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00026 #include "stdafx.h"
00027 #include "currency.h"
00028 #include "screenshot.h"
00029 #include "network/network.h"
00030 #include "network/network_func.h"
00031 #include "settings_internal.h"
00032 #include "command_func.h"
00033 #include "console_func.h"
00034 #include "pathfinder/pathfinder_type.h"
00035 #include "genworld.h"
00036 #include "train.h"
00037 #include "news_func.h"
00038 #include "window_func.h"
00039 #include "sound_func.h"
00040 #include "company_func.h"
00041 #include "rev.h"
00042 #ifdef WITH_FREETYPE
00043 #include "fontcache.h"
00044 #endif
00045 #include "textbuf_gui.h"
00046 #include "rail_gui.h"
00047 #include "elrail_func.h"
00048 #include "error.h"
00049 #include "town.h"
00050 #include "video/video_driver.hpp"
00051 #include "sound/sound_driver.hpp"
00052 #include "music/music_driver.hpp"
00053 #include "blitter/factory.hpp"
00054 #include "base_media_base.h"
00055 #include "gamelog.h"
00056 #include "settings_func.h"
00057 #include "ini_type.h"
00058 #include "ai/ai_config.hpp"
00059 #include "ai/ai.hpp"
00060 #include "game/game_config.hpp"
00061 #include "game/game.hpp"
00062 #include "ship.h"
00063 #include "smallmap_gui.h"
00064 #include "roadveh.h"
00065 #include "fios.h"
00066 #include "strings_func.h"
00067
00068 #include "void_map.h"
00069 #include "station_base.h"
00070
00071 #include "table/strings.h"
00072 #include "table/settings.h"
00073
00074 ClientSettings _settings_client;
00075 GameSettings _settings_game;
00076 GameSettings _settings_newgame;
00077 VehicleDefaultSettings _old_vds;
00078 char *_config_file;
00079
00080 typedef std::list<ErrorMessageData> ErrorList;
00081 static ErrorList _settings_error_list;
00082
00083
00084 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00085 typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList *list);
00086
00087 static bool IsSignedVarMemType(VarType vt);
00088
00092 static const char * const _list_group_names[] = {
00093 "bans",
00094 "newgrf",
00095 "servers",
00096 "server_bind_addresses",
00097 NULL
00098 };
00099
00107 static size_t LookupOneOfMany(const char *many, const char *one, size_t onelen = 0)
00108 {
00109 const char *s;
00110 size_t idx;
00111
00112 if (onelen == 0) onelen = strlen(one);
00113
00114
00115 if (*one >= '0' && *one <= '9') return strtoul(one, NULL, 0);
00116
00117 idx = 0;
00118 for (;;) {
00119
00120 s = many;
00121 while (*s != '|' && *s != 0) s++;
00122 if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00123 if (*s == 0) return (size_t)-1;
00124 many = s + 1;
00125 idx++;
00126 }
00127 }
00128
00136 static size_t LookupManyOfMany(const char *many, const char *str)
00137 {
00138 const char *s;
00139 size_t r;
00140 size_t res = 0;
00141
00142 for (;;) {
00143
00144 while (*str == ' ' || *str == '\t' || *str == '|') str++;
00145 if (*str == 0) break;
00146
00147 s = str;
00148 while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00149
00150 r = LookupOneOfMany(many, str, s - str);
00151 if (r == (size_t)-1) return r;
00152
00153 SetBit(res, (uint8)r);
00154 if (*s == 0) break;
00155 str = s + 1;
00156 }
00157 return res;
00158 }
00159
00168 static int ParseIntList(const char *p, int *items, int maxitems)
00169 {
00170 int n = 0;
00171 bool comma = false;
00172
00173 while (*p != '\0') {
00174 switch (*p) {
00175 case ',':
00176
00177 if (!comma) return -1;
00178 comma = false;
00179
00180 case ' ':
00181 p++;
00182 break;
00183
00184 default: {
00185 if (n == maxitems) return -1;
00186 char *end;
00187 long v = strtol(p, &end, 0);
00188 if (p == end) return -1;
00189 if (sizeof(int) < sizeof(long)) v = ClampToI32(v);
00190 items[n++] = v;
00191 p = end;
00192 comma = true;
00193 break;
00194 }
00195 }
00196 }
00197
00198
00199
00200 if (n != 0 && !comma) return -1;
00201
00202 return n;
00203 }
00204
00213 static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
00214 {
00215 int items[64];
00216 int i, nitems;
00217
00218 if (str == NULL) {
00219 memset(items, 0, sizeof(items));
00220 nitems = nelems;
00221 } else {
00222 nitems = ParseIntList(str, items, lengthof(items));
00223 if (nitems != nelems) return false;
00224 }
00225
00226 switch (type) {
00227 case SLE_VAR_BL:
00228 case SLE_VAR_I8:
00229 case SLE_VAR_U8:
00230 for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00231 break;
00232
00233 case SLE_VAR_I16:
00234 case SLE_VAR_U16:
00235 for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00236 break;
00237
00238 case SLE_VAR_I32:
00239 case SLE_VAR_U32:
00240 for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00241 break;
00242
00243 default: NOT_REACHED();
00244 }
00245
00246 return true;
00247 }
00248
00258 static void MakeIntList(char *buf, const char *last, const void *array, int nelems, VarType type)
00259 {
00260 int i, v = 0;
00261 const byte *p = (const byte *)array;
00262
00263 for (i = 0; i != nelems; i++) {
00264 switch (type) {
00265 case SLE_VAR_BL:
00266 case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
00267 case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
00268 case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
00269 case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
00270 case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
00271 case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
00272 default: NOT_REACHED();
00273 }
00274 buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00275 }
00276 }
00277
00285 static void MakeOneOfMany(char *buf, const char *last, const char *many, int id)
00286 {
00287 int orig_id = id;
00288
00289
00290 while (--id >= 0) {
00291 for (; *many != '|'; many++) {
00292 if (*many == '\0') {
00293 seprintf(buf, last, "%d", orig_id);
00294 return;
00295 }
00296 }
00297 many++;
00298 }
00299
00300
00301 while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00302 *buf = '\0';
00303 }
00304
00313 static void MakeManyOfMany(char *buf, const char *last, const char *many, uint32 x)
00314 {
00315 const char *start;
00316 int i = 0;
00317 bool init = true;
00318
00319 for (; x != 0; x >>= 1, i++) {
00320 start = many;
00321 while (*many != 0 && *many != '|') many++;
00322
00323 if (HasBit(x, 0)) {
00324 if (!init) buf += seprintf(buf, last, "|");
00325 init = false;
00326 if (start == many) {
00327 buf += seprintf(buf, last, "%d", i);
00328 } else {
00329 memcpy(buf, start, many - start);
00330 buf += many - start;
00331 }
00332 }
00333
00334 if (*many == '|') many++;
00335 }
00336
00337 *buf = '\0';
00338 }
00339
00346 static const void *StringToVal(const SettingDescBase *desc, const char *orig_str)
00347 {
00348 const char *str = orig_str == NULL ? "" : orig_str;
00349
00350 switch (desc->cmd) {
00351 case SDT_NUMX: {
00352 char *end;
00353 size_t val = strtoul(str, &end, 0);
00354 if (end == str) {
00355 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00356 msg.SetDParamStr(0, str);
00357 msg.SetDParamStr(1, desc->name);
00358 _settings_error_list.push_back(msg);
00359 return desc->def;
00360 }
00361 if (*end != '\0') {
00362 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
00363 msg.SetDParamStr(0, desc->name);
00364 _settings_error_list.push_back(msg);
00365 }
00366 return (void*)val;
00367 }
00368
00369 case SDT_ONEOFMANY: {
00370 size_t r = LookupOneOfMany(desc->many, str);
00371
00372
00373 if (r == (size_t)-1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00374 if (r != (size_t)-1) return (void*)r;
00375
00376 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00377 msg.SetDParamStr(0, str);
00378 msg.SetDParamStr(1, desc->name);
00379 _settings_error_list.push_back(msg);
00380 return desc->def;
00381 }
00382
00383 case SDT_MANYOFMANY: {
00384 size_t r = LookupManyOfMany(desc->many, str);
00385 if (r != (size_t)-1) return (void*)r;
00386 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00387 msg.SetDParamStr(0, str);
00388 msg.SetDParamStr(1, desc->name);
00389 _settings_error_list.push_back(msg);
00390 return desc->def;
00391 }
00392
00393 case SDT_BOOLX: {
00394 if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return (void*)true;
00395 if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return (void*)false;
00396
00397 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
00398 msg.SetDParamStr(0, str);
00399 msg.SetDParamStr(1, desc->name);
00400 _settings_error_list.push_back(msg);
00401 return desc->def;
00402 }
00403
00404 case SDT_STRING: return orig_str;
00405 case SDT_INTLIST: return str;
00406 default: break;
00407 }
00408
00409 return NULL;
00410 }
00411
00421 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00422 {
00423 const SettingDescBase *sdb = &sd->desc;
00424
00425 if (sdb->cmd != SDT_BOOLX &&
00426 sdb->cmd != SDT_NUMX &&
00427 sdb->cmd != SDT_ONEOFMANY &&
00428 sdb->cmd != SDT_MANYOFMANY) {
00429 return;
00430 }
00431
00432
00433 if (sdb->cmd != SDT_MANYOFMANY) {
00434
00435
00436
00437
00438
00439 switch (GetVarMemType(sd->save.conv)) {
00440 case SLE_VAR_NULL: return;
00441 case SLE_VAR_BL:
00442 case SLE_VAR_I8:
00443 case SLE_VAR_U8:
00444 case SLE_VAR_I16:
00445 case SLE_VAR_U16:
00446 case SLE_VAR_I32: {
00447
00448 if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00449 break;
00450 }
00451 case SLE_VAR_U32: {
00452
00453 uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00454 WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00455 return;
00456 }
00457 case SLE_VAR_I64:
00458 case SLE_VAR_U64:
00459 default: NOT_REACHED();
00460 }
00461 }
00462
00463 WriteValue(ptr, sd->save.conv, (int64)val);
00464 }
00465
00474 static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00475 {
00476 IniGroup *group;
00477 IniGroup *group_def = ini->GetGroup(grpname);
00478 IniItem *item;
00479 const void *p;
00480 void *ptr;
00481 const char *s;
00482
00483 for (; sd->save.cmd != SL_END; sd++) {
00484 const SettingDescBase *sdb = &sd->desc;
00485 const SaveLoad *sld = &sd->save;
00486
00487 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00488
00489
00490 s = strchr(sdb->name, '.');
00491 if (s != NULL) {
00492 group = ini->GetGroup(sdb->name, s - sdb->name);
00493 s++;
00494 } else {
00495 s = sdb->name;
00496 group = group_def;
00497 }
00498
00499 item = group->GetItem(s, false);
00500 if (item == NULL && group != group_def) {
00501
00502
00503 item = group_def->GetItem(s, false);
00504 }
00505 if (item == NULL) {
00506
00507
00508 const char *sc = strchr(s, '.');
00509 if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00510 }
00511
00512 p = (item == NULL) ? sdb->def : StringToVal(sdb, item->value);
00513 ptr = GetVariableAddress(object, sld);
00514
00515 switch (sdb->cmd) {
00516 case SDT_BOOLX:
00517 case SDT_NUMX:
00518 case SDT_ONEOFMANY:
00519 case SDT_MANYOFMANY:
00520 Write_ValidateSetting(ptr, sd, (int32)(size_t)p);
00521 break;
00522
00523 case SDT_STRING:
00524 switch (GetVarMemType(sld->conv)) {
00525 case SLE_VAR_STRB:
00526 case SLE_VAR_STRBQ:
00527 if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00528 break;
00529
00530 case SLE_VAR_STR:
00531 case SLE_VAR_STRQ:
00532 free(*(char**)ptr);
00533 *(char**)ptr = p == NULL ? NULL : strdup((const char*)p);
00534 break;
00535
00536 case SLE_VAR_CHAR: if (p != NULL) *(char *)ptr = *(const char *)p; break;
00537
00538 default: NOT_REACHED();
00539 }
00540 break;
00541
00542 case SDT_INTLIST: {
00543 if (!LoadIntList((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00544 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
00545 msg.SetDParamStr(0, sdb->name);
00546 _settings_error_list.push_back(msg);
00547
00548
00549 LoadIntList((const char*)sdb->def, ptr, sld->length, GetVarMemType(sld->conv));
00550 } else if (sd->desc.proc_cnvt != NULL) {
00551 sd->desc.proc_cnvt((const char*)p);
00552 }
00553 break;
00554 }
00555 default: NOT_REACHED();
00556 }
00557 }
00558 }
00559
00572 static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00573 {
00574 IniGroup *group_def = NULL, *group;
00575 IniItem *item;
00576 char buf[512];
00577 const char *s;
00578 void *ptr;
00579
00580 for (; sd->save.cmd != SL_END; sd++) {
00581 const SettingDescBase *sdb = &sd->desc;
00582 const SaveLoad *sld = &sd->save;
00583
00584
00585
00586 if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00587 if (sld->conv & SLF_NOT_IN_CONFIG) continue;
00588
00589
00590 s = strchr(sdb->name, '.');
00591 if (s != NULL) {
00592 group = ini->GetGroup(sdb->name, s - sdb->name);
00593 s++;
00594 } else {
00595 if (group_def == NULL) group_def = ini->GetGroup(grpname);
00596 s = sdb->name;
00597 group = group_def;
00598 }
00599
00600 item = group->GetItem(s, true);
00601 ptr = GetVariableAddress(object, sld);
00602
00603 if (item->value != NULL) {
00604
00605 const void *p = StringToVal(sdb, item->value);
00606
00607
00608
00609 switch (sdb->cmd) {
00610 case SDT_BOOLX:
00611 case SDT_NUMX:
00612 case SDT_ONEOFMANY:
00613 case SDT_MANYOFMANY:
00614 switch (GetVarMemType(sld->conv)) {
00615 case SLE_VAR_BL:
00616 if (*(bool*)ptr == (p != NULL)) continue;
00617 break;
00618
00619 case SLE_VAR_I8:
00620 case SLE_VAR_U8:
00621 if (*(byte*)ptr == (byte)(size_t)p) continue;
00622 break;
00623
00624 case SLE_VAR_I16:
00625 case SLE_VAR_U16:
00626 if (*(uint16*)ptr == (uint16)(size_t)p) continue;
00627 break;
00628
00629 case SLE_VAR_I32:
00630 case SLE_VAR_U32:
00631 if (*(uint32*)ptr == (uint32)(size_t)p) continue;
00632 break;
00633
00634 default: NOT_REACHED();
00635 }
00636 break;
00637
00638 default: break;
00639 }
00640 }
00641
00642
00643 switch (sdb->cmd) {
00644 case SDT_BOOLX:
00645 case SDT_NUMX:
00646 case SDT_ONEOFMANY:
00647 case SDT_MANYOFMANY: {
00648 uint32 i = (uint32)ReadValue(ptr, sld->conv);
00649
00650 switch (sdb->cmd) {
00651 case SDT_BOOLX: strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00652 case SDT_NUMX: seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00653 case SDT_ONEOFMANY: MakeOneOfMany(buf, lastof(buf), sdb->many, i); break;
00654 case SDT_MANYOFMANY: MakeManyOfMany(buf, lastof(buf), sdb->many, i); break;
00655 default: NOT_REACHED();
00656 }
00657 break;
00658 }
00659
00660 case SDT_STRING:
00661 switch (GetVarMemType(sld->conv)) {
00662 case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00663 case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00664 case SLE_VAR_STR: strecpy(buf, *(char**)ptr, lastof(buf)); break;
00665
00666 case SLE_VAR_STRQ:
00667 if (*(char**)ptr == NULL) {
00668 buf[0] = '\0';
00669 } else {
00670 seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00671 }
00672 break;
00673
00674 case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00675 default: NOT_REACHED();
00676 }
00677 break;
00678
00679 case SDT_INTLIST:
00680 MakeIntList(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00681 break;
00682
00683 default: NOT_REACHED();
00684 }
00685
00686
00687 free(item->value);
00688 item->value = strdup(buf);
00689 }
00690 }
00691
00701 static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList *list)
00702 {
00703 IniGroup *group = ini->GetGroup(grpname);
00704
00705 if (group == NULL || list == NULL) return;
00706
00707 list->Clear();
00708
00709 for (const IniItem *item = group->item; item != NULL; item = item->next) {
00710 if (item->name != NULL) *list->Append() = strdup(item->name);
00711 }
00712 }
00713
00723 static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *list)
00724 {
00725 IniGroup *group = ini->GetGroup(grpname);
00726
00727 if (group == NULL || list == NULL) return;
00728 group->Clear();
00729
00730 for (char **iter = list->Begin(); iter != list->End(); iter++) {
00731 group->GetItem(*iter, true)->SetValue("");
00732 }
00733 }
00734
00735
00736
00738 static bool v_PositionMainToolbar(int32 p1)
00739 {
00740 if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00741 return true;
00742 }
00743
00745 static bool v_PositionStatusbar(int32 p1)
00746 {
00747 if (_game_mode != GM_MENU) {
00748 PositionStatusbar(NULL);
00749 PositionNewsMessage(NULL);
00750 PositionNetworkChatWindow(NULL);
00751 }
00752 return true;
00753 }
00754
00755 static bool PopulationInLabelActive(int32 p1)
00756 {
00757 UpdateAllTownVirtCoords();
00758 return true;
00759 }
00760
00761 static bool RedrawScreen(int32 p1)
00762 {
00763 MarkWholeScreenDirty();
00764 return true;
00765 }
00766
00772 static bool RedrawSmallmap(int32 p1)
00773 {
00774 BuildLandLegend();
00775 BuildOwnerLegend();
00776 SetWindowClassesDirty(WC_SMALLMAP);
00777 return true;
00778 }
00779
00780 static bool InvalidateDetailsWindow(int32 p1)
00781 {
00782 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00783 return true;
00784 }
00785
00786 static bool InvalidateStationBuildWindow(int32 p1)
00787 {
00788 SetWindowDirty(WC_BUILD_STATION, 0);
00789 return true;
00790 }
00791
00792 static bool InvalidateBuildIndustryWindow(int32 p1)
00793 {
00794 InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00795 return true;
00796 }
00797
00798 static bool CloseSignalGUI(int32 p1)
00799 {
00800 if (p1 == 0) {
00801 DeleteWindowByClass(WC_BUILD_SIGNAL);
00802 }
00803 return true;
00804 }
00805
00806 static bool InvalidateTownViewWindow(int32 p1)
00807 {
00808 InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00809 return true;
00810 }
00811
00812 static bool DeleteSelectStationWindow(int32 p1)
00813 {
00814 DeleteWindowById(WC_SELECT_STATION, 0);
00815 return true;
00816 }
00817
00818 static bool UpdateConsists(int32 p1)
00819 {
00820 Train *t;
00821 FOR_ALL_TRAINS(t) {
00822
00823 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(true);
00824 }
00825 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00826 return true;
00827 }
00828
00829
00830 static bool CheckInterval(int32 p1)
00831 {
00832 VehicleDefaultSettings *vds;
00833 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
00834 vds = &_settings_client.company.vehicle;
00835 } else {
00836 vds = &Company::Get(_current_company)->settings.vehicle;
00837 }
00838
00839 if (p1 != 0) {
00840 vds->servint_trains = 50;
00841 vds->servint_roadveh = 50;
00842 vds->servint_aircraft = 50;
00843 vds->servint_ships = 50;
00844 } else {
00845 vds->servint_trains = 150;
00846 vds->servint_roadveh = 150;
00847 vds->servint_aircraft = 100;
00848 vds->servint_ships = 360;
00849 }
00850
00851 InvalidateDetailsWindow(0);
00852
00853 return true;
00854 }
00855
00856 static bool TrainAccelerationModelChanged(int32 p1)
00857 {
00858 Train *t;
00859 FOR_ALL_TRAINS(t) {
00860 if (t->IsFrontEngine()) {
00861 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
00862 t->UpdateAcceleration();
00863 }
00864 }
00865
00866
00867 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00868 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00869 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00870
00871 return true;
00872 }
00873
00879 static bool TrainSlopeSteepnessChanged(int32 p1)
00880 {
00881 Train *t;
00882 FOR_ALL_TRAINS(t) {
00883 if (t->IsFrontEngine()) t->CargoChanged();
00884 }
00885
00886 return true;
00887 }
00888
00894 static bool RoadVehAccelerationModelChanged(int32 p1)
00895 {
00896 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
00897 RoadVehicle *rv;
00898 FOR_ALL_ROADVEHICLES(rv) {
00899 if (rv->IsFrontEngine()) {
00900 rv->CargoChanged();
00901 }
00902 }
00903 }
00904
00905
00906 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
00907 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
00908 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
00909
00910 return true;
00911 }
00912
00918 static bool RoadVehSlopeSteepnessChanged(int32 p1)
00919 {
00920 RoadVehicle *rv;
00921 FOR_ALL_ROADVEHICLES(rv) {
00922 if (rv->IsFrontEngine()) rv->CargoChanged();
00923 }
00924
00925 return true;
00926 }
00927
00928 static bool DragSignalsDensityChanged(int32)
00929 {
00930 InvalidateWindowData(WC_BUILD_SIGNAL, 0);
00931
00932 return true;
00933 }
00934
00935 static bool TownFoundingChanged(int32 p1)
00936 {
00937 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
00938 DeleteWindowById(WC_FOUND_TOWN, 0);
00939 return true;
00940 }
00941 InvalidateWindowData(WC_FOUND_TOWN, 0);
00942 return true;
00943 }
00944
00945 static bool InvalidateVehTimetableWindow(int32 p1)
00946 {
00947 InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, -2);
00948 return true;
00949 }
00950
00951 static bool ZoomMinMaxChanged(int32 p1)
00952 {
00953 extern void ConstrainAllViewportsZoom();
00954 ConstrainAllViewportsZoom();
00955 GfxClearSpriteCache();
00956 return true;
00957 }
00958
00966 static bool InvalidateNewGRFChangeWindows(int32 p1)
00967 {
00968 InvalidateWindowClassesData(WC_SAVELOAD);
00969 DeleteWindowByClass(WC_GAME_OPTIONS);
00970 ReInitAllWindows();
00971 return true;
00972 }
00973
00974 static bool InvalidateCompanyLiveryWindow(int32 p1)
00975 {
00976 InvalidateWindowClassesData(WC_COMPANY_COLOUR);
00977 return RedrawScreen(p1);
00978 }
00979
00980 static bool InvalidateIndustryViewWindow(int32 p1)
00981 {
00982 InvalidateWindowClassesData(WC_INDUSTRY_VIEW);
00983 return true;
00984 }
00985
00986 static bool InvalidateAISettingsWindow(int32 p1)
00987 {
00988 InvalidateWindowClassesData(WC_AI_SETTINGS);
00989 return true;
00990 }
00991
00997 static bool RedrawTownAuthority(int32 p1)
00998 {
00999 SetWindowClassesDirty(WC_TOWN_AUTHORITY);
01000 return true;
01001 }
01002
01008 static bool InvalidateCompanyInfrastructureWindow(int32 p1)
01009 {
01010 InvalidateWindowClassesData(WC_COMPANY_INFRASTRUCTURE);
01011 return true;
01012 }
01013
01014
01015
01016
01017
01018
01019
01020
01021
01022
01023
01024
01025
01026
01027
01028
01029
01030
01031
01032
01033
01034
01035 static const DifficultySettings _default_game_diff[3] = {
01036
01037 {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0},
01038 {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1},
01039 {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2},
01040 };
01041
01042 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
01043 {
01044 assert(mode <= 3);
01045
01046 if (mode != 3) {
01047 *gm_opt = _default_game_diff[mode];
01048 } else {
01049 gm_opt->diff_level = 3;
01050 }
01051 }
01052
01054 static void ValidateSettings()
01055 {
01056
01057 if (_settings_newgame.difficulty.diff_level != 3) {
01058 SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
01059 }
01060
01061
01062 if (_settings_newgame.game_creation.land_generator == 0 &&
01063 _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
01064 _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
01065 }
01066 }
01067
01068 static bool DifficultyReset(int32 level)
01069 {
01070
01071
01072 if (_game_mode != GM_MENU && level != 3) return false;
01073 SetDifficultyLevel(level, &GetGameSettings().difficulty);
01074 return true;
01075 }
01076
01077 static bool DifficultyChange(int32)
01078 {
01079 if (_game_mode == GM_MENU) {
01080 if (_settings_newgame.difficulty.diff_level != 3) {
01081 ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
01082 _settings_newgame.difficulty.diff_level = 3;
01083 }
01084 SetWindowClassesDirty(WC_SELECT_GAME);
01085 } else {
01086 _settings_game.difficulty.diff_level = 3;
01087 }
01088
01089
01090
01091
01092 if (_networking) InvalidateWindowClassesData(WC_GAME_OPTIONS, GOID_DIFFICULTY_CHANGED);
01093
01094 return true;
01095 }
01096
01097 static bool DifficultyNoiseChange(int32 i)
01098 {
01099 if (_game_mode == GM_NORMAL) {
01100 UpdateAirportsNoise();
01101 if (_settings_game.economy.station_noise_level) {
01102 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01103 }
01104 }
01105
01106 return DifficultyChange(i);
01107 }
01108
01109 static bool MaxNoAIsChange(int32 i)
01110 {
01111 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
01112 AI::GetInfoList()->size() == 0 &&
01113 (!_networking || _network_server)) {
01114 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
01115 }
01116
01117 return DifficultyChange(i);
01118 }
01119
01125 static bool CheckRoadSide(int p1)
01126 {
01127 extern bool RoadVehiclesAreBuilt();
01128 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01129 }
01130
01138 static size_t ConvertLandscape(const char *value)
01139 {
01140
01141 return LookupOneOfMany("normal|hilly|desert|candy", value);
01142 }
01143
01144 static bool CheckFreeformEdges(int32 p1)
01145 {
01146 if (_game_mode == GM_MENU) return true;
01147 if (p1 != 0) {
01148 Ship *s;
01149 FOR_ALL_SHIPS(s) {
01150
01151 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
01152 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01153 return false;
01154 }
01155 }
01156 BaseStation *st;
01157 FOR_ALL_BASE_STATIONS(st) {
01158
01159 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
01160 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
01161 return false;
01162 }
01163 }
01164 for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01165 for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01166 } else {
01167 for (uint i = 0; i < MapMaxX(); i++) {
01168 if (TileHeight(TileXY(i, 1)) != 0) {
01169 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01170 return false;
01171 }
01172 }
01173 for (uint i = 1; i < MapMaxX(); i++) {
01174 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01175 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01176 return false;
01177 }
01178 }
01179 for (uint i = 0; i < MapMaxY(); i++) {
01180 if (TileHeight(TileXY(1, i)) != 0) {
01181 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01182 return false;
01183 }
01184 }
01185 for (uint i = 1; i < MapMaxY(); i++) {
01186 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01187 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
01188 return false;
01189 }
01190 }
01191
01192 for (uint i = 0; i < MapMaxX(); i++) {
01193 SetTileHeight(TileXY(i, 0), 0);
01194 SetTileType(TileXY(i, 0), MP_WATER);
01195 }
01196 for (uint i = 0; i < MapMaxY(); i++) {
01197 SetTileHeight(TileXY(0, i), 0);
01198 SetTileType(TileXY(0, i), MP_WATER);
01199 }
01200 }
01201 MarkWholeScreenDirty();
01202 return true;
01203 }
01204
01209 static bool ChangeDynamicEngines(int32 p1)
01210 {
01211 if (_game_mode == GM_MENU) return true;
01212
01213 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
01214 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
01215 return false;
01216 }
01217
01218 return true;
01219 }
01220
01221 static bool StationCatchmentChanged(int32 p1)
01222 {
01223 Station::RecomputeIndustriesNearForAll();
01224 return true;
01225 }
01226
01227
01228 #ifdef ENABLE_NETWORK
01229
01230 static bool UpdateClientName(int32 p1)
01231 {
01232 NetworkUpdateClientName();
01233 return true;
01234 }
01235
01236 static bool UpdateServerPassword(int32 p1)
01237 {
01238 if (strcmp(_settings_client.network.server_password, "*") == 0) {
01239 _settings_client.network.server_password[0] = '\0';
01240 }
01241
01242 return true;
01243 }
01244
01245 static bool UpdateRconPassword(int32 p1)
01246 {
01247 if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01248 _settings_client.network.rcon_password[0] = '\0';
01249 }
01250
01251 return true;
01252 }
01253
01254 static bool UpdateClientConfigValues(int32 p1)
01255 {
01256 if (_network_server) NetworkServerSendConfigUpdate();
01257
01258 return true;
01259 }
01260
01261 #endif
01262
01263
01264
01265
01269 static void PrepareOldDiffCustom()
01270 {
01271 memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01272 }
01273
01280 static void HandleOldDiffCustom(bool savegame)
01281 {
01282 uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && IsSavegameVersionBefore(4)) ? 1 : 0);
01283
01284 if (!savegame) {
01285
01286 bool old_diff_custom_used = false;
01287 for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01288 old_diff_custom_used = (_old_diff_custom[i] != 0);
01289 }
01290
01291 if (!old_diff_custom_used) return;
01292 }
01293
01294 for (uint i = 0; i < options_to_load; i++) {
01295 const SettingDesc *sd = &_settings[i];
01296
01297 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01298 void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01299 Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01300 }
01301 }
01302
01309 static bool ConvertOldNewsSetting(const char *name, const char *value)
01310 {
01311 if (strcasecmp(name, "openclose") == 0) {
01312
01313
01314
01315
01316 NewsDisplay display = ND_OFF;
01317 if (strcasecmp(value, "full") == 0) {
01318 display = ND_FULL;
01319 } else if (strcasecmp(value, "summarized") == 0) {
01320 display = ND_SUMMARY;
01321 }
01322
01323 _news_type_data[NT_INDUSTRY_OPEN].display = display;
01324 _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01325 return true;
01326 }
01327 return false;
01328 }
01329
01335 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01336 {
01337 IniGroup *group = ini->GetGroup(grpname);
01338 IniItem *item;
01339
01340
01341 if (group == NULL) return;
01342
01343 for (item = group->item; item != NULL; item = item->next) {
01344 int news_item = -1;
01345 for (int i = 0; i < NT_END; i++) {
01346 if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01347 news_item = i;
01348 break;
01349 }
01350 }
01351
01352
01353 if (news_item == -1) {
01354
01355 if (!ConvertOldNewsSetting(item->name, item->value)) {
01356 DEBUG(misc, 0, "Invalid display option: %s", item->name);
01357 }
01358
01359 continue;
01360 }
01361
01362 if (StrEmpty(item->value)) {
01363 DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
01364 continue;
01365 } else if (strcasecmp(item->value, "full") == 0) {
01366 _news_type_data[news_item].display = ND_FULL;
01367 } else if (strcasecmp(item->value, "off") == 0) {
01368 _news_type_data[news_item].display = ND_OFF;
01369 } else if (strcasecmp(item->value, "summarized") == 0) {
01370 _news_type_data[news_item].display = ND_SUMMARY;
01371 } else {
01372 DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
01373 continue;
01374 }
01375 }
01376 }
01377
01378 static void AILoadConfig(IniFile *ini, const char *grpname)
01379 {
01380 IniGroup *group = ini->GetGroup(grpname);
01381 IniItem *item;
01382
01383
01384 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01385 AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01386 }
01387
01388
01389 if (group == NULL) return;
01390
01391 CompanyID c = COMPANY_FIRST;
01392 for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01393 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01394
01395 config->Change(item->name);
01396 if (!config->HasScript()) {
01397 if (strcmp(item->name, "none") != 0) {
01398 DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01399 continue;
01400 }
01401 }
01402 if (item->value != NULL) config->StringToSettings(item->value);
01403 }
01404 }
01405
01406 static void GameLoadConfig(IniFile *ini, const char *grpname)
01407 {
01408 IniGroup *group = ini->GetGroup(grpname);
01409 IniItem *item;
01410
01411
01412 GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(NULL);
01413
01414
01415 if (group == NULL) return;
01416
01417 item = group->item;
01418 if (item == NULL) return;
01419
01420 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01421
01422 config->Change(item->name);
01423 if (!config->HasScript()) {
01424 if (strcmp(item->name, "none") != 0) {
01425 DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item->name);
01426 return;
01427 }
01428 }
01429 if (item->value != NULL) config->StringToSettings(item->value);
01430 }
01431
01438 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01439 {
01440 IniGroup *group = ini->GetGroup(grpname);
01441 IniItem *item;
01442 GRFConfig *first = NULL;
01443 GRFConfig **curr = &first;
01444
01445 if (group == NULL) return NULL;
01446
01447 for (item = group->item; item != NULL; item = item->next) {
01448 GRFConfig *c = new GRFConfig(item->name);
01449
01450
01451 if (!StrEmpty(item->value)) {
01452 c->num_params = ParseIntList(item->value, (int*)c->param, lengthof(c->param));
01453 if (c->num_params == (byte)-1) {
01454 SetDParamStr(0, item->name);
01455 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
01456 c->num_params = 0;
01457 }
01458 }
01459
01460
01461 if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
01462 if (c->status == GCS_NOT_FOUND) {
01463 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
01464 } else if (HasBit(c->flags, GCF_UNSAFE)) {
01465 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
01466 } else if (HasBit(c->flags, GCF_SYSTEM)) {
01467 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
01468 } else if (HasBit(c->flags, GCF_INVALID)) {
01469 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
01470 } else {
01471 SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
01472 }
01473
01474 SetDParamStr(0, item->name);
01475 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
01476 delete c;
01477 continue;
01478 }
01479
01480
01481 bool duplicate = false;
01482 for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01483 if (gc->ident.grfid == c->ident.grfid) {
01484 SetDParamStr(0, item->name);
01485 SetDParamStr(1, gc->filename);
01486 ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
01487 duplicate = true;
01488 break;
01489 }
01490 }
01491 if (duplicate) {
01492 delete c;
01493 continue;
01494 }
01495
01496
01497 if (is_static) SetBit(c->flags, GCF_STATIC);
01498
01499
01500 *curr = c;
01501 curr = &c->next;
01502 }
01503
01504 return first;
01505 }
01506
01512 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01513 {
01514 IniGroup *group = ini->GetGroup(grpname);
01515
01516 for (int i = 0; i < NT_END; i++) {
01517 const char *value;
01518 int v = _news_type_data[i].display;
01519
01520 value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01521
01522 group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01523 }
01524 }
01525
01526 static void AISaveConfig(IniFile *ini, const char *grpname)
01527 {
01528 IniGroup *group = ini->GetGroup(grpname);
01529
01530 if (group == NULL) return;
01531 group->Clear();
01532
01533 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01534 AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
01535 const char *name;
01536 char value[1024];
01537 config->SettingsToString(value, lengthof(value));
01538
01539 if (config->HasScript()) {
01540 name = config->GetName();
01541 } else {
01542 name = "none";
01543 }
01544
01545 IniItem *item = new IniItem(group, name, strlen(name));
01546 item->SetValue(value);
01547 }
01548 }
01549
01550 static void GameSaveConfig(IniFile *ini, const char *grpname)
01551 {
01552 IniGroup *group = ini->GetGroup(grpname);
01553
01554 if (group == NULL) return;
01555 group->Clear();
01556
01557 GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
01558 const char *name;
01559 char value[1024];
01560 config->SettingsToString(value, lengthof(value));
01561
01562 if (config->HasScript()) {
01563 name = config->GetName();
01564 } else {
01565 name = "none";
01566 }
01567
01568 IniItem *item = new IniItem(group, name, strlen(name));
01569 item->SetValue(value);
01570 }
01571
01576 static void SaveVersionInConfig(IniFile *ini)
01577 {
01578 IniGroup *group = ini->GetGroup("version");
01579
01580 char version[9];
01581 snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01582
01583 const char * const versions[][2] = {
01584 { "version_string", _openttd_revision },
01585 { "version_number", version }
01586 };
01587
01588 for (uint i = 0; i < lengthof(versions); i++) {
01589 group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01590 }
01591 }
01592
01593
01594 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01595 {
01596 ini->RemoveGroup(grpname);
01597 IniGroup *group = ini->GetGroup(grpname);
01598 const GRFConfig *c;
01599
01600 for (c = list; c != NULL; c = c->next) {
01601 char params[512];
01602 GRFBuildParamList(params, c, lastof(params));
01603
01604 group->GetItem(c->filename, true)->SetValue(params);
01605 }
01606 }
01607
01608
01609 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool basic_settings = true, bool other_settings = true)
01610 {
01611 if (basic_settings) {
01612 proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
01613 #if defined(WIN32) && !defined(DEDICATED)
01614 proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
01615 #endif
01616 }
01617
01618 if (other_settings) {
01619 proc(ini, _settings, "patches", &_settings_newgame);
01620 proc(ini, _currency_settings,"currency", &_custom_currency);
01621 proc(ini, _company_settings, "company", &_settings_client.company);
01622
01623 #ifdef ENABLE_NETWORK
01624 proc_list(ini, "server_bind_addresses", &_network_bind_list);
01625 proc_list(ini, "servers", &_network_host_list);
01626 proc_list(ini, "bans", &_network_ban_list);
01627 #endif
01628 }
01629 }
01630
01631 static IniFile *IniLoadConfig()
01632 {
01633 IniFile *ini = new IniFile(_list_group_names);
01634 ini->LoadFromDisk(_config_file, BASE_DIR);
01635 return ini;
01636 }
01637
01642 void LoadFromConfig(bool minimal)
01643 {
01644 IniFile *ini = IniLoadConfig();
01645 if (!minimal) ResetCurrencies(false);
01646
01647
01648 HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, minimal, !minimal);
01649
01650 if (!minimal) {
01651 _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01652 _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
01653 NewsDisplayLoadConfig(ini, "news_display");
01654 AILoadConfig(ini, "ai_players");
01655 GameLoadConfig(ini, "game_scripts");
01656
01657 PrepareOldDiffCustom();
01658 IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame);
01659 HandleOldDiffCustom(false);
01660
01661 ValidateSettings();
01662
01663
01664 extern void ScheduleErrorMessage(ErrorList &datas);
01665 ScheduleErrorMessage(_settings_error_list);
01666 if (FindWindowById(WC_ERRMSG, 0) == NULL) ShowFirstError();
01667 }
01668
01669 delete ini;
01670 }
01671
01673 void SaveToConfig()
01674 {
01675 IniFile *ini = IniLoadConfig();
01676
01677
01678 ini->RemoveGroup("patches");
01679 ini->RemoveGroup("yapf");
01680 ini->RemoveGroup("gameopt");
01681
01682 HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
01683 GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01684 GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01685 NewsDisplaySaveConfig(ini, "news_display");
01686 AISaveConfig(ini, "ai_players");
01687 GameSaveConfig(ini, "game_scripts");
01688 SaveVersionInConfig(ini);
01689 ini->SaveToDisk(_config_file);
01690 delete ini;
01691 }
01692
01697 void GetGRFPresetList(GRFPresetList *list)
01698 {
01699 list->Clear();
01700
01701 IniFile *ini = IniLoadConfig();
01702 IniGroup *group;
01703 for (group = ini->group; group != NULL; group = group->next) {
01704 if (strncmp(group->name, "preset-", 7) == 0) {
01705 *list->Append() = strdup(group->name + 7);
01706 }
01707 }
01708
01709 delete ini;
01710 }
01711
01718 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01719 {
01720 char *section = (char*)alloca(strlen(config_name) + 8);
01721 sprintf(section, "preset-%s", config_name);
01722
01723 IniFile *ini = IniLoadConfig();
01724 GRFConfig *config = GRFLoadConfig(ini, section, false);
01725 delete ini;
01726
01727 return config;
01728 }
01729
01736 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01737 {
01738 char *section = (char*)alloca(strlen(config_name) + 8);
01739 sprintf(section, "preset-%s", config_name);
01740
01741 IniFile *ini = IniLoadConfig();
01742 GRFSaveConfig(ini, section, config);
01743 ini->SaveToDisk(_config_file);
01744 delete ini;
01745 }
01746
01751 void DeleteGRFPresetFromConfig(const char *config_name)
01752 {
01753 char *section = (char*)alloca(strlen(config_name) + 8);
01754 sprintf(section, "preset-%s", config_name);
01755
01756 IniFile *ini = IniLoadConfig();
01757 ini->RemoveGroup(section);
01758 ini->SaveToDisk(_config_file);
01759 delete ini;
01760 }
01761
01762 const SettingDesc *GetSettingDescription(uint index)
01763 {
01764 if (index >= lengthof(_settings)) return NULL;
01765 return &_settings[index];
01766 }
01767
01779 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01780 {
01781 const SettingDesc *sd = GetSettingDescription(p1);
01782
01783 if (sd == NULL) return CMD_ERROR;
01784 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
01785
01786 if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
01787 if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
01788 if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
01789 (_game_mode == GM_NORMAL ||
01790 (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
01791 return CMD_ERROR;
01792 }
01793
01794 if (flags & DC_EXEC) {
01795 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01796
01797 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01798 int32 newval = (int32)p2;
01799
01800 Write_ValidateSetting(var, sd, newval);
01801 newval = (int32)ReadValue(var, sd->save.conv);
01802
01803 if (oldval == newval) return CommandCost();
01804
01805 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01806 WriteValue(var, sd->save.conv, (int64)oldval);
01807 return CommandCost();
01808 }
01809
01810 if (sd->desc.flags & SGF_NO_NETWORK) {
01811 GamelogStartAction(GLAT_SETTING);
01812 GamelogSetting(sd->desc.name, oldval, newval);
01813 GamelogStopAction();
01814 }
01815
01816 SetWindowClassesDirty(WC_GAME_OPTIONS);
01817 }
01818
01819 return CommandCost();
01820 }
01821
01832 CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01833 {
01834 if (p1 >= lengthof(_company_settings)) return CMD_ERROR;
01835 const SettingDesc *sd = &_company_settings[p1];
01836
01837 if (flags & DC_EXEC) {
01838 void *var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01839
01840 int32 oldval = (int32)ReadValue(var, sd->save.conv);
01841 int32 newval = (int32)p2;
01842
01843 Write_ValidateSetting(var, sd, newval);
01844 newval = (int32)ReadValue(var, sd->save.conv);
01845
01846 if (oldval == newval) return CommandCost();
01847
01848 if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
01849 WriteValue(var, sd->save.conv, (int64)oldval);
01850 return CommandCost();
01851 }
01852
01853 SetWindowClassesDirty(WC_GAME_OPTIONS);
01854 }
01855
01856 return CommandCost();
01857 }
01858
01866 bool SetSettingValue(uint index, int32 value, bool force_newgame)
01867 {
01868 const SettingDesc *sd = &_settings[index];
01869
01870
01871
01872
01873 if (sd->save.conv & SLF_NO_NETWORK_SYNC) {
01874 void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
01875 Write_ValidateSetting(var, sd, value);
01876
01877 if (_game_mode != GM_MENU) {
01878 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01879 Write_ValidateSetting(var2, sd, value);
01880 }
01881 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01882
01883 SetWindowClassesDirty(WC_GAME_OPTIONS);
01884
01885 return true;
01886 }
01887
01888 if (force_newgame) {
01889 void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
01890 Write_ValidateSetting(var2, sd, value);
01891 return true;
01892 }
01893
01894
01895 if (!_networking || (_networking && _network_server)) {
01896 return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
01897 }
01898 return false;
01899 }
01900
01907 void SetCompanySetting(uint index, int32 value)
01908 {
01909 const SettingDesc *sd = &_company_settings[index];
01910 if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
01911 DoCommandP(0, index, value, CMD_CHANGE_COMPANY_SETTING);
01912 } else {
01913 void *var = GetVariableAddress(&_settings_client.company, &sd->save);
01914 Write_ValidateSetting(var, sd, value);
01915 if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
01916 }
01917 }
01918
01922 void SetDefaultCompanySettings(CompanyID cid)
01923 {
01924 Company *c = Company::Get(cid);
01925 const SettingDesc *sd;
01926 for (sd = _company_settings; sd->save.cmd != SL_END; sd++) {
01927 void *var = GetVariableAddress(&c->settings, &sd->save);
01928 Write_ValidateSetting(var, sd, (int32)(size_t)sd->desc.def);
01929 }
01930 }
01931
01932 #if defined(ENABLE_NETWORK)
01933
01936 void SyncCompanySettings()
01937 {
01938 const SettingDesc *sd;
01939 uint i = 0;
01940 for (sd = _company_settings; sd->save.cmd != SL_END; sd++, i++) {
01941 const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
01942 const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
01943 uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
01944 uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
01945 if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
01946 }
01947 }
01948 #endif
01949
01955 uint GetCompanySettingIndex(const char *name)
01956 {
01957 uint i;
01958 const SettingDesc *sd = GetSettingFromName(name, &i);
01959 assert(sd != NULL && (sd->desc.flags & SGF_PER_COMPANY) != 0);
01960 return i;
01961 }
01962
01970 bool SetSettingValue(uint index, const char *value, bool force_newgame)
01971 {
01972 const SettingDesc *sd = &_settings[index];
01973 assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
01974
01975 if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
01976 char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
01977 free(*var);
01978 *var = strcmp(value, "(null)") == 0 ? NULL : strdup(value);
01979 } else {
01980 char *var = (char*)GetVariableAddress(NULL, &sd->save);
01981 ttd_strlcpy(var, value, sd->save.length);
01982 }
01983 if (sd->desc.proc != NULL) sd->desc.proc(0);
01984
01985 return true;
01986 }
01987
01995 const SettingDesc *GetSettingFromName(const char *name, uint *i)
01996 {
01997 const SettingDesc *sd;
01998
01999
02000 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02001 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02002 if (strcmp(sd->desc.name, name) == 0) return sd;
02003 }
02004
02005
02006 for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02007 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02008 const char *short_name = strchr(sd->desc.name, '.');
02009 if (short_name != NULL) {
02010 short_name++;
02011 if (strcmp(short_name, name) == 0) return sd;
02012 }
02013 }
02014
02015 if (strncmp(name, "company.", 8) == 0) name += 8;
02016
02017 for (*i = 0, sd = _company_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02018 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02019 if (strcmp(sd->desc.name, name) == 0) return sd;
02020 }
02021
02022 return NULL;
02023 }
02024
02025
02026
02027 void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
02028 {
02029 uint index;
02030 const SettingDesc *sd = GetSettingFromName(name, &index);
02031
02032 if (sd == NULL) {
02033 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02034 return;
02035 }
02036
02037 bool success;
02038 if (sd->desc.cmd == SDT_STRING) {
02039 success = SetSettingValue(index, value, force_newgame);
02040 } else {
02041 uint32 val;
02042 extern bool GetArgumentInteger(uint32 *value, const char *arg);
02043 success = GetArgumentInteger(&val, value);
02044 if (!success) {
02045 IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
02046 return;
02047 }
02048
02049 success = SetSettingValue(index, val, force_newgame);
02050 }
02051
02052 if (!success) {
02053 if (_network_server) {
02054 IConsoleError("This command/variable is not available during network games.");
02055 } else {
02056 IConsoleError("This command/variable is only available to a network server.");
02057 }
02058 }
02059 }
02060
02061 void IConsoleSetSetting(const char *name, int value)
02062 {
02063 uint index;
02064 const SettingDesc *sd = GetSettingFromName(name, &index);
02065 assert(sd != NULL);
02066 SetSettingValue(index, value);
02067 }
02068
02074 void IConsoleGetSetting(const char *name, bool force_newgame)
02075 {
02076 char value[20];
02077 uint index;
02078 const SettingDesc *sd = GetSettingFromName(name, &index);
02079 const void *ptr;
02080
02081 if (sd == NULL) {
02082 IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02083 return;
02084 }
02085
02086 ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
02087
02088 if (sd->desc.cmd == SDT_STRING) {
02089 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02090 } else {
02091 if (sd->desc.cmd == SDT_BOOLX) {
02092 snprintf(value, sizeof(value), (*(const bool*)ptr != 0) ? "on" : "off");
02093 } else {
02094 snprintf(value, sizeof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02095 }
02096
02097 IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
02098 name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
02099 }
02100 }
02101
02107 void IConsoleListSettings(const char *prefilter)
02108 {
02109 IConsolePrintF(CC_WARNING, "All settings with their current value:");
02110
02111 for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
02112 if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02113 if (prefilter != NULL && strstr(sd->desc.name, prefilter) == NULL) continue;
02114 char value[80];
02115 const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
02116
02117 if (sd->desc.cmd == SDT_BOOLX) {
02118 snprintf(value, lengthof(value), (*(const bool *)ptr != 0) ? "on" : "off");
02119 } else if (sd->desc.cmd == SDT_STRING) {
02120 snprintf(value, sizeof(value), "%s", (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) ? *(const char * const *)ptr : (const char *)ptr);
02121 } else {
02122 snprintf(value, lengthof(value), sd->desc.min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
02123 }
02124 IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02125 }
02126
02127 IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02128 }
02129
02136 static void LoadSettings(const SettingDesc *osd, void *object)
02137 {
02138 for (; osd->save.cmd != SL_END; osd++) {
02139 const SaveLoad *sld = &osd->save;
02140 void *ptr = GetVariableAddress(object, sld);
02141
02142 if (!SlObjectMember(ptr, sld)) continue;
02143 if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
02144 }
02145 }
02146
02153 static void SaveSettings(const SettingDesc *sd, void *object)
02154 {
02155
02156
02157 const SettingDesc *i;
02158 size_t length = 0;
02159 for (i = sd; i->save.cmd != SL_END; i++) {
02160 length += SlCalcObjMemberLength(object, &i->save);
02161 }
02162 SlSetLength(length);
02163
02164 for (i = sd; i->save.cmd != SL_END; i++) {
02165 void *ptr = GetVariableAddress(object, &i->save);
02166 SlObjectMember(ptr, &i->save);
02167 }
02168 }
02169
02170 static void Load_OPTS()
02171 {
02172
02173
02174
02175 PrepareOldDiffCustom();
02176 LoadSettings(_gameopt_settings, &_settings_game);
02177 HandleOldDiffCustom(true);
02178 }
02179
02180 static void Load_PATS()
02181 {
02182
02183
02184
02185 LoadSettings(_settings, &_settings_game);
02186 }
02187
02188 static void Check_PATS()
02189 {
02190 LoadSettings(_settings, &_load_check_data.settings);
02191 }
02192
02193 static void Save_PATS()
02194 {
02195 SaveSettings(_settings, &_settings_game);
02196 }
02197
02198 void CheckConfig()
02199 {
02200
02201
02202
02203
02204 if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02205 _settings_newgame.pf.opf.pf_maxdepth = 48;
02206 _settings_newgame.pf.opf.pf_maxlength = 4096;
02207 }
02208 }
02209
02210 extern const ChunkHandler _setting_chunk_handlers[] = {
02211 { 'OPTS', NULL, Load_OPTS, NULL, NULL, CH_RIFF},
02212 { 'PATS', Save_PATS, Load_PATS, NULL, Check_PATS, CH_RIFF | CH_LAST},
02213 };
02214
02215 static bool IsSignedVarMemType(VarType vt)
02216 {
02217 switch (GetVarMemType(vt)) {
02218 case SLE_VAR_I8:
02219 case SLE_VAR_I16:
02220 case SLE_VAR_I32:
02221 case SLE_VAR_I64:
02222 return true;
02223 }
02224 return false;
02225 }