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00012 #include "../stdafx.h"
00013 #include "../openttd.h"
00014 #include "../gfx_func.h"
00015 #include "../os/windows/win32.h"
00016 #include "../rev.h"
00017 #include "../blitter/factory.hpp"
00018 #include "../network/network.h"
00019 #include "../core/math_func.hpp"
00020 #include "../core/random_func.hpp"
00021 #include "../texteff.hpp"
00022 #include "../thread/thread.h"
00023 #include "../progress.h"
00024 #include "win32_v.h"
00025 #include <windows.h>
00026
00027 static struct {
00028 HWND main_wnd;
00029 HBITMAP dib_sect;
00030 void *buffer_bits;
00031 HPALETTE gdi_palette;
00032 RECT update_rect;
00033 int width;
00034 int height;
00035 int width_org;
00036 int height_org;
00037 bool fullscreen;
00038 bool has_focus;
00039 bool running;
00040 } _wnd;
00041
00042 bool _force_full_redraw;
00043 bool _window_maximize;
00044 uint _display_hz;
00045 uint _fullscreen_bpp;
00046 static Dimension _bck_resolution;
00047 #if !defined(UNICODE)
00048 uint _codepage;
00049 #endif
00050
00052 static bool _draw_threaded;
00054 static ThreadObject *_draw_thread = NULL;
00056 static ThreadMutex *_draw_mutex = NULL;
00058 static volatile bool _draw_continue;
00060 static Palette _local_palette;
00061
00062 static void MakePalette()
00063 {
00064 LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
00065
00066 pal->palVersion = 0x300;
00067 pal->palNumEntries = 256;
00068
00069 for (uint i = 0; i != 256; i++) {
00070 pal->palPalEntry[i].peRed = _cur_palette.palette[i].r;
00071 pal->palPalEntry[i].peGreen = _cur_palette.palette[i].g;
00072 pal->palPalEntry[i].peBlue = _cur_palette.palette[i].b;
00073 pal->palPalEntry[i].peFlags = 0;
00074
00075 }
00076 _wnd.gdi_palette = CreatePalette(pal);
00077 if (_wnd.gdi_palette == NULL) usererror("CreatePalette failed!\n");
00078
00079 _cur_palette.first_dirty = 0;
00080 _cur_palette.count_dirty = 256;
00081 _local_palette = _cur_palette;
00082 }
00083
00084 static void UpdatePalette(HDC dc, uint start, uint count)
00085 {
00086 RGBQUAD rgb[256];
00087 uint i;
00088
00089 for (i = 0; i != count; i++) {
00090 rgb[i].rgbRed = _local_palette.palette[start + i].r;
00091 rgb[i].rgbGreen = _local_palette.palette[start + i].g;
00092 rgb[i].rgbBlue = _local_palette.palette[start + i].b;
00093 rgb[i].rgbReserved = 0;
00094 }
00095
00096 SetDIBColorTable(dc, start, count, rgb);
00097 }
00098
00099 bool VideoDriver_Win32::ClaimMousePointer()
00100 {
00101 MyShowCursor(false, true);
00102 return true;
00103 }
00104
00105 struct VkMapping {
00106 byte vk_from;
00107 byte vk_count;
00108 byte map_to;
00109 };
00110
00111 #define AS(x, z) {x, 0, z}
00112 #define AM(x, y, z, w) {x, y - x, z}
00113
00114 static const VkMapping _vk_mapping[] = {
00115
00116 AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
00117
00118 AM('A', 'Z', 'A', 'Z'),
00119 AM('0', '9', '0', '9'),
00120
00121 AS(VK_ESCAPE, WKC_ESC),
00122 AS(VK_PAUSE, WKC_PAUSE),
00123 AS(VK_BACK, WKC_BACKSPACE),
00124 AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
00125
00126 AS(VK_SPACE, WKC_SPACE),
00127 AS(VK_RETURN, WKC_RETURN),
00128 AS(VK_TAB, WKC_TAB),
00129
00130
00131 AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
00132
00133
00134 AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
00135 AS(VK_DIVIDE, WKC_NUM_DIV),
00136 AS(VK_MULTIPLY, WKC_NUM_MUL),
00137 AS(VK_SUBTRACT, WKC_NUM_MINUS),
00138 AS(VK_ADD, WKC_NUM_PLUS),
00139 AS(VK_DECIMAL, WKC_NUM_DECIMAL),
00140
00141
00142 AS(0xBF, WKC_SLASH),
00143 AS(0xBA, WKC_SEMICOLON),
00144 AS(0xBB, WKC_EQUALS),
00145 AS(0xDB, WKC_L_BRACKET),
00146 AS(0xDC, WKC_BACKSLASH),
00147 AS(0xDD, WKC_R_BRACKET),
00148
00149 AS(0xDE, WKC_SINGLEQUOTE),
00150 AS(0xBC, WKC_COMMA),
00151 AS(0xBD, WKC_MINUS),
00152 AS(0xBE, WKC_PERIOD)
00153 };
00154
00155 static uint MapWindowsKey(uint sym)
00156 {
00157 const VkMapping *map;
00158 uint key = 0;
00159
00160 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
00161 if ((uint)(sym - map->vk_from) <= map->vk_count) {
00162 key = sym - map->vk_from + map->map_to;
00163 break;
00164 }
00165 }
00166
00167 if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
00168 if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
00169 if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
00170 return key;
00171 }
00172
00173 static bool AllocateDibSection(int w, int h, bool force = false);
00174
00175 static void ClientSizeChanged(int w, int h)
00176 {
00177
00178 if (AllocateDibSection(w, h)) {
00179
00180 _cur_palette.first_dirty = 0;
00181 _cur_palette.count_dirty = 256;
00182 _local_palette = _cur_palette;
00183
00184 BlitterFactoryBase::GetCurrentBlitter()->PostResize();
00185
00186 GameSizeChanged();
00187
00188
00189 if (_wnd.running) {
00190 _screen.dst_ptr = _wnd.buffer_bits;
00191 UpdateWindows();
00192 }
00193 }
00194 }
00195
00196 #ifdef _DEBUG
00197
00198
00199 int RedrawScreenDebug()
00200 {
00201 HDC dc, dc2;
00202 static int _fooctr;
00203 HBITMAP old_bmp;
00204 HPALETTE old_palette;
00205
00206 _screen.dst_ptr = _wnd.buffer_bits;
00207 UpdateWindows();
00208
00209 dc = GetDC(_wnd.main_wnd);
00210 dc2 = CreateCompatibleDC(dc);
00211
00212 old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
00213 old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
00214 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
00215 SelectPalette(dc, old_palette, TRUE);
00216 SelectObject(dc2, old_bmp);
00217 DeleteDC(dc2);
00218 ReleaseDC(_wnd.main_wnd, dc);
00219
00220 return _fooctr++;
00221 }
00222 #endif
00223
00224
00225 #if !defined(WM_MOUSELEAVE)
00226 #define WM_MOUSELEAVE 0x02A3
00227 #endif
00228 #define TID_POLLMOUSE 1
00229 #define MOUSE_POLL_DELAY 75
00230
00231 static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
00232 {
00233 RECT rc;
00234 POINT pt;
00235
00236
00237
00238
00239 GetClientRect(hwnd, &rc);
00240 MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
00241 GetCursorPos(&pt);
00242
00243 if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
00244 KillTimer(hwnd, event);
00245 PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
00246 }
00247 }
00248
00254 bool VideoDriver_Win32::MakeWindow(bool full_screen)
00255 {
00256 _fullscreen = full_screen;
00257
00258
00259 if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
00260 DestroyWindow(_wnd.main_wnd);
00261 _wnd.main_wnd = 0;
00262 }
00263
00264 #if defined(WINCE)
00265
00266 #else
00267 if (full_screen) {
00268 DEVMODE settings;
00269
00270
00271 if (_fullscreen_bpp < BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth()) _fullscreen_bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00272
00273 memset(&settings, 0, sizeof(settings));
00274 settings.dmSize = sizeof(settings);
00275 settings.dmFields =
00276 (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
00277 DM_PELSWIDTH |
00278 DM_PELSHEIGHT |
00279 (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
00280 settings.dmBitsPerPel = _fullscreen_bpp;
00281 settings.dmPelsWidth = _wnd.width_org;
00282 settings.dmPelsHeight = _wnd.height_org;
00283 settings.dmDisplayFrequency = _display_hz;
00284
00285
00286 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
00287 RECT r;
00288 GetWindowRect(GetDesktopWindow(), &r);
00289 return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
00290 }
00291
00292 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
00293 this->MakeWindow(false);
00294 return false;
00295 }
00296 } else if (_wnd.fullscreen) {
00297
00298 ChangeDisplaySettings(NULL, 0);
00299 }
00300 #endif
00301
00302 {
00303 RECT r;
00304 DWORD style, showstyle;
00305 int x, y, w, h;
00306
00307 showstyle = SW_SHOWNORMAL;
00308 _wnd.fullscreen = full_screen;
00309 if (_wnd.fullscreen) {
00310 style = WS_POPUP;
00311 SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
00312 } else {
00313 style = WS_OVERLAPPEDWINDOW;
00314
00315 if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
00316 SetRect(&r, 0, 0, _wnd.width, _wnd.height);
00317 }
00318
00319 #if !defined(WINCE)
00320 AdjustWindowRect(&r, style, FALSE);
00321 #endif
00322 w = r.right - r.left;
00323 h = r.bottom - r.top;
00324 x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
00325 y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
00326
00327 if (_wnd.main_wnd) {
00328 ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL);
00329 SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
00330 } else {
00331 TCHAR Windowtitle[50];
00332
00333 _sntprintf(Windowtitle, lengthof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
00334
00335 _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
00336 if (_wnd.main_wnd == NULL) usererror("CreateWindow failed");
00337 ShowWindow(_wnd.main_wnd, showstyle);
00338 }
00339 }
00340
00341 BlitterFactoryBase::GetCurrentBlitter()->PostResize();
00342
00343 GameSizeChanged();
00344 return true;
00345 }
00346
00348 static void PaintWindow(HDC dc)
00349 {
00350 HDC dc2 = CreateCompatibleDC(dc);
00351 HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect);
00352 HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
00353
00354 if (_cur_palette.count_dirty != 0) {
00355 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00356
00357 switch (blitter->UsePaletteAnimation()) {
00358 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
00359 UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
00360 break;
00361
00362 case Blitter::PALETTE_ANIMATION_BLITTER:
00363 blitter->PaletteAnimate(_local_palette);
00364 break;
00365
00366 case Blitter::PALETTE_ANIMATION_NONE:
00367 break;
00368
00369 default:
00370 NOT_REACHED();
00371 }
00372 _cur_palette.count_dirty = 0;
00373 }
00374
00375 BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
00376 SelectPalette(dc, old_palette, TRUE);
00377 SelectObject(dc2, old_bmp);
00378 DeleteDC(dc2);
00379 }
00380
00381 static void PaintWindowThread(void *)
00382 {
00383
00384 _draw_mutex->BeginCritical();
00385 _draw_mutex->SendSignal();
00386
00387
00388
00389 Sleep(0);
00390
00391
00392 _draw_mutex->WaitForSignal();
00393
00394 while (_draw_continue) {
00395
00396 POINT pt = {0, 0};
00397 ClientToScreen(_wnd.main_wnd, &pt);
00398 OffsetRect(&_wnd.update_rect, pt.x, pt.y);
00399
00400
00401
00402 HRGN rgn = CreateRectRgnIndirect(&_wnd.update_rect);
00403 HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN);
00404
00405 PaintWindow(dc);
00406
00407
00408 SetRectEmpty(&_wnd.update_rect);
00409 ReleaseDC(_wnd.main_wnd, dc);
00410
00411
00412 GdiFlush();
00413
00414 _draw_mutex->WaitForSignal();
00415 }
00416
00417 _draw_mutex->EndCritical();
00418 _draw_thread->Exit();
00419 }
00420
00421 static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
00422 {
00423 static uint32 keycode = 0;
00424 static bool console = false;
00425 static bool in_sizemove = false;
00426
00427 switch (msg) {
00428 case WM_CREATE:
00429 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
00430 break;
00431
00432 case WM_ENTERSIZEMOVE:
00433 in_sizemove = true;
00434 break;
00435
00436 case WM_EXITSIZEMOVE:
00437 in_sizemove = false;
00438 break;
00439
00440 case WM_PAINT:
00441 if (!in_sizemove && _draw_mutex != NULL && !HasModalProgress()) {
00442
00443 RECT r;
00444 GetUpdateRect(hwnd, &r, FALSE);
00445 UnionRect(&_wnd.update_rect, &_wnd.update_rect, &r);
00446
00447
00448 ValidateRect(hwnd, NULL);
00449 _draw_mutex->SendSignal();
00450 } else {
00451 PAINTSTRUCT ps;
00452
00453 BeginPaint(hwnd, &ps);
00454 PaintWindow(ps.hdc);
00455 EndPaint(hwnd, &ps);
00456 }
00457 return 0;
00458
00459 case WM_PALETTECHANGED:
00460 if ((HWND)wParam == hwnd) return 0;
00461
00462
00463 case WM_QUERYNEWPALETTE: {
00464 HDC hDC = GetWindowDC(hwnd);
00465 HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
00466 UINT nChanged = RealizePalette(hDC);
00467
00468 SelectPalette(hDC, hOldPalette, TRUE);
00469 ReleaseDC(hwnd, hDC);
00470 if (nChanged != 0) InvalidateRect(hwnd, NULL, FALSE);
00471 return 0;
00472 }
00473
00474 case WM_CLOSE:
00475 HandleExitGameRequest();
00476 return 0;
00477
00478 case WM_DESTROY:
00479 if (_window_maximize) _cur_resolution = _bck_resolution;
00480 return 0;
00481
00482 case WM_LBUTTONDOWN:
00483 SetCapture(hwnd);
00484 _left_button_down = true;
00485 HandleMouseEvents();
00486 return 0;
00487
00488 case WM_LBUTTONUP:
00489 ReleaseCapture();
00490 _left_button_down = false;
00491 _left_button_clicked = false;
00492 HandleMouseEvents();
00493 return 0;
00494
00495 case WM_RBUTTONDOWN:
00496 SetCapture(hwnd);
00497 _right_button_down = true;
00498 _right_button_clicked = true;
00499 HandleMouseEvents();
00500 return 0;
00501
00502 case WM_RBUTTONUP:
00503 ReleaseCapture();
00504 _right_button_down = false;
00505 HandleMouseEvents();
00506 return 0;
00507
00508 case WM_MOUSELEAVE:
00509 UndrawMouseCursor();
00510 _cursor.in_window = false;
00511
00512 if (!_left_button_down && !_right_button_down) MyShowCursor(true);
00513 return 0;
00514
00515 case WM_MOUSEMOVE: {
00516 int x = (int16)LOWORD(lParam);
00517 int y = (int16)HIWORD(lParam);
00518 POINT pt;
00519
00520
00521
00522
00523 if (!_cursor.in_window) {
00524 _cursor.in_window = true;
00525 SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
00526
00527 DrawMouseCursor();
00528 }
00529
00530 if (_cursor.fix_at) {
00531 int dx = x - _cursor.pos.x;
00532 int dy = y - _cursor.pos.y;
00533 if (dx != 0 || dy != 0) {
00534 _cursor.delta.x = dx;
00535 _cursor.delta.y = dy;
00536
00537 pt.x = _cursor.pos.x;
00538 pt.y = _cursor.pos.y;
00539
00540 ClientToScreen(hwnd, &pt);
00541 SetCursorPos(pt.x, pt.y);
00542 }
00543 } else {
00544 _cursor.delta.x = x - _cursor.pos.x;
00545 _cursor.delta.y = y - _cursor.pos.y;
00546 _cursor.pos.x = x;
00547 _cursor.pos.y = y;
00548 _cursor.dirty = true;
00549 }
00550 MyShowCursor(false);
00551 HandleMouseEvents();
00552 return 0;
00553 }
00554
00555 #if !defined(UNICODE)
00556 case WM_INPUTLANGCHANGE: {
00557 TCHAR locale[6];
00558 LCID lcid = GB(lParam, 0, 16);
00559
00560 int len = GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, locale, lengthof(locale));
00561 if (len != 0) _codepage = _ttoi(locale);
00562 return 1;
00563 }
00564 #endif
00565
00566 case WM_DEADCHAR:
00567 console = GB(lParam, 16, 8) == 41;
00568 return 0;
00569
00570 case WM_CHAR: {
00571 uint scancode = GB(lParam, 16, 8);
00572 uint charcode = wParam;
00573
00574
00575
00576 if (console && scancode == 41) {
00577 console = false;
00578 return 0;
00579 }
00580
00581 #if !defined(UNICODE)
00582 wchar_t w;
00583 int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
00584 charcode = len == 1 ? w : 0;
00585 #endif
00586
00587
00588 scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode;
00589 HandleKeypress(GB(charcode, 0, 16) | (scancode << 16));
00590 return 0;
00591 }
00592
00593 case WM_KEYDOWN: {
00594 keycode = MapWindowsKey(wParam);
00595
00596
00597 MSG msg;
00598 if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
00599 if (msg.message == WM_CHAR && GB(lParam, 16, 8) == GB(msg.lParam, 16, 8)) {
00600 return 0;
00601 }
00602 }
00603
00604 HandleKeypress(0 | (keycode << 16));
00605 return 0;
00606 }
00607
00608 case WM_SYSKEYDOWN:
00609 switch (wParam) {
00610 case VK_RETURN:
00611 case 'F':
00612 ToggleFullScreen(!_wnd.fullscreen);
00613 return 0;
00614
00615 case VK_MENU:
00616 return 0;
00617
00618 case VK_F10:
00619 HandleKeypress(MapWindowsKey(wParam) << 16);
00620 return 0;
00621
00622 default:
00623 HandleKeypress(MapWindowsKey(wParam) << 16);
00624 break;
00625 }
00626 break;
00627
00628 case WM_SIZE:
00629 if (wParam != SIZE_MINIMIZED) {
00630
00631
00632 _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
00633 if (_window_maximize) _bck_resolution = _cur_resolution;
00634 ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
00635 }
00636 return 0;
00637
00638 #if !defined(WINCE)
00639 case WM_SIZING: {
00640 RECT *r = (RECT*)lParam;
00641 RECT r2;
00642 int w, h;
00643
00644 SetRect(&r2, 0, 0, 0, 0);
00645 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
00646
00647 w = r->right - r->left - (r2.right - r2.left);
00648 h = r->bottom - r->top - (r2.bottom - r2.top);
00649 w = max(w, 64);
00650 h = max(h, 64);
00651 SetRect(&r2, 0, 0, w, h);
00652
00653 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
00654 w = r2.right - r2.left;
00655 h = r2.bottom - r2.top;
00656
00657 switch (wParam) {
00658 case WMSZ_BOTTOM:
00659 r->bottom = r->top + h;
00660 break;
00661
00662 case WMSZ_BOTTOMLEFT:
00663 r->bottom = r->top + h;
00664 r->left = r->right - w;
00665 break;
00666
00667 case WMSZ_BOTTOMRIGHT:
00668 r->bottom = r->top + h;
00669 r->right = r->left + w;
00670 break;
00671
00672 case WMSZ_LEFT:
00673 r->left = r->right - w;
00674 break;
00675
00676 case WMSZ_RIGHT:
00677 r->right = r->left + w;
00678 break;
00679
00680 case WMSZ_TOP:
00681 r->top = r->bottom - h;
00682 break;
00683
00684 case WMSZ_TOPLEFT:
00685 r->top = r->bottom - h;
00686 r->left = r->right - w;
00687 break;
00688
00689 case WMSZ_TOPRIGHT:
00690 r->top = r->bottom - h;
00691 r->right = r->left + w;
00692 break;
00693 }
00694 return TRUE;
00695 }
00696 #endif
00697
00698
00699 #if !defined(WM_MOUSEWHEEL)
00700 # define WM_MOUSEWHEEL 0x020A
00701 #endif
00702 #if !defined(GET_WHEEL_DELTA_WPARAM)
00703 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
00704 #endif
00705
00706 case WM_MOUSEWHEEL: {
00707 int delta = GET_WHEEL_DELTA_WPARAM(wParam);
00708
00709 if (delta < 0) {
00710 _cursor.wheel++;
00711 } else if (delta > 0) {
00712 _cursor.wheel--;
00713 }
00714 HandleMouseEvents();
00715 return 0;
00716 }
00717
00718 case WM_SETFOCUS:
00719 _wnd.has_focus = true;
00720 break;
00721
00722 case WM_KILLFOCUS:
00723 _wnd.has_focus = false;
00724 break;
00725
00726 #if !defined(WINCE)
00727 case WM_ACTIVATE: {
00728
00729 if (_exit_game) break;
00730
00731 bool active = (LOWORD(wParam) != WA_INACTIVE);
00732 bool minimized = (HIWORD(wParam) != 0);
00733 if (_wnd.fullscreen) {
00734 if (active && minimized) {
00735
00736 ShowWindow(hwnd, SW_RESTORE);
00737 static_cast<VideoDriver_Win32 *>(_video_driver)->MakeWindow(true);
00738 } else if (!active && !minimized) {
00739
00740 ShowWindow(hwnd, SW_MINIMIZE);
00741 ChangeDisplaySettings(NULL, 0);
00742 }
00743 }
00744 break;
00745 }
00746 #endif
00747 }
00748
00749 return DefWindowProc(hwnd, msg, wParam, lParam);
00750 }
00751
00752 static void RegisterWndClass()
00753 {
00754 static bool registered = false;
00755
00756 if (!registered) {
00757 HINSTANCE hinst = GetModuleHandle(NULL);
00758 WNDCLASS wnd = {
00759 CS_OWNDC,
00760 WndProcGdi,
00761 0,
00762 0,
00763 hinst,
00764 LoadIcon(hinst, MAKEINTRESOURCE(100)),
00765 LoadCursor(NULL, IDC_ARROW),
00766 0,
00767 0,
00768 _T("OTTD")
00769 };
00770
00771 registered = true;
00772 if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
00773 }
00774 }
00775
00776 static bool AllocateDibSection(int w, int h, bool force)
00777 {
00778 BITMAPINFO *bi;
00779 HDC dc;
00780 int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00781
00782 w = max(w, 64);
00783 h = max(h, 64);
00784
00785 if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
00786
00787 if (!force && w == _screen.width && h == _screen.height) return false;
00788
00789 _screen.width = w;
00790 _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
00791 _screen.height = h;
00792 bi = (BITMAPINFO*)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
00793 memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
00794 bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
00795
00796 bi->bmiHeader.biWidth = _wnd.width = w;
00797 bi->bmiHeader.biHeight = -(_wnd.height = h);
00798
00799 bi->bmiHeader.biPlanes = 1;
00800 bi->bmiHeader.biBitCount = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
00801 bi->bmiHeader.biCompression = BI_RGB;
00802
00803 if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
00804
00805 dc = GetDC(0);
00806 _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.buffer_bits, NULL, 0);
00807 if (_wnd.dib_sect == NULL) usererror("CreateDIBSection failed");
00808 ReleaseDC(0, dc);
00809
00810 return true;
00811 }
00812
00813 static const Dimension default_resolutions[] = {
00814 { 640, 480 },
00815 { 800, 600 },
00816 { 1024, 768 },
00817 { 1152, 864 },
00818 { 1280, 800 },
00819 { 1280, 960 },
00820 { 1280, 1024 },
00821 { 1400, 1050 },
00822 { 1600, 1200 },
00823 { 1680, 1050 },
00824 { 1920, 1200 }
00825 };
00826
00827 static void FindResolutions()
00828 {
00829 uint n = 0;
00830 #if defined(WINCE)
00831
00832
00833 #else
00834 uint i;
00835 DEVMODEA dm;
00836
00837
00838
00839
00840 for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
00841 if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
00842 dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
00843 uint j;
00844
00845 for (j = 0; j < n; j++) {
00846 if (_resolutions[j].width == dm.dmPelsWidth && _resolutions[j].height == dm.dmPelsHeight) break;
00847 }
00848
00849
00850
00851
00852
00853 if (j == n) {
00854 _resolutions[j].width = dm.dmPelsWidth;
00855 _resolutions[j].height = dm.dmPelsHeight;
00856 if (++n == lengthof(_resolutions)) break;
00857 }
00858 }
00859 }
00860 #endif
00861
00862
00863 if (n == 0) {
00864 memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
00865 n = lengthof(default_resolutions);
00866 }
00867
00868 _num_resolutions = n;
00869 SortResolutions(_num_resolutions);
00870 }
00871
00872 static FVideoDriver_Win32 iFVideoDriver_Win32;
00873
00874 const char *VideoDriver_Win32::Start(const char * const *parm)
00875 {
00876 memset(&_wnd, 0, sizeof(_wnd));
00877
00878 RegisterWndClass();
00879
00880 MakePalette();
00881
00882 FindResolutions();
00883
00884 DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
00885
00886
00887 _wnd.width_org = _cur_resolution.width;
00888 _wnd.height_org = _cur_resolution.height;
00889
00890 AllocateDibSection(_cur_resolution.width, _cur_resolution.height);
00891 this->MakeWindow(_fullscreen);
00892
00893 MarkWholeScreenDirty();
00894
00895 _draw_threaded = GetDriverParam(parm, "no_threads") == NULL && GetDriverParam(parm, "no_thread") == NULL && GetCPUCoreCount() > 1;
00896
00897 return NULL;
00898 }
00899
00900 void VideoDriver_Win32::Stop()
00901 {
00902 DeleteObject(_wnd.gdi_palette);
00903 DeleteObject(_wnd.dib_sect);
00904 DestroyWindow(_wnd.main_wnd);
00905
00906 #if !defined(WINCE)
00907 if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
00908 #endif
00909 MyShowCursor(true);
00910 }
00911
00912 void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height)
00913 {
00914 RECT r = { left, top, left + width, top + height };
00915
00916 InvalidateRect(_wnd.main_wnd, &r, FALSE);
00917 }
00918
00919 static void CheckPaletteAnim()
00920 {
00921 if (_cur_palette.count_dirty == 0) return;
00922
00923 _local_palette = _cur_palette;
00924 InvalidateRect(_wnd.main_wnd, NULL, FALSE);
00925 }
00926
00927 void VideoDriver_Win32::MainLoop()
00928 {
00929 MSG mesg;
00930 uint32 cur_ticks = GetTickCount();
00931 uint32 last_cur_ticks = cur_ticks;
00932 uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
00933
00934 if (_draw_threaded) {
00935
00936
00937 _draw_mutex = ThreadMutex::New();
00938 if (_draw_mutex == NULL) {
00939 _draw_threaded = false;
00940 } else {
00941 _draw_mutex->BeginCritical();
00942 _draw_continue = true;
00943
00944 _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread);
00945
00946
00947 if (!_draw_threaded) {
00948 _draw_mutex->EndCritical();
00949 delete _draw_mutex;
00950 _draw_mutex = NULL;
00951 } else {
00952 DEBUG(driver, 1, "Threaded drawing enabled");
00953
00954
00955 _draw_mutex->WaitForSignal();
00956 }
00957 }
00958 }
00959
00960 _wnd.running = true;
00961
00962 CheckPaletteAnim();
00963 for (;;) {
00964 uint32 prev_cur_ticks = cur_ticks;
00965
00966 while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
00967 InteractiveRandom();
00968 TranslateMessage(&mesg);
00969 DispatchMessage(&mesg);
00970 }
00971 if (_exit_game) return;
00972
00973 #if defined(_DEBUG)
00974 if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
00975 #else
00976
00977 if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
00978 #endif
00979 !_networking && _game_mode != GM_MENU) {
00980 _fast_forward |= 2;
00981 } else if (_fast_forward & 2) {
00982 _fast_forward = 0;
00983 }
00984
00985 cur_ticks = GetTickCount();
00986 if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
00987 _realtime_tick += cur_ticks - last_cur_ticks;
00988 last_cur_ticks = cur_ticks;
00989 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
00990
00991 bool old_ctrl_pressed = _ctrl_pressed;
00992
00993 _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
00994 _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
00995
00996
00997 if (_wnd.has_focus) {
00998 _dirkeys =
00999 (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
01000 (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
01001 (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
01002 (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
01003 } else {
01004 _dirkeys = 0;
01005 }
01006
01007 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
01008
01009 #if !defined(WINCE)
01010
01011 GdiFlush();
01012 #endif
01013
01014
01015
01016 if (_draw_threaded) _draw_mutex->EndCritical();
01017 GameLoop();
01018 if (_draw_threaded) _draw_mutex->BeginCritical();
01019
01020 if (_force_full_redraw) MarkWholeScreenDirty();
01021
01022 _screen.dst_ptr = _wnd.buffer_bits;
01023 UpdateWindows();
01024 CheckPaletteAnim();
01025 } else {
01026 #if !defined(WINCE)
01027
01028 GdiFlush();
01029 #endif
01030
01031
01032 if (_draw_threaded) _draw_mutex->EndCritical();
01033 Sleep(1);
01034 if (_draw_threaded) _draw_mutex->BeginCritical();
01035
01036 _screen.dst_ptr = _wnd.buffer_bits;
01037 NetworkDrawChatMessage();
01038 DrawMouseCursor();
01039 }
01040 }
01041
01042 if (_draw_threaded) {
01043 _draw_continue = false;
01044
01045
01046 _draw_mutex->SendSignal();
01047 _draw_mutex->EndCritical();
01048 _draw_thread->Join();
01049
01050 delete _draw_mutex;
01051 delete _draw_thread;
01052 }
01053 }
01054
01055 bool VideoDriver_Win32::ChangeResolution(int w, int h)
01056 {
01057 _wnd.width = _wnd.width_org = w;
01058 _wnd.height = _wnd.height_org = h;
01059
01060 return this->MakeWindow(_fullscreen);
01061 }
01062
01063 bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
01064 {
01065 return this->MakeWindow(full_screen);
01066 }
01067
01068 bool VideoDriver_Win32::AfterBlitterChange()
01069 {
01070 return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
01071 }