misc.cpp

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00001 /* $Id$ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "landscape.h"
00014 #include "news_func.h"
00015 #include "ai/ai.hpp"
00016 #include "ai/ai_gui.hpp"
00017 #include "newgrf_house.h"
00018 #include "group.h"
00019 #include "economy_func.h"
00020 #include "date_func.h"
00021 #include "texteff.hpp"
00022 #include "gfx_func.h"
00023 #include "gamelog.h"
00024 #include "animated_tile_func.h"
00025 #include "tilehighlight_func.h"
00026 #include "network/network_func.h"
00027 #include "window_func.h"
00028 
00029 
00030 extern TileIndex _cur_tileloop_tile;
00031 extern void MakeNewgameSettingsLive();
00032 
00033 void InitializeSound();
00034 void InitializeMusic();
00035 void InitializeVehicles();
00036 void InitializeDepots();
00037 void InitializeEngineRenews();
00038 void InitializeOrders();
00039 void InitializeOrderBackups();
00040 void InitializeClearLand();
00041 void InitializeRailGui();
00042 void InitializeRoadGui();
00043 void InitializeAirportGui();
00044 void InitializeDockGui();
00045 void InitializeObjectGui();
00046 void InitializeIndustries();
00047 void InitializeObjects();
00048 void InitializeTowns();
00049 void InitializeSubsidies();
00050 void InitializeTrees();
00051 void InitializeSigns();
00052 void InitializeStations();
00053 void InitializeRoadStops();
00054 void InitializeCargoPackets();
00055 void InitializeCompanies();
00056 void InitializeCheats();
00057 void InitializeNPF();
00058 void InitializeOldNames();
00059 
00060 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
00061 {
00062   /* Make sure there isn't any window that can influence anything
00063    * related to the new game we're about to start/load. */
00064   UnInitWindowSystem();
00065 
00066   AllocateMap(size_x, size_y);
00067 
00068   _pause_mode = PM_UNPAUSED;
00069   _fast_forward = 0;
00070   _tick_counter = 0;
00071   _cur_tileloop_tile = 0;
00072   _thd.redsq = INVALID_TILE;
00073   if (reset_settings) MakeNewgameSettingsLive();
00074 
00075   if (reset_date) {
00076     SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
00077     InitializeOldNames();
00078   }
00079 
00080   InitializeSound();
00081   InitializeMusic();
00082 
00083   InitializeEngineRenews();
00084   InitializeVehicles();
00085   InitializeDepots();
00086   InitializeOrders();
00087   InitializeOrderBackups();
00088   InitializeGroup();
00089 
00090   InitNewsItemStructs();
00091   InitializeLandscape();
00092   InitializeClearLand();
00093   InitializeRailGui();
00094   InitializeRoadGui();
00095   InitializeAirportGui();
00096   InitializeDockGui();
00097   InitializeObjectGui();
00098   InitializeAIGui();
00099   InitializeTowns();
00100   InitializeSubsidies();
00101   InitializeTrees();
00102   InitializeSigns();
00103   InitializeStations();
00104   InitializeRoadStops();
00105   InitializeCargoPackets();
00106   InitializeIndustries();
00107   InitializeObjects();
00108   InitializeBuildingCounts();
00109 
00110   InitializeNPF();
00111 
00112   InitializeCompanies();
00113   AI::Initialize();
00114   InitializeCheats();
00115 
00116   InitTextEffects();
00117 #ifdef ENABLE_NETWORK
00118   NetworkInitChatMessage();
00119 #endif /* ENABLE_NETWORK */
00120   InitializeAnimatedTiles();
00121 
00122   InitializeEconomy();
00123 
00124   ResetObjectToPlace();
00125 
00126   GamelogReset();
00127   GamelogStartAction(GLAT_START);
00128   GamelogRevision();
00129   GamelogMode();
00130   GamelogGRFAddList(_grfconfig);
00131   GamelogStopAction();
00132 }

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