SpriteLoader::Sprite Struct Reference

Structure for passing information from the sprite loader to the blitter. More...

#include <spriteloader.hpp>

Public Member Functions

void AllocateData (size_t size)
 Allocate the sprite data of this sprite.

Data Fields

uint16 height
 Height of the sprite.
uint16 width
 Width of the sprite.
int16 x_offs
 The x-offset of where the sprite will be drawn.
int16 y_offs
 The y-offset of where the sprite will be drawn.
SpriteLoader::CommonPixeldata
 The sprite itself.

Static Private Attributes

static ReusableBuffer
< SpriteLoader::CommonPixel
buffer
 Allocated memory to pass sprite data around.

Detailed Description

Structure for passing information from the sprite loader to the blitter.

You can only use this struct once at a time when using AllocateData to allocate the memory as that will always return the same memory address. This to prevent thousands of malloc + frees just to load a sprite.

Definition at line 34 of file spriteloader.hpp.


Member Function Documentation

void SpriteLoader::Sprite::AllocateData ( size_t  size  )  [inline]

Allocate the sprite data of this sprite.

Parameters:
size the minimum size of the data field.

Definition at line 45 of file spriteloader.hpp.

References buffer, data, and ReusableBuffer< T >::ZeroAllocate().

Referenced by SpriteLoaderGrf::LoadSprite().


The documentation for this struct was generated from the following files:

Generated on Thu Apr 14 00:49:31 2011 for OpenTTD by  doxygen 1.6.1