Changelog TTRS3 Changes in v3.14: - Fix: not only have house-banks before 1930, by removing long format intro date - Change: Remove the part on building the NewGRF from the readme Changes in v3.13: - Change: Wrap readme to make it better viewable ingame - Change: Install the tar so that the readme can be viewed ingame Changes in v3.12: - Fix: TTDP does not know long year introduction date for houses Changes in v3.11: - Fix: The switch 'disable default houses' did not work in arctic or tropical climate - Add: Norwegian Bokmal and Spanish translations Changes in v3.10: -Feature: Check for the availability of a suitable cargo for banks and convert them to normal houses, if none is found (esp. for FIRS compatibility) -Feature: Support for the parameter GUI (OpenTTD only) -Fix: White pixels in some graphics -Fix: Some spelling mistakes in building names -Add: Dutch, German, Polish, Spanish and Swedish translations Changes in v3.02a: -Fixed Hotel Regent and Hotel Pribaltiskaya graphics -Fixed snowy newroads tunnel entrances -Fixed a bug with the new bridge replacements Changes in v3.02: -Added snowy versions of buildings -Replaced cargobay graphics -Added crossings for monorail and maglev -Added roads and crossings for arctic and tropic -Changed how parameter 3 works -Added new road bridges, activated by setting param. 3 to 2 (this is the default now) -Added heliport graphics for 3 eras -Added different grass for some buildings on arctic and tropic -Added food acceptance to houses A..E Changes in v3.01: -Decreased the removal rating of George's statues to 500; now they can be removed with good LA rating -Fixed version detection - now a correct error message appears in older versions instead of invalid sprite errors -Fixed most problems reported by DaleStan and NFORenum -New airports are now default-off in OTTD -Added snowy roads, tunnels and crossings -Added other bridges with Zimmlock's roads -Restricted the 2010-forever Modern Office Block to height level 10 -Fixed the prison roof having incorrect magic blue