Changelog ========= 1.4.1 ------ *Fixes* - logging trucks were showing incorrect sprites, probably also affected supplies trucks and foundry transporters 1.4.0 ------ *Changes* - repainted Fruit & Vegetable trams to match fruit & veg vehicles in Iron Horse 2, Unsinkable Sam - show power type in vehicle name, e.g. '(Steam)', '(Diesel)', '(Electric)' - improved handling of default vehicle cargos; in the case where first cargo(s) are not available in game fallback cargo(s) will be tried *Fixes* - reworked handling of model life for more reliable and useful handling of vehicle expiry dates (with help from Pikka, Eddi) - don't set articulated consist flag unless needed (confuses AIs) - 'open' vehicles had some piece goods sprites missing - Jinglepot trailer mask was out of position in one angle - some trams needed always_use_same_spriterow flag set *Docs* - better explanation of asset licenses that are not GPL compliant - anchor links for individual road vehicles in Road Vehicles page - improved readme.txt *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt *Codechanges* - adopt Polar Fox library for consistent handling of cargo across Unsinkable Sam, Road Hog, Iron Horse - multiple compile improvements - code formatting/linting improvements - renamed vehicle .py files on filesystem so they're easier to work with - move solitary lang template to src/templates and remove src/lang_templates dir - remove unused code, notably ModelVariant support, which is dead - show vacant numeric ids at compile time 1.3.0 ------ *Changes* - restore Steeraway foundry hauler - cargo support for acid, chlorine, cement, explosives, fertiliser, kaolin, pig iron, salt, slag, soda ash, sulphur, - supplies trucks show cargo when loaded - 'Fruit & Vegetables Tram' not 'Fruit Tram' *Docs* - improved text - fixed vehicle image height bug *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt *Codechanges* - refactored python compile (code quality, performance) - refactored makefile (Alberth) 1.2.1 ------ *Fixes* - 3 wagons for Scrag End livestock wagon not 2, correcting total length to 16/8 *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt 1.2.0 ------ *Changes* - vehicle models now have expiry dates (if OpenTTD 'vehicles never expire' setting is 'off') - cargo support for potash, quicklime *Fixes* - bad sprite for Tin Hatch tram *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt *Codechanges* - refactored graphics processing 1.1.0 ------ *Changes* - cargo graphics for cassava, coffee, fruit, nuts *Fixes* - bad cargo mask for Portland tram in | views *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt 1.0.0 ------ *Changes* - rebalanced costs for all vehicles - adjusted weights for all vehicles *Docs* - updated html docs, including removal of stuff left over from the FISH Ate Squid docs *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 8 ------ *Changes* - reworked passenger and courier trams *Fixes* - Plumley fruit tram should be 3 wagons not 2 *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 7 ------ *Changes* - added three fruit trams - reworked appearance of most freight trams - adjusted freight tram capacity, generation 2 is now 60t and generation 3 is 72t - adjusted freight tram weight, tractive effort and power - use different sound effects for different vehicle types (tram, bus, truck etc) - removed Steeraway foundry hauler, doesn't make gameplay / graphical sense in current form (might add it back later in revised form) - cargo sprites - tarpaulins in 2nd company colour for generic piece cargo loads - blue tarpaulins for farm supplies - gold tarpaulins for engineering supplies - red tarpaulins for building materials - added potash - added sugar beet - improved clay - tanker colours - use dark red for rubber cargo - use 2nd company colour for generic cargos *Docs* - list special features (if any) for each vehicle in vehicles page *Codechanges* - tankers now automatically recoloured with pixa *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 6 ------ *Changes* - cargo sprites for - steel / metal - copper - pyrite ore - nitrates - manganese - alcohol, dyes, edible oil, milk, oil, petrol, chemicals, water *Fixes* - adjust cargo location points for a bunch of trucks Beta 5 ------ Beta 5 is not savegame compatible with previous releases. *Changes* - cargo sprites for open and flatbed vehicles, including - paper - wood - lumber - engineering supplies / farm supplies - goods - reworked appearance of - open trams - flatbed trams - livestock trucks and trams - covered hopper trucks - tanker trucks - edibles tanker trucks - Scrooby Top mining tram *Fixes* - steam not sparks for Stakebeck tram - Ladycross tram wrong length for some angles - correct offsets for 3/8 long vehicles *Codechanges* - cargo sprites compositor now works - cargo templating reworked - refactored from vehicle subclasses to consist subclasses - provide multiprocessing support for grapics processor - tidy some trivial mistakes in the compile *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 4 ------ *Changes* - added Boilingwell steam tanker truck - change trailers on Cowsleigh livestock truck (needs more work) - reworked Merrivale, Fortiscue and Coldfall reefer trucks - reworked Runwell and Easywheal box trucks *Fixes* - Greenscoe tanker truck cab out of position (also copy improved pixels from Honister) - tweak out-of-place pixels for multiple trucks - set correct power value for Coleman dump truck Beta 3 ------ *Changes* - added Coleman steam dump truck - reworked appearance (adjusted lengths, wheels, body style) - all open, flat, box and dump trucks - some tanker and livestock trucks - removed mining trucks, they don't make gameplay / graphical sense in current form (might add them back later in revised form) *Codechanges* - reworked assignment of sprites to vehicles - prepared compile to add cargo sprite compositing Beta 2 ------ *Changes* - new sprites for Waterperry and Silvertop edibles tankers - new sprites for Capo and Yeoman open trucks - new sprites for Cowsleigh livestock truck - cargo graphics finished for dump / mining trucks and trams - improved appearance of flatbed trucks (deck style matches Iron Horse flat cars) - capacity for 'armoured' cargos now same as mail capacity where relevant - consistent colour for wheel hubs everywhere (including replacement of 2CC wheel hubs where drawn) - (unfinished) Witch Hill Mining Truck has a trailer *Fixes* - Scrooby Top mining tram showed wrong sprites when empty - correct visual effects for Cowsleigh and Trefell steam trucks - correct capacity for Capo and Rattlebrook open trucks *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Beta 1 ------ *Changes* - add support for edible oil, nuts and phosphate cargos - white trailer for Ribble and McDowell covered hopper trucks, consistent with Iron Horse covered hoppers - covered hoppers now refit sand cargo - automagically split semi-truck capacity on first trailer to get correct TE on lead unit (otherwise they have gutless performance) - set power correctly for most of the on-highway trucks - rebalanced passenger tram power and weight - rebalance bus and coach intro dates, power and weight (each bus and coach generation now has unified intro date and power) - remove Big Sky coach, not needed *Fixes* - wrong trailer position for Ribble and McDowell covered hopper trucks - (codechange) don't set certain properties for trailing parts, they're not valid *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 18 -------- *Changes* - covered hopper trucks now refit rubber cargo - mining trucks were a bit too fast, reduce speed - replace some temporary sprites for flatbed trucks with better temporary sprites :P - visible cargo states working for dump trucks and mining trucks (cargo colours don't cover all cargos for these trucks yet) *Fixes* - wrong lengths for Towerhouse Flatbed Truck - reset a bunch of speeds that were wrong after refactoring some code - wrong trailer sprites for Buff, Trefell and Griff logging trucks Alpha 17 -------- *Changes* - dibble TE way up, RV performance sucks - fix some bugs - add Cowsleigh livestock truck - visible cargo for log trucks - supplies haulers now refit to vehicles cargo - use more appropriate sprites for some trucks - set correct ‘faster’ speeds for some vehicles Alpha 16 -------- Changed the approach to vehicle types and reworked the whole roster. Can't be helped, eh. - very not finished, vehicles are missing, have wrong sprites, or wrong stats - absolutely not savegame compatible with previous alphas - it is fun, I've play-tested it *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 15 -------- *Fixes* - Road Thief power too low - correct trailer sprite for Speedwell *Translations* - updated - translator credits: http://bundles.openttdcoop.org/road-hog/releases/LATEST/credits.txt Alpha 14 -------- - Buff logging truck sprites were out of position *New / improved sprites* - Road Thief supplies truck - Speedwell general cargo truck - Fortiscue reefer truck - Coldfall reefer truck - Stungun livestock truck - Ribble covered hopper truck - McDowell covered hopper truck - Powerstock farm bulk truck Alpha 13 -------- - unlucky for some - remove Foreshore intermodal hauler (at least temporarily, possibly permanently) *New sprites* - Amblecote tram - Stancliffe foundry tram - Steeraway foundry hauler - Swineshead livestock truck - Gravelhead mining truck - Meriden tanker truck - Quickset general cargo truck - Brigand supplies truck *Translations* - French Alpha 12 -------- *New sprites* - Ladycross and Twinhills trams - McDowell covered hopper truck - Buff, Knockdown and Trefell logging trucks - Goldmire courier truck - Wookey farm truck - Reaver, Crime Rigg and Brigand supplies trucks (some known bugs) *Translations* - updated Alpha 11 -------- Changes since Alpha 9. No changes were listed before Alpha 9, because eh, not valuable. *New sprites* - Big Sky, Glenmore and Oxleas coaches - Highgate and Topley buses - Littleduke and Tallyho courier trucks - Gravelhead mining truck - Powerstock farm truck - Cloud Hill and Meriden tanker trucks - add support for Beans and Nitrates cargos - edibles tankers refit to food - fixes and tweaks to some vehicle properties *Translations* - updated (non-comprehensive list includes): French, Hungarian, Russian, Italian, Spanish, Afrikaans - (sorry if I missed any, doing this after sedation). *Codechanges* - rebuilt the compile - now uses Python 3 and nmlc 0.4.x - now placated pyflakes - removed dubious magic when importing modules Fin ---