train_gui.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "window_gui.h"
00014 #include "command_func.h"
00015 #include "train.h"
00016 #include "strings_func.h"
00017 #include "vehicle_func.h"
00018 
00019 #include "table/strings.h"
00020 
00028 void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00029 {
00030   if (result.Failed()) return;
00031 
00032   /* find a locomotive in the depot. */
00033   const Vehicle *found = NULL;
00034   const Train *t;
00035   FOR_ALL_TRAINS(t) {
00036     if (t->IsFrontEngine() && t->tile == tile &&
00037         t->track == TRACK_BIT_DEPOT) {
00038       if (found != NULL) return; // must be exactly one.
00039       found = t;
00040     }
00041   }
00042 
00043   /* if we found a loco, */
00044   if (found != NULL) {
00045     found = found->Last();
00046     /* put the new wagon at the end of the loco. */
00047     DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
00048     InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
00049   }
00050 }
00051 
00059 static int HighlightDragPosition(int px, int max_width, VehicleID selection)
00060 {
00061   bool rtl = _current_text_dir == TD_RTL;
00062 
00063   assert(selection != INVALID_VEHICLE);
00064   Point offset;
00065   int dragged_width = Train::Get(selection)->GetDisplayImageWidth(&offset) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
00066 
00067   int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px;
00068   int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width);
00069   int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0);
00070 
00071   if (drag_hlight_width > 0) {
00072     GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
00073         drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
00074   }
00075 
00076   return drag_hlight_width;
00077 }
00078 
00089 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
00090 {
00091   bool rtl = _current_text_dir == TD_RTL;
00092   Direction dir = rtl ? DIR_E : DIR_W;
00093 
00094   DrawPixelInfo tmp_dpi, *old_dpi;
00095   /* Position of highlight box */
00096   int highlight_l = 0;
00097   int highlight_r = 0;
00098   int max_width = right - left + 1;
00099 
00100   if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;
00101 
00102   old_dpi = _cur_dpi;
00103   _cur_dpi = &tmp_dpi;
00104 
00105   int px = rtl ? max_width + skip : -skip;
00106   bool sel_articulated = false;
00107   bool dragging = (drag_dest != INVALID_VEHICLE);
00108   bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
00109   for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
00110     if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
00111       /* Highlight the drag-and-drop destination inside the train. */
00112       int drag_hlight_width = HighlightDragPosition(px, max_width, selection);
00113       px += rtl ? -drag_hlight_width : drag_hlight_width;
00114     }
00115 
00116     Point offset;
00117     int width = Train::From(v)->GetDisplayImageWidth(&offset);
00118 
00119     if (rtl ? px + width > 0 : px - width < max_width) {
00120       PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
00121       DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
00122     }
00123 
00124     if (!v->IsArticulatedPart()) sel_articulated = false;
00125 
00126     if (v->index == selection) {
00127       /* Set the highlight position */
00128       highlight_l = rtl ? px - width : px;
00129       highlight_r = rtl ? px - 1 : px + width - 1;
00130       sel_articulated = true;
00131     } else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
00132       if (rtl) {
00133         highlight_l -= width;
00134       } else {
00135         highlight_r += width;
00136       }
00137     }
00138 
00139     px += rtl ? -width : width;
00140   }
00141 
00142   if (dragging && drag_at_end_of_train) {
00143     /* Highlight the drag-and-drop destination at the end of the train. */
00144     HighlightDragPosition(px, max_width, selection);
00145   }
00146 
00147   if (highlight_l != highlight_r) {
00148     /* Draw the highlight. Now done after drawing all the engines, as
00149      * the next engine after the highlight could overlap it. */
00150     DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY);
00151   }
00152 
00153   _cur_dpi = old_dpi;
00154 }
00155 
00157 struct CargoSummaryItem {
00158   CargoID cargo;    
00159   StringID subtype; 
00160   uint capacity;    
00161   uint amount;      
00162   StationID source; 
00163 
00165   inline bool operator != (const CargoSummaryItem &other) const
00166   {
00167     return this->cargo != other.cargo || this->subtype != other.subtype;
00168   }
00169 };
00170 
00171 static const uint TRAIN_DETAILS_MIN_INDENT = 32; 
00172 static const uint TRAIN_DETAILS_MAX_INDENT = 72; 
00173 
00175 typedef SmallVector<CargoSummaryItem, 2> CargoSummary;
00177 static CargoSummary _cargo_summary;
00178 
00187 static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
00188 {
00189   StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
00190 
00191   if (item->amount > 0) {
00192     SetDParam(0, item->cargo);
00193     SetDParam(1, item->amount);
00194     SetDParam(2, item->source);
00195     SetDParam(3, _settings_game.vehicle.freight_trains);
00196     str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
00197   }
00198 
00199   DrawString(left, right, y, str);
00200 }
00201 
00210 static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
00211 {
00212   if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
00213     SetDParam(0, v->engine_type);
00214     SetDParam(1, v->value);
00215     DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
00216   } else {
00217     SetDParam(0, v->engine_type);
00218     SetDParam(1, v->build_year);
00219     SetDParam(2, v->value);
00220     DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
00221   }
00222 }
00223 
00232 static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
00233 {
00234   SetDParam(0, item->cargo);
00235   SetDParam(1, item->capacity);
00236   SetDParam(4, item->subtype);
00237   SetDParam(5, _settings_game.vehicle.freight_trains);
00238   DrawString(left, right, y, FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY);
00239 }
00240 
00246 static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
00247 {
00248   summary->Clear();
00249   do {
00250     if (v->cargo_cap == 0) continue;
00251 
00252     CargoSummaryItem new_item;
00253     new_item.cargo = v->cargo_type;
00254     new_item.subtype = GetCargoSubtypeText(v);
00255 
00256     CargoSummaryItem *item = summary->Find(new_item);
00257     if (item == summary->End()) {
00258       item = summary->Append();
00259       item->cargo = new_item.cargo;
00260       item->subtype = new_item.subtype;
00261       item->capacity = 0;
00262       item->amount = 0;
00263       item->source = INVALID_STATION;
00264     }
00265 
00266     item->capacity += v->cargo_cap;
00267     item->amount += v->cargo.Count();
00268     if (item->source == INVALID_STATION) item->source = v->cargo.Source();
00269   } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
00270 }
00271 
00277 static uint GetLengthOfArticulatedVehicle(const Train *v)
00278 {
00279   uint length = 0;
00280 
00281   do {
00282     length += v->GetDisplayImageWidth();
00283   } while ((v = v->Next()) != NULL && v->IsArticulatedPart());
00284 
00285   return length;
00286 }
00287 
00294 int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
00295 {
00296   int num = 0;
00297 
00298   if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
00299     CargoArray act_cargo;
00300     CargoArray max_cargo;
00301     for (const Vehicle *v = Vehicle::Get(veh_id); v != NULL; v = v->Next()) {
00302       act_cargo[v->cargo_type] += v->cargo.Count();
00303       max_cargo[v->cargo_type] += v->cargo_cap;
00304     }
00305 
00306     /* Set scroll-amount seperately from counting, as to not compute num double
00307      * for more carriages of the same type
00308      */
00309     for (CargoID i = 0; i < NUM_CARGO; i++) {
00310       if (max_cargo[i] > 0) num++; // only count carriages that the train has
00311     }
00312     num++; // needs one more because first line is description string
00313   } else {
00314     for (const Train *v = Train::Get(veh_id); v != NULL; v = v->GetNextVehicle()) {
00315       GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
00316       num += max(1u, _cargo_summary.Length());
00317 
00318       uint length = GetLengthOfArticulatedVehicle(v);
00319       if (length > TRAIN_DETAILS_MAX_INDENT) num++;
00320     }
00321   }
00322 
00323   return num;
00324 }
00325 
00337 void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
00338 {
00339   /* draw the first 3 details tabs */
00340   if (det_tab != TDW_TAB_TOTALS) {
00341     bool rtl = _current_text_dir == TD_RTL;
00342     Direction dir = rtl ? DIR_E : DIR_W;
00343     int x = rtl ? right : left;
00344     int sprite_y_offset = 4 + (FONT_HEIGHT_NORMAL - 10) / 2;
00345     int line_height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
00346     for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
00347       GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
00348 
00349       /* Draw sprites */
00350       uint dx = 0;
00351       int px = x;
00352       const Train *u = v;
00353       do {
00354         Point offset;
00355         int width = u->GetDisplayImageWidth(&offset);
00356         if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
00357           PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
00358           DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
00359         }
00360         px += rtl ? -width : width;
00361         dx += width;
00362         u = u->Next();
00363       } while (u != NULL && u->IsArticulatedPart());
00364 
00365       bool separate_sprite_row = (dx > TRAIN_DETAILS_MAX_INDENT);
00366       if (separate_sprite_row) {
00367         vscroll_pos--;
00368         dx = 0;
00369       }
00370 
00371       uint num_lines = max(1u, _cargo_summary.Length());
00372       for (uint i = 0; i < num_lines; i++) {
00373         int sprite_width = max<int>(dx, TRAIN_DETAILS_MIN_INDENT) + 3;
00374         int data_left  = left + (rtl ? 0 : sprite_width);
00375         int data_right = right - (rtl ? sprite_width : 0);
00376         if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
00377           int py = y - line_height * vscroll_pos;
00378           if (i > 0 || separate_sprite_row) {
00379             if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
00380           }
00381           switch (det_tab) {
00382             case TDW_TAB_CARGO:
00383               if (i < _cargo_summary.Length()) {
00384                 TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
00385               } else {
00386                 DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
00387               }
00388               break;
00389 
00390             case TDW_TAB_INFO:
00391               if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py);
00392               break;
00393 
00394             case TDW_TAB_CAPACITY:
00395               if (i < _cargo_summary.Length()) {
00396                 TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
00397               } else {
00398                 DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
00399               }
00400               break;
00401 
00402             default: NOT_REACHED();
00403           }
00404         }
00405         vscroll_pos--;
00406       }
00407     }
00408   } else {
00409     CargoArray act_cargo;
00410     CargoArray max_cargo;
00411     Money feeder_share = 0;
00412 
00413     for (const Vehicle *u = v; u != NULL; u = u->Next()) {
00414       act_cargo[u->cargo_type] += u->cargo.Count();
00415       max_cargo[u->cargo_type] += u->cargo_cap;
00416       feeder_share             += u->cargo.FeederShare();
00417     }
00418 
00419     /* draw total cargo tab */
00420     DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
00421     y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
00422 
00423     for (CargoID i = 0; i < NUM_CARGO; i++) {
00424       if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
00425         SetDParam(0, i);            // {CARGO} #1
00426         SetDParam(1, act_cargo[i]); // {CARGO} #2
00427         SetDParam(2, i);            // {SHORTCARGO} #1
00428         SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
00429         SetDParam(4, _settings_game.vehicle.freight_trains);
00430         DrawString(left, right, y, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
00431         y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
00432       }
00433     }
00434     SetDParam(0, feeder_share);
00435     DrawString(left, right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
00436   }
00437 }