Tables with sprites for clear land and fences. More...
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Variables | |
static const SpriteID | _landscape_clear_sprites_rough [8] |
static const byte | _fence_mod_by_tileh_sw [32] |
static const byte | _fence_mod_by_tileh_se [32] |
static const byte | _fence_mod_by_tileh_ne [32] |
static const byte | _fence_mod_by_tileh_nw [32] |
static const SpriteID | _clear_land_fence_sprites [7] |
static const SpriteID | _clear_land_sprites_farmland [16] |
static const SpriteID | _clear_land_sprites_snow_desert [8] |
Tables with sprites for clear land and fences.
Definition in file clear_land.h.
const SpriteID _clear_land_fence_sprites[7] [static] |
{ SPR_HEDGE_BUSHES, SPR_HEDGE_BUSHES_WITH_GATE, SPR_HEDGE_FENCE, SPR_HEDGE_BLOOMBUSH_YELLOW, SPR_HEDGE_BLOOMBUSH_RED, SPR_HEDGE_STONE, }
Definition at line 52 of file clear_land.h.
const SpriteID _clear_land_sprites_farmland[16] [static] |
{ SPR_FARMLAND_BARE, SPR_FARMLAND_STATE_1, SPR_FARMLAND_STATE_2, SPR_FARMLAND_STATE_3, SPR_FARMLAND_STATE_4, SPR_FARMLAND_STATE_5, SPR_FARMLAND_STATE_6, SPR_FARMLAND_STATE_7, SPR_FARMLAND_HAYPACKS, }
Definition at line 61 of file clear_land.h.
const SpriteID _clear_land_sprites_snow_desert[8] [static] |
{ SPR_FLAT_1_QUART_SNOW_DESERT_TILE, SPR_FLAT_2_QUART_SNOW_DESERT_TILE, SPR_FLAT_3_QUART_SNOW_DESERT_TILE, SPR_FLAT_SNOW_DESERT_TILE, }
Definition at line 73 of file clear_land.h.
const byte _fence_mod_by_tileh_ne[32] [static] |
{ 0, 0, 0, 0, 4, 4, 4, 4, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 2, 2, 2, 2, 0, 2, 4, 0, }
Definition at line 37 of file clear_land.h.
const byte _fence_mod_by_tileh_nw[32] [static] |
{ 1, 5, 1, 5, 1, 5, 1, 5, 3, 1, 3, 1, 3, 1, 3, 1, 1, 5, 1, 5, 1, 5, 1, 5, 3, 1, 3, 5, 3, 3, 3, 1, }
Definition at line 44 of file clear_land.h.
const byte _fence_mod_by_tileh_se[32] [static] |
{ 1, 1, 5, 5, 3, 3, 1, 1, 1, 1, 5, 5, 3, 3, 1, 1, 1, 1, 5, 5, 3, 3, 1, 5, 1, 1, 5, 5, 3, 3, 3, 1, }
Definition at line 30 of file clear_land.h.
const byte _fence_mod_by_tileh_sw[32] [static] |
{ 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 0, 0, 2, 4, 4, 0, 2, 4, 2, 0, 2, 4, 0, }
Definition at line 23 of file clear_land.h.
const SpriteID _landscape_clear_sprites_rough[8] [static] |
{ SPR_FLAT_ROUGH_LAND, SPR_FLAT_ROUGH_LAND_1, SPR_FLAT_ROUGH_LAND_2, SPR_FLAT_ROUGH_LAND_3, SPR_FLAT_ROUGH_LAND_4, SPR_FLAT_ROUGH_LAND, SPR_FLAT_ROUGH_LAND_1, SPR_FLAT_ROUGH_LAND_2, }
Definition at line 12 of file clear_land.h.