Changelog ========= Beta 2 ------ *Changes* - new sprites for Waterperry and Silvertop edibles tankers - new sprites for Capo and Yeoman open trucks - new sprites for Cowsleigh livestock truck - cargo graphics finished for dump / mining trucks and trams - improved appearance of flatbed trucks (deck style matches Iron Horse flat cars) - capacity for 'armoured' cargos nõw same as mail capacity where relevant - consistent colour for wheel hubs everywhere (including replacement of 2CC wheel hubs where drawn) - (unfinished) Witch Hill Mining Truck has a trailer *Fixes* - Scrooby Top mining tram showed wrong sprites when empty - correct visual effects for Cowsleigh and Trefell steam trucks - correct capacity for Capo and Rattlebrook open trucks *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 1 ------ *Changes* - add support for edible oil, nuts and phosphate cargos - white trailer for Ribble and McDowell covered hopper trucks, consistent with Iron Horse covered hoppers - covered hoppers now refit sand cargo - automagically split semi-truck capacity on first trailer to get correct TE on lead unit (otherwise they have gutless performance) - set power correctly for most of the on-highway trucks - rebalanced passenger tram power and weight - rebalance bus and coach intro dates, power and weight (each bus and coach generation now has unified intro date and power) - remove Big Sky coach, not needed *Fixes* - wrong trailer position for Ribble and McDowell covered hopper trucks - (codechange) don't set certain properties for trailing parts, they're not valid *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 18 -------- *Changes* - covered hopper trucks now refit rubber cargo - mining trucks were a bit too fast, reduce speed - replace some temporary sprites for flatbed trucks with better temporary sprites :P - visible cargo states working for dump trucks and mining trucks (cargo colours don't cover all cargos for these trucks yet) *Fixes* - wrong lengths for Towerhouse Flatbed Truck - reset a bunch of speeds that were wrong after refactoring some code - wrong trailer sprites for Buff, Trefell and Griff logging trucks Alpha 17 -------- *Changes* - dibble TE way up, RV performance sucks - fix some bugs - add Cowsleigh livestock truck - visible cargo for log trucks - supplies haulers now refit to vehicles cargo - use more appropriate sprites for some trucks - set correct ‘faster’ speeds for some vehicles Alpha 16 -------- Changed the approach to vehicle types and reworked the whole roster. Can't be helped, eh. - very not finished, vehicles are missing, have wrong sprites, or wrong stats - absolutely not savegame compatible with previous alphas - it is fun, I've play-tested it *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 15 -------- *Fixes* - Road Thief power too low - correct trailer sprite for Speedwell *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 14 -------- - Buff logging truck sprites were out of position *New / improved sprites* - Road Thief supplies truck - Speedwell general cargo truck - Fortiscue reefer truck - Coldfall reefer truck - Stungun livestock truck - Ribble covered hopper truck - McDowell covered hopper truck - Powerstock farm bulk truck Alpha 13 -------- - unlucky for some - remove Foreshore intermodal hauler (at least temporarily, possibly permanently) *New sprites* - Amblecote tram - Stancliffe foundry tram - Steeraway foundry hauler - Swineshead livestock truck - Gravelhead mining truck - Meriden tanker truck - Quickset general cargo truck - Brigand supplies truck *Translations* - French Alpha 12 -------- *New sprites* - Ladycross and Twinhills trams - McDowell covered hopper truck - Buff, Knockdown and Trefell logging trucks - Goldmire courier truck - Wookey farm truck - Reaver, Crime Rigg and Brigand supplies trucks (some known bugs) *Translations* - updated Alpha 11 -------- Changes since Alpha 9. No changes were listed before Alpha 9, because eh, not valuable. *New sprites* - Big Sky, Glenmore and Oxleas coaches - Highgate and Topley buses - Littleduke and Tallyho courier trucks - Gravelhead mining truck - Powerstock farm truck - Cloud Hill and Meriden tanker trucks - add support for Beans and Nitrates cargos - edibles tankers refit to food - fixes and tweaks to some vehicle properties *Translations* - updated (non-comprehensive list includes): French, Hungarian, Russian, Italian, Spanish, Afrikaans - (sorry if I missed any, doing this after sedation). *Codechanges* - rebuilt the compile - now uses Python 3 and nmlc 0.4.x - now placated pyflakes - removed dubious magic when importing modules Fin ---