Disasters, like submarines, skyrangers and their shadows, belong to this class. More...
#include <vehicle_base.h>
Public Member Functions | |
DisasterVehicle () | |
We don't want GCC to zero our struct! It already is zeroed and has an index! | |
virtual | ~DisasterVehicle () |
We want to 'destruct' the right class. | |
void | UpdateDeltaXY (Direction direction) |
Updates the x and y offsets and the size of the sprite used for this vehicle. | |
bool | Tick () |
Calls the tick handler of the vehicle. | |
Data Fields | |
SpriteID | image_override |
Override for the default disaster vehicle sprite. | |
VehicleID | big_ufo_destroyer_target |
The big UFO that this destroyer is supposed to bomb. |
Disasters, like submarines, skyrangers and their shadows, belong to this class.
Definition at line 1041 of file vehicle_base.h.
virtual DisasterVehicle::~DisasterVehicle | ( | ) | [inline, virtual] |
We want to 'destruct' the right class.
Definition at line 1048 of file vehicle_base.h.
bool DisasterVehicle::Tick | ( | ) | [virtual] |
Calls the tick handler of the vehicle.
Reimplemented from Vehicle.
Definition at line 680 of file disaster_cmd.cpp.
References Vehicle::subtype.
void DisasterVehicle::UpdateDeltaXY | ( | Direction | direction | ) | [virtual] |
Updates the x and y offsets and the size of the sprite used for this vehicle.
direction | the direction the vehicle is facing |
Reimplemented from Vehicle.
Definition at line 989 of file disaster_cmd.cpp.
References Vehicle::x_extent, Vehicle::x_offs, Vehicle::y_extent, Vehicle::y_offs, and Vehicle::z_extent.
Referenced by InitializeDisasterVehicle().