Sprites to use and how to display them for object tiles. More...
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Defines | |
#define | TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} }, |
#define | TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} } |
#define | TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss }, |
#define | M(name, size, build_cost_multiplier, clear_cost_multiplier, height, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, 0xF, size, 0, 0, build_cost_multiplier, clear_cost_multiplier, flags, {0, 0, 0, 0}, 0, height, 1, true } |
Variables | |
static const DrawTileSeqStruct | _object_nothing [] |
static const DrawTileSeqStruct | _object_transmitter_seq [] |
static const DrawTileSeqStruct | _object_lighthouse_seq [] |
static const DrawTileSeqStruct | _object_statue_seq [] |
static const DrawTileSeqStruct | _object_owned_land_seq [] |
const DrawTileSprites | _objects [] |
static const DrawTileSeqStruct | _object_hq_medium_north [] |
static const DrawTileSeqStruct | _object_hq_medium_east [] |
static const DrawTileSeqStruct | _object_hq_medium_west [] |
static const DrawTileSeqStruct | _object_hq_large_north [] |
static const DrawTileSeqStruct | _object_hq_large_east [] |
static const DrawTileSeqStruct | _object_hq_large_west [] |
static const DrawTileSeqStruct | _object_hq_huge_north [] |
static const DrawTileSeqStruct | _object_hq_huge_east [] |
static const DrawTileSeqStruct | _object_hq_huge_west [] |
static const DrawTileSprites | _object_hq [] |
const ObjectSpec | _original_objects [] |
Specification of the original object structures. |
Sprites to use and how to display them for object tiles.
Definition in file object_land.h.
const DrawTileSprites _object_hq[] [static] |
{ }
Definition at line 97 of file object_land.h.
const DrawTileSeqStruct _object_hq_huge_east[] [static] |
{ }
Definition at line 82 of file object_land.h.
const DrawTileSeqStruct _object_hq_huge_north[] [static] |
{ }
Definition at line 77 of file object_land.h.
const DrawTileSeqStruct _object_hq_huge_west[] [static] |
{ }
Definition at line 87 of file object_land.h.
const DrawTileSeqStruct _object_hq_large_east[] [static] |
{ }
Definition at line 67 of file object_land.h.
const DrawTileSeqStruct _object_hq_large_north[] [static] |
{ }
Definition at line 62 of file object_land.h.
const DrawTileSeqStruct _object_hq_large_west[] [static] |
{ }
Definition at line 72 of file object_land.h.
const DrawTileSeqStruct _object_hq_medium_east[] [static] |
{ }
Definition at line 52 of file object_land.h.
const DrawTileSeqStruct _object_hq_medium_north[] [static] |
{ }
Definition at line 47 of file object_land.h.
const DrawTileSeqStruct _object_hq_medium_west[] [static] |
{ }
Definition at line 57 of file object_land.h.
const DrawTileSeqStruct _object_lighthouse_seq[] [static] |
{ { 4, 4, 0, 7, 7, 61, {SPR_LIGHTHOUSE, PAL_NONE}}, }
Definition at line 24 of file object_land.h.
const DrawTileSeqStruct _object_nothing[] [static] |
{ }
Definition at line 15 of file object_land.h.
const DrawTileSeqStruct _object_owned_land_seq[] [static] |
{ { 8, 8, 0, 1, 1, 6, {SPR_BOUGHT_LAND | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}}, }
Definition at line 34 of file object_land.h.
const DrawTileSeqStruct _object_statue_seq[] [static] |
{ { 0, 0, 0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}}, }
Definition at line 29 of file object_land.h.
const DrawTileSeqStruct _object_transmitter_seq[] [static] |
{ { 7, 7, 0, 2, 2, 70, {SPR_TRANSMITTER, PAL_NONE}}, }
Definition at line 19 of file object_land.h.
const DrawTileSprites _objects[] |
{ { { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_transmitter_seq }, { { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_lighthouse_seq }, { { SPR_CONCRETE_GROUND, PAL_NONE }, _object_statue_seq }, { { SPR_FLAT_BARE_LAND, PAL_NONE }, _object_owned_land_seq }, }
const ObjectSpec _original_objects[] |
{ M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT), M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT), M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_ALLOW_UNDER_BRIDGE), M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME), }
Specification of the original object structures.