
01012         dirty = true;
01013       }
01014 
01015       /* Do we need a repaint? */
01016       if (dirty) this->SetDirty();
01017       /* Draw company icon only for valid AI companies */
01018       if (!valid) continue;
01019 
01020       byte offset = (i == ai_debug_company) ? 1 : 0;
01021       DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(WID_AID_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
01022     }
01023 
01024     /* If there are no active companies, don't display anything else. */
01025     if (ai_debug_company == INVALID_COMPANY) return;
01026 
01027     ScriptLog::LogData *log = this->GetLogPointer();
01028 
01029     int scroll_count = (log == NULL) ? 0 : log->used;
01030     if (this->vscroll->GetCount() != scroll_count) {
01031       this->vscroll->SetCount(scroll_count);
01032 
01033       /* We need a repaint */
01034       this->SetWidgetDirty(WID_AID_SCROLLBAR);
01035     }
01036 
01037     if (log == NULL) return;
01038 
01039     /* Detect when the user scrolls the window. Enable autoscroll when the
01040      * bottom-most line becomes visible. */
01041     if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
01042       this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity();
01043     }
01044     if (this->autoscroll) {
01045       int scroll_pos = max(0, log->used - this->vscroll->GetCapacity());
01046       if (scroll_pos != this->vscroll->GetPosition()) {
01047         this->vscroll->SetPosition(scroll_pos);
01048 
01049         /* We need a repaint */
01050         this->SetWidgetDirty(WID_AID_SCROLLBAR);
01051         this->SetWidgetDirty(WID_AID_LOG_PANEL);
01052       }
01053     }
01054     this->last_vscroll_pos = this->vscroll->GetPosition();
01055   }
01056 
01057   virtual void SetStringParameters(int widget) const
01058   {
01059     switch (widget) {
01060       case WID_AID_NAME_TEXT:
01061         if (ai_debug_company == OWNER_DEITY) {
01062           const GameInfo *info = Game::GetInfo();
01063           assert(info != NULL);
01064           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
01065           SetDParamStr(1, info->GetName());
01066           SetDParam(2, info->GetVersion());
01067         } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) {
01068           SetDParam(0, STR_EMPTY);
01069         } else {
01070           const AIInfo *info = Company::Get(ai_debug_company)->ai_info;
01071           assert(info != NULL);
01072           SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION);
01073           SetDParamStr(1, info->GetName());
01074           SetDParam(2, info->GetVersion());
01075         }
01076         break;
01077     }
01078   }
01079 
01080   virtual void DrawWidget(const Rect &r, int widget) const
01081   {
01082     if (ai_debug_company == INVALID_COMPANY) return;
01083 
01084     switch (widget) {
01085       case WID_AID_LOG_PANEL: {
01086         ScriptLog::LogData *log = this->GetLogPointer();
01087         if (log == NULL) return;
01088 
01089         int y = this->top_offset;
01090         for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < log->used; i++) {
01091           int pos = (i + log->pos + 1 - log->used + log->count) % log->count;
01092           if (log->lines[pos] == NULL) break;
01093 
01094           TextColour colour;
01095           switch (log->type[pos]) {
01096             case ScriptLog::LOG_SQ_INFO:  colour = TC_BLACK;  break;
01097             case ScriptLog::LOG_SQ_ERROR: colour = TC_RED;    break;
01098             case ScriptLog::LOG_INFO:     colour = TC_BLACK;  break;
01099             case ScriptLog::LOG_WARNING:  colour = TC_YELLOW; break;
01100             case ScriptLog::LOG_ERROR:    colour = TC_RED;    break;
01101             default:                  colour = TC_BLACK;  break;
01102           }
01103 
01104           /* Check if the current line should be highlighted */
01105           if (pos == this->highlight_row) {
01106             GfxFillRect(r.left + 1, r.top + y, r.right - 1, r.top + y + this->resize.step_height - WD_PAR_VSEP_NORMAL, PC_BLACK);
01107             if (colour == TC_BLACK) colour = TC_WHITE; // Make black text readable by inverting it to white.
01108           }
01109 
01110           DrawString(r.left + 7, r.right - 7, r.top + y, log->lines[pos], colour, SA_LEFT | SA_FORCE);
01111           y += this->resize.step_height;
01112         }
01113         break;
01114       }
01115     }
01116   }
01117 
01122   void ChangeToAI(CompanyID show_ai)
01123   {
01124     if (ai_debug_company == OWNER_DEITY) {
01125       this->RaiseWidget(WID_AID_SCRIPT_GAME);
01126     } else {
01127       this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
01128     }
01129     ai_debug_company = show_ai;
01130 
01131     ScriptLog::LogData *log = this->GetLogPointer();
01132     this->vscroll->SetCount((log == NULL) ? 0 : log->used);
01133 
01134     if (ai_debug_company == OWNER_DEITY) {
01135       this->LowerWidget(WID_AID_SCRIPT_GAME);
01136     } else {
01137       this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START);
01138     }
01139 
01140     this->autoscroll = true;
01141     this->last_vscroll_pos = this->vscroll->GetPosition();
01142     this->SetDirty();
01143     /* Close AI settings window to prevent confusion */
01144     DeleteWindowByClass(WC_AI_SETTINGS);
01145   }
01146 
01147   virtual void OnClick(Point pt, int widget, int click_count)
01148   {
01149     /* Check which button is clicked */
01150     if (IsInsideMM(widget, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END + 1)) {
01151       /* Is it no on disable? */
01152       if (!this->IsWidgetDisabled(widget)) {
01153         ChangeToAI((CompanyID)(widget - WID_AID_COMPANY_BUTTON_START));
01154       }
01155     }
01156 
01157     switch (widget) {
01158       case WID_AID_SCRIPT_GAME:
01159         ChangeToAI(OWNER_DEITY);
01160         break;
01161 
01162       case WID_AID_RELOAD_TOGGLE:
01163         if (ai_debug_company == OWNER_DEITY) break;
01164         /* First kill the company of the AI, then start a new one. This should start the current AI again */
01165         DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
01166         DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
01167         break;
01168 
01169       case WID_AID_SETTINGS:
01170         ShowAISettingsWindow(ai_debug_company);
01171         break;
01172 
01173       case WID_AID_BREAK_STR_ON_OFF_BTN:
01174         this->break_check_enabled = !this->break_check_enabled;
01175         this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled);
01176         this->SetWidgetDirty(WID_AID_BREAK_STR_ON_OFF_BTN);
01177         break;
01178 
01179       case WID_AID_MATCH_CASE_BTN:
01180         this->case_sensitive_break_check = !this->case_sensitive_break_check;
01181         this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check);
01182         break;
01183 
01184       case WID_AID_CONTINUE_BTN:
01185         /* Unpause */
01186         DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
01187         this->DisableWidget(WID_AID_CONTINUE_BTN);
01188         this->RaiseWidget(WID_AID_CONTINUE_BTN); // Disabled widgets don't raise themself
01189         break;
01190     }
01191   }
01192 
01193   virtual void OnTimeout()
01194   {
01195     this->RaiseWidget(WID_AID_RELOAD_TOGGLE);
01196     this->RaiseWidget(WID_AID_SETTINGS);
01197     this->SetDirty();
01198   }
01199 
01200   virtual void OnMouseLoop()
01201   {
01202     this->HandleEditBox(WID_AID_BREAK_STR_EDIT_BOX);
01203   }
01204 
01205   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
01206   {
01207     EventState state = ES_NOT_HANDLED;
01208     if (this->HandleEditBoxKey(WID_AID_BREAK_STR_EDIT_BOX, key, keycode, state) != HEBR_NOT_FOCUSED) {
01209       /* Save the current string to static member so it can be restored next time the window is opened */
01210       strecpy(this->break_string, this->edit_str_buf, lastof(this->break_string));
01211     }
01212     return state;
01213   }
01214 
01220   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
01221   {
01222     if (data == -1 || ai_debug_company == data) this->SetDirty();
01223 
01224     if (gui_scope && data == -2) {
01225       /* The continue button should be disabled when the game is unpaused and
01226        * it was previously paused by the break string ( = a line in the log
01227        * was highlighted )*/
01228       if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED && this->highlight_row != -1) {
01229         this->DisableWidget(WID_AID_CONTINUE_BTN);
01230         this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
01231         this->SetWidgetDirty(WID_AID_LOG_PANEL);
01232         this->highlight_row = -1;
01233       }
01234     }
01235 
01236     /* If the log message is related to the active company tab, check the break string.
01237      * This needs to be done in gameloop-scope, so the AI is suspended immediately. */
01238     if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
01239       /* Get the log instance of the active company */
01240       ScriptLog::LogData *log = this->GetLogPointer();
01241 
01242       if (log != NULL && case_sensitive_break_check?
01243           strstr(log->lines[log->pos], this->edit_str_buf) != 0 :
01244           strcasestr(log->lines[log->pos], this->edit_str_buf) != 0) {
01245 
01246         AI::Suspend(ai_debug_company);
01247         if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
01248           DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
01249         }
01250 
01251         /* Make it possible to click on the continue button */
01252         this->EnableWidget(WID_AID_CONTINUE_BTN);
01253         this->SetWidgetDirty(WID_AID_CONTINUE_BTN);
01254 
01255         /* Highlight row that matched */
01256         this->highlight_row = log->pos;
01257       }
01258     }
01259   }
01260 
01261   virtual void OnResize()
01262   {
01263     this->vscroll->SetCapacityFromWidget(this, WID_AID_LOG_PANEL);
01264   }
01265 };
01266 
01267 const int AIDebugWindow::top_offset = WD_FRAMERECT_TOP + 2;
01268 const int AIDebugWindow::bottom_offset = WD_FRAMERECT_BOTTOM;
01269 CompanyID AIDebugWindow::ai_debug_company = INVALID_COMPANY;
01270 char AIDebugWindow::break_string[MAX_BREAK_STR_STRING_LENGTH] = "";
01271 bool AIDebugWindow::break_check_enabled = true;
01272 bool AIDebugWindow::case_sensitive_break_check = false;
01273 
01275 NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
01276 {
01277   return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
01278 }
01279 
01281 static const NWidgetPart _nested_ai_debug_widgets[] = {
01282   NWidget(NWID_HORIZONTAL),
01283     NWidget(WWT_CLOSEBOX, COLOUR_GREY),
01284     NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_AI_DEBUG, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01285     NWidget(WWT_SHADEBOX, COLOUR_GREY),
01286     NWidget(WWT_STICKYBOX, COLOUR_GREY),
01287   EndContainer(),
01288   NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_VIEW),
01289     NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2),
01290   EndContainer(),
01291   NWidget(NWID_HORIZONTAL),
01292     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP),
01293     NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
01294     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
01295     NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
01296   EndContainer(),
01297   NWidget(NWID_HORIZONTAL),
01298     NWidget(NWID_VERTICAL),
01299       /* Log panel */
01300       NWidget(WWT_PANEL, COLOUR_GREY, WID_AID_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1), SetScrollbar(WID_AID_SCROLLBAR),
01301       EndContainer(),
01302       /* Break string widgets */
01303       NWidget(NWID_SELECTION, INVALID_COLOUR, WID_AID_BREAK_STRING_WIDGETS),
01304         NWidget(NWID_HORIZONTAL),
01305           NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_AID_BREAK_STR_ON_OFF_BTN), SetFill(0, 1), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP),
01306           NWidget(WWT_PANEL, COLOUR_GREY),
01307             NWidget(NWID_HORIZONTAL),
01308               NWidget(WWT_LABEL, COLOUR_GREY), SetPadding(2, 2, 2, 4), SetDataTip(STR_AI_DEBUG_BREAK_ON_LABEL, 0x0),
01309               NWidget(WWT_EDITBOX, COLOUR_WHITE, WID_AID_BREAK_STR_EDIT_BOX), SetFill(1, 1), SetResize(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_AI_DEBUG_BREAK_STR_OSKTITLE, STR_AI_DEBUG_BREAK_STR_TOOLTIP),
01310             EndContainer(),
01311           EndContainer(),
01312           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_MATCH_CASE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_MATCH_CASE, STR_AI_DEBUG_MATCH_CASE_TOOLTIP),
01313           NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_CONTINUE_BTN), SetMinimalSize(100, 0), SetFill(0, 1), SetDataTip(STR_AI_DEBUG_CONTINUE, STR_AI_DEBUG_CONTINUE_TOOLTIP),
01314         EndContainer(),
01315       EndContainer(),
01316     EndContainer(),
01317     NWidget(NWID_VERTICAL),
01318       NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_AID_SCROLLBAR),
01319       NWidget(WWT_RESIZEBOX, COLOUR_GREY),
01320     EndContainer(),
01321   EndContainer(),
01322 };
01323 
01325 static const WindowDesc _ai_debug_desc(
01326   WDP_AUTO, 600, 450,
01327   WC_AI_DEBUG, WC_NONE,
01328   0,
01329   _nested_ai_debug_widgets, lengthof(_nested_ai_debug_widgets)
01330 );
01331 
01336 void ShowAIDebugWindow(CompanyID show_company)
01337 {
01338   if (!_networking || _network_server) {
01339     AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
01340     if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
01341     if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
01342   } else {
01343     ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
01344   }
01345 }
01346 
01350 void InitializeAIGui()
01351 {
01352   AIDebugWindow::ai_debug_company = INVALID_COMPANY;
01353 }
01354 
01356 void ShowAIDebugWindowIfAIError()
01357 {
01358   /* Network clients can't debug AIs. */
01359   if (_networking && !_network_server) return;
01360 
01361   Company *c;
01362   FOR_ALL_COMPANIES(c) {
01363     if (c->is_ai && c->ai_instance->IsDead()) {
01364       ShowAIDebugWindow(c->index);
01365       break;
01366     }
01367   }
01368 
01369   GameInstance *g = Game::GetGameInstance();
01370   if (g != NULL && g->IsDead()) {
01371     ShowAIDebugWindow(OWNER_DEITY);
01372   }
01373 }