# 0 |
First Sprite Spritecount 6075
|
# 1 |
Action14 - Static NewGRF Information
- "INFO"
- "VRSN"
(4 bytes):
2D 00 00 00
- "MINV"
(4 bytes):
18 00 00 00
- "PALS"
(1 bytes):
57
- "NPAR"
(1 bytes):
04
- "PARA"
- 0
- "TYPE"
(1 bytes):
01
- "DFLT"
(4 bytes):
01 00 00 00
- "NAME"
(0x7F any): <UTF-8> "Keep original houses"
- "NAME"
(0x02 German): <UTF-8> "Originale Häuser beibehalten"
- "NAME"
(0x04 Spanish): <UTF-8> "Mantener casas originales"
- "NAME"
(0x1F Dutch): <UTF-8> "Behoud originele gebouwen"
- "NAME"
(0x2E Swedish): <UTF-8> "Behåll standardhusen"
- "NAME"
(0x2F Norwegian (Bokmal)): <UTF-8> "Behold originale hus"
- "NAME"
(0x30 Polish): <UTF-8> "Zachowaj oryginalne domy"
- "DESC"
(0x7F any): <UTF-8> "Enable this switch to use TTRS buildings with the existing houses."
- "DESC"
(0x02 German): <UTF-8> "Wenn dieser Parameter gesetzt wird, so werden die TTRS-Häuser den existierenden Häusern hinzugefügt."
- "DESC"
(0x04 Spanish): <UTF-8> "Activar esta opción si quieres usar los edificios de TTRS junto con los edificios existentes."
- "DESC"
(0x1F Dutch): <UTF-8> "Schakel dit in om de TTRS gebouwen naast de bestaande gebouwen toe te voegen."
- "DESC"
(0x2E Swedish): <UTF-8> "Aktivera den här växeln för att använda TTRS-byggnader tillsammans med standardhusen."
- "DESC"
(0x2F Norwegian (Bokmal)): <UTF-8> "Skru på denne knappen for å bruke TTRS-bygninger med eksisterende bygninger"
- "DESC"
(0x30 Polish): <UTF-8> "Uaktywnij to by używać budynków TTRS wraz z obecnymi."
- 1
- "TYPE"
(1 bytes):
00
- "LIMI"
(8 bytes):
00 00 00 00 05 00 00 00
- "DFLT"
(4 bytes):
00 00 00 00
- "NAME"
(0x7F any): <UTF-8> "Time era used"
- "NAME"
(0x02 German): <UTF-8> "Epoche"
- "NAME"
(0x04 Spanish): <UTF-8> "Era temporal usada"
- "NAME"
(0x1F Dutch): <UTF-8> "Tijdperk"
- "NAME"
(0x2E Swedish): <UTF-8> "Tidsepok"
- "NAME"
(0x2F Norwegian (Bokmal)): <UTF-8> "Æra som skal brukes"
- "NAME"
(0x30 Polish): <UTF-8> "Użyte ery"
- "DESC"
(0x7F any): <UTF-8> "This switch sets the era all the buildings are taken from, buildings from other eras are ignored. By default the era changes as time passes."
- "DESC"
(0x02 German): <UTF-8> "Dieser Parameter erlaubt es, die Epoche einzustellen aus der die gewählten Häuser stammen. Standardmäßig werden die dem aktuellen Datum entsprechenden Häuser gewählt."
- "DESC"
(0x04 Spanish): <UTF-8> "Permite ajustar la era de donde se toman los edificios construidos nuevos. Por defecto siguen la secuencia temporal usual."
- "DESC"
(0x1F Dutch): <UTF-8> "Selecteer het tijdperk waarvan nieuw te bouwen gebouwen worden gekozen. Standaard volgen de beschikbare tijdperken elkaar op."
- "DESC"
(0x2E Swedish): <UTF-8> "Den här växeln sätter tidsepoken för byggnaderna, byggnader från andra epoker ignoreras. Som standard växlar epoken allteftersom tiden går."
- "DESC"
(0x2F Norwegian (Bokmal)): <UTF-8> "Denne brytern forandrer hvilken æra bygningene skal taes fra, andre bygninger blir ignorert. Standard er at bygningene forandres ettersom tiden går"
- "DESC"
(0x30 Polish): <UTF-8> "Ustawienia te zmieniają czasy w których budynki mają się pojawiać, z pozostałych przedziałów czasowych będą zignorowany. Domyślnie era się zmienia wraz z biegiem czasu."
- "VALU"
- 0
(0x7F any): <UTF-8> "default sequence"
- 0
(0x02 German): <UTF-8> "normale Zeitabfolge"
- 0
(0x04 Spanish): <UTF-8> "secuencia por defecto"
- 0
(0x1F Dutch): <UTF-8> "standaard tijdperkopvolging"
- 0
(0x2E Swedish): <UTF-8> "standardsekvensen"
- 0
(0x2F Norwegian (Bokmal)): <UTF-8> "Standard sekvens"
- 0
(0x30 Polish): <UTF-8> "sekwencja domyślna"
- 1
(0x7F any): <UTF-8> "use 1920 - 1950 era only"
- 1
(0x02 German): <UTF-8> "nutze nur die Epoche 1920 - 1950"
- 1
(0x04 Spanish): <UTF-8> "usar solo la era 1920 - 1950"
- 1
(0x1F Dutch): <UTF-8> "alleen tijdperk 1920 - 1950"
- 1
(0x2E Swedish): <UTF-8> "bara från 1920 - 1950"
- 1
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk kun tidsepoken mellom 1920 - 1950"
- 1
(0x30 Polish): <UTF-8> "użyj tylko ery 1920 - 1950"
- 2
(0x7F any): <UTF-8> "use 1950 - 1980 era only"
- 2
(0x02 German): <UTF-8> "nutze nur die Epoche 1950 - 1980"
- 2
(0x04 Spanish): <UTF-8> "usar solo la era 1950 - 1980"
- 2
(0x1F Dutch): <UTF-8> "alleen tijdperk 1950 - 1980"
- 2
(0x2E Swedish): <UTF-8> "bara från 1950 - 1980"
- 1
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk kun tidsepoken mellom 1950 - 1980"
- 2
(0x30 Polish): <UTF-8> "użyj tylko ery 1950 - 1980"
- 3
(0x7F any): <UTF-8> "use 1980 - 2010 era only"
- 3
(0x02 German): <UTF-8> "nutze nur die Epoche 1980 - 2010"
- 3
(0x04 Spanish): <UTF-8> "usar solo la era 1980 - 2010"
- 3
(0x1F Dutch): <UTF-8> "alleen tijdperk 1980 - 2010"
- 3
(0x2E Swedish): <UTF-8> "bara från 1980 - 2010"
- 1
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk kun tidsepoken mellom 1980 - 2010"
- 3
(0x30 Polish): <UTF-8> "użyj tylko ery 1980 - 2010"
- 4
(0x7F any): <UTF-8> "use 2010 - forever era only"
- 4
(0x02 German): <UTF-8> "nutze nur die Epoche 2010 und später"
- 4
(0x04 Spanish): <UTF-8> "usar solo la era 2010 en adelante"
- 4
(0x1F Dutch): <UTF-8> "alleen tijdperk vanaf 2010"
- 4
(0x2E Swedish): <UTF-8> "bara från 2010 och framåt"
- 4
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk kun bygninger fra 2010 og utover"
- 4
(0x30 Polish): <UTF-8> "użyj tylko ery 2010 - nieskończoność"
- 5
(0x7F any): <UTF-8> "ignore eras and use houses from any at random"
- 5
(0x02 German): <UTF-8> "nutze Häuser aus allen Epochen zu allen Zeiten"
- 5
(0x04 Spanish): <UTF-8> "ignorar las eras y usar las casas desde cualquiera aleatoriamente"
- 5
(0x1F Dutch): <UTF-8> "gebruik willekeurige gebouwen van ieder tijdperk"
- 5
(0x2E Swedish): <UTF-8> "ignorera epoker och använd alla byggnader slumpmässigt"
- 5
(0x2F Norwegian (Bokmal)): <UTF-8> "Ignorer tidsepoker og bruk bygninger fra alle tidsepoker, unansett hvilket år man er i"
- 5
(0x30 Polish): <UTF-8> "ignoruj przedziały czasowe i używaj wszystkie budynki losowo"
- 2
- "TYPE"
(1 bytes):
00
- "LIMI"
(8 bytes):
00 00 00 00 02 00 00 00
- "DFLT"
(4 bytes):
02 00 00 00
- "NAME"
(0x7F any): <UTF-8> "Infrastructure"
- "NAME"
(0x02 German): <UTF-8> "Infrastruktur"
- "NAME"
(0x04 Spanish): <UTF-8> "Uso de infraestructuras"
- "NAME"
(0x1F Dutch): <UTF-8> "Infrastructuur"
- "NAME"
(0x2E Swedish): <UTF-8> "Infrastruktur"
- "NAME"
(0x2F Norwegian (Bokmal)): <UTF-8> "Infrastruktur"
- "NAME"
(0x30 Polish): <UTF-8> "Infrastruktura"
- "DESC"
(0x7F any): <UTF-8> "Decide upon whether TTRS infrastructure is used or not."
- "DESC"
(0x02 German): <UTF-8> "Legt fest, welche Infrastruktur TTRS bereitstellen soll."
- "DESC"
(0x04 Spanish): <UTF-8> "Permite decidir cuando se usan las infraestructuras TTRS."
- "DESC"
(0x1F Dutch): <UTF-8> "Bepaalt of de TTRS infrastructuur gebruikt moet worden."
- "DESC"
(0x2E Swedish): <UTF-8> "Välj TTRS infrastruktur eller standard."
- "DESC"
(0x2F Norwegian (Bokmal)): <UTF-8> "Hvilken infrastruktur skal brukes"
- "DESC"
(0x30 Polish): <UTF-8> "Ustal kiedy infrastruktura z TTRS ma być użyta lub nie."
- "VALU"
- 0
(0x7F any): <UTF-8> "Don't use TTRS infrastructure"
- 0
(0x02 German): <UTF-8> "Nutze keine TTRS - Infrastruktur"
- 0
(0x04 Spanish): <UTF-8> "No usar la infraestructura TTRS"
- 0
(0x1F Dutch): <UTF-8> "gebruik geen TTRS infrastructuur"
- 0
(0x2E Swedish): <UTF-8> "Använd inte TTRS infrastruktur"
- 0
(0x2F Norwegian (Bokmal)): <UTF-8> "Ikke bruk TTRS infrastruktur"
- 0
(0x30 Polish): <UTF-8> "Nie używaj infrastruktury TTRS"
- 1
(0x7F any): <UTF-8> "Use TTRS roads but default bridges"
- 1
(0x02 German): <UTF-8> "Nutze TTRS - Straßen, aber die normalen Brücken"
- 1
(0x04 Spanish): <UTF-8> "Usar las carreteras TTRS pero con puentes originales"
- 1
(0x1F Dutch): <UTF-8> "gebruik TTRS wegen, maar behoud standaard bruggen"
- 1
(0x2E Swedish): <UTF-8> "Använd TTRS vägar men standard broar"
- 1
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk TTRS veger, men behold originale broer"
- 1
(0x30 Polish): <UTF-8> "Używaj dróg z TTRS, lecz pozostaw mosty domyślne"
- 2
(0x7F any): <UTF-8> "Use TTRS roads and bridges"
- 2
(0x02 German): <UTF-8> "Nutze TTRS - Straßen und Brücken"
- 2
(0x04 Spanish): <UTF-8> "Usar las carreteras y puentes TTRS"
- 2
(0x1F Dutch): <UTF-8> "gebruik TTRS wegen en bruggen"
- 2
(0x2E Swedish): <UTF-8> "Använd TTRS vägar och broar"
- 2
(0x2F Norwegian (Bokmal)): <UTF-8> "Bruk TTRS egne veger og bruer"
- 2
(0x30 Polish): <UTF-8> "Uzywaj dróg i mostów z TTRS"
- 3
- "TYPE"
(1 bytes):
01
- "DFLT"
(4 bytes):
01 00 00 00
- "NAME"
(0x7F any): <UTF-8> "Don't use TTRS airports"
- "NAME"
(0x02 German): <UTF-8> "Nutze keine TTRS - Flughäfen"
- "NAME"
(0x04 Spanish): <UTF-8> "No usar los aeropuertos TTRS"
- "NAME"
(0x1F Dutch): <UTF-8> "Gebruik geen TTRS luchthavens"
- "NAME"
(0x2E Swedish): <UTF-8> "Använd inte TTRS flygplatser"
- "NAME"
(0x2F Norwegian (Bokmal)): <UTF-8> "Ikke bruk TTRS flyplasser"
- "NAME"
(0x30 Polish): <UTF-8> "Nie używaj lotnisk z TTRS"
- "DESC"
(0x7F any): <UTF-8> "Decide whether the supplied graphics for airports and heliports shall be used (default = no)."
- "DESC"
(0x02 German): <UTF-8> "Legt fest, ob die mitgelieferten Grafiken für Flughäfen und Hubschrauberlandeplätze benutzt werden sollen (Standard = nein)."
- "DESC"
(0x04 Spanish): <UTF-8> "Decidir si deberían ser usados los gráficos para los aeropuertos y helipuertos suministrados (por defecto = no)."
- "DESC"
(0x1F Dutch): <UTF-8> "Bepaalt of the meegeleverde graphics voor luchthavens en helicopterplaatsen moet worden gebruikt (standaard = nee)."
- "DESC"
(0x2E Swedish): <UTF-8> "Välj om TTRS-grafik för flygplatser och heliport ska användas."
- "DESC"
(0x2F Norwegian (Bokmal)): <UTF-8> "Skal TTRS flyplasser og heliporter brukes"
- "DESC"
(0x30 Polish): <UTF-8> "Ustal kiedy dodatkowe grafiki lotnisk oraz lądowisk powinny być użyte."
|
# 2 |
Action9 - Skip sprites conditionally
Variable | 0x8B "TTDPatch version" |
Size | 4 |
Condition | 0x05 "Greater than" |
Value | 0x02500491 (38798481) |
Skip | 1 sprites (to # 4 Action9) |
---|
|
# 3 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x00 "built-in message" |
Message | "Error: " <filename> " requires at least TTDPatch version 2.5 beta 9" |
---|
|
# 4 |
Action9 - Skip sprites conditionally
Variable | 0x8B "TTDPatch version" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x02500492 (38798482) |
Skip | 57 sprites (to # 62 Action8) |
---|
|
# 5 |
Action7 - Skip sprites conditionally
Variable | 0x85 "TTDPatch flags" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 89 |
Skip | 1 sprites (to # 7 Action7) |
---|
|
# 6 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x02 "built-in message" |
Message | "Error: " <filename> " is designed to be used with newhouses on" |
---|
|
# 7 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x06 "GRF ID is active" |
Value | grfid 0x56 0x43 0x00 0x00 ("VC" 0x00 0x00) |
Skip | 1 sprites (to # 9 ActionB) |
---|
|
# 8 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | 7 sprites (to # 16 Action7) |
---|
|
# 9 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x24 "Hungarian" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "A TTRS3 nem használható együtt a TTRS-sel és a TTRS2-vel; TTRS3 kikapcsolva" |
---|
|
# 10 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x1F "Dutch" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 kan niet gebruikt worden in combinatie met TTRS of TTRS2 en is uitgeschakeld" |
---|
|
# 11 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x03 "French" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 ne peut être utilisé avec TTRS ou TTRS 2, TTRS3 désactivé" |
---|
|
# 12 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x02 "German" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 kann nicht zusammen mit TTRS oder TTRS2 verwendet werden. TTRS3 wurde deaktiviert" |
---|
|
# 13 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x36 "Portuguese" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 incompativel com TTRS ou TTRS2; TTRS3 desligado" |
---|
|
# 14 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x7F "any" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 can't be used with TTRS or TTRS2; TTRS3 disabled" |
---|
|
# 15 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | to end of file |
---|
|
# 16 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x0A "GRF ID is not nor will it be active" |
Value | grfid 0x56 0x43 0x00 0x01 ("VC" 0x00 0x01) |
Skip | 9 sprites (to # 26 Action7) |
---|
|
# 17 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x08 "GRF ID is not active yet but will be activated" |
Value | grfid 0x56 0x43 0x00 0x00 ("VC" 0x00 0x00) |
Skip | 1 sprites (to # 19 ActionB) |
---|
|
# 18 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | 7 sprites (to # 26 Action7) |
---|
|
# 19 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x24 "Hungarian" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "A TTRS3 nem használható együtt a TTRS-sel és a TTRS2-vel; TTRS kikapcsolva" |
---|
|
# 20 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x1F "Dutch" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 kan niet gebruikt worden in combinatie met TTRS of TTRS2; TTRS uitgeschakeld" |
---|
|
# 21 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x03 "French" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 ne peut être utilisé avec TTRS ou TTRS 2, TTRS désactivé" |
---|
|
# 22 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x02 "German" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 kann nicht zusammen mit TTRS oder TTRS2 verwendet werden. TTRS wurde deaktiviert" |
---|
|
# 23 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x36 "Portuguese" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 incompativel com TTRS ou TTRS2; TTRS desligado" |
---|
|
# 24 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x7F "any" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 can't be used with TTRS or TTRS2; TTRS disabled" |
---|
|
# 25 |
ActionE - Deactivate other graphics files or force activation of current file
Force activation | no |
---|
Disable Grf IDs |
0x56 0x43 0x00 0x00 ("VC" 0x00 0x00) |
---|
|
# 26 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x06 "GRF ID is active" |
Value | grfid 0x4D 0x65 0x6F 0x83 ("Meo" 0x83) |
Skip | 1 sprites (to # 28 ActionB) |
---|
|
# 27 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | 7 sprites (to # 35 Action7) |
---|
|
# 28 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x24 "Hungarian" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "A TTRS3 nem használható együtt George TTRS3 alfájával; TTRS3 kikapcsolva" |
---|
|
# 29 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x1F "Dutch" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 kan niet gebruikt worden in combinatie met George's ECS-TTRS3; TTRS3 uitgeschakeld" |
---|
|
# 30 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x03 "French" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 ne peut être utilisé avec le TTRS3 de George , TTRS3 désactivé" |
---|
|
# 31 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x02 "German" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 kann nicht zusammen mit George's TTRS3 verwendet werden. TTRS3 wurde deaktiviert" |
---|
|
# 32 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x36 "Portuguese" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 incompativel com versão TTRS3 (Alpha) do George; TTRS3 desligado" |
---|
|
# 33 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x02 "Error" |
Language | 0x7F "any" |
MessageID | 0xFF "custom message" |
Message | "Error: " <UTF-8> "TTRS3 can't be used with TTRS3 alpha version by George; TTRS3 disabled" |
---|
|
# 34 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | to end of file |
---|
|
# 35 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x0A "GRF ID is not nor will it be active" |
Value | grfid 0x56 0x43 0x00 0x01 ("VC" 0x00 0x01) |
Skip | 9 sprites (to # 45 Action7) |
---|
|
# 36 |
Action7 - Skip sprites conditionally
Variable | 0x88 "Checks specified GRFID" |
Size | 4 |
Condition | 0x08 "GRF ID is not active yet but will be activated" |
Value | grfid 0x4D 0x65 0x6F 0x83 ("Meo" 0x83) |
Skip | 1 sprites (to # 38 ActionB) |
---|
|
# 37 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0xFF (255) |
Skip | 7 sprites (to # 45 Action7) |
---|
|
# 38 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x24 "Hungarian" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "A TTRS3 nem használható együtt George TTRS3 alfájával; George TTRS3-a kikapcsolva" |
---|
|
# 39 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x1F "Dutch" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 kan niet gebruikt worden in combinatie met George's ECS-TTRS3: George's ECS-TTRS3 uitgeschakeld" |
---|
|
# 40 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x03 "French" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 ne peut être utilisé avec le TTRS3 de George , TTRS3 de Georges désactivé" |
---|
|
# 41 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x02 "German" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 kann nicht zusammen mit George's TTRS3 verwendet werden. George's TTRS3 wurde deaktiviert." |
---|
|
# 42 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x36 "Portuguese" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 incompativel com versão TTRS3 (Alpha) do George; TTRS3 (Alpha) do George desligado" |
---|
|
# 43 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x01 "Warning" |
Language | 0x7F "any" |
MessageID | 0xFF "custom message" |
Message | "Warning: " <UTF-8> "TTRS3 can't be used with TTRS3 alpha version by George; George's TTRS disabled" |
---|
|
# 44 |
ActionE - Deactivate other graphics files or force activation of current file
Force activation | no |
---|
Disable Grf IDs |
0x4D 0x65 0x6F 0x83 ("Meo" 0x83) |
---|
|
# 45 |
Action7 - Skip sprites conditionally
Variable | 0x95 "Tile refresh offset upwards" |
Size | 4 |
Condition | 0x05 "Greater than" |
Value | 0x000000C8 (200) |
Skip | 1 sprites (to # 47 ActionD) |
---|
|
# 46 |
ActionD - Assign parameters and calculate results
Operation: var[0x95 "Tile refresh offset upwards"] := 0x000000C8
|
# 47 |
ActionD - Assign parameters and calculate results
Operation: var[0x00 "Parameter 0"] if not defined yet := 0x00000001
|
# 48 |
ActionD - Assign parameters and calculate results
Operation: var[0x01 "Parameter 1"] if not defined yet := 0x00000000
|
# 49 |
ActionD - Assign parameters and calculate results
Operation: var[0x02 "Parameter 2"] if not defined yet := 0x00000002
|
# 50 |
Action9 - Skip sprites conditionally
Variable | 0x9D "TTD Platform (TTDP/OTTD)" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000000 (0) |
Skip | 1 sprites (to # 52 ActionD) |
---|
|
# 51 |
ActionD - Assign parameters and calculate results
Operation: var[0x03 "Parameter 3"] if not defined yet := 0x00000001
|
# 52 |
ActionD - Assign parameters and calculate results
Operation: var[0x03 "Parameter 3"] if not defined yet := 0x00000000
|
# 53 |
Action7 - Skip sprites conditionally
Variable | 0x00 "Parameter 0" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000002 (2) |
Skip | 1 sprites (to # 55 Action7) |
---|
|
# 54 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x03 "built-in message" |
Message | "Error: Invalid parameter for " <filename> ": parameter 1 (" <param 0x00> ")" |
---|
|
# 55 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000006 (6) |
Skip | 1 sprites (to # 57 Action7) |
---|
|
# 56 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x03 "built-in message" |
Message | "Error: Invalid parameter for " <filename> ": parameter 2 (" <param 0x00> ")" |
---|
|
# 57 |
Action7 - Skip sprites conditionally
Variable | 0x02 "Parameter 2" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000003 (3) |
Skip | 1 sprites (to # 59 Action7) |
---|
|
# 58 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x03 "built-in message" |
Message | "Error: Invalid parameter for " <filename> ": parameter 3 (" <param 0x00> ")" |
---|
|
# 59 |
Action7 - Skip sprites conditionally
Variable | 0x03 "Parameter 3" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000002 (2) |
Skip | 1 sprites (to # 61 Action7) |
---|
|
# 60 |
ActionB - Generate error message
Process during initialization | no |
Severity | 0x03 "Fatal error, stop loading" |
Language | 0x7F "any" |
MessageID | 0x03 "built-in message" |
Message | "Error: Invalid parameter for " <filename> ": parameter 4 (" <param 0x00> ")" |
---|
|
# 61 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x03 (3) |
Skip | to end of file |
---|
|
# 62 |
Action8 - Register NewGrf
GrfVersion | 7 |
GrfID | 0x56 0x43 0x00 0x01 ("VC" 0x00 0x01) |
Name | "Total Town Replacement Set nightly-r45" |
Description | <0x98 black> "Graphics by: " <0x89 light gray> "Zimmlock" <0x98 black> ", " <0x89 light gray> "George" <0x98 black> ", " <0x89 light gray> "Tycoonez.com:munity" <0x98 black> ", " <0x89 light gray> "Oz" <0x98 black> ", " <0x89 light gray> "Red*Star" <0x98 black> ", " <0x89 light gray> "Purno" <0x98 black> ", " <0x89 light gray> "Pikkabird" <0x0D new line> <0x98 black> "Coded by " <0x89 light gray> "Csaboka" <0x98 black> ", update by " <0x89 light gray> "planetmaker" <0x98 black> " and " <0x89 light gray> "FooBar" <0x0D new line> <0x98 black> "Website: " <0x89 light gray> "http://www.tt-forums.net/viewtopic.php?f=26&t=8878" |
|
# 63 |
Action9 - Skip sprites conditionally
Variable | 0x8B "TTDPatch version" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x02500492 (38798482) |
Skip | to end of file |
---|
|
# 64 |
Action0 - Define Properties Feature 0x08 "Global variables"
Property | ID 0x00 (0) | ID 0x01 (1) | ID 0x02 (2) | ID 0x03 (3) | ID 0x04 (4) | ID 0x05 (5) |
0x09 "Cargo translation table" |
0x53534150 ("PASS") |
0x52544550 ("PETR") |
0x4C49414D ("MAIL") |
0x52554F54 ("TOUR") |
0x444F4F46 ("FOOD") |
0x444F4F47 ("GOOD") |
|
# 65 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC00 | <UTF-8> "Fire station" |
|
# 66 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC01 | <UTF-8> "Library-Planetarium" |
|
# 67 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC02 | <UTF-8> "Prison" |
|
# 68 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC03 | <UTF-8> "Statue residence" |
|
# 69 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC04 | <UTF-8> "Water tower" |
|
# 70 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC05 | <UTF-8> "Large block of flats" |
|
# 71 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC06 | <UTF-8> "Luxury apartments" |
|
# 72 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC07 | <UTF-8> "Multimedia offices" |
|
# 73 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC08 | <UTF-8> "Park Avenue 1457" |
|
# 74 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC09 | <UTF-8> "Police station" |
|
# 75 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC0A | <UTF-8> """Z"" office block" |
|
# 76 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC0B | <UTF-8> "Zimmlock's house" |
|
# 77 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC0D | <UTF-8> "Library" |
|
# 78 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC0E | <UTF-8> "Mosque" |
|
# 79 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC0F | <UTF-8> "Observatorium" |
|
# 80 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC10 | <UTF-8> "World Trade Center" |
|
# 81 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC11 | <UTF-8> "Museum of Modern Arts" |
|
# 82 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC12 | <UTF-8> "Cathedral" |
|
# 83 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC13 | <UTF-8> "Stock exchange building" |
|
# 84 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC14 | <UTF-8> "Old town houses" |
|
# 85 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC15 | <UTF-8> """Endless"" flats" |
|
# 86 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC16 | <UTF-8> "Hospital" |
|
# 87 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC17 | <UTF-8> "Petrol station" |
|
# 88 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC18 | <UTF-8> "Hotel Zvon" |
|
# 89 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC19 | <UTF-8> "Hotel Praha" |
|
# 90 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1A | <UTF-8> "Hotel Regent" |
|
# 91 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1B | <UTF-8> "Hotel Pribaltiskaya" |
|
# 92 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1C | <UTF-8> """Bronze Horseman"" statue" |
|
# 93 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1D | <UTF-8> "Statue of John Batchelor" |
|
# 94 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1E | <UTF-8> "Statue of V.I. Lenin" |
|
# 95 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC1F | <UTF-8> "Statue of Captain Cook" |
|
# 96 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x7F "any" |
Text 0xDC20 | <UTF-8> "Bank" |
|
# 97 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC00 | <UTF-8> "caserne de pompiers" |
|
# 98 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC01 | <UTF-8> "bibliothèque-planetarium" |
|
# 99 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC02 | <UTF-8> "Prison" |
|
# 100 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC03 | <UTF-8> "Immeuble de luxe" |
|
# 101 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC04 | <UTF-8> "chateau d'eau" |
|
# 102 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC05 | <UTF-8> "barres d'immeubles" |
|
# 103 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC06 | <UTF-8> "appartements de luxe" |
|
# 104 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC07 | <UTF-8> "Tour de breaux modernes" |
|
# 105 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC08 | <UTF-8> "28 Avenue des Champs Elysées" |
|
# 106 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC09 | <UTF-8> "Commissariat" |
|
# 107 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC0A | <UTF-8> "Tour de bureaux ""Z""" |
|
# 108 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC0B | <UTF-8> "Maison de Zimmlock" |
|
# 109 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC0D | <UTF-8> "Bibliotheque" |
|
# 110 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC0E | <UTF-8> "Mosquée" |
|
# 111 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC0F | <UTF-8> "Observatoire" |
|
# 112 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC11 | <UTF-8> "Musée D'arts Moderne" |
|
# 113 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC12 | <UTF-8> "Cathédrale" |
|
# 114 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC13 | <UTF-8> "Chambre du commerce" |
|
# 115 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC14 | <UTF-8> "Appartements anciens" |
|
# 116 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC15 | <UTF-8> "Barre HLM" |
|
# 117 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC16 | <UTF-8> "Hopital" |
|
# 118 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC17 | <UTF-8> "Station service" |
|
# 119 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC1C | <UTF-8> "statue d'un cavalier en bronze" |
|
# 120 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC1D | <UTF-8> "Statue de John Batchelor" |
|
# 121 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC1E | <UTF-8> "Statue de Lénine" |
|
# 122 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x03 "French" |
Text 0xDC1F | <UTF-8> "Statue de Captain Cook" |
|
# 123 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC00 | <UTF-8> "Tűzoltóság" |
|
# 124 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC01 | <UTF-8> "Könyvtár-Planetárium" |
|
# 125 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC02 | <UTF-8> "Börtön" |
|
# 126 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC03 | <UTF-8> "Szobor rezidencia" |
|
# 127 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC04 | <UTF-8> "Víztorony" |
|
# 128 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC05 | <UTF-8> "Nagy bérház" |
|
# 129 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC06 | <UTF-8> "Luxuslakások" |
|
# 130 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC07 | <UTF-8> "Multimédia irodák" |
|
# 131 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC08 | <UTF-8> "Park sugárút 1754" |
|
# 132 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC09 | <UTF-8> "Rend�" <0x91 light green> "rség" |
|
# 133 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC0A | <UTF-8> """Z"" irodaház" |
|
# 134 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC0B | <UTF-8> "Zimmlock háza" |
|
# 135 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC0D | <UTF-8> "Könyvtár" |
|
# 136 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC0E | <UTF-8> "Mecset" |
|
# 137 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC0F | <UTF-8> "Csillagvizsgáló" |
|
# 138 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC10 | <UTF-8> "Világkereskedelmi Központ" |
|
# 139 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC11 | <UTF-8> "Modern Művészetek Múzeuma" |
|
# 140 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC12 | <UTF-8> "Katedrális" |
|
# 141 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC13 | <UTF-8> "Tőzsde" |
|
# 142 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC14 | <UTF-8> "Régi városi házak" |
|
# 143 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC15 | <UTF-8> """Végtelen"" bérházak" |
|
# 144 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC16 | <UTF-8> "Kórház" |
|
# 145 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC17 | <UTF-8> "Benzinkút" |
|
# 146 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC1C | <UTF-8> """Bronz lovas"" szobor" |
|
# 147 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC1D | <UTF-8> "John Batchelor szobra" |
|
# 148 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC1E | <UTF-8> "V.I. Lenin szobra" |
|
# 149 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x24 "Hungarian" |
Text 0xDC1F | <UTF-8> "Cook kapitány szobra" |
|
# 150 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC00 | <UTF-8> "Brandweer" |
|
# 151 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC01 | <UTF-8> "Bibliotheek-Planetarium" |
|
# 152 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC02 | <UTF-8> "Gevangenis" |
|
# 153 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC03 | <UTF-8> "Statue residentie" |
|
# 154 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC04 | <UTF-8> "Water toren" |
|
# 155 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC05 | <UTF-8> "Groot flat blok" |
|
# 156 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC06 | <UTF-8> "Luxe appartementen" |
|
# 157 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC07 | <UTF-8> "Multimedia kantoren" |
|
# 158 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC08 | <UTF-8> "Park Avenue 1457" |
|
# 159 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC09 | <UTF-8> "Politie bureau" |
|
# 160 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC0A | <UTF-8> """Z"" kantoor gebouw" |
|
# 161 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC0B | <UTF-8> "Zimmlock's huis" |
|
# 162 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC0D | <UTF-8> "Bibliotheek" |
|
# 163 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC0E | <UTF-8> "Moskee" |
|
# 164 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC0F | <UTF-8> "Sterrenwacht" |
|
# 165 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC10 | <UTF-8> "World Trade Center" |
|
# 166 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC11 | <UTF-8> "Museum voor moderne kunst" |
|
# 167 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC12 | <UTF-8> "Kathedraal" |
|
# 168 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC13 | <UTF-8> "Beurs" |
|
# 169 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC14 | <UTF-8> "Oude stads wijk" |
|
# 170 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC15 | <UTF-8> "Eindeloze flats" |
|
# 171 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC16 | <UTF-8> "Ziekenhuis" |
|
# 172 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC17 | <UTF-8> "Tankstation" |
|
# 173 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC18 | <UTF-8> "Hotel Terminus" |
|
# 174 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC19 | <UTF-8> "Hotel Praag" |
|
# 175 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1A | <UTF-8> "Hotel Regent" |
|
# 176 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1B | <UTF-8> "Hilton Hotel" |
|
# 177 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1C | <UTF-8> "Bronzepaard standbeeld" |
|
# 178 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1D | <UTF-8> "Standbeeld van John Batchelor" |
|
# 179 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1E | <UTF-8> "Standbeeld van V.I.Lenin" |
|
# 180 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x1F "Dutch" |
Text 0xDC1F | <UTF-8> "Standbeeld van Kapitein Cook" |
|
# 181 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC00 | <UTF-8> "Feuerwache" |
|
# 182 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC01 | <UTF-8> "Bibliothek-Planetarium" |
|
# 183 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC02 | <UTF-8> "Gefängnis" |
|
# 184 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC03 | <UTF-8> "Luxusappartements" |
|
# 185 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC04 | <UTF-8> "Wasserturm" |
|
# 186 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC05 | <UTF-8> "Grosser Plattenbau" |
|
# 187 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC06 | <UTF-8> "Luxuswohnungen" |
|
# 188 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC07 | <UTF-8> "Multimediabüros" |
|
# 189 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC08 | <UTF-8> "Park Avenue 1457" |
|
# 190 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC09 | <UTF-8> "Polizeirevier" |
|
# 191 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC0A | <UTF-8> """Z"" Büroblock" |
|
# 192 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC0B | <UTF-8> "Zimmlock's Haus" |
|
# 193 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC0D | <UTF-8> "Bibliothek" |
|
# 194 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC0E | <UTF-8> "Moschee" |
|
# 195 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC0F | <UTF-8> "Observatorium" |
|
# 196 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC10 | <UTF-8> "Welthandelszentrum" |
|
# 197 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC11 | <UTF-8> "Museum für moderne Kunst" |
|
# 198 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC12 | <UTF-8> "Kathedrale" |
|
# 199 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC13 | <UTF-8> "Börse" |
|
# 200 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC14 | <UTF-8> "Altstadthäuser" |
|
# 201 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC15 | <UTF-8> "Plattenbau" |
|
# 202 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC16 | <UTF-8> "Krankenhaus" |
|
# 203 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC17 | <UTF-8> "Tankstelle" |
|
# 204 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC1C | <UTF-8> """Bronzener Reiter"" Statue" |
|
# 205 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC1D | <UTF-8> "John Batchelor Statue" |
|
# 206 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC1E | <UTF-8> "V.I. Lenin Statue" |
|
# 207 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC1F | <UTF-8> "Captain Cook Statue" |
|
# 208 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x02 "German" |
Text 0xDC20 | <UTF-8> "Bank" |
|
# 209 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC00 | <UTF-8> "Bombeiros" |
|
# 210 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC01 | <UTF-8> "Biblioteca-Planetário" |
|
# 211 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC02 | <UTF-8> "Prisão" |
|
# 212 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC04 | <UTF-8> "Torre de Água" |
|
# 213 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC05 | <UTF-8> "Lote de Apartamentos" |
|
# 214 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC06 | <UTF-8> "Apartmentos de Luxo" |
|
# 215 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC07 | <UTF-8> "Escritórios" |
|
# 216 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC08 | <UTF-8> "Parque Avenida 1457" |
|
# 217 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC09 | <UTF-8> "Esquadra da Policia" |
|
# 218 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC0A | <UTF-8> "Lote de Escritórios em ""Z""" |
|
# 219 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC0B | <UTF-8> "Casa do Zimmlock" |
|
# 220 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC0D | <UTF-8> "Biblioteca" |
|
# 221 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC0E | <UTF-8> "Mesquita" |
|
# 222 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC0F | <UTF-8> "Observatório" |
|
# 223 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC10 | <UTF-8> "Centro de Comércio Mundial" |
|
# 224 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC11 | <UTF-8> "Museu de Artes Modernas" |
|
# 225 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC12 | <UTF-8> "Catedral" |
|
# 226 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC13 | <UTF-8> "Mercado" |
|
# 227 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC14 | <UTF-8> "Casas Velhas-Históricas" |
|
# 228 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC15 | <UTF-8> "Apartamentos ""Infinitos""" |
|
# 229 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC16 | <UTF-8> "Hospital" |
|
# 230 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC17 | <UTF-8> "Bombas de Combustivel" |
|
# 231 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC1C | <UTF-8> "Estátua ""Cavaleiro de Bronze""" |
|
# 232 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC1D | <UTF-8> "Estátua de John Batchelor" |
|
# 233 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC1E | <UTF-8> "Estátua de V.I. Lenin" |
|
# 234 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x36 "Portuguese" |
Text 0xDC1F | <UTF-8> "Estátua do Capitão Cook" |
|
# 235 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC00 | <UTF-8> "Parque de bomberos" |
|
# 236 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC01 | <UTF-8> "Biblioteca-Planetario" |
|
# 237 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC02 | <UTF-8> "Prisión" |
|
# 238 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC03 | <UTF-8> "Bloque de apartamentos" |
|
# 239 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC04 | <UTF-8> "Torre de agua" |
|
# 240 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC05 | <UTF-8> "Bloque de pisos grande" |
|
# 241 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC06 | <UTF-8> "Apartamentos de lujo" |
|
# 242 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC07 | <UTF-8> "Oficinas multimedia" |
|
# 243 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC08 | <UTF-8> "Parque Avenida 1457" |
|
# 244 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC09 | <UTF-8> "Comisaría de policía" |
|
# 245 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC0A | <UTF-8> "Edificio de oficinas ""Z""" |
|
# 246 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC0B | <UTF-8> "Casa de Zimmlock" |
|
# 247 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC0D | <UTF-8> "Biblioteca" |
|
# 248 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC0E | <UTF-8> "Mezquita" |
|
# 249 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC0F | <UTF-8> "Observatorio" |
|
# 250 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC10 | <UTF-8> "World Trade Center" |
|
# 251 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC11 | <UTF-8> "Museo de Arte Moderno" |
|
# 252 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC12 | <UTF-8> "Catedral" |
|
# 253 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC13 | <UTF-8> "Edificio de la bolsa" |
|
# 254 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC14 | <UTF-8> "Casas antiguas" |
|
# 255 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC15 | <UTF-8> "Pisos ""interminables""" |
|
# 256 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC16 | <UTF-8> "Hospital" |
|
# 257 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC17 | <UTF-8> "Gasolinera" |
|
# 258 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC18 | <UTF-8> "Hotel Zvon" |
|
# 259 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC19 | <UTF-8> "Hotel Praha" |
|
# 260 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1A | <UTF-8> "Hotel Regent" |
|
# 261 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1B | <UTF-8> "Hotel Pribaltiskaya" |
|
# 262 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1C | <UTF-8> "Estatua ""Caballero de Bronce""" |
|
# 263 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1D | <UTF-8> "Estatua de John Batchelor" |
|
# 264 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1E | <UTF-8> "Estatua de V.I. Lenin" |
|
# 265 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC1F | <UTF-8> "Estatua de Captain Cook" |
|
# 266 |
Action4 - Define custom texts
Feature | 0x48 "generic string" |
Language | 0x04 "Spanish" |
Text 0xDC20 | <UTF-8> "Banco" |
|
# 267 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
240 sets of 1 sprites:
Set 0 - # 268 Linked from:
# 583 HouseIndTileAction2, # 584 HouseIndTileAction2, # 585 HouseIndTileAction2, # 632 HouseIndTileAction2, # 633 HouseIndTileAction2, # 634 HouseIndTileAction2, # 644 HouseIndTileAction2, # 645 HouseIndTileAction2, # 646 HouseIndTileAction2, # 649 HouseIndTileAction2, # 650 HouseIndTileAction2, # 651 HouseIndTileAction2, # 693 HouseIndTileAction2, # 694 HouseIndTileAction2, # 701 HouseIndTileAction2, # 702 HouseIndTileAction2, # 703 HouseIndTileAction2, # 766 HouseIndTileAction2, # 767 HouseIndTileAction2, # 768 HouseIndTileAction2, # 777 HouseIndTileAction2, # 778 HouseIndTileAction2, # 783 HouseIndTileAction2, # 784 HouseIndTileAction2, # 789 HouseIndTileAction2, # 790 HouseIndTileAction2, # 812 HouseIndTileAction2, # 813 HouseIndTileAction2, # 814 HouseIndTileAction2, # 823 HouseIndTileAction2, # 824 HouseIndTileAction2, # 825 HouseIndTileAction2, # 834 HouseIndTileAction2, # 835 HouseIndTileAction2, # 836 HouseIndTileAction2, # 857 HouseIndTileAction2, # 858 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 269 Linked from:
# 526 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 270 Linked from:
# 524 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 3 - # 271 Linked from:
# 525 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 4 - # 272 Linked from:
# 526 HouseIndTileAction2, # 528 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 5 - # 273 Linked from:
# 534 HouseIndTileAction2, # 535 HouseIndTileAction2, # 536 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 6 - # 274 Linked from:
# 537 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 275 Linked from:
# 534 HouseIndTileAction2
Rel: <-33,-20> Compr: 0x01
|
Set 8 - # 276 Linked from:
# 535 HouseIndTileAction2
Rel: <-30,-23> Compr: 0x01
|
Set 9 - # 277 Linked from:
# 536 HouseIndTileAction2
Rel: <-30,-23> Compr: 0x01
|
Set 10 - # 278 Linked from:
# 537 HouseIndTileAction2
Rel: <-30,-23> Compr: 0x01
|
Set 11 - # 279 Linked from:
# 544 HouseIndTileAction2, # 547 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 12 - # 280 Linked from:
# 551 HouseIndTileAction2, # 554 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 13 - # 281 Linked from:
# 544 HouseIndTileAction2
Rel: <-9,-28> Compr: 0x01
|
Set 14 - # 282 Linked from:
# 547 HouseIndTileAction2
Rel: <-9,-28> Compr: 0x01
|
Set 15 - # 283 Linked from:
# 551 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 16 - # 284 Linked from:
# 554 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 17 - # 285 Linked from:
# 564 HouseIndTileAction2, # 567 HouseIndTileAction2, # 571 HouseIndTileAction2, # 574 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 18 - # 286 Linked from:
# 564 HouseIndTileAction2
Rel: <-30,-39> Compr: 0x01
|
Set 19 - # 287 Linked from:
# 567 HouseIndTileAction2
Rel: <-30,-39> Compr: 0x01
|
Set 20 - # 288 Linked from:
# 571 HouseIndTileAction2
Rel: <-30,-45> Compr: 0x01
|
Set 21 - # 289 Linked from:
# 574 HouseIndTileAction2
Rel: <-30,-45> Compr: 0x01
|
Set 22 - # 290 Linked from:
# 586 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 23 - # 291 Linked from:
# 583 HouseIndTileAction2
Rel: <-30,-8> Compr: 0x01
|
Set 24 - # 292 Linked from:
# 584 HouseIndTileAction2
Rel: <-36,-28> Compr: 0x01
|
Set 25 - # 293 Linked from:
# 585 HouseIndTileAction2
Rel: <-36,-57> Compr: 0x01
|
Set 26 - # 294 Linked from:
# 586 HouseIndTileAction2
Rel: <-36,-57> Compr: 0x01
|
Set 27 - # 295 Linked from:
# 592 HouseIndTileAction2
Rel: <-19,-25> Compr: 0x01
|
Set 28 - # 296 Linked from:
# 599 HouseIndTileAction2, # 600 HouseIndTileAction2, # 601 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 29 - # 297 Linked from:
# 602 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 30 - # 298 Linked from:
# 599 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 31 - # 299 Linked from:
# 600 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 32 - # 300 Linked from:
# 601 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 33 - # 301 Linked from:
# 602 HouseIndTileAction2
Rel: <-27,-46> Compr: 0x01
|
Set 34 - # 302 Linked from:
# 618 HouseIndTileAction2, # 619 HouseIndTileAction2, # 620 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 35 - # 303 Linked from:
# 621 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 36 - # 304 Linked from:
# 618 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 37 - # 305 Linked from:
# 619 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 38 - # 306 Linked from:
# 620 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 39 - # 307 Linked from:
# 621 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 40 - # 308 Linked from:
# 635 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 41 - # 309 Linked from:
# 632 HouseIndTileAction2
Rel: <-22,-3> Compr: 0x01
|
Set 42 - # 310 Linked from:
# 633 HouseIndTileAction2
Rel: <-24,-18> Compr: 0x01
|
Set 43 - # 311 Linked from:
# 634 HouseIndTileAction2
Rel: <-24,-25> Compr: 0x01
|
Set 44 - # 312 Linked from:
# 635 HouseIndTileAction2, # 637 HouseIndTileAction2, # 638 HouseIndTileAction2
Rel: <-31,-24> Compr: 0x01
|
Set 45 - # 313 Linked from:
# 647 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 46 - # 314 Linked from:
# 644 HouseIndTileAction2, # 649 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 47 - # 315 Linked from:
# 645 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 48 - # 316 Linked from:
# 646 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 49 - # 317 Linked from:
# 647 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 50 - # 318 Linked from:
# 659 HouseIndTileAction2, # 663 HouseIndTileAction2, # 667 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 51 - # 319 Linked from:
# 660 HouseIndTileAction2, # 664 HouseIndTileAction2, # 668 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 52 - # 320 Linked from:
# 661 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 53 - # 321 Linked from:
# 659 HouseIndTileAction2
Rel: <11,-29> Compr: 0x01
|
Set 54 - # 322 Linked from:
# 660 HouseIndTileAction2
Rel: <-6,-29> Compr: 0x01
|
Set 55 - # 323 Linked from:
# 661 HouseIndTileAction2
Rel: <-25,-29> Compr: 0x01
|
Set 56 - # 324 Linked from:
# 675 HouseIndTileAction2, # 681 HouseIndTileAction2, # 685 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 57 - # 325 Linked from:
# 676 HouseIndTileAction2, # 682 HouseIndTileAction2, # 686 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 58 - # 326 Linked from:
# 677 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 59 - # 327 Linked from:
# 675 HouseIndTileAction2
Rel: <-27,-29> Compr: 0x01
|
Set 60 - # 328 Linked from:
# 676 HouseIndTileAction2
Rel: <-27,-29> Compr: 0x01
|
Set 61 - # 329 Linked from:
# 677 HouseIndTileAction2, # 678 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 62 - # 330 Linked from:
# 695 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 63 - # 331 Linked from:
# 693 HouseIndTileAction2
Rel: <-32,-25> Compr: 0x01
|
Set 64 - # 332 Linked from:
# 694 HouseIndTileAction2
Rel: <-32,-48> Compr: 0x01
|
Set 65 - # 333 Linked from:
# 695 HouseIndTileAction2
Rel: <-30,-44> Compr: 0x01
|
Set 66 - # 334 Linked from:
# 704 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 67 - # 335 Linked from:
# 701 HouseIndTileAction2
Rel: <-29,6> Compr: 0x01
|
Set 68 - # 336 Linked from:
# 702 HouseIndTileAction2
Rel: <-28,-13> Compr: 0x01
|
Set 69 - # 337 Linked from:
# 703 HouseIndTileAction2
Rel: <-28,-33> Compr: 0x01
|
Set 70 - # 338 Linked from:
# 704 HouseIndTileAction2
Rel: <-28,-29> Compr: 0x01
|
Set 71 - # 339 Linked from:
# 710 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 72 - # 340 Linked from:
# 710 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 73 - # 341 Linked from:
# 717 HouseIndTileAction2, # 718 HouseIndTileAction2, # 719 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 342 Linked from:
# 720 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 75 - # 343 Linked from:
# 717 HouseIndTileAction2
Rel: <-29,4> Compr: 0x01
|
Set 76 - # 344 Linked from:
# 718 HouseIndTileAction2
Rel: <-29,-15> Compr: 0x01
|
Set 77 - # 345 Linked from:
# 719 HouseIndTileAction2
Rel: <-29,-15> Compr: 0x01
|
Set 78 - # 346 Linked from:
# 720 HouseIndTileAction2
Rel: <-30,-15> Compr: 0x01
|
Set 79 - # 347 Linked from:
# 728 HouseIndTileAction2, # 729 HouseIndTileAction2, # 730 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 348 Linked from:
# 731 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 81 - # 349 Linked from:
# 728 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 82 - # 350 Linked from:
# 729 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 83 - # 351 Linked from:
# 730 HouseIndTileAction2
Rel: <-31,-28> Compr: 0x01
|
Set 84 - # 352 Linked from:
# 731 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 85 - # 353 Linked from:
# 738 HouseIndTileAction2, # 739 HouseIndTileAction2, # 740 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 86 - # 354 Linked from:
# 741 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 87 - # 355 Linked from:
# 738 HouseIndTileAction2
Rel: <-17,-4> Compr: 0x01
|
Set 88 - # 356 Linked from:
# 739 HouseIndTileAction2
Rel: <-30,-17> Compr: 0x01
|
Set 89 - # 357 Linked from:
# 740 HouseIndTileAction2
Rel: <-30,-23> Compr: 0x01
|
Set 90 - # 358 Linked from:
# 741 HouseIndTileAction2
Rel: <-30,-8> Compr: 0x01
|
Set 91 - # 359 Linked from:
# 748 HouseIndTileAction2, # 749 HouseIndTileAction2, # 750 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 92 - # 360 Linked from:
# 751 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 93 - # 361 Linked from:
# 748 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
Set 94 - # 362 Linked from:
# 749 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
Set 95 - # 363 Linked from:
# 750 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 96 - # 364 Linked from:
# 751 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 97 - # 365 Linked from:
# 758 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 98 - # 366 Linked from:
# 758 HouseIndTileAction2
Rel: <-30,-29> Compr: 0x01
|
Set 99 - # 367 Linked from:
# 769 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 100 - # 368 Linked from:
# 766 HouseIndTileAction2
Rel: <-29,-5> Compr: 0x01
|
Set 101 - # 369 Linked from:
# 767 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 102 - # 370 Linked from:
# 768 HouseIndTileAction2
Rel: <-32,-26> Compr: 0x01
|
Set 103 - # 371 Linked from:
# 769 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 104 - # 372 Linked from:
# 779 HouseIndTileAction2, # 785 HouseIndTileAction2, # 791 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 105 - # 373 Linked from:
# 777 HouseIndTileAction2
Rel: <-24,-11> Compr: 0x01
|
Set 106 - # 374 Linked from:
# 778 HouseIndTileAction2
Rel: <-24,-29> Compr: 0x01
|
Set 107 - # 375 Linked from:
# 779 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 108 - # 376 Linked from:
# 783 HouseIndTileAction2
Rel: <-24,-11> Compr: 0x01
|
Set 109 - # 377 Linked from:
# 784 HouseIndTileAction2
Rel: <-24,-29> Compr: 0x01
|
Set 110 - # 378 Linked from:
# 785 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 111 - # 379 Linked from:
# 789 HouseIndTileAction2
Rel: <-24,-11> Compr: 0x01
|
Set 112 - # 380 Linked from:
# 790 HouseIndTileAction2
Rel: <-24,-29> Compr: 0x01
|
Set 113 - # 381 Linked from:
# 791 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 114 - # 382 Linked from:
# 800 HouseIndTileAction2, # 803 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 115 - # 383 Linked from:
# 798 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 116 - # 384 Linked from:
# 799 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 117 - # 385 Linked from:
# 800 HouseIndTileAction2
Rel: <-18,-71> Compr: 0x01
|
Set 118 - # 386 Linked from:
# 803 HouseIndTileAction2
Rel: <-18,-55> Compr: 0x01
|
Set 119 - # 387 Linked from:
# 815 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 120 - # 388 Linked from:
# 812 HouseIndTileAction2
Rel: <-45,-51> Compr: 0x01
|
Set 121 - # 389 Linked from:
# 813 HouseIndTileAction2
Rel: <-45,-75> Compr: 0x01
|
Set 122 - # 390 Linked from:
# 814 HouseIndTileAction2
Rel: <-30,-112> Compr: 0x01
|
Set 123 - # 391 Linked from:
# 815 HouseIndTileAction2
Rel: <-30,-108> Compr: 0x01
|
Set 124 - # 392 Linked from:
# 826 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 125 - # 393 Linked from:
# 823 HouseIndTileAction2
Rel: <-31,-73> Compr: 0x01
|
Set 126 - # 394 Linked from:
# 824 HouseIndTileAction2
Rel: <-31,-88> Compr: 0x01
|
Set 127 - # 395 Linked from:
# 825 HouseIndTileAction2
Rel: <-31,-121> Compr: 0x01
|
Set 128 - # 396 Linked from:
# 826 HouseIndTileAction2
Rel: <-27,-106> Compr: 0x01
|
Set 129 - # 397 Linked from:
# 837 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 130 - # 398 Linked from:
# 834 HouseIndTileAction2
Rel: <-34,-28> Compr: 0x01
|
Set 131 - # 399 Linked from:
# 835 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 132 - # 400 Linked from:
# 836 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 133 - # 401 Linked from:
# 837 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 134 - # 402 Linked from:
# 845 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 135 - # 403 Linked from:
# 845 HouseIndTileAction2
Rel: <-30,-30> Compr: 0x01
|
Set 136 - # 404 Linked from:
# 851 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 137 - # 405 Linked from:
# 851 HouseIndTileAction2
Rel: <-28,-37> Compr: 0x01
|
Set 138 - # 406 Linked from:
# 859 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 139 - # 407 Linked from:
# 857 HouseIndTileAction2
Rel: <-25,-17> Compr: 0x01
|
Set 140 - # 408 Linked from:
# 858 HouseIndTileAction2
Rel: <-25,-33> Compr: 0x01
|
Set 141 - # 409 Linked from:
# 859 HouseIndTileAction2
Rel: <-25,-34> Compr: 0x01
|
Set 142 - # 410 Linked from:
# 867 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 143 - # 411 Linked from:
# 867 HouseIndTileAction2, # 869 HouseIndTileAction2
Rel: <-11,-38> Compr: 0x01
|
Set 144 - # 412 Linked from:
# 527 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 145 - # 413 Linked from:
# 527 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 146 - # 414 Linked from:
# 538 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 147 - # 415 Linked from:
# 538 HouseIndTileAction2
Rel: <-30,-23> Compr: 0x01
|
Set 148 - # 416 Linked from:
# 545 HouseIndTileAction2, # 548 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 149 - # 417 Linked from:
# 552 HouseIndTileAction2, # 555 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 150 - # 418 Linked from:
# 545 HouseIndTileAction2
Rel: <-9,-28> Compr: 0x01
|
Set 151 - # 419 Linked from:
# 548 HouseIndTileAction2
Rel: <-9,-28> Compr: 0x01
|
Set 152 - # 420 Linked from:
# 552 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 153 - # 421 Linked from:
# 555 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 154 - # 422 Linked from:
# 565 HouseIndTileAction2, # 568 HouseIndTileAction2, # 572 HouseIndTileAction2, # 575 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 155 - # 423 Linked from:
# 565 HouseIndTileAction2
Rel: <-30,-39> Compr: 0x01
|
Set 156 - # 424 Linked from:
# 568 HouseIndTileAction2
Rel: <-30,-39> Compr: 0x01
|
Set 157 - # 425 Linked from:
# 572 HouseIndTileAction2
Rel: <-30,-45> Compr: 0x01
|
Set 158 - # 426 Linked from:
# 575 HouseIndTileAction2
Rel: <-30,-45> Compr: 0x01
|
Set 159 - # 427 Linked from:
# 587 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 160 - # 428 Linked from:
# 587 HouseIndTileAction2
Rel: <-36,-57> Compr: 0x01
|
Set 161 - # 429 Linked from:
# 593 HouseIndTileAction2
Rel: <-19,-6> Compr: 0x01
|
Set 162 - # 430 Linked from:
# 604 HouseIndTileAction2, # 605 HouseIndTileAction2, # 606 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 163 - # 431 Linked from:
# 607 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 164 - # 432 Linked from:
# 604 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 165 - # 433 Linked from:
# 605 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 166 - # 434 Linked from:
# 606 HouseIndTileAction2
Rel: <-24,-46> Compr: 0x01
|
Set 167 - # 435 Linked from:
# 607 HouseIndTileAction2
Rel: <-27,-46> Compr: 0x01
|
Set 168 - # 436 Linked from:
# 623 HouseIndTileAction2, # 624 HouseIndTileAction2, # 625 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 169 - # 437 Linked from:
# 626 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 170 - # 438 Linked from:
# 623 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 171 - # 439 Linked from:
# 624 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 172 - # 440 Linked from:
# 625 HouseIndTileAction2
Rel: <-27,-44> Compr: 0x01
|
Set 173 - # 441 Linked from:
# 626 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 174 - # 442 Linked from:
# 636 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 175 - # 443 Linked from:
# 636 HouseIndTileAction2
Rel: <-31,-24> Compr: 0x01
|
Set 176 - # 444 Linked from:
# 652 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 177 - # 445 Linked from:
# 650 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 178 - # 446 Linked from:
# 651 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 179 - # 447 Linked from:
# 652 HouseIndTileAction2
Rel: <-32,-22> Compr: 0x01
|
Set 180 - # 448 Linked from:
# 665 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 181 - # 449 Linked from:
# 663 HouseIndTileAction2
Rel: <11,-29> Compr: 0x01
|
Set 182 - # 450 Linked from:
# 664 HouseIndTileAction2
Rel: <-6,-29> Compr: 0x01
|
Set 183 - # 451 Linked from:
# 665 HouseIndTileAction2
Rel: <-25,-29> Compr: 0x01
|
Set 184 - # 452 Linked from:
# 683 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 185 - # 453 Linked from:
# 681 HouseIndTileAction2
Rel: <-27,-29> Compr: 0x01
|
Set 186 - # 454 Linked from:
# 682 HouseIndTileAction2
Rel: <-27,-29> Compr: 0x01
|
Set 187 - # 455 Linked from:
# 683 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 188 - # 456 Linked from:
# 696 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 189 - # 457 Linked from:
# 696 HouseIndTileAction2
Rel: <-30,-44> Compr: 0x01
|
Set 190 - # 458 Linked from:
# 705 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 191 - # 459 Linked from:
# 705 HouseIndTileAction2
Rel: <-28,-29> Compr: 0x01
|
Set 192 - # 460 Linked from:
# 711 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 193 - # 461 Linked from:
# 711 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 194 - # 462 Linked from:
# 721 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 195 - # 463 Linked from:
# 721 HouseIndTileAction2
Rel: <-30,-15> Compr: 0x01
|
Set 196 - # 464 Linked from:
# 732 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 197 - # 465 Linked from:
# 732 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 198 - # 466 Linked from:
# 742 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 199 - # 467 Linked from:
# 742 HouseIndTileAction2
Rel: <-30,-8> Compr: 0x01
|
Set 200 - # 468 Linked from:
# 752 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 201 - # 469 Linked from:
# 752 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 202 - # 470 Linked from:
# 759 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 203 - # 471 Linked from:
# 759 HouseIndTileAction2
Rel: <-30,-29> Compr: 0x01
|
Set 204 - # 472 Linked from:
# 770 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 205 - # 473 Linked from:
# 770 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 206 - # 474 Linked from:
# 780 HouseIndTileAction2, # 786 HouseIndTileAction2, # 792 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 207 - # 475 Linked from:
# 780 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 208 - # 476 Linked from:
# 786 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 209 - # 477 Linked from:
# 792 HouseIndTileAction2
Rel: <-24,-32> Compr: 0x01
|
Set 210 - # 478 Linked from:
# 801 HouseIndTileAction2, # 804 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 211 - # 479 Linked from:
# 801 HouseIndTileAction2
Rel: <-18,-71> Compr: 0x01
|
Set 212 - # 480 Linked from:
# 804 HouseIndTileAction2
Rel: <-18,-55> Compr: 0x01
|
Set 213 - # 481 Linked from:
# 816 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 214 - # 482 Linked from:
# 816 HouseIndTileAction2
Rel: <-30,-108> Compr: 0x01
|
Set 215 - # 483 Linked from:
# 827 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 216 - # 484 Linked from:
# 827 HouseIndTileAction2
Rel: <-27,-106> Compr: 0x01
|
Set 217 - # 485 Linked from:
# 838 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 218 - # 486 Linked from:
# 838 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 219 - # 487 Linked from:
# 846 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 220 - # 488 Linked from:
# 846 HouseIndTileAction2
Rel: <-30,-30> Compr: 0x01
|
Set 221 - # 489 Linked from:
# 852 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 222 - # 490 Linked from:
# 852 HouseIndTileAction2
Rel: <-28,-37> Compr: 0x01
|
Set 223 - # 491 Linked from:
# 860 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 224 - # 492 Linked from:
# 860 HouseIndTileAction2
Rel: <-25,-34> Compr: 0x01
|
Set 225 - # 493 Linked from:
# 868 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 226 - # 494 Linked from:
# 868 HouseIndTileAction2
Rel: <-11,-38> Compr: 0x01
|
Set 227 - # 495 Linked from:
# 637 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 228 - # 496 Linked from:
# 669 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 229 - # 497 Linked from:
# 667 HouseIndTileAction2
Rel: <11,-25> Compr: 0x01
|
Set 230 - # 498 Linked from:
# 668 HouseIndTileAction2
Rel: <-6,-29> Compr: 0x01
|
Set 231 - # 499 Linked from:
# 669 HouseIndTileAction2
Rel: <-25,-25> Compr: 0x01
|
Set 232 - # 500 Linked from:
# 687 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 233 - # 501 Linked from:
# 685 HouseIndTileAction2
Rel: <-27,-24> Compr: 0x01
|
Set 234 - # 502 Linked from:
# 686 HouseIndTileAction2
Rel: <-27,-24> Compr: 0x01
|
Set 235 - # 503 Linked from:
# 687 HouseIndTileAction2
Rel: <-31,-22> Compr: 0x01
|
Set 236 - # 504 Linked from:
# 528 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 237 - # 505 Linked from:
# 638 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 238 - # 506 Linked from:
# 678 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 239 - # 507 Linked from:
# 869 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
# 508 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 595 VarAction2, # 1749 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xFE |
Ground sprite |
0x0000058C (TTD sprite 1420)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x00000000 (TTD sprite 0)
|
< 0,0,0 > |
< 0,0,0 > |
| |
|
---|
|
# 509 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 531 VarAction2, # 560 VarAction2, # 580 VarAction2, # 595 VarAction2, # 713 VarAction2, # 761 VarAction2, # 848 VarAction2, # 854 VarAction2, # 872 VarAction2, # 1329 VarAction2, # 1443 VarAction2, # 1690 VarAction2, # 1749 VarAction2, # 1796 VarAction2, # 1915 VarAction2, # 2191 VarAction2, # 2240 VarAction2, # 2265 VarAction2, # 2284 VarAction2, # 2631 VarAction2, # 2658 VarAction2, # 2724 VarAction2, # 2794 VarAction2, # 2802 VarAction2, # 2833 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xFF |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x00000000 (TTD sprite 0)
|
< 0,0,0 > |
< 0,0,0 > |
| |
|
---|
|
# 510 |
VarAction2 - Choose between Action2 chains
Linked from: # 541 VarAction2, # 561 VarAction2, # 596 VarAction2, # 724 VarAction2, # 1750 VarAction2, # 1875 VarAction2, # 1928 VarAction2, # 2286 VarAction2, # 3281 VarAction2, # 3402 VarAction2, # 4118 VarAction2, # 4132 VarAction2, # 4152 VarAction2, # 4174 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF1 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 511 |
VarAction2 - Choose between Action2 chains
Linked from: # 841 VarAction2, # 863 VarAction2, # 1141 VarAction2, # 1875 VarAction2, # 4118 VarAction2, # 4152 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF2 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x01 (1) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 512 |
VarAction2 - Choose between Action2 chains
Linked from: # 841 VarAction2, # 863 VarAction2, # 1691 VarAction2, # 4152 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF3 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x02 (2) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 513 |
VarAction2 - Choose between Action2 chains
Linked from: # 2661 VarAction2, # 4152 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x03 (3) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 514 |
VarAction2 - Choose between Action2 chains
Linked from: -
Feature | 0x07 "Houses" |
CargoID | 0xF5 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x04 (4) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 515 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF6 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x05 (5) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 516 |
VarAction2 - Choose between Action2 chains
Linked from: # 517 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := (Var01"current year") and 0x00FF
value := value + 0x0780
|
---|
Decision |
return computed result
|
---|
Default | return 0x0000 |
---|
|
# 517 |
VarAction2 - Choose between Action2 chains
Linked from: # 3394 VarAction2, # 3519 VarAction2, # 3773 VarAction2, # 4216 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xF0 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var7F"GrfParameter"[0x01]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | chain to 0x00 (# 516 VarAction2) |
0x01 (1) | 0x01 (1) | return 0x078A |
0x02 (2) | 0x02 (2) | return 0x07A8 |
0x03 (3) | 0x03 (3) | return 0x07C6 |
0x04 (4) | 0x04 (4) | return 0x07E4 |
|
---|
Default | return 0x0000 |
---|
|
# 518 |
VarAction2 - Choose between Action2 chains
Linked from: # 519 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ((Var18"extra callback info 2") shr 3) and 0x001F
value := value + 0x0001
value := value or 0x0200
|
---|
Decision |
return computed result
|
---|
Default | return 0x0200 |
---|
|
# 519 |
VarAction2 - Choose between Action2 chains
Linked from: # 522 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var18"extra callback info 2"
|
---|
Decision |
|
---|
Default | return 0x0200 |
---|
|
# 520 |
VarAction2 - Choose between Action2 chains
Linked from: # 521 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ((Var18"extra callback info 2") shr 11) and 0x001F
value := value + 0x0001
value := value + 0x0300
|
---|
Decision |
return computed result
|
---|
Default | return 0x0300 |
---|
|
# 521 |
VarAction2 - Choose between Action2 chains
Linked from: # 522 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var18"extra callback info 2") shr 8
|
---|
Decision |
|
---|
Default | return 0x0300 |
---|
|
# 522 |
VarAction2 - Choose between Action2 chains
Linked from: # 629 VarAction2, # 1197 VarAction2, # 1769 VarAction2, # 2693 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xFD |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
|
---|
Default | return 0x20FF |
---|
|
# 523 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x00 (0) |
0x08 "Substitute building type" |
0x03 |
0x09 "Building flags" |
0x41 |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF80F |
|
# 524 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 531 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 525 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 531 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 526 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 529 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 527 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 530 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000090 (Action1 Set 144)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000091 (Action1 Set 145)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 528 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 529 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000EC (Action1 Set 236)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 529 |
VarAction2 - Choose between Action2 chains
Linked from: # 530 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 526 HouseIndTileAction2) |
---|
|
# 530 |
VarAction2 - Choose between Action2 chains
Linked from: # 531 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 529 VarAction2) |
---|
|
# 531 |
VarAction2 - Choose between Action2 chains
Linked from: # 532 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 530 VarAction2) |
---|
|
# 532 |
Action3 - Install graphic sets
|
# 533 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x01 (1) |
0x08 "Substitute building type" |
0x27 |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x01 |
|
# 534 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 540 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 535 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 540 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 536 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 540 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 537 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 539 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000006 (Action1 Set 6)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 538 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 539 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000092 (Action1 Set 146)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000093 (Action1 Set 147)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 539 |
VarAction2 - Choose between Action2 chains
Linked from: # 540 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 537 HouseIndTileAction2) |
---|
|
# 540 |
VarAction2 - Choose between Action2 chains
Linked from: # 541 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 539 VarAction2) |
---|
|
# 541 |
VarAction2 - Choose between Action2 chains
Linked from: # 542 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 540 VarAction2) |
---|
|
# 542 |
Action3 - Install graphic sets
|
# 543 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x02 (2) |
0x08 "Substitute building type" |
0x4A |
0x0A "Availability years" |
0x3C0A |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x12 "Building name ID" |
0xDC00 |
0x13 "Building availability mask" |
0xF806 |
0x14 "House callback flags" |
0x01 |
0x16 "Periodic refresh multiplier" |
0x03 (3) |
|
# 544 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 546 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000B (Action1 Set 11)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,58 > |
| |
|
---|
|
# 545 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 546 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000094 (Action1 Set 148)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000096 (Action1 Set 150)
|
< 0,0,0 > |
< 16,16,58 > |
| |
|
---|
|
# 546 |
VarAction2 - Choose between Action2 chains
Linked from: # 550 RandomAction2, # 558 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 544 HouseIndTileAction2) |
---|
|
# 547 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 549 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000B (Action1 Set 11)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,58 > |
| |
|
---|
|
# 548 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 549 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000094 (Action1 Set 148)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000097 (Action1 Set 151)
|
< 0,0,0 > |
< 16,16,58 > |
| |
|
---|
|
# 549 |
VarAction2 - Choose between Action2 chains
Linked from: # 550 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 547 HouseIndTileAction2) |
---|
|
# 550 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 559 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x1F |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x02 "the top tile of the building is processed" |
Random bits | 1 to 1 (1 bits) |
Choose between |
chain to 0x10 (# 546 VarAction2)
, chain to 0x11 (# 549 VarAction2)
|
---|
|
# 551 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 553 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000C (Action1 Set 12)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000F (Action1 Set 15)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 552 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 553 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000095 (Action1 Set 149)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000098 (Action1 Set 152)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 553 |
VarAction2 - Choose between Action2 chains
Linked from: # 557 RandomAction2, # 558 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 551 HouseIndTileAction2) |
---|
|
# 554 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 556 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000C (Action1 Set 12)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000010 (Action1 Set 16)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 555 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 556 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000095 (Action1 Set 149)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000099 (Action1 Set 153)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 556 |
VarAction2 - Choose between Action2 chains
Linked from: # 557 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 554 HouseIndTileAction2) |
---|
|
# 557 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 559 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x2F |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x02 "the top tile of the building is processed" |
Random bits | 1 to 1 (1 bits) |
Choose between |
chain to 0x20 (# 553 VarAction2)
, chain to 0x21 (# 556 VarAction2)
|
---|
|
# 558 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 560 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x10 (# 546 VarAction2)
, chain to 0x20 (# 553 VarAction2)
|
---|
|
# 559 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 560 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x1F (# 550 RandomAction2)
, chain to 0x2F (# 557 RandomAction2)
|
---|
|
# 560 |
VarAction2 - Choose between Action2 chains
Linked from: # 561 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x31 (# 559 RandomAction2) |
---|
|
# 561 |
VarAction2 - Choose between Action2 chains
Linked from: # 562 Action3
Feature | 0x07 "Houses" |
CargoID | 0x50 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x40 (# 560 VarAction2) |
---|
|
# 562 |
Action3 - Install graphic sets
|
# 563 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x03 (3) |
0x08 "Substitute building type" |
0x4B |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x12 "Building name ID" |
0xDC00 |
|
# 564 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 566 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000012 (Action1 Set 18)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 565 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 566 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000009A (Action1 Set 154)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009B (Action1 Set 155)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 566 |
VarAction2 - Choose between Action2 chains
Linked from: # 570 RandomAction2, # 578 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 564 HouseIndTileAction2) |
---|
|
# 567 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 569 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000013 (Action1 Set 19)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 568 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 569 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000009A (Action1 Set 154)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009C (Action1 Set 156)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 569 |
VarAction2 - Choose between Action2 chains
Linked from: # 570 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 567 HouseIndTileAction2) |
---|
|
# 570 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 579 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x1F |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x02 "the top tile of the building is processed" |
Random bits | 1 to 1 (1 bits) |
Choose between |
chain to 0x10 (# 566 VarAction2)
, chain to 0x11 (# 569 VarAction2)
|
---|
|
# 571 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 573 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000014 (Action1 Set 20)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 572 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 573 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000009A (Action1 Set 154)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009D (Action1 Set 157)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 573 |
VarAction2 - Choose between Action2 chains
Linked from: # 577 RandomAction2, # 578 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 571 HouseIndTileAction2) |
---|
|
# 574 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 576 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000015 (Action1 Set 21)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 575 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 576 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000009A (Action1 Set 154)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009E (Action1 Set 158)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 576 |
VarAction2 - Choose between Action2 chains
Linked from: # 577 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 574 HouseIndTileAction2) |
---|
|
# 577 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 579 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x2F |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x02 "the top tile of the building is processed" |
Random bits | 1 to 1 (1 bits) |
Choose between |
chain to 0x20 (# 573 VarAction2)
, chain to 0x21 (# 576 VarAction2)
|
---|
|
# 578 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 580 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x10 (# 566 VarAction2)
, chain to 0x20 (# 573 VarAction2)
|
---|
|
# 579 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 580 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x1F (# 570 RandomAction2)
, chain to 0x2F (# 577 RandomAction2)
|
---|
|
# 580 |
VarAction2 - Choose between Action2 chains
Linked from: # 581 Action3
Feature | 0x07 "Houses" |
CargoID | 0x40 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x31 (# 579 RandomAction2) |
---|
|
# 581 |
Action3 - Install graphic sets
|
# 582 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x04 (4) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF81C |
|
# 583 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 589 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000017 (Action1 Set 23)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 584 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 589 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 585 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 589 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000019 (Action1 Set 25)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 586 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 588 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000016 (Action1 Set 22)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 587 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 588 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000009F (Action1 Set 159)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A0 (Action1 Set 160)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 588 |
VarAction2 - Choose between Action2 chains
Linked from: # 589 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 586 HouseIndTileAction2) |
---|
|
# 589 |
VarAction2 - Choose between Action2 chains
Linked from: # 590 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 588 VarAction2) |
---|
|
# 590 |
Action3 - Install graphic sets
|
# 591 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x05 (5) |
0x08 "Substitute building type" |
0x0A |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF010 |
0x14 "House callback flags" |
0x01 |
|
# 592 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 594 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x0000058C (TTD sprite 1420)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 3,3,0 > |
< 9,9,8 > |
| |
|
---|
|
# 593 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 594 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x000011C6 (TTD sprite 4550)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A1 (Action1 Set 161)
|
< 3,3,0 > |
< 9,9,8 > |
| |
|
---|
|
# 594 |
VarAction2 - Choose between Action2 chains
Linked from: # 595 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 592 HouseIndTileAction2) |
---|
|
# 595 |
VarAction2 - Choose between Action2 chains
Linked from: # 596 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 594 VarAction2) |
---|
|
# 596 |
VarAction2 - Choose between Action2 chains
Linked from: # 597 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 595 VarAction2) |
---|
|
# 597 |
Action3 - Install graphic sets
|
# 598 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x06 (6) |
0x08 "Substitute building type" |
0x07 |
0x09 "Building flags" |
0x28 |
0x0A "Availability years" |
0x1E0A |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x13 "Building availability mask" |
0xF814 |
0x14 "House callback flags" |
0x94 |
0x16 "Periodic refresh multiplier" |
0x08 (8) |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x03 |
0x1B "Animation speed" |
0x0B (11) |
|
# 599 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 603 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 600 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 603 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 601 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 603 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008020 (Action1 Set 32 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 602 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 603 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000001D (Action1 Set 29)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008021 (Action1 Set 33 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 603 |
VarAction2 - Choose between Action2 chains
Linked from: # 609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 602 HouseIndTileAction2) |
---|
|
# 604 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x800000A2 (Action1 Set 162)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A4 (Action1 Set 164 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 605 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x800000A2 (Action1 Set 162)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A5 (Action1 Set 165 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 606 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x800000A2 (Action1 Set 162)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A6 (Action1 Set 166 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 607 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000A3 (Action1 Set 163)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A7 (Action1 Set 167 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 608 |
VarAction2 - Choose between Action2 chains
Linked from: # 609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 607 HouseIndTileAction2) |
---|
|
# 609 |
VarAction2 - Choose between Action2 chains
Linked from: # 615 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x24 (# 603 VarAction2) |
---|
|
# 610 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 615 VarAction2, # 629 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x0308
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0308
|
---|
|
# 611 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 612 VarAction2, # 614 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 4 to 7 (4 bits) |
Choose between |
return 0x0000
, return 0x0001
, return 0x0002
, return 0x0003
, return 0x0004
, return 0x0005
, return 0x0006
, return 0x0007
, return 0x0008
, return 0x0009
, return 0x000A
, return 0x000B
, return 0x000C
, return 0x000D
, return 0x000E
, return 0x000F
|
---|
|
# 612 |
VarAction2 - Choose between Action2 chains
Linked from: # 613 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0x20 (# 611 RandomAction2)] and 0x000000FF
value := value * 0x0000001E
value := value + 0x00001C84
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0001 |
|
---|
Default | return 0x00FF |
---|
|
# 613 |
VarAction2 - Choose between Action2 chains
Linked from: # 615 VarAction2, # 629 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | chain to 0x21 (# 612 VarAction2) |
0x03 (3) | 0x03 (3) | return 0x00FF |
|
---|
Default | return 0x00FD |
---|
|
# 614 |
VarAction2 - Choose between Action2 chains
Linked from: # 615 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x23 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0x20 (# 611 RandomAction2)] and 0x000000FF
value := value * 0x0000001E
value := value + 0x000031E7
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 615 |
VarAction2 - Choose between Action2 chains
Linked from: # 616 Action3
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 609 VarAction2) |
---|
|
# 616 |
Action3 - Install graphic sets
|
# 617 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x07 (7) |
0x08 "Substitute building type" |
0x08 |
0x09 "Building flags" |
0x20 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x14 "House callback flags" |
0x14 |
0x16 "Periodic refresh multiplier" |
0x08 (8) |
0x19 "Extra flags" |
0x06 |
0x1A "Animation frames" |
0x04 |
0x1B "Animation speed" |
0x0B (11) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040300 |
|
# 618 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 622 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000022 (Action1 Set 34)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008024 (Action1 Set 36 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 619 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 622 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000022 (Action1 Set 34)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008025 (Action1 Set 37 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 620 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 622 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000022 (Action1 Set 34)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008026 (Action1 Set 38 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 621 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 622 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000023 (Action1 Set 35)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008027 (Action1 Set 39 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 622 |
VarAction2 - Choose between Action2 chains
Linked from: # 628 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 621 HouseIndTileAction2) |
---|
|
# 623 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 627 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x800000A8 (Action1 Set 168)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AA (Action1 Set 170 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 624 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 627 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x800000A8 (Action1 Set 168)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AB (Action1 Set 171 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 625 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 627 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x800000A8 (Action1 Set 168)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AC (Action1 Set 172 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 626 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 627 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000A9 (Action1 Set 169)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AD (Action1 Set 173 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 627 |
VarAction2 - Choose between Action2 chains
Linked from: # 628 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 626 HouseIndTileAction2) |
---|
|
# 628 |
VarAction2 - Choose between Action2 chains
Linked from: # 629 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x24 (# 622 VarAction2) |
---|
|
# 629 |
VarAction2 - Choose between Action2 chains
Linked from: # 630 Action3
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 628 VarAction2) |
---|
|
# 630 |
Action3 - Install graphic sets
|
# 631 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x08 (8) |
0x08 "Substitute building type" |
0x1A |
0x0A "Availability years" |
0x1E0A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 632 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 641 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 633 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 641 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002A (Action1 Set 42)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 634 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 641 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 635 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 639 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000028 (Action1 Set 40)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 636 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 640 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000AE (Action1 Set 174)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AF (Action1 Set 175)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 637 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 639 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000E3 (Action1 Set 227)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 638 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 639 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x800000ED (Action1 Set 237)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 639 |
VarAction2 - Choose between Action2 chains
Linked from: # 640 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 635 HouseIndTileAction2) |
---|
|
# 640 |
VarAction2 - Choose between Action2 chains
Linked from: # 641 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 639 VarAction2) |
---|
|
# 641 |
VarAction2 - Choose between Action2 chains
Linked from: # 642 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 640 VarAction2) |
---|
|
# 642 |
Action3 - Install graphic sets
|
# 643 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x09 (9) |
0x08 "Substitute building type" |
0x19 |
0x0A "Availability years" |
0x1E0A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF801 |
0x14 "House callback flags" |
0x10 |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 644 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 648 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802E (Action1 Set 46 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 645 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 648 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802F (Action1 Set 47 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 646 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 648 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008030 (Action1 Set 48 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 647 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 648 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000002D (Action1 Set 45)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008031 (Action1 Set 49 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 648 |
VarAction2 - Choose between Action2 chains
Linked from: # 654 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 647 HouseIndTileAction2) |
---|
|
# 649 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 653 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802E (Action1 Set 46 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 650 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 653 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B1 (Action1 Set 177 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 651 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 653 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B2 (Action1 Set 178 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 652 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 653 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000B0 (Action1 Set 176)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B3 (Action1 Set 179 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 653 |
VarAction2 - Choose between Action2 chains
Linked from: # 654 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 652 HouseIndTileAction2) |
---|
|
# 654 |
VarAction2 - Choose between Action2 chains
Linked from: # 656 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x24 (# 648 VarAction2) |
---|
|
# 655 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 656 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
|
---|
|
# 656 |
VarAction2 - Choose between Action2 chains
Linked from: # 657 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 654 VarAction2) |
---|
|
# 657 |
Action3 - Install graphic sets
|
# 658 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0A (10) |
0x08 "Substitute building type" |
0x19 |
0x0A "Availability years" |
0x3C0A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x13 "Building availability mask" |
0xF801 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 659 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 662 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 660 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 662 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 661 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 662 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000034 (Action1 Set 52)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 662 |
VarAction2 - Choose between Action2 chains
Linked from: # 671 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 661 HouseIndTileAction2) |
---|
|
# 663 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 666 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B5 (Action1 Set 181)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 664 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 666 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B6 (Action1 Set 182)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 665 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 666 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000B4 (Action1 Set 180)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B7 (Action1 Set 183)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 666 |
VarAction2 - Choose between Action2 chains
Linked from: # 671 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 665 HouseIndTileAction2) |
---|
|
# 667 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 670 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E5 (Action1 Set 229)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 668 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 670 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E6 (Action1 Set 230)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 669 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 670 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E7 (Action1 Set 231)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 670 |
VarAction2 - Choose between Action2 chains
Linked from: # 672 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 669 HouseIndTileAction2) |
---|
|
# 671 |
VarAction2 - Choose between Action2 chains
Linked from: # 672 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 662 VarAction2) |
---|
|
# 672 |
VarAction2 - Choose between Action2 chains
Linked from: # 673 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x4F (# 671 VarAction2) |
---|
|
# 673 |
Action3 - Install graphic sets
|
# 674 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0B (11) |
0x08 "Substitute building type" |
0x19 |
0x0A "Availability years" |
0x3C0A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x13 "Building availability mask" |
0xF801 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 675 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 680 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000038 (Action1 Set 56)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003B (Action1 Set 59)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 676 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 680 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000039 (Action1 Set 57)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 677 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 679 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x8000003A (Action1 Set 58)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 678 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 679 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x800000EE (Action1 Set 238)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 679 |
VarAction2 - Choose between Action2 chains
Linked from: # 680 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 677 HouseIndTileAction2) |
---|
|
# 680 |
VarAction2 - Choose between Action2 chains
Linked from: # 689 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 679 VarAction2) |
---|
|
# 681 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 684 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000038 (Action1 Set 56)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B9 (Action1 Set 185)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 682 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 684 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000039 (Action1 Set 57)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BA (Action1 Set 186)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 683 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 684 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000B8 (Action1 Set 184)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BB (Action1 Set 187)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 684 |
VarAction2 - Choose between Action2 chains
Linked from: # 689 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 683 HouseIndTileAction2) |
---|
|
# 685 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 688 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000038 (Action1 Set 56)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E9 (Action1 Set 233)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 686 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 688 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000039 (Action1 Set 57)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EA (Action1 Set 234)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 687 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 688 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000E8 (Action1 Set 232)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EB (Action1 Set 235)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 688 |
VarAction2 - Choose between Action2 chains
Linked from: # 690 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 687 HouseIndTileAction2) |
---|
|
# 689 |
VarAction2 - Choose between Action2 chains
Linked from: # 690 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 680 VarAction2) |
---|
|
# 690 |
VarAction2 - Choose between Action2 chains
Linked from: # 691 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x4F (# 689 VarAction2) |
---|
|
# 691 |
Action3 - Install graphic sets
|
# 692 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0C (12) |
0x08 "Substitute building type" |
0x04 |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF810 |
|
# 693 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 698 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003F (Action1 Set 63)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 694 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 698 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 695 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 697 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 696 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 697 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BC (Action1 Set 188)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BD (Action1 Set 189)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 697 |
VarAction2 - Choose between Action2 chains
Linked from: # 698 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 695 HouseIndTileAction2) |
---|
|
# 698 |
VarAction2 - Choose between Action2 chains
Linked from: # 699 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 697 VarAction2) |
---|
|
# 699 |
Action3 - Install graphic sets
|
# 700 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0D (13) |
0x08 "Substitute building type" |
0x1F |
0x0A "Availability years" |
0x3C0A |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC01 |
0x13 "Building availability mask" |
0xF80C |
|
# 701 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 707 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 702 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 707 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 703 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 707 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 704 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 706 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000042 (Action1 Set 66)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 705 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 706 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BE (Action1 Set 190)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BF (Action1 Set 191)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 706 |
VarAction2 - Choose between Action2 chains
Linked from: # 707 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 704 HouseIndTileAction2) |
---|
|
# 707 |
VarAction2 - Choose between Action2 chains
Linked from: # 708 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 706 VarAction2) |
---|
|
# 708 |
Action3 - Install graphic sets
|
# 709 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0E (14) |
0x08 "Substitute building type" |
0x0C |
0x09 "Building flags" |
0x01 |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF808 |
|
# 710 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 712 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000047 (Action1 Set 71)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 711 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 712 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C0 (Action1 Set 192)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C1 (Action1 Set 193)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 712 |
VarAction2 - Choose between Action2 chains
Linked from: # 713 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 710 HouseIndTileAction2) |
---|
|
# 713 |
VarAction2 - Choose between Action2 chains
Linked from: # 714 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 712 VarAction2) |
---|
|
# 714 |
Action3 - Install graphic sets
|
# 715 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 725 VarAction2, # 735 VarAction2, # 745 VarAction2, # 755 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 2 (3 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
|
---|
|
# 716 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0F (15) |
0x08 "Substitute building type" |
0x14 |
0x0A "Availability years" |
0x3C0A |
0x0B "Population" |
0xC8 (200) |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x11 |
|
# 717 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 718 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 719 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804D (Action1 Set 77 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 720 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 722 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000004A (Action1 Set 74)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804E (Action1 Set 78 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 721 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 722 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C2 (Action1 Set 194)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C3 (Action1 Set 195 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 722 |
VarAction2 - Choose between Action2 chains
Linked from: # 723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 720 HouseIndTileAction2) |
---|
|
# 723 |
VarAction2 - Choose between Action2 chains
Linked from: # 725 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 722 VarAction2) |
---|
|
# 724 |
VarAction2 - Choose between Action2 chains
Linked from: # 725 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x82 byte of "town of house" |
Formula |
value := ((Var82"Population") shr 10) and 0x3F
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
|
---|
Default | chain to 0xF1 (# 510 VarAction2) |
---|
|
# 725 |
VarAction2 - Choose between Action2 chains
Linked from: # 726 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 723 VarAction2) |
---|
|
# 726 |
Action3 - Install graphic sets
|
# 727 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x10 (16) |
0x08 "Substitute building type" |
0x15 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 728 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 734 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 729 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 734 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 730 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 734 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008053 (Action1 Set 83 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 731 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000050 (Action1 Set 80)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008054 (Action1 Set 84 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 732 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C4 (Action1 Set 196)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C5 (Action1 Set 197 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 733 |
VarAction2 - Choose between Action2 chains
Linked from: # 734 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 731 HouseIndTileAction2) |
---|
|
# 734 |
VarAction2 - Choose between Action2 chains
Linked from: # 735 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 733 VarAction2) |
---|
|
# 735 |
VarAction2 - Choose between Action2 chains
Linked from: # 736 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 734 VarAction2) |
---|
|
# 736 |
Action3 - Install graphic sets
|
# 737 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x11 (17) |
0x08 "Substitute building type" |
0x16 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 738 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 744 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000055 (Action1 Set 85)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008057 (Action1 Set 87 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 739 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 744 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000055 (Action1 Set 85)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008058 (Action1 Set 88 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 740 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 744 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000055 (Action1 Set 85)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 741 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 743 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000056 (Action1 Set 86)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 742 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 743 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C6 (Action1 Set 198)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C7 (Action1 Set 199 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 743 |
VarAction2 - Choose between Action2 chains
Linked from: # 744 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 741 HouseIndTileAction2) |
---|
|
# 744 |
VarAction2 - Choose between Action2 chains
Linked from: # 745 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 743 VarAction2) |
---|
|
# 745 |
VarAction2 - Choose between Action2 chains
Linked from: # 746 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 744 VarAction2) |
---|
|
# 746 |
Action3 - Install graphic sets
|
# 747 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x12 (18) |
0x08 "Substitute building type" |
0x17 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 748 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 754 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000005B (Action1 Set 91)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805D (Action1 Set 93 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 749 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 754 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000005B (Action1 Set 91)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805E (Action1 Set 94 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 750 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 754 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000005B (Action1 Set 91)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 751 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 753 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000005C (Action1 Set 92)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008060 (Action1 Set 96 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 752 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 753 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C8 (Action1 Set 200)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C9 (Action1 Set 201 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 753 |
VarAction2 - Choose between Action2 chains
Linked from: # 754 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 751 HouseIndTileAction2) |
---|
|
# 754 |
VarAction2 - Choose between Action2 chains
Linked from: # 755 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 753 VarAction2) |
---|
|
# 755 |
VarAction2 - Choose between Action2 chains
Linked from: # 756 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 754 VarAction2) |
---|
|
# 756 |
Action3 - Install graphic sets
|
# 757 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x13 (19) |
0x08 "Substitute building type" |
0x1D |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
|
# 758 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 760 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000061 (Action1 Set 97)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008062 (Action1 Set 98 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 759 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 760 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CA (Action1 Set 202)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080CB (Action1 Set 203 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 760 |
VarAction2 - Choose between Action2 chains
Linked from: # 761 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 758 HouseIndTileAction2) |
---|
|
# 761 |
VarAction2 - Choose between Action2 chains
Linked from: # 763 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 760 VarAction2) |
---|
|
# 762 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 763 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0320
, return 0x0321
, return 0x031C
, return 0x031D
|
---|
|
# 763 |
VarAction2 - Choose between Action2 chains
Linked from: # 764 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 761 VarAction2) |
---|
|
# 764 |
Action3 - Install graphic sets
|
# 765 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x14 (20) |
0x08 "Substitute building type" |
0x0F |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
|
# 766 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 772 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008064 (Action1 Set 100 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 767 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 772 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008065 (Action1 Set 101 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 768 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 772 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 769 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 771 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000063 (Action1 Set 99)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 770 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 771 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CC (Action1 Set 204)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080CD (Action1 Set 205 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 771 |
VarAction2 - Choose between Action2 chains
Linked from: # 772 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 769 HouseIndTileAction2) |
---|
|
# 772 |
VarAction2 - Choose between Action2 chains
Linked from: # 774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 771 VarAction2) |
---|
|
# 773 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x030A
, return 0x030C
, return 0x030D
, return 0x030F
, return 0x0312
, return 0x0315
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030F
, return 0x0312
, return 0x0315
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030F
, return 0x0312
, return 0x0315
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030F
, return 0x0312
, return 0x0315
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030F
, return 0x0312
, return 0x0315
, return 0x030A
, return 0x030C
|
---|
|
# 774 |
VarAction2 - Choose between Action2 chains
Linked from: # 775 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 772 VarAction2) |
---|
|
# 775 |
Action3 - Install graphic sets
|
# 776 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x15 (21) |
0x08 "Substitute building type" |
0x10 |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF81C |
|
# 777 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 782 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000069 (Action1 Set 105)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 778 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 782 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006A (Action1 Set 106)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 779 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 781 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006B (Action1 Set 107)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 780 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 781 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CE (Action1 Set 206)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CF (Action1 Set 207)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 781 |
VarAction2 - Choose between Action2 chains
Linked from: # 782 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 779 HouseIndTileAction2) |
---|
|
# 782 |
VarAction2 - Choose between Action2 chains
Linked from: # 795 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 781 VarAction2) |
---|
|
# 783 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006C (Action1 Set 108)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 784 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006D (Action1 Set 109)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 785 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006E (Action1 Set 110)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 786 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CE (Action1 Set 206)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D0 (Action1 Set 208)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 787 |
VarAction2 - Choose between Action2 chains
Linked from: # 788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 785 HouseIndTileAction2) |
---|
|
# 788 |
VarAction2 - Choose between Action2 chains
Linked from: # 795 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 787 VarAction2) |
---|
|
# 789 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006F (Action1 Set 111)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 790 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000070 (Action1 Set 112)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 791 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 793 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000071 (Action1 Set 113)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 792 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 793 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CE (Action1 Set 206)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D1 (Action1 Set 209)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 793 |
VarAction2 - Choose between Action2 chains
Linked from: # 794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 791 HouseIndTileAction2) |
---|
|
# 794 |
VarAction2 - Choose between Action2 chains
Linked from: # 795 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 793 VarAction2) |
---|
|
# 795 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 796 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x10 (# 782 VarAction2)
, chain to 0x20 (# 788 VarAction2)
, chain to 0x30 (# 794 VarAction2)
, chain to 0x10 (# 782 VarAction2)
, chain to 0x20 (# 788 VarAction2)
, chain to 0x30 (# 794 VarAction2)
, chain to 0x10 (# 782 VarAction2)
, chain to 0x20 (# 788 VarAction2)
, chain to 0x30 (# 794 VarAction2)
, chain to 0x10 (# 782 VarAction2)
, chain to 0x20 (# 788 VarAction2)
, chain to 0x30 (# 794 VarAction2)
, chain to 0x10 (# 782 VarAction2)
, chain to 0x20 (# 788 VarAction2)
, chain to 0x30 (# 794 VarAction2)
, chain to 0x10 (# 782 VarAction2)
|
---|
|
# 796 |
Action3 - Install graphic sets
|
# 797 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x16 (22) |
0x08 "Substitute building type" |
0x00 |
0x09 "Building flags" |
0x01 |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
|
# 798 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008073 (Action1 Set 115 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 799 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008074 (Action1 Set 116 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 800 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 802 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000072 (Action1 Set 114)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008075 (Action1 Set 117 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 801 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 802 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D2 (Action1 Set 210)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D3 (Action1 Set 211 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 802 |
VarAction2 - Choose between Action2 chains
Linked from: # 806 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 800 HouseIndTileAction2) |
---|
|
# 803 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000072 (Action1 Set 114)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008076 (Action1 Set 118 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 804 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D2 (Action1 Set 210)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D4 (Action1 Set 212 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 805 |
VarAction2 - Choose between Action2 chains
Linked from: # 806 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 803 HouseIndTileAction2) |
---|
|
# 806 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x3A (# 802 VarAction2)
, chain to 0x3B (# 805 VarAction2)
|
---|
|
# 807 |
VarAction2 - Choose between Action2 chains
Linked from: # 809 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 806 RandomAction2) |
---|
|
# 808 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 809 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 1 to 2 (2 bits) |
Choose between |
return 0x031C
, return 0x031E
, return 0x031F
, return 0x0320
|
---|
|
# 809 |
VarAction2 - Choose between Action2 chains
Linked from: # 810 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 807 VarAction2) |
---|
|
# 810 |
Action3 - Install graphic sets
|
# 811 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x17 (23) |
0x08 "Substitute building type" |
0x36 |
0x0A "Availability years" |
0x3C0A |
0x12 "Building name ID" |
0xDC03 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 812 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 818 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008078 (Action1 Set 120 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 813 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 818 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008079 (Action1 Set 121 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 814 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 818 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807A (Action1 Set 122 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 815 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 817 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807B (Action1 Set 123 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 816 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 817 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D5 (Action1 Set 213)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D6 (Action1 Set 214 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 817 |
VarAction2 - Choose between Action2 chains
Linked from: # 818 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 815 HouseIndTileAction2) |
---|
|
# 818 |
VarAction2 - Choose between Action2 chains
Linked from: # 820 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 817 VarAction2) |
---|
|
# 819 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 820 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
|
---|
|
# 820 |
VarAction2 - Choose between Action2 chains
Linked from: # 821 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 818 VarAction2) |
---|
|
# 821 |
Action3 - Install graphic sets
|
# 822 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x18 (24) |
0x08 "Substitute building type" |
0x1C |
0x0A "Availability years" |
0x1E0A |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 823 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807D (Action1 Set 125 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 824 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807E (Action1 Set 126 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 825 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807F (Action1 Set 127 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 826 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 828 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000007C (Action1 Set 124)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008080 (Action1 Set 128 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 827 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 828 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D7 (Action1 Set 215)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D8 (Action1 Set 216 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 828 |
VarAction2 - Choose between Action2 chains
Linked from: # 829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 826 HouseIndTileAction2) |
---|
|
# 829 |
VarAction2 - Choose between Action2 chains
Linked from: # 831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 828 VarAction2) |
---|
|
# 830 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
|
---|
|
# 831 |
VarAction2 - Choose between Action2 chains
Linked from: # 832 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 829 VarAction2) |
---|
|
# 832 |
Action3 - Install graphic sets
|
# 833 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x19 (25) |
0x08 "Substitute building type" |
0x1F |
0x0A "Availability years" |
0x3C0A |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x01 |
|
# 834 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 840 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000082 (Action1 Set 130)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 835 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 840 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000083 (Action1 Set 131)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 836 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 840 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000084 (Action1 Set 132)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 837 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 839 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000081 (Action1 Set 129)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000085 (Action1 Set 133)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 838 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 839 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D9 (Action1 Set 217)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000DA (Action1 Set 218)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 839 |
VarAction2 - Choose between Action2 chains
Linked from: # 840 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 837 HouseIndTileAction2) |
---|
|
# 840 |
VarAction2 - Choose between Action2 chains
Linked from: # 842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 839 VarAction2) |
---|
|
# 841 |
VarAction2 - Choose between Action2 chains
Linked from: # 842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var01"current year"
|
---|
Decision |
|
---|
Default | chain to 0xF3 (# 512 VarAction2) |
---|
|
# 842 |
VarAction2 - Choose between Action2 chains
Linked from: # 843 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 840 VarAction2) |
---|
|
# 843 |
Action3 - Install graphic sets
|
# 844 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1A (26) |
0x08 "Substitute building type" |
0x1D |
0x0A "Availability years" |
0x3C0A |
0x12 "Building name ID" |
0x2014 |
0x13 "Building availability mask" |
0xF81C |
|
# 845 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000086 (Action1 Set 134)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000087 (Action1 Set 135)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 846 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000DB (Action1 Set 219)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000DC (Action1 Set 220)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 847 |
VarAction2 - Choose between Action2 chains
Linked from: # 848 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 845 HouseIndTileAction2) |
---|
|
# 848 |
VarAction2 - Choose between Action2 chains
Linked from: # 849 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 847 VarAction2) |
---|
|
# 849 |
Action3 - Install graphic sets
|
# 850 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1B (27) |
0x08 "Substitute building type" |
0x0E |
0x0A "Availability years" |
0x3C0A |
0x12 "Building name ID" |
0x2014 |
0x13 "Building availability mask" |
0xF81C |
|
# 851 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000088 (Action1 Set 136)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,67 > |
| |
|
---|
|
# 852 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000DD (Action1 Set 221)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000DE (Action1 Set 222)
|
< 0,0,0 > |
< 16,16,67 > |
| |
|
---|
|
# 853 |
VarAction2 - Choose between Action2 chains
Linked from: # 854 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 851 HouseIndTileAction2) |
---|
|
# 854 |
VarAction2 - Choose between Action2 chains
Linked from: # 855 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 853 VarAction2) |
---|
|
# 855 |
Action3 - Install graphic sets
|
# 856 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1C (28) |
0x08 "Substitute building type" |
0x12 |
0x0A "Availability years" |
0x3C0A |
0x0D "Passenger acceptance" |
0x0A (10) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x03 (3) |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x01 |
0x1E "Accepted cargo types" |
0x00050400 |
|
# 857 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008B (Action1 Set 139)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 858 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008C (Action1 Set 140)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 859 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 861 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008D (Action1 Set 141)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 860 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 861 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000DF (Action1 Set 223)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E0 (Action1 Set 224)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 861 |
VarAction2 - Choose between Action2 chains
Linked from: # 862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 859 HouseIndTileAction2) |
---|
|
# 862 |
VarAction2 - Choose between Action2 chains
Linked from: # 864 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 861 VarAction2) |
---|
|
# 863 |
VarAction2 - Choose between Action2 chains
Linked from: # 864 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var01"current year"
|
---|
Decision |
|
---|
Default | chain to 0xF3 (# 512 VarAction2) |
---|
|
# 864 |
VarAction2 - Choose between Action2 chains
Linked from: # 865 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 862 VarAction2) |
---|
|
# 865 |
Action3 - Install graphic sets
|
# 866 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1D (29) |
0x08 "Substitute building type" |
0x09 |
0x0A "Availability years" |
0x1E0A |
0x0B "Population" |
0x00 (0) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC04 |
0x13 "Building availability mask" |
0xF807 |
0x14 "House callback flags" |
0x31 |
0x18 "Relative probability of appearing" |
0x30 (48) |
0x1C "Class of the building type" |
0x01 (1) |
0x1D "Callback flags 2" |
0x04 |
0x1E "Accepted cargo types" |
0x00000003 |
|
# 867 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000008E (Action1 Set 142)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808F (Action1 Set 143 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 868 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 871 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000E1 (Action1 Set 225)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E2 (Action1 Set 226 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 869 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000EF (Action1 Set 239)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808F (Action1 Set 143 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 870 |
VarAction2 - Choose between Action2 chains
Linked from: # 871 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 867 HouseIndTileAction2) |
---|
|
# 871 |
VarAction2 - Choose between Action2 chains
Linked from: # 872 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 870 VarAction2) |
---|
|
# 872 |
VarAction2 - Choose between Action2 chains
Linked from: # 878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 871 VarAction2) |
---|
|
# 873 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
|
---|
|
# 874 |
VarAction2 - Choose between Action2 chains
Linked from: # 878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 875 |
VarAction2 - Choose between Action2 chains
Linked from: # 876 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x77 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | return 0x0001 |
---|
|
# 876 |
VarAction2 - Choose between Action2 chains
Linked from: # 878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 16
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 877 |
VarAction2 - Choose between Action2 chains
Linked from: # 878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0004 |
|
---|
Default | return 0x0000 |
---|
|
# 878 |
VarAction2 - Choose between Action2 chains
Linked from: # 879 Action3
Feature | 0x07 "Houses" |
CargoID | 0x09 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 872 VarAction2) |
---|
|
# 879 |
Action3 - Install graphic sets
|
# 880 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
238 sets of 1 sprites:
Set 0 - # 881 Linked from:
# 1120 HouseIndTileAction2, # 1121 HouseIndTileAction2, # 1122 HouseIndTileAction2, # 1123 HouseIndTileAction2, # 1134 HouseIndTileAction2, # 1135 HouseIndTileAction2, # 1136 HouseIndTileAction2, # 1144 HouseIndTileAction2, # 1145 HouseIndTileAction2, # 1153 HouseIndTileAction2, # 1154 HouseIndTileAction2, # 1155 HouseIndTileAction2, # 1165 HouseIndTileAction2, # 1166 HouseIndTileAction2, # 1167 HouseIndTileAction2, # 1200 HouseIndTileAction2, # 1201 HouseIndTileAction2, # 1202 HouseIndTileAction2, # 1212 HouseIndTileAction2, # 1213 HouseIndTileAction2, # 1278 HouseIndTileAction2, # 1279 HouseIndTileAction2, # 1280 HouseIndTileAction2, # 1289 HouseIndTileAction2, # 1290 HouseIndTileAction2, # 1291 HouseIndTileAction2, # 1300 HouseIndTileAction2, # 1301 HouseIndTileAction2, # 1302 HouseIndTileAction2, # 1311 HouseIndTileAction2, # 1312 HouseIndTileAction2, # 1313 HouseIndTileAction2, # 1316 HouseIndTileAction2, # 1317 HouseIndTileAction2, # 1318 HouseIndTileAction2, # 1333 HouseIndTileAction2, # 1334 HouseIndTileAction2, # 1335 HouseIndTileAction2, # 1336 HouseIndTileAction2, # 1337 HouseIndTileAction2, # 1338 HouseIndTileAction2, # 1362 HouseIndTileAction2, # 1363 HouseIndTileAction2, # 1364 HouseIndTileAction2, # 1365 HouseIndTileAction2, # 1366 HouseIndTileAction2, # 1367 HouseIndTileAction2, # 1385 HouseIndTileAction2, # 1386 HouseIndTileAction2, # 1393 HouseIndTileAction2, # 1394 HouseIndTileAction2, # 1395 HouseIndTileAction2, # 1402 HouseIndTileAction2, # 1403 HouseIndTileAction2, # 1404 HouseIndTileAction2, # 1413 HouseIndTileAction2, # 1414 HouseIndTileAction2, # 1427 HouseIndTileAction2, # 1428 HouseIndTileAction2, # 1429 HouseIndTileAction2, # 1451 HouseIndTileAction2, # 1452 HouseIndTileAction2, # 1453 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 882 Linked from:
# 1124 HouseIndTileAction2, # 1126 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 883 Linked from:
# 1120 HouseIndTileAction2
Rel: <-28,-8> Compr: 0x01
|
Set 3 - # 884 Linked from:
# 1122 HouseIndTileAction2
Rel: <-29,-21> Compr: 0x01
|
Set 4 - # 885 Linked from:
# 1124 HouseIndTileAction2
Rel: <-29,-40> Compr: 0x01
|
Set 5 - # 886 Linked from:
# 1137 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 6 - # 887 Linked from:
# 1134 HouseIndTileAction2
Rel: <-29,-9> Compr: 0x01
|
Set 7 - # 888 Linked from:
# 1135 HouseIndTileAction2
Rel: <-29,-16> Compr: 0x01
|
Set 8 - # 889 Linked from:
# 1136 HouseIndTileAction2
Rel: <-33,-19> Compr: 0x01
|
Set 9 - # 890 Linked from:
# 1137 HouseIndTileAction2
Rel: <-33,-19> Compr: 0x01
|
Set 10 - # 891 Linked from:
# 1146 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 11 - # 892 Linked from:
# 1144 HouseIndTileAction2
Rel: <-25,-22> Compr: 0x01
|
Set 12 - # 893 Linked from:
# 1145 HouseIndTileAction2
Rel: <-25,-56> Compr: 0x01
|
Set 13 - # 894 Linked from:
# 1146 HouseIndTileAction2, # 1148 HouseIndTileAction2
Rel: <-25,-56> Compr: 0x01
|
Set 14 - # 895 Linked from:
# 1156 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 15 - # 896 Linked from:
# 1153 HouseIndTileAction2
Rel: <-26,-70> Compr: 0x01
|
Set 16 - # 897 Linked from:
# 1154 HouseIndTileAction2
Rel: <-32,-70> Compr: 0x01
|
Set 17 - # 898 Linked from:
# 1155 HouseIndTileAction2
Rel: <-42,-79> Compr: 0x01
|
Set 18 - # 899 Linked from:
# 1156 HouseIndTileAction2, # 1158 HouseIndTileAction2
Rel: <-26,-49> Compr: 0x01
|
Set 19 - # 900 Linked from:
# 1168 HouseIndTileAction2, # 1169 HouseIndTileAction2, # 1170 HouseIndTileAction2, # 1171 HouseIndTileAction2, # 1172 HouseIndTileAction2, # 1173 HouseIndTileAction2, # 1174 HouseIndTileAction2, # 1175 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 20 - # 901 Linked from:
# 1165 HouseIndTileAction2
Rel: <-34,-77> Compr: 0x01
|
Set 21 - # 902 Linked from:
# 1166 HouseIndTileAction2
Rel: <-34,-77> Compr: 0x01
|
Set 22 - # 903 Linked from:
# 1167 HouseIndTileAction2
Rel: <-34,-76> Compr: 0x01
|
Set 23 - # 904 Linked from:
# 1168 HouseIndTileAction2, # 1186 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 24 - # 905 Linked from:
# 1169 HouseIndTileAction2, # 1187 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 25 - # 906 Linked from:
# 1170 HouseIndTileAction2, # 1188 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 26 - # 907 Linked from:
# 1171 HouseIndTileAction2, # 1189 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 27 - # 908 Linked from:
# 1172 HouseIndTileAction2, # 1190 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 28 - # 909 Linked from:
# 1173 HouseIndTileAction2, # 1191 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 29 - # 910 Linked from:
# 1174 HouseIndTileAction2, # 1192 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 30 - # 911 Linked from:
# 1175 HouseIndTileAction2, # 1193 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 31 - # 912 Linked from:
# 1203 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 32 - # 913 Linked from:
# 1200 HouseIndTileAction2
Rel: <-29,1> Compr: 0x01
|
Set 33 - # 914 Linked from:
# 1201 HouseIndTileAction2
Rel: <-29,-34> Compr: 0x01
|
Set 34 - # 915 Linked from:
# 1202 HouseIndTileAction2
Rel: <-29,-31> Compr: 0x01
|
Set 35 - # 916 Linked from:
# 1203 HouseIndTileAction2
Rel: <-29,-26> Compr: 0x01
|
Set 36 - # 917 Linked from:
# 1214 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 37 - # 918 Linked from:
# 1209 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 38 - # 919 Linked from:
# 1212 HouseIndTileAction2
Rel: <-29,-15> Compr: 0x01
|
Set 39 - # 920 Linked from:
# 1213 HouseIndTileAction2
Rel: <-29,-15> Compr: 0x01
|
Set 40 - # 921 Linked from:
# 1214 HouseIndTileAction2
Rel: <-30,-15> Compr: 0x01
|
Set 41 - # 922 Linked from:
# 1222 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 42 - # 923 Linked from:
# 1223 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 43 - # 924 Linked from:
# 1224 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 44 - # 925 Linked from:
# 1225 HouseIndTileAction2, # 1235 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 45 - # 926 Linked from:
# 1222 HouseIndTileAction2, # 1232 HouseIndTileAction2
Rel: <5,-5> Compr: 0x01
|
Set 46 - # 927 Linked from:
# 1223 HouseIndTileAction2, # 1233 HouseIndTileAction2
Rel: <-11,-15> Compr: 0x01
|
Set 47 - # 928 Linked from:
# 1224 HouseIndTileAction2, # 1234 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 48 - # 929 Linked from:
# 1225 HouseIndTileAction2, # 1235 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 49 - # 930 Linked from:
# 1242 HouseIndTileAction2, # 1243 HouseIndTileAction2, # 1244 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 50 - # 931 Linked from:
# 1245 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 51 - # 932 Linked from:
# 1242 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 52 - # 933 Linked from:
# 1243 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 53 - # 934 Linked from:
# 1244 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 54 - # 935 Linked from:
# 1245 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 55 - # 936 Linked from:
# 1255 HouseIndTileAction2, # 1256 HouseIndTileAction2, # 1257 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 56 - # 937 Linked from:
# 1258 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 57 - # 938 Linked from:
# 1255 HouseIndTileAction2
Rel: <-27,-54> Compr: 0x01
|
Set 58 - # 939 Linked from:
# 1256 HouseIndTileAction2
Rel: <-31,-54> Compr: 0x01
|
Set 59 - # 940 Linked from:
# 1257 HouseIndTileAction2
Rel: <-29,-54> Compr: 0x01
|
Set 60 - # 941 Linked from:
# 1258 HouseIndTileAction2
Rel: <-29,-54> Compr: 0x01
|
Set 61 - # 942 Linked from:
# 1270 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 62 - # 943 Linked from:
# 1270 HouseIndTileAction2
Rel: <-22,-3> Compr: 0x01
|
Set 63 - # 944 Linked from:
# 1271 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 64 - # 945 Linked from:
# 1271 HouseIndTileAction2
Rel: <-30,-25> Compr: 0x01
|
Set 65 - # 946 Linked from:
# 1272 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 66 - # 947 Linked from:
# 1272 HouseIndTileAction2
Rel: <-30,-26> Compr: 0x01
|
Set 67 - # 948 Linked from:
# 1281 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 68 - # 949 Linked from:
# 1278 HouseIndTileAction2
Rel: <-25,-4> Compr: 0x01
|
Set 69 - # 950 Linked from:
# 1279 HouseIndTileAction2
Rel: <-33,-99> Compr: 0x01
|
Set 70 - # 951 Linked from:
# 1280 HouseIndTileAction2
Rel: <-33,-109> Compr: 0x01
|
Set 71 - # 952 Linked from:
# 1281 HouseIndTileAction2
Rel: <-28,-112> Compr: 0x01
|
Set 72 - # 953 Linked from:
# 1292 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 73 - # 954 Linked from:
# 1289 HouseIndTileAction2
Rel: <-31,-149> Compr: 0x01
|
Set 74 - # 955 Linked from:
# 1290 HouseIndTileAction2
Rel: <-31,-149> Compr: 0x01
|
Set 75 - # 956 Linked from:
# 1291 HouseIndTileAction2
Rel: <-31,-149> Compr: 0x01
|
Set 76 - # 957 Linked from:
# 1292 HouseIndTileAction2
Rel: <-31,-149> Compr: 0x01
|
Set 77 - # 958 Linked from:
# 1303 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 959 Linked from:
# 1300 HouseIndTileAction2
Rel: <-31,-106> Compr: 0x01
|
Set 79 - # 960 Linked from:
# 1301 HouseIndTileAction2
Rel: <-31,-106> Compr: 0x01
|
Set 80 - # 961 Linked from:
# 1302 HouseIndTileAction2
Rel: <-32,-106> Compr: 0x01
|
Set 81 - # 962 Linked from:
# 1303 HouseIndTileAction2
Rel: <-24,-86> Compr: 0x01
|
Set 82 - # 963 Linked from:
# 1314 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 83 - # 964 Linked from:
# 1311 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 84 - # 965 Linked from:
# 1312 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 85 - # 966 Linked from:
# 1313 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 86 - # 967 Linked from:
# 1314 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 87 - # 968 Linked from:
# 1324 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 88 - # 969 Linked from:
# 1324 HouseIndTileAction2
Rel: <-29,-60> Compr: 0x01
|
Set 89 - # 970 Linked from:
# 1340 HouseIndTileAction2, # 1341 HouseIndTileAction2, # 1342 HouseIndTileAction2, # 1343 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 90 - # 971 Linked from:
# 1333 HouseIndTileAction2
Rel: <-31,-44> Compr: 0x01
|
Set 91 - # 972 Linked from:
# 1334 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 92 - # 973 Linked from:
# 1335 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 93 - # 974 Linked from:
# 1336 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 94 - # 975 Linked from:
# 1337 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 95 - # 976 Linked from:
# 1338 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 96 - # 977 Linked from:
# 1340 HouseIndTileAction2, # 1350 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 97 - # 978 Linked from:
# 1341 HouseIndTileAction2, # 1351 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 98 - # 979 Linked from:
# 1342 HouseIndTileAction2, # 1352 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 99 - # 980 Linked from:
# 1343 HouseIndTileAction2, # 1353 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 100 - # 981 Linked from:
# 1369 HouseIndTileAction2, # 1370 HouseIndTileAction2, # 1371 HouseIndTileAction2, # 1372 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 101 - # 982 Linked from:
# 1362 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 102 - # 983 Linked from:
# 1363 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 103 - # 984 Linked from:
# 1364 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 104 - # 985 Linked from:
# 1365 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 105 - # 986 Linked from:
# 1366 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 106 - # 987 Linked from:
# 1367 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 107 - # 988 Linked from:
# 1369 HouseIndTileAction2
Rel: <-30,-30> Compr: 0x01
|
Set 108 - # 989 Linked from:
# 1370 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 109 - # 990 Linked from:
# 1371 HouseIndTileAction2
Rel: <-27,-30> Compr: 0x01
|
Set 110 - # 991 Linked from:
# 1372 HouseIndTileAction2
Rel: <-26,-30> Compr: 0x01
|
Set 111 - # 992 Linked from:
# 1387 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 112 - # 993 Linked from:
# 1384 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 113 - # 994 Linked from:
# 1385 HouseIndTileAction2
Rel: <-32,-93> Compr: 0x01
|
Set 114 - # 995 Linked from:
# 1386 HouseIndTileAction2
Rel: <-32,-93> Compr: 0x01
|
Set 115 - # 996 Linked from:
# 1387 HouseIndTileAction2
Rel: <-31,-91> Compr: 0x01
|
Set 116 - # 997 Linked from:
# 1396 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 117 - # 998 Linked from:
# 1393 HouseIndTileAction2
Rel: <-31,-6> Compr: 0x01
|
Set 118 - # 999 Linked from:
# 1394 HouseIndTileAction2
Rel: <-31,-33> Compr: 0x01
|
Set 119 - # 1000 Linked from:
# 1395 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 120 - # 1001 Linked from:
# 1396 HouseIndTileAction2
Rel: <-25,-40> Compr: 0x01
|
Set 121 - # 1002 Linked from:
# 1405 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 122 - # 1003 Linked from:
# 1402 HouseIndTileAction2
Rel: <-30,-50> Compr: 0x01
|
Set 123 - # 1004 Linked from:
# 1403 HouseIndTileAction2
Rel: <-29,-31> Compr: 0x01
|
Set 124 - # 1005 Linked from:
# 1404 HouseIndTileAction2
Rel: <-28,-31> Compr: 0x01
|
Set 125 - # 1006 Linked from:
# 1405 HouseIndTileAction2
Rel: <-26,-31> Compr: 0x01
|
Set 126 - # 1007 Linked from:
# 1415 HouseIndTileAction2, # 1416 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 127 - # 1008 Linked from:
# 1413 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 128 - # 1009 Linked from:
# 1414 HouseIndTileAction2
Rel: <-31,-54> Compr: 0x01
|
Set 129 - # 1010 Linked from:
# 1415 HouseIndTileAction2
Rel: <-21,-84> Compr: 0x01
|
Set 130 - # 1011 Linked from:
# 1416 HouseIndTileAction2
Rel: <-18,-71> Compr: 0x01
|
Set 131 - # 1012 Linked from:
# 1430 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 132 - # 1013 Linked from:
# 1427 HouseIndTileAction2
Rel: <-31,-66> Compr: 0x01
|
Set 133 - # 1014 Linked from:
# 1428 HouseIndTileAction2
Rel: <-31,-115> Compr: 0x01
|
Set 134 - # 1015 Linked from:
# 1429 HouseIndTileAction2
Rel: <-31,-115> Compr: 0x01
|
Set 135 - # 1016 Linked from:
# 1430 HouseIndTileAction2
Rel: <-27,-106> Compr: 0x01
|
Set 136 - # 1017 Linked from:
# 1438 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 137 - # 1018 Linked from:
# 1438 HouseIndTileAction2, # 1440 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 138 - # 1019 Linked from:
# 1454 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 139 - # 1020 Linked from:
# 1451 HouseIndTileAction2
Rel: <-23,-32> Compr: 0x01
|
Set 140 - # 1021 Linked from:
# 1452 HouseIndTileAction2
Rel: <-23,-58> Compr: 0x01
|
Set 141 - # 1022 Linked from:
# 1453 HouseIndTileAction2
Rel: <-23,-70> Compr: 0x01
|
Set 142 - # 1023 Linked from:
# 1454 HouseIndTileAction2, # 1456 HouseIndTileAction2
Rel: <-23,-66> Compr: 0x01
|
Set 143 - # 1024 Linked from:
# 1125 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 144 - # 1025 Linked from:
# 1125 HouseIndTileAction2
Rel: <-29,-40> Compr: 0x01
|
Set 145 - # 1026 Linked from:
# 1138 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 146 - # 1027 Linked from:
# 1138 HouseIndTileAction2
Rel: <-33,-19> Compr: 0x01
|
Set 147 - # 1028 Linked from:
# 1147 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 148 - # 1029 Linked from:
# 1147 HouseIndTileAction2
Rel: <-25,-56> Compr: 0x01
|
Set 149 - # 1030 Linked from:
# 1157 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 150 - # 1031 Linked from:
# 1157 HouseIndTileAction2
Rel: <-26,-49> Compr: 0x01
|
Set 151 - # 1032 Linked from:
# 1177 HouseIndTileAction2, # 1178 HouseIndTileAction2, # 1179 HouseIndTileAction2, # 1180 HouseIndTileAction2, # 1181 HouseIndTileAction2, # 1182 HouseIndTileAction2, # 1183 HouseIndTileAction2, # 1184 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 152 - # 1033 Linked from:
# 1177 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 153 - # 1034 Linked from:
# 1178 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 154 - # 1035 Linked from:
# 1179 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 155 - # 1036 Linked from:
# 1180 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 156 - # 1037 Linked from:
# 1181 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 157 - # 1038 Linked from:
# 1182 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 158 - # 1039 Linked from:
# 1183 HouseIndTileAction2
Rel: <-25,-36> Compr: 0x01
|
Set 159 - # 1040 Linked from:
# 1184 HouseIndTileAction2
Rel: <-25,-37> Compr: 0x01
|
Set 160 - # 1041 Linked from:
# 1204 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 161 - # 1042 Linked from:
# 1204 HouseIndTileAction2
Rel: <-29,-26> Compr: 0x01
|
Set 162 - # 1043 Linked from:
# 1215 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 163 - # 1044 Linked from:
# 1215 HouseIndTileAction2
Rel: <-30,-15> Compr: 0x01
|
Set 164 - # 1045 Linked from:
# 1227 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 165 - # 1046 Linked from:
# 1228 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 166 - # 1047 Linked from:
# 1229 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 167 - # 1048 Linked from:
# 1230 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 168 - # 1049 Linked from:
# 1227 HouseIndTileAction2
Rel: <5,-5> Compr: 0x01
|
Set 169 - # 1050 Linked from:
# 1228 HouseIndTileAction2
Rel: <-11,-15> Compr: 0x01
|
Set 170 - # 1051 Linked from:
# 1229 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 171 - # 1052 Linked from:
# 1230 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 172 - # 1053 Linked from:
# 1250 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 173 - # 1054 Linked from:
# 1247 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 174 - # 1055 Linked from:
# 1248 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 175 - # 1056 Linked from:
# 1249 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 176 - # 1057 Linked from:
# 1250 HouseIndTileAction2
Rel: <1,-37> Compr: 0x01
|
Set 177 - # 1058 Linked from:
# 1247 HouseIndTileAction2, # 1248 HouseIndTileAction2, # 1249 HouseIndTileAction2, # 1260 HouseIndTileAction2, # 1261 HouseIndTileAction2, # 1262 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 178 - # 1059 Linked from:
# 1263 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 179 - # 1060 Linked from:
# 1260 HouseIndTileAction2
Rel: <-27,-54> Compr: 0x01
|
Set 180 - # 1061 Linked from:
# 1261 HouseIndTileAction2
Rel: <-31,-54> Compr: 0x01
|
Set 181 - # 1062 Linked from:
# 1262 HouseIndTileAction2
Rel: <-29,-54> Compr: 0x01
|
Set 182 - # 1063 Linked from:
# 1263 HouseIndTileAction2
Rel: <-29,-54> Compr: 0x01
|
Set 183 - # 1064 Linked from:
# 1273 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 184 - # 1065 Linked from:
# 1273 HouseIndTileAction2
Rel: <-30,-26> Compr: 0x01
|
Set 185 - # 1066 Linked from:
# 1282 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 186 - # 1067 Linked from:
# 1282 HouseIndTileAction2
Rel: <-28,-112> Compr: 0x01
|
Set 187 - # 1068 Linked from:
# 1293 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 188 - # 1069 Linked from:
# 1293 HouseIndTileAction2
Rel: <-31,-149> Compr: 0x01
|
Set 189 - # 1070 Linked from:
# 1304 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 190 - # 1071 Linked from:
# 1304 HouseIndTileAction2
Rel: <-24,-86> Compr: 0x01
|
Set 191 - # 1072 Linked from:
# 1319 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 192 - # 1073 Linked from:
# 1316 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 193 - # 1074 Linked from:
# 1317 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 194 - # 1075 Linked from:
# 1318 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 195 - # 1076 Linked from:
# 1319 HouseIndTileAction2
Rel: <-21,-43> Compr: 0x01
|
Set 196 - # 1077 Linked from:
# 1325 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 197 - # 1078 Linked from:
# 1325 HouseIndTileAction2
Rel: <-29,-60> Compr: 0x01
|
Set 198 - # 1079 Linked from:
# 1345 HouseIndTileAction2, # 1346 HouseIndTileAction2, # 1347 HouseIndTileAction2, # 1348 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 199 - # 1080 Linked from:
# 1345 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 200 - # 1081 Linked from:
# 1346 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 201 - # 1082 Linked from:
# 1347 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 202 - # 1083 Linked from:
# 1348 HouseIndTileAction2
Rel: <-29,-25> Compr: 0x01
|
Set 203 - # 1084 Linked from:
# 1374 HouseIndTileAction2, # 1375 HouseIndTileAction2, # 1376 HouseIndTileAction2, # 1377 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 204 - # 1085 Linked from:
# 1374 HouseIndTileAction2
Rel: <-30,-30> Compr: 0x01
|
Set 205 - # 1086 Linked from:
# 1375 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 206 - # 1087 Linked from:
# 1376 HouseIndTileAction2
Rel: <-27,-30> Compr: 0x01
|
Set 207 - # 1088 Linked from:
# 1377 HouseIndTileAction2
Rel: <-26,-30> Compr: 0x01
|
Set 208 - # 1089 Linked from:
# 1388 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 209 - # 1090 Linked from:
# 1388 HouseIndTileAction2
Rel: <-31,-91> Compr: 0x01
|
Set 210 - # 1091 Linked from:
# 1397 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 211 - # 1092 Linked from:
# 1397 HouseIndTileAction2
Rel: <-25,-40> Compr: 0x01
|
Set 212 - # 1093 Linked from:
# 1406 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 213 - # 1094 Linked from:
# 1406 HouseIndTileAction2
Rel: <-26,-31> Compr: 0x01
|
Set 214 - # 1095 Linked from:
# 1418 HouseIndTileAction2, # 1419 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 215 - # 1096 Linked from:
# 1418 HouseIndTileAction2
Rel: <-21,-84> Compr: 0x01
|
Set 216 - # 1097 Linked from:
# 1419 HouseIndTileAction2
Rel: <-18,-71> Compr: 0x01
|
Set 217 - # 1098 Linked from:
# 1431 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 218 - # 1099 Linked from:
# 1431 HouseIndTileAction2
Rel: <-27,-106> Compr: 0x01
|
Set 219 - # 1100 Linked from:
# 1439 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 220 - # 1101 Linked from:
# 1439 HouseIndTileAction2
Rel: <-31,-29> Compr: 0x01
|
Set 221 - # 1102 Linked from:
# 1455 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 222 - # 1103 Linked from:
# 1455 HouseIndTileAction2
Rel: <-23,-66> Compr: 0x01
|
Set 223 - # 1104 Linked from:
# 1121 HouseIndTileAction2
Rel: <-28,-8> Compr: 0x01
|
Set 224 - # 1105 Linked from:
# 1123 HouseIndTileAction2
Rel: <-29,-21> Compr: 0x01
|
Set 225 - # 1106 Linked from:
# 1126 HouseIndTileAction2
Rel: <-29,-40> Compr: 0x01
|
Set 226 - # 1107 Linked from:
# 1148 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 227 - # 1108 Linked from:
# 1158 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 228 - # 1109 Linked from:
# 1186 HouseIndTileAction2, # 1187 HouseIndTileAction2, # 1188 HouseIndTileAction2, # 1189 HouseIndTileAction2, # 1190 HouseIndTileAction2, # 1191 HouseIndTileAction2, # 1192 HouseIndTileAction2, # 1193 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 229 - # 1110 Linked from:
# 1210 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 230 - # 1111 Linked from:
# 1232 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 231 - # 1112 Linked from:
# 1233 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 232 - # 1113 Linked from:
# 1234 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 233 - # 1114 Linked from:
# 1326 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 234 - # 1115 Linked from:
# 1326 HouseIndTileAction2
Rel: <-29,-60> Compr: 0x01
|
Set 235 - # 1116 Linked from:
# 1350 HouseIndTileAction2, # 1351 HouseIndTileAction2, # 1352 HouseIndTileAction2, # 1353 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 236 - # 1117 Linked from:
# 1456 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 237 - # 1118 Linked from:
# 1440 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
|
|
# 1119 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1E (30) |
0x08 "Substitute building type" |
0x03 |
0x09 "Building flags" |
0x41 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF80F |
|
# 1120 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1127 VarAction2, # 1128 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1121 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1129 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000DF (Action1 Set 223)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1122 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1127 VarAction2, # 1128 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1123 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1129 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E0 (Action1 Set 224)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1124 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1127 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1125 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1128 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000090 (Action1 Set 144)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1126 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1129 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E1 (Action1 Set 225)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1127 |
VarAction2 - Choose between Action2 chains
Linked from: # 1130 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1124 HouseIndTileAction2) |
---|
|
# 1128 |
VarAction2 - Choose between Action2 chains
Linked from: # 1130 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x31 (# 1125 HouseIndTileAction2) |
---|
|
# 1129 |
VarAction2 - Choose between Action2 chains
Linked from: # 1131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x32 (# 1126 HouseIndTileAction2) |
---|
|
# 1130 |
VarAction2 - Choose between Action2 chains
Linked from: # 1131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x40 (# 1127 VarAction2) |
---|
|
# 1131 |
VarAction2 - Choose between Action2 chains
Linked from: # 1132 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x4F (# 1130 VarAction2) |
---|
|
# 1132 |
Action3 - Install graphic sets
|
# 1133 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1F (31) |
0x08 "Substitute building type" |
0x27 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x01 |
|
# 1134 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 1135 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 1136 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 1137 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1139 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 1138 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1139 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000091 (Action1 Set 145)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000092 (Action1 Set 146)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 1139 |
VarAction2 - Choose between Action2 chains
Linked from: # 1140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1137 HouseIndTileAction2) |
---|
|
# 1140 |
VarAction2 - Choose between Action2 chains
Linked from: # 1141 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1139 VarAction2) |
---|
|
# 1141 |
VarAction2 - Choose between Action2 chains
Linked from: # 1142 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1140 VarAction2) |
---|
|
# 1142 |
Action3 - Install graphic sets
|
# 1143 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x20 (32) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF81C |
0x18 "Relative probability of appearing" |
0x14 (20) |
|
# 1144 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1150 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1145 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1150 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1146 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1149 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000000A (Action1 Set 10)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1147 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1149 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000093 (Action1 Set 147)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000094 (Action1 Set 148)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1148 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1149 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000E2 (Action1 Set 226)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1149 |
VarAction2 - Choose between Action2 chains
Linked from: # 1150 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1146 HouseIndTileAction2) |
---|
|
# 1150 |
VarAction2 - Choose between Action2 chains
Linked from: # 1151 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1149 VarAction2) |
---|
|
# 1151 |
Action3 - Install graphic sets
|
# 1152 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x21 (33) |
0x08 "Substitute building type" |
0x07 |
0x0A "Availability years" |
0x3C1E |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 1153 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1154 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008010 (Action1 Set 16 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1155 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008011 (Action1 Set 17 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1156 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1159 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000000E (Action1 Set 14)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1157 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1159 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000095 (Action1 Set 149)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008096 (Action1 Set 150 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1158 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1159 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000E3 (Action1 Set 227)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1159 |
VarAction2 - Choose between Action2 chains
Linked from: # 1160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1156 HouseIndTileAction2) |
---|
|
# 1160 |
VarAction2 - Choose between Action2 chains
Linked from: # 1162 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1159 VarAction2) |
---|
|
# 1161 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1162 VarAction2, # 1197 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 6 (7 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
|
---|
|
# 1162 |
VarAction2 - Choose between Action2 chains
Linked from: # 1163 Action3
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1160 VarAction2) |
---|
|
# 1163 |
Action3 - Install graphic sets
|
# 1164 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x22 (34) |
0x08 "Substitute building type" |
0x08 |
0x09 "Building flags" |
0x20 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x14 "House callback flags" |
0x10 |
0x1A "Animation frames" |
0x87 |
0x1B "Animation speed" |
0x04 (4) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040300 |
|
# 1165 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1196 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008014 (Action1 Set 20 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1166 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1196 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008015 (Action1 Set 21 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1167 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1196 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008016 (Action1 Set 22 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1168 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008017 (Action1 Set 23 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1169 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008018 (Action1 Set 24 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1170 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008019 (Action1 Set 25 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1171 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801A (Action1 Set 26 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1172 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801B (Action1 Set 27 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1173 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x35 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1174 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x36 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801D (Action1 Set 29 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1175 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x37 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1176 |
VarAction2 - Choose between Action2 chains
Linked from: # 1195 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x37 (# 1175 HouseIndTileAction2) |
---|
|
# 1177 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008098 (Action1 Set 152 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1178 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008099 (Action1 Set 153 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1179 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809A (Action1 Set 154 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1180 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809B (Action1 Set 155 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1181 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809C (Action1 Set 156 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1182 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809D (Action1 Set 157 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1183 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809E (Action1 Set 158 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1184 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1185 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809F (Action1 Set 159 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1185 |
VarAction2 - Choose between Action2 chains
Linked from: # 1195 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x47 (# 1184 HouseIndTileAction2) |
---|
|
# 1186 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008017 (Action1 Set 23 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1187 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008018 (Action1 Set 24 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1188 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008019 (Action1 Set 25 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1189 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801A (Action1 Set 26 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1190 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x54 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801B (Action1 Set 27 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1191 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x55 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1192 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x56 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801D (Action1 Set 29 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1193 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1194 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x57 |
Ground sprite |
0x800000E4 (Action1 Set 228)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1194 |
VarAction2 - Choose between Action2 chains
Linked from: # 1195 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x57 (# 1193 HouseIndTileAction2) |
---|
|
# 1195 |
VarAction2 - Choose between Action2 chains
Linked from: # 1196 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1176 VarAction2) |
---|
|
# 1196 |
VarAction2 - Choose between Action2 chains
Linked from: # 1197 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1195 VarAction2) |
---|
|
# 1197 |
VarAction2 - Choose between Action2 chains
Linked from: # 1198 Action3
Feature | 0x07 "Houses" |
CargoID | 0x11 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1196 VarAction2) |
---|
|
# 1198 |
Action3 - Install graphic sets
|
# 1199 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x23 (35) |
0x08 "Substitute building type" |
0x1A |
0x0A "Availability years" |
0x5A1E |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1200 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1206 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1201 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1206 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1202 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1206 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1203 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1205 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001F (Action1 Set 31)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000023 (Action1 Set 35)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1204 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1205 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A0 (Action1 Set 160)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A1 (Action1 Set 161)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1205 |
VarAction2 - Choose between Action2 chains
Linked from: # 1206 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1203 HouseIndTileAction2) |
---|
|
# 1206 |
VarAction2 - Choose between Action2 chains
Linked from: # 1207 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1205 VarAction2) |
---|
|
# 1207 |
Action3 - Install graphic sets
|
# 1208 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x24 (36) |
0x08 "Substitute building type" |
0x06 |
0x0A "Availability years" |
0x5A1E |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1209 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1211 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x00000F8D (TTD sprite 3981)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008025 (Action1 Set 37 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1210 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1211 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x00000F8D (TTD sprite 3981)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E5 (Action1 Set 229 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1211 |
VarAction2 - Choose between Action2 chains
Linked from: # 1217 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 1209 HouseIndTileAction2) |
---|
|
# 1212 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1217 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008026 (Action1 Set 38 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1213 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1217 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008027 (Action1 Set 39 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1214 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1216 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008028 (Action1 Set 40 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1215 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1216 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A2 (Action1 Set 162)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A3 (Action1 Set 163 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1216 |
VarAction2 - Choose between Action2 chains
Linked from: # 1217 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1214 HouseIndTileAction2) |
---|
|
# 1217 |
VarAction2 - Choose between Action2 chains
Linked from: # 1219 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1216 VarAction2) |
---|
|
# 1218 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1219 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
|
---|
|
# 1219 |
VarAction2 - Choose between Action2 chains
Linked from: # 1220 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1217 VarAction2) |
---|
|
# 1220 |
Action3 - Install graphic sets
|
# 1221 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x25 (37) |
0x08 "Substitute building type" |
0x06 |
0x0A "Availability years" |
0x3C1E |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x10 |
0x18 "Relative probability of appearing" |
0x08 (8) |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1222 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1226 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000029 (Action1 Set 41)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802D (Action1 Set 45 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1223 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1226 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802E (Action1 Set 46 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1224 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1226 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000002B (Action1 Set 43)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802F (Action1 Set 47 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1225 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1226 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000002C (Action1 Set 44)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008030 (Action1 Set 48 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1226 |
VarAction2 - Choose between Action2 chains
Linked from: # 1237 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1225 HouseIndTileAction2) |
---|
|
# 1227 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1231 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x800000A4 (Action1 Set 164)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A8 (Action1 Set 168 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1228 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1231 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x800000A5 (Action1 Set 165)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A9 (Action1 Set 169 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1229 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1231 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x800000A6 (Action1 Set 166)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AA (Action1 Set 170 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1230 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1231 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000A7 (Action1 Set 167)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080AB (Action1 Set 171 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1231 |
VarAction2 - Choose between Action2 chains
Linked from: # 1237 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1230 HouseIndTileAction2) |
---|
|
# 1232 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1236 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x800000E6 (Action1 Set 230)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802D (Action1 Set 45 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1233 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1236 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x800000E7 (Action1 Set 231)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802E (Action1 Set 46 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1234 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1236 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x800000E8 (Action1 Set 232)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802F (Action1 Set 47 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1235 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1236 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000002C (Action1 Set 44)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008030 (Action1 Set 48 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1236 |
VarAction2 - Choose between Action2 chains
Linked from: # 1237 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1235 HouseIndTileAction2) |
---|
|
# 1237 |
VarAction2 - Choose between Action2 chains
Linked from: # 1239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 1226 VarAction2) |
---|
|
# 1238 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030C
, return 0x0310
, return 0x0315
, return 0x0316
, return 0x0308
|
---|
|
# 1239 |
VarAction2 - Choose between Action2 chains
Linked from: # 1240 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1237 VarAction2) |
---|
|
# 1240 |
Action3 - Install graphic sets
|
# 1241 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x26 (38) |
0x08 "Substitute building type" |
0x4A |
0x0A "Availability years" |
0x3C1E |
0x0B "Population" |
0xC8 (200) |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC05 |
0x13 "Building availability mask" |
0xF804 |
|
# 1242 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1246 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000031 (Action1 Set 49)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1243 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1246 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000031 (Action1 Set 49)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1244 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1246 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000031 (Action1 Set 49)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1245 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1246 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1246 |
VarAction2 - Choose between Action2 chains
Linked from: # 1252 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1245 HouseIndTileAction2) |
---|
|
# 1247 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1251 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AD (Action1 Set 173)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1248 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1251 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AE (Action1 Set 174)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1249 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1251 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AF (Action1 Set 175)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1250 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1251 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000AC (Action1 Set 172)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B0 (Action1 Set 176)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1251 |
VarAction2 - Choose between Action2 chains
Linked from: # 1252 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1250 HouseIndTileAction2) |
---|
|
# 1252 |
VarAction2 - Choose between Action2 chains
Linked from: # 1253 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 1246 VarAction2) |
---|
|
# 1253 |
Action3 - Install graphic sets
|
# 1254 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x27 (39) |
0x08 "Substitute building type" |
0x4B |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC05 |
0x14 "House callback flags" |
0x10 |
|
# 1255 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1259 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000037 (Action1 Set 55)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008039 (Action1 Set 57 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1256 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1259 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000037 (Action1 Set 55)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1257 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1259 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000037 (Action1 Set 55)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803B (Action1 Set 59 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1258 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1259 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000038 (Action1 Set 56)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803C (Action1 Set 60 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1259 |
VarAction2 - Choose between Action2 chains
Linked from: # 1265 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1258 HouseIndTileAction2) |
---|
|
# 1260 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B3 (Action1 Set 179 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1261 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B4 (Action1 Set 180 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1262 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B5 (Action1 Set 181 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1263 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000B2 (Action1 Set 178)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B6 (Action1 Set 182 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1264 |
VarAction2 - Choose between Action2 chains
Linked from: # 1265 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1263 HouseIndTileAction2) |
---|
|
# 1265 |
VarAction2 - Choose between Action2 chains
Linked from: # 1267 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 1259 VarAction2) |
---|
|
# 1266 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1267 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0321
, return 0x031C
, return 0x031D
, return 0x031E
, return 0x031F
, return 0x0321
, return 0x031C
|
---|
|
# 1267 |
VarAction2 - Choose between Action2 chains
Linked from: # 1268 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1265 VarAction2) |
---|
|
# 1268 |
Action3 - Install graphic sets
|
# 1269 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x28 (40) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0x3C1E |
0x12 "Building name ID" |
0xDC06 |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
0x18 "Relative probability of appearing" |
0x08 (8) |
|
# 1270 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1275 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003E (Action1 Set 62)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1271 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1275 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000003F (Action1 Set 63)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1272 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1274 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000041 (Action1 Set 65)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000042 (Action1 Set 66)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1273 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1274 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000B7 (Action1 Set 183)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B8 (Action1 Set 184)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1274 |
VarAction2 - Choose between Action2 chains
Linked from: # 1275 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1272 HouseIndTileAction2) |
---|
|
# 1275 |
VarAction2 - Choose between Action2 chains
Linked from: # 1276 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1274 VarAction2) |
---|
|
# 1276 |
Action3 - Install graphic sets
|
# 1277 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x29 (41) |
0x08 "Substitute building type" |
0x11 |
0x0A "Availability years" |
0x3C1E |
0x0D "Passenger acceptance" |
0x0A (10) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x06 (6) |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00050300 |
|
# 1278 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1284 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008044 (Action1 Set 68 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1279 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1284 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008045 (Action1 Set 69 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1280 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1284 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008046 (Action1 Set 70 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1281 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000043 (Action1 Set 67)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008047 (Action1 Set 71 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1282 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000B9 (Action1 Set 185)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080BA (Action1 Set 186 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1283 |
VarAction2 - Choose between Action2 chains
Linked from: # 1284 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1281 HouseIndTileAction2) |
---|
|
# 1284 |
VarAction2 - Choose between Action2 chains
Linked from: # 1286 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1283 VarAction2) |
---|
|
# 1285 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1286 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
|
---|
|
# 1286 |
VarAction2 - Choose between Action2 chains
Linked from: # 1287 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1284 VarAction2) |
---|
|
# 1287 |
Action3 - Install graphic sets
|
# 1288 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2A (42) |
0x08 "Substitute building type" |
0x24 |
0x0A "Availability years" |
0x3C1E |
0x12 "Building name ID" |
0xDC07 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 1289 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1295 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008049 (Action1 Set 73 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1290 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1295 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1291 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1295 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1292 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1294 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000048 (Action1 Set 72)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1293 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1294 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BB (Action1 Set 187)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080BC (Action1 Set 188 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1294 |
VarAction2 - Choose between Action2 chains
Linked from: # 1295 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1292 HouseIndTileAction2) |
---|
|
# 1295 |
VarAction2 - Choose between Action2 chains
Linked from: # 1297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1294 VarAction2) |
---|
|
# 1296 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
|
---|
|
# 1297 |
VarAction2 - Choose between Action2 chains
Linked from: # 1298 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1295 VarAction2) |
---|
|
# 1298 |
Action3 - Install graphic sets
|
# 1299 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2B (43) |
0x08 "Substitute building type" |
0x0D |
0x0A "Availability years" |
0x3C1E |
0x12 "Building name ID" |
0xDC07 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 1300 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1306 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804E (Action1 Set 78 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1301 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1306 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804F (Action1 Set 79 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1302 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1306 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008050 (Action1 Set 80 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 1303 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1305 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000004D (Action1 Set 77)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 1304 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1305 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BD (Action1 Set 189)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080BE (Action1 Set 190 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 1305 |
VarAction2 - Choose between Action2 chains
Linked from: # 1306 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1303 HouseIndTileAction2) |
---|
|
# 1306 |
VarAction2 - Choose between Action2 chains
Linked from: # 1308 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1305 VarAction2) |
---|
|
# 1307 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1308 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0308
|
---|
|
# 1308 |
VarAction2 - Choose between Action2 chains
Linked from: # 1309 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1306 VarAction2) |
---|
|
# 1309 |
Action3 - Install graphic sets
|
# 1310 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2C (44) |
0x08 "Substitute building type" |
0x13 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF818 |
|
# 1311 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1315 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000053 (Action1 Set 83)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1312 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1315 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000054 (Action1 Set 84)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1313 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1315 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000055 (Action1 Set 85)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1314 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1315 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000052 (Action1 Set 82)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000056 (Action1 Set 86)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1315 |
VarAction2 - Choose between Action2 chains
Linked from: # 1321 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1314 HouseIndTileAction2) |
---|
|
# 1316 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C0 (Action1 Set 192)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1317 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C1 (Action1 Set 193)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1318 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C2 (Action1 Set 194)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1319 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000BF (Action1 Set 191)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C3 (Action1 Set 195)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1320 |
VarAction2 - Choose between Action2 chains
Linked from: # 1321 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1319 HouseIndTileAction2) |
---|
|
# 1321 |
VarAction2 - Choose between Action2 chains
Linked from: # 1322 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 1315 VarAction2) |
---|
|
# 1322 |
Action3 - Install graphic sets
|
# 1323 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2D (45) |
0x08 "Substitute building type" |
0x0C |
0x0A "Availability years" |
0x3C1E |
0x0B "Population" |
0x64 (100) |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC08 |
0x13 "Building availability mask" |
0xF808 |
|
# 1324 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1327 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000057 (Action1 Set 87)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000058 (Action1 Set 88)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1325 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1327 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C4 (Action1 Set 196)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C5 (Action1 Set 197)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1326 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1328 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000E9 (Action1 Set 233)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EA (Action1 Set 234)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1327 |
VarAction2 - Choose between Action2 chains
Linked from: # 1328 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1324 HouseIndTileAction2) |
---|
|
# 1328 |
VarAction2 - Choose between Action2 chains
Linked from: # 1329 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1327 VarAction2) |
---|
|
# 1329 |
VarAction2 - Choose between Action2 chains
Linked from: # 1330 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1328 VarAction2) |
---|
|
# 1330 |
Action3 - Install graphic sets
|
# 1331 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1359 VarAction2, # 1381 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
|
---|
|
# 1332 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2E (46) |
0x08 "Substitute building type" |
0x07 |
0x0A "Availability years" |
0xFF32 |
0x0D "Passenger acceptance" |
0x02 (2) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC09 |
0x13 "Building availability mask" |
0xF806 |
0x14 "House callback flags" |
0x11 |
|
# 1333 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1356 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005A (Action1 Set 90)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1334 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1356 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005B (Action1 Set 91)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1335 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1339 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005C (Action1 Set 92)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1336 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1339 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005D (Action1 Set 93)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1337 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1339 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005E (Action1 Set 94)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1338 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1339 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x23 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005F (Action1 Set 95)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1339 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1356 VarAction2
|
# 1340 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1344 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000059 (Action1 Set 89)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000060 (Action1 Set 96)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1341 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1344 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000059 (Action1 Set 89)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000061 (Action1 Set 97)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1342 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1344 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000059 (Action1 Set 89)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000062 (Action1 Set 98)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1343 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1344 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x80000059 (Action1 Set 89)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000063 (Action1 Set 99)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1344 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1355 VarAction2
|
# 1345 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1349 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x800000C6 (Action1 Set 198)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C7 (Action1 Set 199)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1346 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1349 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C6 (Action1 Set 198)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C8 (Action1 Set 200)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1347 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1349 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000C6 (Action1 Set 198)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C9 (Action1 Set 201)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1348 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1349 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x800000C6 (Action1 Set 198)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CA (Action1 Set 202)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1349 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1355 VarAction2
|
# 1350 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1354 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x800000EB (Action1 Set 235)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000060 (Action1 Set 96)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1351 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1354 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000EB (Action1 Set 235)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000061 (Action1 Set 97)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1352 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1354 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000EB (Action1 Set 235)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000062 (Action1 Set 98)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1353 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1354 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x800000EB (Action1 Set 235)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000063 (Action1 Set 99)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1354 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1355 VarAction2
|
# 1355 |
VarAction2 - Choose between Action2 chains
Linked from: # 1356 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1344 RandomAction2) |
---|
|
# 1356 |
VarAction2 - Choose between Action2 chains
Linked from: # 1359 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1355 VarAction2) |
---|
|
# 1357 |
VarAction2 - Choose between Action2 chains
Linked from: # 1358 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
return computed result
|
---|
Default | return 0x0000 |
---|
|
# 1358 |
VarAction2 - Choose between Action2 chains
Linked from: # 1359 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0x05 (# 1357 VarAction2)] div[signed] 2000
value := value - (Var44"Building counts") and 0x00FF
|
---|
Decision |
From | To | |
0x0000 (0) | 0x7FFF (32767) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 1359 |
VarAction2 - Choose between Action2 chains
Linked from: # 1360 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1356 VarAction2) |
---|
|
# 1360 |
Action3 - Install graphic sets
|
# 1361 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2F (47) |
0x08 "Substitute building type" |
0x08 |
0x0D "Passenger acceptance" |
0x02 (2) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC09 |
0x14 "House callback flags" |
0x10 |
|
# 1362 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1380 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000065 (Action1 Set 101)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1363 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1380 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000066 (Action1 Set 102)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1364 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1368 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000067 (Action1 Set 103)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1365 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1368 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000068 (Action1 Set 104)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1366 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1368 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000069 (Action1 Set 105)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1367 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1368 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x23 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006A (Action1 Set 106)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 1368 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1380 VarAction2
|
# 1369 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1373 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006B (Action1 Set 107)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1370 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1373 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006C (Action1 Set 108)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1371 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1373 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006D (Action1 Set 109)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1372 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1373 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006E (Action1 Set 110)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1373 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1379 VarAction2
|
# 1374 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1378 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CC (Action1 Set 204)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1375 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1378 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CD (Action1 Set 205)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1376 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1378 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CE (Action1 Set 206)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1377 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1378 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CF (Action1 Set 207)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1378 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1379 VarAction2
|
# 1379 |
VarAction2 - Choose between Action2 chains
Linked from: # 1380 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1373 RandomAction2) |
---|
|
# 1380 |
VarAction2 - Choose between Action2 chains
Linked from: # 1381 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1379 VarAction2) |
---|
|
# 1381 |
VarAction2 - Choose between Action2 chains
Linked from: # 1382 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1380 VarAction2) |
---|
|
# 1382 |
Action3 - Install graphic sets
|
# 1383 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x30 (48) |
0x08 "Substitute building type" |
0x1E |
0x0A "Availability years" |
0x5A1E |
0x13 "Building availability mask" |
0xF81C |
|
# 1384 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1390 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000070 (Action1 Set 112)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000070 (Action1 Set 112)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1385 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1390 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000071 (Action1 Set 113)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 1386 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1390 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000072 (Action1 Set 114)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 1387 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1389 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000006F (Action1 Set 111)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000073 (Action1 Set 115)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 1388 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1389 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D0 (Action1 Set 208)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D1 (Action1 Set 209)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 1389 |
VarAction2 - Choose between Action2 chains
Linked from: # 1390 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1387 HouseIndTileAction2) |
---|
|
# 1390 |
VarAction2 - Choose between Action2 chains
Linked from: # 1391 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1389 VarAction2) |
---|
|
# 1391 |
Action3 - Install graphic sets
|
# 1392 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x31 (49) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF80E |
|
# 1393 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1399 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000075 (Action1 Set 117)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1394 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1399 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000076 (Action1 Set 118)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1395 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1399 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000077 (Action1 Set 119)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1396 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1398 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000074 (Action1 Set 116)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000078 (Action1 Set 120)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1397 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1398 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D2 (Action1 Set 210)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D3 (Action1 Set 211)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1398 |
VarAction2 - Choose between Action2 chains
Linked from: # 1399 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1396 HouseIndTileAction2) |
---|
|
# 1399 |
VarAction2 - Choose between Action2 chains
Linked from: # 1400 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1398 VarAction2) |
---|
|
# 1400 |
Action3 - Install graphic sets
|
# 1401 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x32 (50) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF80E |
0x14 "House callback flags" |
0x10 |
|
# 1402 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1408 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807A (Action1 Set 122 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1403 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1408 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807B (Action1 Set 123 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1404 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1408 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807C (Action1 Set 124 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1405 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1407 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000079 (Action1 Set 121)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807D (Action1 Set 125 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1406 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1407 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D4 (Action1 Set 212)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D5 (Action1 Set 213 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1407 |
VarAction2 - Choose between Action2 chains
Linked from: # 1408 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1405 HouseIndTileAction2) |
---|
|
# 1408 |
VarAction2 - Choose between Action2 chains
Linked from: # 1410 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1407 VarAction2) |
---|
|
# 1409 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1410 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
|
---|
|
# 1410 |
VarAction2 - Choose between Action2 chains
Linked from: # 1411 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1408 VarAction2) |
---|
|
# 1411 |
Action3 - Install graphic sets
|
# 1412 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x33 (51) |
0x08 "Substitute building type" |
0x00 |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
|
# 1413 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1422 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007F (Action1 Set 127)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1414 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1422 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000080 (Action1 Set 128)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 1415 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1417 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000007E (Action1 Set 126)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008081 (Action1 Set 129 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,105 > |
| |
|
---|
|
# 1416 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1417 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000007E (Action1 Set 126)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008082 (Action1 Set 130 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 1417 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1421 VarAction2
|
# 1418 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1420 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x800000D6 (Action1 Set 214)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D7 (Action1 Set 215 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,105 > |
| |
|
---|
|
# 1419 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1420 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D6 (Action1 Set 214)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D8 (Action1 Set 216 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 1420 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1421 VarAction2
|
# 1421 |
VarAction2 - Choose between Action2 chains
Linked from: # 1422 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1417 RandomAction2) |
---|
|
# 1422 |
VarAction2 - Choose between Action2 chains
Linked from: # 1424 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1421 VarAction2) |
---|
|
# 1423 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1424 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 1 to 4 (4 bits) |
Choose between |
return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
|
---|
|
# 1424 |
VarAction2 - Choose between Action2 chains
Linked from: # 1425 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1422 VarAction2) |
---|
|
# 1425 |
Action3 - Install graphic sets
|
# 1426 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x34 (52) |
0x08 "Substitute building type" |
0x1C |
0x0A "Availability years" |
0x3C1E |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 1427 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1433 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008084 (Action1 Set 132 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1428 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1433 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008085 (Action1 Set 133 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1429 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1433 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008086 (Action1 Set 134 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1430 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1432 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000083 (Action1 Set 131)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008087 (Action1 Set 135 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1431 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1432 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000D9 (Action1 Set 217)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DA (Action1 Set 218 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1432 |
VarAction2 - Choose between Action2 chains
Linked from: # 1433 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1430 HouseIndTileAction2) |
---|
|
# 1433 |
VarAction2 - Choose between Action2 chains
Linked from: # 1435 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1432 VarAction2) |
---|
|
# 1434 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1435 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
|
---|
|
# 1435 |
VarAction2 - Choose between Action2 chains
Linked from: # 1436 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1433 VarAction2) |
---|
|
# 1436 |
Action3 - Install graphic sets
|
# 1437 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x35 (53) |
0x08 "Substitute building type" |
0x09 |
0x0A "Availability years" |
0x3C1E |
0x0B "Population" |
0x00 (0) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC04 |
0x13 "Building availability mask" |
0xF807 |
0x14 "House callback flags" |
0x21 |
0x18 "Relative probability of appearing" |
0x30 (48) |
0x1C "Class of the building type" |
0x01 (1) |
0x1D "Callback flags 2" |
0x04 |
0x1E "Accepted cargo types" |
0x00000003 |
|
# 1438 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1441 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000088 (Action1 Set 136)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1439 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1442 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000DB (Action1 Set 219)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000DC (Action1 Set 220)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1440 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1441 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000ED (Action1 Set 237)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1441 |
VarAction2 - Choose between Action2 chains
Linked from: # 1442 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1438 HouseIndTileAction2) |
---|
|
# 1442 |
VarAction2 - Choose between Action2 chains
Linked from: # 1443 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1441 VarAction2) |
---|
|
# 1443 |
VarAction2 - Choose between Action2 chains
Linked from: # 1448 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1442 VarAction2) |
---|
|
# 1444 |
VarAction2 - Choose between Action2 chains
Linked from: # 1448 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 1445 |
VarAction2 - Choose between Action2 chains
Linked from: # 1446 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x77 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | return 0x0001 |
---|
|
# 1446 |
VarAction2 - Choose between Action2 chains
Linked from: # 1448 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 16
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 1447 |
VarAction2 - Choose between Action2 chains
Linked from: # 1448 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0004 |
|
---|
Default | return 0x0000 |
---|
|
# 1448 |
VarAction2 - Choose between Action2 chains
Linked from: # 1449 Action3
Feature | 0x07 "Houses" |
CargoID | 0x09 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1443 VarAction2) |
---|
|
# 1449 |
Action3 - Install graphic sets
|
# 1450 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x36 (54) |
0x08 "Substitute building type" |
0x01 |
0x0A "Availability years" |
0x3C1E |
0x12 "Building name ID" |
0xDC0A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
|
# 1451 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1459 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808B (Action1 Set 139 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1452 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1459 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808C (Action1 Set 140 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 1453 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1459 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808D (Action1 Set 141 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 1454 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1457 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808E (Action1 Set 142 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 1455 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1457 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000DD (Action1 Set 221)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DE (Action1 Set 222 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 1456 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1458 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000EC (Action1 Set 236)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808E (Action1 Set 142 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 1457 |
VarAction2 - Choose between Action2 chains
Linked from: # 1458 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1454 HouseIndTileAction2) |
---|
|
# 1458 |
VarAction2 - Choose between Action2 chains
Linked from: # 1459 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1457 VarAction2) |
---|
|
# 1459 |
VarAction2 - Choose between Action2 chains
Linked from: # 1461 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1458 VarAction2) |
---|
|
# 1460 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1461 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 1 (2 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031F
, return 0x0320
|
---|
|
# 1461 |
VarAction2 - Choose between Action2 chains
Linked from: # 1462 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1459 VarAction2) |
---|
|
# 1462 |
Action3 - Install graphic sets
|
# 1463 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
209 sets of 1 sprites:
Set 0 - # 1464 Linked from:
# 1674 HouseIndTileAction2, # 1675 HouseIndTileAction2, # 1680 HouseIndTileAction2, # 1681 HouseIndTileAction2, # 1694 HouseIndTileAction2, # 1695 HouseIndTileAction2, # 1696 HouseIndTileAction2, # 1714 HouseIndTileAction2, # 1715 HouseIndTileAction2, # 1716 HouseIndTileAction2, # 1732 HouseIndTileAction2, # 1733 HouseIndTileAction2, # 1739 HouseIndTileAction2, # 1740 HouseIndTileAction2, # 1753 HouseIndTileAction2, # 1754 HouseIndTileAction2, # 1755 HouseIndTileAction2, # 1762 HouseIndTileAction2, # 1763 HouseIndTileAction2, # 1764 HouseIndTileAction2, # 1799 HouseIndTileAction2, # 1800 HouseIndTileAction2, # 1801 HouseIndTileAction2, # 1808 HouseIndTileAction2, # 1809 HouseIndTileAction2, # 1810 HouseIndTileAction2, # 1817 HouseIndTileAction2, # 1818 HouseIndTileAction2, # 1819 HouseIndTileAction2, # 1834 HouseIndTileAction2, # 1835 HouseIndTileAction2, # 1836 HouseIndTileAction2, # 1839 HouseIndTileAction2, # 1840 HouseIndTileAction2, # 1841 HouseIndTileAction2, # 1847 HouseIndTileAction2, # 1848 HouseIndTileAction2, # 1849 HouseIndTileAction2, # 1856 HouseIndTileAction2, # 1857 HouseIndTileAction2, # 1858 HouseIndTileAction2, # 1861 HouseIndTileAction2, # 1862 HouseIndTileAction2, # 1863 HouseIndTileAction2, # 1869 HouseIndTileAction2, # 1870 HouseIndTileAction2, # 1879 HouseIndTileAction2, # 1880 HouseIndTileAction2, # 1881 HouseIndTileAction2, # 1890 HouseIndTileAction2, # 1891 HouseIndTileAction2, # 1892 HouseIndTileAction2, # 1895 HouseIndTileAction2, # 1896 HouseIndTileAction2, # 1897 HouseIndTileAction2, # 1903 HouseIndTileAction2, # 1904 HouseIndTileAction2, # 1905 HouseIndTileAction2, # 1921 HouseIndTileAction2, # 1922 HouseIndTileAction2, # 1923 HouseIndTileAction2, # 1932 HouseIndTileAction2, # 1933 HouseIndTileAction2, # 1934 HouseIndTileAction2, # 1942 HouseIndTileAction2, # 1943 HouseIndTileAction2, # 1944 HouseIndTileAction2, # 1952 HouseIndTileAction2, # 1953 HouseIndTileAction2, # 1954 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 1465 Linked from:
# 1676 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 1466 Linked from:
# 1674 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 3 - # 1467 Linked from:
# 1675 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 4 - # 1468 Linked from:
# 1676 HouseIndTileAction2, # 1677 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 5 - # 1469 Linked from:
# 1687 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 6 - # 1470 Linked from:
# 1687 HouseIndTileAction2
Rel: <-30,-29> Compr: 0x01
|
Set 7 - # 1471 Linked from:
# 1697 HouseIndTileAction2, # 1698 HouseIndTileAction2, # 1699 HouseIndTileAction2, # 1700 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 8 - # 1472 Linked from:
# 1694 HouseIndTileAction2
Rel: <-31,-8> Compr: 0x01
|
Set 9 - # 1473 Linked from:
# 1695 HouseIndTileAction2
Rel: <-31,-22> Compr: 0x01
|
Set 10 - # 1474 Linked from:
# 1696 HouseIndTileAction2
Rel: <-29,-43> Compr: 0x01
|
Set 11 - # 1475 Linked from:
# 1697 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 12 - # 1476 Linked from:
# 1698 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 13 - # 1477 Linked from:
# 1699 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 14 - # 1478 Linked from:
# 1700 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 15 - # 1479 Linked from:
# 1717 HouseIndTileAction2, # 1718 HouseIndTileAction2, # 1719 HouseIndTileAction2, # 1720 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 16 - # 1480 Linked from:
# 1714 HouseIndTileAction2
Rel: <-21,-1> Compr: 0x01
|
Set 17 - # 1481 Linked from:
# 1715 HouseIndTileAction2
Rel: <-19,-11> Compr: 0x01
|
Set 18 - # 1482 Linked from:
# 1716 HouseIndTileAction2
Rel: <-25,-16> Compr: 0x01
|
Set 19 - # 1483 Linked from:
# 1717 HouseIndTileAction2
Rel: <-28,-25> Compr: 0x01
|
Set 20 - # 1484 Linked from:
# 1718 HouseIndTileAction2
Rel: <-26,-25> Compr: 0x01
|
Set 21 - # 1485 Linked from:
# 1719 HouseIndTileAction2
Rel: <-21,-25> Compr: 0x01
|
Set 22 - # 1486 Linked from:
# 1720 HouseIndTileAction2
Rel: <-21,-25> Compr: 0x01
|
Set 23 - # 1487 Linked from:
# 1731 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 24 - # 1488 Linked from:
# 1734 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 25 - # 1489 Linked from:
# 1731 HouseIndTileAction2, # 1738 HouseIndTileAction2
Rel: <-18,2> Compr: 0x01
|
Set 26 - # 1490 Linked from:
# 1732 HouseIndTileAction2, # 1739 HouseIndTileAction2
Rel: <-27,-23> Compr: 0x01
|
Set 27 - # 1491 Linked from:
# 1733 HouseIndTileAction2, # 1740 HouseIndTileAction2
Rel: <-31,-42> Compr: 0x01
|
Set 28 - # 1492 Linked from:
# 1734 HouseIndTileAction2
Rel: <-31,-42> Compr: 0x01
|
Set 29 - # 1493 Linked from:
# 1746 HouseIndTileAction2
Rel: <-19,-17> Compr: 0x01
|
Set 30 - # 1494 Linked from:
# 1756 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 31 - # 1495 Linked from:
# 1753 HouseIndTileAction2
Rel: <-31,-80> Compr: 0x01
|
Set 32 - # 1496 Linked from:
# 1754 HouseIndTileAction2
Rel: <-31,-99> Compr: 0x01
|
Set 33 - # 1497 Linked from:
# 1755 HouseIndTileAction2
Rel: <-38,-108> Compr: 0x01
|
Set 34 - # 1498 Linked from:
# 1756 HouseIndTileAction2
Rel: <-25,-94> Compr: 0x01
|
Set 35 - # 1499 Linked from:
# 1765 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 36 - # 1500 Linked from:
# 1762 HouseIndTileAction2
Rel: <-25,-118> Compr: 0x01
|
Set 37 - # 1501 Linked from:
# 1763 HouseIndTileAction2
Rel: <-25,-126> Compr: 0x01
|
Set 38 - # 1502 Linked from:
# 1764 HouseIndTileAction2
Rel: <-25,-132> Compr: 0x01
|
Set 39 - # 1503 Linked from:
# 1765 HouseIndTileAction2
Rel: <-25,-100> Compr: 0x01
|
Set 40 - # 1504 Linked from:
# 1772 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 41 - # 1505 Linked from:
# 1773 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 42 - # 1506 Linked from:
# 1774 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 43 - # 1507 Linked from:
# 1772 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 44 - # 1508 Linked from:
# 1773 HouseIndTileAction2
Rel: <-28,-10> Compr: 0x01
|
Set 45 - # 1509 Linked from:
# 1774 HouseIndTileAction2
Rel: <-28,-10> Compr: 0x01
|
Set 46 - # 1510 Linked from:
# 1780 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 47 - # 1511 Linked from:
# 1781 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 48 - # 1512 Linked from:
# 1782 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 49 - # 1513 Linked from:
# 1780 HouseIndTileAction2
Rel: <-24,0> Compr: 0x01
|
Set 50 - # 1514 Linked from:
# 1781 HouseIndTileAction2
Rel: <-8,-10> Compr: 0x01
|
Set 51 - # 1515 Linked from:
# 1782 HouseIndTileAction2, # 1784 HouseIndTileAction2, # 1785 HouseIndTileAction2
Rel: <-29,-10> Compr: 0x01
|
Set 52 - # 1516 Linked from:
# 1791 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 53 - # 1517 Linked from:
# 1791 HouseIndTileAction2
Rel: <-31,-17> Compr: 0x01
|
Set 54 - # 1518 Linked from:
# 1802 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 55 - # 1519 Linked from:
# 1799 HouseIndTileAction2
Rel: <-30,-128> Compr: 0x01
|
Set 56 - # 1520 Linked from:
# 1800 HouseIndTileAction2
Rel: <-29,-127> Compr: 0x01
|
Set 57 - # 1521 Linked from:
# 1801 HouseIndTileAction2
Rel: <-30,-128> Compr: 0x01
|
Set 58 - # 1522 Linked from:
# 1802 HouseIndTileAction2
Rel: <-28,-122> Compr: 0x01
|
Set 59 - # 1523 Linked from:
# 1811 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 60 - # 1524 Linked from:
# 1808 HouseIndTileAction2
Rel: <-33,-138> Compr: 0x01
|
Set 61 - # 1525 Linked from:
# 1809 HouseIndTileAction2
Rel: <-33,-144> Compr: 0x01
|
Set 62 - # 1526 Linked from:
# 1810 HouseIndTileAction2
Rel: <-33,-153> Compr: 0x01
|
Set 63 - # 1527 Linked from:
# 1811 HouseIndTileAction2
Rel: <-30,-138> Compr: 0x01
|
Set 64 - # 1528 Linked from:
# 1820 HouseIndTileAction2, # 1821 HouseIndTileAction2, # 1822 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 65 - # 1529 Linked from:
# 1817 HouseIndTileAction2
Rel: <-28,-4> Compr: 0x01
|
Set 66 - # 1530 Linked from:
# 1818 HouseIndTileAction2
Rel: <-39,-79> Compr: 0x01
|
Set 67 - # 1531 Linked from:
# 1819 HouseIndTileAction2
Rel: <-39,-79> Compr: 0x01
|
Set 68 - # 1532 Linked from:
# 1820 HouseIndTileAction2
Rel: <-28,-42> Compr: 0x01
|
Set 69 - # 1533 Linked from:
# 1821 HouseIndTileAction2
Rel: <-28,-42> Compr: 0x01
|
Set 70 - # 1534 Linked from:
# 1822 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 71 - # 1535 Linked from:
# 1837 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 72 - # 1536 Linked from:
# 1834 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 73 - # 1537 Linked from:
# 1835 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 74 - # 1538 Linked from:
# 1836 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 75 - # 1539 Linked from:
# 1837 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 76 - # 1540 Linked from:
# 1850 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 77 - # 1541 Linked from:
# 1847 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 78 - # 1542 Linked from:
# 1848 HouseIndTileAction2
Rel: <-31,-102> Compr: 0x01
|
Set 79 - # 1543 Linked from:
# 1849 HouseIndTileAction2
Rel: <-31,-102> Compr: 0x01
|
Set 80 - # 1544 Linked from:
# 1850 HouseIndTileAction2
Rel: <-27,-60> Compr: 0x01
|
Set 81 - # 1545 Linked from:
# 1859 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 1546 Linked from:
# 1856 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 83 - # 1547 Linked from:
# 1857 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 84 - # 1548 Linked from:
# 1858 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 85 - # 1549 Linked from:
# 1859 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 86 - # 1550 Linked from:
# 1871 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 87 - # 1551 Linked from:
# 1869 HouseIndTileAction2
Rel: <-21,-24> Compr: 0x01
|
Set 88 - # 1552 Linked from:
# 1870 HouseIndTileAction2
Rel: <-24,-28> Compr: 0x01
|
Set 89 - # 1553 Linked from:
# 1871 HouseIndTileAction2
Rel: <-22,-34> Compr: 0x01
|
Set 90 - # 1554 Linked from:
# 1882 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 91 - # 1555 Linked from:
# 1879 HouseIndTileAction2
Rel: <-30,-61> Compr: 0x01
|
Set 92 - # 1556 Linked from:
# 1880 HouseIndTileAction2
Rel: <-41,-117> Compr: 0x01
|
Set 93 - # 1557 Linked from:
# 1881 HouseIndTileAction2
Rel: <-41,-167> Compr: 0x01
|
Set 94 - # 1558 Linked from:
# 1882 HouseIndTileAction2
Rel: <-30,-149> Compr: 0x01
|
Set 95 - # 1559 Linked from:
# 1890 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 96 - # 1560 Linked from:
# 1891 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 97 - # 1561 Linked from:
# 1892 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 98 - # 1562 Linked from:
# 1893 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 99 - # 1563 Linked from:
# 1906 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 100 - # 1564 Linked from:
# 1903 HouseIndTileAction2
Rel: <-29,-167> Compr: 0x01
|
Set 101 - # 1565 Linked from:
# 1904 HouseIndTileAction2
Rel: <-29,-167> Compr: 0x01
|
Set 102 - # 1566 Linked from:
# 1905 HouseIndTileAction2
Rel: <-29,-165> Compr: 0x01
|
Set 103 - # 1567 Linked from:
# 1906 HouseIndTileAction2
Rel: <-22,-164> Compr: 0x01
|
Set 104 - # 1568 Linked from:
# 1912 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 105 - # 1569 Linked from:
# 1912 HouseIndTileAction2
Rel: <-29,-51> Compr: 0x01
|
Set 106 - # 1570 Linked from:
# 1924 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 107 - # 1571 Linked from:
# 1921 HouseIndTileAction2
Rel: <-29,-24> Compr: 0x01
|
Set 108 - # 1572 Linked from:
# 1922 HouseIndTileAction2
Rel: <-29,-76> Compr: 0x01
|
Set 109 - # 1573 Linked from:
# 1923 HouseIndTileAction2
Rel: <-29,-76> Compr: 0x01
|
Set 110 - # 1574 Linked from:
# 1924 HouseIndTileAction2
Rel: <-29,-43> Compr: 0x01
|
Set 111 - # 1575 Linked from:
# 1935 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 112 - # 1576 Linked from:
# 1932 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 113 - # 1577 Linked from:
# 1933 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 114 - # 1578 Linked from:
# 1934 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 115 - # 1579 Linked from:
# 1935 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 116 - # 1580 Linked from:
# 1945 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 117 - # 1581 Linked from:
# 1942 HouseIndTileAction2
Rel: <-30,-46> Compr: 0x01
|
Set 118 - # 1582 Linked from:
# 1943 HouseIndTileAction2
Rel: <-30,-94> Compr: 0x01
|
Set 119 - # 1583 Linked from:
# 1944 HouseIndTileAction2
Rel: <-30,-94> Compr: 0x01
|
Set 120 - # 1584 Linked from:
# 1945 HouseIndTileAction2
Rel: <-30,-27> Compr: 0x01
|
Set 121 - # 1585 Linked from:
# 1955 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 122 - # 1586 Linked from:
# 1952 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 123 - # 1587 Linked from:
# 1953 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 124 - # 1588 Linked from:
# 1954 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 125 - # 1589 Linked from:
# 1955 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 126 - # 1590 Linked from:
-
Rel: <-31,0> Compr: 0x01
|
Set 127 - # 1591 Linked from:
-
Rel: <-33,-68> Compr: 0x01
|
Set 128 - # 1592 Linked from:
-
Rel: <-33,-121> Compr: 0x01
|
Set 129 - # 1593 Linked from:
-
Rel: <-33,-127> Compr: 0x01
|
Set 130 - # 1594 Linked from:
-
Rel: <-32,-127> Compr: 0x01
|
Set 131 - # 1595 Linked from:
-
Rel: <-1,-1> Compr: 0x01
|
Set 132 - # 1596 Linked from:
# 1682 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 133 - # 1597 Linked from:
# 1680 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 134 - # 1598 Linked from:
# 1681 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 135 - # 1599 Linked from:
# 1682 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 136 - # 1600 Linked from:
# 1688 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 137 - # 1601 Linked from:
# 1688 HouseIndTileAction2
Rel: <-30,-29> Compr: 0x01
|
Set 138 - # 1602 Linked from:
# 1702 HouseIndTileAction2, # 1703 HouseIndTileAction2, # 1704 HouseIndTileAction2, # 1705 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 139 - # 1603 Linked from:
# 1702 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 140 - # 1604 Linked from:
# 1703 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 141 - # 1605 Linked from:
# 1704 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 142 - # 1606 Linked from:
# 1705 HouseIndTileAction2
Rel: <-13,-37> Compr: 0x01
|
Set 143 - # 1607 Linked from:
# 1722 HouseIndTileAction2, # 1723 HouseIndTileAction2, # 1724 HouseIndTileAction2, # 1725 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 144 - # 1608 Linked from:
# 1722 HouseIndTileAction2
Rel: <-28,-25> Compr: 0x01
|
Set 145 - # 1609 Linked from:
# 1723 HouseIndTileAction2
Rel: <-26,-25> Compr: 0x01
|
Set 146 - # 1610 Linked from:
# 1724 HouseIndTileAction2
Rel: <-21,-25> Compr: 0x01
|
Set 147 - # 1611 Linked from:
# 1725 HouseIndTileAction2
Rel: <-21,-25> Compr: 0x01
|
Set 148 - # 1612 Linked from:
# 1735 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 149 - # 1613 Linked from:
# 1735 HouseIndTileAction2
Rel: <-31,-42> Compr: 0x01
|
Set 150 - # 1614 Linked from:
# 1747 HouseIndTileAction2
Rel: <-16,1> Compr: 0x01
|
Set 151 - # 1615 Linked from:
# 1757 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 152 - # 1616 Linked from:
# 1757 HouseIndTileAction2
Rel: <-25,-94> Compr: 0x01
|
Set 153 - # 1617 Linked from:
# 1766 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 154 - # 1618 Linked from:
# 1766 HouseIndTileAction2
Rel: <-25,-100> Compr: 0x01
|
Set 155 - # 1619 Linked from:
# 1775 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 156 - # 1620 Linked from:
# 1775 HouseIndTileAction2
Rel: <-28,-10> Compr: 0x01
|
Set 157 - # 1621 Linked from:
# 1783 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 158 - # 1622 Linked from:
# 1783 HouseIndTileAction2
Rel: <-29,-10> Compr: 0x01
|
Set 159 - # 1623 Linked from:
# 1792 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 160 - # 1624 Linked from:
# 1792 HouseIndTileAction2
Rel: <-31,-17> Compr: 0x01
|
Set 161 - # 1625 Linked from:
# 1803 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 162 - # 1626 Linked from:
# 1803 HouseIndTileAction2
Rel: <-28,-122> Compr: 0x01
|
Set 163 - # 1627 Linked from:
# 1812 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 164 - # 1628 Linked from:
# 1812 HouseIndTileAction2
Rel: <-30,-138> Compr: 0x01
|
Set 165 - # 1629 Linked from:
# 1824 HouseIndTileAction2, # 1825 HouseIndTileAction2, # 1826 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 166 - # 1630 Linked from:
# 1824 HouseIndTileAction2
Rel: <-28,-42> Compr: 0x01
|
Set 167 - # 1631 Linked from:
# 1825 HouseIndTileAction2
Rel: <-28,-42> Compr: 0x01
|
Set 168 - # 1632 Linked from:
# 1826 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 169 - # 1633 Linked from:
# 1842 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 170 - # 1634 Linked from:
# 1839 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 171 - # 1635 Linked from:
# 1840 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 172 - # 1636 Linked from:
# 1841 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 173 - # 1637 Linked from:
# 1842 HouseIndTileAction2
Rel: <-32,-29> Compr: 0x01
|
Set 174 - # 1638 Linked from:
# 1851 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 175 - # 1639 Linked from:
# 1851 HouseIndTileAction2
Rel: <-27,-60> Compr: 0x01
|
Set 176 - # 1640 Linked from:
# 1864 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 177 - # 1641 Linked from:
# 1861 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 178 - # 1642 Linked from:
# 1862 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 179 - # 1643 Linked from:
# 1863 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 180 - # 1644 Linked from:
# 1864 HouseIndTileAction2
Rel: <-27,-120> Compr: 0x01
|
Set 181 - # 1645 Linked from:
# 1872 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 182 - # 1646 Linked from:
# 1872 HouseIndTileAction2
Rel: <-22,-34> Compr: 0x01
|
Set 183 - # 1647 Linked from:
# 1883 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 184 - # 1648 Linked from:
# 1883 HouseIndTileAction2
Rel: <-30,-149> Compr: 0x01
|
Set 185 - # 1649 Linked from:
# 1895 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 186 - # 1650 Linked from:
# 1896 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 187 - # 1651 Linked from:
# 1897 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 188 - # 1652 Linked from:
# 1898 HouseIndTileAction2
Rel: <-31,-79> Compr: 0x01
|
Set 189 - # 1653 Linked from:
# 1907 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 190 - # 1654 Linked from:
# 1907 HouseIndTileAction2
Rel: <-22,-164> Compr: 0x01
|
Set 191 - # 1655 Linked from:
# 1913 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 192 - # 1656 Linked from:
# 1913 HouseIndTileAction2
Rel: <-29,-51> Compr: 0x01
|
Set 193 - # 1657 Linked from:
# 1925 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 194 - # 1658 Linked from:
# 1925 HouseIndTileAction2
Rel: <-29,-43> Compr: 0x01
|
Set 195 - # 1659 Linked from:
# 1936 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 196 - # 1660 Linked from:
# 1936 HouseIndTileAction2
Rel: <-31,-32> Compr: 0x01
|
Set 197 - # 1661 Linked from:
# 1946 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 198 - # 1662 Linked from:
# 1946 HouseIndTileAction2
Rel: <-30,-27> Compr: 0x01
|
Set 199 - # 1663 Linked from:
# 1956 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 200 - # 1664 Linked from:
# 1956 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 201 - # 1665 Linked from:
# 1677 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 202 - # 1666 Linked from:
# 1738 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 203 - # 1667 Linked from:
# 1741 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 204 - # 1668 Linked from:
# 1741 HouseIndTileAction2
Rel: <-31,-42> Compr: 0x01
|
Set 205 - # 1669 Linked from:
# 1784 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 206 - # 1670 Linked from:
# 1793 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 207 - # 1671 Linked from:
# 1793 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 208 - # 1672 Linked from:
# 1785 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
|
|
|
|
# 1673 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x37 (55) |
0x08 "Substitute building type" |
0x03 |
0x09 "Building flags" |
0x41 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF80F |
|
# 1674 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1679 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1675 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1679 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1676 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1678 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1677 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1678 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x800000C9 (Action1 Set 201)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1678 |
VarAction2 - Choose between Action2 chains
Linked from: # 1679 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1676 HouseIndTileAction2) |
---|
|
# 1679 |
VarAction2 - Choose between Action2 chains
Linked from: # 1684 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1678 VarAction2) |
---|
|
# 1680 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000085 (Action1 Set 133)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1681 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000086 (Action1 Set 134)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1682 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x80000084 (Action1 Set 132)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000087 (Action1 Set 135)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1683 |
VarAction2 - Choose between Action2 chains
Linked from: # 1684 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 1682 HouseIndTileAction2) |
---|
|
# 1684 |
VarAction2 - Choose between Action2 chains
Linked from: # 1685 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x14 (# 1679 VarAction2) |
---|
|
# 1685 |
Action3 - Install graphic sets
|
# 1686 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x38 (56) |
0x08 "Substitute building type" |
0x27 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x01 |
|
# 1687 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1689 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1688 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1689 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000088 (Action1 Set 136)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1689 |
VarAction2 - Choose between Action2 chains
Linked from: # 1690 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1687 HouseIndTileAction2) |
---|
|
# 1690 |
VarAction2 - Choose between Action2 chains
Linked from: # 1691 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1689 VarAction2) |
---|
|
# 1691 |
VarAction2 - Choose between Action2 chains
Linked from: # 1692 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1690 VarAction2) |
---|
|
# 1692 |
Action3 - Install graphic sets
|
# 1693 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x39 (57) |
0x08 "Substitute building type" |
0x4A |
0x0A "Availability years" |
0xFF3C |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC00 |
0x13 "Building availability mask" |
0xF806 |
0x14 "House callback flags" |
0x01 |
0x16 "Periodic refresh multiplier" |
0x03 (3) |
|
# 1694 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1708 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1695 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1708 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1696 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1708 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,77 > |
| |
|
---|
|
# 1697 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1701 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000007 (Action1 Set 7)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1698 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1701 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000007 (Action1 Set 7)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1699 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1701 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000007 (Action1 Set 7)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1700 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1701 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x80000007 (Action1 Set 7)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1701 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1707 VarAction2
|
# 1702 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1706 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008B (Action1 Set 139)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1703 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1706 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008C (Action1 Set 140)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1704 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1706 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008D (Action1 Set 141)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1705 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1706 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x8000008A (Action1 Set 138)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008E (Action1 Set 142)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 1706 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1707 VarAction2
|
# 1707 |
VarAction2 - Choose between Action2 chains
Linked from: # 1708 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1701 RandomAction2) |
---|
|
# 1708 |
VarAction2 - Choose between Action2 chains
Linked from: # 1711 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1707 VarAction2) |
---|
|
# 1709 |
VarAction2 - Choose between Action2 chains
Linked from: # 1710 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
return computed result
|
---|
Default | return 0x0000 |
---|
|
# 1710 |
VarAction2 - Choose between Action2 chains
Linked from: # 1711 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0x05 (# 1709 VarAction2)] div[signed] 2000
value := value - (Var44"Building counts") and 0x00FF
|
---|
Decision |
From | To | |
0x0000 (0) | 0x7FFF (32767) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 1711 |
VarAction2 - Choose between Action2 chains
Linked from: # 1712 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1708 VarAction2) |
---|
|
# 1712 |
Action3 - Install graphic sets
|
# 1713 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3A (58) |
0x08 "Substitute building type" |
0x4B |
0x0D "Passenger acceptance" |
0x00 (0) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC00 |
0x16 "Periodic refresh multiplier" |
0x03 (3) |
|
# 1714 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1728 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000010 (Action1 Set 16)
|
< 0,0,0 > |
< 16,16,25 > |
| |
|
---|
|
# 1715 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1728 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000011 (Action1 Set 17)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 1716 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1728 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000012 (Action1 Set 18)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 1717 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1721 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000000F (Action1 Set 15)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000013 (Action1 Set 19)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1718 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1721 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000000F (Action1 Set 15)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000014 (Action1 Set 20)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1719 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1721 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000000F (Action1 Set 15)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000015 (Action1 Set 21)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1720 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1721 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x8000000F (Action1 Set 15)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000016 (Action1 Set 22)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1721 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1727 VarAction2
|
# 1722 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1726 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000090 (Action1 Set 144)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1723 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1726 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000091 (Action1 Set 145)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1724 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1726 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000092 (Action1 Set 146)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1725 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1726 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000093 (Action1 Set 147)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 1726 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1727 VarAction2
|
# 1727 |
VarAction2 - Choose between Action2 chains
Linked from: # 1728 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1721 RandomAction2) |
---|
|
# 1728 |
VarAction2 - Choose between Action2 chains
Linked from: # 1729 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1727 VarAction2) |
---|
|
# 1729 |
Action3 - Install graphic sets
|
# 1730 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3B (59) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF81C |
|
# 1731 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1737 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000019 (Action1 Set 25)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1732 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1737 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1733 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1737 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1734 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1736 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000018 (Action1 Set 24)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001C (Action1 Set 28)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1735 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1736 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000094 (Action1 Set 148)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000095 (Action1 Set 149)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1736 |
VarAction2 - Choose between Action2 chains
Linked from: # 1737 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1734 HouseIndTileAction2) |
---|
|
# 1737 |
VarAction2 - Choose between Action2 chains
Linked from: # 1743 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1736 VarAction2) |
---|
|
# 1738 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1742 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x800000CA (Action1 Set 202)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000019 (Action1 Set 25)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1739 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1742 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1740 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1742 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1741 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1742 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CC (Action1 Set 204)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 1742 |
VarAction2 - Choose between Action2 chains
Linked from: # 1743 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1741 HouseIndTileAction2) |
---|
|
# 1743 |
VarAction2 - Choose between Action2 chains
Linked from: # 1744 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 1737 VarAction2) |
---|
|
# 1744 |
Action3 - Install graphic sets
|
# 1745 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3C (60) |
0x08 "Substitute building type" |
0x0A |
0x0A "Availability years" |
0xFF3C |
0x13 "Building availability mask" |
0xF010 |
0x14 "House callback flags" |
0x01 |
|
# 1746 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1748 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x0000058C (TTD sprite 1420)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001D (Action1 Set 29)
|
< 3,3,0 > |
< 9,9,8 > |
| |
|
---|
|
# 1747 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1748 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x000011C6 (TTD sprite 4550)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000096 (Action1 Set 150)
|
< 3,3,0 > |
< 9,9,8 > |
| |
|
---|
|
# 1748 |
VarAction2 - Choose between Action2 chains
Linked from: # 1749 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1746 HouseIndTileAction2) |
---|
|
# 1749 |
VarAction2 - Choose between Action2 chains
Linked from: # 1750 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1748 VarAction2) |
---|
|
# 1750 |
VarAction2 - Choose between Action2 chains
Linked from: # 1751 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1749 VarAction2) |
---|
|
# 1751 |
Action3 - Install graphic sets
|
# 1752 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3D (61) |
0x08 "Substitute building type" |
0x07 |
0x0A "Availability years" |
0x5A3C |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x13 "Building availability mask" |
0xF818 |
|
# 1753 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001F (Action1 Set 31)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1754 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1755 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1756 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1758 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001E (Action1 Set 30)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 1757 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1758 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000098 (Action1 Set 152)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 1758 |
VarAction2 - Choose between Action2 chains
Linked from: # 1759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1756 HouseIndTileAction2) |
---|
|
# 1759 |
VarAction2 - Choose between Action2 chains
Linked from: # 1760 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1758 VarAction2) |
---|
|
# 1760 |
Action3 - Install graphic sets
|
# 1761 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3E (62) |
0x08 "Substitute building type" |
0x08 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040300 |
|
# 1762 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000024 (Action1 Set 36)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1763 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000025 (Action1 Set 37)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1764 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000026 (Action1 Set 38)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1765 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1767 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000023 (Action1 Set 35)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000027 (Action1 Set 39)
|
< 0,0,0 > |
< 16,16,128 > |
| |
|
---|
|
# 1766 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1767 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000099 (Action1 Set 153)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009A (Action1 Set 154)
|
< 0,0,0 > |
< 16,16,128 > |
| |
|
---|
|
# 1767 |
VarAction2 - Choose between Action2 chains
Linked from: # 1768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1765 HouseIndTileAction2) |
---|
|
# 1768 |
VarAction2 - Choose between Action2 chains
Linked from: # 1769 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1767 VarAction2) |
---|
|
# 1769 |
VarAction2 - Choose between Action2 chains
Linked from: # 1770 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1768 VarAction2) |
---|
|
# 1770 |
Action3 - Install graphic sets
|
# 1771 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3F (63) |
0x08 "Substitute building type" |
0x06 |
0x0A "Availability years" |
0x5A3C |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x18 "Relative probability of appearing" |
0x08 (8) |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1772 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1777 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000028 (Action1 Set 40)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 1773 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1777 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000029 (Action1 Set 41)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 1774 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1776 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 1775 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1776 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000009B (Action1 Set 155)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009C (Action1 Set 156)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 1776 |
VarAction2 - Choose between Action2 chains
Linked from: # 1777 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1774 HouseIndTileAction2) |
---|
|
# 1777 |
VarAction2 - Choose between Action2 chains
Linked from: # 1778 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1776 VarAction2) |
---|
|
# 1778 |
Action3 - Install graphic sets
|
# 1779 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x40 (64) |
0x08 "Substitute building type" |
0x19 |
0x0A "Availability years" |
0xFF3C |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x12 "Building name ID" |
0xDC0B |
0x13 "Building availability mask" |
0xF801 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1780 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1781 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000002F (Action1 Set 47)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1782 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1786 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000030 (Action1 Set 48)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1783 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000009D (Action1 Set 157)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009E (Action1 Set 158)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1784 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1786 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000CD (Action1 Set 205)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1785 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1786 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x800000D0 (Action1 Set 208)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 1786 |
VarAction2 - Choose between Action2 chains
Linked from: # 1787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1782 HouseIndTileAction2) |
---|
|
# 1787 |
VarAction2 - Choose between Action2 chains
Linked from: # 1788 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1786 VarAction2) |
---|
|
# 1788 |
VarAction2 - Choose between Action2 chains
Linked from: # 1789 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1787 VarAction2) |
---|
|
# 1789 |
Action3 - Install graphic sets
|
# 1790 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x41 (65) |
0x08 "Substitute building type" |
0x19 |
0x0A "Availability years" |
0xFF3C |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x12 "Building name ID" |
0x2037 |
0x13 "Building availability mask" |
0xF801 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 1791 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000034 (Action1 Set 52)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 1792 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000009F (Action1 Set 159)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A0 (Action1 Set 160)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 1793 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1795 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000CE (Action1 Set 206)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000CF (Action1 Set 207)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 1794 |
VarAction2 - Choose between Action2 chains
Linked from: # 1795 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1791 HouseIndTileAction2) |
---|
|
# 1795 |
VarAction2 - Choose between Action2 chains
Linked from: # 1796 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 1794 VarAction2) |
---|
|
# 1796 |
VarAction2 - Choose between Action2 chains
Linked from: # 1797 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1795 VarAction2) |
---|
|
# 1797 |
Action3 - Install graphic sets
|
# 1798 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x42 (66) |
0x08 "Substitute building type" |
0x07 |
0x0A "Availability years" |
0x5A3C |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC05 |
0x13 "Building availability mask" |
0xF804 |
|
# 1799 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1800 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1801 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000039 (Action1 Set 57)
|
< 0,0,0 > |
< 16,16,165 > |
| |
|
---|
|
# 1802 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000036 (Action1 Set 54)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003A (Action1 Set 58)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 1803 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A1 (Action1 Set 161)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A2 (Action1 Set 162)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 1804 |
VarAction2 - Choose between Action2 chains
Linked from: # 1805 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1802 HouseIndTileAction2) |
---|
|
# 1805 |
VarAction2 - Choose between Action2 chains
Linked from: # 1806 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1804 VarAction2) |
---|
|
# 1806 |
Action3 - Install graphic sets
|
# 1807 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x43 (67) |
0x08 "Substitute building type" |
0x08 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC05 |
|
# 1808 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,175 > |
| |
|
---|
|
# 1809 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,175 > |
| |
|
---|
|
# 1810 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003E (Action1 Set 62)
|
< 0,0,0 > |
< 16,16,175 > |
| |
|
---|
|
# 1811 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1813 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000003B (Action1 Set 59)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003F (Action1 Set 63)
|
< 0,0,0 > |
< 16,16,175 > |
| |
|
---|
|
# 1812 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1813 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A3 (Action1 Set 163)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A4 (Action1 Set 164)
|
< 0,0,0 > |
< 16,16,175 > |
| |
|
---|
|
# 1813 |
VarAction2 - Choose between Action2 chains
Linked from: # 1814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1811 HouseIndTileAction2) |
---|
|
# 1814 |
VarAction2 - Choose between Action2 chains
Linked from: # 1815 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1813 VarAction2) |
---|
|
# 1815 |
Action3 - Install graphic sets
|
# 1816 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x44 (68) |
0x08 "Substitute building type" |
0x04 |
0x0A "Availability years" |
0xFF3C |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
|
# 1817 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008041 (Action1 Set 65 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1818 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008042 (Action1 Set 66 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1819 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008043 (Action1 Set 67 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1820 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1823 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000040 (Action1 Set 64)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1821 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1823 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000040 (Action1 Set 64)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008045 (Action1 Set 69 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1822 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1823 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000040 (Action1 Set 64)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 1823 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1828 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x30 (# 1820 HouseIndTileAction2)
, chain to 0x31 (# 1821 HouseIndTileAction2)
, chain to 0x32 (# 1822 HouseIndTileAction2)
, chain to 0x30 (# 1820 HouseIndTileAction2)
, chain to 0x31 (# 1821 HouseIndTileAction2)
, chain to 0x32 (# 1822 HouseIndTileAction2)
, chain to 0x30 (# 1820 HouseIndTileAction2)
, chain to 0x31 (# 1821 HouseIndTileAction2)
, chain to 0x32 (# 1822 HouseIndTileAction2)
, chain to 0x30 (# 1820 HouseIndTileAction2)
, chain to 0x31 (# 1821 HouseIndTileAction2)
, chain to 0x32 (# 1822 HouseIndTileAction2)
, chain to 0x30 (# 1820 HouseIndTileAction2)
, chain to 0x31 (# 1821 HouseIndTileAction2)
, chain to 0x32 (# 1822 HouseIndTileAction2)
, chain to 0x30 (# 1820 HouseIndTileAction2)
|
---|
|
# 1824 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1827 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x800000A5 (Action1 Set 165)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A6 (Action1 Set 166)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1825 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1827 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A5 (Action1 Set 165)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080A7 (Action1 Set 167 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1826 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1827 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000A5 (Action1 Set 165)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A8 (Action1 Set 168)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 1827 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1828 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x30 (# 1824 HouseIndTileAction2)
, chain to 0x31 (# 1825 HouseIndTileAction2)
, chain to 0x32 (# 1826 HouseIndTileAction2)
, chain to 0x30 (# 1824 HouseIndTileAction2)
, chain to 0x31 (# 1825 HouseIndTileAction2)
, chain to 0x32 (# 1826 HouseIndTileAction2)
, chain to 0x30 (# 1824 HouseIndTileAction2)
, chain to 0x31 (# 1825 HouseIndTileAction2)
, chain to 0x32 (# 1826 HouseIndTileAction2)
, chain to 0x30 (# 1824 HouseIndTileAction2)
, chain to 0x31 (# 1825 HouseIndTileAction2)
, chain to 0x32 (# 1826 HouseIndTileAction2)
, chain to 0x30 (# 1824 HouseIndTileAction2)
, chain to 0x31 (# 1825 HouseIndTileAction2)
, chain to 0x32 (# 1826 HouseIndTileAction2)
, chain to 0x30 (# 1824 HouseIndTileAction2)
|
---|
|
# 1828 |
VarAction2 - Choose between Action2 chains
Linked from: # 1829 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 1823 RandomAction2) |
---|
|
# 1829 |
VarAction2 - Choose between Action2 chains
Linked from: # 1831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1828 VarAction2) |
---|
|
# 1830 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 4 to 6 (3 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0315
|
---|
|
# 1831 |
VarAction2 - Choose between Action2 chains
Linked from: # 1832 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1829 VarAction2) |
---|
|
# 1832 |
Action3 - Install graphic sets
|
# 1833 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x45 (69) |
0x08 "Substitute building type" |
0x1F |
0x0A "Availability years" |
0xFF3C |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC0D |
0x13 "Building availability mask" |
0xF80C |
|
# 1834 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1838 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1835 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1838 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000049 (Action1 Set 73)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1836 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1838 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004A (Action1 Set 74)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1837 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1838 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000047 (Action1 Set 71)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004B (Action1 Set 75)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1838 |
VarAction2 - Choose between Action2 chains
Linked from: # 1844 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1837 HouseIndTileAction2) |
---|
|
# 1839 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1843 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AA (Action1 Set 170)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1840 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1843 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AB (Action1 Set 171)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1841 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1843 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AC (Action1 Set 172)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1842 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1843 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000A9 (Action1 Set 169)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AD (Action1 Set 173)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1843 |
VarAction2 - Choose between Action2 chains
Linked from: # 1844 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1842 HouseIndTileAction2) |
---|
|
# 1844 |
VarAction2 - Choose between Action2 chains
Linked from: # 1845 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 1838 VarAction2) |
---|
|
# 1845 |
Action3 - Install graphic sets
|
# 1846 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x46 (70) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0x5A3C |
0x12 "Building name ID" |
0xDC06 |
0x13 "Building availability mask" |
0xF81C |
|
# 1847 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004D (Action1 Set 77)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1848 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004E (Action1 Set 78)
|
< 0,0,0 > |
< 16,16,133 > |
| |
|
---|
|
# 1849 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004F (Action1 Set 79)
|
< 0,0,0 > |
< 16,16,133 > |
| |
|
---|
|
# 1850 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1852 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000004C (Action1 Set 76)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000050 (Action1 Set 80)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 1851 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1852 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000AE (Action1 Set 174)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AF (Action1 Set 175)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 1852 |
VarAction2 - Choose between Action2 chains
Linked from: # 1853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1850 HouseIndTileAction2) |
---|
|
# 1853 |
VarAction2 - Choose between Action2 chains
Linked from: # 1854 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1852 VarAction2) |
---|
|
# 1854 |
Action3 - Install graphic sets
|
# 1855 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x47 (71) |
0x08 "Substitute building type" |
0x11 |
0x0A "Availability years" |
0x5A3C |
0x0D "Passenger acceptance" |
0x0A (10) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x06 (6) |
0x13 "Building availability mask" |
0xF818 |
0x1E "Accepted cargo types" |
0x00050300 |
|
# 1856 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1860 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000052 (Action1 Set 82)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1857 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1860 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000053 (Action1 Set 83)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1858 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1860 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000054 (Action1 Set 84)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1859 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1860 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000051 (Action1 Set 81)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000055 (Action1 Set 85)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1860 |
VarAction2 - Choose between Action2 chains
Linked from: # 1866 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1859 HouseIndTileAction2) |
---|
|
# 1861 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1865 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B1 (Action1 Set 177)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1862 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1865 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B2 (Action1 Set 178)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1863 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1865 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B3 (Action1 Set 179)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1864 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1865 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000B0 (Action1 Set 176)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B4 (Action1 Set 180)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 1865 |
VarAction2 - Choose between Action2 chains
Linked from: # 1866 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1864 HouseIndTileAction2) |
---|
|
# 1866 |
VarAction2 - Choose between Action2 chains
Linked from: # 1867 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 1860 VarAction2) |
---|
|
# 1867 |
Action3 - Install graphic sets
|
# 1868 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x48 (72) |
0x08 "Substitute building type" |
0x03 |
0x0A "Availability years" |
0xFF3C |
0x12 "Building name ID" |
0xDC0E |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x01 |
|
# 1869 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1874 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000057 (Action1 Set 87)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1870 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1874 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000058 (Action1 Set 88)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1871 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1873 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000056 (Action1 Set 86)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000059 (Action1 Set 89)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1872 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1873 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000B5 (Action1 Set 181)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B6 (Action1 Set 182)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1873 |
VarAction2 - Choose between Action2 chains
Linked from: # 1874 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1871 HouseIndTileAction2) |
---|
|
# 1874 |
VarAction2 - Choose between Action2 chains
Linked from: # 1876 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1873 VarAction2) |
---|
|
# 1875 |
VarAction2 - Choose between Action2 chains
Linked from: # 1876 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
From | To | |
0x0000 (0) | 0x07CF (1999) | return 0x0000 |
0x07D0 (2000) | 0x1387 (4999) | chain to 0xF1 (# 510 VarAction2) |
|
---|
Default | chain to 0xF2 (# 511 VarAction2) |
---|
|
# 1876 |
VarAction2 - Choose between Action2 chains
Linked from: # 1877 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1874 VarAction2) |
---|
|
# 1877 |
Action3 - Install graphic sets
|
# 1878 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x49 (73) |
0x08 "Substitute building type" |
0x24 |
0x0A "Availability years" |
0x5A3C |
0x12 "Building name ID" |
0xDC07 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 1879 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1885 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805B (Action1 Set 91 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 1880 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1885 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805C (Action1 Set 92 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 1881 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1885 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805D (Action1 Set 93 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1882 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1884 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000005A (Action1 Set 90)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805E (Action1 Set 94 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1883 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1884 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000B7 (Action1 Set 183)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B8 (Action1 Set 184 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 1884 |
VarAction2 - Choose between Action2 chains
Linked from: # 1885 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1882 HouseIndTileAction2) |
---|
|
# 1885 |
VarAction2 - Choose between Action2 chains
Linked from: # 1887 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1884 VarAction2) |
---|
|
# 1886 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1887 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 1 (2 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031F
, return 0x0320
|
---|
|
# 1887 |
VarAction2 - Choose between Action2 chains
Linked from: # 1888 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1885 VarAction2) |
---|
|
# 1888 |
Action3 - Install graphic sets
|
# 1889 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4A (74) |
0x08 "Substitute building type" |
0x0D |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF818 |
|
# 1890 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1894 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005F (Action1 Set 95)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1891 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1894 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000060 (Action1 Set 96)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1892 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1894 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000061 (Action1 Set 97)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1893 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1894 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000062 (Action1 Set 98)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1894 |
VarAction2 - Choose between Action2 chains
Linked from: # 1900 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1893 HouseIndTileAction2) |
---|
|
# 1895 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B9 (Action1 Set 185)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1896 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BA (Action1 Set 186)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1897 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BB (Action1 Set 187)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1898 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BC (Action1 Set 188)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 1899 |
VarAction2 - Choose between Action2 chains
Linked from: # 1900 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1898 HouseIndTileAction2) |
---|
|
# 1900 |
VarAction2 - Choose between Action2 chains
Linked from: # 1901 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 1894 VarAction2) |
---|
|
# 1901 |
Action3 - Install graphic sets
|
# 1902 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4B (75) |
0x08 "Substitute building type" |
0x13 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF818 |
|
# 1903 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000064 (Action1 Set 100)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1904 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000065 (Action1 Set 101)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1905 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000066 (Action1 Set 102)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1906 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1908 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000063 (Action1 Set 99)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000067 (Action1 Set 103)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1907 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1908 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BD (Action1 Set 189)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BE (Action1 Set 190)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 1908 |
VarAction2 - Choose between Action2 chains
Linked from: # 1909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1906 HouseIndTileAction2) |
---|
|
# 1909 |
VarAction2 - Choose between Action2 chains
Linked from: # 1910 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1908 VarAction2) |
---|
|
# 1910 |
Action3 - Install graphic sets
|
# 1911 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4C (76) |
0x08 "Substitute building type" |
0x0C |
0x0A "Availability years" |
0x5A3C |
0x0B "Population" |
0x64 (100) |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC08 |
0x13 "Building availability mask" |
0xF808 |
0x14 "House callback flags" |
0x10 |
|
# 1912 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1914 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008069 (Action1 Set 105 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1913 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1914 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000BF (Action1 Set 191)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C0 (Action1 Set 192 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 1914 |
VarAction2 - Choose between Action2 chains
Linked from: # 1915 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1912 HouseIndTileAction2) |
---|
|
# 1915 |
VarAction2 - Choose between Action2 chains
Linked from: # 1917 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1914 VarAction2) |
---|
|
# 1916 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1917 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 2 (3 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
|
---|
|
# 1917 |
VarAction2 - Choose between Action2 chains
Linked from: # 1918 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1915 VarAction2) |
---|
|
# 1918 |
Action3 - Install graphic sets
|
# 1919 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 1929 VarAction2, # 1939 VarAction2, # 1949 VarAction2, # 1959 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 1 (2 bits) |
Choose between |
return 0x0308
, return 0x030E
, return 0x0314
, return 0x0315
|
---|
|
# 1920 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4D (77) |
0x08 "Substitute building type" |
0x14 |
0x0A "Availability years" |
0xFF3C |
0x0B "Population" |
0xC8 (200) |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x11 |
|
# 1921 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1927 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806B (Action1 Set 107 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 1922 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1927 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806C (Action1 Set 108 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1923 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1927 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806D (Action1 Set 109 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 1924 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1926 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000006A (Action1 Set 106)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806E (Action1 Set 110 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1925 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1926 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C1 (Action1 Set 193)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C2 (Action1 Set 194 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 1926 |
VarAction2 - Choose between Action2 chains
Linked from: # 1927 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1924 HouseIndTileAction2) |
---|
|
# 1927 |
VarAction2 - Choose between Action2 chains
Linked from: # 1929 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1926 VarAction2) |
---|
|
# 1928 |
VarAction2 - Choose between Action2 chains
Linked from: # 1929 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x82 byte of "town of house" |
Formula |
value := ((Var82"Population") shr 10) and 0x3F
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
|
---|
Default | chain to 0xF1 (# 510 VarAction2) |
---|
|
# 1929 |
VarAction2 - Choose between Action2 chains
Linked from: # 1930 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1927 VarAction2) |
---|
|
# 1930 |
Action3 - Install graphic sets
|
# 1931 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4E (78) |
0x08 "Substitute building type" |
0x15 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 1932 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1938 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008070 (Action1 Set 112 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1933 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1938 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008071 (Action1 Set 113 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 1934 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1938 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008072 (Action1 Set 114 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,63 > |
| |
|
---|
|
# 1935 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1937 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000006F (Action1 Set 111)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008073 (Action1 Set 115 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,63 > |
| |
|
---|
|
# 1936 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1937 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C3 (Action1 Set 195)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C4 (Action1 Set 196 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,63 > |
| |
|
---|
|
# 1937 |
VarAction2 - Choose between Action2 chains
Linked from: # 1938 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1935 HouseIndTileAction2) |
---|
|
# 1938 |
VarAction2 - Choose between Action2 chains
Linked from: # 1939 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1937 VarAction2) |
---|
|
# 1939 |
VarAction2 - Choose between Action2 chains
Linked from: # 1940 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1938 VarAction2) |
---|
|
# 1940 |
Action3 - Install graphic sets
|
# 1941 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4F (79) |
0x08 "Substitute building type" |
0x16 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 1942 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1948 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008075 (Action1 Set 117 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,77 > |
| |
|
---|
|
# 1943 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1948 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008076 (Action1 Set 118 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,125 > |
| |
|
---|
|
# 1944 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1948 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008077 (Action1 Set 119 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,125 > |
| |
|
---|
|
# 1945 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1947 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000074 (Action1 Set 116)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008078 (Action1 Set 120 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1946 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1947 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C5 (Action1 Set 197)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C6 (Action1 Set 198 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 1947 |
VarAction2 - Choose between Action2 chains
Linked from: # 1948 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1945 HouseIndTileAction2) |
---|
|
# 1948 |
VarAction2 - Choose between Action2 chains
Linked from: # 1949 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1947 VarAction2) |
---|
|
# 1949 |
VarAction2 - Choose between Action2 chains
Linked from: # 1950 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1948 VarAction2) |
---|
|
# 1950 |
Action3 - Install graphic sets
|
# 1951 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x50 (80) |
0x08 "Substitute building type" |
0x17 |
0x0C "Mail generation multiplier" |
0x0A (10) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x0E "Mail acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x015E (350) |
0x12 "Building name ID" |
0xDC02 |
0x14 "House callback flags" |
0x10 |
|
# 1952 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1958 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807A (Action1 Set 122 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1953 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1958 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807B (Action1 Set 123 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1954 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1958 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807C (Action1 Set 124 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1955 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1957 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000079 (Action1 Set 121)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807D (Action1 Set 125 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1956 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 1957 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C7 (Action1 Set 199)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C8 (Action1 Set 200 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 1957 |
VarAction2 - Choose between Action2 chains
Linked from: # 1958 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 1955 HouseIndTileAction2) |
---|
|
# 1958 |
VarAction2 - Choose between Action2 chains
Linked from: # 1959 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 1957 VarAction2) |
---|
|
# 1959 |
VarAction2 - Choose between Action2 chains
Linked from: # 1960 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 1958 VarAction2) |
---|
|
# 1960 |
Action3 - Install graphic sets
|
# 1961 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
161 sets of 1 sprites:
Set 0 - # 1962 Linked from:
# 2125 HouseIndTileAction2, # 2126 HouseIndTileAction2, # 2127 HouseIndTileAction2, # 2135 HouseIndTileAction2, # 2136 HouseIndTileAction2, # 2137 HouseIndTileAction2, # 2145 HouseIndTileAction2, # 2146 HouseIndTileAction2, # 2147 HouseIndTileAction2, # 2155 HouseIndTileAction2, # 2156 HouseIndTileAction2, # 2157 HouseIndTileAction2, # 2165 HouseIndTileAction2, # 2166 HouseIndTileAction2, # 2173 HouseIndTileAction2, # 2174 HouseIndTileAction2, # 2177 HouseIndTileAction2, # 2178 HouseIndTileAction2, # 2196 HouseIndTileAction2, # 2197 HouseIndTileAction2, # 2198 HouseIndTileAction2, # 2207 HouseIndTileAction2, # 2208 HouseIndTileAction2, # 2209 HouseIndTileAction2, # 2271 HouseIndTileAction2, # 2272 HouseIndTileAction2, # 2273 HouseIndTileAction2, # 2291 HouseIndTileAction2, # 2292 HouseIndTileAction2, # 2293 HouseIndTileAction2, # 2304 HouseIndTileAction2, # 2305 HouseIndTileAction2, # 2306 HouseIndTileAction2, # 2314 HouseIndTileAction2, # 2315 HouseIndTileAction2, # 2316 HouseIndTileAction2, # 2324 HouseIndTileAction2, # 2325 HouseIndTileAction2, # 2326 HouseIndTileAction2, # 2336 HouseIndTileAction2, # 2337 HouseIndTileAction2, # 2338 HouseIndTileAction2, # 2341 HouseIndTileAction2, # 2342 HouseIndTileAction2, # 2343 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 1963 Linked from:
# 2128 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 1964 Linked from:
# 2125 HouseIndTileAction2
Rel: <-29,-7> Compr: 0x01
|
Set 3 - # 1965 Linked from:
# 2126 HouseIndTileAction2
Rel: <-29,-27> Compr: 0x01
|
Set 4 - # 1966 Linked from:
# 2127 HouseIndTileAction2
Rel: <-29,-34> Compr: 0x01
|
Set 5 - # 1967 Linked from:
# 2128 HouseIndTileAction2
Rel: <-29,-43> Compr: 0x01
|
Set 6 - # 1968 Linked from:
# 2138 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 1969 Linked from:
# 2135 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 8 - # 1970 Linked from:
# 2136 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 9 - # 1971 Linked from:
# 2137 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 10 - # 1972 Linked from:
# 2138 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 11 - # 1973 Linked from:
# 2148 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 12 - # 1974 Linked from:
# 2145 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 13 - # 1975 Linked from:
# 2146 HouseIndTileAction2
Rel: <-27,-29> Compr: 0x01
|
Set 14 - # 1976 Linked from:
# 2147 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 15 - # 1977 Linked from:
# 2148 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 16 - # 1978 Linked from:
# 2158 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 17 - # 1979 Linked from:
# 2155 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 18 - # 1980 Linked from:
# 2156 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 19 - # 1981 Linked from:
# 2157 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 20 - # 1982 Linked from:
# 2158 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 21 - # 1983 Linked from:
# 2167 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 22 - # 1984 Linked from:
# 2165 HouseIndTileAction2
Rel: <-32,-7> Compr: 0x01
|
Set 23 - # 1985 Linked from:
# 2166 HouseIndTileAction2
Rel: <-29,-46> Compr: 0x01
|
Set 24 - # 1986 Linked from:
# 2167 HouseIndTileAction2
Rel: <-30,-48> Compr: 0x01
|
Set 25 - # 1987 Linked from:
# 2175 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 26 - # 1988 Linked from:
# 2173 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 27 - # 1989 Linked from:
# 2174 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 28 - # 1990 Linked from:
# 2175 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 29 - # 1991 Linked from:
# 2184 HouseIndTileAction2, # 2185 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 30 - # 1992 Linked from:
# 2184 HouseIndTileAction2
Rel: <-30,-76> Compr: 0x01
|
Set 31 - # 1993 Linked from:
# 2185 HouseIndTileAction2
Rel: <-30,-100> Compr: 0x01
|
Set 32 - # 1994 Linked from:
# 2199 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 33 - # 1995 Linked from:
# 2196 HouseIndTileAction2
Rel: <-33,-68> Compr: 0x01
|
Set 34 - # 1996 Linked from:
# 2197 HouseIndTileAction2
Rel: <-33,-121> Compr: 0x01
|
Set 35 - # 1997 Linked from:
# 2198 HouseIndTileAction2
Rel: <-33,-127> Compr: 0x01
|
Set 36 - # 1998 Linked from:
# 2199 HouseIndTileAction2
Rel: <-32,-127> Compr: 0x01
|
Set 37 - # 1999 Linked from:
# 2210 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 38 - # 2000 Linked from:
# 2207 HouseIndTileAction2
Rel: <-41,-117> Compr: 0x01
|
Set 39 - # 2001 Linked from:
# 2208 HouseIndTileAction2
Rel: <-41,-117> Compr: 0x01
|
Set 40 - # 2002 Linked from:
# 2209 HouseIndTileAction2
Rel: <-41,-117> Compr: 0x01
|
Set 41 - # 2003 Linked from:
# 2210 HouseIndTileAction2
Rel: <-31,-95> Compr: 0x01
|
Set 42 - # 2004 Linked from:
# 2216 HouseIndTileAction2, # 2217 HouseIndTileAction2, # 2218 HouseIndTileAction2, # 2219 HouseIndTileAction2, # 2220 HouseIndTileAction2, # 2221 HouseIndTileAction2, # 2222 HouseIndTileAction2, # 2223 HouseIndTileAction2, # 2224 HouseIndTileAction2, # 2225 HouseIndTileAction2, # 2226 HouseIndTileAction2, # 2227 HouseIndTileAction2, # 2228 HouseIndTileAction2, # 2229 HouseIndTileAction2, # 2230 HouseIndTileAction2, # 2231 HouseIndTileAction2, # 2232 HouseIndTileAction2, # 2233 HouseIndTileAction2, # 2234 HouseIndTileAction2, # 2235 HouseIndTileAction2, # 2236 HouseIndTileAction2, # 2237 HouseIndTileAction2, # 2238 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 43 - # 2005 Linked from:
# 2216 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 44 - # 2006 Linked from:
# 2217 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 45 - # 2007 Linked from:
# 2218 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 46 - # 2008 Linked from:
# 2219 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 47 - # 2009 Linked from:
# 2220 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 48 - # 2010 Linked from:
# 2221 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 49 - # 2011 Linked from:
# 2222 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 50 - # 2012 Linked from:
# 2223 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 51 - # 2013 Linked from:
# 2224 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 52 - # 2014 Linked from:
# 2225 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 53 - # 2015 Linked from:
# 2226 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 54 - # 2016 Linked from:
# 2227 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 55 - # 2017 Linked from:
# 2228 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 56 - # 2018 Linked from:
# 2229 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 57 - # 2019 Linked from:
# 2230 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 58 - # 2020 Linked from:
# 2231 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 59 - # 2021 Linked from:
# 2232 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 60 - # 2022 Linked from:
# 2233 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 61 - # 2023 Linked from:
# 2234 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 62 - # 2024 Linked from:
# 2235 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 63 - # 2025 Linked from:
# 2236 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 64 - # 2026 Linked from:
# 2237 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 65 - # 2027 Linked from:
# 2238 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 66 - # 2028 Linked from:
# 2274 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 67 - # 2029 Linked from:
# 2271 HouseIndTileAction2
Rel: <-23,-2> Compr: 0x01
|
Set 68 - # 2030 Linked from:
# 2272 HouseIndTileAction2
Rel: <-31,-19> Compr: 0x01
|
Set 69 - # 2031 Linked from:
# 2273 HouseIndTileAction2
Rel: <-31,-25> Compr: 0x01
|
Set 70 - # 2032 Linked from:
# 2274 HouseIndTileAction2
Rel: <-32,-35> Compr: 0x01
|
Set 71 - # 2033 Linked from:
# 2280 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 72 - # 2034 Linked from:
# 2280 HouseIndTileAction2, # 2282 HouseIndTileAction2
Rel: <-31,-20> Compr: 0x01
|
Set 73 - # 2035 Linked from:
# 2294 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 2036 Linked from:
# 2291 HouseIndTileAction2
Rel: <-29,-121> Compr: 0x01
|
Set 75 - # 2037 Linked from:
# 2292 HouseIndTileAction2
Rel: <-31,-169> Compr: 0x01
|
Set 76 - # 2038 Linked from:
# 2293 HouseIndTileAction2
Rel: <-31,-192> Compr: 0x01
|
Set 77 - # 2039 Linked from:
# 2294 HouseIndTileAction2
Rel: <-12,-106> Compr: 0x01
|
Set 78 - # 2040 Linked from:
# 2307 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 79 - # 2041 Linked from:
# 2304 HouseIndTileAction2
Rel: <-31,-14> Compr: 0x01
|
Set 80 - # 2042 Linked from:
# 2305 HouseIndTileAction2
Rel: <-31,-200> Compr: 0x01
|
Set 81 - # 2043 Linked from:
# 2306 HouseIndTileAction2
Rel: <-31,-202> Compr: 0x01
|
Set 82 - # 2044 Linked from:
# 2307 HouseIndTileAction2
Rel: <-31,-166> Compr: 0x01
|
Set 83 - # 2045 Linked from:
# 2317 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 2046 Linked from:
# 2314 HouseIndTileAction2
Rel: <-36,-153> Compr: 0x01
|
Set 85 - # 2047 Linked from:
# 2315 HouseIndTileAction2
Rel: <-36,-153> Compr: 0x01
|
Set 86 - # 2048 Linked from:
# 2316 HouseIndTileAction2
Rel: <-36,-153> Compr: 0x01
|
Set 87 - # 2049 Linked from:
# 2317 HouseIndTileAction2
Rel: <-24,-113> Compr: 0x01
|
Set 88 - # 2050 Linked from:
# 2327 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 89 - # 2051 Linked from:
# 2324 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 90 - # 2052 Linked from:
# 2325 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 91 - # 2053 Linked from:
# 2326 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 92 - # 2054 Linked from:
# 2327 HouseIndTileAction2
Rel: <-16,0> Compr: 0x01
|
Set 93 - # 2055 Linked from:
# 2339 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 94 - # 2056 Linked from:
# 2336 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 95 - # 2057 Linked from:
# 2337 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 96 - # 2058 Linked from:
# 2338 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 97 - # 2059 Linked from:
# 2339 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 98 - # 2060 Linked from:
# 2129 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 99 - # 2061 Linked from:
# 2129 HouseIndTileAction2
Rel: <-29,-43> Compr: 0x01
|
Set 100 - # 2062 Linked from:
# 2139 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 101 - # 2063 Linked from:
# 2139 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 102 - # 2064 Linked from:
# 2149 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 103 - # 2065 Linked from:
# 2149 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 104 - # 2066 Linked from:
# 2159 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 105 - # 2067 Linked from:
# 2159 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 106 - # 2068 Linked from:
# 2168 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 107 - # 2069 Linked from:
# 2168 HouseIndTileAction2
Rel: <-30,-48> Compr: 0x01
|
Set 108 - # 2070 Linked from:
# 2179 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 109 - # 2071 Linked from:
# 2177 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 110 - # 2072 Linked from:
# 2178 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 111 - # 2073 Linked from:
# 2179 HouseIndTileAction2
Rel: <-25,-24> Compr: 0x01
|
Set 112 - # 2074 Linked from:
# 2187 HouseIndTileAction2, # 2188 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 113 - # 2075 Linked from:
# 2187 HouseIndTileAction2
Rel: <-30,-76> Compr: 0x01
|
Set 114 - # 2076 Linked from:
# 2188 HouseIndTileAction2
Rel: <-30,-100> Compr: 0x01
|
Set 115 - # 2077 Linked from:
# 2200 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 116 - # 2078 Linked from:
# 2200 HouseIndTileAction2
Rel: <-32,-127> Compr: 0x01
|
Set 117 - # 2079 Linked from:
# 2211 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 118 - # 2080 Linked from:
# 2211 HouseIndTileAction2
Rel: <-31,-95> Compr: 0x01
|
Set 119 - # 2081 Linked from:
# 2241 HouseIndTileAction2, # 2242 HouseIndTileAction2, # 2243 HouseIndTileAction2, # 2244 HouseIndTileAction2, # 2245 HouseIndTileAction2, # 2246 HouseIndTileAction2, # 2247 HouseIndTileAction2, # 2248 HouseIndTileAction2, # 2249 HouseIndTileAction2, # 2250 HouseIndTileAction2, # 2251 HouseIndTileAction2, # 2252 HouseIndTileAction2, # 2253 HouseIndTileAction2, # 2254 HouseIndTileAction2, # 2255 HouseIndTileAction2, # 2256 HouseIndTileAction2, # 2257 HouseIndTileAction2, # 2258 HouseIndTileAction2, # 2259 HouseIndTileAction2, # 2260 HouseIndTileAction2, # 2261 HouseIndTileAction2, # 2262 HouseIndTileAction2, # 2263 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 120 - # 2082 Linked from:
# 2241 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 121 - # 2083 Linked from:
# 2242 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 122 - # 2084 Linked from:
# 2243 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 123 - # 2085 Linked from:
# 2244 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 124 - # 2086 Linked from:
# 2245 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 125 - # 2087 Linked from:
# 2246 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 126 - # 2088 Linked from:
# 2247 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 127 - # 2089 Linked from:
# 2248 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 128 - # 2090 Linked from:
# 2249 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 129 - # 2091 Linked from:
# 2250 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 130 - # 2092 Linked from:
# 2251 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 131 - # 2093 Linked from:
# 2252 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 132 - # 2094 Linked from:
# 2253 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 133 - # 2095 Linked from:
# 2254 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 134 - # 2096 Linked from:
# 2255 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 135 - # 2097 Linked from:
# 2256 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 136 - # 2098 Linked from:
# 2257 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 137 - # 2099 Linked from:
# 2258 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 138 - # 2100 Linked from:
# 2259 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 139 - # 2101 Linked from:
# 2260 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 140 - # 2102 Linked from:
# 2261 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 141 - # 2103 Linked from:
# 2262 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 142 - # 2104 Linked from:
# 2263 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 143 - # 2105 Linked from:
# 2275 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 144 - # 2106 Linked from:
# 2275 HouseIndTileAction2
Rel: <-32,-35> Compr: 0x01
|
Set 145 - # 2107 Linked from:
# 2281 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 146 - # 2108 Linked from:
# 2281 HouseIndTileAction2
Rel: <-31,-20> Compr: 0x01
|
Set 147 - # 2109 Linked from:
# 2295 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 148 - # 2110 Linked from:
# 2295 HouseIndTileAction2
Rel: <-12,-106> Compr: 0x01
|
Set 149 - # 2111 Linked from:
# 2308 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 150 - # 2112 Linked from:
# 2308 HouseIndTileAction2
Rel: <-31,-166> Compr: 0x01
|
Set 151 - # 2113 Linked from:
# 2318 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 152 - # 2114 Linked from:
# 2318 HouseIndTileAction2
Rel: <-24,-113> Compr: 0x01
|
Set 153 - # 2115 Linked from:
# 2328 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 154 - # 2116 Linked from:
# 2328 HouseIndTileAction2
Rel: <-16,0> Compr: 0x01
|
Set 155 - # 2117 Linked from:
# 2344 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 156 - # 2118 Linked from:
# 2341 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 157 - # 2119 Linked from:
# 2342 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 158 - # 2120 Linked from:
# 2343 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 159 - # 2121 Linked from:
# 2344 HouseIndTileAction2
Rel: <-28,-63> Compr: 0x01
|
Set 160 - # 2122 Linked from:
# 2282 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
# 2123 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2132 VarAction2, # 2142 VarAction2, # 2152 VarAction2, # 2162 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
|
---|
|
# 2124 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x51 (81) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0xFF3C |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x10 |
|
# 2125 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008002 (Action1 Set 2 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,38 > |
| |
|
---|
|
# 2126 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008003 (Action1 Set 3 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,59 > |
| |
|
---|
|
# 2127 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008004 (Action1 Set 4 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 2128 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2130 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008005 (Action1 Set 5 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 2129 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2130 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000062 (Action1 Set 98)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008063 (Action1 Set 99 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 2130 |
VarAction2 - Choose between Action2 chains
Linked from: # 2131 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2128 HouseIndTileAction2) |
---|
|
# 2131 |
VarAction2 - Choose between Action2 chains
Linked from: # 2132 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2130 VarAction2) |
---|
|
# 2132 |
VarAction2 - Choose between Action2 chains
Linked from: # 2133 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2131 VarAction2) |
---|
|
# 2133 |
Action3 - Install graphic sets
|
# 2134 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x52 (82) |
0x08 "Substitute building type" |
0x29 |
0x14 "House callback flags" |
0x10 |
|
# 2135 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2141 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008007 (Action1 Set 7 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 2136 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2141 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 2137 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2141 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008009 (Action1 Set 9 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 2138 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000006 (Action1 Set 6)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800A (Action1 Set 10 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 2139 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2140 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008065 (Action1 Set 101 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 2140 |
VarAction2 - Choose between Action2 chains
Linked from: # 2141 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2138 HouseIndTileAction2) |
---|
|
# 2141 |
VarAction2 - Choose between Action2 chains
Linked from: # 2142 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2140 VarAction2) |
---|
|
# 2142 |
VarAction2 - Choose between Action2 chains
Linked from: # 2143 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2141 VarAction2) |
---|
|
# 2143 |
Action3 - Install graphic sets
|
# 2144 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x53 (83) |
0x08 "Substitute building type" |
0x2A |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x14 "House callback flags" |
0x10 |
|
# 2145 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800C (Action1 Set 12 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 2146 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,59 > |
| |
|
---|
|
# 2147 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800E (Action1 Set 14 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 2148 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2150 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000000B (Action1 Set 11)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 2149 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2150 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000066 (Action1 Set 102)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 2150 |
VarAction2 - Choose between Action2 chains
Linked from: # 2151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2148 HouseIndTileAction2) |
---|
|
# 2151 |
VarAction2 - Choose between Action2 chains
Linked from: # 2152 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2150 VarAction2) |
---|
|
# 2152 |
VarAction2 - Choose between Action2 chains
Linked from: # 2153 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2151 VarAction2) |
---|
|
# 2153 |
Action3 - Install graphic sets
|
# 2154 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x54 (84) |
0x08 "Substitute building type" |
0x2B |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 2155 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008011 (Action1 Set 17 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2156 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2157 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008013 (Action1 Set 19 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2158 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008014 (Action1 Set 20 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2159 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2160 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008069 (Action1 Set 105 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2160 |
VarAction2 - Choose between Action2 chains
Linked from: # 2161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2158 HouseIndTileAction2) |
---|
|
# 2161 |
VarAction2 - Choose between Action2 chains
Linked from: # 2162 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2160 VarAction2) |
---|
|
# 2162 |
VarAction2 - Choose between Action2 chains
Linked from: # 2163 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2161 VarAction2) |
---|
|
# 2163 |
Action3 - Install graphic sets
|
# 2164 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x55 (85) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF80E |
|
# 2165 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2170 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000016 (Action1 Set 22)
|
< 0,0,0 > |
< 16,16,16 > |
| |
|
---|
|
# 2166 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2170 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000017 (Action1 Set 23)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 2167 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2169 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000015 (Action1 Set 21)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 2168 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2169 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000006A (Action1 Set 106)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006B (Action1 Set 107)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 2169 |
VarAction2 - Choose between Action2 chains
Linked from: # 2170 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2167 HouseIndTileAction2) |
---|
|
# 2170 |
VarAction2 - Choose between Action2 chains
Linked from: # 2171 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2169 VarAction2) |
---|
|
# 2171 |
Action3 - Install graphic sets
|
# 2172 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x56 (86) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF80E |
|
# 2173 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2174 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2175 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2176 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001C (Action1 Set 28)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2176 |
VarAction2 - Choose between Action2 chains
Linked from: # 2181 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2175 HouseIndTileAction2) |
---|
|
# 2177 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2180 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006D (Action1 Set 109)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2178 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2180 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006E (Action1 Set 110)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2179 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2180 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000006C (Action1 Set 108)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006F (Action1 Set 111)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 2180 |
VarAction2 - Choose between Action2 chains
Linked from: # 2181 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2179 HouseIndTileAction2) |
---|
|
# 2181 |
VarAction2 - Choose between Action2 chains
Linked from: # 2182 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2176 VarAction2) |
---|
|
# 2182 |
Action3 - Install graphic sets
|
# 2183 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x57 (87) |
0x08 "Substitute building type" |
0x00 |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
|
# 2184 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2186 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001D (Action1 Set 29)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2185 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2186 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000001D (Action1 Set 29)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 2186 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2190 VarAction2
|
# 2187 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2189 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000070 (Action1 Set 112)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008071 (Action1 Set 113 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2188 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2189 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000070 (Action1 Set 112)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008072 (Action1 Set 114 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 2189 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2190 VarAction2
|
# 2190 |
VarAction2 - Choose between Action2 chains
Linked from: # 2191 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 2186 RandomAction2) |
---|
|
# 2191 |
VarAction2 - Choose between Action2 chains
Linked from: # 2193 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2190 VarAction2) |
---|
|
# 2192 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2193 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 1 to 2 (2 bits) |
Choose between |
return 0x031C
, return 0x031D
, return 0x031F
, return 0x0320
|
---|
|
# 2193 |
VarAction2 - Choose between Action2 chains
Linked from: # 2194 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2191 VarAction2) |
---|
|
# 2194 |
Action3 - Install graphic sets
|
# 2195 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x58 (88) |
0x08 "Substitute building type" |
0x36 |
0x0A "Availability years" |
0xFF3C |
0x12 "Building name ID" |
0xDC03 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 2196 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2202 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008021 (Action1 Set 33 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2197 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2202 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008022 (Action1 Set 34 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,146 > |
| |
|
---|
|
# 2198 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2202 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008023 (Action1 Set 35 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 2199 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2201 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000020 (Action1 Set 32)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008024 (Action1 Set 36 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 2200 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2201 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000073 (Action1 Set 115)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008074 (Action1 Set 116 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 2201 |
VarAction2 - Choose between Action2 chains
Linked from: # 2202 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2199 HouseIndTileAction2) |
---|
|
# 2202 |
VarAction2 - Choose between Action2 chains
Linked from: # 2204 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2201 VarAction2) |
---|
|
# 2203 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2204 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
|
---|
|
# 2204 |
VarAction2 - Choose between Action2 chains
Linked from: # 2205 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2202 VarAction2) |
---|
|
# 2205 |
Action3 - Install graphic sets
|
# 2206 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x59 (89) |
0x08 "Substitute building type" |
0x1C |
0x0A "Availability years" |
0x5A3C |
0x13 "Building availability mask" |
0xF818 |
|
# 2207 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2213 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000026 (Action1 Set 38)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 2208 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2213 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000027 (Action1 Set 39)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 2209 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2213 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000028 (Action1 Set 40)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 2210 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2212 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,125 > |
| |
|
---|
|
# 2211 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2212 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000075 (Action1 Set 117)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000076 (Action1 Set 118)
|
< 0,0,0 > |
< 16,16,125 > |
| |
|
---|
|
# 2212 |
VarAction2 - Choose between Action2 chains
Linked from: # 2213 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2210 HouseIndTileAction2) |
---|
|
# 2213 |
VarAction2 - Choose between Action2 chains
Linked from: # 2214 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2212 VarAction2) |
---|
|
# 2214 |
Action3 - Install graphic sets
|
# 2215 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5A (90) |
0x08 "Substitute building type" |
0x1F |
0x09 "Building flags" |
0x21 |
0x0A "Availability years" |
0xFF3C |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x08 |
0x1A "Animation frames" |
0x98 |
0x1B "Animation speed" |
0x03 (3) |
|
# 2216 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2217 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2218 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2219 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002E (Action1 Set 46)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2220 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2221 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2222 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2223 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2224 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2225 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2226 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2227 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2228 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2229 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2230 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000039 (Action1 Set 57)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2231 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003A (Action1 Set 58)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2232 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003B (Action1 Set 59)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2233 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2234 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2235 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2, # 2240 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003E (Action1 Set 62)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2236 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x54 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003F (Action1 Set 63)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2237 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x55 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2238 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2239 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x56 |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2239 |
VarAction2 - Choose between Action2 chains
Linked from: # 2240 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x56 (# 2238 HouseIndTileAction2) |
---|
|
# 2240 |
VarAction2 - Choose between Action2 chains
Linked from: # 2266 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xA4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2239 VarAction2) |
---|
|
# 2241 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000078 (Action1 Set 120)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2242 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000079 (Action1 Set 121)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2243 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007A (Action1 Set 122)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2244 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007B (Action1 Set 123)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2245 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007C (Action1 Set 124)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2246 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007D (Action1 Set 125)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2247 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007E (Action1 Set 126)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2248 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007F (Action1 Set 127)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2249 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000080 (Action1 Set 128)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2250 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000081 (Action1 Set 129)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2251 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000082 (Action1 Set 130)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2252 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000083 (Action1 Set 131)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2253 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000084 (Action1 Set 132)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2254 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000085 (Action1 Set 133)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2255 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000086 (Action1 Set 134)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2256 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000087 (Action1 Set 135)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2257 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000088 (Action1 Set 136)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2258 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2259 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008A (Action1 Set 138)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2260 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2, # 2265 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008B (Action1 Set 139)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2261 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x54 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008C (Action1 Set 140)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2262 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x55 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008D (Action1 Set 141)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2263 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2264 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x56 |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008E (Action1 Set 142)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2264 |
VarAction2 - Choose between Action2 chains
Linked from: # 2265 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x56 (# 2263 HouseIndTileAction2) |
---|
|
# 2265 |
VarAction2 - Choose between Action2 chains
Linked from: # 2266 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xB4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2264 VarAction2) |
---|
|
# 2266 |
VarAction2 - Choose between Action2 chains
Linked from: # 2268 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0xA4 (# 2240 VarAction2) |
---|
|
# 2267 |
VarAction2 - Choose between Action2 chains
Linked from: # 2268 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
From | To | |
0x00 (0) | 0x02 (2) | return 0x00FF |
|
---|
Default | return 0x0014 |
---|
|
# 2268 |
VarAction2 - Choose between Action2 chains
Linked from: # 2269 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2266 VarAction2) |
---|
|
# 2269 |
Action3 - Install graphic sets
|
# 2270 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5B (91) |
0x08 "Substitute building type" |
0x12 |
0x0A "Availability years" |
0xFF3C |
0x0D "Passenger acceptance" |
0x0A (10) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x03 (3) |
0x13 "Building availability mask" |
0xF810 |
0x1E "Accepted cargo types" |
0x00050400 |
|
# 2271 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2277 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,16 > |
| |
|
---|
|
# 2272 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2277 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,48 > |
| |
|
---|
|
# 2273 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2277 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 2274 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2276 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000042 (Action1 Set 66)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2275 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2276 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000090 (Action1 Set 144)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2276 |
VarAction2 - Choose between Action2 chains
Linked from: # 2277 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2274 HouseIndTileAction2) |
---|
|
# 2277 |
VarAction2 - Choose between Action2 chains
Linked from: # 2278 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2276 VarAction2) |
---|
|
# 2278 |
Action3 - Install graphic sets
|
# 2279 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5C (92) |
0x08 "Substitute building type" |
0x27 |
0x0A "Availability years" |
0xFF3C |
0x0B "Population" |
0x0F (15) |
0x0C "Mail generation multiplier" |
0x0F (15) |
0x0D "Passenger acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC0F |
0x13 "Building availability mask" |
0xF803 |
0x14 "House callback flags" |
0x11 |
0x18 "Relative probability of appearing" |
0x02 (2) |
|
# 2280 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000047 (Action1 Set 71)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008048 (Action1 Set 72 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 2281 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000091 (Action1 Set 145)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008092 (Action1 Set 146 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 2282 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000A0 (Action1 Set 160)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008048 (Action1 Set 72 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 2283 |
VarAction2 - Choose between Action2 chains
Linked from: # 2284 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2280 HouseIndTileAction2) |
---|
|
# 2284 |
VarAction2 - Choose between Action2 chains
Linked from: # 2286 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2283 VarAction2) |
---|
|
# 2285 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2286 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030B
|
---|
|
# 2286 |
VarAction2 - Choose between Action2 chains
Linked from: # 2287 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2284 VarAction2) |
---|
|
# 2287 |
Action3 - Install graphic sets
|
# 2288 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2301 VarAction2, # 2311 VarAction2, # 2321 VarAction2, # 2333 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0308
|
---|
|
# 2289 |
VarAction2 - Choose between Action2 chains
Linked from: # 2301 VarAction2, # 2311 VarAction2, # 2321 VarAction2, # 2333 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xDE |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var41"Age of the building in years"
|
---|
Decision |
From | To | |
0x00 (0) | 0x1E (30) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 2290 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5D (93) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0xFF50 |
0x0B "Population" |
0xFF (255) |
0x0C "Mail generation multiplier" |
0x19 (25) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0190 (400) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC10 |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x11 |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x04 |
|
# 2291 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,152 > |
| |
|
---|
|
# 2292 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2293 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,223 > |
| |
|
---|
|
# 2294 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2296 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804D (Action1 Set 77 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 2295 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2296 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000093 (Action1 Set 147)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008094 (Action1 Set 148 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,140 > |
| |
|
---|
|
# 2296 |
VarAction2 - Choose between Action2 chains
Linked from: # 2297 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2294 HouseIndTileAction2) |
---|
|
# 2297 |
VarAction2 - Choose between Action2 chains
Linked from: # 2301 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2296 VarAction2) |
---|
|
# 2298 |
VarAction2 - Choose between Action2 chains
Linked from: # 2299 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 2299 |
VarAction2 - Choose between Action2 chains
Linked from: # 2300 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
From | To | |
0x0000 (0) | 0x07D0 (2000) | return 0x0000 |
|
---|
Default | chain to 0x05 (# 2298 VarAction2) |
---|
|
# 2300 |
VarAction2 - Choose between Action2 chains
Linked from: # 2301 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 2301 |
VarAction2 - Choose between Action2 chains
Linked from: # 2302 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2297 VarAction2) |
---|
|
# 2302 |
Action3 - Install graphic sets
|
# 2303 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5E (94) |
0x08 "Substitute building type" |
0x29 |
0x0C "Mail generation multiplier" |
0x19 (25) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0190 (400) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC10 |
0x14 "House callback flags" |
0x10 |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x04 |
|
# 2304 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2310 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804F (Action1 Set 79 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,47 > |
| |
|
---|
|
# 2305 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2310 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008050 (Action1 Set 80 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,235 > |
| |
|
---|
|
# 2306 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2310 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,235 > |
| |
|
---|
|
# 2307 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2309 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000004E (Action1 Set 78)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,196 > |
| |
|
---|
|
# 2308 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2309 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000095 (Action1 Set 149)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008096 (Action1 Set 150 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,196 > |
| |
|
---|
|
# 2309 |
VarAction2 - Choose between Action2 chains
Linked from: # 2310 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2307 HouseIndTileAction2) |
---|
|
# 2310 |
VarAction2 - Choose between Action2 chains
Linked from: # 2311 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2309 VarAction2) |
---|
|
# 2311 |
VarAction2 - Choose between Action2 chains
Linked from: # 2312 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2310 VarAction2) |
---|
|
# 2312 |
Action3 - Install graphic sets
|
# 2313 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5F (95) |
0x08 "Substitute building type" |
0x2A |
0x0C "Mail generation multiplier" |
0x19 (25) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0190 (400) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC10 |
0x14 "House callback flags" |
0x10 |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x04 |
|
# 2314 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008054 (Action1 Set 84 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,186 > |
| |
|
---|
|
# 2315 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008055 (Action1 Set 85 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,186 > |
| |
|
---|
|
# 2316 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008056 (Action1 Set 86 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,186 > |
| |
|
---|
|
# 2317 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2319 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000053 (Action1 Set 83)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008057 (Action1 Set 87 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,141 > |
| |
|
---|
|
# 2318 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2319 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000097 (Action1 Set 151)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008098 (Action1 Set 152 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,141 > |
| |
|
---|
|
# 2319 |
VarAction2 - Choose between Action2 chains
Linked from: # 2320 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2317 HouseIndTileAction2) |
---|
|
# 2320 |
VarAction2 - Choose between Action2 chains
Linked from: # 2321 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2319 VarAction2) |
---|
|
# 2321 |
VarAction2 - Choose between Action2 chains
Linked from: # 2322 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2320 VarAction2) |
---|
|
# 2322 |
Action3 - Install graphic sets
|
# 2323 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x60 (96) |
0x08 "Substitute building type" |
0x2A |
0x0C "Mail generation multiplier" |
0x19 (25) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0190 (400) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC10 |
0x14 "House callback flags" |
0x10 |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x06 |
0x1E "Accepted cargo types" |
0x00030200 |
|
# 2324 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2330 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2325 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2330 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2326 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2330 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805B (Action1 Set 91 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2327 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2329 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000058 (Action1 Set 88)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805C (Action1 Set 92 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2328 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2329 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000099 (Action1 Set 153)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000809A (Action1 Set 154 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,31 > |
| |
|
---|
|
# 2329 |
VarAction2 - Choose between Action2 chains
Linked from: # 2330 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2327 HouseIndTileAction2) |
---|
|
# 2330 |
VarAction2 - Choose between Action2 chains
Linked from: # 2333 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2329 VarAction2) |
---|
|
# 2331 |
VarAction2 - Choose between Action2 chains
Linked from: # 2332 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ((Var18"extra callback info 2") shr 3) and 0x001F
value := value + 0x0300
|
---|
Decision |
return computed result
|
---|
Default | return 0x20FF |
---|
|
# 2332 |
VarAction2 - Choose between Action2 chains
Linked from: # 2333 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
|
---|
Default | return 0x20FF |
---|
|
# 2333 |
VarAction2 - Choose between Action2 chains
Linked from: # 2334 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2330 VarAction2) |
---|
|
# 2334 |
Action3 - Install graphic sets
|
# 2335 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x79 (121) |
0x08 "Substitute building type" |
0x01 |
0x0A "Availability years" |
0x5A3C |
0x12 "Building name ID" |
0xDC0A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
|
# 2336 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2340 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005E (Action1 Set 94)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2337 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2340 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005F (Action1 Set 95)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2338 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2340 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000060 (Action1 Set 96)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2339 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2340 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000005D (Action1 Set 93)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000061 (Action1 Set 97)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2340 |
VarAction2 - Choose between Action2 chains
Linked from: # 2346 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2339 HouseIndTileAction2) |
---|
|
# 2341 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2345 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009C (Action1 Set 156)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2342 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2345 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009D (Action1 Set 157)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2343 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2345 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009E (Action1 Set 158)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2344 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2345 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000009B (Action1 Set 155)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009F (Action1 Set 159)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 2345 |
VarAction2 - Choose between Action2 chains
Linked from: # 2346 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2344 HouseIndTileAction2) |
---|
|
# 2346 |
VarAction2 - Choose between Action2 chains
Linked from: # 2347 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2340 VarAction2) |
---|
|
# 2347 |
Action3 - Install graphic sets
|
# 2348 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
244 sets of 1 sprites:
Set 0 - # 2349 Linked from:
# 2594 HouseIndTileAction2, # 2595 HouseIndTileAction2, # 2598 HouseIndTileAction2, # 2599 HouseIndTileAction2, # 2664 HouseIndTileAction2, # 2665 HouseIndTileAction2, # 2666 HouseIndTileAction2, # 2669 HouseIndTileAction2, # 2670 HouseIndTileAction2, # 2671 HouseIndTileAction2, # 2677 HouseIndTileAction2, # 2678 HouseIndTileAction2, # 2679 HouseIndTileAction2, # 2686 HouseIndTileAction2, # 2687 HouseIndTileAction2, # 2688 HouseIndTileAction2, # 2696 HouseIndTileAction2, # 2697 HouseIndTileAction2, # 2698 HouseIndTileAction2, # 2701 HouseIndTileAction2, # 2702 HouseIndTileAction2, # 2703 HouseIndTileAction2, # 2729 HouseIndTileAction2, # 2730 HouseIndTileAction2, # 2731 HouseIndTileAction2, # 2734 HouseIndTileAction2, # 2735 HouseIndTileAction2, # 2736 HouseIndTileAction2, # 2742 HouseIndTileAction2, # 2743 HouseIndTileAction2, # 2744 HouseIndTileAction2, # 2747 HouseIndTileAction2, # 2748 HouseIndTileAction2, # 2749 HouseIndTileAction2, # 2755 HouseIndTileAction2, # 2756 HouseIndTileAction2, # 2757 HouseIndTileAction2, # 2760 HouseIndTileAction2, # 2761 HouseIndTileAction2, # 2762 HouseIndTileAction2, # 2768 HouseIndTileAction2, # 2769 HouseIndTileAction2, # 2770 HouseIndTileAction2, # 2779 HouseIndTileAction2, # 2780 HouseIndTileAction2, # 2781 HouseIndTileAction2, # 2806 HouseIndTileAction2, # 2807 HouseIndTileAction2, # 2808 HouseIndTileAction2, # 2817 HouseIndTileAction2, # 2818 HouseIndTileAction2, # 2819 HouseIndTileAction2, # 2838 HouseIndTileAction2, # 2839 HouseIndTileAction2, # 2840 HouseIndTileAction2, # 2843 HouseIndTileAction2, # 2844 HouseIndTileAction2, # 2845 HouseIndTileAction2, # 2853 HouseIndTileAction2, # 2854 HouseIndTileAction2, # 2855 HouseIndTileAction2, # 2858 HouseIndTileAction2, # 2859 HouseIndTileAction2, # 2860 HouseIndTileAction2, # 2866 HouseIndTileAction2, # 2867 HouseIndTileAction2, # 2868 HouseIndTileAction2, # 2871 HouseIndTileAction2, # 2872 HouseIndTileAction2, # 2873 HouseIndTileAction2, # 2881 HouseIndTileAction2, # 2882 HouseIndTileAction2, # 2885 HouseIndTileAction2, # 2886 HouseIndTileAction2, # 2890 HouseIndTileAction2, # 2891 HouseIndTileAction2, # 2894 HouseIndTileAction2, # 2895 HouseIndTileAction2, # 2904 HouseIndTileAction2, # 2905 HouseIndTileAction2, # 2906 HouseIndTileAction2, # 2911 HouseIndTileAction2, # 2912 HouseIndTileAction2, # 2913 HouseIndTileAction2, # 2919 HouseIndTileAction2, # 2920 HouseIndTileAction2, # 2921 HouseIndTileAction2, # 2924 HouseIndTileAction2, # 2925 HouseIndTileAction2, # 2926 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 2350 Linked from:
# 2596 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 2351 Linked from:
# 2594 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 3 - # 2352 Linked from:
# 2595 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 4 - # 2353 Linked from:
# 2596 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 5 - # 2354 Linked from:
# 2605 HouseIndTileAction2, # 2606 HouseIndTileAction2, # 2607 HouseIndTileAction2, # 2608 HouseIndTileAction2, # 2609 HouseIndTileAction2, # 2610 HouseIndTileAction2, # 2611 HouseIndTileAction2, # 2612 HouseIndTileAction2, # 2613 HouseIndTileAction2, # 2614 HouseIndTileAction2, # 2615 HouseIndTileAction2, # 2616 HouseIndTileAction2, # 2617 HouseIndTileAction2, # 2618 HouseIndTileAction2, # 2619 HouseIndTileAction2, # 2620 HouseIndTileAction2, # 2621 HouseIndTileAction2, # 2622 HouseIndTileAction2, # 2623 HouseIndTileAction2, # 2624 HouseIndTileAction2, # 2625 HouseIndTileAction2, # 2626 HouseIndTileAction2, # 2627 HouseIndTileAction2, # 2628 HouseIndTileAction2, # 2629 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 6 - # 2355 Linked from:
# 2605 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 7 - # 2356 Linked from:
# 2606 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 8 - # 2357 Linked from:
# 2607 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 9 - # 2358 Linked from:
# 2608 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 10 - # 2359 Linked from:
# 2609 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 11 - # 2360 Linked from:
# 2610 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 12 - # 2361 Linked from:
# 2611 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 13 - # 2362 Linked from:
# 2612 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 14 - # 2363 Linked from:
# 2613 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 15 - # 2364 Linked from:
# 2614 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 16 - # 2365 Linked from:
# 2615 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 17 - # 2366 Linked from:
# 2616 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 18 - # 2367 Linked from:
# 2617 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 19 - # 2368 Linked from:
# 2618 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 20 - # 2369 Linked from:
# 2619 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 21 - # 2370 Linked from:
# 2620 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 22 - # 2371 Linked from:
# 2621 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 23 - # 2372 Linked from:
# 2622 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 24 - # 2373 Linked from:
# 2623 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 25 - # 2374 Linked from:
# 2624 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 26 - # 2375 Linked from:
# 2625 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 27 - # 2376 Linked from:
# 2626 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 28 - # 2377 Linked from:
# 2627 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 29 - # 2378 Linked from:
# 2628 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 30 - # 2379 Linked from:
# 2629 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 31 - # 2380 Linked from:
# 2667 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 32 - # 2381 Linked from:
# 2664 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 33 - # 2382 Linked from:
# 2665 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 34 - # 2383 Linked from:
# 2666 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 35 - # 2384 Linked from:
# 2667 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 36 - # 2385 Linked from:
# 2680 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 37 - # 2386 Linked from:
# 2677 HouseIndTileAction2
Rel: <-30,0> Compr: 0x01
|
Set 38 - # 2387 Linked from:
# 2678 HouseIndTileAction2
Rel: <-31,-119> Compr: 0x01
|
Set 39 - # 2388 Linked from:
# 2679 HouseIndTileAction2
Rel: <-31,-119> Compr: 0x01
|
Set 40 - # 2389 Linked from:
# 2680 HouseIndTileAction2
Rel: <-29,-119> Compr: 0x01
|
Set 41 - # 2390 Linked from:
# 2689 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 42 - # 2391 Linked from:
# 2686 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 43 - # 2392 Linked from:
# 2687 HouseIndTileAction2
Rel: <-31,-129> Compr: 0x01
|
Set 44 - # 2393 Linked from:
# 2688 HouseIndTileAction2
Rel: <-31,-129> Compr: 0x01
|
Set 45 - # 2394 Linked from:
# 2689 HouseIndTileAction2
Rel: <-31,-135> Compr: 0x01
|
Set 46 - # 2395 Linked from:
# 2699 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 47 - # 2396 Linked from:
# 2696 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 48 - # 2397 Linked from:
# 2697 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 49 - # 2398 Linked from:
# 2698 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 50 - # 2399 Linked from:
# 2699 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 51 - # 2400 Linked from:
# 2709 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 52 - # 2401 Linked from:
# 2710 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 53 - # 2402 Linked from:
# 2711 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 54 - # 2403 Linked from:
# 2709 HouseIndTileAction2
Rel: <-17,-4> Compr: 0x01
|
Set 55 - # 2404 Linked from:
# 2710 HouseIndTileAction2
Rel: <-21,-4> Compr: 0x01
|
Set 56 - # 2405 Linked from:
# 2711 HouseIndTileAction2, # 2713 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 57 - # 2406 Linked from:
# 2719 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 58 - # 2407 Linked from:
# 2719 HouseIndTileAction2, # 2721 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
Set 59 - # 2408 Linked from:
# 2732 HouseIndTileAction2, # 2745 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 60 - # 2409 Linked from:
# 2729 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 61 - # 2410 Linked from:
# 2730 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 62 - # 2411 Linked from:
# 2731 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 63 - # 2412 Linked from:
# 2732 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 64 - # 2413 Linked from:
# 2742 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 65 - # 2414 Linked from:
# 2743 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 66 - # 2415 Linked from:
# 2744 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 67 - # 2416 Linked from:
# 2745 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 68 - # 2417 Linked from:
# 2758 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 69 - # 2418 Linked from:
# 2755 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 70 - # 2419 Linked from:
# 2756 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 71 - # 2420 Linked from:
# 2757 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 72 - # 2421 Linked from:
# 2758 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 73 - # 2422 Linked from:
# 2771 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 2423 Linked from:
# 2768 HouseIndTileAction2
Rel: <-36,-114> Compr: 0x01
|
Set 75 - # 2424 Linked from:
# 2769 HouseIndTileAction2
Rel: <-31,-180> Compr: 0x01
|
Set 76 - # 2425 Linked from:
# 2770 HouseIndTileAction2
Rel: <-36,-222> Compr: 0x01
|
Set 77 - # 2426 Linked from:
# 2771 HouseIndTileAction2
Rel: <-31,-200> Compr: 0x01
|
Set 78 - # 2427 Linked from:
# 2782 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 79 - # 2428 Linked from:
# 2779 HouseIndTileAction2
Rel: <-32,-105> Compr: 0x01
|
Set 80 - # 2429 Linked from:
# 2780 HouseIndTileAction2
Rel: <-32,-168> Compr: 0x01
|
Set 81 - # 2430 Linked from:
# 2781 HouseIndTileAction2
Rel: <-32,-154> Compr: 0x01
|
Set 82 - # 2431 Linked from:
# 2782 HouseIndTileAction2
Rel: <-23,-165> Compr: 0x01
|
Set 83 - # 2432 Linked from:
# 2791 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 2433 Linked from:
# 2791 HouseIndTileAction2
Rel: <-29,-35> Compr: 0x01
|
Set 85 - # 2434 Linked from:
# 2799 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 86 - # 2435 Linked from:
# 2799 HouseIndTileAction2
Rel: <-31,-51> Compr: 0x01
|
Set 87 - # 2436 Linked from:
# 2809 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 88 - # 2437 Linked from:
# 2806 HouseIndTileAction2
Rel: <-40,-56> Compr: 0x01
|
Set 89 - # 2438 Linked from:
# 2807 HouseIndTileAction2
Rel: <-40,-98> Compr: 0x01
|
Set 90 - # 2439 Linked from:
# 2808 HouseIndTileAction2
Rel: <-40,-168> Compr: 0x01
|
Set 91 - # 2440 Linked from:
# 2809 HouseIndTileAction2
Rel: <-29,-147> Compr: 0x01
|
Set 92 - # 2441 Linked from:
# 2820 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 93 - # 2442 Linked from:
# 2817 HouseIndTileAction2
Rel: <-25,-68> Compr: 0x01
|
Set 94 - # 2443 Linked from:
# 2818 HouseIndTileAction2
Rel: <-46,-116> Compr: 0x01
|
Set 95 - # 2444 Linked from:
# 2819 HouseIndTileAction2
Rel: <-25,-158> Compr: 0x01
|
Set 96 - # 2445 Linked from:
# 2820 HouseIndTileAction2
Rel: <-26,-172> Compr: 0x01
|
Set 97 - # 2446 Linked from:
# 2828 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 98 - # 2447 Linked from:
# 2828 HouseIndTileAction2
Rel: <-29,-70> Compr: 0x01
|
Set 99 - # 2448 Linked from:
# 2841 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 100 - # 2449 Linked from:
# 2838 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 101 - # 2450 Linked from:
# 2839 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 102 - # 2451 Linked from:
# 2840 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 103 - # 2452 Linked from:
# 2841 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 104 - # 2453 Linked from:
# 2856 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 105 - # 2454 Linked from:
# 2853 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 106 - # 2455 Linked from:
# 2854 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 107 - # 2456 Linked from:
# 2855 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 108 - # 2457 Linked from:
# 2856 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 109 - # 2458 Linked from:
# 2869 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 110 - # 2459 Linked from:
# 2866 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 111 - # 2460 Linked from:
# 2867 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 112 - # 2461 Linked from:
# 2868 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 113 - # 2462 Linked from:
# 2869 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 114 - # 2463 Linked from:
# 2883 HouseIndTileAction2, # 2887 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 115 - # 2464 Linked from:
# 2881 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 116 - # 2465 Linked from:
# 2882 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 117 - # 2466 Linked from:
# 2883 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 118 - # 2467 Linked from:
# 2885 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 119 - # 2468 Linked from:
# 2886 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 120 - # 2469 Linked from:
# 2887 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 121 - # 2470 Linked from:
# 2907 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 122 - # 2471 Linked from:
# 2904 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 123 - # 2472 Linked from:
# 2905 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 124 - # 2473 Linked from:
# 2906 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 125 - # 2474 Linked from:
# 2907 HouseIndTileAction2, # 2908 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 126 - # 2475 Linked from:
# 2922 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 127 - # 2476 Linked from:
# 2919 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 128 - # 2477 Linked from:
# 2920 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 129 - # 2478 Linked from:
# 2921 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 130 - # 2479 Linked from:
# 2922 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 131 - # 2480 Linked from:
# 2600 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 132 - # 2481 Linked from:
# 2598 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 133 - # 2482 Linked from:
# 2599 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 134 - # 2483 Linked from:
# 2600 HouseIndTileAction2
Rel: <-26,-28> Compr: 0x01
|
Set 135 - # 2484 Linked from:
# 2632 HouseIndTileAction2, # 2633 HouseIndTileAction2, # 2634 HouseIndTileAction2, # 2635 HouseIndTileAction2, # 2636 HouseIndTileAction2, # 2637 HouseIndTileAction2, # 2638 HouseIndTileAction2, # 2639 HouseIndTileAction2, # 2640 HouseIndTileAction2, # 2641 HouseIndTileAction2, # 2642 HouseIndTileAction2, # 2643 HouseIndTileAction2, # 2644 HouseIndTileAction2, # 2645 HouseIndTileAction2, # 2646 HouseIndTileAction2, # 2647 HouseIndTileAction2, # 2648 HouseIndTileAction2, # 2649 HouseIndTileAction2, # 2650 HouseIndTileAction2, # 2651 HouseIndTileAction2, # 2652 HouseIndTileAction2, # 2653 HouseIndTileAction2, # 2654 HouseIndTileAction2, # 2655 HouseIndTileAction2, # 2656 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 136 - # 2485 Linked from:
# 2632 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 137 - # 2486 Linked from:
# 2633 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 138 - # 2487 Linked from:
# 2634 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 139 - # 2488 Linked from:
# 2635 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 140 - # 2489 Linked from:
# 2636 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 141 - # 2490 Linked from:
# 2637 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 142 - # 2491 Linked from:
# 2638 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 143 - # 2492 Linked from:
# 2639 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 144 - # 2493 Linked from:
# 2640 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 145 - # 2494 Linked from:
# 2641 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 146 - # 2495 Linked from:
# 2642 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 147 - # 2496 Linked from:
# 2643 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 148 - # 2497 Linked from:
# 2644 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 149 - # 2498 Linked from:
# 2645 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 150 - # 2499 Linked from:
# 2646 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 151 - # 2500 Linked from:
# 2647 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 152 - # 2501 Linked from:
# 2648 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 153 - # 2502 Linked from:
# 2649 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 154 - # 2503 Linked from:
# 2650 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 155 - # 2504 Linked from:
# 2651 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 156 - # 2505 Linked from:
# 2652 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 157 - # 2506 Linked from:
# 2653 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 158 - # 2507 Linked from:
# 2654 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 159 - # 2508 Linked from:
# 2655 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 160 - # 2509 Linked from:
# 2656 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 161 - # 2510 Linked from:
# 2672 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 162 - # 2511 Linked from:
# 2669 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 163 - # 2512 Linked from:
# 2670 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 164 - # 2513 Linked from:
# 2671 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 165 - # 2514 Linked from:
# 2672 HouseIndTileAction2
Rel: <-21,-38> Compr: 0x01
|
Set 166 - # 2515 Linked from:
# 2681 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 167 - # 2516 Linked from:
# 2681 HouseIndTileAction2
Rel: <-29,-119> Compr: 0x01
|
Set 168 - # 2517 Linked from:
# 2690 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 169 - # 2518 Linked from:
# 2690 HouseIndTileAction2
Rel: <-31,-135> Compr: 0x01
|
Set 170 - # 2519 Linked from:
# 2704 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 171 - # 2520 Linked from:
# 2701 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 172 - # 2521 Linked from:
# 2702 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 173 - # 2522 Linked from:
# 2703 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 174 - # 2523 Linked from:
# 2704 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 175 - # 2524 Linked from:
# 2712 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 176 - # 2525 Linked from:
# 2712 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 177 - # 2526 Linked from:
# 2720 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 178 - # 2527 Linked from:
# 2720 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
Set 179 - # 2528 Linked from:
# 2737 HouseIndTileAction2, # 2750 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 180 - # 2529 Linked from:
# 2734 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 181 - # 2530 Linked from:
# 2735 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 182 - # 2531 Linked from:
# 2736 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 183 - # 2532 Linked from:
# 2737 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 184 - # 2533 Linked from:
# 2747 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 185 - # 2534 Linked from:
# 2748 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 186 - # 2535 Linked from:
# 2749 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 187 - # 2536 Linked from:
# 2750 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 188 - # 2537 Linked from:
# 2763 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 189 - # 2538 Linked from:
# 2760 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 190 - # 2539 Linked from:
# 2761 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 191 - # 2540 Linked from:
# 2762 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 192 - # 2541 Linked from:
# 2763 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 193 - # 2542 Linked from:
# 2772 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 194 - # 2543 Linked from:
# 2772 HouseIndTileAction2
Rel: <-31,-200> Compr: 0x01
|
Set 195 - # 2544 Linked from:
# 2783 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 196 - # 2545 Linked from:
# 2783 HouseIndTileAction2
Rel: <-23,-165> Compr: 0x01
|
Set 197 - # 2546 Linked from:
# 2792 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 198 - # 2547 Linked from:
# 2792 HouseIndTileAction2
Rel: <-29,-35> Compr: 0x01
|
Set 199 - # 2548 Linked from:
# 2800 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 200 - # 2549 Linked from:
# 2800 HouseIndTileAction2
Rel: <-31,-51> Compr: 0x01
|
Set 201 - # 2550 Linked from:
# 2810 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 202 - # 2551 Linked from:
# 2810 HouseIndTileAction2
Rel: <-29,-147> Compr: 0x01
|
Set 203 - # 2552 Linked from:
# 2821 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 204 - # 2553 Linked from:
# 2821 HouseIndTileAction2
Rel: <-26,-172> Compr: 0x01
|
Set 205 - # 2554 Linked from:
# 2829 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 206 - # 2555 Linked from:
# 2829 HouseIndTileAction2
Rel: <-29,-70> Compr: 0x01
|
Set 207 - # 2556 Linked from:
# 2846 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 208 - # 2557 Linked from:
# 2843 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 209 - # 2558 Linked from:
# 2844 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 210 - # 2559 Linked from:
# 2845 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 211 - # 2560 Linked from:
# 2846 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 212 - # 2561 Linked from:
# 2861 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 213 - # 2562 Linked from:
# 2858 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 214 - # 2563 Linked from:
# 2859 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 215 - # 2564 Linked from:
# 2860 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 216 - # 2565 Linked from:
# 2861 HouseIndTileAction2
Rel: <-32,-21> Compr: 0x01
|
Set 217 - # 2566 Linked from:
# 2874 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 218 - # 2567 Linked from:
# 2871 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 219 - # 2568 Linked from:
# 2872 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 220 - # 2569 Linked from:
# 2873 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 221 - # 2570 Linked from:
# 2874 HouseIndTileAction2
Rel: <-21,-31> Compr: 0x01
|
Set 222 - # 2571 Linked from:
# 2892 HouseIndTileAction2, # 2896 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 223 - # 2572 Linked from:
# 2890 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 224 - # 2573 Linked from:
# 2891 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 225 - # 2574 Linked from:
# 2892 HouseIndTileAction2
Rel: <-20,-75> Compr: 0x01
|
Set 226 - # 2575 Linked from:
# 2894 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 227 - # 2576 Linked from:
# 2895 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 228 - # 2577 Linked from:
# 2896 HouseIndTileAction2
Rel: <-21,-95> Compr: 0x01
|
Set 229 - # 2578 Linked from:
# 2914 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 230 - # 2579 Linked from:
# 2911 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 231 - # 2580 Linked from:
# 2912 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 232 - # 2581 Linked from:
# 2913 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 233 - # 2582 Linked from:
# 2914 HouseIndTileAction2
Rel: <-23,-132> Compr: 0x01
|
Set 234 - # 2583 Linked from:
# 2927 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 235 - # 2584 Linked from:
# 2924 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 236 - # 2585 Linked from:
# 2925 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 237 - # 2586 Linked from:
# 2926 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 238 - # 2587 Linked from:
# 2927 HouseIndTileAction2
Rel: <-28,-78> Compr: 0x01
|
Set 239 - # 2588 Linked from:
# 2713 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 240 - # 2589 Linked from:
# 2721 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 241 - # 2590 Linked from:
# 2830 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 242 - # 2591 Linked from:
# 2830 HouseIndTileAction2
Rel: <-21,-70> Compr: 0x01
|
Set 243 - # 2592 Linked from:
# 2908 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
|
|
|
|
|
# 2593 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x61 (97) |
0x08 "Substitute building type" |
0x03 |
0x09 "Building flags" |
0x41 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF80F |
|
# 2594 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2597 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2595 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2597 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2596 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2597 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2597 |
VarAction2 - Choose between Action2 chains
Linked from: # 2602 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2596 HouseIndTileAction2) |
---|
|
# 2598 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2601 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000084 (Action1 Set 132)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2599 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2601 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000085 (Action1 Set 133)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2600 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2601 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000083 (Action1 Set 131)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000086 (Action1 Set 134)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2601 |
VarAction2 - Choose between Action2 chains
Linked from: # 2602 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2600 HouseIndTileAction2) |
---|
|
# 2602 |
VarAction2 - Choose between Action2 chains
Linked from: # 2603 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2597 VarAction2) |
---|
|
# 2603 |
Action3 - Install graphic sets
|
# 2604 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x62 (98) |
0x08 "Substitute building type" |
0x27 |
0x09 "Building flags" |
0x21 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x09 |
0x1A "Animation frames" |
0x98 |
0x1B "Animation speed" |
0x03 (3) |
|
# 2605 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2606 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2607 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2608 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2609 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2610 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2611 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2612 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2613 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2614 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000F (Action1 Set 15)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2615 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000010 (Action1 Set 16)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2616 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000011 (Action1 Set 17)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2617 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000012 (Action1 Set 18)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2618 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000013 (Action1 Set 19)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2619 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000014 (Action1 Set 20)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2620 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000015 (Action1 Set 21)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2621 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000016 (Action1 Set 22)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2622 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000017 (Action1 Set 23)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2623 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2624 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000019 (Action1 Set 25)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2625 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x54 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2626 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x55 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2627 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x56 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001C (Action1 Set 28)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2628 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x57 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001D (Action1 Set 29)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2629 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2630 VarAction2, # 2631 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x58 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001E (Action1 Set 30)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2630 |
VarAction2 - Choose between Action2 chains
Linked from: # 2631 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x58 (# 2629 HouseIndTileAction2) |
---|
|
# 2631 |
VarAction2 - Choose between Action2 chains
Linked from: # 2659 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xA4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2630 VarAction2) |
---|
|
# 2632 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000088 (Action1 Set 136)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2633 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000089 (Action1 Set 137)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2634 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008A (Action1 Set 138)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2635 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008B (Action1 Set 139)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2636 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008C (Action1 Set 140)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2637 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008D (Action1 Set 141)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2638 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008E (Action1 Set 142)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2639 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000008F (Action1 Set 143)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2640 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000090 (Action1 Set 144)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2641 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000091 (Action1 Set 145)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2642 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000092 (Action1 Set 146)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2643 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000093 (Action1 Set 147)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2644 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000094 (Action1 Set 148)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2645 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000095 (Action1 Set 149)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2646 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000096 (Action1 Set 150)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2647 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000097 (Action1 Set 151)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2648 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000098 (Action1 Set 152)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2649 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000099 (Action1 Set 153)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2650 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009A (Action1 Set 154)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2651 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009B (Action1 Set 155)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2652 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x54 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009C (Action1 Set 156)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2653 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x55 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009D (Action1 Set 157)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2654 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x56 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009E (Action1 Set 158)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2655 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x57 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000009F (Action1 Set 159)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2656 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2657 VarAction2, # 2658 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x58 |
Ground sprite |
0x80000087 (Action1 Set 135)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A0 (Action1 Set 160)
|
< 0,0,0 > |
< 16,16,71 > |
| |
|
---|
|
# 2657 |
VarAction2 - Choose between Action2 chains
Linked from: # 2658 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x58 (# 2656 HouseIndTileAction2) |
---|
|
# 2658 |
VarAction2 - Choose between Action2 chains
Linked from: # 2659 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xB4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2657 VarAction2) |
---|
|
# 2659 |
VarAction2 - Choose between Action2 chains
Linked from: # 2661 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0xA4 (# 2631 VarAction2) |
---|
|
# 2660 |
VarAction2 - Choose between Action2 chains
Linked from: # 2661 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
From | To | |
0x03 (3) | 0x03 (3) | return 0x0000 |
|
---|
Default | return 0x00FF |
---|
|
# 2661 |
VarAction2 - Choose between Action2 chains
Linked from: # 2662 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2659 VarAction2) |
---|
|
# 2662 |
Action3 - Install graphic sets
|
# 2663 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x63 (99) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF81C |
|
# 2664 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2668 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2665 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2668 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2666 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2668 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2667 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2668 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000001F (Action1 Set 31)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000023 (Action1 Set 35)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2668 |
VarAction2 - Choose between Action2 chains
Linked from: # 2674 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2667 HouseIndTileAction2) |
---|
|
# 2669 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2673 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A2 (Action1 Set 162)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2670 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2673 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A3 (Action1 Set 163)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2671 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2673 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A4 (Action1 Set 164)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2672 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2673 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000A1 (Action1 Set 161)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A5 (Action1 Set 165)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2673 |
VarAction2 - Choose between Action2 chains
Linked from: # 2674 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2672 HouseIndTileAction2) |
---|
|
# 2674 |
VarAction2 - Choose between Action2 chains
Linked from: # 2675 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2668 VarAction2) |
---|
|
# 2675 |
Action3 - Install graphic sets
|
# 2676 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x64 (100) |
0x08 "Substitute building type" |
0x07 |
0x0A "Availability years" |
0xFF5A |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x13 "Building availability mask" |
0xF818 |
|
# 2677 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000025 (Action1 Set 37)
|
< 0,0,0 > |
< 16,16,10 > |
| |
|
---|
|
# 2678 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000026 (Action1 Set 38)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 2679 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000027 (Action1 Set 39)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 2680 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2682 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000028 (Action1 Set 40)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 2681 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2682 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A6 (Action1 Set 166)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A7 (Action1 Set 167)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 2682 |
VarAction2 - Choose between Action2 chains
Linked from: # 2683 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2680 HouseIndTileAction2) |
---|
|
# 2683 |
VarAction2 - Choose between Action2 chains
Linked from: # 2684 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2682 VarAction2) |
---|
|
# 2684 |
Action3 - Install graphic sets
|
# 2685 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x65 (101) |
0x08 "Substitute building type" |
0x08 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040300 |
|
# 2686 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2692 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002A (Action1 Set 42)
|
< 0,0,0 > |
< 16,16,47 > |
| |
|
---|
|
# 2687 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2692 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2688 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2692 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2689 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2691 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000029 (Action1 Set 41)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2690 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2691 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000A8 (Action1 Set 168)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000A9 (Action1 Set 169)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2691 |
VarAction2 - Choose between Action2 chains
Linked from: # 2692 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2689 HouseIndTileAction2) |
---|
|
# 2692 |
VarAction2 - Choose between Action2 chains
Linked from: # 2693 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2691 VarAction2) |
---|
|
# 2693 |
VarAction2 - Choose between Action2 chains
Linked from: # 2694 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2692 VarAction2) |
---|
|
# 2694 |
Action3 - Install graphic sets
|
# 2695 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x66 (102) |
0x08 "Substitute building type" |
0x1A |
0x0A "Availability years" |
0xFF5A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 2696 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2700 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2697 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2700 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2698 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2700 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2699 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2700 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2700 |
VarAction2 - Choose between Action2 chains
Linked from: # 2706 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2699 HouseIndTileAction2) |
---|
|
# 2701 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2705 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AB (Action1 Set 171)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2702 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2705 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AC (Action1 Set 172)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2703 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2705 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AD (Action1 Set 173)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2704 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2705 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000AA (Action1 Set 170)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000AE (Action1 Set 174)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 2705 |
VarAction2 - Choose between Action2 chains
Linked from: # 2706 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2704 HouseIndTileAction2) |
---|
|
# 2706 |
VarAction2 - Choose between Action2 chains
Linked from: # 2707 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2700 VarAction2) |
---|
|
# 2707 |
Action3 - Install graphic sets
|
# 2708 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x67 (103) |
0x08 "Substitute building type" |
0x06 |
0x0A "Availability years" |
0xFF5A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x18 "Relative probability of appearing" |
0x08 (8) |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 2709 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2716 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 2710 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2716 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000034 (Action1 Set 52)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 2711 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2714 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000035 (Action1 Set 53)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 2712 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2714 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000AF (Action1 Set 175)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B0 (Action1 Set 176)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 2713 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2715 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000EF (Action1 Set 239)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 2714 |
VarAction2 - Choose between Action2 chains
Linked from: # 2715 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2711 HouseIndTileAction2) |
---|
|
# 2715 |
VarAction2 - Choose between Action2 chains
Linked from: # 2716 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 2714 VarAction2) |
---|
|
# 2716 |
VarAction2 - Choose between Action2 chains
Linked from: # 2717 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2715 VarAction2) |
---|
|
# 2717 |
Action3 - Install graphic sets
|
# 2718 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x68 (104) |
0x08 "Substitute building type" |
0x06 |
0x0A "Availability years" |
0xFF5A |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x13 "Building availability mask" |
0xF80F |
0x14 "House callback flags" |
0x10 |
0x18 "Relative probability of appearing" |
0x08 (8) |
0x1E "Accepted cargo types" |
0x00040200 |
|
# 2719 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2722 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000039 (Action1 Set 57)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 2720 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2722 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000B1 (Action1 Set 177)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080B2 (Action1 Set 178 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 2721 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000F0 (Action1 Set 240)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,40 > |
| |
|
---|
|
# 2722 |
VarAction2 - Choose between Action2 chains
Linked from: # 2723 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2719 HouseIndTileAction2) |
---|
|
# 2723 |
VarAction2 - Choose between Action2 chains
Linked from: # 2724 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 2722 VarAction2) |
---|
|
# 2724 |
VarAction2 - Choose between Action2 chains
Linked from: # 2726 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2723 VarAction2) |
---|
|
# 2725 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2726 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 6 (7 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
|
---|
|
# 2726 |
VarAction2 - Choose between Action2 chains
Linked from: # 2727 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2724 VarAction2) |
---|
|
# 2727 |
Action3 - Install graphic sets
|
# 2728 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x69 (105) |
0x08 "Substitute building type" |
0x4A |
0x0A "Availability years" |
0xFF5A |
0x0B "Population" |
0xC8 (200) |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC05 |
0x13 "Building availability mask" |
0xF804 |
|
# 2729 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2730 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2731 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003E (Action1 Set 62)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2732 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2733 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000003B (Action1 Set 59)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003F (Action1 Set 63)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2733 |
VarAction2 - Choose between Action2 chains
Linked from: # 2739 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2732 HouseIndTileAction2) |
---|
|
# 2734 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2738 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B4 (Action1 Set 180)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2735 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2738 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B5 (Action1 Set 181)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2736 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2738 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B6 (Action1 Set 182)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2737 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2738 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000B3 (Action1 Set 179)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B7 (Action1 Set 183)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2738 |
VarAction2 - Choose between Action2 chains
Linked from: # 2739 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2737 HouseIndTileAction2) |
---|
|
# 2739 |
VarAction2 - Choose between Action2 chains
Linked from: # 2740 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2733 VarAction2) |
---|
|
# 2740 |
Action3 - Install graphic sets
|
# 2741 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6A (106) |
0x08 "Substitute building type" |
0x4B |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x12 "Building name ID" |
0xDC05 |
|
# 2742 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2746 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2743 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2746 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2744 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2746 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000042 (Action1 Set 66)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2745 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2746 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000003B (Action1 Set 59)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2746 |
VarAction2 - Choose between Action2 chains
Linked from: # 2752 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2745 HouseIndTileAction2) |
---|
|
# 2747 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2751 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B8 (Action1 Set 184)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2748 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2751 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000B9 (Action1 Set 185)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2749 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2751 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BA (Action1 Set 186)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2750 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2751 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000B3 (Action1 Set 179)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BB (Action1 Set 187)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2751 |
VarAction2 - Choose between Action2 chains
Linked from: # 2752 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2750 HouseIndTileAction2) |
---|
|
# 2752 |
VarAction2 - Choose between Action2 chains
Linked from: # 2753 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2746 VarAction2) |
---|
|
# 2753 |
Action3 - Install graphic sets
|
# 2754 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6B (107) |
0x08 "Substitute building type" |
0x1B |
0x0A "Availability years" |
0xFF5A |
0x12 "Building name ID" |
0xDC06 |
0x13 "Building availability mask" |
0xF81C |
|
# 2755 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2756 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2757 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000047 (Action1 Set 71)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2758 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2759 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000044 (Action1 Set 68)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2759 |
VarAction2 - Choose between Action2 chains
Linked from: # 2765 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2758 HouseIndTileAction2) |
---|
|
# 2760 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2764 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BD (Action1 Set 189)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2761 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2764 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BE (Action1 Set 190)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2762 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2764 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000BF (Action1 Set 191)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2763 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2764 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000BC (Action1 Set 188)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C0 (Action1 Set 192)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 2764 |
VarAction2 - Choose between Action2 chains
Linked from: # 2765 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2763 HouseIndTileAction2) |
---|
|
# 2765 |
VarAction2 - Choose between Action2 chains
Linked from: # 2766 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2759 VarAction2) |
---|
|
# 2766 |
Action3 - Install graphic sets
|
# 2767 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6C (108) |
0x08 "Substitute building type" |
0x11 |
0x0A "Availability years" |
0xFF5A |
0x0B "Population" |
0xC8 (200) |
0x0C "Mail generation multiplier" |
0x50 (80) |
0x0D "Passenger acceptance" |
0x0A (10) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x01 |
0x1E "Accepted cargo types" |
0x00050300 |
|
# 2768 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004A (Action1 Set 74)
|
< 0,0,0 > |
< 16,16,230 > |
| |
|
---|
|
# 2769 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004B (Action1 Set 75)
|
< 0,0,0 > |
< 16,16,230 > |
| |
|
---|
|
# 2770 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004C (Action1 Set 76)
|
< 0,0,0 > |
< 16,16,230 > |
| |
|
---|
|
# 2771 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2773 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004D (Action1 Set 77)
|
< 0,0,0 > |
< 16,16,230 > |
| |
|
---|
|
# 2772 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2773 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C1 (Action1 Set 193)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000C2 (Action1 Set 194)
|
< 0,0,0 > |
< 16,16,230 > |
| |
|
---|
|
# 2773 |
VarAction2 - Choose between Action2 chains
Linked from: # 2774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2771 HouseIndTileAction2) |
---|
|
# 2774 |
VarAction2 - Choose between Action2 chains
Linked from: # 2776 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2773 VarAction2) |
---|
|
# 2775 |
VarAction2 - Choose between Action2 chains
Linked from: # 2776 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var62"Land info for nearby tiles"[0x00]) shr 16
|
---|
Decision |
From | To | |
0x50 (80) | 0xFF (255) | return 0x0000 |
|
---|
Default | return 0x0001 |
---|
|
# 2776 |
VarAction2 - Choose between Action2 chains
Linked from: # 2777 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2774 VarAction2) |
---|
|
# 2777 |
Action3 - Install graphic sets
|
# 2778 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6D (109) |
0x08 "Substitute building type" |
0x24 |
0x0A "Availability years" |
0xFF5A |
0x12 "Building name ID" |
0xDC07 |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 2779 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2785 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804F (Action1 Set 79 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,137 > |
| |
|
---|
|
# 2780 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2785 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008050 (Action1 Set 80 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2781 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2785 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2782 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2784 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000004E (Action1 Set 78)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2783 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2784 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C3 (Action1 Set 195)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C4 (Action1 Set 196 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2784 |
VarAction2 - Choose between Action2 chains
Linked from: # 2785 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2782 HouseIndTileAction2) |
---|
|
# 2785 |
VarAction2 - Choose between Action2 chains
Linked from: # 2787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2784 VarAction2) |
---|
|
# 2786 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2787 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0307
|
---|
|
# 2787 |
VarAction2 - Choose between Action2 chains
Linked from: # 2788 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2785 VarAction2) |
---|
|
# 2788 |
Action3 - Install graphic sets
|
# 2789 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2796 VarAction2, # 2803 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0308
|
---|
|
# 2790 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6E (110) |
0x08 "Substitute building type" |
0x57 |
0x0A "Availability years" |
0xFF96 |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC11 |
0x13 "Building availability mask" |
0xF803 |
0x14 "House callback flags" |
0x11 |
|
# 2791 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2793 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000053 (Action1 Set 83)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008054 (Action1 Set 84 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2792 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2793 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C5 (Action1 Set 197)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C6 (Action1 Set 198 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2793 |
VarAction2 - Choose between Action2 chains
Linked from: # 2794 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2791 HouseIndTileAction2) |
---|
|
# 2794 |
VarAction2 - Choose between Action2 chains
Linked from: # 2796 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2793 VarAction2) |
---|
|
# 2795 |
VarAction2 - Choose between Action2 chains
Linked from: # 2796 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 2796 |
VarAction2 - Choose between Action2 chains
Linked from: # 2797 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2794 VarAction2) |
---|
|
# 2797 |
Action3 - Install graphic sets
|
# 2798 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x6F (111) |
0x08 "Substitute building type" |
0x58 |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x06 (6) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC11 |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00050300 |
|
# 2799 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2801 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000055 (Action1 Set 85)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008056 (Action1 Set 86 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 2800 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2801 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C7 (Action1 Set 199)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080C8 (Action1 Set 200 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 2801 |
VarAction2 - Choose between Action2 chains
Linked from: # 2802 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2799 HouseIndTileAction2) |
---|
|
# 2802 |
VarAction2 - Choose between Action2 chains
Linked from: # 2803 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2801 VarAction2) |
---|
|
# 2803 |
VarAction2 - Choose between Action2 chains
Linked from: # 2804 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2802 VarAction2) |
---|
|
# 2804 |
Action3 - Install graphic sets
|
# 2805 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x70 (112) |
0x08 "Substitute building type" |
0x0D |
0x0A "Availability years" |
0xFA5A |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 2806 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2812 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008058 (Action1 Set 88 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,86 > |
| |
|
---|
|
# 2807 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2812 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,131 > |
| |
|
---|
|
# 2808 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2812 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2809 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2811 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000057 (Action1 Set 87)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805B (Action1 Set 91 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,177 > |
| |
|
---|
|
# 2810 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2811 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000C9 (Action1 Set 201)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080CA (Action1 Set 202 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,177 > |
| |
|
---|
|
# 2811 |
VarAction2 - Choose between Action2 chains
Linked from: # 2812 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2809 HouseIndTileAction2) |
---|
|
# 2812 |
VarAction2 - Choose between Action2 chains
Linked from: # 2814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2811 VarAction2) |
---|
|
# 2813 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0315
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0315
|
---|
|
# 2814 |
VarAction2 - Choose between Action2 chains
Linked from: # 2815 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2812 VarAction2) |
---|
|
# 2815 |
Action3 - Install graphic sets
|
# 2816 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x71 (113) |
0x08 "Substitute building type" |
0x13 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF818 |
0x14 "House callback flags" |
0x10 |
|
# 2817 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2823 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805D (Action1 Set 93 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,96 > |
| |
|
---|
|
# 2818 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2823 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805E (Action1 Set 94 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,144 > |
| |
|
---|
|
# 2819 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2823 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,190 > |
| |
|
---|
|
# 2820 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2822 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000005C (Action1 Set 92)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008060 (Action1 Set 96 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2821 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2822 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CB (Action1 Set 203)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080CC (Action1 Set 204 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 2822 |
VarAction2 - Choose between Action2 chains
Linked from: # 2823 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2820 HouseIndTileAction2) |
---|
|
# 2823 |
VarAction2 - Choose between Action2 chains
Linked from: # 2825 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2822 VarAction2) |
---|
|
# 2824 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2825 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0311
, return 0x0314
, return 0x0315
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
|
---|
|
# 2825 |
VarAction2 - Choose between Action2 chains
Linked from: # 2826 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2823 VarAction2) |
---|
|
# 2826 |
Action3 - Install graphic sets
|
# 2827 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x72 (114) |
0x08 "Substitute building type" |
0x0C |
0x0A "Availability years" |
0xFF5A |
0x0B "Population" |
0x64 (100) |
0x0C "Mail generation multiplier" |
0x32 (50) |
0x0D "Passenger acceptance" |
0x05 (5) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x12 "Building name ID" |
0xDC08 |
0x13 "Building availability mask" |
0xF808 |
0x14 "House callback flags" |
0x10 |
|
# 2828 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000061 (Action1 Set 97)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008062 (Action1 Set 98 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 2829 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2831 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x800000CD (Action1 Set 205)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080CE (Action1 Set 206 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 2830 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2832 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x800000F1 (Action1 Set 241)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080F2 (Action1 Set 242 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 2831 |
VarAction2 - Choose between Action2 chains
Linked from: # 2832 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 2828 HouseIndTileAction2) |
---|
|
# 2832 |
VarAction2 - Choose between Action2 chains
Linked from: # 2833 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 2831 VarAction2) |
---|
|
# 2833 |
VarAction2 - Choose between Action2 chains
Linked from: # 2835 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2832 VarAction2) |
---|
|
# 2834 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2835 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 2 (3 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0315
, return 0x0316
|
---|
|
# 2835 |
VarAction2 - Choose between Action2 chains
Linked from: # 2836 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2833 VarAction2) |
---|
|
# 2836 |
Action3 - Install graphic sets
|
# 2837 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x73 (115) |
0x08 "Substitute building type" |
0x1E |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF81C |
0x14 "House callback flags" |
0x10 |
|
# 2838 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008064 (Action1 Set 100 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2839 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008065 (Action1 Set 101 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2840 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2841 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2842 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000063 (Action1 Set 99)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2842 |
VarAction2 - Choose between Action2 chains
Linked from: # 2848 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2841 HouseIndTileAction2) |
---|
|
# 2843 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D0 (Action1 Set 208 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2844 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D1 (Action1 Set 209 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2845 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D2 (Action1 Set 210 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2846 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000CF (Action1 Set 207)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080D3 (Action1 Set 211 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 2847 |
VarAction2 - Choose between Action2 chains
Linked from: # 2848 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2846 HouseIndTileAction2) |
---|
|
# 2848 |
VarAction2 - Choose between Action2 chains
Linked from: # 2850 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2842 VarAction2) |
---|
|
# 2849 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2850 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
|
---|
|
# 2850 |
VarAction2 - Choose between Action2 chains
Linked from: # 2851 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2848 VarAction2) |
---|
|
# 2851 |
Action3 - Install graphic sets
|
# 2852 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x74 (116) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF80E |
|
# 2853 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000069 (Action1 Set 105)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2854 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006A (Action1 Set 106)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2855 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006B (Action1 Set 107)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2856 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006C (Action1 Set 108)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2857 |
VarAction2 - Choose between Action2 chains
Linked from: # 2863 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2856 HouseIndTileAction2) |
---|
|
# 2858 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D5 (Action1 Set 213)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2859 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D6 (Action1 Set 214)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2860 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D7 (Action1 Set 215)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2861 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000D4 (Action1 Set 212)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000D8 (Action1 Set 216)
|
< 0,0,0 > |
< 16,16,46 > |
| |
|
---|
|
# 2862 |
VarAction2 - Choose between Action2 chains
Linked from: # 2863 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2861 HouseIndTileAction2) |
---|
|
# 2863 |
VarAction2 - Choose between Action2 chains
Linked from: # 2864 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2857 VarAction2) |
---|
|
# 2864 |
Action3 - Install graphic sets
|
# 2865 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x75 (117) |
0x08 "Substitute building type" |
0x02 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF80E |
0x14 "House callback flags" |
0x10 |
|
# 2866 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806E (Action1 Set 110 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2867 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806F (Action1 Set 111 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2868 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008070 (Action1 Set 112 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2869 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2870 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000006D (Action1 Set 109)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008071 (Action1 Set 113 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2870 |
VarAction2 - Choose between Action2 chains
Linked from: # 2876 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2869 HouseIndTileAction2) |
---|
|
# 2871 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2875 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DA (Action1 Set 218 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2872 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2875 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DB (Action1 Set 219 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2873 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2875 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DC (Action1 Set 220 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2874 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2875 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000D9 (Action1 Set 217)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DD (Action1 Set 221 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 2875 |
VarAction2 - Choose between Action2 chains
Linked from: # 2876 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2874 HouseIndTileAction2) |
---|
|
# 2876 |
VarAction2 - Choose between Action2 chains
Linked from: # 2878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2870 VarAction2) |
---|
|
# 2877 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 5 (6 bits) |
Choose between |
return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
, return 0x0309
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x0310
, return 0x0314
, return 0x0308
|
---|
|
# 2878 |
VarAction2 - Choose between Action2 chains
Linked from: # 2879 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2876 VarAction2) |
---|
|
# 2879 |
Action3 - Install graphic sets
|
# 2880 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x76 (118) |
0x08 "Substitute building type" |
0x00 |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF810 |
0x14 "House callback flags" |
0x10 |
|
# 2881 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2884 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008073 (Action1 Set 115 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2882 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2884 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008074 (Action1 Set 116 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2883 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2884 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x80000072 (Action1 Set 114)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008075 (Action1 Set 117 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2884 |
VarAction2 - Choose between Action2 chains
Linked from: # 2889 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 2883 HouseIndTileAction2) |
---|
|
# 2885 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2888 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008076 (Action1 Set 118 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2886 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2888 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008077 (Action1 Set 119 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2887 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2888 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x23 |
Ground sprite |
0x80000072 (Action1 Set 114)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008078 (Action1 Set 120 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2888 |
VarAction2 - Choose between Action2 chains
Linked from: # 2889 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x23 (# 2887 HouseIndTileAction2) |
---|
|
# 2889 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x14 (# 2884 VarAction2)
, chain to 0x24 (# 2888 VarAction2)
|
---|
|
# 2890 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2893 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080DF (Action1 Set 223 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2891 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2893 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E0 (Action1 Set 224 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2892 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2893 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x800000DE (Action1 Set 222)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E1 (Action1 Set 225 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,102 > |
| |
|
---|
|
# 2893 |
VarAction2 - Choose between Action2 chains
Linked from: # 2898 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x13 (# 2892 HouseIndTileAction2) |
---|
|
# 2894 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2897 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E2 (Action1 Set 226 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2895 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2897 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E3 (Action1 Set 227 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2896 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2897 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x23 |
Ground sprite |
0x800000DE (Action1 Set 222)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800080E4 (Action1 Set 228 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,122 > |
| |
|
---|
|
# 2897 |
VarAction2 - Choose between Action2 chains
Linked from: # 2898 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x24 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x23 (# 2896 HouseIndTileAction2) |
---|
|
# 2898 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2899 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 0 (1 bits) |
Choose between |
chain to 0x14 (# 2893 VarAction2)
, chain to 0x24 (# 2897 VarAction2)
|
---|
|
# 2899 |
VarAction2 - Choose between Action2 chains
Linked from: # 2901 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2889 RandomAction2) |
---|
|
# 2900 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 2901 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 1 to 4 (4 bits) |
Choose between |
return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
, return 0x031F
, return 0x0320
, return 0x031C
|
---|
|
# 2901 |
VarAction2 - Choose between Action2 chains
Linked from: # 2902 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 2899 VarAction2) |
---|
|
# 2902 |
Action3 - Install graphic sets
|
# 2903 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x77 (119) |
0x08 "Substitute building type" |
0x1C |
0x0A "Availability years" |
0xFF5A |
0x13 "Building availability mask" |
0xF818 |
|
# 2904 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2910 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007A (Action1 Set 122)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2905 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2910 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007B (Action1 Set 123)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2906 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2910 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007C (Action1 Set 124)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2907 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000079 (Action1 Set 121)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007D (Action1 Set 125)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2908 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2909 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x800000F3 (Action1 Set 243)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007D (Action1 Set 125)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2909 |
VarAction2 - Choose between Action2 chains
Linked from: # 2910 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 2907 HouseIndTileAction2) |
---|
|
# 2910 |
VarAction2 - Choose between Action2 chains
Linked from: # 2916 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2909 VarAction2) |
---|
|
# 2911 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2915 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E6 (Action1 Set 230)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2912 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2915 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E7 (Action1 Set 231)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2913 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2915 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E8 (Action1 Set 232)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2914 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2915 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000E5 (Action1 Set 229)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000E9 (Action1 Set 233)
|
< 0,0,0 > |
< 16,16,160 > |
| |
|
---|
|
# 2915 |
VarAction2 - Choose between Action2 chains
Linked from: # 2916 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2914 HouseIndTileAction2) |
---|
|
# 2916 |
VarAction2 - Choose between Action2 chains
Linked from: # 2917 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2910 VarAction2) |
---|
|
# 2917 |
Action3 - Install graphic sets
|
# 2918 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x78 (120) |
0x08 "Substitute building type" |
0x01 |
0x0A "Availability years" |
0xFF5A |
0x12 "Building name ID" |
0xDC0A |
0x13 "Building availability mask" |
0xF81C |
|
# 2919 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2923 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007F (Action1 Set 127)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2920 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2923 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000080 (Action1 Set 128)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2921 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2923 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000081 (Action1 Set 129)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2922 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2923 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x8000007E (Action1 Set 126)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000082 (Action1 Set 130)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2923 |
VarAction2 - Choose between Action2 chains
Linked from: # 2929 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2922 HouseIndTileAction2) |
---|
|
# 2924 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2928 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EB (Action1 Set 235)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2925 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2928 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EC (Action1 Set 236)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2926 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2928 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000ED (Action1 Set 237)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2927 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 2928 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x800000EA (Action1 Set 234)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x800000EE (Action1 Set 238)
|
< 0,0,0 > |
< 16,16,106 > |
| |
|
---|
|
# 2928 |
VarAction2 - Choose between Action2 chains
Linked from: # 2929 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 2927 HouseIndTileAction2) |
---|
|
# 2929 |
VarAction2 - Choose between Action2 chains
Linked from: # 2930 Action3
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 2923 VarAction2) |
---|
|
# 2930 |
Action3 - Install graphic sets
|
# 2931 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
83 sets of 1 sprites:
Set 0 - # 2932 Linked from:
# 3016 HouseIndTileAction2, # 3017 HouseIndTileAction2, # 3019 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 2933 Linked from:
# 3037 HouseIndTileAction2, # 3038 HouseIndTileAction2, # 3040 HouseIndTileAction2, # 3041 HouseIndTileAction2, # 3046 HouseIndTileAction2, # 3047 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 2934 Linked from:
# 3105 HouseIndTileAction2, # 3106 HouseIndTileAction2, # 3108 HouseIndTileAction2, # 3109 HouseIndTileAction2, # 3114 HouseIndTileAction2, # 3115 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 2935 Linked from:
# 3071 HouseIndTileAction2, # 3072 HouseIndTileAction2, # 3074 HouseIndTileAction2, # 3075 HouseIndTileAction2, # 3080 HouseIndTileAction2, # 3081 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 4 - # 2936 Linked from:
# 3016 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 5 - # 2937 Linked from:
# 3017 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 6 - # 2938 Linked from:
# 3019 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 7 - # 2939 Linked from:
# 3037 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 8 - # 2940 Linked from:
# 3040 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 9 - # 2941 Linked from:
# 3046 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 10 - # 2942 Linked from:
# 3105 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 11 - # 2943 Linked from:
# 3108 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 12 - # 2944 Linked from:
# 3114 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 13 - # 2945 Linked from:
# 3071 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 14 - # 2946 Linked from:
# 3074 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 15 - # 2947 Linked from:
# 3080 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 16 - # 2948 Linked from:
# 3072 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 17 - # 2949 Linked from:
# 3075 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 18 - # 2950 Linked from:
# 3081 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 19 - # 2951 Linked from:
# 3038 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 20 - # 2952 Linked from:
# 3041 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 21 - # 2953 Linked from:
# 3047 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 22 - # 2954 Linked from:
# 3106 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 23 - # 2955 Linked from:
# 3109 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 24 - # 2956 Linked from:
# 3115 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 25 - # 2957 Linked from:
# 3018 HouseIndTileAction2, # 3026 HouseIndTileAction2, # 3027 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 26 - # 2958 Linked from:
# 3043 HouseIndTileAction2, # 3044 HouseIndTileAction2, # 3063 HouseIndTileAction2, # 3064 HouseIndTileAction2, # 3065 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 27 - # 2959 Linked from:
# 3111 HouseIndTileAction2, # 3112 HouseIndTileAction2, # 3131 HouseIndTileAction2, # 3132 HouseIndTileAction2, # 3133 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 28 - # 2960 Linked from:
# 3077 HouseIndTileAction2, # 3078 HouseIndTileAction2, # 3097 HouseIndTileAction2, # 3098 HouseIndTileAction2, # 3099 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 29 - # 2961 Linked from:
# 3018 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 30 - # 2962 Linked from:
# 3043 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 31 - # 2963 Linked from:
# 3111 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 32 - # 2964 Linked from:
# 3077 HouseIndTileAction2
Rel: <-10,-63> Compr: 0x01
|
Set 33 - # 2965 Linked from:
# 3078 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 34 - # 2966 Linked from:
# 3044 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 35 - # 2967 Linked from:
# 3112 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 36 - # 2968 Linked from:
# 3021 HouseIndTileAction2, # 3022 HouseIndTileAction2, # 3024 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 37 - # 2969 Linked from:
# 3050 HouseIndTileAction2, # 3051 HouseIndTileAction2, # 3053 HouseIndTileAction2, # 3054 HouseIndTileAction2, # 3059 HouseIndTileAction2, # 3060 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 38 - # 2970 Linked from:
# 3118 HouseIndTileAction2, # 3119 HouseIndTileAction2, # 3121 HouseIndTileAction2, # 3122 HouseIndTileAction2, # 3127 HouseIndTileAction2, # 3128 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 39 - # 2971 Linked from:
# 3084 HouseIndTileAction2, # 3085 HouseIndTileAction2, # 3087 HouseIndTileAction2, # 3088 HouseIndTileAction2, # 3093 HouseIndTileAction2, # 3094 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 40 - # 2972 Linked from:
# 3021 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 41 - # 2973 Linked from:
# 3022 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 42 - # 2974 Linked from:
# 3024 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 43 - # 2975 Linked from:
# 3050 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 44 - # 2976 Linked from:
# 3053 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 45 - # 2977 Linked from:
# 3059 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 46 - # 2978 Linked from:
# 3118 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 47 - # 2979 Linked from:
# 3121 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 48 - # 2980 Linked from:
# 3127 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 49 - # 2981 Linked from:
# 3084 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 50 - # 2982 Linked from:
# 3087 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 51 - # 2983 Linked from:
# 3093 HouseIndTileAction2
Rel: <-16,-63> Compr: 0x01
|
Set 52 - # 2984 Linked from:
# 3085 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 53 - # 2985 Linked from:
# 3088 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 54 - # 2986 Linked from:
# 3094 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 55 - # 2987 Linked from:
# 3051 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 56 - # 2988 Linked from:
# 3054 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 57 - # 2989 Linked from:
# 3060 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 58 - # 2990 Linked from:
# 3119 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 59 - # 2991 Linked from:
# 3122 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 60 - # 2992 Linked from:
# 3128 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 61 - # 2993 Linked from:
# 3023 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 62 - # 2994 Linked from:
# 3056 HouseIndTileAction2, # 3057 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 63 - # 2995 Linked from:
# 3124 HouseIndTileAction2, # 3125 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 64 - # 2996 Linked from:
# 3090 HouseIndTileAction2, # 3091 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 65 - # 2997 Linked from:
# 3023 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 66 - # 2998 Linked from:
# 3056 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 67 - # 2999 Linked from:
# 3124 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 68 - # 3000 Linked from:
# 3090 HouseIndTileAction2
Rel: <-10,-63> Compr: 0x01
|
Set 69 - # 3001 Linked from:
# 3091 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 70 - # 3002 Linked from:
# 3057 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 71 - # 3003 Linked from:
# 3125 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 72 - # 3004 Linked from:
# 3026 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 73 - # 3005 Linked from:
# 3063 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 74 - # 3006 Linked from:
# 3131 HouseIndTileAction2
Rel: <-29,-124> Compr: 0x01
|
Set 75 - # 3007 Linked from:
# 3097 HouseIndTileAction2
Rel: <-10,-63> Compr: 0x01
|
Set 76 - # 3008 Linked from:
# 3098 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 77 - # 3009 Linked from:
# 3064 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 78 - # 3010 Linked from:
# 3132 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 79 - # 3011 Linked from:
# 3027 HouseIndTileAction2
Rel: <-6,-33> Compr: 0x01
|
Set 80 - # 3012 Linked from:
# 3065 HouseIndTileAction2
Rel: <-8,-34> Compr: 0x01
|
Set 81 - # 3013 Linked from:
# 3133 HouseIndTileAction2
Rel: <-29,-84> Compr: 0x01
|
Set 82 - # 3014 Linked from:
# 3099 HouseIndTileAction2
Rel: <-10,-63> Compr: 0x01
|
|
|
|
|
|
|
|
|
# 3015 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7A (122) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0xFF0A |
0x0B "Population" |
0xFA (250) |
0x0C "Mail generation multiplier" |
0x14 (20) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x0258 (600) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC12 |
0x13 "Building availability mask" |
0xF81F |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x30 (48) |
0x19 "Extra flags" |
0x03 |
|
# 3016 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3020 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3017 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3020 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000005 (Action1 Set 5)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3018 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3020 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001D (Action1 Set 29)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3019 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3020 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3020 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3029 VarAction2
|
# 3021 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3025 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000028 (Action1 Set 40)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3022 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3025 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3023 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3025 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3024 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3025 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002A (Action1 Set 42)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3025 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3029 VarAction2
|
# 3026 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3028 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3027 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3028 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004F (Action1 Set 79)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 3028 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3030 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5C |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x30 (# 3027 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x30 (# 3027 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x30 (# 3027 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x30 (# 3027 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
, chain to 0x30 (# 3027 HouseIndTileAction2)
, chain to 0x10 (# 3026 HouseIndTileAction2)
|
---|
|
# 3029 |
VarAction2 - Choose between Action2 chains
Linked from: # 3030 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x5A (# 3020 RandomAction2) |
---|
|
# 3030 |
VarAction2 - Choose between Action2 chains
Linked from: # 3034 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x5F (# 3029 VarAction2) |
---|
|
# 3031 |
VarAction2 - Choose between Action2 chains
Linked from: # 3032 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x51 |
VarAction2 Type | 0x82 byte of "town of house" |
Formula |
value := Var40"Larger town effect on this town"
|
---|
Decision |
From | To | |
0x01 (1) | 0x02 (2) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3032 |
VarAction2 - Choose between Action2 chains
Linked from: # 3033 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x52 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 3033 |
VarAction2 - Choose between Action2 chains
Linked from: # 3034 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x53 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 3034 |
VarAction2 - Choose between Action2 chains
Linked from: # 3035 Action3
Feature | 0x07 "Houses" |
CargoID | 0x54 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x50 (# 3030 VarAction2) |
---|
|
# 3035 |
Action3 - Install graphic sets
|
# 3036 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7B (123) |
0x08 "Substitute building type" |
0x29 |
0x0C "Mail generation multiplier" |
0x14 (20) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x0258 (600) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC12 |
0x19 "Extra flags" |
0x02 |
|
# 3037 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3039 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3038 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3039 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000013 (Action1 Set 19)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3039 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3049 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x12 (# 3038 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x12 (# 3038 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x12 (# 3038 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x12 (# 3038 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
, chain to 0x12 (# 3038 HouseIndTileAction2)
, chain to 0x11 (# 3037 HouseIndTileAction2)
|
---|
|
# 3040 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3042 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3041 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3042 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000014 (Action1 Set 20)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3042 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3049 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x22 (# 3041 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x22 (# 3041 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x22 (# 3041 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x22 (# 3041 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
, chain to 0x22 (# 3041 HouseIndTileAction2)
, chain to 0x21 (# 3040 HouseIndTileAction2)
|
---|
|
# 3043 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3045 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000001A (Action1 Set 26)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001E (Action1 Set 30)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3044 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3045 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000001A (Action1 Set 26)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3045 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3049 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x32 (# 3044 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x32 (# 3044 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x32 (# 3044 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x32 (# 3044 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
, chain to 0x32 (# 3044 HouseIndTileAction2)
, chain to 0x31 (# 3043 HouseIndTileAction2)
|
---|
|
# 3046 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3048 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3047 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3048 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000015 (Action1 Set 21)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3048 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3049 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x42 (# 3047 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x42 (# 3047 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x42 (# 3047 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x42 (# 3047 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
, chain to 0x42 (# 3047 HouseIndTileAction2)
, chain to 0x41 (# 3046 HouseIndTileAction2)
|
---|
|
# 3049 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3067 VarAction2
|
# 3050 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3052 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3051 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3052 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3052 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3062 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x12 (# 3051 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x12 (# 3051 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x12 (# 3051 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x12 (# 3051 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
, chain to 0x12 (# 3051 HouseIndTileAction2)
, chain to 0x11 (# 3050 HouseIndTileAction2)
|
---|
|
# 3053 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3055 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3054 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3055 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3055 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3062 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x22 (# 3054 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x22 (# 3054 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x22 (# 3054 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x22 (# 3054 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
, chain to 0x22 (# 3054 HouseIndTileAction2)
, chain to 0x21 (# 3053 HouseIndTileAction2)
|
---|
|
# 3056 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3058 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000042 (Action1 Set 66)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3057 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3058 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3058 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3062 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x32 (# 3057 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x32 (# 3057 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x32 (# 3057 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x32 (# 3057 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
, chain to 0x32 (# 3057 HouseIndTileAction2)
, chain to 0x31 (# 3056 HouseIndTileAction2)
|
---|
|
# 3059 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3061 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3060 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3061 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000039 (Action1 Set 57)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3061 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3062 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x42 (# 3060 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x42 (# 3060 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x42 (# 3060 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x42 (# 3060 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
, chain to 0x42 (# 3060 HouseIndTileAction2)
, chain to 0x41 (# 3059 HouseIndTileAction2)
|
---|
|
# 3062 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3067 VarAction2
|
# 3063 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3066 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x8000001A (Action1 Set 26)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000049 (Action1 Set 73)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3064 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3066 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x8000001A (Action1 Set 26)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004D (Action1 Set 77)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3065 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3066 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001A (Action1 Set 26)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000050 (Action1 Set 80)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3066 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3068 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5C |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x10 (# 3063 HouseIndTileAction2)
, chain to 0x20 (# 3064 HouseIndTileAction2)
, chain to 0x30 (# 3065 HouseIndTileAction2)
, chain to 0x10 (# 3063 HouseIndTileAction2)
, chain to 0x20 (# 3064 HouseIndTileAction2)
, chain to 0x30 (# 3065 HouseIndTileAction2)
, chain to 0x10 (# 3063 HouseIndTileAction2)
, chain to 0x20 (# 3064 HouseIndTileAction2)
, chain to 0x30 (# 3065 HouseIndTileAction2)
, chain to 0x10 (# 3063 HouseIndTileAction2)
, chain to 0x20 (# 3064 HouseIndTileAction2)
, chain to 0x30 (# 3065 HouseIndTileAction2)
, chain to 0x10 (# 3063 HouseIndTileAction2)
, chain to 0x20 (# 3064 HouseIndTileAction2)
, chain to 0x30 (# 3065 HouseIndTileAction2)
, chain to 0x10 (# 3063 HouseIndTileAction2)
|
---|
|
# 3067 |
VarAction2 - Choose between Action2 chains
Linked from: # 3068 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x5A (# 3049 RandomAction2) |
---|
|
# 3068 |
VarAction2 - Choose between Action2 chains
Linked from: # 3069 Action3
Feature | 0x07 "Houses" |
CargoID | 0x50 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x5F (# 3067 VarAction2) |
---|
|
# 3069 |
Action3 - Install graphic sets
|
# 3070 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7C (124) |
0x08 "Substitute building type" |
0x2A |
0x0C "Mail generation multiplier" |
0x14 (20) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x0258 (600) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC12 |
0x19 "Extra flags" |
0x02 |
|
# 3071 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3073 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3072 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3073 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000010 (Action1 Set 16)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3073 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3083 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3071 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x11 (# 3071 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x11 (# 3071 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x11 (# 3071 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x11 (# 3071 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x12 (# 3072 HouseIndTileAction2)
, chain to 0x11 (# 3071 HouseIndTileAction2)
|
---|
|
# 3074 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3076 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3075 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3076 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000011 (Action1 Set 17)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3076 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3083 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3074 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x21 (# 3074 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x21 (# 3074 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x21 (# 3074 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x21 (# 3074 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x22 (# 3075 HouseIndTileAction2)
, chain to 0x21 (# 3074 HouseIndTileAction2)
|
---|
|
# 3077 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3079 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,93 > |
| |
|
---|
|
# 3078 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3079 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,93 > |
| |
|
---|
|
# 3079 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3083 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3077 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x31 (# 3077 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x31 (# 3077 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x31 (# 3077 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x31 (# 3077 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x32 (# 3078 HouseIndTileAction2)
, chain to 0x31 (# 3077 HouseIndTileAction2)
|
---|
|
# 3080 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3082 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000F (Action1 Set 15)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3081 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3082 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000012 (Action1 Set 18)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3082 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3083 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3080 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x41 (# 3080 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x41 (# 3080 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x41 (# 3080 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x41 (# 3080 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x42 (# 3081 HouseIndTileAction2)
, chain to 0x41 (# 3080 HouseIndTileAction2)
|
---|
|
# 3083 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3101 VarAction2
|
# 3084 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3086 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3085 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3086 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3086 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3096 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3084 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x11 (# 3084 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x11 (# 3084 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x11 (# 3084 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x11 (# 3084 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x12 (# 3085 HouseIndTileAction2)
, chain to 0x11 (# 3084 HouseIndTileAction2)
|
---|
|
# 3087 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3089 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3088 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3089 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3089 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3096 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3087 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x21 (# 3087 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x21 (# 3087 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x21 (# 3087 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x21 (# 3087 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x22 (# 3088 HouseIndTileAction2)
, chain to 0x21 (# 3087 HouseIndTileAction2)
|
---|
|
# 3090 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3092 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x80000040 (Action1 Set 64)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,93 > |
| |
|
---|
|
# 3091 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3092 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x80000040 (Action1 Set 64)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,93 > |
| |
|
---|
|
# 3092 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3096 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3090 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x31 (# 3090 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x31 (# 3090 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x31 (# 3090 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x31 (# 3090 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x32 (# 3091 HouseIndTileAction2)
, chain to 0x31 (# 3090 HouseIndTileAction2)
|
---|
|
# 3093 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3095 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3094 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3095 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3095 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3096 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3093 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x41 (# 3093 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x41 (# 3093 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x41 (# 3093 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x41 (# 3093 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x42 (# 3094 HouseIndTileAction2)
, chain to 0x41 (# 3093 HouseIndTileAction2)
|
---|
|
# 3096 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3101 VarAction2
|
# 3097 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3100 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004B (Action1 Set 75)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 3098 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3100 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004C (Action1 Set 76)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 3099 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3100 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001C (Action1 Set 28)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000052 (Action1 Set 82)
|
< 0,0,0 > |
< 16,16,100 > |
| |
|
---|
|
# 3100 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3102 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5C |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x10 (# 3097 HouseIndTileAction2)
, chain to 0x20 (# 3098 HouseIndTileAction2)
, chain to 0x30 (# 3099 HouseIndTileAction2)
, chain to 0x10 (# 3097 HouseIndTileAction2)
, chain to 0x20 (# 3098 HouseIndTileAction2)
, chain to 0x30 (# 3099 HouseIndTileAction2)
, chain to 0x10 (# 3097 HouseIndTileAction2)
, chain to 0x20 (# 3098 HouseIndTileAction2)
, chain to 0x30 (# 3099 HouseIndTileAction2)
, chain to 0x10 (# 3097 HouseIndTileAction2)
, chain to 0x20 (# 3098 HouseIndTileAction2)
, chain to 0x30 (# 3099 HouseIndTileAction2)
, chain to 0x10 (# 3097 HouseIndTileAction2)
, chain to 0x20 (# 3098 HouseIndTileAction2)
, chain to 0x30 (# 3099 HouseIndTileAction2)
, chain to 0x10 (# 3097 HouseIndTileAction2)
|
---|
|
# 3101 |
VarAction2 - Choose between Action2 chains
Linked from: # 3102 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x5A (# 3083 RandomAction2) |
---|
|
# 3102 |
VarAction2 - Choose between Action2 chains
Linked from: # 3103 Action3
Feature | 0x07 "Houses" |
CargoID | 0x50 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x5F (# 3101 VarAction2) |
---|
|
# 3103 |
Action3 - Install graphic sets
|
# 3104 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7D (125) |
0x08 "Substitute building type" |
0x2B |
0x0C "Mail generation multiplier" |
0x14 (20) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x0258 (600) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC12 |
0x19 "Extra flags" |
0x02 |
0x1E "Accepted cargo types" |
0x00050300 |
|
# 3105 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3107 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 3106 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3107 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000016 (Action1 Set 22)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 3107 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3117 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x12 (# 3106 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x12 (# 3106 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x12 (# 3106 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x12 (# 3106 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
, chain to 0x12 (# 3106 HouseIndTileAction2)
, chain to 0x11 (# 3105 HouseIndTileAction2)
|
---|
|
# 3108 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3110 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 3109 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3110 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000017 (Action1 Set 23)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 3110 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3117 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x22 (# 3109 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x22 (# 3109 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x22 (# 3109 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x22 (# 3109 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
, chain to 0x22 (# 3109 HouseIndTileAction2)
, chain to 0x21 (# 3108 HouseIndTileAction2)
|
---|
|
# 3111 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3113 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000001B (Action1 Set 27)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001F (Action1 Set 31)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 3112 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3113 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000001B (Action1 Set 27)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000023 (Action1 Set 35)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 3113 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3117 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x32 (# 3112 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x32 (# 3112 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x32 (# 3112 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x32 (# 3112 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
, chain to 0x32 (# 3112 HouseIndTileAction2)
, chain to 0x31 (# 3111 HouseIndTileAction2)
|
---|
|
# 3114 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3116 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3115 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3116 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 3116 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3117 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x42 (# 3115 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x42 (# 3115 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x42 (# 3115 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x42 (# 3115 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
, chain to 0x42 (# 3115 HouseIndTileAction2)
, chain to 0x41 (# 3114 HouseIndTileAction2)
|
---|
|
# 3117 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3135 VarAction2
|
# 3118 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3120 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002E (Action1 Set 46)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 3119 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3120 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003A (Action1 Set 58)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 3120 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x12 (# 3119 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x12 (# 3119 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x12 (# 3119 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x12 (# 3119 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
, chain to 0x12 (# 3119 HouseIndTileAction2)
, chain to 0x11 (# 3118 HouseIndTileAction2)
|
---|
|
# 3121 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3123 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,110 > |
| |
|
---|
|
# 3122 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3123 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003B (Action1 Set 59)
|
< 0,0,0 > |
< 16,16,155 > |
| |
|
---|
|
# 3123 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x22 (# 3122 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x22 (# 3122 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x22 (# 3122 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x22 (# 3122 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
, chain to 0x22 (# 3122 HouseIndTileAction2)
, chain to 0x21 (# 3121 HouseIndTileAction2)
|
---|
|
# 3124 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3126 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
Ground sprite |
0x8000003F (Action1 Set 63)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,145 > |
| |
|
---|
|
# 3125 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3126 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x8000003F (Action1 Set 63)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000047 (Action1 Set 71)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 3126 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x32 (# 3125 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x32 (# 3125 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x32 (# 3125 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x32 (# 3125 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
, chain to 0x32 (# 3125 HouseIndTileAction2)
, chain to 0x31 (# 3124 HouseIndTileAction2)
|
---|
|
# 3127 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3129 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3128 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3129 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x80000026 (Action1 Set 38)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,115 > |
| |
|
---|
|
# 3129 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 2 to 5 (4 bits) |
Choose between |
chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x42 (# 3128 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x42 (# 3128 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x42 (# 3128 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x42 (# 3128 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
, chain to 0x42 (# 3128 HouseIndTileAction2)
, chain to 0x41 (# 3127 HouseIndTileAction2)
|
---|
|
# 3130 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3135 VarAction2
|
# 3131 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3134 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x8000001B (Action1 Set 27)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004A (Action1 Set 74)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3132 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3134 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Ground sprite |
0x8000001B (Action1 Set 27)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004E (Action1 Set 78)
|
< 0,0,0 > |
< 16,16,105 > |
| |
|
---|
|
# 3133 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3134 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
Ground sprite |
0x8000001B (Action1 Set 27)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000051 (Action1 Set 81)
|
< 0,0,0 > |
< 16,16,105 > |
| |
|
---|
|
# 3134 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3136 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5C |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
chain to 0x10 (# 3131 HouseIndTileAction2)
, chain to 0x20 (# 3132 HouseIndTileAction2)
, chain to 0x30 (# 3133 HouseIndTileAction2)
, chain to 0x10 (# 3131 HouseIndTileAction2)
, chain to 0x20 (# 3132 HouseIndTileAction2)
, chain to 0x30 (# 3133 HouseIndTileAction2)
, chain to 0x10 (# 3131 HouseIndTileAction2)
, chain to 0x20 (# 3132 HouseIndTileAction2)
, chain to 0x30 (# 3133 HouseIndTileAction2)
, chain to 0x10 (# 3131 HouseIndTileAction2)
, chain to 0x20 (# 3132 HouseIndTileAction2)
, chain to 0x30 (# 3133 HouseIndTileAction2)
, chain to 0x10 (# 3131 HouseIndTileAction2)
, chain to 0x20 (# 3132 HouseIndTileAction2)
, chain to 0x30 (# 3133 HouseIndTileAction2)
, chain to 0x10 (# 3131 HouseIndTileAction2)
|
---|
|
# 3135 |
VarAction2 - Choose between Action2 chains
Linked from: # 3136 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x5F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x5A (# 3117 RandomAction2) |
---|
|
# 3136 |
VarAction2 - Choose between Action2 chains
Linked from: # 3137 Action3
Feature | 0x07 "Houses" |
CargoID | 0x50 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x5F (# 3135 VarAction2) |
---|
|
# 3137 |
Action3 - Install graphic sets
|
# 3138 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
108 sets of 1 sprites:
Set 0 - # 3139 Linked from:
# 3254 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 3140 Linked from:
# 3254 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 2 - # 3141 Linked from:
# 3286 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 3142 Linked from:
# 3286 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 4 - # 3143 Linked from:
# 3316 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 5 - # 3144 Linked from:
# 3316 HouseIndTileAction2
Rel: <-24,-35> Compr: 0x01
|
Set 6 - # 3145 Linked from:
# 3346 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 3146 Linked from:
# 3346 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
Set 8 - # 3147 Linked from:
# 3257 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 9 - # 3148 Linked from:
# 3258 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 10 - # 3149 Linked from:
# 3259 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 11 - # 3150 Linked from:
# 3260 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 12 - # 3151 Linked from:
# 3261 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 13 - # 3152 Linked from:
# 3262 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 14 - # 3153 Linked from:
# 3263 HouseIndTileAction2
Rel: <-29,-31> Compr: 0x01
|
Set 15 - # 3154 Linked from:
# 3264 HouseIndTileAction2
Rel: <-29,-62> Compr: 0x01
|
Set 16 - # 3155 Linked from:
# 3265 HouseIndTileAction2
Rel: <-29,-78> Compr: 0x01
|
Set 17 - # 3156 Linked from:
# 3266 HouseIndTileAction2
Rel: <-29,-91> Compr: 0x01
|
Set 18 - # 3157 Linked from:
# 3267 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 19 - # 3158 Linked from:
# 3268 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 20 - # 3159 Linked from:
# 3269 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 21 - # 3160 Linked from:
# 3270 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 22 - # 3161 Linked from:
# 3271 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 23 - # 3162 Linked from:
# 3272 HouseIndTileAction2
Rel: <-29,-100> Compr: 0x01
|
Set 24 - # 3163 Linked from:
# 3273 HouseIndTileAction2
Rel: <-29,-98> Compr: 0x01
|
Set 25 - # 3164 Linked from:
# 3274 HouseIndTileAction2
Rel: <-29,-8> Compr: 0x01
|
Set 26 - # 3165 Linked from:
# 3275 HouseIndTileAction2
Rel: <-29,-8> Compr: 0x01
|
Set 27 - # 3166 Linked from:
# 3276 HouseIndTileAction2
Rel: <-29,-8> Compr: 0x01
|
Set 28 - # 3167 Linked from:
# 3277 HouseIndTileAction2
Rel: <-29,-8> Compr: 0x01
|
Set 29 - # 3168 Linked from:
# 3278 HouseIndTileAction2
Rel: <-29,-8> Compr: 0x01
|
Set 30 - # 3169 Linked from:
# 3279 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 31 - # 3170 Linked from:
# 3289 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 32 - # 3171 Linked from:
# 3290 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 33 - # 3172 Linked from:
# 3291 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 34 - # 3173 Linked from:
# 3292 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 35 - # 3174 Linked from:
# 3293 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 36 - # 3175 Linked from:
# 3294 HouseIndTileAction2
Rel: <-31,-33> Compr: 0x01
|
Set 37 - # 3176 Linked from:
# 3295 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 38 - # 3177 Linked from:
# 3296 HouseIndTileAction2
Rel: <-31,-76> Compr: 0x01
|
Set 39 - # 3178 Linked from:
# 3297 HouseIndTileAction2
Rel: <-31,-90> Compr: 0x01
|
Set 40 - # 3179 Linked from:
# 3298 HouseIndTileAction2
Rel: <-31,-103> Compr: 0x01
|
Set 41 - # 3180 Linked from:
# 3299 HouseIndTileAction2
Rel: <-31,-112> Compr: 0x01
|
Set 42 - # 3181 Linked from:
# 3300 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 43 - # 3182 Linked from:
# 3301 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 44 - # 3183 Linked from:
# 3302 HouseIndTileAction2
Rel: <-31,-110> Compr: 0x01
|
Set 45 - # 3184 Linked from:
# 3303 HouseIndTileAction2
Rel: <-31,-110> Compr: 0x01
|
Set 46 - # 3185 Linked from:
# 3304 HouseIndTileAction2
Rel: <-31,-110> Compr: 0x01
|
Set 47 - # 3186 Linked from:
# 3305 HouseIndTileAction2
Rel: <-31,-110> Compr: 0x01
|
Set 48 - # 3187 Linked from:
# 3306 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 49 - # 3188 Linked from:
# 3307 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 50 - # 3189 Linked from:
# 3308 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 51 - # 3190 Linked from:
# 3309 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 52 - # 3191 Linked from:
# 3310 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 53 - # 3192 Linked from:
# 3311 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 54 - # 3193 Linked from:
# 3319 HouseIndTileAction2
Rel: <-31,-37> Compr: 0x01
|
Set 55 - # 3194 Linked from:
# 3320 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 56 - # 3195 Linked from:
# 3321 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 57 - # 3196 Linked from:
# 3322 HouseIndTileAction2
Rel: <-31,-50> Compr: 0x01
|
Set 58 - # 3197 Linked from:
# 3323 HouseIndTileAction2
Rel: <-31,-33> Compr: 0x01
|
Set 59 - # 3198 Linked from:
# 3324 HouseIndTileAction2
Rel: <-31,-31> Compr: 0x01
|
Set 60 - # 3199 Linked from:
# 3325 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 61 - # 3200 Linked from:
# 3326 HouseIndTileAction2
Rel: <-31,-78> Compr: 0x01
|
Set 62 - # 3201 Linked from:
# 3327 HouseIndTileAction2
Rel: <-31,-92> Compr: 0x01
|
Set 63 - # 3202 Linked from:
# 3328 HouseIndTileAction2
Rel: <-31,-107> Compr: 0x01
|
Set 64 - # 3203 Linked from:
# 3329 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 65 - # 3204 Linked from:
# 3330 HouseIndTileAction2
Rel: <-31,-116> Compr: 0x01
|
Set 66 - # 3205 Linked from:
# 3331 HouseIndTileAction2
Rel: <-31,-116> Compr: 0x01
|
Set 67 - # 3206 Linked from:
# 3332 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 68 - # 3207 Linked from:
# 3333 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 69 - # 3208 Linked from:
# 3334 HouseIndTileAction2
Rel: <-31,-114> Compr: 0x01
|
Set 70 - # 3209 Linked from:
# 3335 HouseIndTileAction2
Rel: <-31,-116> Compr: 0x01
|
Set 71 - # 3210 Linked from:
# 3336 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
Set 72 - # 3211 Linked from:
# 3337 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
Set 73 - # 3212 Linked from:
# 3338 HouseIndTileAction2
Rel: <-31,-9> Compr: 0x01
|
Set 74 - # 3213 Linked from:
# 3339 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 75 - # 3214 Linked from:
# 3340 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 76 - # 3215 Linked from:
# 3341 HouseIndTileAction2
Rel: <-31,-1> Compr: 0x01
|
Set 77 - # 3216 Linked from:
# 3349 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 3217 Linked from:
# 3350 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 79 - # 3218 Linked from:
# 3351 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 3219 Linked from:
# 3352 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 81 - # 3220 Linked from:
# 3353 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 3221 Linked from:
# 3354 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 83 - # 3222 Linked from:
# 3355 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 3223 Linked from:
# 3356 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 85 - # 3224 Linked from:
# 3357 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 86 - # 3225 Linked from:
# 3358 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 87 - # 3226 Linked from:
# 3359 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 88 - # 3227 Linked from:
# 3360 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 89 - # 3228 Linked from:
# 3361 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 90 - # 3229 Linked from:
# 3362 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 91 - # 3230 Linked from:
# 3363 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 92 - # 3231 Linked from:
# 3364 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 93 - # 3232 Linked from:
# 3365 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 94 - # 3233 Linked from:
# 3366 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 95 - # 3234 Linked from:
# 3367 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 96 - # 3235 Linked from:
# 3368 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 97 - # 3236 Linked from:
# 3369 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 98 - # 3237 Linked from:
# 3370 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 99 - # 3238 Linked from:
# 3371 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 100 - # 3239 Linked from:
# 3255 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 101 - # 3240 Linked from:
# 3255 HouseIndTileAction2
Rel: <-29,-30> Compr: 0x01
|
Set 102 - # 3241 Linked from:
# 3287 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 103 - # 3242 Linked from:
# 3287 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 104 - # 3243 Linked from:
# 3317 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 105 - # 3244 Linked from:
# 3317 HouseIndTileAction2
Rel: <-24,-35> Compr: 0x01
|
Set 106 - # 3245 Linked from:
# 3347 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 107 - # 3246 Linked from:
# 3347 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
|
# 3247 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2, # 3313 VarAction2, # 3343 VarAction2, # 3373 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE0 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x00FF |
0x01 (1) | 0x01 (1) | return 0x10FE |
|
---|
Default | return 0x00FE |
---|
|
# 3248 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3249 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE1 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 4 to 7 (4 bits) |
Choose between |
return 0x0000
, return 0x0001
, return 0x0002
, return 0x0003
, return 0x0004
, return 0x0005
, return 0x0006
, return 0x0007
, return 0x0008
, return 0x0009
, return 0x000A
, return 0x000B
, return 0x000C
, return 0x000D
, return 0x000E
, return 0x000F
|
---|
|
# 3249 |
VarAction2 - Choose between Action2 chains
Linked from: # 3250 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE2 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0xE1 (# 3248 RandomAction2)] and 0x000000FF
value := value * 0x0000001E
value := value + 0x00007210
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0001 |
|
---|
Default | return 0x00FF |
---|
|
# 3250 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2, # 3313 VarAction2, # 3343 VarAction2, # 3373 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE3 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | return 0x00FD |
---|
|
# 3251 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2, # 3313 VarAction2, # 3343 VarAction2, # 3373 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE4 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0006 |
|
---|
Default | return 0x0000 |
---|
|
# 3252 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2, # 3313 VarAction2, # 3343 VarAction2, # 3373 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE5 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x11 (17) | return 0x0003 |
0x12 (18) | 0x12 (18) | return 0x0007 |
|
---|
Default | return 0x0008 |
---|
|
# 3253 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7E (126) |
0x08 "Substitute building type" |
0x28 |
0x09 "Building flags" |
0x30 |
0x0A "Availability years" |
0x500A |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC13 |
0x13 "Building availability mask" |
0xF81F |
0x14 "House callback flags" |
0xE7 |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x17 |
|
# 3254 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3256 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000001 (Action1 Set 1)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3255 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3256 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000064 (Action1 Set 100)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000065 (Action1 Set 101)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3256 |
VarAction2 - Choose between Action2 chains
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3254 HouseIndTileAction2) |
---|
|
# 3257 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3258 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3259 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3260 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3261 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3262 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3263 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3264 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000F (Action1 Set 15)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3265 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000010 (Action1 Set 16)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3266 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000011 (Action1 Set 17)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3267 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000012 (Action1 Set 18)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3268 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000013 (Action1 Set 19)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3269 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000014 (Action1 Set 20)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3270 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000015 (Action1 Set 21)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3271 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000016 (Action1 Set 22)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3272 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000017 (Action1 Set 23)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3273 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3274 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000019 (Action1 Set 25)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3275 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3276 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3277 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001C (Action1 Set 28)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3278 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001D (Action1 Set 29)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3279 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3280 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001E (Action1 Set 30)
|
< 0,0,0 > |
< 16,16,130 > |
| |
|
---|
|
# 3280 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x17 (# 3279 HouseIndTileAction2) |
---|
|
# 3281 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 3282 |
VarAction2 - Choose between Action2 chains
Linked from: # 3283 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x17 (23) | 0x17 (23) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3283 |
VarAction2 - Choose between Action2 chains
Linked from: # 3284 Action3
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x20 (# 3280 VarAction2) |
---|
|
# 3284 |
Action3 - Install graphic sets
|
# 3285 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x7F (127) |
0x08 "Substitute building type" |
0x29 |
0x09 "Building flags" |
0x20 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC13 |
0x14 "House callback flags" |
0x66 |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x06 |
0x1A "Animation frames" |
0x18 |
|
# 3286 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3288 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3287 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3288 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000066 (Action1 Set 102)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000067 (Action1 Set 103)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3288 |
VarAction2 - Choose between Action2 chains
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3286 HouseIndTileAction2) |
---|
|
# 3289 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001F (Action1 Set 31)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3290 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3291 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3292 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3293 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000023 (Action1 Set 35)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3294 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000024 (Action1 Set 36)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3295 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000025 (Action1 Set 37)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3296 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000026 (Action1 Set 38)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3297 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000027 (Action1 Set 39)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3298 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000028 (Action1 Set 40)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3299 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3300 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002A (Action1 Set 42)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3301 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3302 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002C (Action1 Set 44)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3303 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3304 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002E (Action1 Set 46)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3305 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3306 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3307 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3308 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3309 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3310 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3311 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3312 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3312 |
VarAction2 - Choose between Action2 chains
Linked from: # 3313 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x17 (# 3311 HouseIndTileAction2) |
---|
|
# 3313 |
VarAction2 - Choose between Action2 chains
Linked from: # 3314 Action3
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x20 (# 3312 VarAction2) |
---|
|
# 3314 |
Action3 - Install graphic sets
|
# 3315 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x80 (128) |
0x08 "Substitute building type" |
0x2A |
0x09 "Building flags" |
0x20 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC13 |
0x14 "House callback flags" |
0x66 |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x06 |
0x1A "Animation frames" |
0x18 |
|
# 3316 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3318 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000004 (Action1 Set 4)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000005 (Action1 Set 5)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3317 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3318 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000068 (Action1 Set 104)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000069 (Action1 Set 105)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3318 |
VarAction2 - Choose between Action2 chains
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3316 HouseIndTileAction2) |
---|
|
# 3319 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3320 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3321 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3322 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000039 (Action1 Set 57)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3323 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003A (Action1 Set 58)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3324 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003B (Action1 Set 59)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3325 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003C (Action1 Set 60)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3326 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003D (Action1 Set 61)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3327 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003E (Action1 Set 62)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3328 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003F (Action1 Set 63)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3329 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3330 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3331 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000042 (Action1 Set 66)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3332 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3333 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3334 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3335 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3336 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000047 (Action1 Set 71)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3337 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3338 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000049 (Action1 Set 73)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3339 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004A (Action1 Set 74)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3340 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004B (Action1 Set 75)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3341 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3342 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004C (Action1 Set 76)
|
< 0,0,0 > |
< 16,16,150 > |
| |
|
---|
|
# 3342 |
VarAction2 - Choose between Action2 chains
Linked from: # 3343 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x17 (# 3341 HouseIndTileAction2) |
---|
|
# 3343 |
VarAction2 - Choose between Action2 chains
Linked from: # 3344 Action3
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x20 (# 3342 VarAction2) |
---|
|
# 3344 |
Action3 - Install graphic sets
|
# 3345 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x81 (129) |
0x08 "Substitute building type" |
0x2B |
0x09 "Building flags" |
0x20 |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x00 (0) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x00 (0) |
0x12 "Building name ID" |
0xDC13 |
0x14 "House callback flags" |
0x66 |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x06 |
0x1A "Animation frames" |
0x18 |
|
# 3346 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3348 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000006 (Action1 Set 6)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3347 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3348 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000006A (Action1 Set 106)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000006B (Action1 Set 107)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3348 |
VarAction2 - Choose between Action2 chains
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3346 HouseIndTileAction2) |
---|
|
# 3349 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004D (Action1 Set 77)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3350 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004E (Action1 Set 78)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3351 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004F (Action1 Set 79)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3352 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000050 (Action1 Set 80)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3353 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000051 (Action1 Set 81)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3354 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000052 (Action1 Set 82)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3355 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000053 (Action1 Set 83)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3356 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000054 (Action1 Set 84)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3357 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000055 (Action1 Set 85)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3358 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000056 (Action1 Set 86)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3359 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000057 (Action1 Set 87)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3360 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000058 (Action1 Set 88)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3361 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000059 (Action1 Set 89)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3362 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005A (Action1 Set 90)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3363 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005B (Action1 Set 91)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3364 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005C (Action1 Set 92)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3365 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005D (Action1 Set 93)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3366 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005E (Action1 Set 94)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3367 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005F (Action1 Set 95)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3368 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000060 (Action1 Set 96)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3369 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000061 (Action1 Set 97)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3370 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000062 (Action1 Set 98)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3371 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3372 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000063 (Action1 Set 99)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3372 |
VarAction2 - Choose between Action2 chains
Linked from: # 3373 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x17 (# 3371 HouseIndTileAction2) |
---|
|
# 3373 |
VarAction2 - Choose between Action2 chains
Linked from: # 3374 Action3
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x20 (# 3372 VarAction2) |
---|
|
# 3374 |
Action3 - Install graphic sets
|
# 3375 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000000 (0) |
Skip | 1 sprites (to # 3377 Action1) |
---|
|
# 3376 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 3377 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
16 sets of 1 sprites:
Set 0 - # 3378 Linked from:
# 3396 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 3379 Linked from:
# 3405 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 3380 Linked from:
# 3411 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 3381 Linked from:
# 3417 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 4 - # 3382 Linked from:
# 3396 HouseIndTileAction2
Rel: <-29,-40> Compr: 0x01
|
Set 5 - # 3383 Linked from:
# 3405 HouseIndTileAction2
Rel: <-31,-33> Compr: 0x01
|
Set 6 - # 3384 Linked from:
# 3411 HouseIndTileAction2
Rel: <-24,-31> Compr: 0x01
|
Set 7 - # 3385 Linked from:
# 3417 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
Set 8 - # 3386 Linked from:
# 3397 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 9 - # 3387 Linked from:
# 3406 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 10 - # 3388 Linked from:
# 3412 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 11 - # 3389 Linked from:
# 3418 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 12 - # 3390 Linked from:
# 3397 HouseIndTileAction2
Rel: <-29,-40> Compr: 0x01
|
Set 13 - # 3391 Linked from:
# 3406 HouseIndTileAction2
Rel: <-31,-33> Compr: 0x01
|
Set 14 - # 3392 Linked from:
# 3412 HouseIndTileAction2
Rel: <-24,-31> Compr: 0x01
|
Set 15 - # 3393 Linked from:
# 3418 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
|
|
|
# 3394 |
VarAction2 - Choose between Action2 chains
Linked from: # 3402 VarAction2, # 3408 VarAction2, # 3414 VarAction2, # 3420 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE0 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0xF0 (# 517 VarAction2)]
|
---|
Decision |
From | To | |
0x0000 (0) | 0x079E (1950) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3395 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x82 (130) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0x1E0A |
0x12 "Building name ID" |
0xDC14 |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x81 |
0x16 "Periodic refresh multiplier" |
0x08 (8) |
0x18 "Relative probability of appearing" |
0xFF (255) |
0x19 "Extra flags" |
0x03 |
|
# 3396 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3398 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 3397 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3398 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80000008 (Action1 Set 8)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000C (Action1 Set 12)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 3398 |
VarAction2 - Choose between Action2 chains
Linked from: # 3402 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3396 HouseIndTileAction2) |
---|
|
# 3399 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3400 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x20 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x0000
, return 0x0001
, return 0x0002
, return 0x0003
, return 0x0004
, return 0x0005
, return 0x0006
, return 0x0007
, return 0x0008
, return 0x0009
, return 0x000A
, return 0x000B
, return 0x000C
, return 0x000D
, return 0x000E
, return 0x000F
|
---|
|
# 3400 |
VarAction2 - Choose between Action2 chains
Linked from: # 3401 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x21 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0x20 (# 3399 RandomAction2)] and 0x000000FF
value := value * 0x00000078
value := value + 0x00002AC6
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3401 |
VarAction2 - Choose between Action2 chains
Linked from: # 3402 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x22 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var7F"GrfParameter"[0x01]
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
0x05 (5) | 0x05 (5) | return 0x0000 |
|
---|
Default | chain to 0x21 (# 3400 VarAction2) |
---|
|
# 3402 |
VarAction2 - Choose between Action2 chains
Linked from: # 3403 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3398 VarAction2) |
---|
|
# 3403 |
Action3 - Install graphic sets
|
# 3404 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x83 (131) |
0x08 "Substitute building type" |
0x29 |
0x12 "Building name ID" |
0xDC14 |
0x19 "Extra flags" |
0x02 |
|
# 3405 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3407 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000005 (Action1 Set 5)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3406 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3407 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80000009 (Action1 Set 9)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000D (Action1 Set 13)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 3407 |
VarAction2 - Choose between Action2 chains
Linked from: # 3408 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3405 HouseIndTileAction2) |
---|
|
# 3408 |
VarAction2 - Choose between Action2 chains
Linked from: # 3409 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3407 VarAction2) |
---|
|
# 3409 |
Action3 - Install graphic sets
|
# 3410 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x84 (132) |
0x08 "Substitute building type" |
0x2A |
0x12 "Building name ID" |
0xDC14 |
0x19 "Extra flags" |
0x02 |
|
# 3411 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3413 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3412 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3413 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x8000000A (Action1 Set 10)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000E (Action1 Set 14)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3413 |
VarAction2 - Choose between Action2 chains
Linked from: # 3414 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3411 HouseIndTileAction2) |
---|
|
# 3414 |
VarAction2 - Choose between Action2 chains
Linked from: # 3415 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3413 VarAction2) |
---|
|
# 3415 |
Action3 - Install graphic sets
|
# 3416 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x85 (133) |
0x08 "Substitute building type" |
0x2B |
0x12 "Building name ID" |
0xDC14 |
0x19 "Extra flags" |
0x02 |
|
# 3417 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3419 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80000003 (Action1 Set 3)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,20 > |
| |
|
---|
|
# 3418 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3419 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x8000000B (Action1 Set 11)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000F (Action1 Set 15)
|
< 0,0,0 > |
< 16,16,20 > |
| |
|
---|
|
# 3419 |
VarAction2 - Choose between Action2 chains
Linked from: # 3420 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3417 HouseIndTileAction2) |
---|
|
# 3420 |
VarAction2 - Choose between Action2 chains
Linked from: # 3421 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3419 VarAction2) |
---|
|
# 3421 |
Action3 - Install graphic sets
|
# 3422 |
Action7 - Skip sprites conditionally
Variable | 0x8B "TTDPatch version" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x02600801 (39847937) |
Skip | 2 sprites (to # 3425 Action1) |
---|
|
# 3423 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 3424 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 3425 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
85 sets of 1 sprites:
Set 0 - # 3426 Linked from:
# 3521 HouseIndTileAction2, # 3523 HouseIndTileAction2, # 3524 HouseIndTileAction2, # 3568 HouseIndTileAction2, # 3569 HouseIndTileAction2, # 3570 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 3427 Linked from:
# 3525 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 2 - # 3428 Linked from:
# 3521 HouseIndTileAction2
Rel: <-29,-82> Compr: 0x01
|
Set 3 - # 3429 Linked from:
# 3523 HouseIndTileAction2
Rel: <-29,-82> Compr: 0x01
|
Set 4 - # 3430 Linked from:
# 3524 HouseIndTileAction2
Rel: <-29,-82> Compr: 0x01
|
Set 5 - # 3431 Linked from:
# 3525 HouseIndTileAction2
Rel: <-28,-45> Compr: 0x01
|
Set 6 - # 3432 Linked from:
# 3571 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 3433 Linked from:
# 3568 HouseIndTileAction2
Rel: <-28,-100> Compr: 0x01
|
Set 8 - # 3434 Linked from:
# 3569 HouseIndTileAction2
Rel: <-28,-100> Compr: 0x01
|
Set 9 - # 3435 Linked from:
# 3570 HouseIndTileAction2
Rel: <-27,-88> Compr: 0x01
|
Set 10 - # 3436 Linked from:
# 3571 HouseIndTileAction2
Rel: <-27,-49> Compr: 0x01
|
Set 11 - # 3437 Linked from:
# 3528 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 12 - # 3438 Linked from:
# 3528 HouseIndTileAction2
Rel: <-28,-45> Compr: 0x01
|
Set 13 - # 3439 Linked from:
# 3574 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 14 - # 3440 Linked from:
# 3574 HouseIndTileAction2
Rel: <-27,-49> Compr: 0x01
|
Set 15 - # 3441 Linked from:
# 3531 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 16 - # 3442 Linked from:
# 3532 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 17 - # 3443 Linked from:
# 3533 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 18 - # 3444 Linked from:
# 3534 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 19 - # 3445 Linked from:
# 3535 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 20 - # 3446 Linked from:
# 3536 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 21 - # 3447 Linked from:
# 3537 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 22 - # 3448 Linked from:
# 3538 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 23 - # 3449 Linked from:
# 3539 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 24 - # 3450 Linked from:
# 3540 HouseIndTileAction2
Rel: <1,-45> Compr: 0x01
|
Set 25 - # 3451 Linked from:
# 3541 HouseIndTileAction2
Rel: <1,-44> Compr: 0x01
|
Set 26 - # 3452 Linked from:
# 3542 HouseIndTileAction2
Rel: <1,-42> Compr: 0x01
|
Set 27 - # 3453 Linked from:
# 3543 HouseIndTileAction2
Rel: <1,-39> Compr: 0x01
|
Set 28 - # 3454 Linked from:
# 3544 HouseIndTileAction2
Rel: <1,-39> Compr: 0x01
|
Set 29 - # 3455 Linked from:
# 3545 HouseIndTileAction2
Rel: <1,-36> Compr: 0x01
|
Set 30 - # 3456 Linked from:
# 3546 HouseIndTileAction2
Rel: <1,-31> Compr: 0x01
|
Set 31 - # 3457 Linked from:
# 3547 HouseIndTileAction2
Rel: <1,-25> Compr: 0x01
|
Set 32 - # 3458 Linked from:
# 3548 HouseIndTileAction2
Rel: <1,-19> Compr: 0x01
|
Set 33 - # 3459 Linked from:
# 3549 HouseIndTileAction2
Rel: <1,-11> Compr: 0x01
|
Set 34 - # 3460 Linked from:
# 3550 HouseIndTileAction2
Rel: <1,-3> Compr: 0x01
|
Set 35 - # 3461 Linked from:
# 3551 HouseIndTileAction2
Rel: <1,-4> Compr: 0x01
|
Set 36 - # 3462 Linked from:
# 3552 HouseIndTileAction2
Rel: <1,-9> Compr: 0x01
|
Set 37 - # 3463 Linked from:
# 3553 HouseIndTileAction2
Rel: <1,-4> Compr: 0x01
|
Set 38 - # 3464 Linked from:
# 3554 HouseIndTileAction2
Rel: <1,-2> Compr: 0x01
|
Set 39 - # 3465 Linked from:
# 3555 HouseIndTileAction2
Rel: <1,-2> Compr: 0x01
|
Set 40 - # 3466 Linked from:
# 3556 HouseIndTileAction2
Rel: <1,-2> Compr: 0x01
|
Set 41 - # 3467 Linked from:
# 3557 HouseIndTileAction2
Rel: <1,-2> Compr: 0x01
|
Set 42 - # 3468 Linked from:
# 3558 HouseIndTileAction2
Rel: <1,-4> Compr: 0x01
|
Set 43 - # 3469 Linked from:
# 3559 HouseIndTileAction2
Rel: <1,0> Compr: 0x01
|
Set 44 - # 3470 Linked from:
# 3560 HouseIndTileAction2
Rel: <1,0> Compr: 0x01
|
Set 45 - # 3471 Linked from:
# 3561 HouseIndTileAction2
Rel: <1,0> Compr: 0x01
|
Set 46 - # 3472 Linked from:
# 3577 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 47 - # 3473 Linked from:
# 3578 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 48 - # 3474 Linked from:
# 3579 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 49 - # 3475 Linked from:
# 3580 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 50 - # 3476 Linked from:
# 3581 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 51 - # 3477 Linked from:
# 3582 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 52 - # 3478 Linked from:
# 3583 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 53 - # 3479 Linked from:
# 3584 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 54 - # 3480 Linked from:
# 3585 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 55 - # 3481 Linked from:
# 3586 HouseIndTileAction2
Rel: <-31,-58> Compr: 0x01
|
Set 56 - # 3482 Linked from:
# 3587 HouseIndTileAction2
Rel: <-31,-57> Compr: 0x01
|
Set 57 - # 3483 Linked from:
# 3588 HouseIndTileAction2
Rel: <-31,-54> Compr: 0x01
|
Set 58 - # 3484 Linked from:
# 3589 HouseIndTileAction2
Rel: <-31,-53> Compr: 0x01
|
Set 59 - # 3485 Linked from:
# 3590 HouseIndTileAction2
Rel: <-31,-53> Compr: 0x01
|
Set 60 - # 3486 Linked from:
# 3591 HouseIndTileAction2
Rel: <-31,-49> Compr: 0x01
|
Set 61 - # 3487 Linked from:
# 3592 HouseIndTileAction2
Rel: <-31,-45> Compr: 0x01
|
Set 62 - # 3488 Linked from:
# 3593 HouseIndTileAction2
Rel: <-31,-45> Compr: 0x01
|
Set 63 - # 3489 Linked from:
# 3594 HouseIndTileAction2
Rel: <-31,-45> Compr: 0x01
|
Set 64 - # 3490 Linked from:
# 3595 HouseIndTileAction2
Rel: <-31,-42> Compr: 0x01
|
Set 65 - # 3491 Linked from:
# 3596 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 66 - # 3492 Linked from:
# 3597 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 67 - # 3493 Linked from:
# 3598 HouseIndTileAction2
Rel: <-31,-28> Compr: 0x01
|
Set 68 - # 3494 Linked from:
# 3599 HouseIndTileAction2
Rel: <-31,-23> Compr: 0x01
|
Set 69 - # 3495 Linked from:
# 3600 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 70 - # 3496 Linked from:
# 3601 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 71 - # 3497 Linked from:
# 3602 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 72 - # 3498 Linked from:
# 3603 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 73 - # 3499 Linked from:
# 3604 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 74 - # 3500 Linked from:
# 3605 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 75 - # 3501 Linked from:
# 3606 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 76 - # 3502 Linked from:
# 3607 HouseIndTileAction2
Rel: <-31,-16> Compr: 0x01
|
Set 77 - # 3503 Linked from:
# 3526 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 3504 Linked from:
# 3526 HouseIndTileAction2
Rel: <-28,-45> Compr: 0x01
|
Set 79 - # 3505 Linked from:
# 3572 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 3506 Linked from:
# 3572 HouseIndTileAction2
Rel: <-27,-49> Compr: 0x01
|
Set 81 - # 3507 Linked from:
# 3529 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 3508 Linked from:
# 3529 HouseIndTileAction2
Rel: <-28,-45> Compr: 0x01
|
Set 83 - # 3509 Linked from:
# 3575 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 3510 Linked from:
# 3575 HouseIndTileAction2
Rel: <-27,-49> Compr: 0x01
|
|
|
|
|
|
|
# 3511 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 4 (5 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0312
, return 0x0314
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0312
, return 0x0314
, return 0x0316
, return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
|
---|
|
# 3512 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3514 VarAction2, # 3516 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 5 to 7 (3 bits) |
Choose between |
return 0x0000
, return 0x0001
, return 0x0002
, return 0x0003
, return 0x0004
, return 0x0005
, return 0x0006
, return 0x0007
|
---|
|
# 3513 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE1 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x00FF |
0x01 (1) | 0x01 (1) | return 0x00FF |
0x1F (31) | 0x1F (31) | return 0x00FF |
0x02 (2) | 0x02 (2) | return 0x10FE |
|
---|
Default | return 0x00FE |
---|
|
# 3514 |
VarAction2 - Choose between Action2 chains
Linked from: # 3515 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE2 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0xE0 (# 3512 RandomAction2)] and 0x000000FF
value := value * 0x000000F0
value := value + 0x0000558C
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0001 |
|
---|
Default | return 0x00FF |
---|
|
# 3515 |
VarAction2 - Choose between Action2 chains
Linked from: # 3517 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE3 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var7F"GrfParameter"[0x01]
|
---|
Decision |
From | To | |
0x02 (2) | 0x02 (2) | return 0x00FF |
0x05 (5) | 0x05 (5) | return 0x00FF |
|
---|
Default | chain to 0xE2 (# 3514 VarAction2) |
---|
|
# 3516 |
VarAction2 - Choose between Action2 chains
Linked from: # 3517 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE4 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0xE0 (# 3512 RandomAction2)] and 0x000000FF
value := value * 0x000000F0
value := value + 0x00008052
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0002 |
|
---|
Default | return 0x00FF |
---|
|
# 3517 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE5 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | return 0x00FD |
---|
|
# 3518 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE6 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x02 (2) | 0x02 (2) | return 0x0008 |
0x1A (26) | 0x1A (26) | return 0x0007 |
0x1B (27) | 0x1F (31) | return 0x0008 |
|
---|
Default | return 0x0003 |
---|
|
# 3519 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE7 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0xF0 (# 517 VarAction2)]
|
---|
Decision |
From | To | |
0x07BC (1980) | 0xFFFF (65535) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3520 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x86 (134) |
0x08 "Substitute building type" |
0x4A |
0x09 "Building flags" |
0x24 |
0x0A "Availability years" |
0x3C1E |
0x12 "Building name ID" |
0xDC15 |
0x13 "Building availability mask" |
0xF806 |
0x14 "House callback flags" |
0xF7 |
0x16 "Periodic refresh multiplier" |
0x05 (5) |
0x19 "Extra flags" |
0x04 |
0x1D "Callback flags 2" |
0x04 |
|
# 3521 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3522 VarAction2, # 3563 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 3522 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2, # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE8 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 3523 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3563 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 3524 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3563 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000004 (Action1 Set 4)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 3525 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3527 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000001 (Action1 Set 1)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000005 (Action1 Set 5)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3526 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3527 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000004D (Action1 Set 77)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004E (Action1 Set 78)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3527 |
VarAction2 - Choose between Action2 chains
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3525 HouseIndTileAction2) |
---|
|
# 3528 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3530 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000000B (Action1 Set 11)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800C (Action1 Set 12 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3529 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3530 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000051 (Action1 Set 81)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3530 |
VarAction2 - Choose between Action2 chains
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3528 HouseIndTileAction2) |
---|
|
# 3531 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3532 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008010 (Action1 Set 16 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3533 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008011 (Action1 Set 17 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3534 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x35 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3535 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x36 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008013 (Action1 Set 19 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3536 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x37 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008014 (Action1 Set 20 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3537 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x38 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008015 (Action1 Set 21 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3538 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x39 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008016 (Action1 Set 22 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3539 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008017 (Action1 Set 23 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3540 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008018 (Action1 Set 24 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3541 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008019 (Action1 Set 25 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3542 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801A (Action1 Set 26 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3543 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801B (Action1 Set 27 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3544 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3545 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801D (Action1 Set 29 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3546 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3547 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3548 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008020 (Action1 Set 32 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3549 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008021 (Action1 Set 33 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3550 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008022 (Action1 Set 34 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3551 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008023 (Action1 Set 35 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3552 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008024 (Action1 Set 36 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3553 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008025 (Action1 Set 37 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3554 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008026 (Action1 Set 38 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3555 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008027 (Action1 Set 39 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3556 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008028 (Action1 Set 40 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3557 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008029 (Action1 Set 41 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3558 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802A (Action1 Set 42 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3559 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802B (Action1 Set 43 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3560 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802C (Action1 Set 44 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3561 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3562 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802D (Action1 Set 45 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 3562 |
VarAction2 - Choose between Action2 chains
Linked from: # 3563 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3527 VarAction2) |
---|
|
# 3563 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3562 VarAction2) |
---|
|
# 3564 |
VarAction2 - Choose between Action2 chains
Linked from: # 3565 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x1F (31) | 0x1F (31) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3565 |
VarAction2 - Choose between Action2 chains
Linked from: # 3566 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3563 VarAction2) |
---|
|
# 3566 |
Action3 - Install graphic sets
|
# 3567 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x87 (135) |
0x08 "Substitute building type" |
0x4B |
0x09 "Building flags" |
0x20 |
0x12 "Building name ID" |
0xDC15 |
0x14 "House callback flags" |
0x76 |
0x16 "Periodic refresh multiplier" |
0x05 (5) |
0x19 "Extra flags" |
0x04 |
0x1D "Callback flags 2" |
0x04 |
|
# 3568 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 3569 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 3570 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,126 > |
| |
|
---|
|
# 3571 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3573 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000006 (Action1 Set 6)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000A (Action1 Set 10)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3572 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3573 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000050 (Action1 Set 80)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3573 |
VarAction2 - Choose between Action2 chains
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3571 HouseIndTileAction2) |
---|
|
# 3574 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3576 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000000D (Action1 Set 13)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800E (Action1 Set 14 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3575 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3576 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000053 (Action1 Set 83)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008054 (Action1 Set 84 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3576 |
VarAction2 - Choose between Action2 chains
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3574 HouseIndTileAction2) |
---|
|
# 3577 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802E (Action1 Set 46 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3578 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x33 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802F (Action1 Set 47 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3579 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x34 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008030 (Action1 Set 48 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3580 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x35 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008031 (Action1 Set 49 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3581 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x36 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008032 (Action1 Set 50 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3582 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x37 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008033 (Action1 Set 51 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3583 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x38 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008034 (Action1 Set 52 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3584 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x39 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008035 (Action1 Set 53 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3585 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3586 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008037 (Action1 Set 55 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3587 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008038 (Action1 Set 56 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3588 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008039 (Action1 Set 57 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3589 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3590 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803B (Action1 Set 59 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3591 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x40 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803C (Action1 Set 60 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3592 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x41 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803D (Action1 Set 61 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3593 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x42 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803E (Action1 Set 62 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3594 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x43 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803F (Action1 Set 63 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3595 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x44 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008040 (Action1 Set 64 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3596 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x45 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008041 (Action1 Set 65 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3597 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x46 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008042 (Action1 Set 66 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3598 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x47 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008043 (Action1 Set 67 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3599 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x48 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008044 (Action1 Set 68 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3600 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x49 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008045 (Action1 Set 69 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3601 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4A |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008046 (Action1 Set 70 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3602 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008047 (Action1 Set 71 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3603 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4C |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008048 (Action1 Set 72 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3604 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4D |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008049 (Action1 Set 73 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3605 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4E |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3606 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4F |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3607 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3608 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x50 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,92 > |
| |
|
---|
|
# 3608 |
VarAction2 - Choose between Action2 chains
Linked from: # 3609 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3573 VarAction2) |
---|
|
# 3609 |
VarAction2 - Choose between Action2 chains
Linked from: # 3610 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3608 VarAction2) |
---|
|
# 3610 |
VarAction2 - Choose between Action2 chains
Linked from: # 3611 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3609 VarAction2) |
---|
|
# 3611 |
Action3 - Install graphic sets
|
# 3612 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
150 sets of 1 sprites:
Set 0 - # 3613 Linked from:
# 3776 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 3614 Linked from:
# 3776 HouseIndTileAction2
Rel: <-29,-24> Compr: 0x01
|
Set 2 - # 3615 Linked from:
# 3779 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 3616 Linked from:
# 3779 HouseIndTileAction2
Rel: <-29,-24> Compr: 0x01
|
Set 4 - # 3617 Linked from:
# 3780 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 5 - # 3618 Linked from:
# 3780 HouseIndTileAction2
Rel: <-29,-58> Compr: 0x01
|
Set 6 - # 3619 Linked from:
# 3781 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 3620 Linked from:
# 3781 HouseIndTileAction2
Rel: <-29,-58> Compr: 0x01
|
Set 8 - # 3621 Linked from:
# 3782 HouseIndTileAction2, # 3785 HouseIndTileAction2, # 3786 HouseIndTileAction2, # 3787 HouseIndTileAction2, # 3788 HouseIndTileAction2, # 3789 HouseIndTileAction2, # 3790 HouseIndTileAction2, # 3791 HouseIndTileAction2, # 3792 HouseIndTileAction2, # 3793 HouseIndTileAction2, # 3794 HouseIndTileAction2, # 3795 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 9 - # 3622 Linked from:
# 3782 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 10 - # 3623 Linked from:
# 3785 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 11 - # 3624 Linked from:
# 3786 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 12 - # 3625 Linked from:
# 3787 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 13 - # 3626 Linked from:
# 3788 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 14 - # 3627 Linked from:
# 3789 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 15 - # 3628 Linked from:
# 3790 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 16 - # 3629 Linked from:
# 3791 HouseIndTileAction2
Rel: <-29,-38> Compr: 0x01
|
Set 17 - # 3630 Linked from:
# 3792 HouseIndTileAction2
Rel: <-29,-27> Compr: 0x01
|
Set 18 - # 3631 Linked from:
# 3793 HouseIndTileAction2
Rel: <-29,-15> Compr: 0x01
|
Set 19 - # 3632 Linked from:
# 3794 HouseIndTileAction2
Rel: <-29,-7> Compr: 0x01
|
Set 20 - # 3633 Linked from:
# 3795 HouseIndTileAction2
Rel: <-29,-7> Compr: 0x01
|
Set 21 - # 3634 Linked from:
# 3796 HouseIndTileAction2
Rel: <-29,-7> Compr: 0x01
|
Set 22 - # 3635 Linked from:
# 3797 HouseIndTileAction2
Rel: <-29,-7> Compr: 0x01
|
Set 23 - # 3636 Linked from:
# 3810 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 24 - # 3637 Linked from:
# 3810 HouseIndTileAction2, # 3812 HouseIndTileAction2
Rel: <-31,-35> Compr: 0x01
|
Set 25 - # 3638 Linked from:
# 3815 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 26 - # 3639 Linked from:
# 3815 HouseIndTileAction2, # 3816 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 27 - # 3640 Linked from:
# 3818 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 28 - # 3641 Linked from:
# 3818 HouseIndTileAction2, # 3819 HouseIndTileAction2
Rel: <-31,-30> Compr: 0x01
|
Set 29 - # 3642 Linked from:
# 3821 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 30 - # 3643 Linked from:
# 3821 HouseIndTileAction2
Rel: <-31,-53> Compr: 0x01
|
Set 31 - # 3644 Linked from:
# 3822 HouseIndTileAction2, # 3827 HouseIndTileAction2, # 3828 HouseIndTileAction2, # 3829 HouseIndTileAction2, # 3830 HouseIndTileAction2, # 3831 HouseIndTileAction2, # 3832 HouseIndTileAction2, # 3833 HouseIndTileAction2, # 3834 HouseIndTileAction2, # 3835 HouseIndTileAction2, # 3836 HouseIndTileAction2, # 3837 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 32 - # 3645 Linked from:
# 3822 HouseIndTileAction2, # 3824 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 33 - # 3646 Linked from:
# 3827 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 34 - # 3647 Linked from:
# 3828 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 35 - # 3648 Linked from:
# 3829 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 36 - # 3649 Linked from:
# 3830 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 37 - # 3650 Linked from:
# 3831 HouseIndTileAction2
Rel: <-31,-44> Compr: 0x01
|
Set 38 - # 3651 Linked from:
# 3832 HouseIndTileAction2
Rel: <-31,-40> Compr: 0x01
|
Set 39 - # 3652 Linked from:
# 3833 HouseIndTileAction2
Rel: <-31,-34> Compr: 0x01
|
Set 40 - # 3653 Linked from:
# 3834 HouseIndTileAction2
Rel: <-31,-27> Compr: 0x01
|
Set 41 - # 3654 Linked from:
# 3835 HouseIndTileAction2
Rel: <-31,-18> Compr: 0x01
|
Set 42 - # 3655 Linked from:
# 3836 HouseIndTileAction2
Rel: <-31,-12> Compr: 0x01
|
Set 43 - # 3656 Linked from:
# 3837 HouseIndTileAction2
Rel: <-31,-12> Compr: 0x01
|
Set 44 - # 3657 Linked from:
# 3838 HouseIndTileAction2
Rel: <-31,-12> Compr: 0x01
|
Set 45 - # 3658 Linked from:
# 3839 HouseIndTileAction2
Rel: <-31,-12> Compr: 0x01
|
Set 46 - # 3659 Linked from:
# 3850 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 47 - # 3660 Linked from:
# 3850 HouseIndTileAction2, # 3852 HouseIndTileAction2
Rel: <-23,-22> Compr: 0x01
|
Set 48 - # 3661 Linked from:
# 3855 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 49 - # 3662 Linked from:
# 3855 HouseIndTileAction2, # 3856 HouseIndTileAction2
Rel: <-17,-41> Compr: 0x01
|
Set 50 - # 3663 Linked from:
# 3858 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 51 - # 3664 Linked from:
# 3858 HouseIndTileAction2
Rel: <-32,-48> Compr: 0x01
|
Set 52 - # 3665 Linked from:
# 3859 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 53 - # 3666 Linked from:
# 3859 HouseIndTileAction2
Rel: <-30,-26> Compr: 0x01
|
Set 54 - # 3667 Linked from:
# 3860 HouseIndTileAction2, # 3863 HouseIndTileAction2, # 3864 HouseIndTileAction2, # 3865 HouseIndTileAction2, # 3866 HouseIndTileAction2, # 3867 HouseIndTileAction2, # 3868 HouseIndTileAction2, # 3869 HouseIndTileAction2, # 3870 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 55 - # 3668 Linked from:
# 3860 HouseIndTileAction2
Rel: <-30,-26> Compr: 0x01
|
Set 56 - # 3669 Linked from:
# 3863 HouseIndTileAction2
Rel: <-31,-26> Compr: 0x01
|
Set 57 - # 3670 Linked from:
# 3864 HouseIndTileAction2
Rel: <-31,-26> Compr: 0x01
|
Set 58 - # 3671 Linked from:
# 3865 HouseIndTileAction2
Rel: <-31,-26> Compr: 0x01
|
Set 59 - # 3672 Linked from:
# 3866 HouseIndTileAction2
Rel: <-31,-27> Compr: 0x01
|
Set 60 - # 3673 Linked from:
# 3867 HouseIndTileAction2
Rel: <-31,-24> Compr: 0x01
|
Set 61 - # 3674 Linked from:
# 3868 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
Set 62 - # 3675 Linked from:
# 3869 HouseIndTileAction2
Rel: <-31,-11> Compr: 0x01
|
Set 63 - # 3676 Linked from:
# 3870 HouseIndTileAction2
Rel: <-31,-6> Compr: 0x01
|
Set 64 - # 3677 Linked from:
# 3871 HouseIndTileAction2
Rel: <-31,-6> Compr: 0x01
|
Set 65 - # 3678 Linked from:
# 3872 HouseIndTileAction2
Rel: <-31,-6> Compr: 0x01
|
Set 66 - # 3679 Linked from:
# 3883 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 67 - # 3680 Linked from:
# 3883 HouseIndTileAction2, # 3885 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 68 - # 3681 Linked from:
# 3888 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 69 - # 3682 Linked from:
# 3888 HouseIndTileAction2, # 3889 HouseIndTileAction2
Rel: <-27,0> Compr: 0x01
|
Set 70 - # 3683 Linked from:
# 3891 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 71 - # 3684 Linked from:
# 3891 HouseIndTileAction2, # 3892 HouseIndTileAction2
Rel: <-30,0> Compr: 0x01
|
Set 72 - # 3685 Linked from:
# 3894 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 73 - # 3686 Linked from:
# 3894 HouseIndTileAction2, # 3895 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 3687 Linked from:
# 3897 HouseIndTileAction2, # 3902 HouseIndTileAction2, # 3903 HouseIndTileAction2, # 3904 HouseIndTileAction2, # 3905 HouseIndTileAction2, # 3906 HouseIndTileAction2, # 3907 HouseIndTileAction2, # 3908 HouseIndTileAction2, # 3909 HouseIndTileAction2, # 3910 HouseIndTileAction2, # 3911 HouseIndTileAction2, # 3912 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 75 - # 3688 Linked from:
# 3897 HouseIndTileAction2, # 3899 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 76 - # 3689 Linked from:
# 3902 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 77 - # 3690 Linked from:
# 3903 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 3691 Linked from:
# 3904 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 79 - # 3692 Linked from:
# 3905 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 3693 Linked from:
# 3906 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 81 - # 3694 Linked from:
# 3907 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 3695 Linked from:
# 3908 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 83 - # 3696 Linked from:
# 3909 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 3697 Linked from:
# 3910 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 85 - # 3698 Linked from:
# 3911 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 86 - # 3699 Linked from:
# 3912 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 87 - # 3700 Linked from:
# 3913 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 88 - # 3701 Linked from:
# 3914 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 89 - # 3702 Linked from:
# 3798 HouseIndTileAction2, # 3799 HouseIndTileAction2, # 3925 HouseIndTileAction2, # 3926 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 90 - # 3703 Linked from:
# 3800 HouseIndTileAction2, # 3801 HouseIndTileAction2, # 3927 HouseIndTileAction2, # 3928 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 91 - # 3704 Linked from:
# 3798 HouseIndTileAction2, # 3925 HouseIndTileAction2
Rel: <-28,-72> Compr: 0x01
|
Set 92 - # 3705 Linked from:
# 3799 HouseIndTileAction2, # 3926 HouseIndTileAction2
Rel: <-29,-72> Compr: 0x01
|
Set 93 - # 3706 Linked from:
# 3800 HouseIndTileAction2, # 3927 HouseIndTileAction2
Rel: <-29,-72> Compr: 0x01
|
Set 94 - # 3707 Linked from:
# 3801 HouseIndTileAction2, # 3928 HouseIndTileAction2
Rel: <-29,-48> Compr: 0x01
|
Set 95 - # 3708 Linked from:
# 3840 HouseIndTileAction2, # 3841 HouseIndTileAction2, # 3936 HouseIndTileAction2, # 3937 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 96 - # 3709 Linked from:
# 3842 HouseIndTileAction2, # 3938 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 97 - # 3710 Linked from:
# 3843 HouseIndTileAction2, # 3939 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 98 - # 3711 Linked from:
# 3840 HouseIndTileAction2, # 3936 HouseIndTileAction2
Rel: <-30,-78> Compr: 0x01
|
Set 99 - # 3712 Linked from:
# 3841 HouseIndTileAction2, # 3937 HouseIndTileAction2
Rel: <-31,-78> Compr: 0x01
|
Set 100 - # 3713 Linked from:
# 3842 HouseIndTileAction2, # 3938 HouseIndTileAction2
Rel: <-31,-45> Compr: 0x01
|
Set 101 - # 3714 Linked from:
# 3843 HouseIndTileAction2, # 3939 HouseIndTileAction2
Rel: <-31,-53> Compr: 0x01
|
Set 102 - # 3715 Linked from:
# 3873 HouseIndTileAction2, # 3874 HouseIndTileAction2, # 3946 HouseIndTileAction2, # 3947 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 103 - # 3716 Linked from:
# 3875 HouseIndTileAction2, # 3876 HouseIndTileAction2, # 3948 HouseIndTileAction2, # 3949 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 104 - # 3717 Linked from:
# 3873 HouseIndTileAction2, # 3946 HouseIndTileAction2
Rel: <-31,-90> Compr: 0x01
|
Set 105 - # 3718 Linked from:
# 3874 HouseIndTileAction2, # 3947 HouseIndTileAction2
Rel: <-31,-90> Compr: 0x01
|
Set 106 - # 3719 Linked from:
# 3875 HouseIndTileAction2, # 3948 HouseIndTileAction2
Rel: <-29,-90> Compr: 0x01
|
Set 107 - # 3720 Linked from:
# 3876 HouseIndTileAction2, # 3949 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 108 - # 3721 Linked from:
# 3915 HouseIndTileAction2, # 3916 HouseIndTileAction2, # 3956 HouseIndTileAction2, # 3957 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 109 - # 3722 Linked from:
# 3917 HouseIndTileAction2, # 3958 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 110 - # 3723 Linked from:
# 3918 HouseIndTileAction2, # 3959 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 111 - # 3724 Linked from:
# 3915 HouseIndTileAction2, # 3956 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 112 - # 3725 Linked from:
# 3916 HouseIndTileAction2, # 3957 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 113 - # 3726 Linked from:
# 3917 HouseIndTileAction2, # 3958 HouseIndTileAction2
Rel: <-30,0> Compr: 0x01
|
Set 114 - # 3727 Linked from:
# 3918 HouseIndTileAction2, # 3959 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 115 - # 3728 Linked from:
# 3777 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 116 - # 3729 Linked from:
# 3777 HouseIndTileAction2
Rel: <-29,-24> Compr: 0x01
|
Set 117 - # 3730 Linked from:
# 3783 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 118 - # 3731 Linked from:
# 3783 HouseIndTileAction2
Rel: <-29,-44> Compr: 0x01
|
Set 119 - # 3732 Linked from:
# 3811 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 120 - # 3733 Linked from:
# 3811 HouseIndTileAction2
Rel: <-31,-35> Compr: 0x01
|
Set 121 - # 3734 Linked from:
# 3823 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 122 - # 3735 Linked from:
# 3823 HouseIndTileAction2
Rel: <-31,-43> Compr: 0x01
|
Set 123 - # 3736 Linked from:
# 3851 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 124 - # 3737 Linked from:
# 3851 HouseIndTileAction2
Rel: <-23,-22> Compr: 0x01
|
Set 125 - # 3738 Linked from:
# 3861 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 126 - # 3739 Linked from:
# 3861 HouseIndTileAction2
Rel: <-30,-26> Compr: 0x01
|
Set 127 - # 3740 Linked from:
# 3884 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 128 - # 3741 Linked from:
# 3884 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 129 - # 3742 Linked from:
# 3898 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 130 - # 3743 Linked from:
# 3898 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 131 - # 3744 Linked from:
# 3802 HouseIndTileAction2, # 3929 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 132 - # 3745 Linked from:
# 3802 HouseIndTileAction2, # 3929 HouseIndTileAction2
Rel: <-29,-48> Compr: 0x01
|
Set 133 - # 3746 Linked from:
# 3844 HouseIndTileAction2, # 3940 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 134 - # 3747 Linked from:
# 3844 HouseIndTileAction2, # 3940 HouseIndTileAction2
Rel: <-31,-53> Compr: 0x01
|
Set 135 - # 3748 Linked from:
# 3877 HouseIndTileAction2, # 3950 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 136 - # 3749 Linked from:
# 3877 HouseIndTileAction2, # 3950 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 137 - # 3750 Linked from:
# 3919 HouseIndTileAction2, # 3960 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 138 - # 3751 Linked from:
# 3919 HouseIndTileAction2, # 3960 HouseIndTileAction2
Rel: <-29,0> Compr: 0x01
|
Set 139 - # 3752 Linked from:
# 3812 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 140 - # 3753 Linked from:
# 3816 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 141 - # 3754 Linked from:
# 3819 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 142 - # 3755 Linked from:
# 3824 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 143 - # 3756 Linked from:
# 3852 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 144 - # 3757 Linked from:
# 3856 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 145 - # 3758 Linked from:
# 3885 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 146 - # 3759 Linked from:
# 3889 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 147 - # 3760 Linked from:
# 3892 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 148 - # 3761 Linked from:
# 3895 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 149 - # 3762 Linked from:
# 3899 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
# 3763 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3766 VarAction2, # 3767 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 4 to 7 (4 bits) |
Choose between |
return 0x0000
, return 0x0001
, return 0x0002
, return 0x0003
, return 0x0004
, return 0x0005
, return 0x0006
, return 0x0007
, return 0x0008
, return 0x0009
, return 0x000A
, return 0x000B
, return 0x000C
, return 0x000D
, return 0x000E
, return 0x000F
|
---|
|
# 3764 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE2 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x00FF |
0x05 (5) | 0x05 (5) | return 0x00FF |
0x07 (7) | 0x0B (11) | return 0x10FE |
|
---|
Default | return 0x00FE |
---|
|
# 3765 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE3 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0002 |
0x05 (5) | 0x05 (5) | return 0x0002 |
0x07 (7) | 0x07 (7) | return 0x0007 |
0x08 (8) | 0x11 (17) | return 0x0003 |
0x12 (18) | 0x12 (18) | return 0x0008 |
0x13 (19) | 0x13 (19) | return 0x0008 |
|
---|
Default | return 0x000B |
---|
|
# 3766 |
VarAction2 - Choose between Action2 chains
Linked from: # 3768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE4 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0xE0 (# 3763 RandomAction2)] and 0x000000FF
value := value * 0x000000F0
value := value + 0x00003908
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0002 |
|
---|
Default | return 0x00FF |
---|
|
# 3767 |
VarAction2 - Choose between Action2 chains
Linked from: # 3768 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE5 |
VarAction2 Type | 0x89 dword of "current house" |
Formula |
value := ResultOf[chain to 0xE0 (# 3763 RandomAction2)] and 0x000000FF
value := value * 0x000000F0
value := value + 0x000063CE
value := value - (Var00"current date") and 0x0000FFFF
|
---|
Decision |
From | To | |
0x80000000 (2147483648) | 0xFFFFFFFF (4294967295) | return 0x0007 |
|
---|
Default | return 0x00FF |
---|
|
# 3768 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE6 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | return 0x00FD |
---|
|
# 3769 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE7 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x00 (0) | 0x01 (1) | return 0x0444 |
0x05 (5) | 0x06 (6) | return 0x0666 |
0x17 (23) | 0x17 (23) | return 0x0888 |
|
---|
Default | return 0x0000 |
---|
|
# 3770 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3772 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE9 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 3 (4 bits) |
Choose between |
return 0x0307
, return 0x0308
, return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x030E
, return 0x030F
, return 0x0310
, return 0x0311
, return 0x0312
, return 0x0313
, return 0x0314
, return 0x0315
, return 0x0316
|
---|
|
# 3771 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3772 VarAction2, # 3933 VarAction2, # 3943 VarAction2, # 3953 VarAction2, # 3963 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xEA |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 4 to 7 (4 bits) |
Choose between |
return 0x0307
, return 0x0307
, return 0x0308
, return 0x0308
, return 0x030E
, return 0x030E
, return 0x0310
, return 0x0310
, return 0x0311
, return 0x0311
, return 0x0314
, return 0x0314
, return 0x0315
, return 0x0315
, return 0x0307
, return 0x0308
|
---|
|
# 3772 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xE8 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0xE9 (# 3770 RandomAction2) |
---|
|
# 3773 |
VarAction2 - Choose between Action2 chains
Linked from: # 3774 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xEC |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0xF0 (# 517 VarAction2)]
|
---|
Decision |
From | To | |
0x0000 (0) | 0x07A7 (1959) | return 0x0000 |
|
---|
Default | return 0x0005 |
---|
|
# 3774 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2, # 3847 VarAction2, # 3880 VarAction2, # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xED |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var45"Town expansion bits") and 0x01
|
---|
Decision |
|
---|
Default | return 0x00FE |
---|
|
# 3775 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x88 (136) |
0x08 "Substitute building type" |
0x28 |
0x09 "Building flags" |
0x30 |
0x0A "Availability years" |
0x460A |
0x12 "Building name ID" |
0xDC16 |
0x13 "Building availability mask" |
0xF81F |
0x14 "House callback flags" |
0xFF |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x17 |
0x1C "Class of the building type" |
0x02 (2) |
0x1D "Callback flags 2" |
0x00 |
|
# 3776 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3778 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000001 (Action1 Set 1)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 3777 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3778 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000073 (Action1 Set 115)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000074 (Action1 Set 116)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 3778 |
VarAction2 - Choose between Action2 chains
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3776 HouseIndTileAction2) |
---|
|
# 3779 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 3780 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80008004 (Action1 Set 4 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008005 (Action1 Set 5 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 3781 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x80008006 (Action1 Set 6 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008007 (Action1 Set 7 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 3782 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3784 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008009 (Action1 Set 9 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3783 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3784 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008075 (Action1 Set 117 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008076 (Action1 Set 118 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3784 |
VarAction2 - Choose between Action2 chains
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3782 HouseIndTileAction2) |
---|
|
# 3785 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800A (Action1 Set 10 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3786 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800B (Action1 Set 11 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3787 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800C (Action1 Set 12 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3788 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3789 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800E (Action1 Set 14 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3790 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3791 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008010 (Action1 Set 16 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3792 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008011 (Action1 Set 17 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3793 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3794 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008013 (Action1 Set 19 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3795 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008014 (Action1 Set 20 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3796 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008015 (Action1 Set 21 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3797 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008016 (Action1 Set 22 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3798 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805B (Action1 Set 91 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3799 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805C (Action1 Set 92 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3800 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805D (Action1 Set 93 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3801 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3803 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1A |
Ground sprite |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805E (Action1 Set 94 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3802 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3803 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1B |
Ground sprite |
0x80008083 (Action1 Set 131 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008084 (Action1 Set 132 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3803 |
VarAction2 - Choose between Action2 chains
Linked from: # 3804 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x1A (# 3801 HouseIndTileAction2) |
---|
|
# 3804 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3778 VarAction2) |
---|
|
# 3805 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x31 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
From | To | |
0x14 (20) | 0x14 (20) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3806 |
VarAction2 - Choose between Action2 chains
Linked from: # 3807 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x32 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3807 |
VarAction2 - Choose between Action2 chains
Linked from: # 3808 Action3
Feature | 0x07 "Houses" |
CargoID | 0x33 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3804 VarAction2) |
---|
|
# 3808 |
Action3 - Install graphic sets
|
# 3809 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x89 (137) |
0x08 "Substitute building type" |
0x29 |
0x09 "Building flags" |
0x20 |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x7E |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x17 |
0x1D "Callback flags 2" |
0x00 |
|
# 3810 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3813 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 3811 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000077 (Action1 Set 119)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000078 (Action1 Set 120)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 3812 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3813 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x8000008B (Action1 Set 139)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000018 (Action1 Set 24)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 3813 |
VarAction2 - Choose between Action2 chains
Linked from: # 3814 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3810 HouseIndTileAction2) |
---|
|
# 3814 |
VarAction2 - Choose between Action2 chains
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0F (# 3813 VarAction2) |
---|
|
# 3815 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3817 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3816 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3817 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000008C (Action1 Set 140)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 3817 |
VarAction2 - Choose between Action2 chains
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3815 HouseIndTileAction2) |
---|
|
# 3818 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3820 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000801B (Action1 Set 27 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3819 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3820 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000808D (Action1 Set 141 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3820 |
VarAction2 - Choose between Action2 chains
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3818 HouseIndTileAction2) |
---|
|
# 3821 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x8000801D (Action1 Set 29 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 3822 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3825 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008020 (Action1 Set 32 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3823 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3826 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008079 (Action1 Set 121 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807A (Action1 Set 122 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3824 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3825 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x8000808E (Action1 Set 142 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008020 (Action1 Set 32 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3825 |
VarAction2 - Choose between Action2 chains
Linked from: # 3826 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3822 HouseIndTileAction2) |
---|
|
# 3826 |
VarAction2 - Choose between Action2 chains
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0F (# 3825 VarAction2) |
---|
|
# 3827 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008021 (Action1 Set 33 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3828 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008022 (Action1 Set 34 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3829 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008023 (Action1 Set 35 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3830 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008024 (Action1 Set 36 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3831 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008025 (Action1 Set 37 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3832 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008026 (Action1 Set 38 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3833 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008027 (Action1 Set 39 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3834 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008028 (Action1 Set 40 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3835 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008029 (Action1 Set 41 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3836 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802A (Action1 Set 42 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3837 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x8000801F (Action1 Set 31 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802B (Action1 Set 43 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3838 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802C (Action1 Set 44 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3839 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802D (Action1 Set 45 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 3840 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008062 (Action1 Set 98 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,108 > |
| |
|
---|
|
# 3841 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008063 (Action1 Set 99 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 3842 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x80008060 (Action1 Set 96 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008064 (Action1 Set 100 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,76 > |
| |
|
---|
|
# 3843 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3845 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1A |
Ground sprite |
0x80008061 (Action1 Set 97 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008065 (Action1 Set 101 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 3844 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3845 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1B |
Ground sprite |
0x80008085 (Action1 Set 133 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008086 (Action1 Set 134 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 3845 |
VarAction2 - Choose between Action2 chains
Linked from: # 3846 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x1A (# 3843 HouseIndTileAction2) |
---|
|
# 3846 |
VarAction2 - Choose between Action2 chains
Linked from: # 3847 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3814 VarAction2) |
---|
|
# 3847 |
VarAction2 - Choose between Action2 chains
Linked from: # 3848 Action3
Feature | 0x07 "Houses" |
CargoID | 0x32 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3846 VarAction2) |
---|
|
# 3848 |
Action3 - Install graphic sets
|
# 3849 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8A (138) |
0x08 "Substitute building type" |
0x2A |
0x09 "Building flags" |
0x20 |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x7E |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x17 |
0x1D "Callback flags 2" |
0x00 |
|
# 3850 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,53 > |
| |
|
---|
|
# 3851 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3854 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000007B (Action1 Set 123)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000007C (Action1 Set 124)
|
< 0,0,0 > |
< 16,16,53 > |
| |
|
---|
|
# 3852 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3853 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x8000008F (Action1 Set 143)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,53 > |
| |
|
---|
|
# 3853 |
VarAction2 - Choose between Action2 chains
Linked from: # 3854 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3850 HouseIndTileAction2) |
---|
|
# 3854 |
VarAction2 - Choose between Action2 chains
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0F (# 3853 VarAction2) |
---|
|
# 3855 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000030 (Action1 Set 48)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 3856 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3857 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000090 (Action1 Set 144)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 3857 |
VarAction2 - Choose between Action2 chains
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3855 HouseIndTileAction2) |
---|
|
# 3858 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
Ground sprite |
0x80008032 (Action1 Set 50 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008033 (Action1 Set 51 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3859 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
Ground sprite |
0x80008034 (Action1 Set 52 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008035 (Action1 Set 53 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,60 > |
| |
|
---|
|
# 3860 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008037 (Action1 Set 55 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3861 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3862 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000807D (Action1 Set 125 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000807E (Action1 Set 126 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3862 |
VarAction2 - Choose between Action2 chains
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3860 HouseIndTileAction2) |
---|
|
# 3863 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008038 (Action1 Set 56 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3864 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008039 (Action1 Set 57 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3865 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3866 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803B (Action1 Set 59 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3867 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803C (Action1 Set 60 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3868 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803D (Action1 Set 61 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3869 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803E (Action1 Set 62 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3870 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x80008036 (Action1 Set 54 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803F (Action1 Set 63 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3871 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008040 (Action1 Set 64 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3872 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008041 (Action1 Set 65 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,91 > |
| |
|
---|
|
# 3873 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008068 (Action1 Set 104 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3874 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008069 (Action1 Set 105 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3875 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806A (Action1 Set 106 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3876 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1A |
Ground sprite |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806B (Action1 Set 107 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 3877 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3878 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1B |
Ground sprite |
0x80008087 (Action1 Set 135 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008088 (Action1 Set 136 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 3878 |
VarAction2 - Choose between Action2 chains
Linked from: # 3879 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x1A (# 3876 HouseIndTileAction2) |
---|
|
# 3879 |
VarAction2 - Choose between Action2 chains
Linked from: # 3880 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3854 VarAction2) |
---|
|
# 3880 |
VarAction2 - Choose between Action2 chains
Linked from: # 3881 Action3
Feature | 0x07 "Houses" |
CargoID | 0x32 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3879 VarAction2) |
---|
|
# 3881 |
Action3 - Install graphic sets
|
# 3882 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8B (139) |
0x08 "Substitute building type" |
0x2B |
0x09 "Building flags" |
0x20 |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x7E |
0x16 "Periodic refresh multiplier" |
0x09 (9) |
0x19 "Extra flags" |
0x07 |
0x1A "Animation frames" |
0x17 |
0x1D "Callback flags 2" |
0x00 |
|
# 3883 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3886 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000042 (Action1 Set 66)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3884 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3887 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000007F (Action1 Set 127)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000080 (Action1 Set 128)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3885 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3886 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x80000091 (Action1 Set 145)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3886 |
VarAction2 - Choose between Action2 chains
Linked from: # 3887 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3883 HouseIndTileAction2) |
---|
|
# 3887 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0F (# 3886 VarAction2) |
---|
|
# 3888 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3890 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000044 (Action1 Set 68)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3889 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3890 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80000092 (Action1 Set 146)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3890 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3888 HouseIndTileAction2) |
---|
|
# 3891 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3893 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008046 (Action1 Set 70 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008047 (Action1 Set 71 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3892 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3893 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008093 (Action1 Set 147 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008047 (Action1 Set 71 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3893 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3891 HouseIndTileAction2) |
---|
|
# 3894 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3896 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008048 (Action1 Set 72 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008049 (Action1 Set 73 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3895 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3896 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008094 (Action1 Set 148 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008049 (Action1 Set 73 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3896 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3894 HouseIndTileAction2) |
---|
|
# 3897 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3900 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3898 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3901 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008081 (Action1 Set 129 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008082 (Action1 Set 130 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3899 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3900 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x80008095 (Action1 Set 149 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804B (Action1 Set 75 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3900 |
VarAction2 - Choose between Action2 chains
Linked from: # 3901 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3897 HouseIndTileAction2) |
---|
|
# 3901 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0F (# 3900 VarAction2) |
---|
|
# 3902 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3903 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804D (Action1 Set 77 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3904 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x09 |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804E (Action1 Set 78 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3905 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804F (Action1 Set 79 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3906 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008050 (Action1 Set 80 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3907 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0C |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3908 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0D |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3909 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0E |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008053 (Action1 Set 83 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3910 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0F |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008054 (Action1 Set 84 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3911 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x10 |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008055 (Action1 Set 85 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3912 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x11 |
Ground sprite |
0x8000804A (Action1 Set 74 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008056 (Action1 Set 86 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3913 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x12 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008057 (Action1 Set 87 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3914 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x13 |
Ground sprite |
0x00000F54 (TTD sprite 3924)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008058 (Action1 Set 88 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 3915 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x14 |
Ground sprite |
0x8000806C (Action1 Set 108 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806F (Action1 Set 111 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3916 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x15 |
Ground sprite |
0x8000806C (Action1 Set 108 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008070 (Action1 Set 112 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3917 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x16 |
Ground sprite |
0x8000806D (Action1 Set 109 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008071 (Action1 Set 113 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3918 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3920 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1A |
Ground sprite |
0x8000806E (Action1 Set 110 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008072 (Action1 Set 114 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3919 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3920 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x1B |
Ground sprite |
0x80008089 (Action1 Set 137 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808A (Action1 Set 138 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3920 |
VarAction2 - Choose between Action2 chains
Linked from: # 3921 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x17 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x1A (# 3918 HouseIndTileAction2) |
---|
|
# 3921 |
VarAction2 - Choose between Action2 chains
Linked from: # 3922 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x30 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var46"Current animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3887 VarAction2) |
---|
|
# 3922 |
VarAction2 - Choose between Action2 chains
Linked from: # 3923 Action3
Feature | 0x07 "Houses" |
CargoID | 0x32 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x30 (# 3921 VarAction2) |
---|
|
# 3923 |
Action3 - Install graphic sets
|
# 3924 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8C (140) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0xFF46 |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x12 "Building name ID" |
0xDC16 |
0x13 "Building availability mask" |
0xF806 |
0x14 "House callback flags" |
0x11 |
0x1C "Class of the building type" |
0x02 (2) |
0x1D "Callback flags 2" |
0x00 |
|
# 3925 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3931 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805B (Action1 Set 91 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3926 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3931 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80008059 (Action1 Set 89 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805C (Action1 Set 92 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3927 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3931 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805D (Action1 Set 93 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 3928 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3930 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x8000805A (Action1 Set 90 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000805E (Action1 Set 94 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3929 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3930 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80008083 (Action1 Set 131 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008084 (Action1 Set 132 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,80 > |
| |
|
---|
|
# 3930 |
VarAction2 - Choose between Action2 chains
Linked from: # 3931 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3928 HouseIndTileAction2) |
---|
|
# 3931 |
VarAction2 - Choose between Action2 chains
Linked from: # 3933 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3930 VarAction2) |
---|
|
# 3932 |
VarAction2 - Choose between Action2 chains
Linked from: # 3933 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 16
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3933 |
VarAction2 - Choose between Action2 chains
Linked from: # 3934 Action3
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3931 VarAction2) |
---|
|
# 3934 |
Action3 - Install graphic sets
|
# 3935 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8D (141) |
0x08 "Substitute building type" |
0x29 |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x10 |
0x1D "Callback flags 2" |
0x00 |
|
# 3936 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3942 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008062 (Action1 Set 98 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,108 > |
| |
|
---|
|
# 3937 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3942 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000805F (Action1 Set 95 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008063 (Action1 Set 99 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,111 > |
| |
|
---|
|
# 3938 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3942 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80008060 (Action1 Set 96 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008064 (Action1 Set 100 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,76 > |
| |
|
---|
|
# 3939 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3941 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80008061 (Action1 Set 97 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008065 (Action1 Set 101 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 3940 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3941 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80008085 (Action1 Set 133 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008086 (Action1 Set 134 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,85 > |
| |
|
---|
|
# 3941 |
VarAction2 - Choose between Action2 chains
Linked from: # 3942 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3939 HouseIndTileAction2) |
---|
|
# 3942 |
VarAction2 - Choose between Action2 chains
Linked from: # 3943 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3941 VarAction2) |
---|
|
# 3943 |
VarAction2 - Choose between Action2 chains
Linked from: # 3944 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3942 VarAction2) |
---|
|
# 3944 |
Action3 - Install graphic sets
|
# 3945 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8E (142) |
0x08 "Substitute building type" |
0x2A |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x10 |
0x1D "Callback flags 2" |
0x00 |
|
# 3946 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3952 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008068 (Action1 Set 104 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3947 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3952 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80008066 (Action1 Set 102 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008069 (Action1 Set 105 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3948 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3952 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806A (Action1 Set 106 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 3949 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3951 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x80008067 (Action1 Set 103 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806B (Action1 Set 107 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 3950 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3951 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80008087 (Action1 Set 135 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008088 (Action1 Set 136 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,72 > |
| |
|
---|
|
# 3951 |
VarAction2 - Choose between Action2 chains
Linked from: # 3952 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3949 HouseIndTileAction2) |
---|
|
# 3952 |
VarAction2 - Choose between Action2 chains
Linked from: # 3953 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3951 VarAction2) |
---|
|
# 3953 |
VarAction2 - Choose between Action2 chains
Linked from: # 3954 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3952 VarAction2) |
---|
|
# 3954 |
Action3 - Install graphic sets
|
# 3955 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x8F (143) |
0x08 "Substitute building type" |
0x2B |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x08 (8) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x12 "Building name ID" |
0xDC16 |
0x14 "House callback flags" |
0x10 |
0x1D "Callback flags 2" |
0x00 |
|
# 3956 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3962 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000806C (Action1 Set 108 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000806F (Action1 Set 111 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3957 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3962 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000806C (Action1 Set 108 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008070 (Action1 Set 112 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3958 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3962 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000806D (Action1 Set 109 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008071 (Action1 Set 113 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3959 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3961 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3A |
Ground sprite |
0x8000806E (Action1 Set 110 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008072 (Action1 Set 114 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3960 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3961 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x3B |
Ground sprite |
0x80008089 (Action1 Set 137 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000808A (Action1 Set 138 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,30 > |
| |
|
---|
|
# 3961 |
VarAction2 - Choose between Action2 chains
Linked from: # 3962 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 3959 HouseIndTileAction2) |
---|
|
# 3962 |
VarAction2 - Choose between Action2 chains
Linked from: # 3963 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var40"Construction stage and pseudo-random values") and 0x03
|
---|
Decision |
|
---|
Default | chain to 0x03 (# 3961 VarAction2) |
---|
|
# 3963 |
VarAction2 - Choose between Action2 chains
Linked from: # 3964 Action3
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 3962 VarAction2) |
---|
|
# 3964 |
Action3 - Install graphic sets
|
# 3965 |
Action7 - Skip sprites conditionally
Variable | 0x93 (ignored) |
Size | 4 |
Condition | 0x0B "Cargo type is not available" |
Value | 0x50 0x45 0x54 0x52 ("PETR") |
Skip | 58 sprites (to # 4024 Action1) |
---|
|
# 3966 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
20 sets of 1 sprites:
Set 0 - # 3967 Linked from:
# 3989 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 3968 Linked from:
# 3989 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 2 - # 3969 Linked from:
# 4005 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 3970 Linked from:
# 4005 HouseIndTileAction2
Rel: <-31,-8> Compr: 0x01
|
Set 4 - # 3971 Linked from:
# 3997 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 5 - # 3972 Linked from:
# 3997 HouseIndTileAction2
Rel: <-31,-6> Compr: 0x01
|
Set 6 - # 3973 Linked from:
# 4011 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 3974 Linked from:
# 4011 HouseIndTileAction2
Rel: <-29,-10> Compr: 0x01
|
Set 8 - # 3975 Linked from:
# 4019 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 9 - # 3976 Linked from:
# 4019 HouseIndTileAction2
Rel: <-24,-10> Compr: 0x01
|
Set 10 - # 3977 Linked from:
# 3990 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 11 - # 3978 Linked from:
# 3990 HouseIndTileAction2
Rel: <-31,-5> Compr: 0x01
|
Set 12 - # 3979 Linked from:
# 4006 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 13 - # 3980 Linked from:
# 4006 HouseIndTileAction2
Rel: <-31,-8> Compr: 0x01
|
Set 14 - # 3981 Linked from:
# 3998 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 15 - # 3982 Linked from:
# 3998 HouseIndTileAction2
Rel: <-31,-7> Compr: 0x01
|
Set 16 - # 3983 Linked from:
# 4012 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 17 - # 3984 Linked from:
# 4012 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
Set 18 - # 3985 Linked from:
# 4020 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 19 - # 3986 Linked from:
# 4020 HouseIndTileAction2
Rel: <-31,-10> Compr: 0x01
|
|
|
|
|
|
|
|
|
# 3987 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 3994 VarAction2, # 4002 VarAction2, # 4008 VarAction2, # 4016 VarAction2, # 4022 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC0 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 2 (3 bits) |
Choose between |
return 0x0309
, return 0x030A
, return 0x030B
, return 0x030C
, return 0x030D
, return 0x0312
, return 0x0313
, return 0x0316
|
---|
|
# 3988 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x90 (144) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0x3C0A |
0x0B "Population" |
0x02 (2) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x10 "LA rating decrease on removal" |
0x0010 (16) |
0x11 "Removal cost multiplier" |
0x40 (64) |
0x12 "Building name ID" |
0xDC17 |
0x13 "Building availability mask" |
0xF803 |
0x14 "House callback flags" |
0x11 |
0x1E "Accepted cargo types" |
0x00000501 |
|
# 3989 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3991 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008000 (Action1 Set 0 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008001 (Action1 Set 1 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 3990 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3991 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000800A (Action1 Set 10 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800B (Action1 Set 11 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 3991 |
VarAction2 - Choose between Action2 chains
Linked from: # 3994 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3989 HouseIndTileAction2) |
---|
|
# 3992 |
VarAction2 - Choose between Action2 chains
Linked from: # 3993 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := (((Var82"Population") shr 9) and 0x007E) + 2
value := value - (Var1C"result from most recent variational action 2") and 0x00FF
|
---|
Decision |
From | To | |
0x0001 (1) | 0x7FFF (32767) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 3993 |
VarAction2 - Choose between Action2 chains
Linked from: # 3994 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 3994 |
VarAction2 - Choose between Action2 chains
Linked from: # 3995 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3991 VarAction2) |
---|
|
# 3995 |
Action3 - Install graphic sets
|
# 3996 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x91 (145) |
0x08 "Substitute building type" |
0x4A |
0x09 "Building flags" |
0x06 |
0x0A "Availability years" |
0x5A28 |
0x0B "Population" |
0x06 (6) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x10 "LA rating decrease on removal" |
0x0020 (32) |
0x11 "Removal cost multiplier" |
0x80 (128) |
0x12 "Building name ID" |
0xDC17 |
0x13 "Building availability mask" |
0xF807 |
0x14 "House callback flags" |
0x11 |
0x18 "Relative probability of appearing" |
0x18 (24) |
0x1E "Accepted cargo types" |
0x00000501 |
|
# 3997 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3999 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008004 (Action1 Set 4 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008005 (Action1 Set 5 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 3998 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 3999 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000800E (Action1 Set 14 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 3999 |
VarAction2 - Choose between Action2 chains
Linked from: # 4002 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 3997 HouseIndTileAction2) |
---|
|
# 4000 |
VarAction2 - Choose between Action2 chains
Linked from: # 4001 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := ((Var82"Population") shr 10) and 0x003F
value := value - (Var1C"result from most recent variational action 2") and 0x00FF
|
---|
Decision |
From | To | |
0x0001 (1) | 0x7FFF (32767) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 4001 |
VarAction2 - Choose between Action2 chains
Linked from: # 4002 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4002 |
VarAction2 - Choose between Action2 chains
Linked from: # 4003 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 3999 VarAction2) |
---|
|
# 4003 |
Action3 - Install graphic sets
|
# 4004 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x92 (146) |
0x08 "Substitute building type" |
0x4B |
0x09 "Building flags" |
0x02 |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x06 (6) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x10 "LA rating decrease on removal" |
0x0020 (32) |
0x11 "Removal cost multiplier" |
0x80 (128) |
0x12 "Building name ID" |
0xDC17 |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00000501 |
|
# 4005 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4007 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008002 (Action1 Set 2 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008003 (Action1 Set 3 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4006 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4007 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000800C (Action1 Set 12 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4007 |
VarAction2 - Choose between Action2 chains
Linked from: # 4008 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4005 HouseIndTileAction2) |
---|
|
# 4008 |
VarAction2 - Choose between Action2 chains
Linked from: # 4009 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4007 VarAction2) |
---|
|
# 4009 |
Action3 - Install graphic sets
|
# 4010 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x93 (147) |
0x08 "Substitute building type" |
0x42 |
0x09 "Building flags" |
0x0A |
0x0A "Availability years" |
0xFF46 |
0x0B "Population" |
0x08 (8) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x10 "LA rating decrease on removal" |
0x0020 (32) |
0x11 "Removal cost multiplier" |
0x80 (128) |
0x12 "Building name ID" |
0xDC17 |
0x13 "Building availability mask" |
0xF80E |
0x14 "House callback flags" |
0x11 |
0x18 "Relative probability of appearing" |
0x18 (24) |
0x1E "Accepted cargo types" |
0x00000501 |
|
# 4011 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4013 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008006 (Action1 Set 6 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008007 (Action1 Set 7 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4012 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4013 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008010 (Action1 Set 16 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008011 (Action1 Set 17 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4013 |
VarAction2 - Choose between Action2 chains
Linked from: # 4016 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4011 HouseIndTileAction2) |
---|
|
# 4014 |
VarAction2 - Choose between Action2 chains
Linked from: # 4015 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := ((Var82"Population") shr 10) and 0x003F
value := value - (Var1C"result from most recent variational action 2") and 0x00FF
|
---|
Decision |
From | To | |
0x0002 (2) | 0x7FFF (32767) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 4015 |
VarAction2 - Choose between Action2 chains
Linked from: # 4016 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4016 |
VarAction2 - Choose between Action2 chains
Linked from: # 4017 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4013 VarAction2) |
---|
|
# 4017 |
Action3 - Install graphic sets
|
# 4018 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x94 (148) |
0x08 "Substitute building type" |
0x43 |
0x09 "Building flags" |
0x02 |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x01 (1) |
0x10 "LA rating decrease on removal" |
0x0020 (32) |
0x11 "Removal cost multiplier" |
0x80 (128) |
0x12 "Building name ID" |
0xDC17 |
0x14 "House callback flags" |
0x10 |
0x1E "Accepted cargo types" |
0x00000501 |
|
# 4019 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4021 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80008008 (Action1 Set 8 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008009 (Action1 Set 9 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4020 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4021 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008012 (Action1 Set 18 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008013 (Action1 Set 19 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4021 |
VarAction2 - Choose between Action2 chains
Linked from: # 4022 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4019 HouseIndTileAction2) |
---|
|
# 4022 |
VarAction2 - Choose between Action2 chains
Linked from: # 4023 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4021 VarAction2) |
---|
|
# 4023 |
Action3 - Install graphic sets
|
# 4024 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
83 sets of 1 sprites:
Set 0 - # 4025 Linked from:
# 4109 HouseIndTileAction2, # 4110 HouseIndTileAction2, # 4111 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 4026 Linked from:
# 4109 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 2 - # 4027 Linked from:
# 4110 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 3 - # 4028 Linked from:
# 4111 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 4 - # 4029 Linked from:
# 4139 HouseIndTileAction2, # 4140 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 5 - # 4030 Linked from:
# 4125 HouseIndTileAction2, # 4126 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 6 - # 4031 Linked from:
# 4139 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 7 - # 4032 Linked from:
# 4125 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 8 - # 4033 Linked from:
# 4140 HouseIndTileAction2
Rel: <-29,-41> Compr: 0x01
|
Set 9 - # 4034 Linked from:
# 4126 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 10 - # 4035 Linked from:
# 4159 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 11 - # 4036 Linked from:
# 4149 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 12 - # 4037 Linked from:
# 4159 HouseIndTileAction2
Rel: <-30,-44> Compr: 0x01
|
Set 13 - # 4038 Linked from:
# 4149 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 14 - # 4039 Linked from:
# 4193 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 15 - # 4040 Linked from:
# 4165 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 16 - # 4041 Linked from:
# 4181 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 17 - # 4042 Linked from:
# 4205 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 18 - # 4043 Linked from:
# 4194 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 19 - # 4044 Linked from:
# 4166 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 20 - # 4045 Linked from:
# 4182 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 21 - # 4046 Linked from:
# 4206 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 22 - # 4047 Linked from:
# 4195 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 23 - # 4048 Linked from:
# 4167 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 24 - # 4049 Linked from:
# 4183 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 25 - # 4050 Linked from:
# 4207 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 26 - # 4051 Linked from:
# 4205 HouseIndTileAction2, # 4206 HouseIndTileAction2, # 4207 HouseIndTileAction2
Rel: <-20,5> Compr: 0x01
|
Set 27 - # 4052 Linked from:
# 4193 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 28 - # 4053 Linked from:
# 4165 HouseIndTileAction2
Rel: <-31,-75> Compr: 0x01
|
Set 29 - # 4054 Linked from:
# 4181 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 30 - # 4055 Linked from:
# 4194 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 31 - # 4056 Linked from:
# 4166 HouseIndTileAction2
Rel: <-31,-75> Compr: 0x01
|
Set 32 - # 4057 Linked from:
# 4182 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 33 - # 4058 Linked from:
# 4195 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 34 - # 4059 Linked from:
# 4167 HouseIndTileAction2
Rel: <-31,-75> Compr: 0x01
|
Set 35 - # 4060 Linked from:
# 4183 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 36 - # 4061 Linked from:
# 4223 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 37 - # 4062 Linked from:
# 4224 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 38 - # 4063 Linked from:
# 4223 HouseIndTileAction2
Rel: <-13,-4> Compr: 0x01
|
Set 39 - # 4064 Linked from:
# 4224 HouseIndTileAction2
Rel: <-26,-18> Compr: 0x01
|
Set 40 - # 4065 Linked from:
# 4235 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 41 - # 4066 Linked from:
# 4235 HouseIndTileAction2
Rel: <-17,-14> Compr: 0x01
|
Set 42 - # 4067 Linked from:
# 4243 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 43 - # 4068 Linked from:
# 4243 HouseIndTileAction2
Rel: <-11,-21> Compr: 0x01
|
Set 44 - # 4069 Linked from:
# 4251 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 45 - # 4070 Linked from:
# 4251 HouseIndTileAction2
Rel: <-8,-15> Compr: 0x01
|
Set 46 - # 4071 Linked from:
# 4113 HouseIndTileAction2, # 4114 HouseIndTileAction2, # 4115 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 47 - # 4072 Linked from:
# 4113 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 48 - # 4073 Linked from:
# 4114 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 49 - # 4074 Linked from:
# 4115 HouseIndTileAction2
Rel: <-29,-39> Compr: 0x01
|
Set 50 - # 4075 Linked from:
# 4142 HouseIndTileAction2, # 4143 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 51 - # 4076 Linked from:
# 4128 HouseIndTileAction2, # 4129 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 52 - # 4077 Linked from:
# 4142 HouseIndTileAction2
Rel: <-30,-41> Compr: 0x01
|
Set 53 - # 4078 Linked from:
# 4128 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 54 - # 4079 Linked from:
# 4143 HouseIndTileAction2
Rel: <-31,-41> Compr: 0x01
|
Set 55 - # 4080 Linked from:
# 4129 HouseIndTileAction2
Rel: <-31,-38> Compr: 0x01
|
Set 56 - # 4081 Linked from:
# 4160 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 57 - # 4082 Linked from:
# 4150 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 58 - # 4083 Linked from:
# 4160 HouseIndTileAction2
Rel: <-31,-44> Compr: 0x01
|
Set 59 - # 4084 Linked from:
# 4150 HouseIndTileAction2
Rel: <-31,-39> Compr: 0x01
|
Set 60 - # 4085 Linked from:
# 4197 HouseIndTileAction2, # 4198 HouseIndTileAction2, # 4199 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 61 - # 4086 Linked from:
# 4169 HouseIndTileAction2, # 4170 HouseIndTileAction2, # 4171 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 62 - # 4087 Linked from:
# 4185 HouseIndTileAction2, # 4186 HouseIndTileAction2, # 4187 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 63 - # 4088 Linked from:
# 4209 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 64 - # 4089 Linked from:
# 4197 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 65 - # 4090 Linked from:
# 4169 HouseIndTileAction2
Rel: <-31,-76> Compr: 0x01
|
Set 66 - # 4091 Linked from:
# 4185 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 67 - # 4092 Linked from:
# 4198 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 68 - # 4093 Linked from:
# 4170 HouseIndTileAction2
Rel: <-31,-76> Compr: 0x01
|
Set 69 - # 4094 Linked from:
# 4186 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 70 - # 4095 Linked from:
# 4199 HouseIndTileAction2
Rel: <-31,-86> Compr: 0x01
|
Set 71 - # 4096 Linked from:
# 4171 HouseIndTileAction2
Rel: <-31,-76> Compr: 0x01
|
Set 72 - # 4097 Linked from:
# 4187 HouseIndTileAction2
Rel: <1,-86> Compr: 0x01
|
Set 73 - # 4098 Linked from:
# 4226 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 4099 Linked from:
# 4227 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 75 - # 4100 Linked from:
# 4226 HouseIndTileAction2
Rel: <-31,-4> Compr: 0x01
|
Set 76 - # 4101 Linked from:
# 4227 HouseIndTileAction2
Rel: <-31,-18> Compr: 0x01
|
Set 77 - # 4102 Linked from:
# 4236 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 4103 Linked from:
# 4236 HouseIndTileAction2
Rel: <-31,-14> Compr: 0x01
|
Set 79 - # 4104 Linked from:
# 4244 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 4105 Linked from:
# 4244 HouseIndTileAction2
Rel: <-31,-21> Compr: 0x01
|
Set 81 - # 4106 Linked from:
# 4252 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 4107 Linked from:
# 4252 HouseIndTileAction2
Rel: <-31,-15> Compr: 0x01
|
|
|
|
|
|
|
|
|
# 4108 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x95 (149) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0x280A |
0x0B "Population" |
0x20 (32) |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0320 (800) |
0x11 "Removal cost multiplier" |
0xBF (191) |
0x12 "Building name ID" |
0xDC18 |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x50 (80) |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040003 |
|
# 4109 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4112 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000001 (Action1 Set 1)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4110 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4112 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000002 (Action1 Set 2)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4111 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4112 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4112 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4117 VarAction2
|
# 4113 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4116 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4114 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4116 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4115 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4116 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000002E (Action1 Set 46)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000031 (Action1 Set 49)
|
< 0,0,0 > |
< 16,16,68 > |
| |
|
---|
|
# 4116 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4117 VarAction2
|
# 4117 |
VarAction2 - Choose between Action2 chains
Linked from: # 4122 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4112 RandomAction2) |
---|
|
# 4118 |
VarAction2 - Choose between Action2 chains
Linked from: # 4119 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
|
---|
Default | chain to 0xF2 (# 511 VarAction2) |
---|
|
# 4119 |
VarAction2 - Choose between Action2 chains
Linked from: # 4121 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4120 |
VarAction2 - Choose between Action2 chains
Linked from: # 4122 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0303 |
0x01 (1) | 0x01 (1) | return 0x0005 |
0x02 (2) | 0x02 (2) | return 0x0202 |
|
---|
Default | return 0x20FF |
---|
|
# 4121 |
VarAction2 - Choose between Action2 chains
Linked from: # 4122 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | chain to 0x06 (# 4119 VarAction2) |
---|
|
# 4122 |
VarAction2 - Choose between Action2 chains
Linked from: # 4123 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4117 VarAction2) |
---|
|
# 4123 |
Action3 - Install graphic sets
|
# 4124 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x96 (150) |
0x08 "Substitute building type" |
0x4A |
0x09 "Building flags" |
0x06 |
0x0A "Availability years" |
0x3C0A |
0x0B "Population" |
0x40 (64) |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x0D "Passenger acceptance" |
0x07 (7) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x0384 (900) |
0x11 "Removal cost multiplier" |
0xBF (191) |
0x12 "Building name ID" |
0xDC19 |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x60 (96) |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00020003 |
|
# 4125 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4127 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000007 (Action1 Set 7)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4126 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4127 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000005 (Action1 Set 5)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4127 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4131 VarAction2
|
# 4128 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4129 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4130 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000033 (Action1 Set 51)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4130 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4131 VarAction2
|
# 4131 |
VarAction2 - Choose between Action2 chains
Linked from: # 4136 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4127 RandomAction2) |
---|
|
# 4132 |
VarAction2 - Choose between Action2 chains
Linked from: # 4133 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
From | To | |
0x0000 (0) | 0x01FF (511) | return 0x0000 |
|
---|
Default | chain to 0xF1 (# 510 VarAction2) |
---|
|
# 4133 |
VarAction2 - Choose between Action2 chains
Linked from: # 4135 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4134 |
VarAction2 - Choose between Action2 chains
Linked from: # 4136 VarAction2, # 4146 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0304 |
0x01 (1) | 0x01 (1) | return 0x0005 |
0x02 (2) | 0x02 (2) | return 0x0203 |
|
---|
Default | return 0x20FF |
---|
|
# 4135 |
VarAction2 - Choose between Action2 chains
Linked from: # 4136 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | chain to 0x06 (# 4133 VarAction2) |
---|
|
# 4136 |
VarAction2 - Choose between Action2 chains
Linked from: # 4137 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4131 VarAction2) |
---|
|
# 4137 |
Action3 - Install graphic sets
|
# 4138 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x97 (151) |
0x08 "Substitute building type" |
0x4B |
0x09 "Building flags" |
0x02 |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x0D "Passenger acceptance" |
0x07 (7) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0384 (900) |
0x11 "Removal cost multiplier" |
0xBF (191) |
0x12 "Building name ID" |
0xDC19 |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040003 |
|
# 4139 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4141 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000004 (Action1 Set 4)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000006 (Action1 Set 6)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4140 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4141 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000004 (Action1 Set 4)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000008 (Action1 Set 8)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4141 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4145 VarAction2
|
# 4142 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4144 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4143 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4144 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000032 (Action1 Set 50)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000036 (Action1 Set 54)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4144 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4145 VarAction2
|
# 4145 |
VarAction2 - Choose between Action2 chains
Linked from: # 4146 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4141 RandomAction2) |
---|
|
# 4146 |
VarAction2 - Choose between Action2 chains
Linked from: # 4147 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4145 VarAction2) |
---|
|
# 4147 |
Action3 - Install graphic sets
|
# 4148 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x98 (152) |
0x08 "Substitute building type" |
0x4A |
0x09 "Building flags" |
0x06 |
0x0A "Availability years" |
0x5A32 |
0x0B "Population" |
0x50 (80) |
0x0C "Mail generation multiplier" |
0x14 (20) |
0x0D "Passenger acceptance" |
0x07 (7) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x0320 (800) |
0x11 "Removal cost multiplier" |
0xA0 (160) |
0x12 "Building name ID" |
0xDC1A |
0x13 "Building availability mask" |
0xF802 |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x30 (48) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00020003 |
|
# 4149 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000800B (Action1 Set 11 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4150 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4151 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008039 (Action1 Set 57 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803B (Action1 Set 59 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4151 |
VarAction2 - Choose between Action2 chains
Linked from: # 4156 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4149 HouseIndTileAction2) |
---|
|
# 4152 |
VarAction2 - Choose between Action2 chains
Linked from: # 4153 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
|
---|
Default | chain to 0xF4 (# 513 VarAction2) |
---|
|
# 4153 |
VarAction2 - Choose between Action2 chains
Linked from: # 4155 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4154 |
VarAction2 - Choose between Action2 chains
Linked from: # 4156 VarAction2, # 4162 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0305 |
0x01 (1) | 0x01 (1) | return 0x0006 |
0x02 (2) | 0x02 (2) | return 0x0202 |
|
---|
Default | return 0x20FF |
---|
|
# 4155 |
VarAction2 - Choose between Action2 chains
Linked from: # 4156 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | chain to 0x06 (# 4153 VarAction2) |
---|
|
# 4156 |
VarAction2 - Choose between Action2 chains
Linked from: # 4157 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4151 VarAction2) |
---|
|
# 4157 |
Action3 - Install graphic sets
|
# 4158 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x99 (153) |
0x08 "Substitute building type" |
0x4B |
0x09 "Building flags" |
0x02 |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x0D "Passenger acceptance" |
0x07 (7) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x0320 (800) |
0x11 "Removal cost multiplier" |
0xA0 (160) |
0x12 "Building name ID" |
0xDC1A |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040003 |
|
# 4159 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000800A (Action1 Set 10 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800C (Action1 Set 12 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4160 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4161 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008038 (Action1 Set 56 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803A (Action1 Set 58 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,64 > |
| |
|
---|
|
# 4161 |
VarAction2 - Choose between Action2 chains
Linked from: # 4162 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4159 HouseIndTileAction2) |
---|
|
# 4162 |
VarAction2 - Choose between Action2 chains
Linked from: # 4163 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4161 VarAction2) |
---|
|
# 4163 |
Action3 - Install graphic sets
|
# 4164 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9A (154) |
0x08 "Substitute building type" |
0x28 |
0x0A "Availability years" |
0xFF3A |
0x0B "Population" |
0x60 (96) |
0x0C "Mail generation multiplier" |
0x40 (64) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x10 "LA rating decrease on removal" |
0x03E4 (996) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1B |
0x13 "Building availability mask" |
0xF802 |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x80 (128) |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00020003 |
|
# 4165 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4168 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000F (Action1 Set 15)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001C (Action1 Set 28)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4166 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4168 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000013 (Action1 Set 19)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001F (Action1 Set 31)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4167 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4168 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000022 (Action1 Set 34)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4168 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4173 VarAction2
|
# 4169 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4172 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000041 (Action1 Set 65)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4170 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4172 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4171 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4172 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000047 (Action1 Set 71)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4172 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4173 VarAction2
|
# 4173 |
VarAction2 - Choose between Action2 chains
Linked from: # 4178 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4168 RandomAction2) |
---|
|
# 4174 |
VarAction2 - Choose between Action2 chains
Linked from: # 4175 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var82"Population"
|
---|
Decision |
From | To | |
0x0000 (0) | 0x0FFF (4095) | return 0x0000 |
|
---|
Default | chain to 0xF1 (# 510 VarAction2) |
---|
|
# 4175 |
VarAction2 - Choose between Action2 chains
Linked from: # 4177 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4176 |
VarAction2 - Choose between Action2 chains
Linked from: # 4178 VarAction2, # 4190 VarAction2, # 4202 VarAction2, # 4211 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x030A |
0x01 (1) | 0x01 (1) | return 0x0004 |
0x02 (2) | 0x02 (2) | return 0x0205 |
|
---|
Default | return 0x20FF |
---|
|
# 4177 |
VarAction2 - Choose between Action2 chains
Linked from: # 4178 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x08 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | chain to 0x06 (# 4175 VarAction2) |
---|
|
# 4178 |
VarAction2 - Choose between Action2 chains
Linked from: # 4179 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4173 VarAction2) |
---|
|
# 4179 |
Action3 - Install graphic sets
|
# 4180 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9B (155) |
0x08 "Substitute building type" |
0x29 |
0x0C "Mail generation multiplier" |
0x20 (32) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x03E4 (996) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1B |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040003 |
|
# 4181 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4184 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001D (Action1 Set 29)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4182 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4184 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000014 (Action1 Set 20)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000020 (Action1 Set 32)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4183 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4184 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000018 (Action1 Set 24)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000023 (Action1 Set 35)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4184 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4189 VarAction2
|
# 4185 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4188 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000042 (Action1 Set 66)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4186 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4188 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000045 (Action1 Set 69)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4187 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4188 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000003E (Action1 Set 62)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000048 (Action1 Set 72)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4188 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4189 VarAction2
|
# 4189 |
VarAction2 - Choose between Action2 chains
Linked from: # 4190 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4184 RandomAction2) |
---|
|
# 4190 |
VarAction2 - Choose between Action2 chains
Linked from: # 4191 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4189 VarAction2) |
---|
|
# 4191 |
Action3 - Install graphic sets
|
# 4192 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9C (156) |
0x08 "Substitute building type" |
0x2A |
0x0C "Mail generation multiplier" |
0x20 (32) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x01 (1) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x08 (8) |
0x10 "LA rating decrease on removal" |
0x03E4 (996) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1B |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040003 |
|
# 4193 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4196 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000000E (Action1 Set 14)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001B (Action1 Set 27)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4194 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4196 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000012 (Action1 Set 18)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001E (Action1 Set 30)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4195 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4196 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000016 (Action1 Set 22)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000021 (Action1 Set 33)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4196 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4201 VarAction2
|
# 4197 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4200 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x8000003C (Action1 Set 60)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000040 (Action1 Set 64)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4198 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4200 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000003C (Action1 Set 60)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000043 (Action1 Set 67)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4199 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4200 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x8000003C (Action1 Set 60)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4200 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4201 VarAction2
|
# 4201 |
VarAction2 - Choose between Action2 chains
Linked from: # 4202 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4196 RandomAction2) |
---|
|
# 4202 |
VarAction2 - Choose between Action2 chains
Linked from: # 4203 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4201 VarAction2) |
---|
|
# 4203 |
Action3 - Install graphic sets
|
# 4204 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9D (157) |
0x08 "Substitute building type" |
0x2B |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x04 (4) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x04 (4) |
0x10 "LA rating decrease on removal" |
0x03E4 (996) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1B |
0x19 "Extra flags" |
0x02 |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00040005 |
|
# 4205 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4208 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4206 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4208 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000015 (Action1 Set 21)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4207 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4208 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x02 |
Ground sprite |
0x80000019 (Action1 Set 25)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000001A (Action1 Set 26)
|
< 0,0,0 > |
< 16,16,103 > |
| |
|
---|
|
# 4208 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4210 VarAction2
|
# 4209 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4210 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x4B |
Ground sprite |
0x8000003F (Action1 Set 63)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x00000000 (TTD sprite 0)
|
< 0,0,0 > |
< 16,16,0 > |
| |
|
---|
|
# 4210 |
VarAction2 - Choose between Action2 chains
Linked from: # 4211 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4208 RandomAction2) |
---|
|
# 4211 |
VarAction2 - Choose between Action2 chains
Linked from: # 4212 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4210 VarAction2) |
---|
|
# 4212 |
Action3 - Install graphic sets
|
# 4213 |
VarAction2 - Choose between Action2 chains
Linked from: # 4214 VarAction2, # 4215 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xD0 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var44"Building counts"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0001 |
|
---|
Default | return 0x0000 |
---|
|
# 4214 |
VarAction2 - Choose between Action2 chains
Linked from: # 4216 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xD1 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 16
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4215 |
VarAction2 - Choose between Action2 chains
Linked from: # 4216 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xD2 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 16
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4216 |
VarAction2 - Choose between Action2 chains
Linked from: # 4217 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xDF |
VarAction2 Type | 0x85 word of "current house" |
Formula |
value := ResultOf[chain to 0xF0 (# 517 VarAction2)]
|
---|
Decision |
|
---|
Default | chain to 0xD2 (# 4215 VarAction2) |
---|
|
# 4217 |
VarAction2 - Choose between Action2 chains
Linked from: # 4218 VarAction2, # 4219 VarAction2, # 4220 VarAction2, # 4221 VarAction2, # 4238 VarAction2, # 4254 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xD3 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
|
---|
Default | chain to 0xDF (# 4216 VarAction2) |
---|
|
# 4218 |
VarAction2 - Choose between Action2 chains
Linked from: # 4221 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC2 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var98"Town square radius of zone 2"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4219 |
VarAction2 - Choose between Action2 chains
Linked from: # 4221 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC3 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var9A"Town square radius of zone 3"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4220 |
VarAction2 - Choose between Action2 chains
Linked from: # 4221 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC4 |
VarAction2 Type | 0x86 word of "town of house" |
Formula |
value := Var9C"Town square radius of zone 4"
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4221 |
VarAction2 - Choose between Action2 chains
Linked from: # 4230 VarAction2, # 4246 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0xC5 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var42"Town zone where the building is situated."
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4222 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9E (158) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0xFF0A |
0x0B "Population" |
0x01 (1) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x01F4 (500) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1C |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x02 |
0x1C "Class of the building type" |
0x03 (3) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00050003 |
|
# 4223 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4225 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000024 (Action1 Set 36)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000026 (Action1 Set 38)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4224 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4225 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000025 (Action1 Set 37)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000027 (Action1 Set 39)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4225 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4229 VarAction2
|
# 4226 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4228 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004B (Action1 Set 75)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4227 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4228 RandomAction2
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x8000004A (Action1 Set 74)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004C (Action1 Set 76)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4228 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4229 VarAction2
|
# 4229 |
VarAction2 - Choose between Action2 chains
Linked from: # 4232 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4225 RandomAction2) |
---|
|
# 4230 |
VarAction2 - Choose between Action2 chains
Linked from: # 4232 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4231 |
VarAction2 - Choose between Action2 chains
Linked from: # 4232 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0301 |
0x01 (1) | 0x01 (1) | return 0x0002 |
|
---|
Default | return 0x20FF |
---|
|
# 4232 |
VarAction2 - Choose between Action2 chains
Linked from: # 4233 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4229 VarAction2) |
---|
|
# 4233 |
Action3 - Install graphic sets
|
# 4234 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x9F (159) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0xFF0A |
0x0B "Population" |
0x01 (1) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x01F4 (500) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1D |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x02 |
0x1C "Class of the building type" |
0x03 (3) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00050003 |
|
# 4235 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4237 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x80000028 (Action1 Set 40)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4236 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4237 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000004D (Action1 Set 77)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000004E (Action1 Set 78)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4237 |
VarAction2 - Choose between Action2 chains
Linked from: # 4240 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4235 HouseIndTileAction2) |
---|
|
# 4238 |
VarAction2 - Choose between Action2 chains
Linked from: # 4240 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4239 |
VarAction2 - Choose between Action2 chains
Linked from: # 4240 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0301 |
0x01 (1) | 0x01 (1) | return 0x0002 |
|
---|
Default | return 0x20FF |
---|
|
# 4240 |
VarAction2 - Choose between Action2 chains
Linked from: # 4241 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4237 VarAction2) |
---|
|
# 4241 |
Action3 - Install graphic sets
|
# 4242 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0xA0 (160) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0xFF0A |
0x0B "Population" |
0x01 (1) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x01F4 (500) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1E |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x01 |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x02 |
0x1C "Class of the building type" |
0x03 (3) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00050003 |
|
# 4243 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4245 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000002A (Action1 Set 42)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4244 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4245 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000050 (Action1 Set 80)
|
< 0,0,0 > |
< 16,16,35 > |
| |
|
---|
|
# 4245 |
VarAction2 - Choose between Action2 chains
Linked from: # 4248 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4243 HouseIndTileAction2) |
---|
|
# 4246 |
VarAction2 - Choose between Action2 chains
Linked from: # 4248 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4247 |
VarAction2 - Choose between Action2 chains
Linked from: # 4248 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0301 |
0x01 (1) | 0x01 (1) | return 0x0004 |
|
---|
Default | return 0x20FF |
---|
|
# 4248 |
VarAction2 - Choose between Action2 chains
Linked from: # 4249 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4245 VarAction2) |
---|
|
# 4249 |
Action3 - Install graphic sets
|
# 4250 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0xA1 (161) |
0x08 "Substitute building type" |
0x09 |
0x09 "Building flags" |
0x03 |
0x0A "Availability years" |
0xFF0A |
0x0B "Population" |
0x01 (1) |
0x0C "Mail generation multiplier" |
0x00 (0) |
0x0D "Passenger acceptance" |
0x08 (8) |
0x0E "Mail acceptance" |
0x02 (2) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x02 (2) |
0x10 "LA rating decrease on removal" |
0x01F4 (500) |
0x11 "Removal cost multiplier" |
0xFF (255) |
0x12 "Building name ID" |
0xDC1F |
0x13 "Building availability mask" |
0xF81E |
0x14 "House callback flags" |
0x11 |
0x18 "Relative probability of appearing" |
0x20 (32) |
0x19 "Extra flags" |
0x02 |
0x1C "Class of the building type" |
0x03 (3) |
0x1D "Callback flags 2" |
0x02 |
0x1E "Accepted cargo types" |
0x00050003 |
|
# 4251 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4253 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0A |
Ground sprite |
0x8000802C (Action1 Set 44 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000802D (Action1 Set 45 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 4252 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4253 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x0B |
Ground sprite |
0x80008051 (Action1 Set 81 recolored by property 17 or callback 1E)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 recolored by property 17 or callback 1E)
|
< 0,0,0 > |
< 16,16,32 > |
| |
|
---|
|
# 4253 |
VarAction2 - Choose between Action2 chains
Linked from: # 4257 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var43"Terrain type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4251 HouseIndTileAction2) |
---|
|
# 4254 |
VarAction2 - Choose between Action2 chains
Linked from: # 4257 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x05 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := (Var44"Building counts") shr 8
|
---|
Decision |
|
---|
Default | return 0x0000 |
---|
|
# 4255 |
RandomAction2 - Randomized choice between Action2s
Linked from: # 4257 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x06 |
Trigger source | 0x80 "current house" |
Trigger | Any of: 0x00 |
Random bits | 0 to 1 (2 bits) |
Choose between |
return 0x030A
, return 0x030E
, return 0x0314
, return 0x0315
|
---|
|
# 4256 |
VarAction2 - Choose between Action2 chains
Linked from: # 4257 VarAction2
Feature | 0x07 "Houses" |
CargoID | 0x07 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var10"extra callback info 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0301 |
0x01 (1) | 0x01 (1) | return 0x0002 |
|
---|
Default | return 0x20FF |
---|
|
# 4257 |
VarAction2 - Choose between Action2 chains
Linked from: # 4258 Action3
Feature | 0x07 "Houses" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current house" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x00 (# 4253 VarAction2) |
---|
|
# 4258 |
Action3 - Install graphic sets
|
# 4259 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4261 Action7) |
---|
|
# 4260 |
Action7 - Skip sprites conditionally
Variable | 0x9A (ignored) |
Size | 4 |
Condition | 0x0C "Cargo type is available" |
Value | 0x56 0x41 0x4C 0x55 ("VALU") |
Skip | to label 0xFE (to # 4266 Action10) |
---|
|
# 4261 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x01 (1) |
Skip | 1 sprites (to # 4263 Action7) |
---|
|
# 4262 |
Action7 - Skip sprites conditionally
Variable | 0x9A (ignored) |
Size | 4 |
Condition | 0x0C "Cargo type is available" |
Value | 0x47 0x4F 0x4C 0x44 ("GOLD") |
Skip | to label 0xFE (to # 4266 Action10) |
---|
|
# 4263 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x02 (2) |
Skip | 1 sprites (to # 4265 Action7) |
---|
|
# 4264 |
Action7 - Skip sprites conditionally
Variable | 0x9A (ignored) |
Size | 4 |
Condition | 0x0C "Cargo type is available" |
Value | 0x44 0x49 0x41 0x4D ("DIAM") |
Skip | to label 0xFE (to # 4266 Action10) |
---|
|
# 4265 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 0 |
Skip | to label 0xFF (to # 4491 Action10) |
---|
|
# 4266 |
Action10 - Define GOTO label for action 7/9
|
# 4267 |
Action1 - Define set of real sprites
Feature 0x09 "Industry tiles"
96 sets of 1 sprites:
Set 0 - # 4268 Linked from:
# 4370 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 1 - # 4269 Linked from:
# 4370 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 2 - # 4270 Linked from:
# 4392 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 3 - # 4271 Linked from:
# 4392 HouseIndTileAction2
Rel: <-29,-36> Compr: 0x01
|
Set 4 - # 4272 Linked from:
# 4371 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 5 - # 4273 Linked from:
# 4371 HouseIndTileAction2, # 4372 HouseIndTileAction2
Rel: <-10,-8> Compr: 0x01
|
Set 6 - # 4274 Linked from:
# 4393 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 7 - # 4275 Linked from:
# 4393 HouseIndTileAction2
Rel: <-30,-13> Compr: 0x01
|
Set 8 - # 4276 Linked from:
# 4374 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 9 - # 4277 Linked from:
# 4374 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 10 - # 4278 Linked from:
# 4394 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 11 - # 4279 Linked from:
# 4394 HouseIndTileAction2
Rel: <-25,-41> Compr: 0x01
|
Set 12 - # 4280 Linked from:
# 4375 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 13 - # 4281 Linked from:
# 4375 HouseIndTileAction2, # 4376 HouseIndTileAction2, # 4377 HouseIndTileAction2
Rel: <-29,-22> Compr: 0x01
|
Set 14 - # 4282 Linked from:
# 4395 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 15 - # 4283 Linked from:
# 4395 HouseIndTileAction2, # 4396 HouseIndTileAction2, # 4397 HouseIndTileAction2
Rel: <-24,-36> Compr: 0x01
|
Set 16 - # 4284 Linked from:
# 4428 HouseIndTileAction2, # 4429 HouseIndTileAction2, # 4430 HouseIndTileAction2, # 4434 HouseIndTileAction2, # 4435 HouseIndTileAction2, # 4436 HouseIndTileAction2, # 4440 HouseIndTileAction2, # 4441 HouseIndTileAction2, # 4442 HouseIndTileAction2, # 4460 HouseIndTileAction2, # 4461 HouseIndTileAction2, # 4462 HouseIndTileAction2, # 4466 HouseIndTileAction2, # 4467 HouseIndTileAction2, # 4468 HouseIndTileAction2, # 4472 HouseIndTileAction2, # 4473 HouseIndTileAction2, # 4474 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 17 - # 4285 Linked from:
# 4422 HouseIndTileAction2, # 4423 HouseIndTileAction2, # 4424 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 18 - # 4286 Linked from:
# 4425 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 19 - # 4287 Linked from:
# 4422 HouseIndTileAction2
Rel: <-29,-26> Compr: 0x01
|
Set 20 - # 4288 Linked from:
# 4423 HouseIndTileAction2
Rel: <-29,-35> Compr: 0x01
|
Set 21 - # 4289 Linked from:
# 4424 HouseIndTileAction2
Rel: <-29,-45> Compr: 0x01
|
Set 22 - # 4290 Linked from:
# 4425 HouseIndTileAction2
Rel: <-29,-53> Compr: 0x01
|
Set 23 - # 4291 Linked from:
# 4454 HouseIndTileAction2, # 4455 HouseIndTileAction2, # 4456 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 24 - # 4292 Linked from:
# 4457 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 25 - # 4293 Linked from:
# 4454 HouseIndTileAction2
Rel: <-26,-23> Compr: 0x01
|
Set 26 - # 4294 Linked from:
# 4455 HouseIndTileAction2
Rel: <-26,-35> Compr: 0x01
|
Set 27 - # 4295 Linked from:
# 4456 HouseIndTileAction2
Rel: <-26,-47> Compr: 0x01
|
Set 28 - # 4296 Linked from:
# 4457 HouseIndTileAction2
Rel: <-24,-50> Compr: 0x01
|
Set 29 - # 4297 Linked from:
# 4431 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 30 - # 4298 Linked from:
# 4428 HouseIndTileAction2
Rel: <-29,-63> Compr: 0x01
|
Set 31 - # 4299 Linked from:
# 4429 HouseIndTileAction2
Rel: <-29,-58> Compr: 0x01
|
Set 32 - # 4300 Linked from:
# 4430 HouseIndTileAction2
Rel: <-29,-58> Compr: 0x01
|
Set 33 - # 4301 Linked from:
# 4431 HouseIndTileAction2
Rel: <-29,-29> Compr: 0x01
|
Set 34 - # 4302 Linked from:
# 4463 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 35 - # 4303 Linked from:
# 4460 HouseIndTileAction2
Rel: <-29,-83> Compr: 0x01
|
Set 36 - # 4304 Linked from:
# 4461 HouseIndTileAction2
Rel: <-29,-55> Compr: 0x01
|
Set 37 - # 4305 Linked from:
# 4462 HouseIndTileAction2
Rel: <-29,-55> Compr: 0x01
|
Set 38 - # 4306 Linked from:
# 4463 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 39 - # 4307 Linked from:
# 4437 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 40 - # 4308 Linked from:
# 4434 HouseIndTileAction2
Rel: <2,-59> Compr: 0x01
|
Set 41 - # 4309 Linked from:
# 4435 HouseIndTileAction2
Rel: <2,-59> Compr: 0x01
|
Set 42 - # 4310 Linked from:
# 4436 HouseIndTileAction2
Rel: <2,-75> Compr: 0x01
|
Set 43 - # 4311 Linked from:
# 4437 HouseIndTileAction2
Rel: <1,-68> Compr: 0x01
|
Set 44 - # 4312 Linked from:
# 4469 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 45 - # 4313 Linked from:
# 4466 HouseIndTileAction2
Rel: <-28,-75> Compr: 0x01
|
Set 46 - # 4314 Linked from:
# 4467 HouseIndTileAction2
Rel: <-28,-92> Compr: 0x01
|
Set 47 - # 4315 Linked from:
# 4468 HouseIndTileAction2
Rel: <-28,-108> Compr: 0x01
|
Set 48 - # 4316 Linked from:
# 4469 HouseIndTileAction2
Rel: <-30,-84> Compr: 0x01
|
Set 49 - # 4317 Linked from:
# 4443 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 50 - # 4318 Linked from:
# 4440 HouseIndTileAction2
Rel: <-29,-72> Compr: 0x01
|
Set 51 - # 4319 Linked from:
# 4441 HouseIndTileAction2
Rel: <-29,-114> Compr: 0x01
|
Set 52 - # 4320 Linked from:
# 4442 HouseIndTileAction2
Rel: <-29,-146> Compr: 0x01
|
Set 53 - # 4321 Linked from:
# 4443 HouseIndTileAction2
Rel: <-9,-118> Compr: 0x01
|
Set 54 - # 4322 Linked from:
# 4475 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 55 - # 4323 Linked from:
# 4472 HouseIndTileAction2
Rel: <-31,-89> Compr: 0x01
|
Set 56 - # 4324 Linked from:
# 4473 HouseIndTileAction2
Rel: <-31,-131> Compr: 0x01
|
Set 57 - # 4325 Linked from:
# 4474 HouseIndTileAction2
Rel: <-31,-163> Compr: 0x01
|
Set 58 - # 4326 Linked from:
# 4475 HouseIndTileAction2
Rel: <-25,-128> Compr: 0x01
|
Set 59 - # 4327 Linked from:
# 4381 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 60 - # 4328 Linked from:
# 4381 HouseIndTileAction2
Rel: <-29,-37> Compr: 0x01
|
Set 61 - # 4329 Linked from:
# 4401 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 62 - # 4330 Linked from:
# 4401 HouseIndTileAction2
Rel: <-29,-36> Compr: 0x01
|
Set 63 - # 4331 Linked from:
# 4382 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 64 - # 4332 Linked from:
# 4382 HouseIndTileAction2
Rel: <-10,-8> Compr: 0x01
|
Set 65 - # 4333 Linked from:
# 4402 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 66 - # 4334 Linked from:
# 4402 HouseIndTileAction2
Rel: <-30,-13> Compr: 0x01
|
Set 67 - # 4335 Linked from:
# 4383 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 68 - # 4336 Linked from:
# 4383 HouseIndTileAction2
Rel: <-9,-46> Compr: 0x01
|
Set 69 - # 4337 Linked from:
# 4403 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 70 - # 4338 Linked from:
# 4403 HouseIndTileAction2
Rel: <-25,-41> Compr: 0x01
|
Set 71 - # 4339 Linked from:
# 4384 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 72 - # 4340 Linked from:
# 4384 HouseIndTileAction2
Rel: <-29,-22> Compr: 0x01
|
Set 73 - # 4341 Linked from:
# 4404 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 74 - # 4342 Linked from:
# 4404 HouseIndTileAction2
Rel: <-24,-36> Compr: 0x01
|
Set 75 - # 4343 Linked from:
# 4426 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 76 - # 4344 Linked from:
# 4426 HouseIndTileAction2
Rel: <-29,-53> Compr: 0x01
|
Set 77 - # 4345 Linked from:
# 4458 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 78 - # 4346 Linked from:
# 4458 HouseIndTileAction2
Rel: <-24,-50> Compr: 0x01
|
Set 79 - # 4347 Linked from:
# 4432 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 80 - # 4348 Linked from:
# 4432 HouseIndTileAction2
Rel: <-29,-29> Compr: 0x01
|
Set 81 - # 4349 Linked from:
# 4464 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 82 - # 4350 Linked from:
# 4464 HouseIndTileAction2
Rel: <-29,-42> Compr: 0x01
|
Set 83 - # 4351 Linked from:
# 4438 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 84 - # 4352 Linked from:
# 4438 HouseIndTileAction2
Rel: <1,-68> Compr: 0x01
|
Set 85 - # 4353 Linked from:
# 4470 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 86 - # 4354 Linked from:
# 4470 HouseIndTileAction2
Rel: <-30,-84> Compr: 0x01
|
Set 87 - # 4355 Linked from:
# 4444 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 88 - # 4356 Linked from:
# 4444 HouseIndTileAction2
Rel: <-9,-118> Compr: 0x01
|
Set 89 - # 4357 Linked from:
# 4476 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 90 - # 4358 Linked from:
# 4476 HouseIndTileAction2
Rel: <-25,-128> Compr: 0x01
|
Set 91 - # 4359 Linked from:
# 4372 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 92 - # 4360 Linked from:
# 4376 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 93 - # 4361 Linked from:
# 4396 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 94 - # 4362 Linked from:
# 4377 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
Set 95 - # 4363 Linked from:
# 4397 HouseIndTileAction2
Rel: <-31,0> Compr: 0x01
|
|
|
|
|
# 4364 |
VarAction2 - Choose between Action2 chains
Linked from: # 4365 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xD1 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var01"current year"
|
---|
Decision |
From | To | |
0x00 (0) | 0x1D (29) | return 0x0000 |
0x1E (30) | 0x3B (59) | return 0x0001 |
0x3C (60) | 0x59 (89) | return 0x0002 |
|
---|
Default | return 0x0003 |
---|
|
# 4365 |
VarAction2 - Choose between Action2 chains
Linked from: # 4380 VarAction2, # 4385 VarAction2, # 4400 VarAction2, # 4405 VarAction2, # 4409 VarAction2, # 4411 VarAction2, # 4412 VarAction2, # 4413 VarAction2, # 4414 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xD0 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var7F"GrfParameter"[0x01]
|
---|
Decision |
From | To | |
0x01 (1) | 0x01 (1) | return 0x0000 |
0x02 (2) | 0x02 (2) | return 0x0001 |
0x03 (3) | 0x03 (3) | return 0x0002 |
0x04 (4) | 0x04 (4) | return 0x0003 |
|
---|
Default | chain to 0xD1 (# 4364 VarAction2) |
---|
|
# 4366 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4368 Action7) |
---|
|
# 4367 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4368 |
Action7 - Skip sprites conditionally
|
# 4369 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4370 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4380 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008001 (Action1 Set 1 with industry colors)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 4371 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4373 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x1A |
Ground sprite |
0x80000004 (Action1 Set 4)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008005 (Action1 Set 5 with industry colors)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 4372 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4373 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x1B |
Ground sprite |
0x8000005B (Action1 Set 91)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008005 (Action1 Set 5 with industry colors)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 4373 |
VarAction2 - Choose between Action2 chains
Linked from: # 4380 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x1A (# 4371 HouseIndTileAction2) |
---|
|
# 4374 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4380 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x80000008 (Action1 Set 8)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000009 (Action1 Set 9)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 4375 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4378 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3A |
Ground sprite |
0x8000000C (Action1 Set 12)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 with industry colors)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 4376 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4378 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3B |
Ground sprite |
0x8000005C (Action1 Set 92)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 with industry colors)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 4377 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4379 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3C |
Ground sprite |
0x8000005E (Action1 Set 94)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800D (Action1 Set 13 with industry colors)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 4378 |
VarAction2 - Choose between Action2 chains
Linked from: # 4379 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 4375 HouseIndTileAction2) |
---|
|
# 4379 |
VarAction2 - Choose between Action2 chains
Linked from: # 4380 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 4378 VarAction2) |
---|
|
# 4380 |
VarAction2 - Choose between Action2 chains
Linked from: # 4386 VarAction2
|
# 4381 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4385 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x8000003B (Action1 Set 59)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803C (Action1 Set 60 with industry colors)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 4382 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4385 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
Ground sprite |
0x8000003F (Action1 Set 63)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008040 (Action1 Set 64 with industry colors)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 4383 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4385 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x80000043 (Action1 Set 67)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000044 (Action1 Set 68)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 4384 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4385 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
Ground sprite |
0x80000047 (Action1 Set 71)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008048 (Action1 Set 72 with industry colors)
|
< 0,0,0 > |
< 16,16,50 > |
| |
|
---|
|
# 4385 |
VarAction2 - Choose between Action2 chains
Linked from: # 4386 VarAction2
|
# 4386 |
VarAction2 - Choose between Action2 chains
Linked from: # 4387 Action3
Feature | 0x09 "Industry tiles" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4380 VarAction2) |
---|
|
# 4387 |
Action3 - Install graphic sets
|
# 4388 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4390 Action7) |
---|
|
# 4389 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4390 |
Action7 - Skip sprites conditionally
|
# 4391 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4392 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4400 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008003 (Action1 Set 3 with industry colors)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 4393 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4400 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
Ground sprite |
0x80000006 (Action1 Set 6)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008007 (Action1 Set 7 with industry colors)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 4394 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4400 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x8000000A (Action1 Set 10)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000000B (Action1 Set 11)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 4395 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4398 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3A |
Ground sprite |
0x8000000E (Action1 Set 14)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 with industry colors)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 4396 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4398 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3B |
Ground sprite |
0x8000005D (Action1 Set 93)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 with industry colors)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 4397 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4399 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3C |
Ground sprite |
0x8000005F (Action1 Set 95)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000800F (Action1 Set 15 with industry colors)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 4398 |
VarAction2 - Choose between Action2 chains
Linked from: # 4399 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x3F |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x3A (# 4395 HouseIndTileAction2) |
---|
|
# 4399 |
VarAction2 - Choose between Action2 chains
Linked from: # 4400 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var03"current climate"
|
---|
Decision |
|
---|
Default | chain to 0x3F (# 4398 VarAction2) |
---|
|
# 4400 |
VarAction2 - Choose between Action2 chains
Linked from: # 4406 VarAction2
|
# 4401 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4405 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x8000003D (Action1 Set 61)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000803E (Action1 Set 62 with industry colors)
|
< 0,0,0 > |
< 16,16,70 > |
| |
|
---|
|
# 4402 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4405 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
Ground sprite |
0x80000041 (Action1 Set 65)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008042 (Action1 Set 66 with industry colors)
|
< 0,0,0 > |
< 16,16,45 > |
| |
|
---|
|
# 4403 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4405 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x80000045 (Action1 Set 69)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000046 (Action1 Set 70)
|
< 0,0,0 > |
< 16,16,75 > |
| |
|
---|
|
# 4404 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4405 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
Ground sprite |
0x80000049 (Action1 Set 73)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804A (Action1 Set 74 with industry colors)
|
< 0,0,0 > |
< 16,16,61 > |
| |
|
---|
|
# 4405 |
VarAction2 - Choose between Action2 chains
Linked from: # 4406 VarAction2
|
# 4406 |
VarAction2 - Choose between Action2 chains
Linked from: # 4407 Action3
Feature | 0x09 "Industry tiles" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x4A (# 4400 VarAction2) |
---|
|
# 4407 |
Action3 - Install graphic sets
|
# 4408 |
VarAction2 - Choose between Action2 chains
Linked from: # 4447 VarAction2, # 4479 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE0 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var44"Animation frame"
|
---|
Decision |
From | To | |
0x03 (3) | 0x03 (3) | return 0x00FF |
0x07 (7) | 0x07 (7) | return 0x00FF |
0x0B (11) | 0x0B (11) | return 0x00FF |
|
---|
Default | return 0x00FE |
---|
|
# 4409 |
VarAction2 - Choose between Action2 chains
Linked from: # 4410 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE2 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := ResultOf[chain to 0xD0 (# 4365 VarAction2)]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
0x01 (1) | 0x01 (1) | return 0x0004 |
0x02 (2) | 0x02 (2) | return 0x0008 |
0x03 (3) | 0x03 (3) | return 0x000C |
|
---|
Default | return 0x00FE |
---|
|
# 4410 |
VarAction2 - Choose between Action2 chains
Linked from: # 4416 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE1 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var40"Construction state of the tile"
|
---|
Decision |
|
---|
Default | return 0x00FE |
---|
|
# 4411 |
VarAction2 - Choose between Action2 chains
Linked from: # 4415 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE2 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := ResultOf[chain to 0xD0 (# 4365 VarAction2)]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x00FF |
0x01 (1) | 0x01 (1) | return 0x0004 |
0x02 (2) | 0x02 (2) | return 0x0008 |
0x03 (3) | 0x03 (3) | return 0x000C |
|
---|
Default | return 0x00FE |
---|
|
# 4412 |
VarAction2 - Choose between Action2 chains
Linked from: # 4415 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE3 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := ResultOf[chain to 0xD0 (# 4365 VarAction2)]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
0x01 (1) | 0x01 (1) | return 0x00FF |
0x02 (2) | 0x02 (2) | return 0x0008 |
0x03 (3) | 0x03 (3) | return 0x000C |
|
---|
Default | return 0x00FE |
---|
|
# 4413 |
VarAction2 - Choose between Action2 chains
Linked from: # 4415 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE4 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := ResultOf[chain to 0xD0 (# 4365 VarAction2)]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
0x01 (1) | 0x01 (1) | return 0x0004 |
0x02 (2) | 0x02 (2) | return 0x00FF |
0x03 (3) | 0x03 (3) | return 0x000C |
|
---|
Default | return 0x00FE |
---|
|
# 4414 |
VarAction2 - Choose between Action2 chains
Linked from: # 4415 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE5 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := ResultOf[chain to 0xD0 (# 4365 VarAction2)]
|
---|
Decision |
From | To | |
0x00 (0) | 0x00 (0) | return 0x0000 |
0x01 (1) | 0x01 (1) | return 0x0004 |
0x02 (2) | 0x02 (2) | return 0x0008 |
0x03 (3) | 0x03 (3) | return 0x00FF |
|
---|
Default | return 0x00FE |
---|
|
# 4415 |
VarAction2 - Choose between Action2 chains
Linked from: # 4416 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE6 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var44"Animation frame"
|
---|
Decision |
|
---|
Default | return 0x00FE |
---|
|
# 4416 |
VarAction2 - Choose between Action2 chains
Linked from: # 4447 VarAction2, # 4479 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0xE8 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var18"extra callback info 2"
|
---|
Decision |
|
---|
Default | return 0x00FE |
---|
|
# 4417 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4419 Action7) |
---|
|
# 4418 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4419 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4421 Action0) |
---|
|
# 4420 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4421 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
Property | ID 0x02 (2) |
0x0E "Callback flags" |
0x01 |
0x0F "Animation information" |
0x000F |
0x10 "Animation speed." |
0x0B (11) |
0x11 "Triggers for callback 25" |
0x05 |
|
# 4422 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008013 (Action1 Set 19 with industry colors)
|
< 0,0,0 > |
< 16,16,57 > |
| |
|
---|
|
# 4423 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008014 (Action1 Set 20 with industry colors)
|
< 0,0,0 > |
< 16,16,67 > |
| |
|
---|
|
# 4424 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x80000011 (Action1 Set 17)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008015 (Action1 Set 21 with industry colors)
|
< 0,0,0 > |
< 16,16,77 > |
| |
|
---|
|
# 4425 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4427 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000012 (Action1 Set 18)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008016 (Action1 Set 22 with industry colors)
|
< 0,0,0 > |
< 16,16,84 > |
| |
|
---|
|
# 4426 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4427 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x8000004B (Action1 Set 75)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804C (Action1 Set 76 with industry colors)
|
< 0,0,0 > |
< 16,16,84 > |
| |
|
---|
|
# 4427 |
VarAction2 - Choose between Action2 chains
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4425 HouseIndTileAction2) |
---|
|
# 4428 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x10 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801E (Action1 Set 30 with industry colors)
|
< 0,0,0 > |
< 16,16,95 > |
| |
|
---|
|
# 4429 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x11 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801F (Action1 Set 31 with industry colors)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 4430 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x12 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008020 (Action1 Set 32 with industry colors)
|
< 0,0,0 > |
< 16,16,90 > |
| |
|
---|
|
# 4431 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4433 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x8000001D (Action1 Set 29)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008021 (Action1 Set 33 with industry colors)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 4432 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4433 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x8000004F (Action1 Set 79)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008050 (Action1 Set 80 with industry colors)
|
< 0,0,0 > |
< 16,16,55 > |
| |
|
---|
|
# 4433 |
VarAction2 - Choose between Action2 chains
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x13 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4431 HouseIndTileAction2) |
---|
|
# 4434 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x20 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000028 (Action1 Set 40)
|
< 0,0,0 > |
< 16,16,104 > |
| |
|
---|
|
# 4435 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x21 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000029 (Action1 Set 41)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 4436 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x22 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002A (Action1 Set 42)
|
< 0,0,0 > |
< 16,16,137 > |
| |
|
---|
|
# 4437 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4439 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000027 (Action1 Set 39)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002B (Action1 Set 43)
|
< 0,0,0 > |
< 16,16,94 > |
| |
|
---|
|
# 4438 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4439 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x80000053 (Action1 Set 83)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000054 (Action1 Set 84)
|
< 0,0,0 > |
< 16,16,94 > |
| |
|
---|
|
# 4439 |
VarAction2 - Choose between Action2 chains
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x23 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4437 HouseIndTileAction2) |
---|
|
# 4440 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x30 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000032 (Action1 Set 50)
|
< 0,0,0 > |
< 16,16,105 > |
| |
|
---|
|
# 4441 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x31 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000033 (Action1 Set 51)
|
< 0,0,0 > |
< 16,16,147 > |
| |
|
---|
|
# 4442 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x32 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000034 (Action1 Set 52)
|
< 0,0,0 > |
< 16,16,180 > |
| |
|
---|
|
# 4443 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4445 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000031 (Action1 Set 49)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000035 (Action1 Set 53)
|
< 0,0,0 > |
< 16,16,147 > |
| |
|
---|
|
# 4444 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4445 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x80000057 (Action1 Set 87)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000058 (Action1 Set 88)
|
< 0,0,0 > |
< 16,16,147 > |
| |
|
---|
|
# 4445 |
VarAction2 - Choose between Action2 chains
Linked from: # 4446 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x33 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4443 HouseIndTileAction2) |
---|
|
# 4446 |
VarAction2 - Choose between Action2 chains
Linked from: # 4447 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var44"Animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x33 (# 4445 VarAction2) |
---|
|
# 4447 |
VarAction2 - Choose between Action2 chains
Linked from: # 4448 Action3
Feature | 0x09 "Industry tiles" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4446 VarAction2) |
---|
|
# 4448 |
Action3 - Install graphic sets
|
# 4449 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4451 Action7) |
---|
|
# 4450 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4451 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4453 Action0) |
---|
|
# 4452 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
|
# 4453 |
Action0 - Define Properties Feature 0x09 "Industry tiles"
Property | ID 0x03 (3) |
0x0E "Callback flags" |
0x01 |
0x0F "Animation information" |
0x000F |
0x10 "Animation speed." |
0x0B (11) |
0x11 "Triggers for callback 25" |
0x05 |
|
# 4454 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x00 |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008019 (Action1 Set 25 with industry colors)
|
< 0,0,0 > |
< 16,16,52 > |
| |
|
---|
|
# 4455 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x01 |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801A (Action1 Set 26 with industry colors)
|
< 0,0,0 > |
< 16,16,65 > |
| |
|
---|
|
# 4456 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x02 |
Ground sprite |
0x80000017 (Action1 Set 23)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801B (Action1 Set 27 with industry colors)
|
< 0,0,0 > |
< 16,16,76 > |
| |
|
---|
|
# 4457 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4459 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000018 (Action1 Set 24)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000801C (Action1 Set 28 with industry colors)
|
< 0,0,0 > |
< 16,16,78 > |
| |
|
---|
|
# 4458 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4459 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x8000004D (Action1 Set 77)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000804E (Action1 Set 78 with industry colors)
|
< 0,0,0 > |
< 16,16,78 > |
| |
|
---|
|
# 4459 |
VarAction2 - Choose between Action2 chains
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x03 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4457 HouseIndTileAction2) |
---|
|
# 4460 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x10 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008023 (Action1 Set 35 with industry colors)
|
< 0,0,0 > |
< 16,16,112 > |
| |
|
---|
|
# 4461 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x11 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008024 (Action1 Set 36 with industry colors)
|
< 0,0,0 > |
< 16,16,86 > |
| |
|
---|
|
# 4462 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x12 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008025 (Action1 Set 37 with industry colors)
|
< 0,0,0 > |
< 16,16,86 > |
| |
|
---|
|
# 4463 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4465 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000022 (Action1 Set 34)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008026 (Action1 Set 38 with industry colors)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 4464 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4465 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x80000051 (Action1 Set 81)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80008052 (Action1 Set 82 with industry colors)
|
< 0,0,0 > |
< 16,16,66 > |
| |
|
---|
|
# 4465 |
VarAction2 - Choose between Action2 chains
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x13 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4463 HouseIndTileAction2) |
---|
|
# 4466 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x20 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002D (Action1 Set 45)
|
< 0,0,0 > |
< 16,16,104 > |
| |
|
---|
|
# 4467 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x21 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002E (Action1 Set 46)
|
< 0,0,0 > |
< 16,16,121 > |
| |
|
---|
|
# 4468 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x22 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000002F (Action1 Set 47)
|
< 0,0,0 > |
< 16,16,137 > |
| |
|
---|
|
# 4469 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4471 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x8000002C (Action1 Set 44)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000030 (Action1 Set 48)
|
< 0,0,0 > |
< 16,16,113 > |
| |
|
---|
|
# 4470 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4471 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x80000055 (Action1 Set 85)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000056 (Action1 Set 86)
|
< 0,0,0 > |
< 16,16,113 > |
| |
|
---|
|
# 4471 |
VarAction2 - Choose between Action2 chains
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x23 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4469 HouseIndTileAction2) |
---|
|
# 4472 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x30 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000037 (Action1 Set 55)
|
< 0,0,0 > |
< 16,16,120 > |
| |
|
---|
|
# 4473 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x31 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000038 (Action1 Set 56)
|
< 0,0,0 > |
< 16,16,162 > |
| |
|
---|
|
# 4474 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x32 |
Ground sprite |
0x80000010 (Action1 Set 16)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000039 (Action1 Set 57)
|
< 0,0,0 > |
< 16,16,194 > |
| |
|
---|
|
# 4475 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4477 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0A |
Ground sprite |
0x80000036 (Action1 Set 54)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000003A (Action1 Set 58)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 4476 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4477 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x0B |
Ground sprite |
0x80000059 (Action1 Set 89)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x8000005A (Action1 Set 90)
|
< 0,0,0 > |
< 16,16,156 > |
| |
|
---|
|
# 4477 |
VarAction2 - Choose between Action2 chains
Linked from: # 4478 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x33 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var41"Ground type"
|
---|
Decision |
|
---|
Default | chain to 0x0A (# 4475 HouseIndTileAction2) |
---|
|
# 4478 |
VarAction2 - Choose between Action2 chains
Linked from: # 4479 VarAction2
Feature | 0x09 "Industry tiles" |
CargoID | 0x04 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var44"Animation frame"
|
---|
Decision |
|
---|
Default | chain to 0x33 (# 4477 VarAction2) |
---|
|
# 4479 |
VarAction2 - Choose between Action2 chains
Linked from: # 4480 Action3
Feature | 0x09 "Industry tiles" |
CargoID | 0x10 |
VarAction2 Type | 0x81 byte of "current industry tile" |
Formula |
value := Var0C"current callback ID"
|
---|
Decision |
|
---|
Default | chain to 0x04 (# 4478 VarAction2) |
---|
|
# 4480 |
Action3 - Install graphic sets
|
# 4481 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4483 Action7) |
---|
|
# 4482 |
Action0 - Define Properties Feature 0x0A "Industries"
Property | ID 0x00 (0) |
0x08 "Substitute industry type" |
0x0C |
0x09 "Industry type override" |
0x0C |
|
# 4483 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4485 Action0) |
---|
|
# 4484 |
Action0 - Define Properties Feature 0x0A "Industries"
Property | ID 0x00 (0) |
0x08 "Substitute industry type" |
0x10 |
0x09 "Industry type override" |
0x10 |
|
# 4485 |
Action0 - Define Properties Feature 0x0A "Industries"
Set industry layout(s) - ID 0x00 (0)
|
# 4486 |
VarAction2 - Choose between Action2 chains
Linked from: # 4488 VarAction2
Feature | 0x0A "Industries" |
CargoID | 0x00 |
VarAction2 Type | 0x81 byte of "current industry" |
Formula |
value := Var88"Output cargo type 1"
|
---|
Decision |
From | To | |
0x00 (0) | 0x02 (2) | return 0x0400 |
|
---|
Default | return 0x0401 |
---|
|
# 4487 |
VarAction2 - Choose between Action2 chains
Linked from: # 4488 VarAction2
Feature | 0x0A "Industries" |
CargoID | 0x01 |
VarAction2 Type | 0x81 byte of "current industry" |
Formula |
value := Var88"Output cargo type 1"
|
---|
Decision |
From | To | |
0x03 (3) | 0x04 (4) | return 0x0400 |
|
---|
Default | return 0x0401 |
---|
|
# 4488 |
VarAction2 - Choose between Action2 chains
Linked from: # 4489 Action3
Feature | 0x0A "Industries" |
CargoID | 0x02 |
VarAction2 Type | 0x81 byte of "current industry" |
Formula |
value := Var86"XY Dimension"
|
---|
Decision |
|
---|
Default | chain to 0x01 (# 4487 VarAction2) |
---|
|
# 4489 |
Action3 - Install graphic sets
|
# 4490 |
Action7 - Skip sprites conditionally
Variable | 0x9A "always -1" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 0 |
Skip | to label 0xFE (to # 4502 Action10) |
---|
|
# 4491 |
Action10 - Define GOTO label for action 7/9
|
# 4492 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0xC2 (194) | ID 0xC3 (195) |
0x08 "Substitute building type" |
0x57 |
0x58 |
0x09 "Building flags" |
0x04 |
0x00 |
0x0B "Population" |
0x10 (16) |
0x00 (0) |
0x0C "Mail generation multiplier" |
0x10 (16) |
0x10 (16) |
0x0D "Passenger acceptance" |
0x01 (1) |
0x01 (1) |
0x0E "Mail acceptance" |
0x03 (3) |
0x03 (3) |
0x0F "Goods, food or fizzy drinks acceptance" |
0x03 (3) |
0x03 (3) |
0x10 "LA rating decrease on removal" |
0x00C8 (200) |
0x00C8 (200) |
0x11 "Removal cost multiplier" |
0x0A (10) |
0x0A (10) |
0x12 "Building name ID" |
0xDC20 |
0xDC20 |
0x13 "Building availability mask" |
0xF81F |
0x0000 |
0x18 "Relative probability of appearing" |
0x01 (1) |
0x01 (1) |
0x1F "Minimum life span" |
0x14 (20) |
0x14 (20) |
0x0A "Availability years" |
0xF00A |
0xF00A |
|
# 4493 |
Action1 - Define set of real sprites
Feature 0x07 "Houses"
4 sets of 1 sprites:
|
# 4498 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4500 Action3
Feature | 0x07 "Houses" |
CargoID | 0x00 |
Ground sprite |
0x80000000 (Action1 Set 0)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000001 (Action1 Set 1)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 4499 |
Action2 for houses and industry tiles - Define sprite layout
Linked from: # 4501 Action3
Feature | 0x07 "Houses" |
CargoID | 0x01 |
Ground sprite |
0x80000002 (Action1 Set 2)
|
Sprite layout |
ParentSprite | Position | Extent | ChildSprite | Position |
0x80000003 (Action1 Set 3)
|
< 0,0,0 > |
< 16,16,200 > |
| |
|
---|
|
# 4500 |
Action3 - Install graphic sets
|
# 4501 |
Action3 - Install graphic sets
|
# 4502 |
Action10 - Define GOTO label for action 7/9
|
# 4503 |
Action7 - Skip sprites conditionally
Variable | 0x00 "Parameter 0" |
Size | 4 |
Condition | 0x03 "Not equal" |
Value | 0x00000000 (0) |
Skip | 2 sprites (to # 4506 Action7) |
---|
|
# 4504 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4505 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4506 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x00 (0) |
Skip | 99 sprites (to # 4606 Action7) |
---|
|
# 4507 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4508 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4509 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x05 (5) |
Skip | 96 sprites (to # 4606 Action7) |
---|
|
# 4510 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x01 (1) |
Skip | 10 sprites (to # 4521 Action7) |
---|
|
# 4511 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4512 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x04 (4) |
0x13 "Building availability mask" |
0x0000 |
|
# 4513 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x06 (6) |
0x13 "Building availability mask" |
0x0000 |
|
# 4514 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4515 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0E (14) |
0x13 "Building availability mask" |
0x0000 |
|
# 4516 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x16 (22) |
0x13 "Building availability mask" |
0x0000 |
|
# 4517 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x18 (24) |
0x13 "Building availability mask" |
0x0000 |
|
# 4518 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x1D (29) |
0x13 "Building availability mask" |
0x0000 |
|
# 4519 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4520 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4521 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x04 "Less than" |
Value | 0x03 (3) |
Skip | 10 sprites (to # 4532 Action7) |
---|
|
# 4522 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x02 (2) |
0x13 "Building availability mask" |
0x0000 |
|
# 4523 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x05 (5) |
0x13 "Building availability mask" |
0x0000 |
|
# 4524 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4525 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x0F (15) |
0x13 "Building availability mask" |
0x0000 |
|
# 4526 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4527 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x17 (23) |
0x13 "Building availability mask" |
0x0000 |
|
# 4528 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4529 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4530 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4531 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4532 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x04 "Less than" |
Value | 0x04 (4) |
Skip | 1 sprites (to # 4534 Action7) |
---|
|
# 4533 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4534 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x02 (2) |
Skip | 5 sprites (to # 4540 Action7) |
---|
|
# 4535 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4536 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4537 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4538 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4539 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4540 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x02 (2) |
Skip | 4 sprites (to # 4545 Action7) |
---|
|
# 4541 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x03 (3) |
Skip | 3 sprites (to # 4545 Action7) |
---|
|
# 4542 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4543 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x30 (48) |
0x13 "Building availability mask" |
0x0000 |
|
# 4544 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4545 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x01 (1) |
Skip | 1 sprites (to # 4547 Action7) |
---|
|
# 4546 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x2E (46) |
0x13 "Building availability mask" |
0x0000 |
|
# 4547 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x03 (3) |
Skip | 12 sprites (to # 4560 Action7) |
---|
|
# 4548 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4549 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3B (59) |
0x13 "Building availability mask" |
0x0000 |
|
# 4550 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3D (61) |
0x13 "Building availability mask" |
0x0000 |
|
# 4551 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3F (63) |
0x13 "Building availability mask" |
0x0000 |
|
# 4552 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x42 (66) |
0x13 "Building availability mask" |
0x0000 |
|
# 4553 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4554 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4555 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4556 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x59 (89) |
0x13 "Building availability mask" |
0x0000 |
|
# 4557 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4558 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4559 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4560 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x05 "Greater than" |
Value | 0x02 (2) |
Skip | 11 sprites (to # 4572 Action7) |
---|
|
# 4561 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x39 (57) |
0x13 "Building availability mask" |
0x0000 |
|
# 4562 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x3C (60) |
0x13 "Building availability mask" |
0x0000 |
|
# 4563 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4564 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4565 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x48 (72) |
0x13 "Building availability mask" |
0x0000 |
|
# 4566 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x4D (77) |
0x13 "Building availability mask" |
0x0000 |
|
# 4567 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x51 (81) |
0x13 "Building availability mask" |
0x0000 |
|
# 4568 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x58 (88) |
0x13 "Building availability mask" |
0x0000 |
|
# 4569 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4570 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4571 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4572 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x04 (4) |
Skip | 6 sprites (to # 4579 Action7) |
---|
|
# 4573 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x5D (93) |
0x13 "Building availability mask" |
0x0000 |
|
# 4574 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4575 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4576 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4577 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4578 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4579 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x01 (1) |
Skip | 13 sprites (to # 4593 Action7) |
---|
|
# 4580 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4581 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4582 |
Action0 - Define Properties Feature 0x07 "Houses"
Property | ID 0x07 (7) |
0x08 "Substitute building type" |
0xFF |
|
# 4583 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4584 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4585 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4586 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4587 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4588 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4589 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4590 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4591 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4592 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4593 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x02 (2) |
Skip | 5 sprites (to # 4599 Action7) |
---|
|
# 4594 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4595 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4596 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4597 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4598 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4599 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x04 "Less than" |
Value | 0x03 (3) |
Skip | 6 sprites (to # 4606 Action7) |
---|
|
# 4600 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4601 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4602 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4603 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4604 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4605 |
Action0 - Define Properties Feature 0x07 "Houses"
|
# 4606 |
Action7 - Skip sprites conditionally
Variable | 0x02 "Parameter 2" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000000 (0) |
Skip | to label 0xFE (to # 5986 Action10) |
---|
|
# 4607 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x00 (0) |
Skip | 1 sprites (to # 4609 Action7) |
---|
|
# 4608 |
ActionD - Assign parameters and calculate results
Operation: var[0x08 "Parameter 8"] := var[0x81 "current year"] and 0x000000FF
|
# 4609 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x03 "Not equal" |
Value | 0x00000001 (1) |
Skip | 1 sprites (to # 4611 Action7) |
---|
|
# 4610 |
ActionD - Assign parameters and calculate results
Operation: var[0x08 "Parameter 8"] := 0x0000000A
|
# 4611 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000002 (2) |
Skip | 1 sprites (to # 4613 ActionD) |
---|
|
# 4612 |
ActionD - Assign parameters and calculate results
Operation: var[0x08 "Parameter 8"] := 0x00000050
|
# 4613 |
ActionD - Assign parameters and calculate results
Operation: var[0x0E "Parameter 14"] := 0x00000001
|
# 4614 |
Action7 - Skip sprites conditionally
Variable | 0x8B "TTDPatch version" |
Size | 2 |
Condition | 0x04 "Less than" |
Value | 0x04C4 (1220) |
Skip | 1 sprites (to # 4616 ActionD) |
---|
|
# 4615 |
Action7 - Skip sprites conditionally
Variable | 0x84 "GRF loading stage" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 10 |
Skip | 1 sprites (to # 4617 Action7) |
---|
|
# 4616 |
ActionD - Assign parameters and calculate results
Operation: var[0x0E "Parameter 14"] := 0x00000000
|
# 4617 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x05 "Greater than" |
Value | 0x00000031 (49) |
Skip | to label 0xFD (to # 4996 Action10) |
---|
|
# 4618 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1313 to 1369 (57 sprites)
1313 - # 4619
Rel: <-31,0> Compr: 0x01
|
1314 - # 4620
Rel: <-31,0> Compr: 0x01
|
1315 - # 4621
Rel: <-31,0> Compr: 0x01
|
1316 - # 4622
Rel: <-31,0> Compr: 0x01
|
1317 - # 4623
Rel: <-31,0> Compr: 0x01
|
1318 - # 4624
Rel: <-31,0> Compr: 0x01
|
1319 - # 4625
Rel: <-31,0> Compr: 0x01
|
1320 - # 4626
Rel: <-31,0> Compr: 0x01
|
1321 - # 4627
Rel: <-31,0> Compr: 0x01
|
1322 - # 4628
Rel: <-31,0> Compr: 0x01
|
1323 - # 4629
Rel: <-31,0> Compr: 0x01
|
1324 - # 4630
Rel: <-31,-8> Compr: 0x01
|
1325 - # 4631
Rel: <-31,0> Compr: 0x01
|
1326 - # 4632
Rel: <-31,0> Compr: 0x01
|
1327 - # 4633
Rel: <-31,-8> Compr: 0x01
|
1328 - # 4634
Rel: <-31,0> Compr: 0x01
|
1329 - # 4635
Rel: <-31,0> Compr: 0x01
|
1330 - # 4636
Rel: <-31,0> Compr: 0x01
|
1331 - # 4637
Rel: <-31,0> Compr: 0x01
|
1332 - # 4638
Rel: <-31,0> Compr: 0x01
|
1333 - # 4639
Rel: <-31,0> Compr: 0x01
|
1334 - # 4640
Rel: <-31,0> Compr: 0x01
|
1335 - # 4641
Rel: <-31,0> Compr: 0x01
|
1336 - # 4642
Rel: <-31,0> Compr: 0x01
|
1337 - # 4643
Rel: <-31,0> Compr: 0x01
|
1338 - # 4644
Rel: <-31,0> Compr: 0x01
|
1339 - # 4645
Rel: <-31,0> Compr: 0x01
|
1340 - # 4646
Rel: <-31,0> Compr: 0x01
|
1341 - # 4647
Rel: <-31,0> Compr: 0x01
|
1342 - # 4648
Rel: <-31,0> Compr: 0x01
|
1343 - # 4649
Rel: <-31,-8> Compr: 0x01
|
1344 - # 4650
Rel: <-31,0> Compr: 0x01
|
1345 - # 4651
Rel: <-31,0> Compr: 0x01
|
1346 - # 4652
Rel: <-31,-8> Compr: 0x01
|
1347 - # 4653
Rel: <-31,0> Compr: 0x01
|
1348 - # 4654
Rel: <-31,0> Compr: 0x01
|
1349 - # 4655
Rel: <-31,0> Compr: 0x01
|
1350 - # 4656
Rel: <-31,0> Compr: 0x01
|
1351 - # 4657
Rel: <-31,0> Compr: 0x01
|
1352 - # 4658
Rel: <-31,0> Compr: 0x01
|
1353 - # 4659
Rel: <-31,0> Compr: 0x01
|
1354 - # 4660
Rel: <-31,0> Compr: 0x01
|
1355 - # 4661
Rel: <-31,0> Compr: 0x01
|
1356 - # 4662
Rel: <-31,0> Compr: 0x01
|
1357 - # 4663
Rel: <-31,0> Compr: 0x01
|
1358 - # 4664
Rel: <-31,0> Compr: 0x01
|
1359 - # 4665
Rel: <-31,0> Compr: 0x01
|
1360 - # 4666
Rel: <-31,0> Compr: 0x01
|
1361 - # 4667
Rel: <-31,0> Compr: 0x01
|
1362 - # 4668
Rel: <-31,-8> Compr: 0x01
|
1363 - # 4669
Rel: <-31,0> Compr: 0x01
|
1364 - # 4670
Rel: <-31,0> Compr: 0x01
|
1365 - # 4671
Rel: <-31,-8> Compr: 0x01
|
1366 - # 4672
Rel: <-31,0> Compr: 0x01
|
1367 - # 4673
Rel: <-31,0> Compr: 0x01
|
1368 - # 4674
Rel: <-31,0> Compr: 0x01
|
1369 - # 4675
Rel: <-31,0> Compr: 0x01
|
| | |
|
# 4676 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 4677
Rel: <-31,-1> Compr: 0x01
|
2390 - # 4678
Rel: <-13,-45> Compr: 0x01
|
2391 - # 4679
Rel: <-29,0> Compr: 0x01
|
2392 - # 4680
Rel: <-31,-43> Compr: 0x01
|
2393 - # 4681
Rel: <-5,0> Compr: 0x01
|
2394 - # 4682
Rel: <-31,-43> Compr: 0x01
|
2395 - # 4683
Rel: <-7,-1> Compr: 0x01
|
2396 - # 4684
Rel: <-31,-45> Compr: 0x01
|
|
# 4685 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2421 to 2428 (8 sprites)
2421 - # 4686
Rel: <-31,-1> Compr: 0x01
|
2422 - # 4687
Rel: <-13,-45> Compr: 0x01
|
2423 - # 4688
Rel: <-29,0> Compr: 0x01
|
2424 - # 4689
Rel: <-31,-43> Compr: 0x01
|
2425 - # 4690
Rel: <-5,0> Compr: 0x01
|
2426 - # 4691
Rel: <-31,-43> Compr: 0x01
|
2427 - # 4692
Rel: <-7,-1> Compr: 0x01
|
2428 - # 4693
Rel: <-31,-45> Compr: 0x01
|
|
# 4694 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2692 to 2723 (32 sprites)
2692 - # 4695
Rel: <-31,0> Compr: 0x01
|
2693 - # 4696
Rel: <-31,0> Compr: 0x01
|
2694 - # 4697
Rel: <-31,0> Compr: 0x01
|
2695 - # 4698
Rel: <-31,0> Compr: 0x01
|
2696 - # 4699
Rel: <4,-13> Compr: 0x01
|
2697 - # 4700
Rel: <20,-1> Compr: 0x01
|
2698 - # 4701
Rel: <-25,-3> Compr: 0x01
|
2699 - # 4702
Rel: <-1,-15> Compr: 0x01
|
2700 - # 4703
Rel: <-6,-11> Compr: 0x01
|
2701 - # 4704
Rel: <-29,-11> Compr: 0x01
|
2702 - # 4705
Rel: <0,-7> Compr: 0x01
|
2703 - # 4706
Rel: <-32,-5> Compr: 0x01
|
2704 - # 4707
Rel: <-1,-12> Compr: 0x01
|
2705 - # 4708
Rel: <20,-1> Compr: 0x01
|
2706 - # 4709
Rel: <-21,-1> Compr: 0x01
|
2707 - # 4710
Rel: <-1,-11> Compr: 0x01
|
2708 - # 4711
Rel: <-31,0> Compr: 0x01
|
2709 - # 4712
Rel: <-31,0> Compr: 0x01
|
2710 - # 4713
Rel: <-31,0> Compr: 0x01
|
2711 - # 4714
Rel: <-31,0> Compr: 0x01
|
2712 - # 4715
Rel: <-31,0> Compr: 0x01
|
2713 - # 4716
Rel: <-7,-38> Compr: 0x01
|
2714 - # 4717
Rel: <-21,1> Compr: 0x01
|
2715 - # 4718
Rel: <-31,0> Compr: 0x01
|
2716 - # 4719
Rel: <-5,-31> Compr: 0x01
|
2717 - # 4720
Rel: <-31,0> Compr: 0x01
|
2718 - # 4721
Rel: <-31,0> Compr: 0x01
|
2719 - # 4722
Rel: <-53,-31> Compr: 0x01
|
2720 - # 4723
Rel: <-31,0> Compr: 0x01
|
2721 - # 4724
Rel: <13,1> Compr: 0x01
|
2722 - # 4725
Rel: <-51,-44> Compr: 0x01
|
2723 - # 4726
Rel: <31,0> Compr: 0x01
|
| | | | | | | |
|
# 4727 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1406 to 1419 (14 sprites)
1406 - # 4728
Rel: <0,-13> Compr: 0x01
|
1407 - # 4729
Rel: <-3,-12> Compr: 0x01
|
1408 - # 4730
Rel: <7,5> Compr: 0x01
|
1409 - # 4731
Rel: <-1,-36> Compr: 0x01
|
1410 - # 4732
Rel: <-31,5> Compr: 0x01
|
1411 - # 4733
Rel: <-60,-36> Compr: 0x01
|
1412 - # 4734
Rel: <-61,-36> Compr: 0x01
|
1413 - # 4735
Rel: <-1,-36> Compr: 0x01
|
1414 - # 4736
Rel: <-22,-3> Compr: 0x01
|
1415 - # 4737
Rel: <-26,-4> Compr: 0x01
|
1416 - # 4738
Rel: <-7,-5> Compr: 0x01
|
1417 - # 4739
Rel: <-7,-5> Compr: 0x01
|
1418 - # 4740
Rel: <-7,-5> Compr: 0x01
|
1419 - # 4741
Rel: <-7,-5> Compr: 0x01
|
| | | | | |
|
# 4742 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 37 sprites (to # 4780 Action7) |
---|
|
# 4743 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1405 (36 sprites)
1370 - # 4744
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4745
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4746
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4747
Rel: <-31,-7> Compr: 0x01
|
1374 - # 4748
Rel: <-31,-3> Compr: 0x01
|
1375 - # 4749
Rel: <-31,-3> Compr: 0x01
|
1376 - # 4750
Rel: <-31,-3> Compr: 0x01
|
1377 - # 4751
Rel: <-31,-3> Compr: 0x01
|
1378 - # 4752
Rel: <-31,-7> Compr: 0x01
|
1379 - # 4753
Rel: <-31,-7> Compr: 0x01
|
1380 - # 4754
Rel: <-31,-7> Compr: 0x01
|
1381 - # 4755
Rel: <-31,-7> Compr: 0x01
|
1382 - # 4756
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4757
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4758
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4759
Rel: <-31,-7> Compr: 0x01
|
1386 - # 4760
Rel: <-31,-3> Compr: 0x01
|
1387 - # 4761
Rel: <-31,-3> Compr: 0x01
|
1388 - # 4762
Rel: <-31,-3> Compr: 0x01
|
1389 - # 4763
Rel: <-31,-3> Compr: 0x01
|
1390 - # 4764
Rel: <-31,-7> Compr: 0x01
|
1391 - # 4765
Rel: <-31,-7> Compr: 0x01
|
1392 - # 4766
Rel: <-31,-7> Compr: 0x01
|
1393 - # 4767
Rel: <-31,-7> Compr: 0x01
|
1394 - # 4768
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4769
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4770
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4771
Rel: <-31,-7> Compr: 0x01
|
1398 - # 4772
Rel: <-31,-3> Compr: 0x01
|
1399 - # 4773
Rel: <-31,-3> Compr: 0x01
|
1400 - # 4774
Rel: <-31,-3> Compr: 0x01
|
1401 - # 4775
Rel: <-31,-3> Compr: 0x01
|
1402 - # 4776
Rel: <-31,-7> Compr: 0x01
|
1403 - # 4777
Rel: <-31,-7> Compr: 0x01
|
1404 - # 4778
Rel: <-31,-7> Compr: 0x01
|
1405 - # 4779
Rel: <-31,-7> Compr: 0x01
|
| | | |
|
# 4780 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 37 sprites (to # 4818 Action7) |
---|
|
# 4781 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1405 (36 sprites)
1370 - # 4782
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4783
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4784
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4785
Rel: <-31,-7> Compr: 0x01
|
1374 - # 4786
Rel: <-31,-3> Compr: 0x01
|
1375 - # 4787
Rel: <-31,-3> Compr: 0x01
|
1376 - # 4788
Rel: <-31,-3> Compr: 0x01
|
1377 - # 4789
Rel: <-31,-3> Compr: 0x01
|
1378 - # 4790
Rel: <-31,-7> Compr: 0x01
|
1379 - # 4791
Rel: <-31,-7> Compr: 0x01
|
1380 - # 4792
Rel: <-31,-7> Compr: 0x01
|
1381 - # 4793
Rel: <-31,-7> Compr: 0x01
|
1382 - # 4794
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4795
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4796
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4797
Rel: <-31,-7> Compr: 0x01
|
1386 - # 4798
Rel: <-31,-3> Compr: 0x01
|
1387 - # 4799
Rel: <-31,-3> Compr: 0x01
|
1388 - # 4800
Rel: <-31,-3> Compr: 0x01
|
1389 - # 4801
Rel: <-31,-3> Compr: 0x01
|
1390 - # 4802
Rel: <-31,-7> Compr: 0x01
|
1391 - # 4803
Rel: <-31,-7> Compr: 0x01
|
1392 - # 4804
Rel: <-31,-7> Compr: 0x01
|
1393 - # 4805
Rel: <-31,-7> Compr: 0x01
|
1394 - # 4806
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4807
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4808
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4809
Rel: <-31,-7> Compr: 0x01
|
1398 - # 4810
Rel: <-31,-3> Compr: 0x01
|
1399 - # 4811
Rel: <-31,-3> Compr: 0x01
|
1400 - # 4812
Rel: <-31,-3> Compr: 0x01
|
1401 - # 4813
Rel: <-31,-3> Compr: 0x01
|
1402 - # 4814
Rel: <-31,-7> Compr: 0x01
|
1403 - # 4815
Rel: <-31,-7> Compr: 0x01
|
1404 - # 4816
Rel: <-31,-7> Compr: 0x01
|
1405 - # 4817
Rel: <-31,-7> Compr: 0x01
|
| | | |
|
# 4818 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x01 (1) |
Skip | 61 sprites (to # 4880 Action7) |
---|
|
# 4819 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1332 to 1350 (19 sprites)
1332 - # 4820
Rel: <-31,0> Compr: 0x01
|
1333 - # 4821
Rel: <-31,0> Compr: 0x01
|
1334 - # 4822
Rel: <-31,0> Compr: 0x01
|
1335 - # 4823
Rel: <-31,0> Compr: 0x01
|
1336 - # 4824
Rel: <-31,0> Compr: 0x01
|
1337 - # 4825
Rel: <-31,0> Compr: 0x01
|
1338 - # 4826
Rel: <-31,0> Compr: 0x01
|
1339 - # 4827
Rel: <-31,0> Compr: 0x01
|
1340 - # 4828
Rel: <-31,0> Compr: 0x01
|
1341 - # 4829
Rel: <-31,0> Compr: 0x01
|
1342 - # 4830
Rel: <-31,0> Compr: 0x01
|
1343 - # 4831
Rel: <-31,-8> Compr: 0x01
|
1344 - # 4832
Rel: <-31,0> Compr: 0x01
|
1345 - # 4833
Rel: <-31,0> Compr: 0x01
|
1346 - # 4834
Rel: <-31,-8> Compr: 0x01
|
1347 - # 4835
Rel: <-31,0> Compr: 0x01
|
1348 - # 4836
Rel: <-31,0> Compr: 0x01
|
1349 - # 4837
Rel: <-31,0> Compr: 0x01
|
1350 - # 4838
Rel: <-31,0> Compr: 0x01
|
|
|
# 4839 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 4840
Rel: <-31,-1> Compr: 0x01
|
2390 - # 4841
Rel: <-13,-45> Compr: 0x01
|
2391 - # 4842
Rel: <-29,0> Compr: 0x01
|
2392 - # 4843
Rel: <-31,-43> Compr: 0x01
|
2393 - # 4844
Rel: <-5,0> Compr: 0x01
|
2394 - # 4845
Rel: <-31,-43> Compr: 0x01
|
2395 - # 4846
Rel: <-7,-1> Compr: 0x01
|
2396 - # 4847
Rel: <-31,-45> Compr: 0x01
|
|
# 4848 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 15 sprites (to # 4864 Action7) |
---|
|
# 4849 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 4850
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4851
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4852
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4853
Rel: <-31,-7> Compr: 0x01
|
|
# 4854 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1382 to 1385 (4 sprites)
1382 - # 4855
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4856
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4857
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4858
Rel: <-31,-7> Compr: 0x01
|
|
# 4859 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1394 to 1397 (4 sprites)
1394 - # 4860
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4861
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4862
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4863
Rel: <-31,-7> Compr: 0x01
|
|
# 4864 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 15 sprites (to # 4880 Action7) |
---|
|
# 4865 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 4866
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4867
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4868
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4869
Rel: <-31,-7> Compr: 0x01
|
|
# 4870 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1382 to 1385 (4 sprites)
1382 - # 4871
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4872
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4873
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4874
Rel: <-31,-7> Compr: 0x01
|
|
# 4875 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1394 to 1397 (4 sprites)
1394 - # 4876
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4877
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4878
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4879
Rel: <-31,-7> Compr: 0x01
|
|
# 4880 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x02 (2) |
Skip | 115 sprites (to # 4996 Action10) |
---|
|
# 4881 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1332 to 1369 (38 sprites)
1332 - # 4882
Rel: <-31,0> Compr: 0x01
|
1333 - # 4883
Rel: <-31,0> Compr: 0x01
|
1334 - # 4884
Rel: <-31,0> Compr: 0x01
|
1335 - # 4885
Rel: <-31,0> Compr: 0x01
|
1336 - # 4886
Rel: <-31,0> Compr: 0x01
|
1337 - # 4887
Rel: <-31,0> Compr: 0x01
|
1338 - # 4888
Rel: <-31,0> Compr: 0x01
|
1339 - # 4889
Rel: <-31,0> Compr: 0x01
|
1340 - # 4890
Rel: <-31,0> Compr: 0x01
|
1341 - # 4891
Rel: <-31,0> Compr: 0x01
|
1342 - # 4892
Rel: <-31,0> Compr: 0x01
|
1343 - # 4893
Rel: <-31,-8> Compr: 0x01
|
1344 - # 4894
Rel: <-31,0> Compr: 0x01
|
1345 - # 4895
Rel: <-31,0> Compr: 0x01
|
1346 - # 4896
Rel: <-31,-8> Compr: 0x01
|
1347 - # 4897
Rel: <-31,0> Compr: 0x01
|
1348 - # 4898
Rel: <-31,0> Compr: 0x01
|
1349 - # 4899
Rel: <-31,0> Compr: 0x01
|
1350 - # 4900
Rel: <-31,0> Compr: 0x01
|
1351 - # 4901
Rel: <-31,0> Compr: 0x01
|
1352 - # 4902
Rel: <-31,0> Compr: 0x01
|
1353 - # 4903
Rel: <-31,0> Compr: 0x01
|
1354 - # 4904
Rel: <-31,0> Compr: 0x01
|
1355 - # 4905
Rel: <-31,0> Compr: 0x01
|
1356 - # 4906
Rel: <-31,0> Compr: 0x01
|
1357 - # 4907
Rel: <-31,0> Compr: 0x01
|
1358 - # 4908
Rel: <-31,0> Compr: 0x01
|
1359 - # 4909
Rel: <-31,0> Compr: 0x01
|
1360 - # 4910
Rel: <-31,0> Compr: 0x01
|
1361 - # 4911
Rel: <-31,0> Compr: 0x01
|
1362 - # 4912
Rel: <-31,-8> Compr: 0x01
|
1363 - # 4913
Rel: <-31,0> Compr: 0x01
|
1364 - # 4914
Rel: <-31,0> Compr: 0x01
|
1365 - # 4915
Rel: <-31,-8> Compr: 0x01
|
1366 - # 4916
Rel: <-31,0> Compr: 0x01
|
1367 - # 4917
Rel: <-31,0> Compr: 0x01
|
1368 - # 4918
Rel: <-31,0> Compr: 0x01
|
1369 - # 4919
Rel: <-31,0> Compr: 0x01
|
| |
|
# 4920 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 4921
Rel: <-31,-1> Compr: 0x01
|
2390 - # 4922
Rel: <-13,-45> Compr: 0x01
|
2391 - # 4923
Rel: <-29,0> Compr: 0x01
|
2392 - # 4924
Rel: <-31,-43> Compr: 0x01
|
2393 - # 4925
Rel: <-5,0> Compr: 0x01
|
2394 - # 4926
Rel: <-31,-43> Compr: 0x01
|
2395 - # 4927
Rel: <-7,-1> Compr: 0x01
|
2396 - # 4928
Rel: <-31,-45> Compr: 0x01
|
|
# 4929 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2421 to 2428 (8 sprites)
2421 - # 4930
Rel: <-31,-1> Compr: 0x01
|
2422 - # 4931
Rel: <-13,-45> Compr: 0x01
|
2423 - # 4932
Rel: <-29,0> Compr: 0x01
|
2424 - # 4933
Rel: <-31,-43> Compr: 0x01
|
2425 - # 4934
Rel: <-5,0> Compr: 0x01
|
2426 - # 4935
Rel: <-31,-43> Compr: 0x01
|
2427 - # 4936
Rel: <-7,-1> Compr: 0x01
|
2428 - # 4937
Rel: <-31,-45> Compr: 0x01
|
|
# 4938 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 28 sprites (to # 4967 Action7) |
---|
|
# 4939 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 4940
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4941
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4942
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4943
Rel: <-31,-7> Compr: 0x01
|
|
# 4944 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1378 to 1385 (8 sprites)
1378 - # 4945
Rel: <-31,-7> Compr: 0x01
|
1379 - # 4946
Rel: <-31,-7> Compr: 0x01
|
1380 - # 4947
Rel: <-31,-7> Compr: 0x01
|
1381 - # 4948
Rel: <-31,-7> Compr: 0x01
|
1382 - # 4949
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4950
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4951
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4952
Rel: <-31,-7> Compr: 0x01
|
|
# 4953 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1390 to 1397 (8 sprites)
1390 - # 4954
Rel: <-31,-7> Compr: 0x01
|
1391 - # 4955
Rel: <-31,-7> Compr: 0x01
|
1392 - # 4956
Rel: <-31,-7> Compr: 0x01
|
1393 - # 4957
Rel: <-31,-7> Compr: 0x01
|
1394 - # 4958
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4959
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4960
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4961
Rel: <-31,-7> Compr: 0x01
|
|
# 4962 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1402 to 1405 (4 sprites)
1402 - # 4963
Rel: <-31,-7> Compr: 0x01
|
1403 - # 4964
Rel: <-31,-7> Compr: 0x01
|
1404 - # 4965
Rel: <-31,-7> Compr: 0x01
|
1405 - # 4966
Rel: <-31,-7> Compr: 0x01
|
|
# 4967 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 28 sprites (to # 4996 Action10) |
---|
|
# 4968 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 4969
Rel: <-31,-7> Compr: 0x01
|
1371 - # 4970
Rel: <-31,-7> Compr: 0x01
|
1372 - # 4971
Rel: <-31,-7> Compr: 0x01
|
1373 - # 4972
Rel: <-31,-7> Compr: 0x01
|
|
# 4973 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1378 to 1385 (8 sprites)
1378 - # 4974
Rel: <-31,-7> Compr: 0x01
|
1379 - # 4975
Rel: <-31,-7> Compr: 0x01
|
1380 - # 4976
Rel: <-31,-7> Compr: 0x01
|
1381 - # 4977
Rel: <-31,-7> Compr: 0x01
|
1382 - # 4978
Rel: <-31,-7> Compr: 0x01
|
1383 - # 4979
Rel: <-31,-7> Compr: 0x01
|
1384 - # 4980
Rel: <-31,-7> Compr: 0x01
|
1385 - # 4981
Rel: <-31,-7> Compr: 0x01
|
|
# 4982 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1390 to 1397 (8 sprites)
1390 - # 4983
Rel: <-31,-7> Compr: 0x01
|
1391 - # 4984
Rel: <-31,-7> Compr: 0x01
|
1392 - # 4985
Rel: <-31,-7> Compr: 0x01
|
1393 - # 4986
Rel: <-31,-7> Compr: 0x01
|
1394 - # 4987
Rel: <-31,-7> Compr: 0x01
|
1395 - # 4988
Rel: <-31,-7> Compr: 0x01
|
1396 - # 4989
Rel: <-31,-7> Compr: 0x01
|
1397 - # 4990
Rel: <-31,-7> Compr: 0x01
|
|
# 4991 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1402 to 1405 (4 sprites)
1402 - # 4992
Rel: <-31,-7> Compr: 0x01
|
1403 - # 4993
Rel: <-31,-7> Compr: 0x01
|
1404 - # 4994
Rel: <-31,-7> Compr: 0x01
|
1405 - # 4995
Rel: <-31,-7> Compr: 0x01
|
|
# 4996 |
Action10 - Define GOTO label for action 7/9
|
# 4997 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000032 (50) |
Skip | to label 0xFC (to # 5376 Action10) |
---|
|
# 4998 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1313 to 1369 (57 sprites)
1313 - # 4999
Rel: <-31,0> Compr: 0x01
|
1314 - # 5000
Rel: <-31,0> Compr: 0x01
|
1315 - # 5001
Rel: <-31,0> Compr: 0x01
|
1316 - # 5002
Rel: <-31,0> Compr: 0x01
|
1317 - # 5003
Rel: <-31,0> Compr: 0x01
|
1318 - # 5004
Rel: <-31,0> Compr: 0x01
|
1319 - # 5005
Rel: <-31,0> Compr: 0x01
|
1320 - # 5006
Rel: <-31,0> Compr: 0x01
|
1321 - # 5007
Rel: <-31,0> Compr: 0x01
|
1322 - # 5008
Rel: <-31,0> Compr: 0x01
|
1323 - # 5009
Rel: <-31,0> Compr: 0x01
|
1324 - # 5010
Rel: <-31,-8> Compr: 0x01
|
1325 - # 5011
Rel: <-31,0> Compr: 0x01
|
1326 - # 5012
Rel: <-31,0> Compr: 0x01
|
1327 - # 5013
Rel: <-31,-8> Compr: 0x01
|
1328 - # 5014
Rel: <-31,0> Compr: 0x01
|
1329 - # 5015
Rel: <-31,0> Compr: 0x01
|
1330 - # 5016
Rel: <-31,0> Compr: 0x01
|
1331 - # 5017
Rel: <-31,0> Compr: 0x01
|
1332 - # 5018
Rel: <-31,0> Compr: 0x01
|
1333 - # 5019
Rel: <-31,0> Compr: 0x01
|
1334 - # 5020
Rel: <-31,0> Compr: 0x01
|
1335 - # 5021
Rel: <-31,0> Compr: 0x01
|
1336 - # 5022
Rel: <-31,0> Compr: 0x01
|
1337 - # 5023
Rel: <-31,0> Compr: 0x01
|
1338 - # 5024
Rel: <-31,0> Compr: 0x01
|
1339 - # 5025
Rel: <-31,0> Compr: 0x01
|
1340 - # 5026
Rel: <-31,0> Compr: 0x01
|
1341 - # 5027
Rel: <-31,0> Compr: 0x01
|
1342 - # 5028
Rel: <-31,0> Compr: 0x01
|
1343 - # 5029
Rel: <-31,-8> Compr: 0x01
|
1344 - # 5030
Rel: <-31,0> Compr: 0x01
|
1345 - # 5031
Rel: <-31,0> Compr: 0x01
|
1346 - # 5032
Rel: <-31,-8> Compr: 0x01
|
1347 - # 5033
Rel: <-31,0> Compr: 0x01
|
1348 - # 5034
Rel: <-31,0> Compr: 0x01
|
1349 - # 5035
Rel: <-31,0> Compr: 0x01
|
1350 - # 5036
Rel: <-31,0> Compr: 0x01
|
1351 - # 5037
Rel: <-31,0> Compr: 0x01
|
1352 - # 5038
Rel: <-31,0> Compr: 0x01
|
1353 - # 5039
Rel: <-31,0> Compr: 0x01
|
1354 - # 5040
Rel: <-31,0> Compr: 0x01
|
1355 - # 5041
Rel: <-31,0> Compr: 0x01
|
1356 - # 5042
Rel: <-31,0> Compr: 0x01
|
1357 - # 5043
Rel: <-31,0> Compr: 0x01
|
1358 - # 5044
Rel: <-31,0> Compr: 0x01
|
1359 - # 5045
Rel: <-31,0> Compr: 0x01
|
1360 - # 5046
Rel: <-31,0> Compr: 0x01
|
1361 - # 5047
Rel: <-31,0> Compr: 0x01
|
1362 - # 5048
Rel: <-31,-8> Compr: 0x01
|
1363 - # 5049
Rel: <-31,0> Compr: 0x01
|
1364 - # 5050
Rel: <-31,0> Compr: 0x01
|
1365 - # 5051
Rel: <-31,-8> Compr: 0x01
|
1366 - # 5052
Rel: <-31,0> Compr: 0x01
|
1367 - # 5053
Rel: <-31,0> Compr: 0x01
|
1368 - # 5054
Rel: <-31,0> Compr: 0x01
|
1369 - # 5055
Rel: <-31,0> Compr: 0x01
|
| | |
|
# 5056 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 5057
Rel: <-31,-1> Compr: 0x01
|
2390 - # 5058
Rel: <-8,-38> Compr: 0x01
|
2391 - # 5059
Rel: <-31,0> Compr: 0x01
|
2392 - # 5060
Rel: <-12,-28> Compr: 0x01
|
2393 - # 5061
Rel: <-13,0> Compr: 0x01
|
2394 - # 5062
Rel: <-31,-28> Compr: 0x01
|
2395 - # 5063
Rel: <-11,-1> Compr: 0x01
|
2396 - # 5064
Rel: <-31,-38> Compr: 0x01
|
|
# 5065 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2421 to 2428 (8 sprites)
2421 - # 5066
Rel: <-31,-1> Compr: 0x01
|
2422 - # 5067
Rel: <-8,-38> Compr: 0x01
|
2423 - # 5068
Rel: <-31,0> Compr: 0x01
|
2424 - # 5069
Rel: <-12,-28> Compr: 0x01
|
2425 - # 5070
Rel: <-13,0> Compr: 0x01
|
2426 - # 5071
Rel: <-31,-28> Compr: 0x01
|
2427 - # 5072
Rel: <-11,-1> Compr: 0x01
|
2428 - # 5073
Rel: <-31,-38> Compr: 0x01
|
|
# 5074 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2692 to 2723 (32 sprites)
2692 - # 5075
Rel: <-31,0> Compr: 0x01
|
2693 - # 5076
Rel: <-31,0> Compr: 0x01
|
2694 - # 5077
Rel: <-31,0> Compr: 0x01
|
2695 - # 5078
Rel: <-31,0> Compr: 0x01
|
2696 - # 5079
Rel: <-31,0> Compr: 0x01
|
2697 - # 5080
Rel: <-31,0> Compr: 0x01
|
2698 - # 5081
Rel: <-31,0> Compr: 0x01
|
2699 - # 5082
Rel: <-19,-7> Compr: 0x01
|
2700 - # 5083
Rel: <-5,-11> Compr: 0x01
|
2701 - # 5084
Rel: <-34,-12> Compr: 0x01
|
2702 - # 5085
Rel: <-6,-12> Compr: 0x01
|
2703 - # 5086
Rel: <-34,-11> Compr: 0x01
|
2704 - # 5087
Rel: <-10,-11> Compr: 0x01
|
2705 - # 5088
Rel: <7,-1> Compr: 0x01
|
2706 - # 5089
Rel: <-30,-1> Compr: 0x01
|
2707 - # 5090
Rel: <-7,-11> Compr: 0x01
|
2708 - # 5091
Rel: <-31,0> Compr: 0x01
|
2709 - # 5092
Rel: <-31,0> Compr: 0x01
|
2710 - # 5093
Rel: <-31,0> Compr: 0x01
|
2711 - # 5094
Rel: <-31,0> Compr: 0x01
|
2712 - # 5095
Rel: <-31,0> Compr: 0x01
|
2713 - # 5096
Rel: <-7,-38> Compr: 0x01
|
2714 - # 5097
Rel: <-25,-3> Compr: 0x01
|
2715 - # 5098
Rel: <15,8> Compr: 0x01
|
2716 - # 5099
Rel: <-5,-31> Compr: 0x01
|
2717 - # 5100
Rel: <-26,4> Compr: 0x01
|
2718 - # 5101
Rel: <12,2> Compr: 0x01
|
2719 - # 5102
Rel: <-53,-31> Compr: 0x01
|
2720 - # 5103
Rel: <-31,0> Compr: 0x01
|
2721 - # 5104
Rel: <21,-3> Compr: 0x01
|
2722 - # 5105
Rel: <-51,-38> Compr: 0x01
|
2723 - # 5106
Rel: <-31,0> Compr: 0x01
|
| | | | | | | |
|
# 5107 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1406 to 1419 (14 sprites)
1406 - # 5108
Rel: <0,-13> Compr: 0x01
|
1407 - # 5109
Rel: <-4,-12> Compr: 0x01
|
1408 - # 5110
Rel: <9,4> Compr: 0x01
|
1409 - # 5111
Rel: <-3,-41> Compr: 0x01
|
1410 - # 5112
Rel: <-31,4> Compr: 0x01
|
1411 - # 5113
Rel: <-61,-37> Compr: 0x01
|
1412 - # 5114
Rel: <-63,-53> Compr: 0x01
|
1413 - # 5115
Rel: <-3,-41> Compr: 0x01
|
1414 - # 5116
Rel: <-26,1> Compr: 0x01
|
1415 - # 5117
Rel: <-30,-1> Compr: 0x01
|
1416 - # 5118
Rel: <-7,-5> Compr: 0x01
|
1417 - # 5119
Rel: <-7,-5> Compr: 0x01
|
1418 - # 5120
Rel: <-7,-5> Compr: 0x01
|
1419 - # 5121
Rel: <-7,-5> Compr: 0x01
|
| | | | | |
|
# 5122 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 37 sprites (to # 5160 Action7) |
---|
|
# 5123 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1405 (36 sprites)
1370 - # 5124
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5125
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5126
Rel: <-31,0> Compr: 0x01
|
1373 - # 5127
Rel: <-31,0> Compr: 0x01
|
1374 - # 5128
Rel: <-31,-7> Compr: 0x01
|
1375 - # 5129
Rel: <-31,-14> Compr: 0x01
|
1376 - # 5130
Rel: <-31,-6> Compr: 0x01
|
1377 - # 5131
Rel: <-31,-3> Compr: 0x01
|
1378 - # 5132
Rel: <-31,-7> Compr: 0x01
|
1379 - # 5133
Rel: <-31,-7> Compr: 0x01
|
1380 - # 5134
Rel: <-31,0> Compr: 0x01
|
1381 - # 5135
Rel: <-31,0> Compr: 0x01
|
1382 - # 5136
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5137
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5138
Rel: <-31,0> Compr: 0x01
|
1385 - # 5139
Rel: <-31,0> Compr: 0x01
|
1386 - # 5140
Rel: <-31,-7> Compr: 0x01
|
1387 - # 5141
Rel: <-31,-14> Compr: 0x01
|
1388 - # 5142
Rel: <-31,-6> Compr: 0x01
|
1389 - # 5143
Rel: <-31,-3> Compr: 0x01
|
1390 - # 5144
Rel: <-31,-7> Compr: 0x01
|
1391 - # 5145
Rel: <-31,-7> Compr: 0x01
|
1392 - # 5146
Rel: <-31,0> Compr: 0x01
|
1393 - # 5147
Rel: <-31,0> Compr: 0x01
|
1394 - # 5148
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5149
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5150
Rel: <-31,0> Compr: 0x01
|
1397 - # 5151
Rel: <-31,0> Compr: 0x01
|
1398 - # 5152
Rel: <-31,-7> Compr: 0x01
|
1399 - # 5153
Rel: <-31,-14> Compr: 0x01
|
1400 - # 5154
Rel: <-31,-6> Compr: 0x01
|
1401 - # 5155
Rel: <-31,-3> Compr: 0x01
|
1402 - # 5156
Rel: <-31,-7> Compr: 0x01
|
1403 - # 5157
Rel: <-31,-7> Compr: 0x01
|
1404 - # 5158
Rel: <-31,0> Compr: 0x01
|
1405 - # 5159
Rel: <-31,0> Compr: 0x01
|
| | | |
|
# 5160 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 37 sprites (to # 5198 Action7) |
---|
|
# 5161 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1405 (36 sprites)
1370 - # 5162
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5163
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5164
Rel: <-31,0> Compr: 0x01
|
1373 - # 5165
Rel: <-31,0> Compr: 0x01
|
1374 - # 5166
Rel: <-31,-14> Compr: 0x01
|
1375 - # 5167
Rel: <-31,-7> Compr: 0x01
|
1376 - # 5168
Rel: <-31,-3> Compr: 0x01
|
1377 - # 5169
Rel: <-31,-6> Compr: 0x01
|
1378 - # 5170
Rel: <-31,-7> Compr: 0x01
|
1379 - # 5171
Rel: <-31,-7> Compr: 0x01
|
1380 - # 5172
Rel: <-31,0> Compr: 0x01
|
1381 - # 5173
Rel: <-31,0> Compr: 0x01
|
1382 - # 5174
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5175
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5176
Rel: <-31,0> Compr: 0x01
|
1385 - # 5177
Rel: <-31,0> Compr: 0x01
|
1386 - # 5178
Rel: <-31,-14> Compr: 0x01
|
1387 - # 5179
Rel: <-31,-7> Compr: 0x01
|
1388 - # 5180
Rel: <-31,-3> Compr: 0x01
|
1389 - # 5181
Rel: <-31,-6> Compr: 0x01
|
1390 - # 5182
Rel: <-31,-7> Compr: 0x01
|
1391 - # 5183
Rel: <-31,-7> Compr: 0x01
|
1392 - # 5184
Rel: <-31,0> Compr: 0x01
|
1393 - # 5185
Rel: <-31,0> Compr: 0x01
|
1394 - # 5186
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5187
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5188
Rel: <-31,0> Compr: 0x01
|
1397 - # 5189
Rel: <-31,0> Compr: 0x01
|
1398 - # 5190
Rel: <-31,-14> Compr: 0x01
|
1399 - # 5191
Rel: <-31,-7> Compr: 0x01
|
1400 - # 5192
Rel: <-31,-3> Compr: 0x01
|
1401 - # 5193
Rel: <-31,-6> Compr: 0x01
|
1402 - # 5194
Rel: <-31,-7> Compr: 0x01
|
1403 - # 5195
Rel: <-31,-7> Compr: 0x01
|
1404 - # 5196
Rel: <-31,0> Compr: 0x01
|
1405 - # 5197
Rel: <-31,0> Compr: 0x01
|
| | | |
|
# 5198 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x01 (1) |
Skip | 61 sprites (to # 5260 Action7) |
---|
|
# 5199 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1332 to 1350 (19 sprites)
1332 - # 5200
Rel: <-31,0> Compr: 0x01
|
1333 - # 5201
Rel: <-31,0> Compr: 0x01
|
1334 - # 5202
Rel: <-31,0> Compr: 0x01
|
1335 - # 5203
Rel: <-31,0> Compr: 0x01
|
1336 - # 5204
Rel: <-31,0> Compr: 0x01
|
1337 - # 5205
Rel: <-31,0> Compr: 0x01
|
1338 - # 5206
Rel: <-31,0> Compr: 0x01
|
1339 - # 5207
Rel: <-31,0> Compr: 0x01
|
1340 - # 5208
Rel: <-31,0> Compr: 0x01
|
1341 - # 5209
Rel: <-31,0> Compr: 0x01
|
1342 - # 5210
Rel: <-31,0> Compr: 0x01
|
1343 - # 5211
Rel: <-31,-8> Compr: 0x01
|
1344 - # 5212
Rel: <-31,0> Compr: 0x01
|
1345 - # 5213
Rel: <-31,0> Compr: 0x01
|
1346 - # 5214
Rel: <-31,-8> Compr: 0x01
|
1347 - # 5215
Rel: <-31,0> Compr: 0x01
|
1348 - # 5216
Rel: <-31,0> Compr: 0x01
|
1349 - # 5217
Rel: <-31,0> Compr: 0x01
|
1350 - # 5218
Rel: <-31,0> Compr: 0x01
|
|
|
# 5219 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 5220
Rel: <-31,-1> Compr: 0x01
|
2390 - # 5221
Rel: <-8,-38> Compr: 0x01
|
2391 - # 5222
Rel: <-31,0> Compr: 0x01
|
2392 - # 5223
Rel: <-12,-28> Compr: 0x01
|
2393 - # 5224
Rel: <-13,0> Compr: 0x01
|
2394 - # 5225
Rel: <-31,-28> Compr: 0x01
|
2395 - # 5226
Rel: <-11,-1> Compr: 0x01
|
2396 - # 5227
Rel: <-31,-38> Compr: 0x01
|
|
# 5228 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 15 sprites (to # 5244 Action7) |
---|
|
# 5229 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 5230
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5231
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5232
Rel: <-31,0> Compr: 0x01
|
1373 - # 5233
Rel: <-31,0> Compr: 0x01
|
|
# 5234 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1382 to 1385 (4 sprites)
1382 - # 5235
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5236
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5237
Rel: <-31,0> Compr: 0x01
|
1385 - # 5238
Rel: <-31,0> Compr: 0x01
|
|
# 5239 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1394 to 1397 (4 sprites)
1394 - # 5240
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5241
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5242
Rel: <-31,0> Compr: 0x01
|
1397 - # 5243
Rel: <-31,0> Compr: 0x01
|
|
# 5244 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 15 sprites (to # 5260 Action7) |
---|
|
# 5245 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 5246
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5247
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5248
Rel: <-31,0> Compr: 0x01
|
1373 - # 5249
Rel: <-31,0> Compr: 0x01
|
|
# 5250 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1382 to 1385 (4 sprites)
1382 - # 5251
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5252
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5253
Rel: <-31,0> Compr: 0x01
|
1385 - # 5254
Rel: <-31,0> Compr: 0x01
|
|
# 5255 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1394 to 1397 (4 sprites)
1394 - # 5256
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5257
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5258
Rel: <-31,0> Compr: 0x01
|
1397 - # 5259
Rel: <-31,0> Compr: 0x01
|
|
# 5260 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x02 (2) |
Skip | 115 sprites (to # 5376 Action10) |
---|
|
# 5261 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1332 to 1369 (38 sprites)
1332 - # 5262
Rel: <-31,0> Compr: 0x01
|
1333 - # 5263
Rel: <-31,0> Compr: 0x01
|
1334 - # 5264
Rel: <-31,0> Compr: 0x01
|
1335 - # 5265
Rel: <-31,0> Compr: 0x01
|
1336 - # 5266
Rel: <-31,0> Compr: 0x01
|
1337 - # 5267
Rel: <-31,0> Compr: 0x01
|
1338 - # 5268
Rel: <-31,0> Compr: 0x01
|
1339 - # 5269
Rel: <-31,0> Compr: 0x01
|
1340 - # 5270
Rel: <-31,0> Compr: 0x01
|
1341 - # 5271
Rel: <-31,0> Compr: 0x01
|
1342 - # 5272
Rel: <-31,0> Compr: 0x01
|
1343 - # 5273
Rel: <-31,-8> Compr: 0x01
|
1344 - # 5274
Rel: <-31,0> Compr: 0x01
|
1345 - # 5275
Rel: <-31,0> Compr: 0x01
|
1346 - # 5276
Rel: <-31,-8> Compr: 0x01
|
1347 - # 5277
Rel: <-31,0> Compr: 0x01
|
1348 - # 5278
Rel: <-31,0> Compr: 0x01
|
1349 - # 5279
Rel: <-31,0> Compr: 0x01
|
1350 - # 5280
Rel: <-31,0> Compr: 0x01
|
1351 - # 5281
Rel: <-31,0> Compr: 0x01
|
1352 - # 5282
Rel: <-31,0> Compr: 0x01
|
1353 - # 5283
Rel: <-31,0> Compr: 0x01
|
1354 - # 5284
Rel: <-31,0> Compr: 0x01
|
1355 - # 5285
Rel: <-31,0> Compr: 0x01
|
1356 - # 5286
Rel: <-31,0> Compr: 0x01
|
1357 - # 5287
Rel: <-31,0> Compr: 0x01
|
1358 - # 5288
Rel: <-31,0> Compr: 0x01
|
1359 - # 5289
Rel: <-31,0> Compr: 0x01
|
1360 - # 5290
Rel: <-31,0> Compr: 0x01
|
1361 - # 5291
Rel: <-31,0> Compr: 0x01
|
1362 - # 5292
Rel: <-31,-8> Compr: 0x01
|
1363 - # 5293
Rel: <-31,0> Compr: 0x01
|
1364 - # 5294
Rel: <-31,0> Compr: 0x01
|
1365 - # 5295
Rel: <-31,-8> Compr: 0x01
|
1366 - # 5296
Rel: <-31,0> Compr: 0x01
|
1367 - # 5297
Rel: <-31,0> Compr: 0x01
|
1368 - # 5298
Rel: <-31,0> Compr: 0x01
|
1369 - # 5299
Rel: <-31,0> Compr: 0x01
|
| |
|
# 5300 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2389 to 2396 (8 sprites)
2389 - # 5301
Rel: <-31,-1> Compr: 0x01
|
2390 - # 5302
Rel: <-8,-38> Compr: 0x01
|
2391 - # 5303
Rel: <-31,0> Compr: 0x01
|
2392 - # 5304
Rel: <-12,-28> Compr: 0x01
|
2393 - # 5305
Rel: <-13,0> Compr: 0x01
|
2394 - # 5306
Rel: <-31,-28> Compr: 0x01
|
2395 - # 5307
Rel: <-11,-1> Compr: 0x01
|
2396 - # 5308
Rel: <-31,-38> Compr: 0x01
|
|
# 5309 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2421 to 2428 (8 sprites)
2421 - # 5310
Rel: <-31,-1> Compr: 0x01
|
2422 - # 5311
Rel: <-8,-38> Compr: 0x01
|
2423 - # 5312
Rel: <-31,0> Compr: 0x01
|
2424 - # 5313
Rel: <-12,-28> Compr: 0x01
|
2425 - # 5314
Rel: <-13,0> Compr: 0x01
|
2426 - # 5315
Rel: <-31,-28> Compr: 0x01
|
2427 - # 5316
Rel: <-11,-1> Compr: 0x01
|
2428 - # 5317
Rel: <-31,-38> Compr: 0x01
|
|
# 5318 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x00 "Bit is set" |
Value | bit 4 |
Skip | 28 sprites (to # 5347 Action7) |
---|
|
# 5319 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 5320
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5321
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5322
Rel: <-31,0> Compr: 0x01
|
1373 - # 5323
Rel: <-31,0> Compr: 0x01
|
|
# 5324 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1378 to 1385 (8 sprites)
1378 - # 5325
Rel: <-31,-7> Compr: 0x01
|
1379 - # 5326
Rel: <-31,-7> Compr: 0x01
|
1380 - # 5327
Rel: <-31,0> Compr: 0x01
|
1381 - # 5328
Rel: <-31,0> Compr: 0x01
|
1382 - # 5329
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5330
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5331
Rel: <-31,0> Compr: 0x01
|
1385 - # 5332
Rel: <-31,0> Compr: 0x01
|
|
# 5333 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1390 to 1397 (8 sprites)
1390 - # 5334
Rel: <-31,-7> Compr: 0x01
|
1391 - # 5335
Rel: <-31,-7> Compr: 0x01
|
1392 - # 5336
Rel: <-31,0> Compr: 0x01
|
1393 - # 5337
Rel: <-31,0> Compr: 0x01
|
1394 - # 5338
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5339
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5340
Rel: <-31,0> Compr: 0x01
|
1397 - # 5341
Rel: <-31,0> Compr: 0x01
|
|
# 5342 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1402 to 1405 (4 sprites)
1402 - # 5343
Rel: <-31,-7> Compr: 0x01
|
1403 - # 5344
Rel: <-31,-7> Compr: 0x01
|
1404 - # 5345
Rel: <-31,0> Compr: 0x01
|
1405 - # 5346
Rel: <-31,0> Compr: 0x01
|
|
# 5347 |
Action7 - Skip sprites conditionally
Variable | 0x86 "Road traffic side" |
Size | 1 |
Condition | 0x01 "Bit is clear" |
Value | bit 4 |
Skip | 28 sprites (to # 5376 Action10) |
---|
|
# 5348 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1370 to 1373 (4 sprites)
1370 - # 5349
Rel: <-31,-7> Compr: 0x01
|
1371 - # 5350
Rel: <-31,-7> Compr: 0x01
|
1372 - # 5351
Rel: <-31,0> Compr: 0x01
|
1373 - # 5352
Rel: <-31,0> Compr: 0x01
|
|
# 5353 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1378 to 1385 (8 sprites)
1378 - # 5354
Rel: <-31,-7> Compr: 0x01
|
1379 - # 5355
Rel: <-31,-7> Compr: 0x01
|
1380 - # 5356
Rel: <-31,0> Compr: 0x01
|
1381 - # 5357
Rel: <-31,0> Compr: 0x01
|
1382 - # 5358
Rel: <-31,-7> Compr: 0x01
|
1383 - # 5359
Rel: <-31,-7> Compr: 0x01
|
1384 - # 5360
Rel: <-31,0> Compr: 0x01
|
1385 - # 5361
Rel: <-31,0> Compr: 0x01
|
|
# 5362 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1390 to 1397 (8 sprites)
1390 - # 5363
Rel: <-31,-7> Compr: 0x01
|
1391 - # 5364
Rel: <-31,-7> Compr: 0x01
|
1392 - # 5365
Rel: <-31,0> Compr: 0x01
|
1393 - # 5366
Rel: <-31,0> Compr: 0x01
|
1394 - # 5367
Rel: <-31,-7> Compr: 0x01
|
1395 - # 5368
Rel: <-31,-7> Compr: 0x01
|
1396 - # 5369
Rel: <-31,0> Compr: 0x01
|
1397 - # 5370
Rel: <-31,0> Compr: 0x01
|
|
# 5371 |
ActionA - Modify TTD's sprites
Set 0: Sprites 1402 to 1405 (4 sprites)
1402 - # 5372
Rel: <-31,-7> Compr: 0x01
|
1403 - # 5373
Rel: <-31,-7> Compr: 0x01
|
1404 - # 5374
Rel: <-31,0> Compr: 0x01
|
1405 - # 5375
Rel: <-31,0> Compr: 0x01
|
|
# 5376 |
Action10 - Define GOTO label for action 7/9
|
# 5377 |
Action7 - Skip sprites conditionally
Variable | 0x02 "Parameter 2" |
Size | 4 |
Condition | 0x03 "Not equal" |
Value | 0x00000002 (2) |
Skip | to label 0xFB (to # 5780 Action10) |
---|
|
# 5378 |
Action7 - Skip sprites conditionally
Variable | 0x0E "Parameter 14" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x01 (1) |
Skip | 1 sprites (to # 5380 Action7) |
---|
|
# 5379 |
ActionD - Assign parameters and calculate results
Operation: GRM Reserve: Find 116 available Global variables IDs, mark as in use, and return first ID in var[0x09 "Parameter 9"]. Deactivate GRF if none found.
|
# 5380 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x05 "Greater than" |
Value | 0x00000031 (49) |
Skip | 121 sprites (to # 5502 Action7) |
---|
|
# 5381 |
Action7 - Skip sprites conditionally
Variable | 0x0E "Parameter 14" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x01 (1) |
Skip | 120 sprites (to # 5502 Action7) |
---|
|
# 5382 |
ActionD - Assign parameters and calculate results
Operation: var[0x0D "Parameter 13"] := var[0x09 "Parameter 9"] - var[0x0A "Parameter 10"]
|
# 5383 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0003 (3) |
|
# 5384 |
ActionA - Modify TTD's sprites
Set 0: Sprites 0 to 115 (116 sprites)
0 - # 5385
Rel: <-25,-7> Compr: 0x01
|
1 - # 5386
Rel: <-25,-7> Compr: 0x01
|
2 - # 5387
Rel: <-25,-7> Compr: 0x01
|
3 - # 5388
Rel: <-25,-7> Compr: 0x01
|
4 - # 5389
Rel: <-25,-7> Compr: 0x01
|
5 - # 5390
Rel: <-24,2> Compr: 0x01
|
6 - # 5391
Rel: <-24,-6> Compr: 0x01
|
7 - # 5392
Rel: <-24,3> Compr: 0x01
|
8 - # 5393
Rel: <-23,-34> Compr: 0x01
|
9 - # 5394
Rel: <-23,-50> Compr: 0x01
|
10 - # 5395
Rel: <-1,-37> Compr: 0x01
|
11 - # 5396
Rel: <-1,-56> Compr: 0x01
|
12 - # 5397
Rel: <-23,-34> Compr: 0x01
|
13 - # 5398
Rel: <-23,-50> Compr: 0x01
|
14 - # 5399
Rel: <-1,-37> Compr: 0x01
|
15 - # 5400
Rel: <-1,-56> Compr: 0x01
|
16 - # 5401
Rel: <-23,-35> Compr: 0x01
|
17 - # 5402
Rel: <-24,-51> Compr: 0x01
|
18 - # 5403
Rel: <-29,-38> Compr: 0x01
|
19 - # 5404
Rel: <-30,-57> Compr: 0x01
|
20 - # 5405
Rel: <-23,-35> Compr: 0x01
|
21 - # 5406
Rel: <-23,-51> Compr: 0x01
|
22 - # 5407
Rel: <-29,-38> Compr: 0x01
|
23 - # 5408
Rel: <-29,-57> Compr: 0x01
|
24 - # 5409
Rel: <-23,-50> Compr: 0x01
|
25 - # 5410
Rel: <-23,-51> Compr: 0x01
|
26 - # 5411
Rel: <-1,-56> Compr: 0x01
|
27 - # 5412
Rel: <-29,-57> Compr: 0x01
|
28 - # 5413
Rel: <-23,-13> Compr: 0x01
|
29 - # 5414
Rel: <-23,-12> Compr: 0x01
|
30 - # 5415
Rel: <-29,-16> Compr: 0x01
|
31 - # 5416
Rel: <-1,-15> Compr: 0x01
|
32 - # 5417
Rel: <27,11> Compr: 0x01
|
33 - # 5418
Rel: <-1,-3> Compr: 0x01
|
34 - # 5419
Rel: <27,11> Compr: 0x01
|
35 - # 5420
Rel: <-1,-3> Compr: 0x01
|
36 - # 5421
Rel: <-29,10> Compr: 0x01
|
37 - # 5422
Rel: <-3,-4> Compr: 0x01
|
38 - # 5423
Rel: <-29,10> Compr: 0x01
|
39 - # 5424
Rel: <-3,-4> Compr: 0x01
|
40 - # 5425
Rel: <-1,-3> Compr: 0x01
|
41 - # 5426
Rel: <-29,-3> Compr: 0x01
|
42 - # 5427
Rel: <-25,-5> Compr: 0x01
|
43 - # 5428
Rel: <-24,-5> Compr: 0x01
|
44 - # 5429
Rel: <-29,-9> Compr: 0x01
|
45 - # 5430
Rel: <0,-9> Compr: 0x01
|
46 - # 5431
Rel: <-29,-6> Compr: 0x01
|
47 - # 5432
Rel: <0,-5> Compr: 0x01
|
48 - # 5433
Rel: <-23,-24> Compr: 0x01
|
49 - # 5434
Rel: <-23,-24> Compr: 0x01
|
50 - # 5435
Rel: <-23,-18> Compr: 0x01
|
51 - # 5436
Rel: <-23,-17> Compr: 0x01
|
52 - # 5437
Rel: <-23,-23> Compr: 0x01
|
53 - # 5438
Rel: <-23,-23> Compr: 0x01
|
54 - # 5439
Rel: <-43,-35> Compr: 0x01
|
55 - # 5440
Rel: <-48,-35> Compr: 0x01
|
56 - # 5441
Rel: <-48,-30> Compr: 0x01
|
57 - # 5442
Rel: <1,-29> Compr: 0x01
|
58 - # 5443
Rel: <1,-34> Compr: 0x01
|
59 - # 5444
Rel: <1,-34> Compr: 0x01
|
60 - # 5445
Rel: <-5,-7> Compr: 0x01
|
61 - # 5446
Rel: <-5,-7> Compr: 0x01
|
62 - # 5447
Rel: <-5,-7> Compr: 0x01
|
63 - # 5448
Rel: <-5,-7> Compr: 0x01
|
64 - # 5449
Rel: <-23,1> Compr: 0x01
|
65 - # 5450
Rel: <-23,0> Compr: 0x01
|
66 - # 5451
Rel: <-23,-9> Compr: 0x01
|
67 - # 5452
Rel: <-26,-9> Compr: 0x01
|
68 - # 5453
Rel: <-25,-6> Compr: 0x01
|
69 - # 5454
Rel: <-26,-6> Compr: 0x01
|
70 - # 5455
Rel: <-29,-9> Compr: 0x01
|
71 - # 5456
Rel: <-25,-9> Compr: 0x01
|
72 - # 5457
Rel: <-20,-4> Compr: 0x01
|
73 - # 5458
Rel: <-25,-4> Compr: 0x01
|
74 - # 5459
Rel: <-4,-8> Compr: 0x01
|
75 - # 5460
Rel: <-29,-9> Compr: 0x01
|
76 - # 5461
Rel: <-8,-4> Compr: 0x01
|
77 - # 5462
Rel: <-7,-5> Compr: 0x01
|
78 - # 5463
Rel: <-23,-19> Compr: 0x01
|
79 - # 5464
Rel: <-23,-18> Compr: 0x01
|
80 - # 5465
Rel: <-47,-30> Compr: 0x01
|
81 - # 5466
Rel: <1,-29> Compr: 0x01
|
82 - # 5467
Rel: <-25,-24> Compr: 0x01
|
83 - # 5468
Rel: <-23,-24> Compr: 0x01
|
84 - # 5469
Rel: <-23,-7> Compr: 0x01
|
85 - # 5470
Rel: <-23,-6> Compr: 0x01
|
86 - # 5471
Rel: <-23,-23> Compr: 0x01
|
87 - # 5472
Rel: <-23,-23> Compr: 0x01
|
88 - # 5473
Rel: <-31,-25> Compr: 0x01
|
89 - # 5474
Rel: <-29,-25> Compr: 0x01
|
90 - # 5475
Rel: <-29,-8> Compr: 0x01
|
91 - # 5476
Rel: <-3,-8> Compr: 0x01
|
92 - # 5477
Rel: <-1,-25> Compr: 0x01
|
93 - # 5478
Rel: <-1,-25> Compr: 0x01
|
94 - # 5479
Rel: <-1,-1> Compr: 0x01
|
95 - # 5480
Rel: <-1,-1> Compr: 0x01
|
96 - # 5481
Rel: <-3,-1> Compr: 0x01
|
97 - # 5482
Rel: <-3,-1> Compr: 0x01
|
98 - # 5483
Rel: <-31,-10> Compr: 0x01
|
99 - # 5484
Rel: <-27,-9> Compr: 0x01
|
100 - # 5485
Rel: <-29,-10> Compr: 0x01
|
101 - # 5486
Rel: <-29,-9> Compr: 0x01
|
102 - # 5487
Rel: <-31,-10> Compr: 0x01
|
103 - # 5488
Rel: <-27,-2> Compr: 0x01
|
104 - # 5489
Rel: <-29,-10> Compr: 0x01
|
105 - # 5490
Rel: <-26,-2> Compr: 0x01
|
106 - # 5491
Rel: <-27,-7> Compr: 0x01
|
107 - # 5492
Rel: <-23,-7> Compr: 0x01
|
108 - # 5493
Rel: <-30,-6> Compr: 0x01
|
109 - # 5494
Rel: <-2,-7> Compr: 0x01
|
110 - # 5495
Rel: <-3,-3> Compr: 0x01
|
111 - # 5496
Rel: <-5,-3> Compr: 0x01
|
112 - # 5497
Rel: <-23,-17> Compr: 0x01
|
113 - # 5498
Rel: <-42,-29> Compr: 0x01
|
114 - # 5499
Rel: <-23,-17> Compr: 0x01
|
115 - # 5500
Rel: <0,-29> Compr: 0x01
|
| | | |
|
# 5501 |
ActionD - Assign parameters and calculate results
Operation: var[0x0A "Parameter 10"] := var[0x09 "Parameter 9"]
|
# 5502 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000032 (50) |
Skip | 121 sprites (to # 5624 Action7) |
---|
|
# 5503 |
Action7 - Skip sprites conditionally
Variable | 0x0E "Parameter 14" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x01 (1) |
Skip | 120 sprites (to # 5624 Action7) |
---|
|
# 5504 |
ActionD - Assign parameters and calculate results
Operation: var[0x0D "Parameter 13"] := var[0x09 "Parameter 9"] - var[0x0B "Parameter 11"]
|
# 5505 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0003 (3) |
|
# 5506 |
ActionA - Modify TTD's sprites
Set 0: Sprites 0 to 115 (116 sprites)
0 - # 5507
Rel: <-25,-7> Compr: 0x01
|
1 - # 5508
Rel: <-25,-7> Compr: 0x01
|
2 - # 5509
Rel: <-25,-7> Compr: 0x01
|
3 - # 5510
Rel: <-25,-7> Compr: 0x01
|
4 - # 5511
Rel: <-25,-7> Compr: 0x01
|
5 - # 5512
Rel: <-24,2> Compr: 0x01
|
6 - # 5513
Rel: <-24,-6> Compr: 0x01
|
7 - # 5514
Rel: <-24,3> Compr: 0x01
|
8 - # 5515
Rel: <-23,-34> Compr: 0x01
|
9 - # 5516
Rel: <-23,-50> Compr: 0x01
|
10 - # 5517
Rel: <-1,-37> Compr: 0x01
|
11 - # 5518
Rel: <-1,-56> Compr: 0x01
|
12 - # 5519
Rel: <-23,-34> Compr: 0x01
|
13 - # 5520
Rel: <-23,-50> Compr: 0x01
|
14 - # 5521
Rel: <-1,-37> Compr: 0x01
|
15 - # 5522
Rel: <-1,-56> Compr: 0x01
|
16 - # 5523
Rel: <-23,-35> Compr: 0x01
|
17 - # 5524
Rel: <-24,-51> Compr: 0x01
|
18 - # 5525
Rel: <-29,-38> Compr: 0x01
|
19 - # 5526
Rel: <-30,-57> Compr: 0x01
|
20 - # 5527
Rel: <-23,-35> Compr: 0x01
|
21 - # 5528
Rel: <-23,-51> Compr: 0x01
|
22 - # 5529
Rel: <-29,-38> Compr: 0x01
|
23 - # 5530
Rel: <-29,-57> Compr: 0x01
|
24 - # 5531
Rel: <-23,-50> Compr: 0x01
|
25 - # 5532
Rel: <-23,-51> Compr: 0x01
|
26 - # 5533
Rel: <-1,-56> Compr: 0x01
|
27 - # 5534
Rel: <-29,-57> Compr: 0x01
|
28 - # 5535
Rel: <-23,-13> Compr: 0x01
|
29 - # 5536
Rel: <-23,-12> Compr: 0x01
|
30 - # 5537
Rel: <-29,-16> Compr: 0x01
|
31 - # 5538
Rel: <-1,-15> Compr: 0x01
|
32 - # 5539
Rel: <27,11> Compr: 0x01
|
33 - # 5540
Rel: <-1,-3> Compr: 0x01
|
34 - # 5541
Rel: <27,11> Compr: 0x01
|
35 - # 5542
Rel: <-1,-3> Compr: 0x01
|
36 - # 5543
Rel: <-29,10> Compr: 0x01
|
37 - # 5544
Rel: <-3,-4> Compr: 0x01
|
38 - # 5545
Rel: <-29,10> Compr: 0x01
|
39 - # 5546
Rel: <-3,-4> Compr: 0x01
|
40 - # 5547
Rel: <-1,-3> Compr: 0x01
|
41 - # 5548
Rel: <-29,-4> Compr: 0x01
|
42 - # 5549
Rel: <-25,-6> Compr: 0x01
|
43 - # 5550
Rel: <-24,-5> Compr: 0x01
|
44 - # 5551
Rel: <-33,-8> Compr: 0x01
|
45 - # 5552
Rel: <0,-8> Compr: 0x01
|
46 - # 5553
Rel: <-29,-6> Compr: 0x01
|
47 - # 5554
Rel: <0,-5> Compr: 0x01
|
48 - # 5555
Rel: <-23,-24> Compr: 0x01
|
49 - # 5556
Rel: <-23,-24> Compr: 0x01
|
50 - # 5557
Rel: <-23,-18> Compr: 0x01
|
51 - # 5558
Rel: <-23,-17> Compr: 0x01
|
52 - # 5559
Rel: <-23,-23> Compr: 0x01
|
53 - # 5560
Rel: <-23,-23> Compr: 0x01
|
54 - # 5561
Rel: <-43,-35> Compr: 0x01
|
55 - # 5562
Rel: <-48,-35> Compr: 0x01
|
56 - # 5563
Rel: <-48,-30> Compr: 0x01
|
57 - # 5564
Rel: <1,-29> Compr: 0x01
|
58 - # 5565
Rel: <1,-34> Compr: 0x01
|
59 - # 5566
Rel: <1,-34> Compr: 0x01
|
60 - # 5567
Rel: <-5,-7> Compr: 0x01
|
61 - # 5568
Rel: <-5,-7> Compr: 0x01
|
62 - # 5569
Rel: <-5,-7> Compr: 0x01
|
63 - # 5570
Rel: <-5,-7> Compr: 0x01
|
64 - # 5571
Rel: <-23,1> Compr: 0x01
|
65 - # 5572
Rel: <-23,1> Compr: 0x01
|
66 - # 5573
Rel: <-23,-9> Compr: 0x01
|
67 - # 5574
Rel: <-26,-9> Compr: 0x01
|
68 - # 5575
Rel: <-25,-6> Compr: 0x01
|
69 - # 5576
Rel: <-26,-6> Compr: 0x01
|
70 - # 5577
Rel: <-29,-9> Compr: 0x01
|
71 - # 5578
Rel: <-25,-9> Compr: 0x01
|
72 - # 5579
Rel: <-20,-4> Compr: 0x01
|
73 - # 5580
Rel: <-25,-3> Compr: 0x01
|
74 - # 5581
Rel: <-4,-8> Compr: 0x01
|
75 - # 5582
Rel: <-29,-8> Compr: 0x01
|
76 - # 5583
Rel: <-8,-4> Compr: 0x01
|
77 - # 5584
Rel: <-7,-5> Compr: 0x01
|
78 - # 5585
Rel: <-23,-19> Compr: 0x01
|
79 - # 5586
Rel: <-23,-18> Compr: 0x01
|
80 - # 5587
Rel: <-47,-30> Compr: 0x01
|
81 - # 5588
Rel: <1,-29> Compr: 0x01
|
82 - # 5589
Rel: <-25,-15> Compr: 0x01
|
83 - # 5590
Rel: <-25,-12> Compr: 0x01
|
84 - # 5591
Rel: <-25,-6> Compr: 0x01
|
85 - # 5592
Rel: <-21,-6> Compr: 0x01
|
86 - # 5593
Rel: <-21,-12> Compr: 0x01
|
87 - # 5594
Rel: <-21,-14> Compr: 0x01
|
88 - # 5595
Rel: <-31,-27> Compr: 0x01
|
89 - # 5596
Rel: <-45,-27> Compr: 0x01
|
90 - # 5597
Rel: <-45,-12> Compr: 0x01
|
91 - # 5598
Rel: <-3,-12> Compr: 0x01
|
92 - # 5599
Rel: <-1,-27> Compr: 0x01
|
93 - # 5600
Rel: <-1,-27> Compr: 0x01
|
94 - # 5601
Rel: <-1,-1> Compr: 0x01
|
95 - # 5602
Rel: <-1,-1> Compr: 0x01
|
96 - # 5603
Rel: <-3,-1> Compr: 0x01
|
97 - # 5604
Rel: <-3,-1> Compr: 0x01
|
98 - # 5605
Rel: <-29,-12> Compr: 0x01
|
99 - # 5606
Rel: <-29,-12> Compr: 0x01
|
100 - # 5607
Rel: <-28,-12> Compr: 0x01
|
101 - # 5608
Rel: <-27,-12> Compr: 0x01
|
102 - # 5609
Rel: <-29,-12> Compr: 0x01
|
103 - # 5610
Rel: <-29,-5> Compr: 0x01
|
104 - # 5611
Rel: <-28,-12> Compr: 0x01
|
105 - # 5612
Rel: <-29,-5> Compr: 0x01
|
106 - # 5613
Rel: <-29,-7> Compr: 0x01
|
107 - # 5614
Rel: <-25,-7> Compr: 0x01
|
108 - # 5615
Rel: <-27,-14> Compr: 0x01
|
109 - # 5616
Rel: <-3,-14> Compr: 0x01
|
110 - # 5617
Rel: <2,-3> Compr: 0x01
|
111 - # 5618
Rel: <-4,-3> Compr: 0x01
|
112 - # 5619
Rel: <-23,-17> Compr: 0x01
|
113 - # 5620
Rel: <-42,-29> Compr: 0x01
|
114 - # 5621
Rel: <-23,-17> Compr: 0x01
|
115 - # 5622
Rel: <0,-29> Compr: 0x01
|
| | | |
|
# 5623 |
ActionD - Assign parameters and calculate results
Operation: var[0x0B "Parameter 11"] := var[0x09 "Parameter 9"]
|
# 5624 |
Action7 - Skip sprites conditionally
Variable | 0x0E "Parameter 14" |
Size | 1 |
Condition | 0x02 "Equal" |
Value | 0x01 (1) |
Skip | 155 sprites (to # 5780 Action10) |
---|
|
# 5625 |
ActionD - Assign parameters and calculate results
Operation: var[0x0D "Parameter 13"] := var[0x09 "Parameter 9"] - var[0x0C "Parameter 12"]
|
# 5626 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5627 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5628 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5629 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5630 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5631 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5632 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5633 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5634 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5635 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5636 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5637 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F2 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x000009F1 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Road | 0x00000049 | 0x0000004B | 0x0000004D | 0x00000000 | 0x00000048 | 0x0000004A | 0x0000004C | 0x00000000 |
Monorail | 0x00001109 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001108 | 0x000009F5 | 0x000009F7 | 0x00000000 |
Maglev | 0x00001131 | 0x000009F6 | 0x000009F8 | 0x00000000 | 0x00001130 | 0x000009F5 | 0x000009F7 | 0x00000000 |
|
|
# 5638 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5639 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x00 (0)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x000009EE | 0x000009ED | 0x000009F0 | 0x000009EF | 0x000009EA | 0x000009E9 | 0x000009EB | 0x000009EC |
Road | 0x00000045 | 0x00000044 | 0x00000047 | 0x00000046 | 0x00000041 | 0x00000040 | 0x00000042 | 0x00000043 |
Monorail | 0x00001105 | 0x00001104 | 0x00001107 | 0x00001106 | 0x00001101 | 0x00001100 | 0x00001102 | 0x00001103 |
Maglev | 0x0000112D | 0x0000112C | 0x0000112F | 0x0000112E | 0x00001129 | 0x00001128 | 0x0000112A | 0x0000112B |
|
|
# 5640 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5641 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5642 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5643 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5644 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5645 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5646 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5647 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5648 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5649 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5650 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5651 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89BD | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E89BE | 0x031E89C2 | 0x000009CA | 0x00000000 |
Road | 0x031E802A | 0x031E802C | 0x0000002E | 0x00000000 | 0x031E802B | 0x031E802D | 0x0000002F | 0x00000000 |
Monorail | 0x031E90F8 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E90F9 | 0x031E89C2 | 0x000009CA | 0x00000000 |
Maglev | 0x031E9120 | 0x031E89C1 | 0x000009C9 | 0x00000000 | 0x031E9121 | 0x031E89C2 | 0x000009CA | 0x00000000 |
|
|
# 5652 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5653 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x01 (1)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x03208001 | 0x03208003 | 0x03208000 | 0x03208002 | 0x03208005 | 0x03208007 | 0x03208004 | 0x03208006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5654 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5655 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5656 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5657 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5658 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5659 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5660 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5661 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5662 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5663 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5664 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5665 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009C3 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000009C4 | 0x000009C8 | 0x000009CA | 0x00000000 |
Road | 0x0000006A | 0x0000006C | 0x0000006E | 0x00000000 | 0x0000006B | 0x0000006D | 0x0000006F | 0x00000000 |
Monorail | 0x000010E4 | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x000010E5 | 0x000009C8 | 0x000009CA | 0x00000000 |
Maglev | 0x0000110C | 0x000009C7 | 0x000009C9 | 0x00000000 | 0x0000110D | 0x000009C8 | 0x000009CA | 0x00000000 |
|
|
# 5666 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5667 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x02 (2)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x00000063 | 0x00000065 | 0x00000062 | 0x00000064 | 0x00000067 | 0x00000069 | 0x00000066 | 0x00000068 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5668 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5669 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089A9 | 0x0320899F | 0x032089B1 | 0x00000000 | 0x032089A5 | 0x03208997 | 0x032089AD | 0x00000000 |
Road | 0x03208010 | 0x03208012 | 0x03208024 | 0x00000000 | 0x03208008 | 0x0320800A | 0x03208020 | 0x00000000 |
Monorail | 0x032090F2 | 0x0320899F | 0x032089B1 | 0x00000000 | 0x032090EE | 0x03208997 | 0x032089AD | 0x00000000 |
Maglev | 0x0320911A | 0x0320899F | 0x032089B1 | 0x00000000 | 0x03209116 | 0x03208997 | 0x032089AD | 0x00000000 |
|
|
# 5670 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5671 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089AA | 0x032089A0 | 0x032089B2 | 0x00000000 | 0x032089A6 | 0x03208998 | 0x032089AE | 0x00000000 |
Road | 0x03208011 | 0x03208013 | 0x03208025 | 0x00000000 | 0x03208009 | 0x0320800B | 0x03208021 | 0x00000000 |
Monorail | 0x032090F3 | 0x032089A0 | 0x032089B2 | 0x00000000 | 0x032090EF | 0x03208998 | 0x032089AE | 0x00000000 |
Maglev | 0x0320911B | 0x032089A0 | 0x032089B2 | 0x00000000 | 0x03209117 | 0x03208998 | 0x032089AE | 0x00000000 |
|
|
# 5672 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5673 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089AC | 0x032089A4 | 0x032089B4 | 0x00000000 | 0x032089A8 | 0x0320899C | 0x032089B0 | 0x00000000 |
Road | 0x03208015 | 0x03208017 | 0x03208027 | 0x00000000 | 0x0320800D | 0x0320800F | 0x03208023 | 0x00000000 |
Monorail | 0x032090F5 | 0x032089A4 | 0x032089B4 | 0x00000000 | 0x032090F1 | 0x0320899C | 0x032089B0 | 0x00000000 |
Maglev | 0x0320911D | 0x032089A4 | 0x032089B4 | 0x00000000 | 0x03209119 | 0x0320899C | 0x032089B0 | 0x00000000 |
|
|
# 5674 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5675 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089AB | 0x032089A3 | 0x032089B3 | 0x00000000 | 0x032089A7 | 0x0320899B | 0x032089AF | 0x00000000 |
Road | 0x03208014 | 0x03208016 | 0x03208026 | 0x00000000 | 0x0320800C | 0x0320800E | 0x03208022 | 0x00000000 |
Monorail | 0x032090F4 | 0x032089A3 | 0x032089B3 | 0x00000000 | 0x032090F0 | 0x0320899B | 0x032089AF | 0x00000000 |
Maglev | 0x0320911C | 0x032089A3 | 0x032089B3 | 0x00000000 | 0x03209118 | 0x0320899B | 0x032089AF | 0x00000000 |
|
|
# 5676 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5677 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089B6 | 0x032089BA | 0x032089BC | 0x00000000 | 0x032089B5 | 0x032089B9 | 0x032089BB | 0x00000000 |
Road | 0x03208019 | 0x0320801B | 0x03208029 | 0x00000000 | 0x03208018 | 0x0320801A | 0x03208028 | 0x00000000 |
Monorail | 0x032090F7 | 0x032089BA | 0x032089BC | 0x00000000 | 0x032090F6 | 0x032089B9 | 0x032089BB | 0x00000000 |
Maglev | 0x0320911F | 0x032089BA | 0x032089BC | 0x00000000 | 0x0320911E | 0x032089B9 | 0x032089BB | 0x00000000 |
|
|
# 5678 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5679 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032089BD | 0x032089C1 | 0x00000000 | 0x00000000 | 0x032089BE | 0x032089C2 | 0x00000000 | 0x00000000 |
Road | 0x0320801C | 0x0320801E | 0x00000000 | 0x00000000 | 0x0320801D | 0x0320801F | 0x00000000 | 0x00000000 |
Monorail | 0x032090F8 | 0x032089C1 | 0x00000000 | 0x00000000 | 0x032090F9 | 0x032089C2 | 0x00000000 | 0x00000000 |
Maglev | 0x03209120 | 0x032089C1 | 0x00000000 | 0x00000000 | 0x03209121 | 0x032089C2 | 0x00000000 | 0x00000000 |
|
|
# 5680 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5681 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x03 (3)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x03208001 | 0x03208003 | 0x03208000 | 0x03208002 | 0x03208005 | 0x03208007 | 0x03208004 | 0x03208006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5682 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5683 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009A9 | 0x0000099F | 0x000009B1 | 0x00000000 | 0x000009A5 | 0x00000997 | 0x000009AD | 0x00000000 |
Road | 0x00000010 | 0x00000012 | 0x00000024 | 0x00000000 | 0x00000008 | 0x0000000A | 0x00000020 | 0x00000000 |
Monorail | 0x000010F2 | 0x0000099F | 0x000009B1 | 0x00000000 | 0x000010EE | 0x00000997 | 0x000009AD | 0x00000000 |
Maglev | 0x0000111A | 0x0000099F | 0x000009B1 | 0x00000000 | 0x00001116 | 0x00000997 | 0x000009AD | 0x00000000 |
|
|
# 5684 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5685 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009AA | 0x000009A0 | 0x000009B2 | 0x00000000 | 0x000009A6 | 0x00000998 | 0x000009AE | 0x00000000 |
Road | 0x00000011 | 0x00000013 | 0x00000025 | 0x00000000 | 0x00000009 | 0x0000000B | 0x00000021 | 0x00000000 |
Monorail | 0x000010F3 | 0x000009A0 | 0x000009B2 | 0x00000000 | 0x000010EF | 0x00000998 | 0x000009AE | 0x00000000 |
Maglev | 0x0000111B | 0x000009A0 | 0x000009B2 | 0x00000000 | 0x00001117 | 0x00000998 | 0x000009AE | 0x00000000 |
|
|
# 5686 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5687 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009AC | 0x000009A4 | 0x000009B4 | 0x00000000 | 0x000009A8 | 0x0000099C | 0x000009B0 | 0x00000000 |
Road | 0x00000015 | 0x00000017 | 0x00000027 | 0x00000000 | 0x0000000D | 0x0000000F | 0x00000023 | 0x00000000 |
Monorail | 0x000010F5 | 0x000009A4 | 0x000009B4 | 0x00000000 | 0x000010F1 | 0x0000099C | 0x000009B0 | 0x00000000 |
Maglev | 0x0000111D | 0x000009A4 | 0x000009B4 | 0x00000000 | 0x00001119 | 0x0000099C | 0x000009B0 | 0x00000000 |
|
|
# 5688 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5689 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009AB | 0x000009A3 | 0x000009B3 | 0x00000000 | 0x000009A7 | 0x0000099B | 0x000009AF | 0x00000000 |
Road | 0x00000014 | 0x00000016 | 0x00000026 | 0x00000000 | 0x0000000C | 0x0000000E | 0x00000022 | 0x00000000 |
Monorail | 0x000010F4 | 0x000009A3 | 0x000009B3 | 0x00000000 | 0x000010F0 | 0x0000099B | 0x000009AF | 0x00000000 |
Maglev | 0x0000111C | 0x000009A3 | 0x000009B3 | 0x00000000 | 0x00001118 | 0x0000099B | 0x000009AF | 0x00000000 |
|
|
# 5690 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5691 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009B6 | 0x000009BA | 0x000009BC | 0x00000000 | 0x000009B5 | 0x000009B9 | 0x000009BB | 0x00000000 |
Road | 0x00000019 | 0x0000001B | 0x00000029 | 0x00000000 | 0x00000018 | 0x0000001A | 0x00000028 | 0x00000000 |
Monorail | 0x000010F7 | 0x000009BA | 0x000009BC | 0x00000000 | 0x000010F6 | 0x000009B9 | 0x000009BB | 0x00000000 |
Maglev | 0x0000111F | 0x000009BA | 0x000009BC | 0x00000000 | 0x0000111E | 0x000009B9 | 0x000009BB | 0x00000000 |
|
|
# 5692 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5693 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009BD | 0x000009C1 | 0x00000000 | 0x00000000 | 0x000009BE | 0x000009C2 | 0x00000000 | 0x00000000 |
Road | 0x0000001C | 0x0000001E | 0x00000000 | 0x00000000 | 0x0000001D | 0x0000001F | 0x00000000 | 0x00000000 |
Monorail | 0x000010F8 | 0x000009C1 | 0x00000000 | 0x00000000 | 0x000010F9 | 0x000009C2 | 0x00000000 | 0x00000000 |
Maglev | 0x00001120 | 0x000009C1 | 0x00000000 | 0x00000000 | 0x00001121 | 0x000009C2 | 0x00000000 | 0x00000000 |
|
|
# 5694 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5695 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x04 (4)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x00000001 | 0x00000003 | 0x00000000 | 0x00000002 | 0x00000005 | 0x00000007 | 0x00000004 | 0x00000006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5696 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5697 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189A9 | 0x0321899F | 0x032189B1 | 0x00000000 | 0x032189A5 | 0x03218997 | 0x032189AD | 0x00000000 |
Road | 0x03218010 | 0x03218012 | 0x03218024 | 0x00000000 | 0x03218008 | 0x0321800A | 0x03218020 | 0x00000000 |
Monorail | 0x032190F2 | 0x0321899F | 0x032189B1 | 0x00000000 | 0x032190EE | 0x03218997 | 0x032189AD | 0x00000000 |
Maglev | 0x0321911A | 0x0321899F | 0x032189B1 | 0x00000000 | 0x03219116 | 0x03218997 | 0x032189AD | 0x00000000 |
|
|
# 5698 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5699 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189AA | 0x032189A0 | 0x032189B2 | 0x00000000 | 0x032189A6 | 0x03218998 | 0x032189AE | 0x00000000 |
Road | 0x03218011 | 0x03218013 | 0x03218025 | 0x00000000 | 0x03218009 | 0x0321800B | 0x03218021 | 0x00000000 |
Monorail | 0x032190F3 | 0x032189A0 | 0x032189B2 | 0x00000000 | 0x032190EF | 0x03218998 | 0x032189AE | 0x00000000 |
Maglev | 0x0321911B | 0x032189A0 | 0x032189B2 | 0x00000000 | 0x03219117 | 0x03218998 | 0x032189AE | 0x00000000 |
|
|
# 5700 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5701 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189AC | 0x032189A4 | 0x032189B4 | 0x00000000 | 0x032189A8 | 0x0321899C | 0x032189B0 | 0x00000000 |
Road | 0x03218015 | 0x03218017 | 0x03218027 | 0x00000000 | 0x0321800D | 0x0321800F | 0x03218023 | 0x00000000 |
Monorail | 0x032190F5 | 0x032189A4 | 0x032189B4 | 0x00000000 | 0x032190F1 | 0x0321899C | 0x032189B0 | 0x00000000 |
Maglev | 0x0321911D | 0x032189A4 | 0x032189B4 | 0x00000000 | 0x03219119 | 0x0321899C | 0x032189B0 | 0x00000000 |
|
|
# 5702 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5703 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189AB | 0x032189A3 | 0x032189B3 | 0x00000000 | 0x032189A7 | 0x0321899B | 0x032189AF | 0x00000000 |
Road | 0x03218014 | 0x03218016 | 0x03218026 | 0x00000000 | 0x0321800C | 0x0321800E | 0x03218022 | 0x00000000 |
Monorail | 0x032190F4 | 0x032189A3 | 0x032189B3 | 0x00000000 | 0x032190F0 | 0x0321899B | 0x032189AF | 0x00000000 |
Maglev | 0x0321911C | 0x032189A3 | 0x032189B3 | 0x00000000 | 0x03219118 | 0x0321899B | 0x032189AF | 0x00000000 |
|
|
# 5704 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5705 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189B6 | 0x032189BA | 0x032189BC | 0x00000000 | 0x032189B5 | 0x032189B9 | 0x032189BB | 0x00000000 |
Road | 0x03218019 | 0x0321801B | 0x03218029 | 0x00000000 | 0x03218018 | 0x0321801A | 0x03218028 | 0x00000000 |
Monorail | 0x032190F7 | 0x032189BA | 0x032189BC | 0x00000000 | 0x032190F6 | 0x032189B9 | 0x032189BB | 0x00000000 |
Maglev | 0x0321911F | 0x032189BA | 0x032189BC | 0x00000000 | 0x0321911E | 0x032189B9 | 0x032189BB | 0x00000000 |
|
|
# 5706 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5707 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x032189BD | 0x032189C1 | 0x00000000 | 0x00000000 | 0x032189BE | 0x032189C2 | 0x00000000 | 0x00000000 |
Road | 0x0321801C | 0x0321801E | 0x00000000 | 0x00000000 | 0x0321801D | 0x0321801F | 0x00000000 | 0x00000000 |
Monorail | 0x032190F8 | 0x032189C1 | 0x00000000 | 0x00000000 | 0x032190F9 | 0x032189C2 | 0x00000000 | 0x00000000 |
Maglev | 0x03219120 | 0x032189C1 | 0x00000000 | 0x00000000 | 0x03219121 | 0x032189C2 | 0x00000000 | 0x00000000 |
|
|
# 5708 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5709 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x05 (5)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x03218001 | 0x03218003 | 0x03218000 | 0x03218002 | 0x03218005 | 0x03218007 | 0x03218004 | 0x03218006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5710 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5711 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CD | 0x000009D9 | 0x00000000 | 0x00000000 | 0x000009CE | 0x000009DA | 0x00000000 | 0x00000000 |
Road | 0x00000032 | 0x00000038 | 0x00000000 | 0x00000000 | 0x00000033 | 0x00000039 | 0x00000000 | 0x00000000 |
Monorail | 0x000010FC | 0x000009D9 | 0x00000000 | 0x00000000 | 0x000010FD | 0x000009DA | 0x00000000 | 0x00000000 |
Maglev | 0x00001124 | 0x000009D9 | 0x00000000 | 0x00000000 | 0x00001125 | 0x000009DA | 0x00000000 | 0x00000000 |
|
|
# 5712 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5713 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CB | 0x000009D7 | 0x000009DD | 0x00000000 | 0x000009D0 | 0x000009DC | 0x000009E0 | 0x00000000 |
Road | 0x00000030 | 0x00000036 | 0x00000000 | 0x00000000 | 0x00000035 | 0x0000003B | 0x00000000 | 0x00000000 |
Monorail | 0x000010FA | 0x000009D7 | 0x000009DD | 0x00000000 | 0x000010FF | 0x000009DC | 0x000009E0 | 0x00000000 |
Maglev | 0x00001122 | 0x000009D7 | 0x000009DD | 0x00000000 | 0x00001127 | 0x000009DC | 0x000009E0 | 0x00000000 |
|
|
# 5714 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5715 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CC | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000009CF | 0x000009DB | 0x000009DF | 0x00000000 |
Road | 0x00000030 | 0x00000036 | 0x00000000 | 0x00000000 | 0x00000035 | 0x0000003B | 0x00000000 | 0x00000000 |
Monorail | 0x000010FB | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000010FE | 0x000009DB | 0x000009DF | 0x00000000 |
Maglev | 0x00001123 | 0x000009D8 | 0x000009DE | 0x00000000 | 0x00001126 | 0x000009DB | 0x000009DF | 0x00000000 |
|
|
# 5716 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5717 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CC | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000009CF | 0x000009DB | 0x000009DF | 0x00000000 |
Road | 0x00000032 | 0x00000038 | 0x0000003C | 0x00000000 | 0x00000033 | 0x00000039 | 0x0000003E | 0x00000000 |
Monorail | 0x000010FB | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000010FE | 0x000009DB | 0x000009DF | 0x00000000 |
Maglev | 0x00001123 | 0x000009D8 | 0x000009DE | 0x00000000 | 0x00001126 | 0x000009DB | 0x000009DF | 0x00000000 |
|
|
# 5718 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5719 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CC | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000009CF | 0x000009DB | 0x000009DF | 0x00000000 |
Road | 0x00000031 | 0x00000037 | 0x00000000 | 0x00000000 | 0x00000034 | 0x0000003A | 0x00000000 | 0x00000000 |
Monorail | 0x000010FB | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000010FE | 0x000009DB | 0x000009DF | 0x00000000 |
Maglev | 0x00001123 | 0x000009D8 | 0x000009DE | 0x00000000 | 0x00001126 | 0x000009DB | 0x000009DF | 0x00000000 |
|
|
# 5720 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5721 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009CC | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000009CF | 0x000009DB | 0x000009DF | 0x00000000 |
Road | 0x00000070 | 0x00000071 | 0x0000003C | 0x00000000 | 0x00000072 | 0x00000073 | 0x0000003E | 0x00000000 |
Monorail | 0x000010FB | 0x000009D8 | 0x000009DE | 0x00000000 | 0x000010FE | 0x000009DB | 0x000009DF | 0x00000000 |
Maglev | 0x00001123 | 0x000009D8 | 0x000009DE | 0x00000000 | 0x00001126 | 0x000009DB | 0x000009DF | 0x00000000 |
|
|
# 5722 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5723 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x06 (6)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x00000001 | 0x00000003 | 0x00000000 | 0x00000002 | 0x00000005 | 0x00000007 | 0x00000004 | 0x00000006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5724 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5725 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CD | 0x031C89D9 | 0x00000000 | 0x00000000 | 0x031C89CE | 0x031C89DA | 0x00000000 | 0x00000000 |
Road | 0x031C8032 | 0x031C8038 | 0x00000000 | 0x00000000 | 0x031C8033 | 0x031C8039 | 0x00000000 | 0x00000000 |
Monorail | 0x031C90FC | 0x031C89D9 | 0x00000000 | 0x00000000 | 0x031C90FD | 0x031C89DA | 0x00000000 | 0x00000000 |
Maglev | 0x031C9124 | 0x031C89D9 | 0x00000000 | 0x00000000 | 0x031C9125 | 0x031C89DA | 0x00000000 | 0x00000000 |
|
|
# 5726 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5727 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CB | 0x031C89D7 | 0x031C89DD | 0x00000000 | 0x031C89D0 | 0x031C89DC | 0x031C89E0 | 0x00000000 |
Road | 0x031C8030 | 0x031C8036 | 0x00000000 | 0x00000000 | 0x031C8035 | 0x031C803B | 0x00000000 | 0x00000000 |
Monorail | 0x031C90FA | 0x031C89D7 | 0x031C89DD | 0x00000000 | 0x031C90FF | 0x031C89DC | 0x031C89E0 | 0x00000000 |
Maglev | 0x031C9122 | 0x031C89D7 | 0x031C89DD | 0x00000000 | 0x031C9127 | 0x031C89DC | 0x031C89E0 | 0x00000000 |
|
|
# 5728 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5729 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CC | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C89CF | 0x031C89DB | 0x031C89DF | 0x00000000 |
Road | 0x031C8030 | 0x031C8036 | 0x00000000 | 0x00000000 | 0x031C8035 | 0x031C803B | 0x00000000 | 0x00000000 |
Monorail | 0x031C90FB | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C90FE | 0x031C89DB | 0x031C89DF | 0x00000000 |
Maglev | 0x031C9123 | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C9126 | 0x031C89DB | 0x031C89DF | 0x00000000 |
|
|
# 5730 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5731 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CC | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C89CF | 0x031C89DB | 0x031C89DF | 0x00000000 |
Road | 0x031C8032 | 0x031C8038 | 0x031C803C | 0x00000000 | 0x031C8033 | 0x031C8039 | 0x031C803E | 0x00000000 |
Monorail | 0x031C90FB | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C90FE | 0x031C89DB | 0x031C89DF | 0x00000000 |
Maglev | 0x031C9123 | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C9126 | 0x031C89DB | 0x031C89DF | 0x00000000 |
|
|
# 5732 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5733 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CC | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C89CF | 0x031C89DB | 0x031C89DF | 0x00000000 |
Road | 0x031C8031 | 0x031C8037 | 0x00000000 | 0x00000000 | 0x031C8034 | 0x031C803A | 0x00000000 | 0x00000000 |
Monorail | 0x031C90FB | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C90FE | 0x031C89DB | 0x031C89DF | 0x00000000 |
Maglev | 0x031C9123 | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C9126 | 0x031C89DB | 0x031C89DF | 0x00000000 |
|
|
# 5734 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5735 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031C89CC | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C89CF | 0x031C89DB | 0x031C89DF | 0x00000000 |
Road | 0x031C8070 | 0x031C8071 | 0x031C803C | 0x00000000 | 0x031C8072 | 0x031C8073 | 0x031C803E | 0x00000000 |
Monorail | 0x031C90FB | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C90FE | 0x031C89DB | 0x031C89DF | 0x00000000 |
Maglev | 0x031C9123 | 0x031C89D8 | 0x031C89DE | 0x00000000 | 0x031C9126 | 0x031C89DB | 0x031C89DF | 0x00000000 |
|
|
# 5736 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5737 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x07 (7)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x031C8001 | 0x031C8003 | 0x031C8000 | 0x031C8002 | 0x031C8005 | 0x031C8007 | 0x031C8004 | 0x031C8006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5738 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5739 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CD | 0x031E89D9 | 0x00000000 | 0x00000000 | 0x031E89CE | 0x031E89DA | 0x00000000 | 0x00000000 |
Road | 0x031E8032 | 0x031E8038 | 0x00000000 | 0x00000000 | 0x031E8033 | 0x031E8039 | 0x00000000 | 0x00000000 |
Monorail | 0x031E90FC | 0x031E89D9 | 0x00000000 | 0x00000000 | 0x031E90FD | 0x031E89DA | 0x00000000 | 0x00000000 |
Maglev | 0x031E9124 | 0x031E89D9 | 0x00000000 | 0x00000000 | 0x031E9125 | 0x031E89DA | 0x00000000 | 0x00000000 |
|
|
# 5740 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5741 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CB | 0x031E89D7 | 0x031E89DD | 0x00000000 | 0x031E89D0 | 0x031E89DC | 0x031E89E0 | 0x00000000 |
Road | 0x031E8030 | 0x031E8036 | 0x00000000 | 0x00000000 | 0x031E8035 | 0x031E803B | 0x00000000 | 0x00000000 |
Monorail | 0x031E90FA | 0x031E89D7 | 0x031E89DD | 0x00000000 | 0x031E90FF | 0x031E89DC | 0x031E89E0 | 0x00000000 |
Maglev | 0x031E9122 | 0x031E89D7 | 0x031E89DD | 0x00000000 | 0x031E9127 | 0x031E89DC | 0x031E89E0 | 0x00000000 |
|
|
# 5742 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5743 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CC | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E89CF | 0x031E89DB | 0x031E89DF | 0x00000000 |
Road | 0x031E8030 | 0x031E8036 | 0x00000000 | 0x00000000 | 0x031E8035 | 0x031E803B | 0x00000000 | 0x00000000 |
Monorail | 0x031E90FB | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E90FE | 0x031E89DB | 0x031E89DF | 0x00000000 |
Maglev | 0x031E9123 | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E9126 | 0x031E89DB | 0x031E89DF | 0x00000000 |
|
|
# 5744 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5745 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CC | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E89CF | 0x031E89DB | 0x031E89DF | 0x00000000 |
Road | 0x031E8032 | 0x031E8038 | 0x031E803C | 0x00000000 | 0x031E8033 | 0x031E8039 | 0x031E803E | 0x00000000 |
Monorail | 0x031E90FB | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E90FE | 0x031E89DB | 0x031E89DF | 0x00000000 |
Maglev | 0x031E9123 | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E9126 | 0x031E89DB | 0x031E89DF | 0x00000000 |
|
|
# 5746 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5747 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CC | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E89CF | 0x031E89DB | 0x031E89DF | 0x00000000 |
Road | 0x031E8031 | 0x031E8037 | 0x00000000 | 0x00000000 | 0x031E8034 | 0x031E803A | 0x00000000 | 0x00000000 |
Monorail | 0x031E90FB | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E90FE | 0x031E89DB | 0x031E89DF | 0x00000000 |
Maglev | 0x031E9123 | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E9126 | 0x031E89DB | 0x031E89DF | 0x00000000 |
|
|
# 5748 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5749 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x031E89CC | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E89CF | 0x031E89DB | 0x031E89DF | 0x00000000 |
Road | 0x031E8070 | 0x031E8071 | 0x031E803C | 0x00000000 | 0x031E8072 | 0x031E8073 | 0x031E803E | 0x00000000 |
Monorail | 0x031E90FB | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E90FE | 0x031E89DB | 0x031E89DF | 0x00000000 |
Maglev | 0x031E9123 | 0x031E89D8 | 0x031E89DE | 0x00000000 | 0x031E9126 | 0x031E89DB | 0x031E89DF | 0x00000000 |
|
|
# 5750 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5751 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x08 (8)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x031E8001 | 0x031E8003 | 0x031E8000 | 0x031E8002 | 0x031E8005 | 0x031E8007 | 0x031E8004 | 0x031E8006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5752 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5753 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F9 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x000009FA | 0x000009FE | 0x000009CA | 0x00000000 |
Road | 0x0000004E | 0x00000050 | 0x00000000 | 0x00000000 | 0x0000004F | 0x00000051 | 0x00000000 | 0x00000000 |
Monorail | 0x0000110A | 0x000009FD | 0x000009C9 | 0x00000000 | 0x0000110B | 0x000009FE | 0x000009CA | 0x00000000 |
Maglev | 0x00001132 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x00001133 | 0x000009FE | 0x000009CA | 0x00000000 |
|
|
# 5754 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5755 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F9 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x000009FA | 0x000009FE | 0x000009CA | 0x00000000 |
Road | 0x0000004E | 0x00000050 | 0x00000000 | 0x00000000 | 0x0000004F | 0x00000051 | 0x00000000 | 0x00000000 |
Monorail | 0x0000110A | 0x000009FD | 0x000009C9 | 0x00000000 | 0x0000110B | 0x000009FE | 0x000009CA | 0x00000000 |
Maglev | 0x00001132 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x00001133 | 0x000009FE | 0x000009CA | 0x00000000 |
|
|
# 5756 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5757 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F9 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x000009FA | 0x000009FE | 0x000009CA | 0x00000000 |
Road | 0x0000004E | 0x00000050 | 0x00000000 | 0x00000000 | 0x0000004F | 0x00000051 | 0x00000000 | 0x00000000 |
Monorail | 0x0000110A | 0x000009FD | 0x000009C9 | 0x00000000 | 0x0000110B | 0x000009FE | 0x000009CA | 0x00000000 |
Maglev | 0x00001132 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x00001133 | 0x000009FE | 0x000009CA | 0x00000000 |
|
|
# 5758 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5759 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F9 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x000009FA | 0x000009FE | 0x000009CA | 0x00000000 |
Road | 0x0000004E | 0x00000050 | 0x00000000 | 0x00000000 | 0x0000004F | 0x00000051 | 0x00000000 | 0x00000000 |
Monorail | 0x0000110A | 0x000009FD | 0x000009C9 | 0x00000000 | 0x0000110B | 0x000009FE | 0x000009CA | 0x00000000 |
Maglev | 0x00001132 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x00001133 | 0x000009FE | 0x000009CA | 0x00000000 |
|
|
# 5760 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5761 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x000009F9 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x000009FA | 0x000009FE | 0x000009CA | 0x00000000 |
Road | 0x0000004E | 0x00000050 | 0x00000000 | 0x00000000 | 0x0000004F | 0x00000051 | 0x00000000 | 0x00000000 |
Monorail | 0x0000110A | 0x000009FD | 0x000009C9 | 0x00000000 | 0x0000110B | 0x000009FE | 0x000009CA | 0x00000000 |
Maglev | 0x00001132 | 0x000009FD | 0x000009C9 | 0x00000000 | 0x00001133 | 0x000009FE | 0x000009CA | 0x00000000 |
|
|
# 5762 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5763 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x09 (9)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x00000001 | 0x00000003 | 0x00000000 | 0x00000002 | 0x00000005 | 0x00000007 | 0x00000004 | 0x00000006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5764 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
|
# 5765 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 0: Middle tile, First from North |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A0B | 0x00000A01 | 0x00000000 | 0x00000000 | 0x00000A0C | 0x00000A02 | 0x00000000 | 0x00000000 |
Road | 0x00000054 | 0x0000005A | 0x00000000 | 0x00000000 | 0x00000055 | 0x0000005B | 0x00000000 | 0x00000000 |
Monorail | 0x00000A17 | 0x00000A01 | 0x00000000 | 0x00000000 | 0x00000A18 | 0x00000A02 | 0x00000000 | 0x00000000 |
Maglev | 0x00000A1D | 0x00000A01 | 0x00000000 | 0x00000000 | 0x00000A1E | 0x00000A02 | 0x00000000 | 0x00000000 |
|
|
# 5766 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5767 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 1: Middle tile, First from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A09 | 0x000009FF | 0x00000A05 | 0x00000000 | 0x00000A0E | 0x00000A04 | 0x00000A08 | 0x00000000 |
Road | 0x00000052 | 0x00000058 | 0x0000005E | 0x00000000 | 0x00000057 | 0x0000005D | 0x00000060 | 0x00000000 |
Monorail | 0x00000A15 | 0x000009FF | 0x00000A05 | 0x00000000 | 0x00000A1A | 0x00000A04 | 0x00000A08 | 0x00000000 |
Maglev | 0x00000A1B | 0x000009FF | 0x00000A05 | 0x00000000 | 0x00000A20 | 0x00000A04 | 0x00000A08 | 0x00000000 |
|
|
# 5768 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5769 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 2: Middle tile, Even positions from North, Odd positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A0A | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A0D | 0x00000A03 | 0x00000A07 | 0x00000000 |
Road | 0x00000053 | 0x00000059 | 0x0000005E | 0x00000000 | 0x00000056 | 0x0000005C | 0x00000060 | 0x00000000 |
Monorail | 0x00000A16 | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A19 | 0x00000A03 | 0x00000A07 | 0x00000000 |
Maglev | 0x00000A1C | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A1F | 0x00000A03 | 0x00000A07 | 0x00000000 |
|
|
# 5770 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5771 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 3: Middle tile, Odd positions from North, Even positions from South |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A0A | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A0D | 0x00000A03 | 0x00000A07 | 0x00000000 |
Road | 0x00000053 | 0x00000059 | 0x0000005E | 0x00000000 | 0x00000056 | 0x0000005C | 0x00000060 | 0x00000000 |
Monorail | 0x00000A16 | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A19 | 0x00000A03 | 0x00000A07 | 0x00000000 |
Maglev | 0x00000A1C | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A1F | 0x00000A03 | 0x00000A07 | 0x00000000 |
|
|
# 5772 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5773 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 4: Middle tile, Center for bridges with 3, 7, 11, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A0A | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A0D | 0x00000A03 | 0x00000A07 | 0x00000000 |
Road | 0x00000053 | 0x00000059 | 0x0000005E | 0x00000000 | 0x00000056 | 0x0000005C | 0x00000060 | 0x00000000 |
Monorail | 0x00000A16 | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A19 | 0x00000A03 | 0x00000A07 | 0x00000000 |
Maglev | 0x00000A1C | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A1F | 0x00000A03 | 0x00000A07 | 0x00000000 |
|
|
# 5774 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5775 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 6: Middle tile, Center for bridges with 5, 9, 13, ... middle tiles |
---|
|
| Back+Floor X | Front X | Pillars X | unused | Back+Floor Y | Front Y | Pillars Y | unused |
Railroad | 0x00000A0A | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A0D | 0x00000A03 | 0x00000A07 | 0x00000000 |
Road | 0x00000053 | 0x00000059 | 0x0000005E | 0x00000000 | 0x00000056 | 0x0000005C | 0x00000060 | 0x00000000 |
Monorail | 0x00000A16 | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A19 | 0x00000A03 | 0x00000A07 | 0x00000000 |
Maglev | 0x00000A1C | 0x00000A00 | 0x00000A06 | 0x00000000 | 0x00000A1F | 0x00000A03 | 0x00000A07 | 0x00000000 |
|
|
# 5776 |
Action6 - Override bytes in following sprite with parameter, if parameter is defined
Parameter | Operation | Number of Bytes | Offset |
0x0D (13) | add | 2 | 0x0028 (40) |
0x0D (13) | add | 2 | 0x002C (44) |
0x0D (13) | add | 2 | 0x0030 (48) |
0x0D (13) | add | 2 | 0x0034 (52) |
0x0D (13) | add | 2 | 0x0038 (56) |
0x0D (13) | add | 2 | 0x003C (60) |
0x0D (13) | add | 2 | 0x0040 (64) |
0x0D (13) | add | 2 | 0x0044 (68) |
|
# 5777 |
Action0 - Define Properties Feature 0x06 "Bridges"
Sprite layout - ID 0x0A (10)
Table 7: Bridge ramps |
---|
|
| North X Flat | North Y Flat | South X Flat | South Y Flat | North X Ramp | North Y Ramp | South X Ramp | South Y Ramp |
Railroad | 0x00000986 | 0x00000988 | 0x00000985 | 0x00000987 | 0x0000098A | 0x0000098C | 0x00000989 | 0x0000098B |
Road | 0x00000001 | 0x00000003 | 0x00000000 | 0x00000002 | 0x00000005 | 0x00000007 | 0x00000004 | 0x00000006 |
Monorail | 0x000010E7 | 0x000010E9 | 0x000010E6 | 0x000010E8 | 0x000010EB | 0x000010ED | 0x000010EA | 0x000010EC |
Maglev | 0x0000110F | 0x00001111 | 0x0000110E | 0x00001110 | 0x00001113 | 0x00001115 | 0x00001112 | 0x00001114 |
|
|
# 5778 |
Action0 - Define Properties Feature 0x06 "Bridges"
|
# 5779 |
ActionD - Assign parameters and calculate results
Operation: var[0x0C "Parameter 12"] := var[0x09 "Parameter 9"]
|
# 5780 |
Action10 - Define GOTO label for action 7/9
|
# 5781 |
Action7 - Skip sprites conditionally
Variable | 0x02 "Parameter 2" |
Size | 4 |
Condition | 0x03 "Not equal" |
Value | 0x00000001 (1) |
Skip | 204 sprites (to # 5986 Action10) |
---|
|
# 5782 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x05 "Greater than" |
Value | 0x00000031 (49) |
Skip | 101 sprites (to # 5884 Action7) |
---|
|
# 5783 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2445 to 2468 (24 sprites)
2445 - # 5784
Rel: <-23,-6> Compr: 0x01
|
2446 - # 5785
Rel: <-23,-6> Compr: 0x01
|
2447 - # 5786
Rel: <-25,-6> Compr: 0x01
|
2448 - # 5787
Rel: <-25,-6> Compr: 0x01
|
2449 - # 5788
Rel: <-23,-7> Compr: 0x01
|
2450 - # 5789
Rel: <-23,3> Compr: 0x01
|
2451 - # 5790
Rel: <-23,-7> Compr: 0x01
|
2452 - # 5791
Rel: <-23,3> Compr: 0x01
|
2453 - # 5792
Rel: <-23,-19> Compr: 0x01
|
2454 - # 5793
Rel: <-23,-33> Compr: 0x01
|
2455 - # 5794
Rel: <0,-30> Compr: 0x01
|
2456 - # 5795
Rel: <0,-44> Compr: 0x01
|
2457 - # 5796
Rel: <-23,-19> Compr: 0x01
|
2458 - # 5797
Rel: <-23,-33> Compr: 0x01
|
2459 - # 5798
Rel: <0,-30> Compr: 0x01
|
2460 - # 5799
Rel: <0,-44> Compr: 0x01
|
2461 - # 5800
Rel: <-23,-19> Compr: 0x01
|
2462 - # 5801
Rel: <-23,-33> Compr: 0x01
|
2463 - # 5802
Rel: <-46,-31> Compr: 0x01
|
2464 - # 5803
Rel: <-31,-45> Compr: 0x01
|
2465 - # 5804
Rel: <-23,-19> Compr: 0x01
|
2466 - # 5805
Rel: <-23,-33> Compr: 0x01
|
2467 - # 5806
Rel: <-46,-31> Compr: 0x01
|
2468 - # 5807
Rel: <-31,-45> Compr: 0x01
|
| | | | | |
|
# 5808 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2477 to 2484 (8 sprites)
2477 - # 5809
Rel: <28,16> Compr: 0x01
|
2478 - # 5810
Rel: <0,1> Compr: 0x01
|
2479 - # 5811
Rel: <28,16> Compr: 0x01
|
2480 - # 5812
Rel: <0,1> Compr: 0x01
|
2481 - # 5813
Rel: <-31,15> Compr: 0x01
|
2482 - # 5814
Rel: <-3,0> Compr: 0x01
|
2483 - # 5815
Rel: <-31,15> Compr: 0x01
|
2484 - # 5816
Rel: <-3,1> Compr: 0x01
|
|
# 5817 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2487 to 2490 (4 sprites)
2487 - # 5818
Rel: <-23,-33> Compr: 0x01
|
2488 - # 5819
Rel: <-23,-33> Compr: 0x01
|
2489 - # 5820
Rel: <0,-44> Compr: 0x01
|
2490 - # 5821
Rel: <-46,-45> Compr: 0x01
|
|
# 5822 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2495 to 2498 (4 sprites)
2495 - # 5823
Rel: <-23,-3> Compr: 0x01
|
2496 - # 5824
Rel: <-23,-3> Compr: 0x01
|
2497 - # 5825
Rel: <-31,-7> Compr: 0x01
|
2498 - # 5826
Rel: <0,-6> Compr: 0x01
|
|
# 5827 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2501 to 2502 (2 sprites)
2501 - # 5828
Rel: <-22,-8> Compr: 0x01
|
2502 - # 5829
Rel: <-25,-8> Compr: 0x01
|
|
# 5830 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2513 to 2536 (24 sprites)
2513 - # 5831
Rel: <-23,-47> Compr: 0x01
|
2514 - # 5832
Rel: <-25,-47> Compr: 0x01
|
2515 - # 5833
Rel: <-25,-35> Compr: 0x01
|
2516 - # 5834
Rel: <-25,-35> Compr: 0x01
|
2517 - # 5835
Rel: <-25,-47> Compr: 0x01
|
2518 - # 5836
Rel: <-25,-47> Compr: 0x01
|
2519 - # 5837
Rel: <-30,-57> Compr: 0x01
|
2520 - # 5838
Rel: <-42,-57> Compr: 0x01
|
2521 - # 5839
Rel: <-42,-47> Compr: 0x01
|
2522 - # 5840
Rel: <-2,-46> Compr: 0x01
|
2523 - # 5841
Rel: <0,-56> Compr: 0x01
|
2524 - # 5842
Rel: <0,-56> Compr: 0x01
|
2525 - # 5843
Rel: <-8,3> Compr: 0x01
|
2526 - # 5844
Rel: <-8,2> Compr: 0x01
|
2527 - # 5845
Rel: <0,4> Compr: 0x01
|
2528 - # 5846
Rel: <0,4> Compr: 0x01
|
2529 - # 5847
Rel: <-24,2> Compr: 0x01
|
2530 - # 5848
Rel: <-23,2> Compr: 0x01
|
2531 - # 5849
Rel: <-23,-6> Compr: 0x01
|
2532 - # 5850
Rel: <-25,-6> Compr: 0x01
|
2533 - # 5851
Rel: <-25,-6> Compr: 0x01
|
2534 - # 5852
Rel: <-23,-6> Compr: 0x01
|
2535 - # 5853
Rel: <-28,-7> Compr: 0x01
|
2536 - # 5854
Rel: <-23,-7> Compr: 0x01
|
| | | | | |
|
# 5855 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2547 to 2552 (6 sprites)
2547 - # 5856
Rel: <-21,-12> Compr: 0x01
|
2548 - # 5857
Rel: <-23,-12> Compr: 0x01
|
2549 - # 5858
Rel: <-4,-34> Compr: 0x01
|
2550 - # 5859
Rel: <-44,-34> Compr: 0x01
|
2551 - # 5860
Rel: <-1,1> Compr: 0x01
|
2552 - # 5861
Rel: <-25,1> Compr: 0x01
|
|
# 5862 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2555 to 2568 (14 sprites)
2555 - # 5863
Rel: <-23,-14> Compr: 0x01
|
2556 - # 5864
Rel: <-22,-14> Compr: 0x01
|
2557 - # 5865
Rel: <-29,-17> Compr: 0x01
|
2558 - # 5866
Rel: <-1,-17> Compr: 0x01
|
2559 - # 5867
Rel: <-30,-26> Compr: 0x01
|
2560 - # 5868
Rel: <-42,-26> Compr: 0x01
|
2561 - # 5869
Rel: <-42,-21> Compr: 0x01
|
2562 - # 5870
Rel: <-2,-20> Compr: 0x01
|
2563 - # 5871
Rel: <0,-25> Compr: 0x01
|
2564 - # 5872
Rel: <0,-25> Compr: 0x01
|
2565 - # 5873
Rel: <-2,1> Compr: 0x01
|
2566 - # 5874
Rel: <-2,1> Compr: 0x01
|
2567 - # 5875
Rel: <0,2> Compr: 0x01
|
2568 - # 5876
Rel: <0,2> Compr: 0x01
|
| | | | | |
|
# 5877 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2575 to 2580 (6 sprites)
2575 - # 5878
Rel: <-25,-4> Compr: 0x01
|
2576 - # 5879
Rel: <-25,-1> Compr: 0x01
|
2577 - # 5880
Rel: <-25,-1> Compr: 0x01
|
2578 - # 5881
Rel: <-25,-1> Compr: 0x01
|
2579 - # 5882
Rel: <-25,-1> Compr: 0x01
|
2580 - # 5883
Rel: <-25,-4> Compr: 0x01
|
|
# 5884 |
Action7 - Skip sprites conditionally
Variable | 0x08 "Parameter 8" |
Size | 4 |
Condition | 0x04 "Less than" |
Value | 0x00000032 (50) |
Skip | 101 sprites (to # 5986 Action10) |
---|
|
# 5885 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2445 to 2468 (24 sprites)
2445 - # 5886
Rel: <-23,-6> Compr: 0x01
|
2446 - # 5887
Rel: <-23,-6> Compr: 0x01
|
2447 - # 5888
Rel: <-25,-6> Compr: 0x01
|
2448 - # 5889
Rel: <-25,-6> Compr: 0x01
|
2449 - # 5890
Rel: <-23,-7> Compr: 0x01
|
2450 - # 5891
Rel: <-23,3> Compr: 0x01
|
2451 - # 5892
Rel: <-23,-7> Compr: 0x01
|
2452 - # 5893
Rel: <-23,3> Compr: 0x01
|
2453 - # 5894
Rel: <-23,-19> Compr: 0x01
|
2454 - # 5895
Rel: <-23,-33> Compr: 0x01
|
2455 - # 5896
Rel: <0,-30> Compr: 0x01
|
2456 - # 5897
Rel: <0,-44> Compr: 0x01
|
2457 - # 5898
Rel: <-23,-19> Compr: 0x01
|
2458 - # 5899
Rel: <-23,-33> Compr: 0x01
|
2459 - # 5900
Rel: <0,-30> Compr: 0x01
|
2460 - # 5901
Rel: <0,-44> Compr: 0x01
|
2461 - # 5902
Rel: <-23,-19> Compr: 0x01
|
2462 - # 5903
Rel: <-23,-33> Compr: 0x01
|
2463 - # 5904
Rel: <-46,-31> Compr: 0x01
|
2464 - # 5905
Rel: <-31,-45> Compr: 0x01
|
2465 - # 5906
Rel: <-23,-19> Compr: 0x01
|
2466 - # 5907
Rel: <-23,-33> Compr: 0x01
|
2467 - # 5908
Rel: <-46,-31> Compr: 0x01
|
2468 - # 5909
Rel: <-31,-45> Compr: 0x01
|
| | | | | |
|
# 5910 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2477 to 2484 (8 sprites)
2477 - # 5911
Rel: <28,16> Compr: 0x01
|
2478 - # 5912
Rel: <0,1> Compr: 0x01
|
2479 - # 5913
Rel: <28,16> Compr: 0x01
|
2480 - # 5914
Rel: <0,1> Compr: 0x01
|
2481 - # 5915
Rel: <-31,15> Compr: 0x01
|
2482 - # 5916
Rel: <-3,0> Compr: 0x01
|
2483 - # 5917
Rel: <-31,15> Compr: 0x01
|
2484 - # 5918
Rel: <-3,1> Compr: 0x01
|
|
# 5919 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2487 to 2490 (4 sprites)
2487 - # 5920
Rel: <-23,-33> Compr: 0x01
|
2488 - # 5921
Rel: <-23,-33> Compr: 0x01
|
2489 - # 5922
Rel: <0,-44> Compr: 0x01
|
2490 - # 5923
Rel: <-46,-45> Compr: 0x01
|
|
# 5924 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2495 to 2498 (4 sprites)
2495 - # 5925
Rel: <-23,-3> Compr: 0x01
|
2496 - # 5926
Rel: <-23,-3> Compr: 0x01
|
2497 - # 5927
Rel: <-31,-7> Compr: 0x01
|
2498 - # 5928
Rel: <0,-6> Compr: 0x01
|
|
# 5929 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2501 to 2502 (2 sprites)
2501 - # 5930
Rel: <-22,-8> Compr: 0x01
|
2502 - # 5931
Rel: <-25,-8> Compr: 0x01
|
|
# 5932 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2513 to 2536 (24 sprites)
2513 - # 5933
Rel: <-23,-47> Compr: 0x01
|
2514 - # 5934
Rel: <-25,-47> Compr: 0x01
|
2515 - # 5935
Rel: <-25,-35> Compr: 0x01
|
2516 - # 5936
Rel: <-25,-35> Compr: 0x01
|
2517 - # 5937
Rel: <-25,-47> Compr: 0x01
|
2518 - # 5938
Rel: <-25,-47> Compr: 0x01
|
2519 - # 5939
Rel: <-30,-57> Compr: 0x01
|
2520 - # 5940
Rel: <-42,-57> Compr: 0x01
|
2521 - # 5941
Rel: <-42,-47> Compr: 0x01
|
2522 - # 5942
Rel: <-2,-46> Compr: 0x01
|
2523 - # 5943
Rel: <0,-56> Compr: 0x01
|
2524 - # 5944
Rel: <0,-56> Compr: 0x01
|
2525 - # 5945
Rel: <-8,3> Compr: 0x01
|
2526 - # 5946
Rel: <-8,2> Compr: 0x01
|
2527 - # 5947
Rel: <0,4> Compr: 0x01
|
2528 - # 5948
Rel: <0,4> Compr: 0x01
|
2529 - # 5949
Rel: <-24,2> Compr: 0x01
|
2530 - # 5950
Rel: <-23,2> Compr: 0x01
|
2531 - # 5951
Rel: <-23,-6> Compr: 0x01
|
2532 - # 5952
Rel: <-25,-6> Compr: 0x01
|
2533 - # 5953
Rel: <-25,-6> Compr: 0x01
|
2534 - # 5954
Rel: <-23,-6> Compr: 0x01
|
2535 - # 5955
Rel: <-28,-7> Compr: 0x01
|
2536 - # 5956
Rel: <-23,-7> Compr: 0x01
|
| | | | | |
|
# 5957 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2547 to 2552 (6 sprites)
2547 - # 5958
Rel: <-21,-12> Compr: 0x01
|
2548 - # 5959
Rel: <-23,-12> Compr: 0x01
|
2549 - # 5960
Rel: <-4,-34> Compr: 0x01
|
2550 - # 5961
Rel: <-44,-34> Compr: 0x01
|
2551 - # 5962
Rel: <-1,1> Compr: 0x01
|
2552 - # 5963
Rel: <-25,1> Compr: 0x01
|
|
# 5964 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2555 to 2568 (14 sprites)
2555 - # 5965
Rel: <-23,-14> Compr: 0x01
|
2556 - # 5966
Rel: <-22,-14> Compr: 0x01
|
2557 - # 5967
Rel: <-29,-17> Compr: 0x01
|
2558 - # 5968
Rel: <-1,-17> Compr: 0x01
|
2559 - # 5969
Rel: <-30,-26> Compr: 0x01
|
2560 - # 5970
Rel: <-42,-26> Compr: 0x01
|
2561 - # 5971
Rel: <-42,-21> Compr: 0x01
|
2562 - # 5972
Rel: <-2,-20> Compr: 0x01
|
2563 - # 5973
Rel: <0,-25> Compr: 0x01
|
2564 - # 5974
Rel: <0,-25> Compr: 0x01
|
2565 - # 5975
Rel: <-2,1> Compr: 0x01
|
2566 - # 5976
Rel: <-2,1> Compr: 0x01
|
2567 - # 5977
Rel: <0,2> Compr: 0x01
|
2568 - # 5978
Rel: <0,2> Compr: 0x01
|
| | | | | |
|
# 5979 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2575 to 2580 (6 sprites)
2575 - # 5980
Rel: <-25,-4> Compr: 0x01
|
2576 - # 5981
Rel: <-25,-1> Compr: 0x01
|
2577 - # 5982
Rel: <-25,-1> Compr: 0x01
|
2578 - # 5983
Rel: <-25,-1> Compr: 0x01
|
2579 - # 5984
Rel: <-25,-1> Compr: 0x01
|
2580 - # 5985
Rel: <-25,-4> Compr: 0x01
|
|
# 5986 |
Action10 - Define GOTO label for action 7/9
|
# 5987 |
Action7 - Skip sprites conditionally
Variable | 0x03 "Parameter 3" |
Size | 4 |
Condition | 0x03 "Not equal" |
Value | 0x00000000 (0) |
Skip | 88 sprites (end of file) |
---|
|
# 5988 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2657 to 2658 (2 sprites)
2657 - # 5989
Rel: <-3,-35> Compr: 0x01
|
2658 - # 5990
Rel: <3,2> Compr: 0x01
|
|
# 5991 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2665 to 2675 (11 sprites)
2665 - # 5992
Rel: <-31,0> Compr: 0x01
|
2666 - # 5993
Rel: <-31,0> Compr: 0x01
|
2667 - # 5994
Rel: <-31,0> Compr: 0x01
|
2668 - # 5995
Rel: <-81,-13> Compr: 0x01
|
2669 - # 5996
Rel: <-31,0> Compr: 0x01
|
2670 - # 5997
Rel: <-31,0> Compr: 0x01
|
2671 - # 5998
Rel: <-31,0> Compr: 0x01
|
2672 - # 5999
Rel: <-31,0> Compr: 0x01
|
2673 - # 6000
Rel: <-31,0> Compr: 0x01
|
2674 - # 6001
Rel: <-31,0> Compr: 0x01
|
2675 - # 6002
Rel: <-31,0> Compr: 0x01
|
| | | | |
|
# 6003 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2634 to 2656 (23 sprites)
2634 - # 6004
Rel: <-31,0> Compr: 0x01
|
2635 - # 6005
Rel: <-31,0> Compr: 0x01
|
2636 - # 6006
Rel: <-31,-20> Compr: 0x01
|
2637 - # 6007
Rel: <-31,0> Compr: 0x01
|
2638 - # 6008
Rel: <-53,-16> Compr: 0x01
|
2639 - # 6009
Rel: <-31,0> Compr: 0x01
|
2640 - # 6010
Rel: <-31,0> Compr: 0x01
|
2641 - # 6011
Rel: <-31,0> Compr: 0x01
|
2642 - # 6012
Rel: <-31,0> Compr: 0x01
|
2643 - # 6013
Rel: <-31,0> Compr: 0x01
|
2644 - # 6014
Rel: <-31,0> Compr: 0x01
|
2645 - # 6015
Rel: <-31,0> Compr: 0x01
|
2646 - # 6016
Rel: <-31,0> Compr: 0x01
|
2647 - # 6017
Rel: <-31,0> Compr: 0x01
|
2648 - # 6018
Rel: <-31,0> Compr: 0x01
|
2649 - # 6019
Rel: <-63,-20> Compr: 0x01
|
2650 - # 6020
Rel: <-28,-53> Compr: 0x01
|
2651 - # 6021
Rel: <-63,-22> Compr: 0x01
|
2652 - # 6022
Rel: <-36,-65> Compr: 0x01
|
2653 - # 6023
Rel: <-28,-50> Compr: 0x01
|
2654 - # 6024
Rel: <-42,-39> Compr: 0x01
|
2655 - # 6025
Rel: <-4,-34> Compr: 0x01
|
2656 - # 6026
Rel: <3,1> Compr: 0x01
|
| | | | | | |
|
# 6027 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2659 to 2664 (6 sprites)
2659 - # 6028
Rel: <-13,-9> Compr: 0x01
|
2660 - # 6029
Rel: <-19,-21> Compr: 0x01
|
2661 - # 6030
Rel: <-17,-16> Compr: 0x01
|
2662 - # 6031
Rel: <-36,-22> Compr: 0x01
|
2663 - # 6032
Rel: <0,-3> Compr: 0x01
|
2664 - # 6033
Rel: <-30,-3> Compr: 0x01
|
|
# 6034 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2680 to 2691 (12 sprites)
2680 - # 6035
Rel: <-10,-29> Compr: 0x01
|
2681 - # 6036
Rel: <-10,-27> Compr: 0x01
|
2682 - # 6037
Rel: <-15,-25> Compr: 0x01
|
2683 - # 6038
Rel: <-17,-21> Compr: 0x01
|
2684 - # 6039
Rel: <-14,-26> Compr: 0x01
|
2685 - # 6040
Rel: <-10,-28> Compr: 0x01
|
2686 - # 6041
Rel: <-10,-28> Compr: 0x01
|
2687 - # 6042
Rel: <-10,-27> Compr: 0x01
|
2688 - # 6043
Rel: <-14,-26> Compr: 0x01
|
2689 - # 6044
Rel: <-17,-21> Compr: 0x01
|
2690 - # 6045
Rel: <-15,-26> Compr: 0x01
|
2691 - # 6046
Rel: <-10,-28> Compr: 0x01
|
| | | | | | | |
|
# 6047 |
Action7 - Skip sprites conditionally
Variable | 0x83 "current climate" |
Size | 1 |
Condition | 0x03 "Not equal" |
Value | 0x02 (2) |
Skip | 14 sprites (to # 6062 Action7) |
---|
|
# 6048 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2636 to 2644 (9 sprites)
2636 - # 6049
Rel: <-31,-20> Compr: 0x01
|
2637 - # 6050
Rel: <-31,0> Compr: 0x01
|
2638 - # 6051
Rel: <-53,-16> Compr: 0x01
|
2639 - # 6052
Rel: <-31,0> Compr: 0x01
|
2640 - # 6053
Rel: <-31,0> Compr: 0x01
|
2641 - # 6054
Rel: <-31,0> Compr: 0x01
|
2642 - # 6055
Rel: <-31,0> Compr: 0x01
|
2643 - # 6056
Rel: <-31,0> Compr: 0x01
|
2644 - # 6057
Rel: <-31,0> Compr: 0x01
|
|
# 6058 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2649 to 2649 (1 sprites)
2649 - # 6059
Rel: <-63,-20> Compr: 0x01
|
|
# 6060 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2651 to 2651 (1 sprites)
2651 - # 6061
Rel: <-63,-22> Compr: 0x01
|
|
# 6062 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000001 (1) |
Skip | 2 sprites (to # 6065 ActionA) |
---|
|
# 6063 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000002 (2) |
Skip | 1 sprites (to # 6065 ActionA) |
---|
|
# 6064 |
Action7 - Skip sprites conditionally
Variable | 0x81 "current year" |
Size | 1 |
Condition | 0x05 "Greater than" |
Value | 0x3C (60) |
Skip | 2 sprites (to # 6067 Action7) |
---|
|
# 6065 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2633 to 2633 (1 sprites)
2633 - # 6066
Rel: <-31,-58> Compr: 0x01
|
|
# 6067 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000003 (3) |
Skip | 2 sprites (to # 6070 ActionA) |
---|
|
# 6068 |
Action7 - Skip sprites conditionally
Variable | 0x81 "current year" |
Size | 1 |
Condition | 0x04 "Less than" |
Value | 0x3C (60) |
Skip | 3 sprites (to # 6072 Action7) |
---|
|
# 6069 |
Action7 - Skip sprites conditionally
Variable | 0x81 "current year" |
Size | 1 |
Condition | 0x05 "Greater than" |
Value | 0x59 (89) |
Skip | 2 sprites (to # 6072 Action7) |
---|
|
# 6070 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2633 to 2633 (1 sprites)
2633 - # 6071
Rel: <-31,-56> Compr: 0x01
|
|
# 6072 |
Action7 - Skip sprites conditionally
Variable | 0x01 "Parameter 1" |
Size | 4 |
Condition | 0x02 "Equal" |
Value | 0x00000004 (4) |
Skip | 1 sprites (to # 6074 ActionA) |
---|
|
# 6073 |
Action7 - Skip sprites conditionally
Variable | 0x81 "current year" |
Size | 1 |
Condition | 0x04 "Less than" |
Value | 0x5A (90) |
Skip | 2 sprites (end of file) |
---|
|
# 6074 |
ActionA - Modify TTD's sprites
Set 0: Sprites 2633 to 2633 (1 sprites)
2633 - # 6075
Rel: <-36,-66> Compr: 0x01
|
|
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