oldloader_sl.cpp File Reference

Chunks and fix-ups for TTO/TTD/TTDP savegames. More...

#include "../stdafx.h"
#include "../town.h"
#include "../industry.h"
#include "../company_func.h"
#include "../aircraft.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../train.h"
#include "../signs_base.h"
#include "../station_base.h"
#include "../subsidy_base.h"
#include "../debug.h"
#include "../depot_base.h"
#include "../date_func.h"
#include "../vehicle_func.h"
#include "../effectvehicle_base.h"
#include "../engine_func.h"
#include "../company_base.h"
#include "saveload_internal.h"
#include "oldloader.h"
#include "table/strings.h"
#include "../table/engines.h"
#include "../table/townname.h"

Go to the source code of this file.

Defines

#define FIXNUM(x, y, z)   (((((x) << 16) / (y)) + 1) << z)

Functions

void FixOldMapArray ()
static void FixTTDMapArray ()
static void FixTTDDepots ()
static uint32 RemapOldTownName (uint32 townnameparts, byte old_town_name_type)
static void FixOldTowns ()
void FixOldVehicles ()
 Convert the old style vehicles into something that resembles the old new style savegames.
static bool FixTTOMapArray ()
static bool FixTTOEngines ()
static void FixTTOCompanies ()
static byte RemapTTOColour (byte tto)
static uint RemapTownIndex (uint x)
static uint RemapOrderIndex (uint x)
static void ReadTTDPatchFlags ()
static bool LoadOldTown (LoadgameState *ls, int num)
static bool LoadOldOrder (LoadgameState *ls, int num)
static bool LoadOldAnimTileList (LoadgameState *ls, int num)
static bool LoadOldDepot (LoadgameState *ls, int num)
static bool LoadOldGood (LoadgameState *ls, int num)
static bool LoadOldStation (LoadgameState *ls, int num)
static bool LoadOldIndustry (LoadgameState *ls, int num)
static bool LoadOldCompanyYearly (LoadgameState *ls, int num)
static bool LoadOldCompanyEconomy (LoadgameState *ls, int num)
static bool LoadOldCompany (LoadgameState *ls, int num)
static bool LoadOldVehicleUnion (LoadgameState *ls, int num)
bool LoadOldVehicle (LoadgameState *ls, int num)
 Load the vehicles of an old style savegame.
static bool LoadOldSign (LoadgameState *ls, int num)
static bool LoadOldEngine (LoadgameState *ls, int num)
static bool LoadOldEngineName (LoadgameState *ls, int num)
static bool LoadOldSubsidy (LoadgameState *ls, int num)
static bool LoadOldGameDifficulty (LoadgameState *ls, int num)
static bool LoadOldMapPart1 (LoadgameState *ls, int num)
static bool LoadOldMapPart2 (LoadgameState *ls, int num)
static bool LoadTTDPatchExtraChunks (LoadgameState *ls, int num)
bool LoadTTDMain (LoadgameState *ls)
bool LoadTTOMain (LoadgameState *ls)

Variables

static bool _read_ttdpatch_flags
 Have we (tried to) read TTDPatch extra flags?
static uint16 _old_extra_chunk_nums
 Number of extra TTDPatch chunks.
static byte _old_vehicle_multiplier
 TTDPatch vehicle multiplier.
static uint8 * _old_map3
static StringID_old_vehicle_names
static Engine_old_engines
TileIndex_animated_tile_list
 The table/list with animated tiles.
uint _animated_tile_count
 The number of animated tiles in the current state.
char * _old_name_array
 Location to load the old names to.
static uint32 _old_town_index
static uint16 _old_string_id
static uint16 _old_string_id_2
static const OldChunks town_chunk []
static uint16 _old_order
static const OldChunks order_chunk []
static const OldChunks depot_chunk []
static StationID _current_station_id
static uint16 _waiting_acceptance
static uint8 _cargo_source
static uint8 _cargo_days
static const OldChunks goods_chunk []
static const OldChunks station_chunk []
static const OldChunks industry_chunk []
static CompanyID _current_company_id
static int32 _old_yearly
static const OldChunks _company_yearly_chunk []
static const OldChunks _company_economy_chunk []
static const OldChunks _company_chunk []
static uint32 _old_order_ptr
static uint16 _old_next_ptr
static VehicleID _current_vehicle_id
static const OldChunks vehicle_train_chunk []
static const OldChunks vehicle_road_chunk []
static const OldChunks vehicle_ship_chunk []
static const OldChunks vehicle_air_chunk []
static const OldChunks vehicle_effect_chunk []
static const OldChunks vehicle_disaster_chunk []
static const OldChunks vehicle_empty_chunk []
static uint16 _cargo_count
static const OldChunks vehicle_chunk []
static const OldChunks sign_chunk []
static const OldChunks engine_chunk []
static const OldChunks subsidy_chunk []
static const OldChunks game_difficulty_chunk []
TileIndex _cur_tileloop_tile
uint16 _disaster_delay
 Delay counter for considering the next disaster.
byte _trees_tick_ctr
 Determines when to consider building more trees.
static const OldChunks main_chunk []

Detailed Description

Chunks and fix-ups for TTO/TTD/TTDP savegames.

TTO loader code is based on SVXConverter by Roman Vetter.

Definition in file oldloader_sl.cpp.


Function Documentation

void FixOldVehicles (  ) 
static void FixTTDDepots (  )  [static]

Workaround for SVXConverter bug, depots 252-255 could be invalid

Definition at line 107 of file oldloader_sl.cpp.

References GetDepotIndex(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, and IsDepotTile().

static bool FixTTOEngines (  )  [static]

TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table.

TTO->TTD remapping of engines. SVXConverter uses the same table.

Definition at line 352 of file oldloader_sl.cpp.

References _date, ConvertYMDToDate(), DAYS_TILL_ORIGINAL_BASE_YEAR, ENGINE_AVAILABLE, Vehicle::engine_type, FOR_ALL_VEHICLES, HasBit(), lengthof, min(), Engine::name, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

bool LoadOldVehicle ( LoadgameState ls,
int  num 
)
static byte RemapTTOColour ( byte  tto  )  [inline, static]

Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion.

Definition at line 464 of file oldloader_sl.cpp.

References lengthof.


Variable Documentation

The number of animated tiles in the current state.

Definition at line 20 of file animated_tile.cpp.

Referenced by AddAnimatedTile(), AfterLoadGame(), AnimateAnimatedTiles(), DeleteAnimatedTile(), InitializeAnimatedTiles(), Load_ANIT(), and Save_ANIT().

The table/list with animated tiles.

Definition at line 18 of file animated_tile.cpp.

Referenced by AddAnimatedTile(), AfterLoadGame(), AnimateAnimatedTiles(), DeleteAnimatedTile(), InitializeAnimatedTiles(), Load_ANIT(), and Save_ANIT().

const OldChunks _company_economy_chunk[] [static]
Initial value:
 {
  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
  OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
  OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo ),
  OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
  OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),


}

Definition at line 888 of file oldloader_sl.cpp.

const OldChunks _company_yearly_chunk[] [static]
Initial value:
 {
  OCL_VAR(  OC_INT32,   1, &_old_yearly ),

}

Definition at line 866 of file oldloader_sl.cpp.

Delay counter for considering the next disaster.

Definition at line 50 of file disaster_cmd.cpp.

Location to load the old names to.

Definition at line 45 of file strings_sl.cpp.

Referenced by CopyFromOldName(), InitializeOldNames(), and ResetOldNames().

Determines when to consider building more trees.

Definition at line 55 of file tree_cmd.cpp.

const OldChunks depot_chunk[] [static]
Initial value:
 {
  OCL_SVAR(   OC_TILE, Depot, xy ),
  OCL_VAR ( OC_UINT32,                1, &_old_town_index ),

}

Definition at line 661 of file oldloader_sl.cpp.

const OldChunks engine_chunk[] [static]
Initial value:
 {
  OCL_SVAR( OC_UINT16, Engine, company_avail ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
  OCL_SVAR( OC_UINT16, Engine, reliability ),
  OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
  OCL_SVAR( OC_UINT16, Engine, reliability_start ),
  OCL_SVAR( OC_UINT16, Engine, reliability_max ),
  OCL_SVAR( OC_UINT16, Engine, reliability_final ),
  OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
  OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
  OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),

  OCL_NULL( 1 ), 
  OCL_SVAR(  OC_UINT8, Engine, flags ),
  OCL_SVAR(  OC_UINT8, Engine, preview_company_rank ),
  OCL_SVAR(  OC_UINT8, Engine, preview_wait ),

  OCL_CNULL( OC_TTD, 2 ), 


}

Definition at line 1390 of file oldloader_sl.cpp.

const OldChunks game_difficulty_chunk[] [static]
Initial value:
 {
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
  OCL_NULL( 2), 
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, industry_density ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
  OCL_NULL( 2), 
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
  OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),

}

Definition at line 1443 of file oldloader_sl.cpp.

const OldChunks goods_chunk[] [static]
Initial value:
 {
  OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
  OCL_SVAR(  OC_UINT8, GoodsEntry, days_since_pickup ),
  OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
  OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
  OCL_VAR (  OC_UINT8, 1,          &_cargo_days ),
  OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
  OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),


}

Definition at line 689 of file oldloader_sl.cpp.

const OldChunks order_chunk[] [static]
Initial value:
 {
  OCL_VAR ( OC_UINT16,   1, &_old_order ),

}

Definition at line 614 of file oldloader_sl.cpp.

const OldChunks sign_chunk[] [static]
Initial value:
 {
  OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
  OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),

  OCL_NULL( 6 ),         


}

Definition at line 1360 of file oldloader_sl.cpp.

const OldChunks subsidy_chunk[] [static]
Initial value:
 {
  OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
  OCL_SVAR(  OC_UINT8, Subsidy, remaining ),
  OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
  OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),


}

Definition at line 1426 of file oldloader_sl.cpp.

const OldChunks vehicle_air_chunk[] [static]
Initial value:
 {
  OCL_SVAR(  OC_UINT8, Aircraft, pos ),
  OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
  OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
  OCL_SVAR(  OC_UINT8, Aircraft, state ),

  OCL_NULL( 5 ), 


}

Definition at line 1068 of file oldloader_sl.cpp.

const OldChunks vehicle_disaster_chunk[] [static]
Initial value:
 {
  OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
  OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),

  OCL_NULL( 6 ), 


}

Definition at line 1088 of file oldloader_sl.cpp.

const OldChunks vehicle_effect_chunk[] [static]
Initial value:
 {
  OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
  OCL_SVAR(  OC_UINT8, EffectVehicle, animation_substate ),

  OCL_NULL( 7 ), 


}

Definition at line 1079 of file oldloader_sl.cpp.

const OldChunks vehicle_empty_chunk[] [static]
Initial value:
 {
  OCL_NULL( 10 ), 


}

Definition at line 1097 of file oldloader_sl.cpp.

const OldChunks vehicle_road_chunk[] [static]
Initial value:
 {
  OCL_SVAR(  OC_UINT8, RoadVehicle, state ),
  OCL_SVAR(  OC_UINT8, RoadVehicle, frame ),
  OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
  OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking ),
  OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking_ctr ),
  OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
  OCL_SVAR(  OC_UINT8, RoadVehicle, reverse_ctr ),

  OCL_NULL( 1 ), 


}

Definition at line 1046 of file oldloader_sl.cpp.

const OldChunks vehicle_ship_chunk[] [static]
Initial value:
 {
  OCL_SVAR(  OC_UINT8, Ship, state ),

  OCL_NULL( 9 ), 


}

Definition at line 1060 of file oldloader_sl.cpp.

const OldChunks vehicle_train_chunk[] [static]
Initial value:
 {
  OCL_SVAR(  OC_UINT8, Train, track ),
  OCL_SVAR(  OC_UINT8, Train, force_proceed ),
  OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
  OCL_SVAR(  OC_UINT8, Train, railtype ),

  OCL_NULL( 5 ), 


}

Definition at line 1035 of file oldloader_sl.cpp.


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