00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef BLITTER_32BPP_OPTIMIZED_HPP 00013 #define BLITTER_32BPP_OPTIMIZED_HPP 00014 00015 #include "32bpp_simple.hpp" 00016 00017 class Blitter_32bppOptimized : public Blitter_32bppSimple { 00018 public: 00019 struct SpriteData { 00020 uint32 offset[ZOOM_LVL_COUNT][2]; 00021 byte data[]; 00022 }; 00023 00024 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); 00025 /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator); 00026 void RescaleSpriteHalfSize( const SpriteLoader::Sprite *src_sprite, 00027 SpriteLoader::Sprite *dest_sprite, 00028 bool prevent_alpha_bleeding); 00029 void RescaleSpriteDoubleSize(const SpriteLoader::Sprite *src_sprite, 00030 SpriteLoader::Sprite *dest_sprite); 00031 void FillRGBFromPalette(SpriteLoader::Sprite *sprite); 00032 byte *FillRGBPalette(SpriteID id, byte *remap_data); 00033 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00034 00035 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); 00036 }; 00037 00038 class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> { 00039 public: 00040 /* virtual */ const char *GetName() { return "32bpp-optimized"; } 00041 /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } 00042 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } 00043 }; 00044 00045 #endif /* BLITTER_32BPP_OPTIMIZED_HPP */