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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064
00065
00066 #include "linkgraph/linkgraph.h"
00067
00068 #include <stdarg.h>
00069
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00080 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00081 extern void ShowOSErrorBox(const char *buf, bool system);
00082 extern char *_config_file;
00083
00089 void CDECL usererror(const char *s, ...)
00090 {
00091 va_list va;
00092 char buf[512];
00093
00094 va_start(va, s);
00095 vsnprintf(buf, lengthof(buf), s, va);
00096 va_end(va);
00097
00098 ShowOSErrorBox(buf, false);
00099 if (_video_driver != NULL) _video_driver->Stop();
00100
00101 exit(1);
00102 }
00103
00109 void CDECL error(const char *s, ...)
00110 {
00111 va_list va;
00112 char buf[512];
00113
00114 va_start(va, s);
00115 vsnprintf(buf, lengthof(buf), s, va);
00116 va_end(va);
00117
00118 ShowOSErrorBox(buf, true);
00119
00120
00121 CrashLog::SetErrorMessage(buf);
00122 abort();
00123 }
00124
00129 void CDECL ShowInfoF(const char *str, ...)
00130 {
00131 va_list va;
00132 char buf[1024];
00133 va_start(va, str);
00134 vsnprintf(buf, lengthof(buf), str, va);
00135 va_end(va);
00136 ShowInfo(buf);
00137 }
00138
00142 static void ShowHelp()
00143 {
00144 char buf[8192];
00145 char *p = buf;
00146
00147 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00148 p = strecpy(p,
00149 "\n"
00150 "\n"
00151 "Command line options:\n"
00152 " -v drv = Set video driver (see below)\n"
00153 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00154 " -m drv = Set music driver (see below)\n"
00155 " -b drv = Set the blitter to use (see below)\n"
00156 " -r res = Set resolution (for instance 800x600)\n"
00157 " -h = Display this help text\n"
00158 " -t year = Set starting year\n"
00159 " -d [[fac=]lvl[,...]]= Debug mode\n"
00160 " -e = Start Editor\n"
00161 " -g [savegame] = Start new/save game immediately\n"
00162 " -G seed = Set random seed\n"
00163 #if defined(ENABLE_NETWORK)
00164 " -n [ip:port#company]= Join network game\n"
00165 " -p password = Password to join server\n"
00166 " -P password = Password to join company\n"
00167 " -D [ip][:port] = Start dedicated server\n"
00168 " -l ip[:port] = Redirect DEBUG()\n"
00169 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00170 " -f = Fork into the background (dedicated only)\n"
00171 #endif
00172 #endif
00173 " -I graphics_set = Force the graphics set (see below)\n"
00174 " -S sounds_set = Force the sounds set (see below)\n"
00175 " -M music_set = Force the music set (see below)\n"
00176 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00177 " -x = Do not automatically save to config file on exit\n"
00178 " -q savegame = Write some information about the savegame and exit\n"
00179 "\n",
00180 lastof(buf)
00181 );
00182
00183
00184 p = BaseGraphics::GetSetsList(p, lastof(buf));
00185
00186
00187 p = BaseSounds::GetSetsList(p, lastof(buf));
00188
00189
00190 p = BaseMusic::GetSetsList(p, lastof(buf));
00191
00192
00193 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00194
00195
00196 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00197
00198
00199 p = DumpDebugFacilityNames(p, lastof(buf));
00200
00201
00202 AI::Initialize();
00203 p = AI::GetConsoleList(p, lastof(buf), true);
00204 AI::Uninitialize(true);
00205
00206
00207 Game::Initialize();
00208 p = Game::GetConsoleList(p, lastof(buf), true);
00209 Game::Uninitialize(true);
00210
00211
00212
00213 #if !defined(WIN32) && !defined(WIN64)
00214 printf("%s\n", buf);
00215 #else
00216 ShowInfo(buf);
00217 #endif
00218 }
00219
00220 static void WriteSavegameInfo(const char *name)
00221 {
00222 extern uint16 _sl_version;
00223 uint32 last_ottd_rev = 0;
00224 byte ever_modified = 0;
00225 bool removed_newgrfs = false;
00226
00227 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00228
00229 char buf[8192];
00230 char *p = buf;
00231 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00232 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00233 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00234 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00235
00236 if (removed_newgrfs) {
00237 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00238 }
00239
00240 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00241 if (_load_check_data.HasNewGrfs()) {
00242 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00243 char md5sum[33];
00244 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00245 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00246 }
00247 }
00248
00249
00250
00251 #if !defined(WIN32) && !defined(WIN64)
00252 printf("%s\n", buf);
00253 #else
00254 ShowInfo(buf);
00255 #endif
00256 }
00257
00258
00265 static void ParseResolution(Dimension *res, const char *s)
00266 {
00267 const char *t = strchr(s, 'x');
00268 if (t == NULL) {
00269 ShowInfoF("Invalid resolution '%s'", s);
00270 return;
00271 }
00272
00273 res->width = max(strtoul(s, NULL, 0), 64UL);
00274 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00275 }
00276
00277
00282 static void ShutdownGame()
00283 {
00284 IConsoleFree();
00285
00286 if (_network_available) NetworkShutDown();
00287
00288 DriverFactoryBase::ShutdownDrivers();
00289
00290 UnInitWindowSystem();
00291
00292
00293 AI::Uninitialize(false);
00294 Game::Uninitialize(false);
00295
00296
00297 GamelogReset();
00298
00299
00300
00301
00302
00303 InitializeLinkGraphs();
00304
00305 #ifdef ENABLE_NETWORK
00306 free(_config_file);
00307 #endif
00308
00309 PoolBase::Clean(PT_ALL);
00310
00311
00312 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00313
00314
00315 FioCloseAll();
00316
00317 UninitFreeType();
00318 }
00319
00324 static void LoadIntroGame(bool load_newgrfs = true)
00325 {
00326 _game_mode = GM_MENU;
00327
00328 if (load_newgrfs) ResetGRFConfig(false);
00329
00330
00331 ResetWindowSystem();
00332 SetupColoursAndInitialWindow();
00333
00334
00335 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00336 GenerateWorld(GWM_EMPTY, 64, 64);
00337 WaitTillGeneratedWorld();
00338 SetLocalCompany(COMPANY_SPECTATOR);
00339 } else {
00340 SetLocalCompany(COMPANY_FIRST);
00341 }
00342
00343 _pause_mode = PM_UNPAUSED;
00344 _cursor.fix_at = false;
00345
00346 if (load_newgrfs) CheckForMissingSprites();
00347 CheckForMissingGlyphs();
00348
00349
00350 if (_music_driver->IsSongPlaying()) ResetMusic();
00351 }
00352
00353 void MakeNewgameSettingsLive()
00354 {
00355 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00356 if (_settings_game.ai_config[c] != NULL) {
00357 delete _settings_game.ai_config[c];
00358 }
00359 }
00360 if (_settings_game.game_config != NULL) {
00361 delete _settings_game.game_config;
00362 }
00363
00364
00365
00366 _settings_game = _settings_newgame;
00367 _old_vds = _settings_client.company.vehicle;
00368
00369 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00370 _settings_game.ai_config[c] = NULL;
00371 if (_settings_newgame.ai_config[c] != NULL) {
00372 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00373 }
00374 }
00375 _settings_game.game_config = NULL;
00376 if (_settings_newgame.game_config != NULL) {
00377 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00378 }
00379 }
00380
00381 void OpenBrowser(const char *url)
00382 {
00383
00384 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00385
00386 extern void OSOpenBrowser(const char *url);
00387 OSOpenBrowser(url);
00388 }
00389
00391 struct AfterNewGRFScan : NewGRFScanCallback {
00392 Year startyear;
00393 uint generation_seed;
00394 char *dedicated_host;
00395 uint16 dedicated_port;
00396 char *network_conn;
00397 const char *join_server_password;
00398 const char *join_company_password;
00399 bool *save_config_ptr;
00400 bool save_config;
00401
00407 AfterNewGRFScan(bool *save_config_ptr) :
00408 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00409 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00410 join_server_password(NULL), join_company_password(NULL),
00411 save_config_ptr(save_config_ptr), save_config(true)
00412 {
00413 }
00414
00415 virtual void OnNewGRFsScanned()
00416 {
00417 ResetGRFConfig(false);
00418
00419 TarScanner::DoScan(TarScanner::SCENARIO);
00420
00421 AI::Initialize();
00422 Game::Initialize();
00423
00424
00425 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00426 LoadFromConfig();
00427 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00428
00429
00430 UpdateNewGRFConfigPalette();
00431
00432 Game::Uninitialize(true);
00433 AI::Uninitialize(true);
00434 CheckConfig();
00435 LoadFromHighScore();
00436 LoadHotkeysFromConfig();
00437
00438
00439 *save_config_ptr = save_config;
00440
00441
00442 _music_driver->SetVolume(_settings_client.music.music_vol);
00443
00444 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00445 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00446
00447 #if defined(ENABLE_NETWORK)
00448 if (dedicated_host != NULL) {
00449 _network_bind_list.Clear();
00450 *_network_bind_list.Append() = strdup(dedicated_host);
00451 }
00452 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00453 #endif
00454
00455
00456 IConsoleInit();
00457 InitializeGUI();
00458 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00459
00460
00461 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00462
00463 #ifdef ENABLE_NETWORK
00464 if (_network_available && network_conn != NULL) {
00465 const char *port = NULL;
00466 const char *company = NULL;
00467 uint16 rport = NETWORK_DEFAULT_PORT;
00468 CompanyID join_as = COMPANY_NEW_COMPANY;
00469
00470 ParseConnectionString(&company, &port, network_conn);
00471
00472 if (company != NULL) {
00473 join_as = (CompanyID)atoi(company);
00474
00475 if (join_as != COMPANY_SPECTATOR) {
00476 join_as--;
00477 if (join_as >= MAX_COMPANIES) {
00478 delete this;
00479 return;
00480 }
00481 }
00482 }
00483 if (port != NULL) rport = atoi(port);
00484
00485 LoadIntroGame();
00486 _switch_mode = SM_NONE;
00487 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00488 }
00489 #endif
00490
00491
00492 delete this;
00493 }
00494 };
00495
00496 #if defined(UNIX) && !defined(__MORPHOS__)
00497 extern void DedicatedFork();
00498 #endif
00499
00501 static const OptionData _options[] = {
00502 GETOPT_SHORT_VALUE('I'),
00503 GETOPT_SHORT_VALUE('S'),
00504 GETOPT_SHORT_VALUE('M'),
00505 GETOPT_SHORT_VALUE('m'),
00506 GETOPT_SHORT_VALUE('s'),
00507 GETOPT_SHORT_VALUE('v'),
00508 GETOPT_SHORT_VALUE('b'),
00509 #if defined(ENABLE_NETWORK)
00510 GETOPT_SHORT_OPTVAL('D'),
00511 GETOPT_SHORT_OPTVAL('n'),
00512 GETOPT_SHORT_VALUE('l'),
00513 GETOPT_SHORT_VALUE('p'),
00514 GETOPT_SHORT_VALUE('P'),
00515 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00516 GETOPT_SHORT_NOVAL('f'),
00517 #endif
00518 #endif
00519 GETOPT_SHORT_VALUE('r'),
00520 GETOPT_SHORT_VALUE('t'),
00521 GETOPT_SHORT_OPTVAL('d'),
00522 GETOPT_SHORT_NOVAL('e'),
00523 GETOPT_SHORT_OPTVAL('g'),
00524 GETOPT_SHORT_VALUE('G'),
00525 GETOPT_SHORT_VALUE('c'),
00526 GETOPT_SHORT_NOVAL('x'),
00527 GETOPT_SHORT_VALUE('q'),
00528 GETOPT_SHORT_NOVAL('h'),
00529 GETOPT_END()
00530 };
00531
00532
00533 int ttd_main(int argc, char *argv[])
00534 {
00535 char *musicdriver = NULL;
00536 char *sounddriver = NULL;
00537 char *videodriver = NULL;
00538 char *blitter = NULL;
00539 char *graphics_set = NULL;
00540 char *sounds_set = NULL;
00541 char *music_set = NULL;
00542 Dimension resolution = {0, 0};
00543
00544 bool save_config = false;
00545 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00546 #if defined(ENABLE_NETWORK)
00547 bool dedicated = false;
00548 char *debuglog_conn = NULL;
00549
00550 extern bool _dedicated_forks;
00551 _dedicated_forks = false;
00552 #endif
00553
00554 _game_mode = GM_MENU;
00555 _switch_mode = SM_MENU;
00556 _config_file = NULL;
00557
00558 GetOptData mgo(argc - 1, argv + 1, _options);
00559
00560 int i;
00561 while ((i = mgo.GetOpt()) != -1) {
00562 switch (i) {
00563 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00564 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00565 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00566 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00567 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00568 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00569 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00570 #if defined(ENABLE_NETWORK)
00571 case 'D':
00572 free(musicdriver);
00573 free(sounddriver);
00574 free(videodriver);
00575 free(blitter);
00576 musicdriver = strdup("null");
00577 sounddriver = strdup("null");
00578 videodriver = strdup("dedicated");
00579 blitter = strdup("null");
00580 dedicated = true;
00581 SetDebugString("net=6");
00582 if (mgo.opt != NULL) {
00583
00584
00585 const char *temp = NULL;
00586 const char *port = NULL;
00587 ParseConnectionString(&temp, &port, mgo.opt);
00588 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00589 if (port != NULL) scanner->dedicated_port = atoi(port);
00590 }
00591 break;
00592 case 'f': _dedicated_forks = true; break;
00593 case 'n':
00594 scanner->network_conn = mgo.opt;
00595 break;
00596 case 'l':
00597 debuglog_conn = mgo.opt;
00598 break;
00599 case 'p':
00600 scanner->join_server_password = mgo.opt;
00601 break;
00602 case 'P':
00603 scanner->join_company_password = mgo.opt;
00604 break;
00605 #endif
00606 case 'r': ParseResolution(&resolution, mgo.opt); break;
00607 case 't': scanner->startyear = atoi(mgo.opt); break;
00608 case 'd': {
00609 #if defined(WIN32)
00610 CreateConsole();
00611 #endif
00612 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00613 break;
00614 }
00615 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00616 case 'g':
00617 if (mgo.opt != NULL) {
00618 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00619 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00620 _file_to_saveload.mode = SL_LOAD;
00621
00622
00623 const char *t = strrchr(_file_to_saveload.name, '.');
00624 if (t != NULL) {
00625 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00626 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00627 }
00628
00629 break;
00630 }
00631
00632 _switch_mode = SM_NEWGAME;
00633
00634 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00635 scanner->generation_seed = InteractiveRandom();
00636 }
00637 break;
00638 case 'q': {
00639 DeterminePaths(argv[0]);
00640 if (StrEmpty(mgo.opt)) return 1;
00641 char title[80];
00642 title[0] = '\0';
00643 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00644
00645 _load_check_data.Clear();
00646 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00647 if (res != SL_OK || _load_check_data.HasErrors()) {
00648 fprintf(stderr, "Failed to open savegame\n");
00649 if (_load_check_data.HasErrors()) {
00650 char buf[256];
00651 SetDParamStr(0, _load_check_data.error_data);
00652 GetString(buf, _load_check_data.error, lastof(buf));
00653 fprintf(stderr, "%s\n", buf);
00654 }
00655 return 1;
00656 }
00657
00658 WriteSavegameInfo(title);
00659
00660 return 0;
00661 }
00662 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00663 case 'c': _config_file = strdup(mgo.opt); break;
00664 case 'x': scanner->save_config = false; break;
00665 case 'h':
00666 i = -2;
00667 break;
00668 }
00669 if (i == -2) break;
00670 }
00671
00672 if (i == -2 || mgo.numleft > 0) {
00673
00674
00675
00676
00677
00678 DeterminePaths(argv[0]);
00679 TarScanner::DoScan(TarScanner::BASESET);
00680 BaseGraphics::FindSets();
00681 BaseSounds::FindSets();
00682 BaseMusic::FindSets();
00683 ShowHelp();
00684 delete scanner;
00685 return 0;
00686 }
00687
00688 #if defined(WINCE) && defined(_DEBUG)
00689
00690 SetDebugString("4");
00691 #endif
00692
00693 DeterminePaths(argv[0]);
00694 TarScanner::DoScan(TarScanner::BASESET);
00695
00696 #if defined(ENABLE_NETWORK)
00697 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00698 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00699
00700 #if defined(UNIX) && !defined(__MORPHOS__)
00701
00702 if (_dedicated_forks) DedicatedFork();
00703 #endif
00704 #endif
00705
00706 LoadFromConfig(true);
00707
00708 if (resolution.width != 0) _cur_resolution = resolution;
00709
00710
00711
00712
00713
00714
00715
00716 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00717 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00718
00719
00720
00721
00722
00723 _cursor.in_window = true;
00724
00725
00726 InitializeLanguagePacks();
00727
00728
00729 InitFreeType(false);
00730
00731
00732 InitWindowSystem();
00733
00734 BaseGraphics::FindSets();
00735 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00736 if (!BaseGraphics::SetSet(graphics_set)) {
00737 if (!StrEmpty(graphics_set)) {
00738 BaseGraphics::SetSet(NULL);
00739
00740 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00741 msg.SetDParamStr(0, graphics_set);
00742 ScheduleErrorMessage(msg);
00743 }
00744 }
00745 free(graphics_set);
00746
00747
00748 GfxInitPalettes();
00749
00750 DEBUG(misc, 1, "Loading blitter...");
00751 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00752 _blitter_autodetected = StrEmpty(blitter);
00753
00754 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00755 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00756 StrEmpty(blitter) ?
00757 usererror("Failed to autoprobe blitter") :
00758 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00759 }
00760 }
00761 free(blitter);
00762
00763 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00764 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00765 if (_video_driver == NULL) {
00766 StrEmpty(videodriver) ?
00767 usererror("Failed to autoprobe video driver") :
00768 usererror("Failed to select requested video driver '%s'", videodriver);
00769 }
00770 free(videodriver);
00771
00772
00773 _screen.zoom = ZOOM_LVL_NORMAL;
00774
00775 NetworkStartUp();
00776
00777 #if defined(ENABLE_NETWORK)
00778 if (debuglog_conn != NULL && _network_available) {
00779 const char *not_used = NULL;
00780 const char *port = NULL;
00781 uint16 rport;
00782
00783 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00784
00785 ParseConnectionString(¬_used, &port, debuglog_conn);
00786 if (port != NULL) rport = atoi(port);
00787
00788 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00789 }
00790 #endif
00791
00792 if (!HandleBootstrap()) goto exit;
00793
00794 _video_driver->ClaimMousePointer();
00795
00796
00797 InitializeScreenshotFormats();
00798
00799 BaseSounds::FindSets();
00800 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00801 if (!BaseSounds::SetSet(sounds_set)) {
00802 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00803 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00804 } else {
00805 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00806 msg.SetDParamStr(0, sounds_set);
00807 ScheduleErrorMessage(msg);
00808 }
00809 }
00810 free(sounds_set);
00811
00812 BaseMusic::FindSets();
00813 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00814 if (!BaseMusic::SetSet(music_set)) {
00815 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00816 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00817 } else {
00818 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00819 msg.SetDParamStr(0, music_set);
00820 ScheduleErrorMessage(msg);
00821 }
00822 }
00823 free(music_set);
00824
00825 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00826 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00827 if (_sound_driver == NULL) {
00828 StrEmpty(sounddriver) ?
00829 usererror("Failed to autoprobe sound driver") :
00830 usererror("Failed to select requested sound driver '%s'", sounddriver);
00831 }
00832 free(sounddriver);
00833
00834 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00835 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00836 if (_music_driver == NULL) {
00837 StrEmpty(musicdriver) ?
00838 usererror("Failed to autoprobe music driver") :
00839 usererror("Failed to select requested music driver '%s'", musicdriver);
00840 }
00841 free(musicdriver);
00842
00843
00844 _modal_progress_paint_mutex->BeginCritical();
00845 _modal_progress_work_mutex->BeginCritical();
00846
00847 GenerateWorld(GWM_EMPTY, 64, 64);
00848 WaitTillGeneratedWorld();
00849
00850 LoadIntroGame(false);
00851
00852 CheckForMissingGlyphs();
00853
00854 ScanNewGRFFiles(scanner);
00855
00856 _video_driver->MainLoop();
00857
00858 WaitTillSaved();
00859
00860
00861 if (save_config) {
00862 SaveToConfig();
00863 SaveHotkeysToConfig();
00864 SaveToHighScore();
00865 }
00866
00867 exit:
00868
00869 ShutdownGame();
00870
00871 free(BaseGraphics::ini_set);
00872 free(BaseSounds::ini_set);
00873 free(BaseMusic::ini_set);
00874 free(_ini_musicdriver);
00875 free(_ini_sounddriver);
00876 free(_ini_videodriver);
00877 free(_ini_blitter);
00878
00879 return 0;
00880 }
00881
00882 void HandleExitGameRequest()
00883 {
00884 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00885 _exit_game = true;
00886 } else if (_settings_client.gui.autosave_on_exit) {
00887 DoExitSave();
00888 _exit_game = true;
00889 } else {
00890 AskExitGame();
00891 }
00892 }
00893
00894 static void MakeNewGameDone()
00895 {
00896 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00897
00898
00899 if (!_video_driver->HasGUI()) {
00900 SetLocalCompany(COMPANY_SPECTATOR);
00901 IConsoleCmdExec("exec scripts/game_start.scr 0");
00902 return;
00903 }
00904
00905
00906 DoStartupNewCompany(false);
00907
00908 Company *c = Company::Get(COMPANY_FIRST);
00909 c->settings = _settings_client.company;
00910
00911 IConsoleCmdExec("exec scripts/game_start.scr 0");
00912
00913 SetLocalCompany(COMPANY_FIRST);
00914
00915 InitializeRailGUI();
00916
00917 #ifdef ENABLE_NETWORK
00918
00919
00920 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00921 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00922 }
00923 #endif
00924
00925 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00926
00927 MarkWholeScreenDirty();
00928 }
00929
00930 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00931 {
00932 _game_mode = GM_NORMAL;
00933
00934 ResetGRFConfig(true);
00935
00936 GenerateWorldSetCallback(&MakeNewGameDone);
00937 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00938 }
00939
00940 static void MakeNewEditorWorldDone()
00941 {
00942 SetLocalCompany(OWNER_NONE);
00943 }
00944
00945 static void MakeNewEditorWorld()
00946 {
00947 _game_mode = GM_EDITOR;
00948
00949 ResetGRFConfig(true);
00950
00951 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00952 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00953 }
00954
00965 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00966 {
00967 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00968 GameMode ogm = _game_mode;
00969
00970 _game_mode = newgm;
00971
00972 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00973 case SL_OK: return true;
00974
00975 case SL_REINIT:
00976 #ifdef ENABLE_NETWORK
00977 if (_network_dedicated) {
00978
00979
00980
00981
00982
00983
00984 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00985 MakeNewGame(false, true);
00986 return false;
00987 }
00988 if (_network_server) {
00989
00990 NetworkDisconnect();
00991 }
00992 #endif
00993
00994 switch (ogm) {
00995 default:
00996 case GM_MENU: LoadIntroGame(); break;
00997 case GM_EDITOR: MakeNewEditorWorld(); break;
00998 }
00999 return false;
01000
01001 default:
01002 _game_mode = ogm;
01003 return false;
01004 }
01005 }
01006
01007 void SwitchToMode(SwitchMode new_mode)
01008 {
01009 #ifdef ENABLE_NETWORK
01010
01011 if (new_mode != SM_SAVE_GAME) {
01012
01013 if (_networking) {
01014 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01015 NetworkReboot();
01016 } else {
01017 NetworkDisconnect();
01018 }
01019 }
01020
01021
01022 if (_is_network_server) {
01023
01024 if (new_mode != SM_MENU) {
01025
01026 if (_settings_client.network.reload_cfg) {
01027 LoadFromConfig();
01028 MakeNewgameSettingsLive();
01029 ResetGRFConfig(false);
01030 }
01031 NetworkServerStart();
01032 } else {
01033
01034 _is_network_server = false;
01035 }
01036 }
01037 }
01038 #endif
01039
01040 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01041
01042 switch (new_mode) {
01043 case SM_EDITOR:
01044 MakeNewEditorWorld();
01045 break;
01046
01047 case SM_RESTARTGAME:
01048 case SM_NEWGAME:
01049 #ifdef ENABLE_NETWORK
01050 if (_network_server) {
01051 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01052 }
01053 #endif
01054 MakeNewGame(false, new_mode == SM_NEWGAME);
01055 break;
01056
01057 case SM_LOAD_GAME: {
01058 ResetGRFConfig(true);
01059 ResetWindowSystem();
01060
01061 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01062 SetDParamStr(0, GetSaveLoadErrorString());
01063 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01064 } else {
01065 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01066 StartupEngines();
01067 }
01068
01069
01070 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01071
01072 IConsoleCmdExec("exec scripts/game_start.scr 0");
01073
01074 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01075 #ifdef ENABLE_NETWORK
01076 if (_network_server) {
01077 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01078 }
01079 #endif
01080 }
01081 break;
01082 }
01083
01084 case SM_START_HEIGHTMAP:
01085 #ifdef ENABLE_NETWORK
01086 if (_network_server) {
01087 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01088 }
01089 #endif
01090 MakeNewGame(true, true);
01091 break;
01092
01093 case SM_LOAD_HEIGHTMAP:
01094 SetLocalCompany(OWNER_NONE);
01095
01096 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01097 MarkWholeScreenDirty();
01098 break;
01099
01100 case SM_LOAD_SCENARIO: {
01101 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01102 SetLocalCompany(OWNER_NONE);
01103 _settings_newgame.game_creation.starting_year = _cur_year;
01104
01105 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01106 } else {
01107 SetDParamStr(0, GetSaveLoadErrorString());
01108 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01109 }
01110 break;
01111 }
01112
01113 case SM_MENU:
01114 LoadIntroGame();
01115 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01116 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01117 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01118 }
01119 break;
01120
01121 case SM_SAVE_GAME:
01122
01123 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01124 SetDParamStr(0, GetSaveLoadErrorString());
01125 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01126 } else {
01127 DeleteWindowById(WC_SAVELOAD, 0);
01128 }
01129 break;
01130
01131 case SM_SAVE_HEIGHTMAP:
01132 MakeHeightmapScreenshot(_file_to_saveload.name);
01133 DeleteWindowById(WC_SAVELOAD, 0);
01134 break;
01135
01136 case SM_GENRANDLAND:
01137 SetLocalCompany(OWNER_NONE);
01138 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01139
01140 MarkWholeScreenDirty();
01141 break;
01142
01143 default: NOT_REACHED();
01144 }
01145 }
01146
01147
01154 static void CheckCaches()
01155 {
01156
01157
01158 if (_debug_desync_level <= 1) return;
01159
01160
01161 SmallVector<TownCache, 4> old_town_caches;
01162 Town *t;
01163 FOR_ALL_TOWNS(t) {
01164 MemCpyT(old_town_caches.Append(), &t->cache);
01165 }
01166
01167 extern void RebuildTownCaches();
01168 RebuildTownCaches();
01169 RebuildSubsidisedSourceAndDestinationCache();
01170
01171 uint i = 0;
01172 FOR_ALL_TOWNS(t) {
01173 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01174 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01175 }
01176 i++;
01177 }
01178
01179
01180 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01181 Company *c;
01182 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01183
01184 extern void AfterLoadCompanyStats();
01185 AfterLoadCompanyStats();
01186
01187 i = 0;
01188 FOR_ALL_COMPANIES(c) {
01189 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01190 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01191 }
01192 i++;
01193 }
01194
01195
01196 const RoadStop *rs;
01197 FOR_ALL_ROADSTOPS(rs) {
01198 if (IsStandardRoadStopTile(rs->xy)) continue;
01199
01200 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01201 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01202 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01203 }
01204
01205 Vehicle *v;
01206 FOR_ALL_VEHICLES(v) {
01207 extern void FillNewGRFVehicleCache(const Vehicle *v);
01208 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01209
01210 uint length = 0;
01211 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01212
01213 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01214 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01215 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01216 TrainCache *tra_cache = CallocT<TrainCache>(length);
01217
01218 length = 0;
01219 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01220 FillNewGRFVehicleCache(u);
01221 grf_cache[length] = u->grf_cache;
01222 veh_cache[length] = u->vcache;
01223 switch (u->type) {
01224 case VEH_TRAIN:
01225 gro_cache[length] = Train::From(u)->gcache;
01226 tra_cache[length] = Train::From(u)->tcache;
01227 break;
01228 case VEH_ROAD:
01229 gro_cache[length] = RoadVehicle::From(u)->gcache;
01230 break;
01231 default:
01232 break;
01233 }
01234 length++;
01235 }
01236
01237 switch (v->type) {
01238 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01239 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01240 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01241 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01242 default: break;
01243 }
01244
01245 length = 0;
01246 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01247 FillNewGRFVehicleCache(u);
01248 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01249 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01250 }
01251 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01252 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01253 }
01254 switch (u->type) {
01255 case VEH_TRAIN:
01256 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01257 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01258 }
01259 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01260 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01261 }
01262 break;
01263 case VEH_ROAD:
01264 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01265 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01266 }
01267 break;
01268 default:
01269 break;
01270 }
01271 length++;
01272 }
01273
01274 free(grf_cache);
01275 free(veh_cache);
01276 free(gro_cache);
01277 free(tra_cache);
01278 }
01279
01280
01281 FOR_ALL_VEHICLES(v) {
01282 byte buff[sizeof(VehicleCargoList)];
01283 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01284 v->cargo.InvalidateCache();
01285 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01286 }
01287
01288 Station *st;
01289 FOR_ALL_STATIONS(st) {
01290 for (CargoID c = 0; c < NUM_CARGO; c++) {
01291 byte buff[sizeof(StationCargoList)];
01292 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01293 st->goods[c].cargo.InvalidateCache();
01294 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01295 }
01296 }
01297 }
01298
01304 void StateGameLoop()
01305 {
01306
01307 if (_pause_mode != PM_UNPAUSED) {
01308 UpdateLandscapingLimits();
01309 Game::GameLoop();
01310 CallWindowTickEvent();
01311 return;
01312 }
01313 if (HasModalProgress()) return;
01314
01315 ClearStorageChanges(false);
01316
01317 if (_game_mode == GM_EDITOR) {
01318 RunTileLoop();
01319 CallVehicleTicks();
01320 CallLandscapeTick();
01321 ClearStorageChanges(true);
01322 UpdateLandscapingLimits();
01323
01324 CallWindowTickEvent();
01325 NewsLoop();
01326 } else {
01327 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01328
01329 char name[MAX_PATH];
01330 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01331 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01332 }
01333
01334 CheckCaches();
01335
01336
01337
01338 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01339
01340 AnimateAnimatedTiles();
01341 IncreaseDate();
01342 RunTileLoop();
01343 CallVehicleTicks();
01344 CallLandscapeTick();
01345 ClearStorageChanges(true);
01346
01347 AI::GameLoop();
01348 Game::GameLoop();
01349 UpdateLandscapingLimits();
01350
01351 CallWindowTickEvent();
01352 NewsLoop();
01353 cur_company.Restore();
01354 }
01355
01356 assert(IsLocalCompany());
01357 }
01358
01363 static void DoAutosave()
01364 {
01365 char buf[MAX_PATH];
01366
01367 #if defined(PSP)
01368
01369 if (_networking) return;
01370 #endif
01371
01372 if (_settings_client.gui.keep_all_autosave) {
01373 GenerateDefaultSaveName(buf, lastof(buf));
01374 strecat(buf, ".sav", lastof(buf));
01375 } else {
01376 static int _autosave_ctr = 0;
01377
01378
01379 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01380
01381 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01382 }
01383
01384 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01385 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01386 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01387 }
01388 }
01389
01390 void GameLoop()
01391 {
01392 if (_game_mode == GM_BOOTSTRAP) {
01393 #ifdef ENABLE_NETWORK
01394
01395 if (_network_available) NetworkBackgroundLoop();
01396 #endif
01397 InputLoop();
01398 return;
01399 }
01400
01401 ProcessAsyncSaveFinish();
01402
01403
01404 if (_do_autosave) {
01405 _do_autosave = false;
01406 DoAutosave();
01407 SetWindowDirty(WC_STATUS_BAR, 0);
01408 }
01409
01410
01411 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01412 SwitchToMode(_switch_mode);
01413 _switch_mode = SM_NONE;
01414 }
01415
01416 IncreaseSpriteLRU();
01417 InteractiveRandom();
01418
01419 extern int _caret_timer;
01420 _caret_timer += 3;
01421 CursorTick();
01422
01423 #ifdef ENABLE_NETWORK
01424
01425 if (_network_available) NetworkBackgroundLoop();
01426
01427 if (_networking && !HasModalProgress()) {
01428
01429 NetworkGameLoop();
01430 } else {
01431 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01432
01433
01434 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01435 }
01436
01437 StateGameLoop();
01438 }
01439
01440
01441 static uint check_message = 0;
01442 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01443 check_message = 0;
01444 NetworkChatMessageLoop();
01445 }
01446 #else
01447 StateGameLoop();
01448 #endif
01449
01450 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01451
01452 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01453
01454 InputLoop();
01455
01456 _sound_driver->MainLoop();
01457 MusicLoop();
01458 }