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00012 #include "../stdafx.h"
00013 #include "../core/backup_type.hpp"
00014 #include "../core/bitmath_func.hpp"
00015 #include "../company_base.h"
00016 #include "../company_func.h"
00017 #include "../network/network.h"
00018 #include "../window_func.h"
00019 #include "ai_scanner.hpp"
00020 #include "ai_instance.hpp"
00021 #include "ai_config.hpp"
00022 #include "ai_info.hpp"
00023 #include "ai.hpp"
00024
00025 uint AI::frame_counter = 0;
00026 AIScannerInfo *AI::scanner_info = NULL;
00027 AIScannerLibrary *AI::scanner_library = NULL;
00028
00029 bool AI::CanStartNew()
00030 {
00031
00032 return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
00033 }
00034
00035 void AI::StartNew(CompanyID company, bool rerandomise_ai)
00036 {
00037 assert(Company::IsValidID(company));
00038
00039
00040 if (_networking && !_network_server) return;
00041
00042 AIConfig *config = AIConfig::GetConfig(company);
00043 AIInfo *info = config->GetInfo();
00044 if (info == NULL || (rerandomise_ai && config->IsRandom())) {
00045 info = AI::scanner_info->SelectRandomAI();
00046 assert(info != NULL);
00047
00048 config->Change(info->GetName(), -1, false, true);
00049 }
00050
00051 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00052 Company *c = Company::Get(company);
00053
00054 c->ai_info = info;
00055 assert(c->ai_instance == NULL);
00056 c->ai_instance = new AIInstance();
00057 c->ai_instance->Initialize(info);
00058
00059 cur_company.Restore();
00060
00061 InvalidateWindowData(WC_AI_DEBUG, 0, -1);
00062 return;
00063 }
00064
00065 void AI::GameLoop()
00066 {
00067
00068 if (_networking && (!_network_server || !_settings_game.ai.ai_in_multiplayer)) return;
00069
00070
00071 AI::frame_counter++;
00072 assert(_settings_game.difficulty.competitor_speed <= 4);
00073 if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
00074
00075 Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
00076 const Company *c;
00077 FOR_ALL_COMPANIES(c) {
00078 if (c->is_ai) {
00079 cur_company.Change(c->index);
00080 c->ai_instance->GameLoop();
00081 }
00082 }
00083 cur_company.Restore();
00084
00085
00086
00087 if ((AI::frame_counter & 255) == 0) {
00088 CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
00089 if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
00090 }
00091 }
00092
00093 uint AI::GetTick()
00094 {
00095 return AI::frame_counter;
00096 }
00097
00098 void AI::Stop(CompanyID company)
00099 {
00100 if (_networking && !_network_server) return;
00101
00102 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00103 Company *c = Company::Get(company);
00104
00105 delete c->ai_instance;
00106 c->ai_instance = NULL;
00107 c->ai_info = NULL;
00108
00109 cur_company.Restore();
00110
00111 InvalidateWindowData(WC_AI_DEBUG, 0, -1);
00112 DeleteWindowById(WC_AI_SETTINGS, company);
00113 }
00114
00115 void AI::Suspend(CompanyID company)
00116 {
00117 if (_networking && !_network_server) return;
00118
00119 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00120 Company::Get(company)->ai_instance->Suspend();
00121
00122 cur_company.Restore();
00123 }
00124
00125 void AI::KillAll()
00126 {
00127
00128 if (Company::GetPoolSize() == 0) return;
00129
00130 const Company *c;
00131 FOR_ALL_COMPANIES(c) {
00132 if (c->is_ai) AI::Stop(c->index);
00133 }
00134 }
00135
00136 void AI::Initialize()
00137 {
00138 if (AI::scanner_info != NULL) AI::Uninitialize(true);
00139
00140 AI::frame_counter = 0;
00141 if (AI::scanner_info == NULL) {
00142 TarScanner::DoScan(TarScanner::AI);
00143 AI::scanner_info = new AIScannerInfo();
00144 AI::scanner_info->Initialize();
00145 AI::scanner_library = new AIScannerLibrary();
00146 AI::scanner_library->Initialize();
00147 }
00148 }
00149
00150 void AI::Uninitialize(bool keepConfig)
00151 {
00152 AI::KillAll();
00153
00154 if (keepConfig) {
00155
00156
00157 Rescan();
00158 } else {
00159 delete AI::scanner_info;
00160 delete AI::scanner_library;
00161 AI::scanner_info = NULL;
00162 AI::scanner_library = NULL;
00163
00164 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00165 if (_settings_game.ai_config[c] != NULL) {
00166 delete _settings_game.ai_config[c];
00167 _settings_game.ai_config[c] = NULL;
00168 }
00169 if (_settings_newgame.ai_config[c] != NULL) {
00170 delete _settings_newgame.ai_config[c];
00171 _settings_newgame.ai_config[c] = NULL;
00172 }
00173 }
00174 }
00175 }
00176
00177 void AI::ResetConfig()
00178 {
00179
00180
00181
00182 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00183 if (_settings_game.ai_config[c] != NULL && _settings_game.ai_config[c]->HasScript()) {
00184 if (!_settings_game.ai_config[c]->ResetInfo(true)) {
00185 DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
00186 _settings_game.ai_config[c]->Change(NULL);
00187 if (Company::IsValidAiID(c)) {
00188
00189
00190
00191
00192 AI::Stop(c);
00193 AI::StartNew(c, false);
00194 }
00195 } else if (Company::IsValidAiID(c)) {
00196
00197 Company::Get(c)->ai_info = _settings_game.ai_config[c]->GetInfo();
00198 }
00199 }
00200 if (_settings_newgame.ai_config[c] != NULL && _settings_newgame.ai_config[c]->HasScript()) {
00201 if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
00202 DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
00203 _settings_newgame.ai_config[c]->Change(NULL);
00204 }
00205 }
00206 }
00207 }
00208
00209 void AI::NewEvent(CompanyID company, ScriptEvent *event)
00210 {
00211
00212 event->AddRef();
00213
00214
00215 if (_networking && !_network_server) {
00216 event->Release();
00217 return;
00218 }
00219
00220
00221 if (!Company::IsValidAiID(company)) {
00222 event->Release();
00223 return;
00224 }
00225
00226
00227 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00228 Company::Get(_current_company)->ai_instance->InsertEvent(event);
00229 cur_company.Restore();
00230
00231 event->Release();
00232 }
00233
00234 void AI::BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company)
00235 {
00236
00237 event->AddRef();
00238
00239
00240 if (_networking && !_network_server) {
00241 event->Release();
00242 return;
00243 }
00244
00245
00246 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00247 if (c != skip_company) AI::NewEvent(c, event);
00248 }
00249
00250 event->Release();
00251 }
00252
00253 void AI::Save(CompanyID company)
00254 {
00255 if (!_networking || _network_server) {
00256 Company *c = Company::GetIfValid(company);
00257 assert(c != NULL && c->ai_instance != NULL);
00258
00259 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00260 c->ai_instance->Save();
00261 cur_company.Restore();
00262 } else {
00263 AIInstance::SaveEmpty();
00264 }
00265 }
00266
00267 void AI::Load(CompanyID company, int version)
00268 {
00269 if (!_networking || _network_server) {
00270 Company *c = Company::GetIfValid(company);
00271 assert(c != NULL && c->ai_instance != NULL);
00272
00273 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
00274 c->ai_instance->Load(version);
00275 cur_company.Restore();
00276 } else {
00277
00278 AIInstance::LoadEmpty();
00279 }
00280 }
00281
00282 int AI::GetStartNextTime()
00283 {
00284
00285 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00286 if (!Company::IsValidID(c)) return AIConfig::GetConfig(c)->GetSetting("start_date");
00287 }
00288
00289
00290 return DAYS_IN_YEAR;
00291 }
00292
00293 char *AI::GetConsoleList(char *p, const char *last, bool newest_only)
00294 {
00295 return AI::scanner_info->GetConsoleList(p, last, newest_only);
00296 }
00297
00298 char *AI::GetConsoleLibraryList(char *p, const char *last)
00299 {
00300 return AI::scanner_library->GetConsoleList(p, last, true);
00301 }
00302
00303 const ScriptInfoList *AI::GetInfoList()
00304 {
00305 return AI::scanner_info->GetInfoList();
00306 }
00307
00308 const ScriptInfoList *AI::GetUniqueInfoList()
00309 {
00310 return AI::scanner_info->GetUniqueInfoList();
00311 }
00312
00313 AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
00314 {
00315 return AI::scanner_info->FindInfo(name, version, force_exact_match);
00316 }
00317
00318 AILibrary *AI::FindLibrary(const char *library, int version)
00319 {
00320 return AI::scanner_library->FindLibrary(library, version);
00321 }
00322
00323 void AI::Rescan()
00324 {
00325 TarScanner::DoScan(TarScanner::AI);
00326
00327 AI::scanner_info->RescanDir();
00328 AI::scanner_library->RescanDir();
00329 ResetConfig();
00330
00331 InvalidateWindowData(WC_AI_LIST, 0, 1);
00332 SetWindowClassesDirty(WC_AI_DEBUG);
00333 InvalidateWindowClassesData(WC_AI_SETTINGS);
00334 }
00335
00336 #if defined(ENABLE_NETWORK)
00337
00344 bool AI::HasAI(const ContentInfo *ci, bool md5sum)
00345 {
00346 return AI::scanner_info->HasScript(ci, md5sum);
00347 }
00348
00349 bool AI::HasAILibrary(const ContentInfo *ci, bool md5sum)
00350 {
00351 return AI::scanner_library->HasScript(ci, md5sum);
00352 }
00353
00354 #endif