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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064
00065
00066 #include "linkgraph/linkgraphschedule.h"
00067
00068 #include <stdarg.h>
00069
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Join network game\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298 #ifdef ENABLE_NETWORK
00299 free(_config_file);
00300 #endif
00301
00302 LinkGraphSchedule::Clear();
00303 PoolBase::Clean(PT_ALL);
00304
00305
00306 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00307
00308
00309 FioCloseAll();
00310
00311 UninitFreeType();
00312 }
00313
00318 static void LoadIntroGame(bool load_newgrfs = true)
00319 {
00320 _game_mode = GM_MENU;
00321
00322 if (load_newgrfs) ResetGRFConfig(false);
00323
00324
00325 ResetWindowSystem();
00326 SetupColoursAndInitialWindow();
00327
00328
00329 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00330 GenerateWorld(GWM_EMPTY, 64, 64);
00331 WaitTillGeneratedWorld();
00332 SetLocalCompany(COMPANY_SPECTATOR);
00333 } else {
00334 SetLocalCompany(COMPANY_FIRST);
00335 }
00336
00337 _pause_mode = PM_UNPAUSED;
00338 _cursor.fix_at = false;
00339
00340 if (load_newgrfs) CheckForMissingSprites();
00341 CheckForMissingGlyphs();
00342
00343
00344 if (_music_driver->IsSongPlaying()) ResetMusic();
00345 }
00346
00347 void MakeNewgameSettingsLive()
00348 {
00349 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00350 if (_settings_game.ai_config[c] != NULL) {
00351 delete _settings_game.ai_config[c];
00352 }
00353 }
00354 if (_settings_game.game_config != NULL) {
00355 delete _settings_game.game_config;
00356 }
00357
00358
00359
00360 _settings_game = _settings_newgame;
00361 _old_vds = _settings_client.company.vehicle;
00362
00363 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00364 _settings_game.ai_config[c] = NULL;
00365 if (_settings_newgame.ai_config[c] != NULL) {
00366 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00367 }
00368 }
00369 _settings_game.game_config = NULL;
00370 if (_settings_newgame.game_config != NULL) {
00371 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00372 }
00373 }
00374
00375 void OpenBrowser(const char *url)
00376 {
00377
00378 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00379
00380 extern void OSOpenBrowser(const char *url);
00381 OSOpenBrowser(url);
00382 }
00383
00385 struct AfterNewGRFScan : NewGRFScanCallback {
00386 Year startyear;
00387 uint generation_seed;
00388 char *dedicated_host;
00389 uint16 dedicated_port;
00390 char *network_conn;
00391 const char *join_server_password;
00392 const char *join_company_password;
00393 bool *save_config_ptr;
00394 bool save_config;
00395
00401 AfterNewGRFScan(bool *save_config_ptr) :
00402 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00403 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00404 join_server_password(NULL), join_company_password(NULL),
00405 save_config_ptr(save_config_ptr), save_config(true)
00406 {
00407 }
00408
00409 virtual void OnNewGRFsScanned()
00410 {
00411 ResetGRFConfig(false);
00412
00413 TarScanner::DoScan(TarScanner::SCENARIO);
00414
00415 AI::Initialize();
00416 Game::Initialize();
00417
00418
00419 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00420 LoadFromConfig();
00421 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00422
00423
00424 UpdateNewGRFConfigPalette();
00425
00426 Game::Uninitialize(true);
00427 AI::Uninitialize(true);
00428 CheckConfig();
00429 LoadFromHighScore();
00430 LoadHotkeysFromConfig();
00431 WindowDesc::LoadFromConfig();
00432
00433
00434 *save_config_ptr = save_config;
00435
00436
00437 _music_driver->SetVolume(_settings_client.music.music_vol);
00438
00439 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00440 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00441
00442 #if defined(ENABLE_NETWORK)
00443 if (dedicated_host != NULL) {
00444 _network_bind_list.Clear();
00445 *_network_bind_list.Append() = strdup(dedicated_host);
00446 }
00447 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00448 #endif
00449
00450
00451 IConsoleInit();
00452 InitializeGUI();
00453 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00454
00455
00456 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00457
00458 #ifdef ENABLE_NETWORK
00459 if (_network_available && network_conn != NULL) {
00460 const char *port = NULL;
00461 const char *company = NULL;
00462 uint16 rport = NETWORK_DEFAULT_PORT;
00463 CompanyID join_as = COMPANY_NEW_COMPANY;
00464
00465 ParseConnectionString(&company, &port, network_conn);
00466
00467 if (company != NULL) {
00468 join_as = (CompanyID)atoi(company);
00469
00470 if (join_as != COMPANY_SPECTATOR) {
00471 join_as--;
00472 if (join_as >= MAX_COMPANIES) {
00473 delete this;
00474 return;
00475 }
00476 }
00477 }
00478 if (port != NULL) rport = atoi(port);
00479
00480 LoadIntroGame();
00481 _switch_mode = SM_NONE;
00482 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00483 }
00484 #endif
00485
00486
00487 delete this;
00488 }
00489 };
00490
00491 #if defined(UNIX) && !defined(__MORPHOS__)
00492 extern void DedicatedFork();
00493 #endif
00494
00496 static const OptionData _options[] = {
00497 GETOPT_SHORT_VALUE('I'),
00498 GETOPT_SHORT_VALUE('S'),
00499 GETOPT_SHORT_VALUE('M'),
00500 GETOPT_SHORT_VALUE('m'),
00501 GETOPT_SHORT_VALUE('s'),
00502 GETOPT_SHORT_VALUE('v'),
00503 GETOPT_SHORT_VALUE('b'),
00504 #if defined(ENABLE_NETWORK)
00505 GETOPT_SHORT_OPTVAL('D'),
00506 GETOPT_SHORT_OPTVAL('n'),
00507 GETOPT_SHORT_VALUE('l'),
00508 GETOPT_SHORT_VALUE('p'),
00509 GETOPT_SHORT_VALUE('P'),
00510 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00511 GETOPT_SHORT_NOVAL('f'),
00512 #endif
00513 #endif
00514 GETOPT_SHORT_VALUE('r'),
00515 GETOPT_SHORT_VALUE('t'),
00516 GETOPT_SHORT_OPTVAL('d'),
00517 GETOPT_SHORT_NOVAL('e'),
00518 GETOPT_SHORT_OPTVAL('g'),
00519 GETOPT_SHORT_VALUE('G'),
00520 GETOPT_SHORT_VALUE('c'),
00521 GETOPT_SHORT_NOVAL('x'),
00522 GETOPT_SHORT_VALUE('q'),
00523 GETOPT_SHORT_NOVAL('h'),
00524 GETOPT_END()
00525 };
00526
00527
00528 int ttd_main(int argc, char *argv[])
00529 {
00530 char *musicdriver = NULL;
00531 char *sounddriver = NULL;
00532 char *videodriver = NULL;
00533 char *blitter = NULL;
00534 char *graphics_set = NULL;
00535 char *sounds_set = NULL;
00536 char *music_set = NULL;
00537 Dimension resolution = {0, 0};
00538
00539 bool save_config = false;
00540 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00541 #if defined(ENABLE_NETWORK)
00542 bool dedicated = false;
00543 char *debuglog_conn = NULL;
00544
00545 extern bool _dedicated_forks;
00546 _dedicated_forks = false;
00547 #endif
00548
00549 _game_mode = GM_MENU;
00550 _switch_mode = SM_MENU;
00551 _config_file = NULL;
00552
00553 GetOptData mgo(argc - 1, argv + 1, _options);
00554
00555 int i;
00556 while ((i = mgo.GetOpt()) != -1) {
00557 switch (i) {
00558 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00559 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00560 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00561 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00562 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00563 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00564 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00565 #if defined(ENABLE_NETWORK)
00566 case 'D':
00567 free(musicdriver);
00568 free(sounddriver);
00569 free(videodriver);
00570 free(blitter);
00571 musicdriver = strdup("null");
00572 sounddriver = strdup("null");
00573 videodriver = strdup("dedicated");
00574 blitter = strdup("null");
00575 dedicated = true;
00576 SetDebugString("net=6");
00577 if (mgo.opt != NULL) {
00578
00579
00580 const char *temp = NULL;
00581 const char *port = NULL;
00582 ParseConnectionString(&temp, &port, mgo.opt);
00583 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00584 if (port != NULL) scanner->dedicated_port = atoi(port);
00585 }
00586 break;
00587 case 'f': _dedicated_forks = true; break;
00588 case 'n':
00589 scanner->network_conn = mgo.opt;
00590 break;
00591 case 'l':
00592 debuglog_conn = mgo.opt;
00593 break;
00594 case 'p':
00595 scanner->join_server_password = mgo.opt;
00596 break;
00597 case 'P':
00598 scanner->join_company_password = mgo.opt;
00599 break;
00600 #endif
00601 case 'r': ParseResolution(&resolution, mgo.opt); break;
00602 case 't': scanner->startyear = atoi(mgo.opt); break;
00603 case 'd': {
00604 #if defined(WIN32)
00605 CreateConsole();
00606 #endif
00607 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00608 break;
00609 }
00610 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00611 case 'g':
00612 if (mgo.opt != NULL) {
00613 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00614 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00615 _file_to_saveload.mode = SL_LOAD;
00616
00617
00618 const char *t = strrchr(_file_to_saveload.name, '.');
00619 if (t != NULL) {
00620 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00621 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00622 }
00623
00624 break;
00625 }
00626
00627 _switch_mode = SM_NEWGAME;
00628
00629 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00630 scanner->generation_seed = InteractiveRandom();
00631 }
00632 break;
00633 case 'q': {
00634 DeterminePaths(argv[0]);
00635 if (StrEmpty(mgo.opt)) return 1;
00636 char title[80];
00637 title[0] = '\0';
00638 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00639
00640 _load_check_data.Clear();
00641 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00642 if (res != SL_OK || _load_check_data.HasErrors()) {
00643 fprintf(stderr, "Failed to open savegame\n");
00644 if (_load_check_data.HasErrors()) {
00645 char buf[256];
00646 SetDParamStr(0, _load_check_data.error_data);
00647 GetString(buf, _load_check_data.error, lastof(buf));
00648 fprintf(stderr, "%s\n", buf);
00649 }
00650 return 1;
00651 }
00652
00653 WriteSavegameInfo(title);
00654
00655 return 0;
00656 }
00657 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00658 case 'c': _config_file = strdup(mgo.opt); break;
00659 case 'x': scanner->save_config = false; break;
00660 case 'h':
00661 i = -2;
00662 break;
00663 }
00664 if (i == -2) break;
00665 }
00666
00667 if (i == -2 || mgo.numleft > 0) {
00668
00669
00670
00671
00672
00673 DeterminePaths(argv[0]);
00674 TarScanner::DoScan(TarScanner::BASESET);
00675 BaseGraphics::FindSets();
00676 BaseSounds::FindSets();
00677 BaseMusic::FindSets();
00678 ShowHelp();
00679 delete scanner;
00680 return 0;
00681 }
00682
00683 #if defined(WINCE) && defined(_DEBUG)
00684
00685 SetDebugString("4");
00686 #endif
00687
00688 DeterminePaths(argv[0]);
00689 TarScanner::DoScan(TarScanner::BASESET);
00690
00691 #if defined(ENABLE_NETWORK)
00692 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00693 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00694
00695 #if defined(UNIX) && !defined(__MORPHOS__)
00696
00697 if (_dedicated_forks) DedicatedFork();
00698 #endif
00699 #endif
00700
00701 LoadFromConfig(true);
00702
00703 if (resolution.width != 0) _cur_resolution = resolution;
00704
00705
00706
00707
00708
00709
00710
00711 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00712 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00713
00714
00715
00716
00717
00718 _cursor.in_window = true;
00719
00720
00721 InitializeLanguagePacks();
00722
00723
00724 InitFreeType(false);
00725
00726
00727 InitWindowSystem();
00728
00729 BaseGraphics::FindSets();
00730 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00731 if (!BaseGraphics::SetSet(graphics_set)) {
00732 if (!StrEmpty(graphics_set)) {
00733 BaseGraphics::SetSet(NULL);
00734
00735 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00736 msg.SetDParamStr(0, graphics_set);
00737 ScheduleErrorMessage(msg);
00738 }
00739 }
00740 free(graphics_set);
00741
00742
00743 GfxInitPalettes();
00744
00745 DEBUG(misc, 1, "Loading blitter...");
00746 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00747 _blitter_autodetected = StrEmpty(blitter);
00748
00749 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00750 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00751 StrEmpty(blitter) ?
00752 usererror("Failed to autoprobe blitter") :
00753 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00754 }
00755 }
00756 free(blitter);
00757
00758 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00759 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00760 if (_video_driver == NULL) {
00761 StrEmpty(videodriver) ?
00762 usererror("Failed to autoprobe video driver") :
00763 usererror("Failed to select requested video driver '%s'", videodriver);
00764 }
00765 free(videodriver);
00766
00767
00768 _screen.zoom = ZOOM_LVL_NORMAL;
00769
00770 NetworkStartUp();
00771
00772 #if defined(ENABLE_NETWORK)
00773 if (debuglog_conn != NULL && _network_available) {
00774 const char *not_used = NULL;
00775 const char *port = NULL;
00776 uint16 rport;
00777
00778 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00779
00780 ParseConnectionString(¬_used, &port, debuglog_conn);
00781 if (port != NULL) rport = atoi(port);
00782
00783 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00784 }
00785 #endif
00786
00787 if (!HandleBootstrap()) goto exit;
00788
00789 _video_driver->ClaimMousePointer();
00790
00791
00792 InitializeScreenshotFormats();
00793
00794 BaseSounds::FindSets();
00795 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00796 if (!BaseSounds::SetSet(sounds_set)) {
00797 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00798 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00799 } else {
00800 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00801 msg.SetDParamStr(0, sounds_set);
00802 ScheduleErrorMessage(msg);
00803 }
00804 }
00805 free(sounds_set);
00806
00807 BaseMusic::FindSets();
00808 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00809 if (!BaseMusic::SetSet(music_set)) {
00810 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00811 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00812 } else {
00813 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00814 msg.SetDParamStr(0, music_set);
00815 ScheduleErrorMessage(msg);
00816 }
00817 }
00818 free(music_set);
00819
00820 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00821 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00822 if (_sound_driver == NULL) {
00823 StrEmpty(sounddriver) ?
00824 usererror("Failed to autoprobe sound driver") :
00825 usererror("Failed to select requested sound driver '%s'", sounddriver);
00826 }
00827 free(sounddriver);
00828
00829 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00830 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00831 if (_music_driver == NULL) {
00832 StrEmpty(musicdriver) ?
00833 usererror("Failed to autoprobe music driver") :
00834 usererror("Failed to select requested music driver '%s'", musicdriver);
00835 }
00836 free(musicdriver);
00837
00838
00839 _modal_progress_paint_mutex->BeginCritical();
00840 _modal_progress_work_mutex->BeginCritical();
00841
00842 GenerateWorld(GWM_EMPTY, 64, 64);
00843 WaitTillGeneratedWorld();
00844
00845 LoadIntroGame(false);
00846
00847 CheckForMissingGlyphs();
00848
00849 ScanNewGRFFiles(scanner);
00850
00851 _video_driver->MainLoop();
00852
00853 WaitTillSaved();
00854
00855
00856 if (save_config) {
00857 SaveToConfig();
00858 SaveHotkeysToConfig();
00859 WindowDesc::SaveToConfig();
00860 SaveToHighScore();
00861 }
00862
00863 exit:
00864
00865 ShutdownGame();
00866
00867 free(BaseGraphics::ini_set);
00868 free(BaseSounds::ini_set);
00869 free(BaseMusic::ini_set);
00870 free(_ini_musicdriver);
00871 free(_ini_sounddriver);
00872 free(_ini_videodriver);
00873 free(_ini_blitter);
00874
00875 return 0;
00876 }
00877
00878 void HandleExitGameRequest()
00879 {
00880 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00881 _exit_game = true;
00882 } else if (_settings_client.gui.autosave_on_exit) {
00883 DoExitSave();
00884 _exit_game = true;
00885 } else {
00886 AskExitGame();
00887 }
00888 }
00889
00890 static void MakeNewGameDone()
00891 {
00892 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00893
00894
00895 if (!_video_driver->HasGUI()) {
00896 SetLocalCompany(COMPANY_SPECTATOR);
00897 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00898 IConsoleCmdExec("exec scripts/game_start.scr 0");
00899 return;
00900 }
00901
00902
00903 DoStartupNewCompany(false);
00904
00905 Company *c = Company::Get(COMPANY_FIRST);
00906 c->settings = _settings_client.company;
00907
00908 IConsoleCmdExec("exec scripts/game_start.scr 0");
00909
00910 SetLocalCompany(COMPANY_FIRST);
00911
00912 InitializeRailGUI();
00913
00914 #ifdef ENABLE_NETWORK
00915
00916
00917 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00918 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00919 }
00920 #endif
00921
00922 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00923
00924 MarkWholeScreenDirty();
00925 }
00926
00927 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00928 {
00929 _game_mode = GM_NORMAL;
00930
00931 ResetGRFConfig(true);
00932
00933 GenerateWorldSetCallback(&MakeNewGameDone);
00934 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00935 }
00936
00937 static void MakeNewEditorWorldDone()
00938 {
00939 SetLocalCompany(OWNER_NONE);
00940 }
00941
00942 static void MakeNewEditorWorld()
00943 {
00944 _game_mode = GM_EDITOR;
00945
00946 ResetGRFConfig(true);
00947
00948 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00949 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00950 }
00951
00962 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00963 {
00964 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00965 GameMode ogm = _game_mode;
00966
00967 _game_mode = newgm;
00968
00969 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00970 case SL_OK: return true;
00971
00972 case SL_REINIT:
00973 #ifdef ENABLE_NETWORK
00974 if (_network_dedicated) {
00975
00976
00977
00978
00979
00980
00981 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00982 MakeNewGame(false, true);
00983 return false;
00984 }
00985 if (_network_server) {
00986
00987 NetworkDisconnect();
00988 }
00989 #endif
00990
00991 switch (ogm) {
00992 default:
00993 case GM_MENU: LoadIntroGame(); break;
00994 case GM_EDITOR: MakeNewEditorWorld(); break;
00995 }
00996 return false;
00997
00998 default:
00999 _game_mode = ogm;
01000 return false;
01001 }
01002 }
01003
01004 void SwitchToMode(SwitchMode new_mode)
01005 {
01006 #ifdef ENABLE_NETWORK
01007
01008 if (new_mode != SM_SAVE_GAME) {
01009
01010 if (_networking) {
01011 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01012 NetworkReboot();
01013 } else {
01014 NetworkDisconnect();
01015 }
01016 }
01017
01018
01019 if (_is_network_server) {
01020
01021 if (new_mode != SM_MENU) {
01022
01023 if (_settings_client.network.reload_cfg) {
01024 LoadFromConfig();
01025 MakeNewgameSettingsLive();
01026 ResetGRFConfig(false);
01027 }
01028 NetworkServerStart();
01029 } else {
01030
01031 _is_network_server = false;
01032 }
01033 }
01034 }
01035 #endif
01036
01037 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01038
01039 switch (new_mode) {
01040 case SM_EDITOR:
01041 MakeNewEditorWorld();
01042 break;
01043
01044 case SM_RESTARTGAME:
01045 case SM_NEWGAME:
01046 #ifdef ENABLE_NETWORK
01047 if (_network_server) {
01048 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01049 }
01050 #endif
01051 MakeNewGame(false, new_mode == SM_NEWGAME);
01052 break;
01053
01054 case SM_LOAD_GAME: {
01055 ResetGRFConfig(true);
01056 ResetWindowSystem();
01057
01058 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01059 SetDParamStr(0, GetSaveLoadErrorString());
01060 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01061 } else {
01062 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01063
01064 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01065 }
01066
01067
01068 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01069
01070 IConsoleCmdExec("exec scripts/game_start.scr 0");
01071
01072 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01073 #ifdef ENABLE_NETWORK
01074 if (_network_server) {
01075 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01076 }
01077 #endif
01078 }
01079 break;
01080 }
01081
01082 case SM_START_HEIGHTMAP:
01083 #ifdef ENABLE_NETWORK
01084 if (_network_server) {
01085 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01086 }
01087 #endif
01088 MakeNewGame(true, true);
01089 break;
01090
01091 case SM_LOAD_HEIGHTMAP:
01092 SetLocalCompany(OWNER_NONE);
01093
01094 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01095 MarkWholeScreenDirty();
01096 break;
01097
01098 case SM_LOAD_SCENARIO: {
01099 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01100 SetLocalCompany(OWNER_NONE);
01101 _settings_newgame.game_creation.starting_year = _cur_year;
01102
01103 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01104 } else {
01105 SetDParamStr(0, GetSaveLoadErrorString());
01106 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01107 }
01108 break;
01109 }
01110
01111 case SM_MENU:
01112 LoadIntroGame();
01113 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01114 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01115 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01116 }
01117 break;
01118
01119 case SM_SAVE_GAME:
01120
01121 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01122 SetDParamStr(0, GetSaveLoadErrorString());
01123 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01124 } else {
01125 DeleteWindowById(WC_SAVELOAD, 0);
01126 }
01127 break;
01128
01129 case SM_SAVE_HEIGHTMAP:
01130 MakeHeightmapScreenshot(_file_to_saveload.name);
01131 DeleteWindowById(WC_SAVELOAD, 0);
01132 break;
01133
01134 case SM_GENRANDLAND:
01135 SetLocalCompany(OWNER_NONE);
01136 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01137
01138 MarkWholeScreenDirty();
01139 break;
01140
01141 default: NOT_REACHED();
01142 }
01143 }
01144
01145
01152 static void CheckCaches()
01153 {
01154
01155
01156 if (_debug_desync_level <= 1) return;
01157
01158
01159 SmallVector<TownCache, 4> old_town_caches;
01160 Town *t;
01161 FOR_ALL_TOWNS(t) {
01162 MemCpyT(old_town_caches.Append(), &t->cache);
01163 }
01164
01165 extern void RebuildTownCaches();
01166 RebuildTownCaches();
01167 RebuildSubsidisedSourceAndDestinationCache();
01168
01169 uint i = 0;
01170 FOR_ALL_TOWNS(t) {
01171 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01172 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01173 }
01174 i++;
01175 }
01176
01177
01178 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01179 Company *c;
01180 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01181
01182 extern void AfterLoadCompanyStats();
01183 AfterLoadCompanyStats();
01184
01185 i = 0;
01186 FOR_ALL_COMPANIES(c) {
01187 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01188 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01189 }
01190 i++;
01191 }
01192
01193
01194 const RoadStop *rs;
01195 FOR_ALL_ROADSTOPS(rs) {
01196 if (IsStandardRoadStopTile(rs->xy)) continue;
01197
01198 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01199 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01200 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01201 }
01202
01203 Vehicle *v;
01204 FOR_ALL_VEHICLES(v) {
01205 extern void FillNewGRFVehicleCache(const Vehicle *v);
01206 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01207
01208 uint length = 0;
01209 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01210
01211 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01212 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01213 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01214 TrainCache *tra_cache = CallocT<TrainCache>(length);
01215
01216 length = 0;
01217 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01218 FillNewGRFVehicleCache(u);
01219 grf_cache[length] = u->grf_cache;
01220 veh_cache[length] = u->vcache;
01221 switch (u->type) {
01222 case VEH_TRAIN:
01223 gro_cache[length] = Train::From(u)->gcache;
01224 tra_cache[length] = Train::From(u)->tcache;
01225 break;
01226 case VEH_ROAD:
01227 gro_cache[length] = RoadVehicle::From(u)->gcache;
01228 break;
01229 default:
01230 break;
01231 }
01232 length++;
01233 }
01234
01235 switch (v->type) {
01236 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01237 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01238 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01239 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01240 default: break;
01241 }
01242
01243 length = 0;
01244 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01245 FillNewGRFVehicleCache(u);
01246 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01247 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01248 }
01249 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01250 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01251 }
01252 switch (u->type) {
01253 case VEH_TRAIN:
01254 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01255 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01256 }
01257 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01258 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01259 }
01260 break;
01261 case VEH_ROAD:
01262 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01263 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01264 }
01265 break;
01266 default:
01267 break;
01268 }
01269 length++;
01270 }
01271
01272 free(grf_cache);
01273 free(veh_cache);
01274 free(gro_cache);
01275 free(tra_cache);
01276 }
01277
01278
01279 FOR_ALL_VEHICLES(v) {
01280 byte buff[sizeof(VehicleCargoList)];
01281 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01282 v->cargo.InvalidateCache();
01283 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01284 }
01285
01286 Station *st;
01287 FOR_ALL_STATIONS(st) {
01288 for (CargoID c = 0; c < NUM_CARGO; c++) {
01289 byte buff[sizeof(StationCargoList)];
01290 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01291 st->goods[c].cargo.InvalidateCache();
01292 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01293 }
01294 }
01295 }
01296
01302 void StateGameLoop()
01303 {
01304
01305 if (_pause_mode != PM_UNPAUSED) {
01306 UpdateLandscapingLimits();
01307 Game::GameLoop();
01308 CallWindowTickEvent();
01309 return;
01310 }
01311 if (HasModalProgress()) return;
01312
01313 ClearStorageChanges(false);
01314
01315 if (_game_mode == GM_EDITOR) {
01316 RunTileLoop();
01317 CallVehicleTicks();
01318 CallLandscapeTick();
01319 ClearStorageChanges(true);
01320 UpdateLandscapingLimits();
01321
01322 CallWindowTickEvent();
01323 NewsLoop();
01324 } else {
01325 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01326
01327 char name[MAX_PATH];
01328 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01329 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01330 }
01331
01332 CheckCaches();
01333
01334
01335
01336 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01337
01338 AnimateAnimatedTiles();
01339 IncreaseDate();
01340 RunTileLoop();
01341 CallVehicleTicks();
01342 CallLandscapeTick();
01343 ClearStorageChanges(true);
01344
01345 AI::GameLoop();
01346 Game::GameLoop();
01347 UpdateLandscapingLimits();
01348
01349 CallWindowTickEvent();
01350 NewsLoop();
01351 cur_company.Restore();
01352 }
01353
01354 assert(IsLocalCompany());
01355 }
01356
01361 static void DoAutosave()
01362 {
01363 char buf[MAX_PATH];
01364
01365 #if defined(PSP)
01366
01367 if (_networking) return;
01368 #endif
01369
01370 if (_settings_client.gui.keep_all_autosave) {
01371 GenerateDefaultSaveName(buf, lastof(buf));
01372 strecat(buf, ".sav", lastof(buf));
01373 } else {
01374 static int _autosave_ctr = 0;
01375
01376
01377 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01378
01379 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01380 }
01381
01382 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01383 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01384 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01385 }
01386 }
01387
01388 void GameLoop()
01389 {
01390 if (_game_mode == GM_BOOTSTRAP) {
01391 #ifdef ENABLE_NETWORK
01392
01393 if (_network_available) NetworkBackgroundLoop();
01394 #endif
01395 InputLoop();
01396 return;
01397 }
01398
01399 ProcessAsyncSaveFinish();
01400
01401
01402 if (_do_autosave) {
01403 _do_autosave = false;
01404 DoAutosave();
01405 SetWindowDirty(WC_STATUS_BAR, 0);
01406 }
01407
01408
01409 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01410 SwitchToMode(_switch_mode);
01411 _switch_mode = SM_NONE;
01412 }
01413
01414 IncreaseSpriteLRU();
01415 InteractiveRandom();
01416
01417 extern int _caret_timer;
01418 _caret_timer += 3;
01419 CursorTick();
01420
01421 #ifdef ENABLE_NETWORK
01422
01423 if (_network_available) NetworkBackgroundLoop();
01424
01425 if (_networking && !HasModalProgress()) {
01426
01427 NetworkGameLoop();
01428 } else {
01429 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01430
01431
01432 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01433 }
01434
01435 StateGameLoop();
01436 }
01437
01438
01439 static uint check_message = 0;
01440 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01441 check_message = 0;
01442 NetworkChatMessageLoop();
01443 }
01444 #else
01445 StateGameLoop();
01446 #endif
01447
01448 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01449
01450 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01451
01452 InputLoop();
01453
01454 _sound_driver->MainLoop();
01455 MusicLoop();
01456 }