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00012 #include "../stdafx.h"
00013
00014 #ifdef ENABLE_NETWORK
00015
00016 #include "../strings_func.h"
00017 #include "../command_func.h"
00018 #include "../date_func.h"
00019 #include "network_admin.h"
00020 #include "network_client.h"
00021 #include "network_server.h"
00022 #include "network_content.h"
00023 #include "network_udp.h"
00024 #include "network_gamelist.h"
00025 #include "network_base.h"
00026 #include "core/udp.h"
00027 #include "core/host.h"
00028 #include "network_gui.h"
00029 #include "../console_func.h"
00030 #include "../3rdparty/md5/md5.h"
00031 #include "../core/random_func.hpp"
00032 #include "../window_func.h"
00033 #include "../company_func.h"
00034 #include "../company_base.h"
00035 #include "../landscape_type.h"
00036 #include "../rev.h"
00037 #include "../core/pool_func.hpp"
00038 #include "../gfx_func.h"
00039 #include "../error.h"
00040
00041 #ifdef DEBUG_DUMP_COMMANDS
00042 #include "../fileio_func.h"
00044 bool _ddc_fastforward = true;
00045 #endif
00046
00048 assert_compile(NetworkClientInfoPool::MAX_SIZE == NetworkClientSocketPool::MAX_SIZE);
00049
00051 NetworkClientInfoPool _networkclientinfo_pool("NetworkClientInfo");
00052 INSTANTIATE_POOL_METHODS(NetworkClientInfo)
00053
00054 bool _networking;
00055 bool _network_server;
00056 bool _network_available;
00057 bool _network_dedicated;
00058 bool _is_network_server;
00059 NetworkServerGameInfo _network_game_info;
00060 NetworkCompanyState *_network_company_states = NULL;
00061 ClientID _network_own_client_id;
00062 ClientID _redirect_console_to_client;
00063 bool _network_need_advertise;
00064 uint32 _network_last_advertise_frame;
00065 uint8 _network_reconnect;
00066 StringList _network_bind_list;
00067 StringList _network_host_list;
00068 StringList _network_ban_list;
00069 uint32 _frame_counter_server;
00070 uint32 _frame_counter_max;
00071 uint32 _frame_counter;
00072 uint32 _last_sync_frame;
00073 NetworkAddressList _broadcast_list;
00074 uint32 _sync_seed_1;
00075 #ifdef NETWORK_SEND_DOUBLE_SEED
00076 uint32 _sync_seed_2;
00077 #endif
00078 uint32 _sync_frame;
00079 bool _network_first_time;
00080 bool _network_udp_server;
00081 uint16 _network_udp_broadcast;
00082 uint8 _network_advertise_retries;
00083 CompanyMask _network_company_passworded;
00084
00085
00086 assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
00087 assert_compile((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH);
00088
00089 extern NetworkUDPSocketHandler *_udp_client_socket;
00090 extern NetworkUDPSocketHandler *_udp_server_socket;
00091 extern NetworkUDPSocketHandler *_udp_master_socket;
00092
00094 byte _network_clients_connected = 0;
00095
00096
00097 extern void StateGameLoop();
00098
00102 NetworkClientInfo::~NetworkClientInfo()
00103 {
00104
00105 InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_CLIENT, this->client_id);
00106 }
00107
00113 NetworkClientInfo *NetworkClientInfo::GetByClientID(ClientID client_id)
00114 {
00115 NetworkClientInfo *ci;
00116
00117 FOR_ALL_CLIENT_INFOS(ci) {
00118 if (ci->client_id == client_id) return ci;
00119 }
00120
00121 return NULL;
00122 }
00123
00129 ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
00130 {
00131 NetworkClientSocket *cs;
00132
00133 FOR_ALL_CLIENT_SOCKETS(cs) {
00134 if (cs->client_id == client_id) return cs;
00135 }
00136
00137 return NULL;
00138 }
00139
00140 byte NetworkSpectatorCount()
00141 {
00142 const NetworkClientInfo *ci;
00143 byte count = 0;
00144
00145 FOR_ALL_CLIENT_INFOS(ci) {
00146 if (ci->client_playas == COMPANY_SPECTATOR) count++;
00147 }
00148
00149
00150 if (_network_dedicated) count--;
00151
00152 return count;
00153 }
00154
00161 const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
00162 {
00163 if (strcmp(password, "*") == 0) password = "";
00164
00165 if (_network_server) {
00166 NetworkServerSetCompanyPassword(company_id, password, false);
00167 } else {
00168 NetworkClientSetCompanyPassword(password);
00169 }
00170
00171 return password;
00172 }
00173
00181 const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed)
00182 {
00183 if (StrEmpty(password)) return password;
00184
00185 char salted_password[NETWORK_SERVER_ID_LENGTH];
00186
00187 memset(salted_password, 0, sizeof(salted_password));
00188 snprintf(salted_password, sizeof(salted_password), "%s", password);
00189
00190 for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) {
00191 salted_password[i] ^= password_server_id[i] ^ (password_game_seed >> (i % 32));
00192 }
00193
00194 Md5 checksum;
00195 uint8 digest[16];
00196 static char hashed_password[NETWORK_SERVER_ID_LENGTH];
00197
00198
00199 checksum.Append(salted_password, sizeof(salted_password) - 1);
00200 checksum.Finish(digest);
00201
00202 for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
00203 hashed_password[lengthof(hashed_password) - 1] = '\0';
00204
00205 return hashed_password;
00206 }
00207
00213 bool NetworkCompanyIsPassworded(CompanyID company_id)
00214 {
00215 return HasBit(_network_company_passworded, company_id);
00216 }
00217
00218
00219
00220
00221 void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str, int64 data)
00222 {
00223 StringID strid;
00224 switch (action) {
00225 case NETWORK_ACTION_SERVER_MESSAGE:
00226
00227 strid = STR_NETWORK_SERVER_MESSAGE;
00228 colour = CC_DEFAULT;
00229 break;
00230 case NETWORK_ACTION_COMPANY_SPECTATOR:
00231 colour = CC_DEFAULT;
00232 strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE;
00233 break;
00234 case NETWORK_ACTION_COMPANY_JOIN:
00235 colour = CC_DEFAULT;
00236 strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN;
00237 break;
00238 case NETWORK_ACTION_COMPANY_NEW:
00239 colour = CC_DEFAULT;
00240 strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW;
00241 break;
00242 case NETWORK_ACTION_JOIN:
00243
00244 strid = _network_server ? STR_NETWORK_MESSAGE_CLIENT_JOINED_ID : STR_NETWORK_MESSAGE_CLIENT_JOINED;
00245 break;
00246 case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break;
00247 case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break;
00248 case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break;
00249 case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
00250 case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
00251 default: strid = STR_NETWORK_CHAT_ALL; break;
00252 }
00253
00254 char message[1024];
00255 SetDParamStr(0, name);
00256 SetDParamStr(1, str);
00257 SetDParam(2, data);
00258
00259
00260
00261
00262
00263 char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
00264 GetString(msg_ptr, strid, lastof(message));
00265
00266 DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message);
00267 IConsolePrintF(colour, "%s", message);
00268 NetworkAddChatMessage((TextColour)colour, _settings_client.gui.network_chat_timeout, "%s", message);
00269 }
00270
00271
00272 uint NetworkCalculateLag(const NetworkClientSocket *cs)
00273 {
00274 int lag = cs->last_frame_server - cs->last_frame;
00275
00276
00277
00278 if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) {
00279 lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq);
00280 }
00281 return lag;
00282 }
00283
00284
00285
00286
00287 void NetworkError(StringID error_string)
00288 {
00289 _switch_mode = SM_MENU;
00290 ShowErrorMessage(error_string, INVALID_STRING_ID, WL_CRITICAL);
00291 }
00292
00298 StringID GetNetworkErrorMsg(NetworkErrorCode err)
00299 {
00300
00301
00302 static const StringID network_error_strings[] = {
00303 STR_NETWORK_ERROR_CLIENT_GENERAL,
00304 STR_NETWORK_ERROR_CLIENT_DESYNC,
00305 STR_NETWORK_ERROR_CLIENT_SAVEGAME,
00306 STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST,
00307 STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR,
00308 STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH,
00309 STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED,
00310 STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED,
00311 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION,
00312 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE,
00313 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD,
00314 STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH,
00315 STR_NETWORK_ERROR_CLIENT_KICKED,
00316 STR_NETWORK_ERROR_CLIENT_CHEATER,
00317 STR_NETWORK_ERROR_CLIENT_SERVER_FULL,
00318 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS,
00319 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD,
00320 STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER,
00321 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP,
00322 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN,
00323 };
00324 assert_compile(lengthof(network_error_strings) == NETWORK_ERROR_END);
00325
00326 if (err >= (ptrdiff_t)lengthof(network_error_strings)) err = NETWORK_ERROR_GENERAL;
00327
00328 return network_error_strings[err];
00329 }
00330
00336 void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode)
00337 {
00338 if (!_networking) return;
00339
00340 switch (changed_mode) {
00341 case PM_PAUSED_NORMAL:
00342 case PM_PAUSED_JOIN:
00343 case PM_PAUSED_GAME_SCRIPT:
00344 case PM_PAUSED_ACTIVE_CLIENTS: {
00345 bool changed = ((_pause_mode == PM_UNPAUSED) != (prev_mode == PM_UNPAUSED));
00346 bool paused = (_pause_mode != PM_UNPAUSED);
00347 if (!paused && !changed) return;
00348
00349 StringID str;
00350 if (!changed) {
00351 int i = -1;
00352
00353 if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL);
00354 if ((_pause_mode & PM_PAUSED_JOIN) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS);
00355 if ((_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT);
00356 if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS);
00357 str = STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 + i;
00358 } else {
00359 switch (changed_mode) {
00360 case PM_PAUSED_NORMAL: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); break;
00361 case PM_PAUSED_JOIN: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); break;
00362 case PM_PAUSED_GAME_SCRIPT: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT); break;
00363 case PM_PAUSED_ACTIVE_CLIENTS: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); break;
00364 default: NOT_REACHED();
00365 }
00366 str = paused ? STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED : STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED;
00367 }
00368
00369 char buffer[DRAW_STRING_BUFFER];
00370 GetString(buffer, str, lastof(buffer));
00371 NetworkTextMessage(NETWORK_ACTION_SERVER_MESSAGE, CC_DEFAULT, false, NULL, buffer);
00372 break;
00373 }
00374
00375 default:
00376 return;
00377 }
00378 }
00379
00380
00389 static void CheckPauseHelper(bool pause, PauseMode pm)
00390 {
00391 if (pause == ((_pause_mode & pm) != PM_UNPAUSED)) return;
00392
00393 DoCommandP(0, pm, pause ? 1 : 0, CMD_PAUSE);
00394 }
00395
00401 static uint NetworkCountActiveClients()
00402 {
00403 const NetworkClientSocket *cs;
00404 uint count = 0;
00405
00406 FOR_ALL_CLIENT_SOCKETS(cs) {
00407 if (cs->status != NetworkClientSocket::STATUS_ACTIVE) continue;
00408 if (!Company::IsValidID(cs->GetInfo()->client_playas)) continue;
00409 count++;
00410 }
00411
00412 return count;
00413 }
00414
00418 static void CheckMinActiveClients()
00419 {
00420 if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED ||
00421 !_network_dedicated ||
00422 (_settings_client.network.min_active_clients == 0 && (_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) == PM_UNPAUSED)) {
00423 return;
00424 }
00425 CheckPauseHelper(NetworkCountActiveClients() < _settings_client.network.min_active_clients, PM_PAUSED_ACTIVE_CLIENTS);
00426 }
00427
00432 static bool NetworkHasJoiningClient()
00433 {
00434 const NetworkClientSocket *cs;
00435 FOR_ALL_CLIENT_SOCKETS(cs) {
00436 if (cs->status >= NetworkClientSocket::STATUS_AUTHORIZED && cs->status < NetworkClientSocket::STATUS_ACTIVE) return true;
00437 }
00438
00439 return false;
00440 }
00441
00445 static void CheckPauseOnJoin()
00446 {
00447 if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED ||
00448 (!_settings_client.network.pause_on_join && (_pause_mode & PM_PAUSED_JOIN) == PM_UNPAUSED)) {
00449 return;
00450 }
00451 CheckPauseHelper(NetworkHasJoiningClient(), PM_PAUSED_JOIN);
00452 }
00453
00462 void ParseConnectionString(const char **company, const char **port, char *connection_string)
00463 {
00464 bool ipv6 = (strchr(connection_string, ':') != strrchr(connection_string, ':'));
00465 char *p;
00466 for (p = connection_string; *p != '\0'; p++) {
00467 switch (*p) {
00468 case '[':
00469 ipv6 = true;
00470 break;
00471
00472 case ']':
00473 ipv6 = false;
00474 break;
00475
00476 case '#':
00477 *company = p + 1;
00478 *p = '\0';
00479 break;
00480
00481 case ':':
00482 if (ipv6) break;
00483 *port = p + 1;
00484 *p = '\0';
00485 break;
00486 }
00487 }
00488 }
00489
00495 void ServerNetworkGameSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
00496 {
00497
00498 _network_clients_connected++;
00499
00500 SetWindowDirty(WC_CLIENT_LIST, 0);
00501 ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
00502 cs->client_address = address;
00503 }
00504
00509 static void InitializeNetworkPools(bool close_admins = true)
00510 {
00511 PoolBase::Clean(PT_NCLIENT | (close_admins ? PT_NADMIN : PT_NONE));
00512 }
00513
00518 void NetworkClose(bool close_admins)
00519 {
00520 if (_network_server) {
00521 if (close_admins) {
00522 ServerNetworkAdminSocketHandler *as;
00523 FOR_ALL_ADMIN_SOCKETS(as) {
00524 as->CloseConnection(true);
00525 }
00526 }
00527
00528 NetworkClientSocket *cs;
00529 FOR_ALL_CLIENT_SOCKETS(cs) {
00530 cs->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
00531 }
00532 ServerNetworkGameSocketHandler::CloseListeners();
00533 ServerNetworkAdminSocketHandler::CloseListeners();
00534 } else if (MyClient::my_client != NULL) {
00535 MyClient::SendQuit();
00536 MyClient::my_client->CloseConnection(NETWORK_RECV_STATUS_CONN_LOST);
00537 }
00538
00539 TCPConnecter::KillAll();
00540
00541 _networking = false;
00542 _network_server = false;
00543
00544 NetworkFreeLocalCommandQueue();
00545
00546 free(_network_company_states);
00547 _network_company_states = NULL;
00548
00549 InitializeNetworkPools(close_admins);
00550 }
00551
00552
00553 static void NetworkInitialize(bool close_admins = true)
00554 {
00555 InitializeNetworkPools(close_admins);
00556 NetworkUDPInitialize();
00557
00558 _sync_frame = 0;
00559 _network_first_time = true;
00560
00561 _network_reconnect = 0;
00562 }
00563
00565 class TCPQueryConnecter : TCPConnecter {
00566 public:
00567 TCPQueryConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
00568
00569 virtual void OnFailure()
00570 {
00571 NetworkDisconnect();
00572 }
00573
00574 virtual void OnConnect(SOCKET s)
00575 {
00576 _networking = true;
00577 new ClientNetworkGameSocketHandler(s);
00578 MyClient::SendCompanyInformationQuery();
00579 }
00580 };
00581
00582
00583
00584
00585 void NetworkTCPQueryServer(NetworkAddress address)
00586 {
00587 if (!_network_available) return;
00588
00589 NetworkDisconnect();
00590 NetworkInitialize();
00591
00592 new TCPQueryConnecter(address);
00593 }
00594
00595
00596
00597
00598 void NetworkAddServer(const char *b)
00599 {
00600 if (*b != '\0') {
00601 const char *port = NULL;
00602 const char *company = NULL;
00603 char host[NETWORK_HOSTNAME_LENGTH];
00604 uint16 rport;
00605
00606 strecpy(host, b, lastof(host));
00607
00608 strecpy(_settings_client.network.connect_to_ip, b, lastof(_settings_client.network.connect_to_ip));
00609 rport = NETWORK_DEFAULT_PORT;
00610
00611 ParseConnectionString(&company, &port, host);
00612 if (port != NULL) rport = atoi(port);
00613
00614 NetworkUDPQueryServer(NetworkAddress(host, rport), true);
00615 }
00616 }
00617
00623 void GetBindAddresses(NetworkAddressList *addresses, uint16 port)
00624 {
00625 for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) {
00626 *addresses->Append() = NetworkAddress(*iter, port);
00627 }
00628
00629
00630 if (addresses->Length() == 0) {
00631 *addresses->Append() = NetworkAddress("", port);
00632 }
00633 }
00634
00635
00636
00637
00638 void NetworkRebuildHostList()
00639 {
00640 _network_host_list.Clear();
00641
00642 for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
00643 if (item->manually) *_network_host_list.Append() = strdup(item->address.GetAddressAsString(false));
00644 }
00645 }
00646
00648 class TCPClientConnecter : TCPConnecter {
00649 public:
00650 TCPClientConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
00651
00652 virtual void OnFailure()
00653 {
00654 NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
00655 }
00656
00657 virtual void OnConnect(SOCKET s)
00658 {
00659 _networking = true;
00660 new ClientNetworkGameSocketHandler(s);
00661 IConsoleCmdExec("exec scripts/on_client.scr 0");
00662 NetworkClient_Connected();
00663 }
00664 };
00665
00666
00667
00668 void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password, const char *join_company_password)
00669 {
00670 if (!_network_available) return;
00671
00672 if (address.GetPort() == 0) return;
00673
00674 strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
00675 _settings_client.network.last_port = address.GetPort();
00676 _network_join_as = join_as;
00677 _network_join_server_password = join_server_password;
00678 _network_join_company_password = join_company_password;
00679
00680 NetworkDisconnect();
00681 NetworkInitialize();
00682
00683 _network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
00684 ShowJoinStatusWindow();
00685
00686 new TCPClientConnecter(address);
00687 }
00688
00689 static void NetworkInitGameInfo()
00690 {
00691 if (StrEmpty(_settings_client.network.server_name)) {
00692 snprintf(_settings_client.network.server_name, sizeof(_settings_client.network.server_name), "Unnamed Server");
00693 }
00694
00695
00696 _network_game_info.clients_on = _network_dedicated ? 0 : 1;
00697
00698
00699 assert(NetworkClientInfo::CanAllocateItem());
00700 NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
00701 ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company;
00702
00703 strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
00704 }
00705
00706 bool NetworkServerStart()
00707 {
00708 if (!_network_available) return false;
00709
00710
00711 IConsoleCmdExec("exec scripts/pre_server.scr 0");
00712 if (_network_dedicated) IConsoleCmdExec("exec scripts/pre_dedicated.scr 0");
00713
00714 NetworkDisconnect(false, false);
00715 NetworkInitialize(false);
00716 if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
00717
00718
00719 if (!StrEmpty(_settings_client.network.admin_password) && !ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
00720
00721
00722 _network_udp_server = _udp_server_socket->Listen();
00723
00724 _network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);
00725 _network_server = true;
00726 _networking = true;
00727 _frame_counter = 0;
00728 _frame_counter_server = 0;
00729 _frame_counter_max = 0;
00730 _last_sync_frame = 0;
00731 _network_own_client_id = CLIENT_ID_SERVER;
00732
00733 _network_clients_connected = 0;
00734 _network_company_passworded = 0;
00735
00736 NetworkInitGameInfo();
00737
00738
00739 IConsoleCmdExec("exec scripts/on_server.scr 0");
00740
00741 if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
00742
00743
00744 _network_last_advertise_frame = 0;
00745 _network_need_advertise = true;
00746 NetworkUDPAdvertise();
00747
00748
00749 if (_network_dedicated) ServerNetworkAdminSocketHandler::WelcomeAll();
00750
00751 return true;
00752 }
00753
00754
00755
00756 void NetworkReboot()
00757 {
00758 if (_network_server) {
00759 NetworkClientSocket *cs;
00760 FOR_ALL_CLIENT_SOCKETS(cs) {
00761 cs->SendNewGame();
00762 cs->SendPackets();
00763 }
00764
00765 ServerNetworkAdminSocketHandler *as;
00766 FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
00767 as->SendNewGame();
00768 as->SendPackets();
00769 }
00770 }
00771
00772
00773
00774 NetworkClose(!_network_dedicated);
00775 }
00776
00782 void NetworkDisconnect(bool blocking, bool close_admins)
00783 {
00784 if (_network_server) {
00785 NetworkClientSocket *cs;
00786 FOR_ALL_CLIENT_SOCKETS(cs) {
00787 cs->SendShutdown();
00788 cs->SendPackets();
00789 }
00790
00791 if (close_admins) {
00792 ServerNetworkAdminSocketHandler *as;
00793 FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
00794 as->SendShutdown();
00795 as->SendPackets();
00796 }
00797 }
00798 }
00799
00800 if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
00801
00802 DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
00803
00804 NetworkClose(close_admins);
00805
00806
00807 NetworkUDPInitialize();
00808 }
00809
00814 static bool NetworkReceive()
00815 {
00816 if (_network_server) {
00817 ServerNetworkAdminSocketHandler::Receive();
00818 return ServerNetworkGameSocketHandler::Receive();
00819 } else {
00820 return ClientNetworkGameSocketHandler::Receive();
00821 }
00822 }
00823
00824
00825 static void NetworkSend()
00826 {
00827 if (_network_server) {
00828 ServerNetworkAdminSocketHandler::Send();
00829 ServerNetworkGameSocketHandler::Send();
00830 } else {
00831 ClientNetworkGameSocketHandler::Send();
00832 }
00833 }
00834
00840 void NetworkBackgroundLoop()
00841 {
00842 _network_content_client.SendReceive();
00843 TCPConnecter::CheckCallbacks();
00844 NetworkHTTPSocketHandler::HTTPReceive();
00845
00846 NetworkBackgroundUDPLoop();
00847 }
00848
00849
00850
00851 void NetworkGameLoop()
00852 {
00853 if (!_networking) return;
00854
00855 if (!NetworkReceive()) return;
00856
00857 if (_network_server) {
00858
00859 if (_date_fract == 0) {
00860
00861 static Date last_log;
00862 if (last_log != _date) {
00863 DEBUG(desync, 1, "sync: %08x; %02x; %08x; %08x", _date, _date_fract, _random.state[0], _random.state[1]);
00864 last_log = _date;
00865 }
00866 }
00867
00868 #ifdef DEBUG_DUMP_COMMANDS
00869
00870 static FILE *f = FioFOpenFile("commands.log", "rb", SAVE_DIR);
00871 static Date next_date = 0;
00872 static uint32 next_date_fract;
00873 static CommandPacket *cp = NULL;
00874 static bool check_sync_state = false;
00875 static uint32 sync_state[2];
00876 if (f == NULL && next_date == 0) {
00877 DEBUG(net, 0, "Cannot open commands.log");
00878 next_date = 1;
00879 }
00880
00881 while (f != NULL && !feof(f)) {
00882 if (_date == next_date && _date_fract == next_date_fract) {
00883 if (cp != NULL) {
00884 NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, NULL, cp->text, cp->company);
00885 DEBUG(net, 0, "injecting: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd));
00886 free(cp);
00887 cp = NULL;
00888 }
00889 if (check_sync_state) {
00890 if (sync_state[0] == _random.state[0] && sync_state[1] == _random.state[1]) {
00891 DEBUG(net, 0, "sync check: %08x; %02x; match", _date, _date_fract);
00892 } else {
00893 DEBUG(net, 0, "sync check: %08x; %02x; mismatch expected {%08x, %08x}, got {%08x, %08x}",
00894 _date, _date_fract, sync_state[0], sync_state[1], _random.state[0], _random.state[1]);
00895 NOT_REACHED();
00896 }
00897 check_sync_state = false;
00898 }
00899 }
00900
00901 if (cp != NULL || check_sync_state) break;
00902
00903 char buff[4096];
00904 if (fgets(buff, lengthof(buff), f) == NULL) break;
00905
00906 char *p = buff;
00907
00908 if (*p == '[') {
00909 p = strchr(p, ']');
00910 if (p == NULL) break;
00911 p += 2;
00912 }
00913
00914 if (strncmp(p, "cmd: ", 5) == 0) {
00915 cp = CallocT<CommandPacket>(1);
00916 int company;
00917 int ret = sscanf(p + 5, "%x; %x; %x; %x; %x; %x; %x; \"%[^\"]\"", &next_date, &next_date_fract, &company, &cp->tile, &cp->p1, &cp->p2, &cp->cmd, cp->text);
00918
00919
00920
00921 assert(ret == 8 || ret == 7);
00922 cp->company = (CompanyID)company;
00923 } else if (strncmp(p, "join: ", 6) == 0) {
00924
00925 int ret = sscanf(p + 6, "%x; %x", &next_date, &next_date_fract);
00926 assert(ret == 2);
00927 DEBUG(net, 0, "injecting pause for join at %08x:%02x; please join when paused", next_date, next_date_fract);
00928 cp = CallocT<CommandPacket>(1);
00929 cp->company = COMPANY_SPECTATOR;
00930 cp->cmd = CMD_PAUSE;
00931 cp->p1 = PM_PAUSED_NORMAL;
00932 cp->p2 = 1;
00933 _ddc_fastforward = false;
00934 } else if (strncmp(p, "sync: ", 6) == 0) {
00935 int ret = sscanf(p + 6, "%x; %x; %x; %x", &next_date, &next_date_fract, &sync_state[0], &sync_state[1]);
00936 assert(ret == 4);
00937 check_sync_state = true;
00938 } else if (strncmp(p, "msg: ", 5) == 0 || strncmp(p, "client: ", 8) == 0 ||
00939 strncmp(p, "load: ", 6) == 0 || strncmp(p, "save: ", 6) == 0) {
00940
00941 } else {
00942
00943 DEBUG(net, 0, "trying to parse: %s", p);
00944 NOT_REACHED();
00945 }
00946 }
00947 if (f != NULL && feof(f)) {
00948 DEBUG(net, 0, "End of commands.log");
00949 fclose(f);
00950 f = NULL;
00951 }
00952 #endif
00953 if (_frame_counter >= _frame_counter_max) {
00954
00955
00956
00957 CheckPauseOnJoin();
00958 CheckMinActiveClients();
00959 NetworkDistributeCommands();
00960 }
00961
00962 bool send_frame = false;
00963
00964
00965 _frame_counter++;
00966
00967 if (_frame_counter > _frame_counter_max) {
00968 _frame_counter_max = _frame_counter + _settings_client.network.frame_freq;
00969 send_frame = true;
00970 }
00971
00972 NetworkExecuteLocalCommandQueue();
00973
00974
00975 StateGameLoop();
00976
00977 _sync_seed_1 = _random.state[0];
00978 #ifdef NETWORK_SEND_DOUBLE_SEED
00979 _sync_seed_2 = _random.state[1];
00980 #endif
00981
00982 NetworkServer_Tick(send_frame);
00983 } else {
00984
00985
00986
00987 if (_frame_counter_server > _frame_counter) {
00988
00989 while (_frame_counter_server > _frame_counter) {
00990 if (!ClientNetworkGameSocketHandler::GameLoop()) return;
00991 }
00992 } else {
00993
00994 if (_frame_counter_max > _frame_counter) {
00995
00996 if (!ClientNetworkGameSocketHandler::GameLoop()) return;
00997 }
00998 }
00999 }
01000
01001 NetworkSend();
01002 }
01003
01004 static void NetworkGenerateServerId()
01005 {
01006 Md5 checksum;
01007 uint8 digest[16];
01008 char hex_output[16 * 2 + 1];
01009 char coding_string[NETWORK_NAME_LENGTH];
01010 int di;
01011
01012 snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
01013
01014
01015 checksum.Append((const uint8*)coding_string, strlen(coding_string));
01016 checksum.Finish(digest);
01017
01018 for (di = 0; di < 16; ++di) {
01019 sprintf(hex_output + di * 2, "%02x", digest[di]);
01020 }
01021
01022
01023 snprintf(_settings_client.network.network_id, sizeof(_settings_client.network.network_id), "%s", hex_output);
01024 }
01025
01026 void NetworkStartDebugLog(NetworkAddress address)
01027 {
01028 extern SOCKET _debug_socket;
01029
01030 DEBUG(net, 0, "Redirecting DEBUG() to %s:%d", address.GetHostname(), address.GetPort());
01031
01032 SOCKET s = address.Connect();
01033 if (s == INVALID_SOCKET) {
01034 DEBUG(net, 0, "Failed to open socket for redirection DEBUG()");
01035 return;
01036 }
01037
01038 _debug_socket = s;
01039
01040 DEBUG(net, 0, "DEBUG() is now redirected");
01041 }
01042
01044 void NetworkStartUp()
01045 {
01046 DEBUG(net, 3, "[core] starting network...");
01047
01048
01049 _network_available = NetworkCoreInitialize();
01050 _network_dedicated = false;
01051 _network_last_advertise_frame = 0;
01052 _network_need_advertise = true;
01053 _network_advertise_retries = 0;
01054
01055
01056 if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
01057
01058 memset(&_network_game_info, 0, sizeof(_network_game_info));
01059
01060 NetworkInitialize();
01061 DEBUG(net, 3, "[core] network online, multiplayer available");
01062 NetworkFindBroadcastIPs(&_broadcast_list);
01063 }
01064
01066 void NetworkShutDown()
01067 {
01068 NetworkDisconnect(true);
01069 NetworkUDPClose();
01070
01071 DEBUG(net, 3, "[core] shutting down network");
01072
01073 _network_available = false;
01074
01075 NetworkCoreShutdown();
01076 }
01077
01082 bool IsNetworkCompatibleVersion(const char *other)
01083 {
01084 return strncmp(_openttd_revision, other, NETWORK_REVISION_LENGTH - 1) == 0;
01085 }
01086
01087 #endif