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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062
00063
00064
00065 #include "linkgraph/linkgraph.h"
00066
00067 #include <stdarg.h>
00068
00069
00070 void CallLandscapeTick();
00071 void IncreaseDate();
00072 void DoPaletteAnimations();
00073 void MusicLoop();
00074 void ResetMusic();
00075 void CallWindowTickEvent();
00076 bool HandleBootstrap();
00077
00078 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Start networkgame\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 AI::Initialize();
00199 p = AI::GetConsoleList(p, lastof(buf), true);
00200 AI::Uninitialize(true);
00201
00202
00203 Game::Initialize();
00204 p = Game::GetConsoleList(p, lastof(buf), true);
00205 Game::Uninitialize(true);
00206
00207
00208
00209 #if !defined(WIN32) && !defined(WIN64)
00210 printf("%s\n", buf);
00211 #else
00212 ShowInfo(buf);
00213 #endif
00214 }
00215
00216 static void WriteSavegameInfo(const char *name)
00217 {
00218 extern uint16 _sl_version;
00219 uint32 last_ottd_rev = 0;
00220 byte ever_modified = 0;
00221 bool removed_newgrfs = false;
00222
00223 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00224
00225 char buf[8192];
00226 char *p = buf;
00227 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00228 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00229 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00230 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00231
00232 if (removed_newgrfs) {
00233 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00234 }
00235
00236 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00237 if (_load_check_data.HasNewGrfs()) {
00238 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00239 char md5sum[33];
00240 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00241 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00242 }
00243 }
00244
00245
00246
00247 #if !defined(WIN32) && !defined(WIN64)
00248 printf("%s\n", buf);
00249 #else
00250 ShowInfo(buf);
00251 #endif
00252 }
00253
00254
00261 static void ParseResolution(Dimension *res, const char *s)
00262 {
00263 const char *t = strchr(s, 'x');
00264 if (t == NULL) {
00265 ShowInfoF("Invalid resolution '%s'", s);
00266 return;
00267 }
00268
00269 res->width = max(strtoul(s, NULL, 0), 64UL);
00270 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00271 }
00272
00273
00278 static void ShutdownGame()
00279 {
00280 IConsoleFree();
00281
00282 if (_network_available) NetworkShutDown();
00283
00284 DriverFactoryBase::ShutdownDrivers();
00285
00286 UnInitWindowSystem();
00287
00288
00289 AI::Uninitialize(false);
00290 Game::Uninitialize(false);
00291
00292
00293 GamelogReset();
00294
00295
00296
00297
00298
00299 InitializeLinkGraphs();
00300
00301 #ifdef ENABLE_NETWORK
00302 free(_config_file);
00303 #endif
00304
00305 PoolBase::Clean(PT_ALL);
00306
00307
00308 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00309
00310
00311 FioCloseAll();
00312
00313 UninitFreeType();
00314 }
00315
00320 static void LoadIntroGame(bool load_newgrfs = true)
00321 {
00322 _game_mode = GM_MENU;
00323
00324 if (load_newgrfs) ResetGRFConfig(false);
00325
00326
00327 ResetWindowSystem();
00328 SetupColoursAndInitialWindow();
00329
00330
00331 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00332 GenerateWorld(GWM_EMPTY, 64, 64);
00333 WaitTillGeneratedWorld();
00334 SetLocalCompany(COMPANY_SPECTATOR);
00335 } else {
00336 SetLocalCompany(COMPANY_FIRST);
00337 }
00338
00339 _pause_mode = PM_UNPAUSED;
00340 _cursor.fix_at = false;
00341
00342 CheckForMissingSprites();
00343 CheckForMissingGlyphs();
00344
00345
00346 if (_music_driver->IsSongPlaying()) ResetMusic();
00347 }
00348
00349 void MakeNewgameSettingsLive()
00350 {
00351 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00352 if (_settings_game.ai_config[c] != NULL) {
00353 delete _settings_game.ai_config[c];
00354 }
00355 }
00356 if (_settings_game.game_config != NULL) {
00357 delete _settings_game.game_config;
00358 }
00359
00360
00361
00362 _settings_game = _settings_newgame;
00363 _old_vds = _settings_client.company.vehicle;
00364
00365 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00366 _settings_game.ai_config[c] = NULL;
00367 if (_settings_newgame.ai_config[c] != NULL) {
00368 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00369 }
00370 }
00371 _settings_game.game_config = NULL;
00372 if (_settings_newgame.game_config != NULL) {
00373 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00374 }
00375 }
00376
00377 void OpenBrowser(const char *url)
00378 {
00379
00380 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00381
00382 extern void OSOpenBrowser(const char *url);
00383 OSOpenBrowser(url);
00384 }
00385
00387 struct AfterNewGRFScan : NewGRFScanCallback {
00388 Year startyear;
00389 uint generation_seed;
00390 char *dedicated_host;
00391 uint16 dedicated_port;
00392 char *network_conn;
00393 const char *join_server_password;
00394 const char *join_company_password;
00395 bool *save_config_ptr;
00396 bool save_config;
00397
00403 AfterNewGRFScan(bool *save_config_ptr) :
00404 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00405 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00406 join_server_password(NULL), join_company_password(NULL),
00407 save_config_ptr(save_config_ptr), save_config(true)
00408 {
00409 }
00410
00411 virtual void OnNewGRFsScanned()
00412 {
00413 ResetGRFConfig(false);
00414
00415 TarScanner::DoScan(TarScanner::SCENARIO);
00416
00417 AI::Initialize();
00418 Game::Initialize();
00419
00420
00421 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00422 LoadFromConfig();
00423 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00424
00425
00426 UpdateNewGRFConfigPalette();
00427
00428 Game::Uninitialize(true);
00429 AI::Uninitialize(true);
00430 CheckConfig();
00431 LoadFromHighScore();
00432 LoadHotkeysFromConfig();
00433
00434
00435 *save_config_ptr = save_config;
00436
00437
00438 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00439 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00440
00441 #if defined(ENABLE_NETWORK)
00442 if (dedicated_host != NULL) {
00443 _network_bind_list.Clear();
00444 *_network_bind_list.Append() = strdup(dedicated_host);
00445 }
00446 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00447 #endif
00448
00449
00450 IConsoleInit();
00451 InitializeGUI();
00452 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00453
00454
00455 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00456
00457 #ifdef ENABLE_NETWORK
00458 if (_network_available && network_conn != NULL) {
00459 const char *port = NULL;
00460 const char *company = NULL;
00461 uint16 rport = NETWORK_DEFAULT_PORT;
00462 CompanyID join_as = COMPANY_NEW_COMPANY;
00463
00464 ParseConnectionString(&company, &port, network_conn);
00465
00466 if (company != NULL) {
00467 join_as = (CompanyID)atoi(company);
00468
00469 if (join_as != COMPANY_SPECTATOR) {
00470 join_as--;
00471 if (join_as >= MAX_COMPANIES) {
00472 delete this;
00473 return;
00474 }
00475 }
00476 }
00477 if (port != NULL) rport = atoi(port);
00478
00479 LoadIntroGame();
00480 _switch_mode = SM_NONE;
00481 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00482 }
00483 #endif
00484
00485
00486 delete this;
00487 }
00488 };
00489
00490 #if defined(UNIX) && !defined(__MORPHOS__)
00491 extern void DedicatedFork();
00492 #endif
00493
00495 static const OptionData _options[] = {
00496 GETOPT_SHORT_VALUE('I'),
00497 GETOPT_SHORT_VALUE('S'),
00498 GETOPT_SHORT_VALUE('M'),
00499 GETOPT_SHORT_VALUE('m'),
00500 GETOPT_SHORT_VALUE('s'),
00501 GETOPT_SHORT_VALUE('v'),
00502 GETOPT_SHORT_VALUE('b'),
00503 #if defined(ENABLE_NETWORK)
00504 GETOPT_SHORT_OPTVAL('D'),
00505 GETOPT_SHORT_OPTVAL('n'),
00506 GETOPT_SHORT_VALUE('l'),
00507 GETOPT_SHORT_VALUE('p'),
00508 GETOPT_SHORT_VALUE('P'),
00509 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00510 GETOPT_SHORT_NOVAL('f'),
00511 #endif
00512 #endif
00513 GETOPT_SHORT_VALUE('r'),
00514 GETOPT_SHORT_VALUE('t'),
00515 GETOPT_SHORT_OPTVAL('d'),
00516 GETOPT_SHORT_NOVAL('e'),
00517 GETOPT_SHORT_OPTVAL('g'),
00518 GETOPT_SHORT_VALUE('G'),
00519 GETOPT_SHORT_VALUE('c'),
00520 GETOPT_SHORT_NOVAL('x'),
00521 GETOPT_SHORT_VALUE('q'),
00522 GETOPT_SHORT_NOVAL('h'),
00523 GETOPT_END()
00524 };
00525
00526
00527 int ttd_main(int argc, char *argv[])
00528 {
00529 char *musicdriver = NULL;
00530 char *sounddriver = NULL;
00531 char *videodriver = NULL;
00532 char *blitter = NULL;
00533 char *graphics_set = NULL;
00534 char *sounds_set = NULL;
00535 char *music_set = NULL;
00536 Dimension resolution = {0, 0};
00537
00538 bool save_config = false;
00539 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00540 #if defined(ENABLE_NETWORK)
00541 bool dedicated = false;
00542 char *debuglog_conn = NULL;
00543
00544 extern bool _dedicated_forks;
00545 _dedicated_forks = false;
00546 #endif
00547
00548 _game_mode = GM_MENU;
00549 _switch_mode = SM_MENU;
00550 _config_file = NULL;
00551
00552 GetOptData mgo(argc - 1, argv + 1, _options);
00553
00554 int i;
00555 while ((i = mgo.GetOpt()) != -1) {
00556 switch (i) {
00557 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00558 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00559 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00560 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00561 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00562 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00563 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00564 #if defined(ENABLE_NETWORK)
00565 case 'D':
00566 free(musicdriver);
00567 free(sounddriver);
00568 free(videodriver);
00569 free(blitter);
00570 musicdriver = strdup("null");
00571 sounddriver = strdup("null");
00572 videodriver = strdup("dedicated");
00573 blitter = strdup("null");
00574 dedicated = true;
00575 SetDebugString("net=6");
00576 if (mgo.opt != NULL) {
00577
00578
00579 const char *temp = NULL;
00580 const char *port = NULL;
00581 ParseConnectionString(&temp, &port, mgo.opt);
00582 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00583 if (port != NULL) scanner->dedicated_port = atoi(port);
00584 }
00585 break;
00586 case 'f': _dedicated_forks = true; break;
00587 case 'n':
00588 scanner->network_conn = mgo.opt;
00589 break;
00590 case 'l':
00591 debuglog_conn = mgo.opt;
00592 break;
00593 case 'p':
00594 scanner->join_server_password = mgo.opt;
00595 break;
00596 case 'P':
00597 scanner->join_company_password = mgo.opt;
00598 break;
00599 #endif
00600 case 'r': ParseResolution(&resolution, mgo.opt); break;
00601 case 't': scanner->startyear = atoi(mgo.opt); break;
00602 case 'd': {
00603 #if defined(WIN32)
00604 CreateConsole();
00605 #endif
00606 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00607 break;
00608 }
00609 case 'e': _switch_mode = SM_EDITOR; break;
00610 case 'g':
00611 if (mgo.opt != NULL) {
00612 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00613 _switch_mode = SM_LOAD_GAME;
00614 _file_to_saveload.mode = SL_LOAD;
00615
00616
00617 const char *t = strrchr(_file_to_saveload.name, '.');
00618 if (t != NULL) {
00619 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00620 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00621 }
00622
00623 break;
00624 }
00625
00626 _switch_mode = SM_NEWGAME;
00627
00628 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00629 scanner->generation_seed = InteractiveRandom();
00630 }
00631 break;
00632 case 'q': {
00633 DeterminePaths(argv[0]);
00634 if (StrEmpty(mgo.opt)) return 1;
00635 char title[80];
00636 title[0] = '\0';
00637 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00638
00639 _load_check_data.Clear();
00640 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00641 if (res != SL_OK || _load_check_data.HasErrors()) {
00642 fprintf(stderr, "Failed to open savegame\n");
00643 if (_load_check_data.HasErrors()) {
00644 char buf[256];
00645 SetDParamStr(0, _load_check_data.error_data);
00646 GetString(buf, _load_check_data.error, lastof(buf));
00647 fprintf(stderr, "%s\n", buf);
00648 }
00649 return 1;
00650 }
00651
00652 WriteSavegameInfo(title);
00653
00654 return 0;
00655 }
00656 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00657 case 'c': _config_file = strdup(mgo.opt); break;
00658 case 'x': scanner->save_config = false; break;
00659 case 'h':
00660 i = -2;
00661 break;
00662 }
00663 if (i == -2) break;
00664 }
00665
00666 if (i == -2 || mgo.numleft > 0) {
00667
00668
00669
00670
00671
00672 DeterminePaths(argv[0]);
00673 TarScanner::DoScan(TarScanner::BASESET);
00674 BaseGraphics::FindSets();
00675 BaseSounds::FindSets();
00676 BaseMusic::FindSets();
00677 ShowHelp();
00678 delete scanner;
00679 return 0;
00680 }
00681
00682 #if defined(WINCE) && defined(_DEBUG)
00683
00684 SetDebugString("4");
00685 #endif
00686
00687 DeterminePaths(argv[0]);
00688 TarScanner::DoScan(TarScanner::BASESET);
00689
00690 #if defined(ENABLE_NETWORK)
00691 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00692 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00693
00694 #if defined(UNIX) && !defined(__MORPHOS__)
00695
00696 if (_dedicated_forks) DedicatedFork();
00697 #endif
00698 #endif
00699
00700 LoadFromConfig(true);
00701
00702 if (resolution.width != 0) _cur_resolution = resolution;
00703
00704
00705
00706
00707
00708
00709
00710 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00711 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00712
00713
00714
00715
00716
00717 _cursor.in_window = true;
00718
00719
00720 InitializeLanguagePacks();
00721
00722
00723 InitFreeType(false);
00724
00725
00726 InitWindowSystem();
00727
00728 BaseGraphics::FindSets();
00729 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00730 if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
00731 usererror("Failed to select requested graphics set '%s'", graphics_set);
00732 }
00733 free(graphics_set);
00734
00735
00736 GfxInitPalettes();
00737
00738 DEBUG(misc, 1, "Loading blitter...");
00739 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00740 _blitter_autodetected = StrEmpty(blitter);
00741
00742 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00743 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00744 StrEmpty(blitter) ?
00745 usererror("Failed to autoprobe blitter") :
00746 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00747 }
00748 }
00749 free(blitter);
00750
00751 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00752 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00753 if (_video_driver == NULL) {
00754 StrEmpty(videodriver) ?
00755 usererror("Failed to autoprobe video driver") :
00756 usererror("Failed to select requested video driver '%s'", videodriver);
00757 }
00758 free(videodriver);
00759
00760
00761 _screen.zoom = ZOOM_LVL_NORMAL;
00762
00763 NetworkStartUp();
00764
00765 #if defined(ENABLE_NETWORK)
00766 if (debuglog_conn != NULL && _network_available) {
00767 const char *not_used = NULL;
00768 const char *port = NULL;
00769 uint16 rport;
00770
00771 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00772
00773 ParseConnectionString(¬_used, &port, debuglog_conn);
00774 if (port != NULL) rport = atoi(port);
00775
00776 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00777 }
00778 #endif
00779
00780 if (!HandleBootstrap()) goto exit;
00781
00782 _video_driver->ClaimMousePointer();
00783
00784
00785 InitializeScreenshotFormats();
00786
00787 BaseSounds::FindSets();
00788 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00789 if (!BaseSounds::SetSet(sounds_set)) {
00790 StrEmpty(sounds_set) ?
00791 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00792 usererror("Failed to select requested sounds set '%s'", sounds_set);
00793 }
00794 free(sounds_set);
00795
00796 BaseMusic::FindSets();
00797 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00798 if (!BaseMusic::SetSet(music_set)) {
00799 StrEmpty(music_set) ?
00800 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00801 usererror("Failed to select requested music set '%s'", music_set);
00802 }
00803 free(music_set);
00804
00805 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00806 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00807 if (_sound_driver == NULL) {
00808 StrEmpty(sounddriver) ?
00809 usererror("Failed to autoprobe sound driver") :
00810 usererror("Failed to select requested sound driver '%s'", sounddriver);
00811 }
00812 free(sounddriver);
00813
00814 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00815 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00816 if (_music_driver == NULL) {
00817 StrEmpty(musicdriver) ?
00818 usererror("Failed to autoprobe music driver") :
00819 usererror("Failed to select requested music driver '%s'", musicdriver);
00820 }
00821 free(musicdriver);
00822
00823
00824 _music_driver->SetVolume(_settings_client.music.music_vol);
00825
00826
00827 _modal_progress_paint_mutex->BeginCritical();
00828 _modal_progress_work_mutex->BeginCritical();
00829
00830 GenerateWorld(GWM_EMPTY, 64, 64);
00831 WaitTillGeneratedWorld();
00832
00833 LoadIntroGame(false);
00834
00835 CheckForMissingGlyphs();
00836
00837 ScanNewGRFFiles(scanner);
00838
00839 _video_driver->MainLoop();
00840
00841 WaitTillSaved();
00842
00843
00844 if (save_config) {
00845 SaveToConfig();
00846 SaveHotkeysToConfig();
00847 SaveToHighScore();
00848 }
00849
00850 exit:
00851
00852 ShutdownGame();
00853
00854 free(BaseGraphics::ini_set);
00855 free(BaseSounds::ini_set);
00856 free(BaseMusic::ini_set);
00857 free(_ini_musicdriver);
00858 free(_ini_sounddriver);
00859 free(_ini_videodriver);
00860 free(_ini_blitter);
00861
00862 return 0;
00863 }
00864
00865 void HandleExitGameRequest()
00866 {
00867 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00868 _exit_game = true;
00869 } else if (_settings_client.gui.autosave_on_exit) {
00870 DoExitSave();
00871 _exit_game = true;
00872 } else {
00873 AskExitGame();
00874 }
00875 }
00876
00877 static void MakeNewGameDone()
00878 {
00879 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00880
00881
00882 if (!_video_driver->HasGUI()) {
00883 SetLocalCompany(COMPANY_SPECTATOR);
00884 IConsoleCmdExec("exec scripts/game_start.scr 0");
00885 return;
00886 }
00887
00888
00889 DoStartupNewCompany(false);
00890
00891 Company *c = Company::Get(COMPANY_FIRST);
00892 c->settings = _settings_client.company;
00893
00894 IConsoleCmdExec("exec scripts/game_start.scr 0");
00895
00896 SetLocalCompany(COMPANY_FIRST);
00897
00898 InitializeRailGUI();
00899
00900 #ifdef ENABLE_NETWORK
00901
00902
00903 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00904 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00905 }
00906 #endif
00907
00908 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00909
00910 MarkWholeScreenDirty();
00911 }
00912
00913 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00914 {
00915 _game_mode = GM_NORMAL;
00916
00917 ResetGRFConfig(true);
00918
00919 GenerateWorldSetCallback(&MakeNewGameDone);
00920 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00921 }
00922
00923 static void MakeNewEditorWorldDone()
00924 {
00925 SetLocalCompany(OWNER_NONE);
00926 }
00927
00928 static void MakeNewEditorWorld()
00929 {
00930 _game_mode = GM_EDITOR;
00931
00932 ResetGRFConfig(true);
00933
00934 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00935 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00936 }
00937
00948 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00949 {
00950 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00951 GameMode ogm = _game_mode;
00952
00953 _game_mode = newgm;
00954
00955 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00956 case SL_OK: return true;
00957
00958 case SL_REINIT:
00959 #ifdef ENABLE_NETWORK
00960 if (_network_dedicated) {
00961
00962
00963
00964
00965
00966
00967 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00968 MakeNewGame(false, true);
00969 return false;
00970 }
00971 if (_network_server) {
00972
00973 NetworkDisconnect();
00974 }
00975 #endif
00976
00977 switch (ogm) {
00978 default:
00979 case GM_MENU: LoadIntroGame(); break;
00980 case GM_EDITOR: MakeNewEditorWorld(); break;
00981 }
00982 return false;
00983
00984 default:
00985 _game_mode = ogm;
00986 return false;
00987 }
00988 }
00989
00990 void SwitchToMode(SwitchMode new_mode)
00991 {
00992 #ifdef ENABLE_NETWORK
00993
00994 if (new_mode != SM_SAVE_GAME) {
00995
00996 if (_networking) {
00997 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00998 NetworkReboot();
00999 } else {
01000 NetworkDisconnect();
01001 }
01002 }
01003
01004
01005 if (_is_network_server) {
01006
01007 if (new_mode != SM_MENU) {
01008
01009 if (_settings_client.network.reload_cfg) {
01010 LoadFromConfig();
01011 MakeNewgameSettingsLive();
01012 ResetGRFConfig(false);
01013 }
01014 NetworkServerStart();
01015 } else {
01016
01017 _is_network_server = false;
01018 }
01019 }
01020 }
01021 #endif
01022
01023 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01024
01025 switch (new_mode) {
01026 case SM_EDITOR:
01027 MakeNewEditorWorld();
01028 break;
01029
01030 case SM_RESTARTGAME:
01031 case SM_NEWGAME:
01032 #ifdef ENABLE_NETWORK
01033 if (_network_server) {
01034 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01035 }
01036 #endif
01037 MakeNewGame(false, new_mode == SM_NEWGAME);
01038 break;
01039
01040 case SM_LOAD_GAME: {
01041 ResetGRFConfig(true);
01042 ResetWindowSystem();
01043
01044 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01045 SetDParamStr(0, GetSaveLoadErrorString());
01046 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01047 } else {
01048 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01049 StartupEngines();
01050 }
01051
01052
01053 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01054
01055 IConsoleCmdExec("exec scripts/game_start.scr 0");
01056
01057 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01058 #ifdef ENABLE_NETWORK
01059 if (_network_server) {
01060 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01061 }
01062 #endif
01063 }
01064 break;
01065 }
01066
01067 case SM_START_HEIGHTMAP:
01068 #ifdef ENABLE_NETWORK
01069 if (_network_server) {
01070 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01071 }
01072 #endif
01073 MakeNewGame(true, true);
01074 break;
01075
01076 case SM_LOAD_HEIGHTMAP:
01077 SetLocalCompany(OWNER_NONE);
01078
01079 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01080 MarkWholeScreenDirty();
01081 break;
01082
01083 case SM_LOAD_SCENARIO: {
01084 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01085 SetLocalCompany(OWNER_NONE);
01086 _settings_newgame.game_creation.starting_year = _cur_year;
01087
01088 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01089 } else {
01090 SetDParamStr(0, GetSaveLoadErrorString());
01091 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01092 }
01093 break;
01094 }
01095
01096 case SM_MENU:
01097 LoadIntroGame();
01098 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01099 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01100 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01101 }
01102 break;
01103
01104 case SM_SAVE_GAME:
01105
01106 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01107 SetDParamStr(0, GetSaveLoadErrorString());
01108 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01109 } else {
01110 DeleteWindowById(WC_SAVELOAD, 0);
01111 }
01112 break;
01113
01114 case SM_SAVE_HEIGHTMAP:
01115 MakeHeightmapScreenshot(_file_to_saveload.name);
01116 DeleteWindowById(WC_SAVELOAD, 0);
01117 break;
01118
01119 case SM_GENRANDLAND:
01120 SetLocalCompany(OWNER_NONE);
01121 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01122
01123 MarkWholeScreenDirty();
01124 break;
01125
01126 default: NOT_REACHED();
01127 }
01128 }
01129
01130
01137 static void CheckCaches()
01138 {
01139
01140
01141 if (_debug_desync_level <= 1) return;
01142
01143
01144 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01145 Company *c;
01146 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01147
01148 extern void AfterLoadCompanyStats();
01149 AfterLoadCompanyStats();
01150
01151 uint i = 0;
01152 FOR_ALL_COMPANIES(c) {
01153 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01154 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01155 }
01156 i++;
01157 }
01158
01159
01160 const RoadStop *rs;
01161 FOR_ALL_ROADSTOPS(rs) {
01162 if (IsStandardRoadStopTile(rs->xy)) continue;
01163
01164 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01165 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01166 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01167 }
01168
01169 Vehicle *v;
01170 FOR_ALL_VEHICLES(v) {
01171 extern void FillNewGRFVehicleCache(const Vehicle *v);
01172 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01173
01174 uint length = 0;
01175 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01176
01177 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01178 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01179 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01180 TrainCache *tra_cache = CallocT<TrainCache>(length);
01181
01182 length = 0;
01183 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01184 FillNewGRFVehicleCache(u);
01185 grf_cache[length] = u->grf_cache;
01186 veh_cache[length] = u->vcache;
01187 switch (u->type) {
01188 case VEH_TRAIN:
01189 gro_cache[length] = Train::From(u)->gcache;
01190 tra_cache[length] = Train::From(u)->tcache;
01191 break;
01192 case VEH_ROAD:
01193 gro_cache[length] = RoadVehicle::From(u)->gcache;
01194 break;
01195 default:
01196 break;
01197 }
01198 length++;
01199 }
01200
01201 switch (v->type) {
01202 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01203 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01204 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01205 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01206 default: break;
01207 }
01208
01209 length = 0;
01210 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01211 FillNewGRFVehicleCache(u);
01212 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01213 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01214 }
01215 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01216 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01217 }
01218 switch (u->type) {
01219 case VEH_TRAIN:
01220 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01221 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01222 }
01223 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01224 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01225 }
01226 break;
01227 case VEH_ROAD:
01228 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01229 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01230 }
01231 break;
01232 default:
01233 break;
01234 }
01235 length++;
01236 }
01237
01238 free(grf_cache);
01239 free(veh_cache);
01240 free(gro_cache);
01241 free(tra_cache);
01242 }
01243
01244
01245 FOR_ALL_VEHICLES(v) {
01246 byte buff[sizeof(VehicleCargoList)];
01247 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01248 v->cargo.InvalidateCache();
01249 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01250 }
01251
01252 Station *st;
01253 FOR_ALL_STATIONS(st) {
01254 for (CargoID c = 0; c < NUM_CARGO; c++) {
01255 byte buff[sizeof(StationCargoList)];
01256 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01257 st->goods[c].cargo.InvalidateCache();
01258 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01259 }
01260 }
01261 }
01262
01268 void StateGameLoop()
01269 {
01270
01271 if (_pause_mode != PM_UNPAUSED) {
01272 UpdateLandscapingLimits();
01273 Game::GameLoop();
01274 CallWindowTickEvent();
01275 return;
01276 }
01277 if (HasModalProgress()) return;
01278
01279 ClearStorageChanges(false);
01280
01281 if (_game_mode == GM_EDITOR) {
01282 RunTileLoop();
01283 CallVehicleTicks();
01284 CallLandscapeTick();
01285 ClearStorageChanges(true);
01286 UpdateLandscapingLimits();
01287
01288 CallWindowTickEvent();
01289 NewsLoop();
01290 } else {
01291 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01292
01293 char name[MAX_PATH];
01294 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01295 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01296 }
01297
01298 CheckCaches();
01299
01300
01301
01302 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01303
01304 AnimateAnimatedTiles();
01305 IncreaseDate();
01306 RunTileLoop();
01307 CallVehicleTicks();
01308 CallLandscapeTick();
01309 ClearStorageChanges(true);
01310
01311 AI::GameLoop();
01312 Game::GameLoop();
01313 UpdateLandscapingLimits();
01314
01315 CallWindowTickEvent();
01316 NewsLoop();
01317 cur_company.Restore();
01318 }
01319
01320 assert(IsLocalCompany());
01321 }
01322
01327 static void DoAutosave()
01328 {
01329 char buf[MAX_PATH];
01330
01331 #if defined(PSP)
01332
01333 if (_networking) return;
01334 #endif
01335
01336 if (_settings_client.gui.keep_all_autosave) {
01337 GenerateDefaultSaveName(buf, lastof(buf));
01338 strecat(buf, ".sav", lastof(buf));
01339 } else {
01340 static int _autosave_ctr = 0;
01341
01342
01343 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01344
01345 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01346 }
01347
01348 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01349 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01350 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01351 }
01352 }
01353
01354 void GameLoop()
01355 {
01356 if (_game_mode == GM_BOOTSTRAP) {
01357 #ifdef ENABLE_NETWORK
01358
01359 if (_network_available) NetworkBackgroundLoop();
01360 #endif
01361 InputLoop();
01362 return;
01363 }
01364
01365 ProcessAsyncSaveFinish();
01366
01367
01368 if (_do_autosave) {
01369 _do_autosave = false;
01370 DoAutosave();
01371 SetWindowDirty(WC_STATUS_BAR, 0);
01372 }
01373
01374
01375 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01376 SwitchToMode(_switch_mode);
01377 _switch_mode = SM_NONE;
01378 }
01379
01380 IncreaseSpriteLRU();
01381 InteractiveRandom();
01382
01383 extern int _caret_timer;
01384 _caret_timer += 3;
01385 CursorTick();
01386
01387 #ifdef ENABLE_NETWORK
01388
01389 if (_network_available) NetworkBackgroundLoop();
01390
01391 if (_networking && !HasModalProgress()) {
01392
01393 NetworkGameLoop();
01394 } else {
01395 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01396
01397
01398 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01399 }
01400
01401 StateGameLoop();
01402 }
01403
01404
01405 static uint check_message = 0;
01406 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01407 check_message = 0;
01408 NetworkChatMessageLoop();
01409 }
01410 #else
01411 StateGameLoop();
01412 #endif
01413
01414 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01415
01416 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01417
01418 InputLoop();
01419
01420 _sound_driver->MainLoop();
01421 MusicLoop();
01422 }