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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062
00063
00064
00065 #include "linkgraph/linkgraph.h"
00066
00067 #include <stdarg.h>
00068
00069
00070 void CallLandscapeTick();
00071 void IncreaseDate();
00072 void DoPaletteAnimations();
00073 void MusicLoop();
00074 void ResetMusic();
00075 void CallWindowTickEvent();
00076 bool HandleBootstrap();
00077
00078 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Start networkgame\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298
00299
00300
00301
00302 InitializeLinkGraphs();
00303
00304 #ifdef ENABLE_NETWORK
00305 free(_config_file);
00306 #endif
00307
00308 PoolBase::Clean(PT_ALL);
00309
00310
00311 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00312
00313
00314 FioCloseAll();
00315
00316 UninitFreeType();
00317 }
00318
00323 static void LoadIntroGame(bool load_newgrfs = true)
00324 {
00325 _game_mode = GM_MENU;
00326
00327 if (load_newgrfs) ResetGRFConfig(false);
00328
00329
00330 ResetWindowSystem();
00331 SetupColoursAndInitialWindow();
00332
00333
00334 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00335 GenerateWorld(GWM_EMPTY, 64, 64);
00336 WaitTillGeneratedWorld();
00337 SetLocalCompany(COMPANY_SPECTATOR);
00338 } else {
00339 SetLocalCompany(COMPANY_FIRST);
00340 }
00341
00342 _pause_mode = PM_UNPAUSED;
00343 _cursor.fix_at = false;
00344
00345 if (load_newgrfs) CheckForMissingSprites();
00346 CheckForMissingGlyphs();
00347
00348
00349 if (_music_driver->IsSongPlaying()) ResetMusic();
00350 }
00351
00352 void MakeNewgameSettingsLive()
00353 {
00354 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00355 if (_settings_game.ai_config[c] != NULL) {
00356 delete _settings_game.ai_config[c];
00357 }
00358 }
00359 if (_settings_game.game_config != NULL) {
00360 delete _settings_game.game_config;
00361 }
00362
00363
00364
00365 _settings_game = _settings_newgame;
00366 _old_vds = _settings_client.company.vehicle;
00367
00368 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00369 _settings_game.ai_config[c] = NULL;
00370 if (_settings_newgame.ai_config[c] != NULL) {
00371 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00372 }
00373 }
00374 _settings_game.game_config = NULL;
00375 if (_settings_newgame.game_config != NULL) {
00376 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00377 }
00378 }
00379
00380 void OpenBrowser(const char *url)
00381 {
00382
00383 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00384
00385 extern void OSOpenBrowser(const char *url);
00386 OSOpenBrowser(url);
00387 }
00388
00390 struct AfterNewGRFScan : NewGRFScanCallback {
00391 Year startyear;
00392 uint generation_seed;
00393 char *dedicated_host;
00394 uint16 dedicated_port;
00395 char *network_conn;
00396 const char *join_server_password;
00397 const char *join_company_password;
00398 bool *save_config_ptr;
00399 bool save_config;
00400
00406 AfterNewGRFScan(bool *save_config_ptr) :
00407 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00408 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00409 join_server_password(NULL), join_company_password(NULL),
00410 save_config_ptr(save_config_ptr), save_config(true)
00411 {
00412 }
00413
00414 virtual void OnNewGRFsScanned()
00415 {
00416 ResetGRFConfig(false);
00417
00418 TarScanner::DoScan(TarScanner::SCENARIO);
00419
00420 AI::Initialize();
00421 Game::Initialize();
00422
00423
00424 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00425 LoadFromConfig();
00426 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00427
00428
00429 UpdateNewGRFConfigPalette();
00430
00431 Game::Uninitialize(true);
00432 AI::Uninitialize(true);
00433 CheckConfig();
00434 LoadFromHighScore();
00435 LoadHotkeysFromConfig();
00436
00437
00438 *save_config_ptr = save_config;
00439
00440
00441 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00442 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00443
00444 #if defined(ENABLE_NETWORK)
00445 if (dedicated_host != NULL) {
00446 _network_bind_list.Clear();
00447 *_network_bind_list.Append() = strdup(dedicated_host);
00448 }
00449 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00450 #endif
00451
00452
00453 IConsoleInit();
00454 InitializeGUI();
00455 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00456
00457
00458 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00459
00460 #ifdef ENABLE_NETWORK
00461 if (_network_available && network_conn != NULL) {
00462 const char *port = NULL;
00463 const char *company = NULL;
00464 uint16 rport = NETWORK_DEFAULT_PORT;
00465 CompanyID join_as = COMPANY_NEW_COMPANY;
00466
00467 ParseConnectionString(&company, &port, network_conn);
00468
00469 if (company != NULL) {
00470 join_as = (CompanyID)atoi(company);
00471
00472 if (join_as != COMPANY_SPECTATOR) {
00473 join_as--;
00474 if (join_as >= MAX_COMPANIES) {
00475 delete this;
00476 return;
00477 }
00478 }
00479 }
00480 if (port != NULL) rport = atoi(port);
00481
00482 LoadIntroGame();
00483 _switch_mode = SM_NONE;
00484 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00485 }
00486 #endif
00487
00488
00489 delete this;
00490 }
00491 };
00492
00493 #if defined(UNIX) && !defined(__MORPHOS__)
00494 extern void DedicatedFork();
00495 #endif
00496
00498 static const OptionData _options[] = {
00499 GETOPT_SHORT_VALUE('I'),
00500 GETOPT_SHORT_VALUE('S'),
00501 GETOPT_SHORT_VALUE('M'),
00502 GETOPT_SHORT_VALUE('m'),
00503 GETOPT_SHORT_VALUE('s'),
00504 GETOPT_SHORT_VALUE('v'),
00505 GETOPT_SHORT_VALUE('b'),
00506 #if defined(ENABLE_NETWORK)
00507 GETOPT_SHORT_OPTVAL('D'),
00508 GETOPT_SHORT_OPTVAL('n'),
00509 GETOPT_SHORT_VALUE('l'),
00510 GETOPT_SHORT_VALUE('p'),
00511 GETOPT_SHORT_VALUE('P'),
00512 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00513 GETOPT_SHORT_NOVAL('f'),
00514 #endif
00515 #endif
00516 GETOPT_SHORT_VALUE('r'),
00517 GETOPT_SHORT_VALUE('t'),
00518 GETOPT_SHORT_OPTVAL('d'),
00519 GETOPT_SHORT_NOVAL('e'),
00520 GETOPT_SHORT_OPTVAL('g'),
00521 GETOPT_SHORT_VALUE('G'),
00522 GETOPT_SHORT_VALUE('c'),
00523 GETOPT_SHORT_NOVAL('x'),
00524 GETOPT_SHORT_VALUE('q'),
00525 GETOPT_SHORT_NOVAL('h'),
00526 GETOPT_END()
00527 };
00528
00529
00530 int ttd_main(int argc, char *argv[])
00531 {
00532 char *musicdriver = NULL;
00533 char *sounddriver = NULL;
00534 char *videodriver = NULL;
00535 char *blitter = NULL;
00536 char *graphics_set = NULL;
00537 char *sounds_set = NULL;
00538 char *music_set = NULL;
00539 Dimension resolution = {0, 0};
00540
00541 bool save_config = false;
00542 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00543 #if defined(ENABLE_NETWORK)
00544 bool dedicated = false;
00545 char *debuglog_conn = NULL;
00546
00547 extern bool _dedicated_forks;
00548 _dedicated_forks = false;
00549 #endif
00550
00551 _game_mode = GM_MENU;
00552 _switch_mode = SM_MENU;
00553 _config_file = NULL;
00554
00555 GetOptData mgo(argc - 1, argv + 1, _options);
00556
00557 int i;
00558 while ((i = mgo.GetOpt()) != -1) {
00559 switch (i) {
00560 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00561 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00562 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00563 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00564 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00565 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00566 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00567 #if defined(ENABLE_NETWORK)
00568 case 'D':
00569 free(musicdriver);
00570 free(sounddriver);
00571 free(videodriver);
00572 free(blitter);
00573 musicdriver = strdup("null");
00574 sounddriver = strdup("null");
00575 videodriver = strdup("dedicated");
00576 blitter = strdup("null");
00577 dedicated = true;
00578 SetDebugString("net=6");
00579 if (mgo.opt != NULL) {
00580
00581
00582 const char *temp = NULL;
00583 const char *port = NULL;
00584 ParseConnectionString(&temp, &port, mgo.opt);
00585 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00586 if (port != NULL) scanner->dedicated_port = atoi(port);
00587 }
00588 break;
00589 case 'f': _dedicated_forks = true; break;
00590 case 'n':
00591 scanner->network_conn = mgo.opt;
00592 break;
00593 case 'l':
00594 debuglog_conn = mgo.opt;
00595 break;
00596 case 'p':
00597 scanner->join_server_password = mgo.opt;
00598 break;
00599 case 'P':
00600 scanner->join_company_password = mgo.opt;
00601 break;
00602 #endif
00603 case 'r': ParseResolution(&resolution, mgo.opt); break;
00604 case 't': scanner->startyear = atoi(mgo.opt); break;
00605 case 'd': {
00606 #if defined(WIN32)
00607 CreateConsole();
00608 #endif
00609 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00610 break;
00611 }
00612 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00613 case 'g':
00614 if (mgo.opt != NULL) {
00615 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00616 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00617 _file_to_saveload.mode = SL_LOAD;
00618
00619
00620 const char *t = strrchr(_file_to_saveload.name, '.');
00621 if (t != NULL) {
00622 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00623 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00624 }
00625
00626 break;
00627 }
00628
00629 _switch_mode = SM_NEWGAME;
00630
00631 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00632 scanner->generation_seed = InteractiveRandom();
00633 }
00634 break;
00635 case 'q': {
00636 DeterminePaths(argv[0]);
00637 if (StrEmpty(mgo.opt)) return 1;
00638 char title[80];
00639 title[0] = '\0';
00640 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00641
00642 _load_check_data.Clear();
00643 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00644 if (res != SL_OK || _load_check_data.HasErrors()) {
00645 fprintf(stderr, "Failed to open savegame\n");
00646 if (_load_check_data.HasErrors()) {
00647 char buf[256];
00648 SetDParamStr(0, _load_check_data.error_data);
00649 GetString(buf, _load_check_data.error, lastof(buf));
00650 fprintf(stderr, "%s\n", buf);
00651 }
00652 return 1;
00653 }
00654
00655 WriteSavegameInfo(title);
00656
00657 return 0;
00658 }
00659 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00660 case 'c': _config_file = strdup(mgo.opt); break;
00661 case 'x': scanner->save_config = false; break;
00662 case 'h':
00663 i = -2;
00664 break;
00665 }
00666 if (i == -2) break;
00667 }
00668
00669 if (i == -2 || mgo.numleft > 0) {
00670
00671
00672
00673
00674
00675 DeterminePaths(argv[0]);
00676 TarScanner::DoScan(TarScanner::BASESET);
00677 BaseGraphics::FindSets();
00678 BaseSounds::FindSets();
00679 BaseMusic::FindSets();
00680 ShowHelp();
00681 delete scanner;
00682 return 0;
00683 }
00684
00685 #if defined(WINCE) && defined(_DEBUG)
00686
00687 SetDebugString("4");
00688 #endif
00689
00690 DeterminePaths(argv[0]);
00691 TarScanner::DoScan(TarScanner::BASESET);
00692
00693 #if defined(ENABLE_NETWORK)
00694 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00695 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00696
00697 #if defined(UNIX) && !defined(__MORPHOS__)
00698
00699 if (_dedicated_forks) DedicatedFork();
00700 #endif
00701 #endif
00702
00703 LoadFromConfig(true);
00704
00705 if (resolution.width != 0) _cur_resolution = resolution;
00706
00707
00708
00709
00710
00711
00712
00713 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00714 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00715
00716
00717
00718
00719
00720 _cursor.in_window = true;
00721
00722
00723 InitializeLanguagePacks();
00724
00725
00726 InitFreeType(false);
00727
00728
00729 InitWindowSystem();
00730
00731 BaseGraphics::FindSets();
00732 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00733 if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
00734 usererror("Failed to select requested graphics set '%s'", graphics_set);
00735 }
00736 free(graphics_set);
00737
00738
00739 GfxInitPalettes();
00740
00741 DEBUG(misc, 1, "Loading blitter...");
00742 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00743 _blitter_autodetected = StrEmpty(blitter);
00744
00745 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00746 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00747 StrEmpty(blitter) ?
00748 usererror("Failed to autoprobe blitter") :
00749 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00750 }
00751 }
00752 free(blitter);
00753
00754 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00755 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00756 if (_video_driver == NULL) {
00757 StrEmpty(videodriver) ?
00758 usererror("Failed to autoprobe video driver") :
00759 usererror("Failed to select requested video driver '%s'", videodriver);
00760 }
00761 free(videodriver);
00762
00763
00764 _screen.zoom = ZOOM_LVL_NORMAL;
00765
00766 NetworkStartUp();
00767
00768 #if defined(ENABLE_NETWORK)
00769 if (debuglog_conn != NULL && _network_available) {
00770 const char *not_used = NULL;
00771 const char *port = NULL;
00772 uint16 rport;
00773
00774 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00775
00776 ParseConnectionString(¬_used, &port, debuglog_conn);
00777 if (port != NULL) rport = atoi(port);
00778
00779 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00780 }
00781 #endif
00782
00783 if (!HandleBootstrap()) goto exit;
00784
00785 _video_driver->ClaimMousePointer();
00786
00787
00788 InitializeScreenshotFormats();
00789
00790 BaseSounds::FindSets();
00791 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00792 if (!BaseSounds::SetSet(sounds_set)) {
00793 StrEmpty(sounds_set) ?
00794 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00795 usererror("Failed to select requested sounds set '%s'", sounds_set);
00796 }
00797 free(sounds_set);
00798
00799 BaseMusic::FindSets();
00800 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00801 if (!BaseMusic::SetSet(music_set)) {
00802 StrEmpty(music_set) ?
00803 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00804 usererror("Failed to select requested music set '%s'", music_set);
00805 }
00806 free(music_set);
00807
00808 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00809 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00810 if (_sound_driver == NULL) {
00811 StrEmpty(sounddriver) ?
00812 usererror("Failed to autoprobe sound driver") :
00813 usererror("Failed to select requested sound driver '%s'", sounddriver);
00814 }
00815 free(sounddriver);
00816
00817 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00818 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00819 if (_music_driver == NULL) {
00820 StrEmpty(musicdriver) ?
00821 usererror("Failed to autoprobe music driver") :
00822 usererror("Failed to select requested music driver '%s'", musicdriver);
00823 }
00824 free(musicdriver);
00825
00826
00827 _music_driver->SetVolume(_settings_client.music.music_vol);
00828
00829
00830 _modal_progress_paint_mutex->BeginCritical();
00831 _modal_progress_work_mutex->BeginCritical();
00832
00833 GenerateWorld(GWM_EMPTY, 64, 64);
00834 WaitTillGeneratedWorld();
00835
00836 LoadIntroGame(false);
00837
00838 CheckForMissingGlyphs();
00839
00840 ScanNewGRFFiles(scanner);
00841
00842 _video_driver->MainLoop();
00843
00844 WaitTillSaved();
00845
00846
00847 if (save_config) {
00848 SaveToConfig();
00849 SaveHotkeysToConfig();
00850 SaveToHighScore();
00851 }
00852
00853 exit:
00854
00855 ShutdownGame();
00856
00857 free(BaseGraphics::ini_set);
00858 free(BaseSounds::ini_set);
00859 free(BaseMusic::ini_set);
00860 free(_ini_musicdriver);
00861 free(_ini_sounddriver);
00862 free(_ini_videodriver);
00863 free(_ini_blitter);
00864
00865 return 0;
00866 }
00867
00868 void HandleExitGameRequest()
00869 {
00870 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00871 _exit_game = true;
00872 } else if (_settings_client.gui.autosave_on_exit) {
00873 DoExitSave();
00874 _exit_game = true;
00875 } else {
00876 AskExitGame();
00877 }
00878 }
00879
00880 static void MakeNewGameDone()
00881 {
00882 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00883
00884
00885 if (!_video_driver->HasGUI()) {
00886 SetLocalCompany(COMPANY_SPECTATOR);
00887 IConsoleCmdExec("exec scripts/game_start.scr 0");
00888 return;
00889 }
00890
00891
00892 DoStartupNewCompany(false);
00893
00894 Company *c = Company::Get(COMPANY_FIRST);
00895 c->settings = _settings_client.company;
00896
00897 IConsoleCmdExec("exec scripts/game_start.scr 0");
00898
00899 SetLocalCompany(COMPANY_FIRST);
00900
00901 InitializeRailGUI();
00902
00903 #ifdef ENABLE_NETWORK
00904
00905
00906 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00907 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00908 }
00909 #endif
00910
00911 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00912
00913 MarkWholeScreenDirty();
00914 }
00915
00916 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00917 {
00918 _game_mode = GM_NORMAL;
00919
00920 ResetGRFConfig(true);
00921
00922 GenerateWorldSetCallback(&MakeNewGameDone);
00923 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00924 }
00925
00926 static void MakeNewEditorWorldDone()
00927 {
00928 SetLocalCompany(OWNER_NONE);
00929 }
00930
00931 static void MakeNewEditorWorld()
00932 {
00933 _game_mode = GM_EDITOR;
00934
00935 ResetGRFConfig(true);
00936
00937 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00938 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00939 }
00940
00951 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00952 {
00953 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00954 GameMode ogm = _game_mode;
00955
00956 _game_mode = newgm;
00957
00958 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00959 case SL_OK: return true;
00960
00961 case SL_REINIT:
00962 #ifdef ENABLE_NETWORK
00963 if (_network_dedicated) {
00964
00965
00966
00967
00968
00969
00970 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00971 MakeNewGame(false, true);
00972 return false;
00973 }
00974 if (_network_server) {
00975
00976 NetworkDisconnect();
00977 }
00978 #endif
00979
00980 switch (ogm) {
00981 default:
00982 case GM_MENU: LoadIntroGame(); break;
00983 case GM_EDITOR: MakeNewEditorWorld(); break;
00984 }
00985 return false;
00986
00987 default:
00988 _game_mode = ogm;
00989 return false;
00990 }
00991 }
00992
00993 void SwitchToMode(SwitchMode new_mode)
00994 {
00995 #ifdef ENABLE_NETWORK
00996
00997 if (new_mode != SM_SAVE_GAME) {
00998
00999 if (_networking) {
01000 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01001 NetworkReboot();
01002 } else {
01003 NetworkDisconnect();
01004 }
01005 }
01006
01007
01008 if (_is_network_server) {
01009
01010 if (new_mode != SM_MENU) {
01011
01012 if (_settings_client.network.reload_cfg) {
01013 LoadFromConfig();
01014 MakeNewgameSettingsLive();
01015 ResetGRFConfig(false);
01016 }
01017 NetworkServerStart();
01018 } else {
01019
01020 _is_network_server = false;
01021 }
01022 }
01023 }
01024 #endif
01025
01026 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01027
01028 switch (new_mode) {
01029 case SM_EDITOR:
01030 MakeNewEditorWorld();
01031 break;
01032
01033 case SM_RESTARTGAME:
01034 case SM_NEWGAME:
01035 #ifdef ENABLE_NETWORK
01036 if (_network_server) {
01037 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01038 }
01039 #endif
01040 MakeNewGame(false, new_mode == SM_NEWGAME);
01041 break;
01042
01043 case SM_LOAD_GAME: {
01044 ResetGRFConfig(true);
01045 ResetWindowSystem();
01046
01047 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01048 SetDParamStr(0, GetSaveLoadErrorString());
01049 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01050 } else {
01051 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01052 StartupEngines();
01053 }
01054
01055
01056 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01057
01058 IConsoleCmdExec("exec scripts/game_start.scr 0");
01059
01060 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01061 #ifdef ENABLE_NETWORK
01062 if (_network_server) {
01063 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01064 }
01065 #endif
01066 }
01067 break;
01068 }
01069
01070 case SM_START_HEIGHTMAP:
01071 #ifdef ENABLE_NETWORK
01072 if (_network_server) {
01073 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01074 }
01075 #endif
01076 MakeNewGame(true, true);
01077 break;
01078
01079 case SM_LOAD_HEIGHTMAP:
01080 SetLocalCompany(OWNER_NONE);
01081
01082 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01083 MarkWholeScreenDirty();
01084 break;
01085
01086 case SM_LOAD_SCENARIO: {
01087 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01088 SetLocalCompany(OWNER_NONE);
01089 _settings_newgame.game_creation.starting_year = _cur_year;
01090
01091 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01092 } else {
01093 SetDParamStr(0, GetSaveLoadErrorString());
01094 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01095 }
01096 break;
01097 }
01098
01099 case SM_MENU:
01100 LoadIntroGame();
01101 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01102 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01103 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01104 }
01105 break;
01106
01107 case SM_SAVE_GAME:
01108
01109 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01110 SetDParamStr(0, GetSaveLoadErrorString());
01111 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01112 } else {
01113 DeleteWindowById(WC_SAVELOAD, 0);
01114 }
01115 break;
01116
01117 case SM_SAVE_HEIGHTMAP:
01118 MakeHeightmapScreenshot(_file_to_saveload.name);
01119 DeleteWindowById(WC_SAVELOAD, 0);
01120 break;
01121
01122 case SM_GENRANDLAND:
01123 SetLocalCompany(OWNER_NONE);
01124 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01125
01126 MarkWholeScreenDirty();
01127 break;
01128
01129 default: NOT_REACHED();
01130 }
01131 }
01132
01133
01140 static void CheckCaches()
01141 {
01142
01143
01144 if (_debug_desync_level <= 1) return;
01145
01146
01147 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01148 Company *c;
01149 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01150
01151 extern void AfterLoadCompanyStats();
01152 AfterLoadCompanyStats();
01153
01154 uint i = 0;
01155 FOR_ALL_COMPANIES(c) {
01156 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01157 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01158 }
01159 i++;
01160 }
01161
01162
01163 const RoadStop *rs;
01164 FOR_ALL_ROADSTOPS(rs) {
01165 if (IsStandardRoadStopTile(rs->xy)) continue;
01166
01167 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01168 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01169 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01170 }
01171
01172 Vehicle *v;
01173 FOR_ALL_VEHICLES(v) {
01174 extern void FillNewGRFVehicleCache(const Vehicle *v);
01175 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01176
01177 uint length = 0;
01178 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01179
01180 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01181 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01182 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01183 TrainCache *tra_cache = CallocT<TrainCache>(length);
01184
01185 length = 0;
01186 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01187 FillNewGRFVehicleCache(u);
01188 grf_cache[length] = u->grf_cache;
01189 veh_cache[length] = u->vcache;
01190 switch (u->type) {
01191 case VEH_TRAIN:
01192 gro_cache[length] = Train::From(u)->gcache;
01193 tra_cache[length] = Train::From(u)->tcache;
01194 break;
01195 case VEH_ROAD:
01196 gro_cache[length] = RoadVehicle::From(u)->gcache;
01197 break;
01198 default:
01199 break;
01200 }
01201 length++;
01202 }
01203
01204 switch (v->type) {
01205 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01206 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01207 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01208 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01209 default: break;
01210 }
01211
01212 length = 0;
01213 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01214 FillNewGRFVehicleCache(u);
01215 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01216 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01217 }
01218 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01219 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01220 }
01221 switch (u->type) {
01222 case VEH_TRAIN:
01223 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01224 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01225 }
01226 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01227 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01228 }
01229 break;
01230 case VEH_ROAD:
01231 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01232 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01233 }
01234 break;
01235 default:
01236 break;
01237 }
01238 length++;
01239 }
01240
01241 free(grf_cache);
01242 free(veh_cache);
01243 free(gro_cache);
01244 free(tra_cache);
01245 }
01246
01247
01248 FOR_ALL_VEHICLES(v) {
01249 byte buff[sizeof(VehicleCargoList)];
01250 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01251 v->cargo.InvalidateCache();
01252 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01253 }
01254
01255 Station *st;
01256 FOR_ALL_STATIONS(st) {
01257 for (CargoID c = 0; c < NUM_CARGO; c++) {
01258 byte buff[sizeof(StationCargoList)];
01259 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01260 st->goods[c].cargo.InvalidateCache();
01261 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01262 }
01263 }
01264 }
01265
01271 void StateGameLoop()
01272 {
01273
01274 if (_pause_mode != PM_UNPAUSED) {
01275 UpdateLandscapingLimits();
01276 Game::GameLoop();
01277 CallWindowTickEvent();
01278 return;
01279 }
01280 if (HasModalProgress()) return;
01281
01282 ClearStorageChanges(false);
01283
01284 if (_game_mode == GM_EDITOR) {
01285 RunTileLoop();
01286 CallVehicleTicks();
01287 CallLandscapeTick();
01288 ClearStorageChanges(true);
01289 UpdateLandscapingLimits();
01290
01291 CallWindowTickEvent();
01292 NewsLoop();
01293 } else {
01294 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01295
01296 char name[MAX_PATH];
01297 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01298 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01299 }
01300
01301 CheckCaches();
01302
01303
01304
01305 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01306
01307 AnimateAnimatedTiles();
01308 IncreaseDate();
01309 RunTileLoop();
01310 CallVehicleTicks();
01311 CallLandscapeTick();
01312 ClearStorageChanges(true);
01313
01314 AI::GameLoop();
01315 Game::GameLoop();
01316 UpdateLandscapingLimits();
01317
01318 CallWindowTickEvent();
01319 NewsLoop();
01320 cur_company.Restore();
01321 }
01322
01323 assert(IsLocalCompany());
01324 }
01325
01330 static void DoAutosave()
01331 {
01332 char buf[MAX_PATH];
01333
01334 #if defined(PSP)
01335
01336 if (_networking) return;
01337 #endif
01338
01339 if (_settings_client.gui.keep_all_autosave) {
01340 GenerateDefaultSaveName(buf, lastof(buf));
01341 strecat(buf, ".sav", lastof(buf));
01342 } else {
01343 static int _autosave_ctr = 0;
01344
01345
01346 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01347
01348 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01349 }
01350
01351 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01352 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01353 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01354 }
01355 }
01356
01357 void GameLoop()
01358 {
01359 if (_game_mode == GM_BOOTSTRAP) {
01360 #ifdef ENABLE_NETWORK
01361
01362 if (_network_available) NetworkBackgroundLoop();
01363 #endif
01364 InputLoop();
01365 return;
01366 }
01367
01368 ProcessAsyncSaveFinish();
01369
01370
01371 if (_do_autosave) {
01372 _do_autosave = false;
01373 DoAutosave();
01374 SetWindowDirty(WC_STATUS_BAR, 0);
01375 }
01376
01377
01378 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01379 SwitchToMode(_switch_mode);
01380 _switch_mode = SM_NONE;
01381 }
01382
01383 IncreaseSpriteLRU();
01384 InteractiveRandom();
01385
01386 extern int _caret_timer;
01387 _caret_timer += 3;
01388 CursorTick();
01389
01390 #ifdef ENABLE_NETWORK
01391
01392 if (_network_available) NetworkBackgroundLoop();
01393
01394 if (_networking && !HasModalProgress()) {
01395
01396 NetworkGameLoop();
01397 } else {
01398 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01399
01400
01401 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01402 }
01403
01404 StateGameLoop();
01405 }
01406
01407
01408 static uint check_message = 0;
01409 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01410 check_message = 0;
01411 NetworkChatMessageLoop();
01412 }
01413 #else
01414 StateGameLoop();
01415 #endif
01416
01417 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01418
01419 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01420
01421 InputLoop();
01422
01423 _sound_driver->MainLoop();
01424 MusicLoop();
01425 }