OpenSFX README Last updated: 2010-03-31 Release version: OpenSFX nightly-r97 ------------------------------------------------------------------------ Table of Contents: ------------------ 1.0) About OpenSFX * 1.1) License 2.0) Installing OpenSFX * 2.1) Installing OpenSFX manually * 2.2) Installing OpenSFX using the Online Content service 3.0) Obtaining the source * 3.1) Compiling the source * 3.2) Contributing 4.0) Credits 1.0) About OpenSFX ==== ============= OpenSFX is a set of base sounds for OpenTTD and is the result of the "Sound Effects Replacement" project. OpenSFX is an open source replacement for the original Transport Tycoon Deluxe base sounds used by OpenTTD. The main goal of OpenSFX therefore is to provide a set of free sounds which make it possible to play OpenTTD without requiring the (copyrighted) files from the Transport Tycoon Deluxe cd. This potentially increases the OpenTTD fanbase and makes it a true free game (with "free" as in both "free beer" and "open source"). 1.1) License ==== ======= OpenSFX is licensed under the Creative Commons Sampling Plus 1.0 License. You can find the full text in license.txt. This license has been chosen as the majority all of the original samples are licensed under the Creative Commons Sampling Plus 1.0 License with the exception of a single original sample under public domain. If you are interested in this package having a more free license, i.e. a license that is deemed free by Debian, Fedora and the other Linux distributions, you have to either contact the original authors and ask them to relicense them or redo the samples so they can licensed under a license that is deemed free. 2.0) Installing ==== ========== OpenSFX is available from at least three locations. This readme will only cover the official download locations. We cannot support third party download locations and we cannot refund your money if you have paid money for OpenSFX. There are three ways to get the latest stable release: * If you are new to OpenTTD, you do not have access to the original Tranport Tycoon Deluxe files and you are using the Windows installer to install OpenTTD you can select OpenSFX to be downloaded during the installation of OpenTTD. * If you are new to OpenTTD and do not have access to the original Tranport Tycoon Deluxe files, you will have to download and install OpenSFX manually. This is really not that difficult as it may sound, so do not worry too much about that. o Download location: http://mz.openttdcoop.org/bundles/opensfx/releases/ o Installation instructions: Installing OpenSFX Manually. * If you already have OpenTTD up and running using the original Tranport Tycoon Deluxe files, the ingame Online Content service is the easy way to obtain OpenSFX. o Download location: use the ingame Online content service o Installation instructions: Installing OpenSFX using the Online Content service. * Just like OpenTTD, there are nightly builds of OpenSFX available as well. Every evening around 18:18 CE(S)T a new build of OpenSFX is created automatically (if there is something new that is). Unlike stable releases these builds are not tested to see if they work, but if a nightly does not work, it does not break anything either. Keep a stable or working nightly sitting in the /data dir and just delete a broken nightly to get OpenSFX working again. o Download location: http://mz.openttdcoop.org/bundles/opensfx/nightlies/ o Installation instructions: Installing OpenSFX Manually. 2.1) Installing OpenSFX Manually ==== =========================== 1. First, make sure that you have downloaded and installed at least OpenTTD version 1.0.0 or a recent nightly. 2. Next, download the latest OpenSFX package. (stable nightly) 3. Unpack the zip into the OpenTTD's /data directory. There is no need to unpack the tar file, so just leave it as it is. Your OpenTTD /data directory is either located in: * An OpenTTD folder in your user account's home directory: o Windows: C:\Documents and Settings\\My Documents\OpenTTD o Mac OSX: ~/Documents/OpenTTD o Linux: ~/.openttd * The OpenTTD installation directory. 4. Run OpenTTD. 5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear. 6. Select OpenSFX from the drop-down list below Base sound set if that's not selected already (bottom left of window). Close the window using the × in the upper left corner. * If you did not install the original Tranport Tycoon Deluxe base sounds during the installation of OpenTTD, you can skip this step. * If you installed the original Tranport Tycoon Deluxe base sounds as well, this is where you can switch base sound sets. 2.2) Installing or Updating OpenSFX using the Online Content service ==== =============================================================== This method uses the Online content service (BaNaNaS) to download OpenSFX. In order to use this, you need a working OpenTTD and again at least OpenTTD version 0\1.0.0 or a recent nightly. 1. Start OpenTTD and on the main menu click the Check online content button. A new window will pop up. * If OpenTTD does not start, follow the manual installation procedure. 2. Find the OpenSFX entry from the list at the left. You can use the search box in the upper right corner of the window. 3. Click the little square in front of the OpenSFX entry in order to mark it for download. 4. Click the Download button in the bottom right corner. After download, close the open windows. 5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear. 6. Select OpenSFX from the drop-down list below Base sound set if that is not selected already (bottom left of window). Close the window using the × in the upper left corner. * This is where you can switch base sound sets. 3.0) Obtaining the source ==== ==================== The OpenSFX source is available in a Mercurial repository. You can download the source in bz2, zip or gz format from: > http://mz.openttdcoop.org/hg/opensfx You can use Mercurial to do an anonymous checkout from the same address: > hg clone http://mz.openttdcoop.org/hg/opensfx For releases you can download the (released) tarballs from: > http://bundles.openttdcoop.org/opensfx/releases/ 3.1) Compiling the source ==== ==================== For compiling the source you need: * catcodec (http://www.openttd.org/download-catcodec) * (GNU) make * md5sum * cut * a sh compatible shell * hg (Mercurial) if you want it to be properly versioned If you want to package you also need tar, zip and possibly bzip2. 3.2) Contributing ==== ============ Contributing to OpenSFX can be done in several ways, but they generally end up with providing (improved) samples for the set. If you have got a better sample than we currently have you can make that know via an issue at: > http://dev.openttdcoop.org/projects/opensfx/issues/new Please mention who made the original samples and that the sample has been released under the Creative Commons Sampling Plus 1.0 License or a license that allows us to release it under that license. 4.0) Credits ==== ======= The original sources of our mixed samples are: - "1sticky8" from "freesound.org" * Dumpster_Diving.wav - "acclivity" from "freesound.org" * ChugChugWooHoo.mp3 * TwoCows.wav - "AGFX" from "freesound.org" * Squeeky ball Toy_1.L.wav - "Aldor" from "pdsounds.org" * L'ascenseur - Elevator - "alexrigg" from "freesound.org" * crash_treefall_SE.mp3 - "Anton" from "freesound.org" * wind1.wav - "Benboncan" from "freesound.org" * Circular saw crosscutting.wav - "benhillyard" from "freesound.org" * Vocal_Splat_08.wav - "Bidone" from "freesound.org" * Affen schreit.mp3 - "cats2009" from "freesound.org" * blue_angels.wav - "cfork" from "freesound.org" * boing_raw.aif - "conny" from "freesound.org" * DATSUN_T.wav - David R Barnes ("earthcalling" * Corner of a sheep field in summer - "ddub" from "freesound.org" * concorde.mp3 - Derek Murphy ("robbiesurp" at "freesound.org") * wfl5.5_snap.wav - "www.digifishmusic.com" ("digifishmusic" at "freesound.org") * Passenger jet departs 2.wav - "dobroide" from "freesound.org" * 20060419.horse.neigh.wav - Elaine Miller ("Miselaineous" at "freesound.org") * elaine-growl.wav - "Goldy-sama" from "freesound.org" * bulle.wav - "Halleck" from "freesound.org" * JacobsLadderLong2.flac - "han1" from "freesound.org" * Car start and drive.mp3 * claxon.wav - "HerbertBoland" from "freesound.org" * MouthPop.wav - huha from "tt-forums.net" * maglev_sound_2.wav - "icmusic" from "freesound.org" * london bus approaches & leaves.wav - Janis Lukss ("Pendrokar" at "wiki.openttd.org") * Own recordings/mixes - "jascha" from "freesound.org" * kick_1.wav - "JFBSAUVE" from "freesound.org" * CHAINSAW.wav - Jillian Callahan ("JillianCallahan" at "freesound.org") * generic prop_start(8.395).wav - "joedeshon" from "freesound.org" * slide_whistle_down_fast_01.wav - "krillion" from "freesound.org" * flyby.mp3 - "l0calh05t" from "freesound.org" * in the smithy 2.wav - "Leady" from "freesound.org" * Dropping a large gun.wav - Leon Milo ("milo" at "freesound.org") * msfinmarken_Bergen.aif * ship2_bergen.aif - lonemonk from "freesound.org" * Approx 850 - Enthusiast Audience.wav - "lorenzosu" from "freesound.org" * helicopterRaw_16sec.wav - "man" from "freesound.org" * swosh.aif - "Marec" from "freesound.org" * metro.wav - "Matias.Reccius" from "freesound.org" * crashB.wav - "Necrosensual" from "freesound.org" * aluminum02.wav - "NoiseCollector" from "freesound.org" * CRASH2.wav - "patchen" from "freesound.org" * Locomotive 1 Distant horn.wav - "Pooleside" from "freesound.org" * nnb04_maxed.wav - Remko Bijker ("Rubidium" at "dev.openttdcoop.org") * Own work - Richard Frohlich ("FreqMan" at "freesound.org") * whoosh06.wav - Robert Gacek ("Robinhood76" at "freesound.org") * 01063 roadworks driller.wav - "roscoetoon" from "freesound.org" * rr_cross5.wav * t_start1.mp3 - "Q.K." from "freesound.org" * Metal_03.wav - "sagetyrtle" from "freesound.org" * crash.wav - "saphix" from "freesound.org" * file0375.mp3 - "scuola_rocca_di_botte" from "freesound.org" * Manuel Tarquini.wav - "Sedi" from "freesound.org" * ae_51_m.wav - "simon.rue" from "freesound.org" * Boink_v3.wav - "SlykMrByches" from "freesound.org" * splattt.mp3 - "Stickinthemud" from "freesound.org" * Bike Horn double toot.wav - "suonho" from "freesound.org" * ELEMENTS_WATER_02_Phasin-bubbles.wav - "tigersound" from "freesound.org" * bird tweet.aif * bird tweet 4.aif - Timo A. Hummel ("Felicitus" at "dev.openttdcoop.org") * Own work - Tom Haigh ("audible-edge" at "freesound.org") * Nissan Maxima burnout (04-25-2009).wav - "VEXST" from "freesound.org" * Snare 4.wav Editing/(re)mixing was done by: - Janis Lukss ("Pendrokar" at "wiki.openttd.org") - "janusz" from "dev.openttdcoop.org" - "Jklamo" from "wiki.opentd.org" - Remko Bijker ("Rubidium" at "dev.openttdcoop.org") - Richard Wheeler ("Zephyris" at "dev.openttdcoop.org") A detailed list of who has worked on what sample is available in the file opensfx.sfo in the source repository. Thanks go out to the guys at #openttdcoop for providing the source repository and bug tracking services.