OpenGFX 0.3.3 (1 Apr 2011) ------------------------------------- - Add: New sprites for the Darwin300 and the Bakewell Luckett aircraft - Add: Allow to also generate parts of the extra grf - Add: Allow to manually generate pnfo files via nml - Add: allow to use includes in the nml files - Change: Add the a NML file for the aircraft - Change: Use the base_sprite variable in some nml files - Doc: Aircraft sprites - Fix: Updated and resized sprites for the arctic engines - Fix: Glitch with horizontal monorail track - Fix: misalignment 1px - Fix: Airport hangar was slightly too big - Fix: Add static meta data (action14) to the extra newgrf - Fix: build script didn't update to tag for releases - Fix: Glitch with some maglev crossing sprites - Fix: [Makefile] A re-build was not always triggered when required - Fix: Helicopter sprite sizes were converted wrongly OpenGFX 0.3.2 (22 Dec 2010) ------------------------------------- - Feature: New toyland aircraft with faces - Feature: Red-nose for toyland vehicles - Feature: Toyland-specifc ships - Feature: [TTDP] make target bundle_ttdp - Change: [Makefile] Update to version 0.5.2 - Change: convert from pcx to png sprites. This will need GRFCodec r785 / version 5.1 or newer compiled with PNG support to compile OpenGFX. - Change: Slightly modified shore line tiles with a bit less grid - Change: replace house of single station with a bigger one - Fix: Bridge GUI sprites were 1 pixel too high - Fix: GUI sprites should not have offsets as that causes glitches - Fix: red/green semaphore PBS sprites were swapped for the leftside signals - Fix: Toyland tree alignments and their documentation - Fix: Road tunnel entries were mis-aligned with respect to eachother - Fix: More sparkling for the fizzy drink factory - Fix: Wrong sprites in the snowy maglev tracks - Fix: Don't include the nfo header twice - Fix: [Makefile] Dep check was slightly broken, causing incomplete re-builds or keeping old dependencies - Fix: [Makefile] Intermediate files were not always searched for in the correct path - Doc: Update readme, especially wrt required grfcodec version - Doc: Add some more proper sprite numbers - Doc: Updated mission statement OpenGFX 0.3.1 (19 Sep 2010) ------------------------------------- - Feature: [Makefile] build from source bundle and make rpm - Feature: [Makefile] Allow to opt-out of installing changelog and / or license - Change: [Makefile] Update to Makefile 0.4.6 - Change: [Makefile] No need to process or modify license and changelog documents - Change: [Makefile] Handle windows path separators - Change: [Makefile] Remove double declaration of variable in release bundles - Change: [Makefile] Also build the documentation when a simple make is called - Change: [Makefile] Re-introduce another intermediate step so that a gcc failure is fatal again - Change: [Makefile] Decide upon the DEP_CHECK_TYPE by checking for the availability of python - Fix: [Makefile] Make it impossible to overwrite the md5 file to check against, unless one builds source bundle - Fix: [Makefile] Handle a 'missing' unix2dos binary gracefully and do the right thing - Fix: [Makefile] Don't install text and grf files as executable - Fix: [Makefile] Define gcc for buggy MinGW - Fix: switch floppy sprites OpenGFX 0.3.0 (10 Sep 2010) ------------------------------------- - Feature: Airport preview sprites - Feature: Generic UK signals - Feature: Farm fields with bales of straw - Feature: New 'rocks' for toyland climate - Feature: New 'rough' ground tiles for toyland - Feature: Toyland specific buoy sprites - Feature: GUI sprites for vehicle profits, new news messages and exclusive transport rights - Feature: [Makefile] Alternative dependency check implemented in python - Feature: [Makefile] Native support for .hgeol (mercurial 1.5.4 or later) - Feature: [Makefile] Allow to specify installtion directory for documentation via DOCDIR - Change: Resize the title letters 125% and replace O...TTD with it - Change: New light signals - Change: alternative save/menu and graphs buttons for main toolbar - Change: Replace info toolbar button with a white question mark - Change: New sprites for fizzy drinks factory - Change: Replace the unused buoy sprites in the 4 climate grfs by empty sprites. GUI sprites are always used. - Change: [Makefile] Update to Makefile version 0.4.1 - Change: [Makefile] Install into a directory and don't install the tar anymore - Change: [Makefile] Fail on nforenum errors, but keep going for warnings - Change: [Makefile] renum is now officially called nforenum everywhere - Change: [Makefile] Keep preprocessing output in the nfo. It allows to easier find the files where something went wrong - Change: [Makefile] Rename the Makefile with needed settings for tar bundles to Makefile.dist - Change: [Makefile] Make use of option -s for nforenum and grfcodec and tidy up output generally a bit more - Change: [Makefile] Simplify the test target - Change: [Makefile] Remove a bit unnecessary output - Fix: Some pixels of the bubble wagon had erronous colours - Fix: Sugar wagon had more white than intended - Fix: Alignment of rail fences - Fix: Supply default replacement strings for the documentation files - Fix: Macros for houses were slightly misaligned. - Fix: House misalignment during wrong sprite width (66 instead 64) - Fix: Glitch with some maglev track sprites - Fix: Revised livery for Millenium Z1 monorail engine - Fix: Company colour for sweets factory - Fix: Gaps in the airport fences. Rework their size and alignment - Fix: nicer roof for arctic church - Fix: No more broken glass on station roofs - Fix: [Makefile] Some unix2dos don't know how to be quiet. Let them babble but not complain OpenGFX 0.2.4 (29 Apr. 2010) ------------------------------------- - Feature: Add 'addcheck' which checks for dependencies not added to the mercurial repo - Feature: Introduce target 'distclean' which should delete everything not found in the tarball - Feature: Slightly better PBS signals graphics - should be more visible - Feature: Improve entrance roof of office building (4444,4445,4576) - Fix: Adjust alignment of all rail vehicles - Fix: Flag foundation sprites such that grfcodec doesn't autocrop it - Doc: Explain slightly more verbose how the alignment templates work OpenGFX 0.2.3 (31 Mar. 2010) ------------------------------------- - Fix: Don't rebuild the md5sums file which one wants to check against OpenGFX 0.2.2 (28 Mar. 2010) ------------------------------------- - Feature: GUI icon for NewGRF debug mode - Feature: [Makefile] Add support for Debian and Fedora - Feature: Multiple new translations for description - Feature: [Makefile] Add md5sum checklist to source bundle - Feature: Support magic brown for houses - Feature: New sprites for all toyland rail engines - Feature: Recolor tropic church - Fix: Make vehicle start & stop buttons more easily discernible - Fix: Football and soccer stadium - Fix: Realign houses - Fix: Newspaper allignment - Fix: Sugar mine and Toy factory animation - Fix: Use further improved graphics for the mapgen sprites - Fix: Airport hangars and their back walls were misaligned - Fix: Monorail paper wagon showed wrong sprite - Change: Every big nfo file is splitted into functional smaller files. - Change: Adopt palette comments to OpenTTD source and actual effect - Change: [Makefile] Rename 'INSTALLDIR' into 'INSTALL_DIR', marking 'INSTALLDIR' as deprecated - Change: Revised alignment of all rail, monorail and maglev wagons - Doc: Document all rail vehicle sprites OpenGFX 0.2.1 (23 Dec. 2009) ------------------------------------- - Feature: Add GUI sprites for shading windos - Feature: Support for rpm specs for all big distros - Feature: Norwegian bokmal translation - Fix: Remove action colours from African manager faces - Fix: Re-add version information to the bundle files except tar. - Fix: Bubbles and bubble generator were mis-aligned wrt eachother - Fix: Allow newgrfs to overwrite coastal ground sprites - Fix: Map generation sprites of original map generator were bad - Fix: Alignment of maglev trains and wagons - Change: The newgrf ID of the extra newgrf changes to FF "OT" 01 - Doc: Describe briefly the requirements for building OpenGFX OpenGFX 0.2.0 (10 Dec. 2009) ------------------------------------- - Feature: Allow localized ingame descriptions for the package. Add them for German, Dutch, Hungarian, traditional Chinese and Swedish. - Feature: Igloo (toyland building) - Feature: Fizzy drink factory - Feature: Boot-like house (toyland building) - Feature: Tipi (toyland building) - Feature: Toffee quary - Feature: Sweets factory - Feature: [Makefile] If possible, convert to DOS line endings when creating bundles - Feature: Toyland rail wagons - Feature: Bubble generator - Feature: Sugar mine - Feature: Toy shop - Feature: Toy factory - Feature: Mirrored play button for RTL languages - Feature: African manager faces - Feature: More climate specific monorail and maglev wagons - Fix: Graphics error for one ear ring - Fix: Alignment of one battery farm sprite - Fix: Convert the tubular bridges to company colour so that they have distinct colours - Fix: Align a few town buildings - Fix: Double diagonal rails in toyland did have the wrong background - Fix: Recolour sprites for churches were broken - Fix: Remove action colours from arctic churches - Change: New sprites for most maglev, monorail and train wagons - Doc: Indicate which maglev wagon sprite numbers correspond to which cargo and loading state - Doc: Indicate which houses allow which kind of re-colouring - Doc: Adopt readme to reflect the project status OpenGFX 0.1.1 (21 Sep. 2009) ------------------------------------- - Feature: Headquarters for toyland climate - Feature: Toffee wagon in toyland - Feature: Candyfloss wagon in toyland - Feature: Sugar wagon in toyland - Feature: Toyland company statue - Feature: New intro title font - Fix: Alignment of construction phase of temperate office building - Fix: GrfID must start with FF - Fix: Remove action colours from toyland statue - Fix: Airport runway misalignment - Fix: Random bits of rivers. - Change: Create the install directory, if it doesn't exist - Change: Convert all text files to utf-8 and unix-style line endings - Change: Improved graphics for toyland foundations - Doc: update author overview html output script for beta1 targets OpenGFX 0.1.0-alpha6 (11. Aug 2009) -------------------------------------------- - Feature: Add toffee truck - Feature: Toy truck - Feature: Mail truck for toyland - Feature: Sweets truck - Feature: Plastics truck in toyland - Feature: Add bubble truck, the last missing truck in toyland - Feature: Toyland monorail engine - Feature: Toyland maglev engine - Feature: Toyland church in an improved version - Feature: add balloon tree in toyland - Feature: Toyland statue - Feature: Piggybank for toyland climate - Feature: Add upside-down cone tree, finishing all toyland trees - Feature: First construction stage of two-tile tower in tropical climate - Feature: Implement modern office block for tropical climate - Feature: Modern office block in tropical climate - Feature: Add construction stages (wrappings) for most existing toyland buildings - Feature: Monolev mail wagon - Feature: Tropic church - Feature: British semaphore style - Change: Improved arrows on terraforming icons - Fix: Reduced the close-x 1px right and bottom to keep it square and avoiding OpenTTD glitch - Fix: White bottom of small submarines - Fix: White line at battery truck - Fix: White lines in some characters - Fix: Replace pure white in all sprites - Fix: Action colors for the climate preview images - Fix: Temperate building mis-alignment. OpenGFX 0.1.0-alpha5 (10 Jul. 2009) -------------------------------------------- - Add: Resize windows towards the left sprite - Feature: Monolev engines and passenger wagon. - Feature: Add two toyland buildings (4632, 4638) - Feature: Arctic hotel - Feature: Base sprites 4439, 4440, 4441. - Feature: Snow base sprite 4575. - Feature: PBS graphics for standard climate. - Feature: PBS graphics for toyland climate. - Feature: Add toyland bus, sugar, battery and lemonade trucks - Feature: Implement Cola truck in toyland. - Feature: Implement Candy floss truck in toyland. - Feature: Add an OS-independent makefile system - Feature: Arctic office blocks - Feature: Arctic church- Fix: Close button alignment - Fix: Wrong palette for font_addl and medfontcond - Fix: Cropped aircraft sprites to reduce hangar window size - Fix: Additional coast tile graphics now coded to spec - Fix: Small submarine sprite 1.3911 ypos - Fix: Space-character of newspaper font - Fix: Misalignment of sprite #4226 in ogfx1_base.pnfo OpenGFX 0.1.0-alpha4.2 (22 Jan. 2009) ---------------------------------------------- - Feature: Expand and contract sprites for the new Advanced Settings menu added. - Fix: Display of full load in coal trucks improved. - Fix: Black map edge due to new 'freeform map edges' feature. OpenGFX 0.1.0-alpha4.1 (08 Jan. 2009) ---------------------------------------------- - Feature: Lots of accented characters OpenGFX 0.1.0-alpha4 (03 Jan. 200) ------------------------------------------- - Feature: Bold typeface/missing characters - Feature: Lots of toyland graphics - Fix: Buttons in maglev toolbar mixed up - Fix: Alignment of some sprites OpenGFX 0.1.0-alpha3 (24 Dec. 2008) -------------------------------------------- - Feature: Company indicator - Feature: Some random new buildings - Feature: Tropical sawmill - Feature: Monorail/maglev wagons - Fix: Desert/rock button in tropical scenario identical - Fix: Alignment of some sprites OpenGFX 0.1.0-alpha2 (23 Oct. 2008) -------------------------------------------- - Feature: High score chart - Feature: Game end newspapers - Feature: Road reconstruction bulldozer - Feature: All different smokes (steam, diesel, powerplant, breakdown) - Feature: Explosions - Feature: Remaining disaster vehices (ufo, submarine) - Fix: Waypoint alignment - Fix: White line next to a pbs semaphore OpenGFX 0.1.0-alpha1 (21 Oct. 2008) -------------------------------------------- - Initial set of graphics, though incomplete