START_SECTION(Sounds)
    act(11) \w2 // define 2 sounds using action 11

    -1 ** sprites/pcx/atr/sound/av_landturbo.wav
    -1 ** sprites/pcx/atr/sound/av_turbogo.wav

    # // define ids
    # define snd_av_landturbo 49
    # define snd_av_turbogo   4A

END_SECTION(Sounds)
