Client part of the network protocol. More...
#include "../stdafx.h"
#include "network_gui.h"
#include "../saveload/saveload.h"
#include "../saveload/saveload_filter.h"
#include "../command_func.h"
#include "../console_func.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../core/random_func.hpp"
#include "../date_func.h"
#include "../gfx_func.h"
#include "../error.h"
#include "../rev.h"
#include "network.h"
#include "network_base.h"
#include "network_client.h"
#include "../core/backup_type.hpp"
#include "table/strings.h"
Go to the source code of this file.
Data Structures | |
struct | PacketReader |
Read some packets, and when do use that data as initial load filter. More... | |
Functions | |
assert_compile (NETWORK_SERVER_ID_LENGTH==16 *2+1) | |
Make sure the server ID length is the same as a md5 hash. | |
bool | SafeLoad (const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=NULL) |
Load the specified savegame but on error do different things. | |
void | NetworkClient_Connected () |
Is called after a client is connected to the server. | |
void | NetworkClientSendRcon (const char *password, const char *command) |
Send a remote console command. | |
void | NetworkClientRequestMove (CompanyID company_id, const char *pass) |
Notify the server of this client wanting to be moved to another company. | |
void | NetworkClientsToSpectators (CompanyID cid) |
Move the clients of a company to the spectators. | |
void | NetworkUpdateClientName () |
Send the server our name. | |
void | NetworkClientSendChat (NetworkAction action, DestType type, int dest, const char *msg, int64 data) |
Send a chat message. | |
void | NetworkClientSetCompanyPassword (const char *password) |
Set/Reset company password on the client side. | |
bool | NetworkClientPreferTeamChat (const NetworkClientInfo *cio) |
Tell whether the client has team members where he/she can chat to. | |
bool | NetworkMaxCompaniesReached () |
Check if max_companies has been reached on the server (local check only). | |
bool | NetworkMaxSpectatorsReached () |
Check if max_spectatos has been reached on the server (local check only). | |
Variables | |
static uint32 | last_ack_frame |
Last frame we performed an ack. | |
static uint32 | _password_game_seed |
One bit of 'entropy' used to generate a salt for the company passwords. | |
static char | _password_server_id [NETWORK_SERVER_ID_LENGTH] |
The other bit of 'entropy' used to generate a salt for the company passwords. | |
static uint8 | _network_server_max_companies |
Maximum number of companies of the currently joined server. | |
static uint8 | _network_server_max_spectators |
Maximum number of spectators of the currently joined server. | |
CompanyID | _network_join_as |
Who would we like to join as. | |
const char * | _network_join_server_password = NULL |
Login password from -p argument. | |
const char * | _network_join_company_password = NULL |
Company password from -P argument. |
Client part of the network protocol.
Definition in file network_client.cpp.
assert_compile | ( | NETWORK_SERVER_ID_LENGTH | = =16 *2+1 |
) |
Make sure the server ID length is the same as a md5 hash.
bool NetworkClientPreferTeamChat | ( | const NetworkClientInfo * | cio | ) |
Tell whether the client has team members where he/she can chat to.
cio | client to check members of. |
Definition at line 1268 of file network_client.cpp.
References _settings_client, NetworkClientInfo::client_playas, FOR_ALL_CLIENT_INFOS, ClientSettings::gui, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), and GUISettings::prefer_teamchat.
Referenced by MainWindow::OnKeyPress().
void NetworkClientRequestMove | ( | CompanyID | company_id, | |
const char * | pass | |||
) |
Notify the server of this client wanting to be moved to another company.
company_id | id of the company the client wishes to be moved to. | |
pass | the password, is only checked on the server end if a password is needed. |
Definition at line 1193 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendMove().
Referenced by MenuClickCompany(), CompanyWindow::OnClick(), and CompanyWindow::OnQueryTextFinished().
void NetworkClientSendChat | ( | NetworkAction | action, | |
DestType | type, | |||
int | dest, | |||
const char * | msg, | |||
int64 | data | |||
) |
Send a chat message.
action | The action associated with the message. | |
type | The destination type. | |
dest | The destination index, be it a company index or client id. | |
msg | The actual message. | |
data | Arbitrary extra data. |
Definition at line 1249 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendChat().
void NetworkClientSendRcon | ( | const char * | password, | |
const char * | command | |||
) |
Send a remote console command.
password | The password. | |
command | The command to execute. |
Definition at line 1182 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendRCon().
void NetworkClientSetCompanyPassword | ( | const char * | password | ) |
Set/Reset company password on the client side.
password | Password to be set. |
Definition at line 1258 of file network_client.cpp.
References ClientNetworkGameSocketHandler::SendSetPassword().
Referenced by NetworkChangeCompanyPassword().
void NetworkClientsToSpectators | ( | CompanyID | cid | ) |
Move the clients of a company to the spectators.
cid | The company to move the clients of. |
Definition at line 1202 of file network_client.cpp.
References _current_company, _local_company, CC_DEFAULT, NetworkClientInfo::client_name, NetworkClientInfo::client_playas, COMPANY_SPECTATOR, FOR_ALL_CLIENT_INFOS, Backup< T >::Restore(), and SetLocalCompany().
Referenced by ChangeOwnershipOfCompanyItems().
bool NetworkMaxCompaniesReached | ( | ) |
Check if max_companies has been reached on the server (local check only).
Definition at line 1285 of file network_client.cpp.
References _network_server, _settings_client, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetNumItems(), NetworkSettings::max_companies, and ClientSettings::network.
Referenced by PopupMainCompanyToolbMenu().
bool NetworkMaxSpectatorsReached | ( | ) |
Check if max_spectatos has been reached on the server (local check only).
Definition at line 1294 of file network_client.cpp.
References _network_server, _settings_client, NetworkSettings::max_spectators, and ClientSettings::network.
Referenced by PopupMainCompanyToolbMenu().
bool SafeLoad | ( | const char * | filename, | |
int | mode, | |||
GameMode | newgm, | |||
Subdirectory | subdir, | |||
struct LoadFilter * | lf = NULL | |||
) |
Load the specified savegame but on error do different things.
If loading fails due to corrupt savegame, bad version, etc. go back to a previous correct state. In the menu for example load the intro game again.
mode | mode of loading, either SL_LOAD or SL_OLD_LOAD | |
newgm | switch to this mode of loading fails due to some unknown error | |
filename | file to be loaded | |
subdir | default directory to look for filename, set to 0 if not needed | |
lf | Load filter to use, if NULL: use filename + subdir. |
Definition at line 962 of file openttd.cpp.
Referenced by VideoDriver_Dedicated::MainLoop(), and ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE().
Who would we like to join as.
Definition at line 296 of file network_client.cpp.
uint8 _network_server_max_companies [static] |
Maximum number of companies of the currently joined server.
Definition at line 291 of file network_client.cpp.
uint8 _network_server_max_spectators [static] |
Maximum number of spectators of the currently joined server.
Definition at line 293 of file network_client.cpp.
uint32 _password_game_seed [static] |
One bit of 'entropy' used to generate a salt for the company passwords.
Definition at line 286 of file network_client.cpp.
char _password_server_id[NETWORK_SERVER_ID_LENGTH] [static] |
The other bit of 'entropy' used to generate a salt for the company passwords.
Definition at line 288 of file network_client.cpp.
uint32 last_ack_frame [static] |
Last frame we performed an ack.
Definition at line 283 of file network_client.cpp.