OpenGFX 0.5.4 (07 Jan 2016) --------------------------- - Update translations: Chinese (traditional and simplified), Finnish, French OpenGFX 0.5.3 (13 Sep 2015) --------------------------- -Fix: [Makefile] Missing Makefile target bundle_zsrc -Fix: REPO_DATE was set to current date instead of commit date. -Fix #7669: Make unix2dos an optional build requirement. -Cleanup: Merge musa.ini into bananas.ini -Cleanup: Remove pointless link from GRF description. OpenTTD can display readmes directly meanwhile. -Cleanup: [Makefile] BUNDLE_FILES is set by the regular Makefile just fine already. -Cleanup: [Makefile] OBG descriptions are generated from lang files meanwhile. -Cleanup: Make use of sprites/graphics_source_lists (again?) -Cleanup: hgignore -Update translations: Africans, Catalan, Dutch, Italian, Korean, Kroatian, Latin, Lithuanian, Luxembourgish, Spanish OpenGFX 0.5.2 (12 Apr 2015) --------------------------- - Add: [Makefile] target 'bananas' (closes #6877, #6848) - Fix: [Makefile] Add dependency generation for pnml->nml - Fix: [Makefile] dependencies, esp. wrt. HG revision numbers getting compiled into files - Fix: Alignment of GUI icons that have different sizes in 1x and 2x zoom - Fix: 2x GUI sprite for purchase land was attached to the viewport sprite instead of to the GUI sprite (commit:ba02a90fab52) (issue FS#6267) - Fix: Do not crop the default-window-size icon (issue FS#6258) OpenGFX 0.5.2-RC1 (16 Feb 2015) ------------------------------- - Add: 2x GUI zoom sprites - Add: the all black ground sprites introduced in OpenTTD r26869 - Add: Translations for Africans, Italian, Latin and Lithuanian - Update: Translation for English (US) - Change: [Makefile] Make sure that mercurial output is not changed by user presets - Codechange: [Makefile] Simplify a few pointless programme definitions - Fix: [Makefile] No need to query the whereabouts of required programmes when we make no use of that anyway (issue #5759) OpenGFX 0.5.1 (10 May 2014) --------------------------- - Change/Fix (425e3a719210): [Makefile] Re-introduce target 'clean-gfx' and have 'clean' remove the gimp script files (blathijs) - Change: [Makefile] No point to bundle .hgtags .hgignore and .devzone files with source bundles - Change: [Makefile] Use a temporary filename for custom_tags.txt and only update it, if the results would differ from the existing one - Change: [Makefile] Cache custom_tags.txt and don't always re-build it - Add: [Makefile] musa.ini for upload to bananas - Fix (425e3a719210): [Makefile] Install into the baseset dir, not the NewGRF dir - Fix (425e3a719210): create md5sum file for distribution and local check with the same rule (blathijs) - Fix (425e3a719210): Reinstate the possibility to (not) install documentation and to choose a separate install dir for them - Fix: [Makefile] Use the same variable name for changelog, readme and license files (blathijs) - Fix 510292759967: [Makefile] Don't fail to build from fresh clones - Fix afdd36f69c4c: [Makefile] Don't remove used scripts - Fix: [Makefile] More woes with custom_tags.txt and installation (blathijs) - Cleanup: Remove unused files from script dir - Cleanup: Remove more unused files OpenGFX 0.5.0 (31 Mar 2014) --------------------------- - Change: Default palette to default (DOS) OpenGFX 0.4.7 (10 Jun 2013) --------------------------- - Feature: GUI sprites for window default size and story book - Add: Scottish Gaelic description - Fix: [Makefile] Disallow automatic inclusion of default c headers by gcc 4.8 OpenGFX 0.4.6.1 (27 Dec 2012) ----------------------------- - Change: [Makefile] Allow to build OpenGFX also with NML 0.2.4 (and ignore gui sprite warning) OpenGFX 0.4.6 (24 Dec 2012) --------------------------- - Feature: GUI sprites for delete buttons introduced in OpenTTD r24749 - Change: [Makefile] NML version check OpenGFX 0.4.5 (25 Sep 2012) --------------------------- - Feature: Happyness indicators in town list (issue #3928) OpenGFX 0.4.4 (14 Apr 2012) --------------------------- - Change: Don't let the road works flash that much (issue #3395) - Add: [Makefile] Introduce target 'clean-gfx' which deletes png files which can be re-built from source and allow 'maintainer-clean' to delete the opengfx.check.md5 - Add: More font sprites (issue #3578) - Fix: Landing lights were inoperational for helipad and some broken at the heliport (issue #3709) - Fix: German semaphore signals were not available anymore (issue #3429) - Fix: Broken river borders at sea level (issue #3562) - Fix: Add GridDesert to terrain.xcf and fix spelling of GridTropical (issue #3769) - Fix: Wrong wanter pixels on some river and coast tiles (issue #3714) - Fix / Revert: [Makefile] Use Makefile.dist for tar source bundles again - Fix: [Makefile] Don't create an empty graphics file, if it is missing and can't be created from any source - Fix: [Makefile] Avoid infinite build loops by not requiring the %.src.dep files twice OpenGFX 0.4.3 (19 Feb 2012) --------------------------- - Feature: Support for the baseset part of railtype-specific tunnel sprites - Change: Update for a number of font glyphs (issue #3578) - Fix / Revert: OpenTTD 1.1.5 and earlier requires some characters to be defined via glyphs as the actionA is not sufficient for those versions (issue #3960) OpenGFX 0.4.2 (08 Feb 2012) --------------------------- - Fix: [Makefile] Force makefile to build with one thread only as gimp might barf on running in parallel (issue #3439) - Fix: [Makefile] Don't remove the reference md5 file when using maintainer-clean (issue #3440) - Fix: The grfID of the extra grf was wrong... and would be found as NewGRF - Fix: sprite are out-of-bound, sadly nmlc doesn't warn/error about (issue #3667) OpenGFX 0.4.1 (30 Dec 2011) --------------------------- - Fix: Monospace fonts must not be available for OpenTTD prior to 1.2.0 - Fix: Correct a number of spelling and grammar errors in the readme OpenGFX 0.4.0 (24 Dec 2011) --------------------------- - Feature: More and improved characters for all fonts (issue #3314) - Feature: Monospaced font 'liberation mono' - Feature: Snow transition aware locks (issue #3302) - Feature: Respect snow density for river tiles (issue #3011) - Change: Improve look of food processing plant (oberhuemer) (issue #2987) - Change: Use the same water sprite for level canal tiles as for rivers (issue #3088) - Change: Engine overrides are not needed anymore since OpenTTD r23232 - Change: Convert project to NML source - Add: [Makefile] Allow to generate png files directly from the xcf if gimp is present - Fix: Runway lights were not flashing in proper order (issue #3221) - Fix: Wrong buoy type in toyland climate (issue #3321) - Fix: [Makefile] Use a version unspecific tag file for the grfs which don't contain version info (issue #3371) - Fix: No regular waves on fountain water (issue #3281) - Fix: Animation of coal mine, gold mine and oil wells did change too many pixels (issues #3280, #3279, #3278) - Fix: Runway lights were not flashing in proper order (issue #3221) - Fix: Arctic riverbanks had erronous green - Fix: Wrong palette for piggybank and toyland bubble tree. - Fix: Naming of bundles for TTDPatch usage was broken - Doc: Meaning of some sprites OpenGFX 0.3.7 (07 Oct 2011) --------------------------- - Feature: GUI sprites for autoreplace status for vehicle groups - Feature: Snow-aware buoy - Add: Information about used colour depth / required blitter OpenGFX 0.3.6 (21 Sep 2011) --------------------------- - Feature: New sprites for fruit and rubber plantations - Feature: Separate water for rivers - Feature: New park sprites to match trees and river water (issue #3081) - Feature: New road side trees to match other trees for temperate and arctic (issue #3081) - Feature: Improved construction stages for some tiles of the food processing plant - Feature: More undulating riverbanks for flat river tiles (issue #3011) - Fix: Provide new sprites for the used types of river mouths (issue #2981) - Fix: Some tree sprites were truncated (issue #3023) - Doc: Sprites of the waterfeatures OpenGFX 0.3.5 (17 Aug 2011) --------------------------- - Feature: Show outline of arctic church on ground tile - Feature: New sprite for a sawmill tile - Feature: New sprites for Food Processor - Feature: Update to tropic rail wagons - Feature: New rubber wagon sprites to match rail wagons rather than monolev wagons - Feature: New sprites for arctic CS2400 and MJS 1000 - Feature: Revised arctic railcars - Feature: Revised temperate rail wagons - Feature: Revised aircraft - Feature: Temperate locomotives resized to 28px - Feature: New ground tile for toyland buildings - Feature: Revised GuruX2 helicopter - Feature: Show outline of arctic church on ground tile - Change: [Makefile] Add nml2nfo to the buildsystem (will use nml releases) - Fix: Improve graphics of flatbed road vehicles - Fix: [Makefile] do not copy Makefile.local as this is still available, instead add a note of purpose to Makefile.dist - Fix: Tropic food monolev wagon was invisible - Fix: Swapped first two sprites of 1524-1529 small flats - Fix: Remove action colours from arctic_engines.png - Fix: Improve farm field fences and hedges - Fix: Update toyland rough terrain sprites - Fix: New forest ground tile shows holes where trees used to sit in invisible industries mode OpenGFX 0.3.4 (24 May 2011) --------------------------- - Feature: New arctic trees - Feature: New temperate trees - Feature / Fix: Reduce the size of the sand beaches in order to make less apparent a glitch with some coast corners (#2137) - Feature: Rework factory, improving esp. the transparent view and construction stages - Feature: Rework transparent view and building stages of the steel mill - Feature: [Makefile] Optionally use nml to generate (some) pnfo files - Feature: [Makefile] Allow source bundles in xz, zip, gzip and bzip2 format; use xz by default - Change: Temperate and arctic farms retouched - Change: Tricaro helicopter with new sprites (#2118) - Change: Company-colour version for the Darwin 300 (#2107) - Change: Rework rail vehicle alignment, using more Pikkas alignment - Change: [Makefile] Update to makefile r284 - Change: [Makefile] Prepare for using gimp's scripting capability in order to generate png files from their (layered) psd or xcf source files, saving potentially many repetitive tasks - Fix: Wrong, untranslated colour in some bridge GUI sprites (#2153) - Fix: Missing animation for headstocks of gold mine - Fix: An airport tile had erronously flashing pixels - Fix: One house had a ground tile displayed as construction stage - Fix: [Makefile] Clean the nfo and cnfo files related to the grfs we build - Fix: [Makefile] Having the nfo and not the cnfo file depend on source changes resulted in not everything being re-built when it needed to be re-built - Doc: Meaning of re-colour sprites - Doc: Tree sprites OpenGFX 0.3.3 (1 Apr 2011) ------------------------------------- - Add: New sprites for the Darwin300 and the Bakewell Luckett aircraft - Add: Allow to also generate parts of the extra grf - Add: Allow to manually generate pnfo files via nml - Add: allow to use includes in the nml files - Change: Add the a NML file for the aircraft - Change: Use the base_sprite variable in some nml files - Fix: Updated and resized sprites for the arctic engines - Fix: Glitch with horizontal monorail track - Fix: misalignment 1px - Fix: Airport hangar was slightly too big - Fix: Add static meta data (action14) to the extra newgrf - Fix: build script didn't update to tag for releases - Fix: Glitch with some maglev crossing sprites - Fix: [Makefile] A re-build was not always triggered when required - Fix: Helicopter sprite sizes were converted wrongly - Doc: Aircraft sprites OpenGFX 0.3.2 (22 Dec 2010) ------------------------------------- - Feature: New toyland aircraft with faces - Feature: Red-nose for toyland vehicles - Feature: Toyland-specifc ships - Feature: [TTDP] make target bundle_ttdp - Change: [Makefile] Update to version 0.5.2 - Change: convert from pcx to png sprites. This will need GRFCodec r785 / version 5.1 or newer compiled with PNG support to compile OpenGFX. - Change: Slightly modified shore line tiles with a bit less grid - Change: replace house of single station with a bigger one - Fix: Bridge GUI sprites were 1 pixel too high - Fix: GUI sprites should not have offsets as that causes glitches - Fix: red/green semaphore PBS sprites were swapped for the leftside signals - Fix: Toyland tree alignments and their documentation - Fix: Road tunnel entries were mis-aligned with respect to eachother - Fix: More sparkling for the fizzy drink factory - Fix: Wrong sprites in the snowy maglev tracks - Fix: Don't include the nfo header twice - Fix: [Makefile] Dep check was slightly broken, causing incomplete re-builds or keeping old dependencies - Fix: [Makefile] Intermediate files were not always searched for in the correct path - Doc: Update readme, especially wrt required grfcodec version - Doc: Add some more proper sprite numbers - Doc: Updated mission statement OpenGFX 0.3.1 (19 Sep 2010) ------------------------------------- - Feature: [Makefile] build from source bundle and make rpm - Feature: [Makefile] Allow to opt-out of installing changelog and / or license - Change: [Makefile] Update to Makefile 0.4.6 - Change: [Makefile] No need to process or modify license and changelog documents - Change: [Makefile] Handle windows path separators - Change: [Makefile] Remove double declaration of variable in release bundles - Change: [Makefile] Also build the documentation when a simple make is called - Change: [Makefile] Re-introduce another intermediate step so that a gcc failure is fatal again - Change: [Makefile] Decide upon the DEP_CHECK_TYPE by checking for the availability of python - Fix: [Makefile] Make it impossible to overwrite the md5 file to check against, unless one builds source bundle - Fix: [Makefile] Handle a 'missing' unix2dos binary gracefully and do the right thing - Fix: [Makefile] Don't install text and grf files as executable - Fix: [Makefile] Define gcc for buggy MinGW - Fix: switch floppy sprites OpenGFX 0.3.0 (10 Sep 2010) ------------------------------------- - Feature: Airport preview sprites - Feature: Generic UK signals - Feature: Farm fields with bales of straw - Feature: New 'rocks' for toyland climate - Feature: New 'rough' ground tiles for toyland - Feature: Toyland specific buoy sprites - Feature: GUI sprites for vehicle profits, new news messages and exclusive transport rights - Feature: [Makefile] Alternative dependency check implemented in python - Feature: [Makefile] Native support for .hgeol (mercurial 1.5.4 or later) - Feature: [Makefile] Allow to specify installtion directory for documentation via DOCDIR - Change: Resize the title letters 125% and replace O...TTD with it - Change: New light signals - Change: alternative save/menu and graphs buttons for main toolbar - Change: Replace info toolbar button with a white question mark - Change: New sprites for fizzy drinks factory - Change: Replace the unused buoy sprites in the 4 climate grfs by empty sprites. GUI sprites are always used. - Change: [Makefile] Update to Makefile version 0.4.1 - Change: [Makefile] Install into a directory and don't install the tar anymore - Change: [Makefile] Fail on nforenum errors, but keep going for warnings - Change: [Makefile] renum is now officially called nforenum everywhere - Change: [Makefile] Keep preprocessing output in the nfo. It allows to easier find the files where something went wrong - Change: [Makefile] Rename the Makefile with needed settings for tar bundles to Makefile.dist - Change: [Makefile] Make use of option -s for nforenum and grfcodec and tidy up output generally a bit more - Change: [Makefile] Simplify the test target - Change: [Makefile] Remove a bit unnecessary output - Fix: Some pixels of the bubble wagon had erronous colours - Fix: Sugar wagon had more white than intended - Fix: Alignment of rail fences - Fix: Supply default replacement strings for the documentation files - Fix: Macros for houses were slightly misaligned. - Fix: House misalignment during wrong sprite width (66 instead 64) - Fix: Glitch with some maglev track sprites - Fix: Revised livery for Millenium Z1 monorail engine - Fix: Company colour for sweets factory - Fix: Gaps in the airport fences. Rework their size and alignment - Fix: nicer roof for arctic church - Fix: No more broken glass on station roofs - Fix: [Makefile] Some unix2dos don't know how to be quiet. Let them babble but not complain OpenGFX 0.2.4 (29 Apr. 2010) ------------------------------------- - Feature: Add 'addcheck' which checks for dependencies not added to the mercurial repo - Feature: Introduce target 'distclean' which should delete everything not found in the tarball - Feature: Slightly better PBS signals graphics - should be more visible - Feature: Improve entrance roof of office building (4444,4445,4576) - Fix: Adjust alignment of all rail vehicles - Fix: Flag foundation sprites such that grfcodec doesn't autocrop it - Doc: Explain slightly more verbose how the alignment templates work OpenGFX 0.2.3 (31 Mar. 2010) ------------------------------------- - Fix: Don't rebuild the md5sums file which one wants to check against OpenGFX 0.2.2 (28 Mar. 2010) ------------------------------------- - Feature: GUI icon for NewGRF debug mode - Feature: [Makefile] Add support for Debian and Fedora - Feature: Multiple new translations for description - Feature: [Makefile] Add md5sum checklist to source bundle - Feature: Support magic brown for houses - Feature: New sprites for all toyland rail engines - Feature: Recolor tropic church - Fix: Make vehicle start & stop buttons more easily discernible - Fix: Football and soccer stadium - Fix: Realign houses - Fix: Newspaper allignment - Fix: Sugar mine and Toy factory animation - Fix: Use further improved graphics for the mapgen sprites - Fix: Airport hangars and their back walls were misaligned - Fix: Monorail paper wagon showed wrong sprite - Change: Every big nfo file is splitted into functional smaller files. - Change: Adopt palette comments to OpenTTD source and actual effect - Change: [Makefile] Rename 'INSTALLDIR' into 'INSTALL_DIR', marking 'INSTALLDIR' as deprecated - Change: Revised alignment of all rail, monorail and maglev wagons - Doc: Document all rail vehicle sprites OpenGFX 0.2.1 (23 Dec. 2009) ------------------------------------- - Feature: Add GUI sprites for shading windos - Feature: Support for rpm specs for all big distros - Feature: Norwegian bokmal translation - Fix: Remove action colours from African manager faces - Fix: Re-add version information to the bundle files except tar. - Fix: Bubbles and bubble generator were mis-aligned wrt eachother - Fix: Allow newgrfs to overwrite coastal ground sprites - Fix: Map generation sprites of original map generator were bad - Fix: Alignment of maglev trains and wagons - Change: The newgrf ID of the extra newgrf changes to FF "OT" 01 - Doc: Describe briefly the requirements for building OpenGFX OpenGFX 0.2.0 (10 Dec. 2009) ------------------------------------- - Feature: Allow localized ingame descriptions for the package. Add them for German, Dutch, Hungarian, traditional Chinese and Swedish. - Feature: Igloo (toyland building) - Feature: Fizzy drink factory - Feature: Boot-like house (toyland building) - Feature: Tipi (toyland building) - Feature: Toffee quary - Feature: Sweets factory - Feature: [Makefile] If possible, convert to DOS line endings when creating bundles - Feature: Toyland rail wagons - Feature: Bubble generator - Feature: Sugar mine - Feature: Toy shop - Feature: Toy factory - Feature: Mirrored play button for RTL languages - Feature: African manager faces - Feature: More climate specific monorail and maglev wagons - Fix: Graphics error for one ear ring - Fix: Alignment of one battery farm sprite - Fix: Convert the tubular bridges to company colour so that they have distinct colours - Fix: Align a few town buildings - Fix: Double diagonal rails in toyland did have the wrong background - Fix: Recolour sprites for churches were broken - Fix: Remove action colours from arctic churches - Change: New sprites for most maglev, monorail and train wagons - Doc: Indicate which maglev wagon sprite numbers correspond to which cargo and loading state - Doc: Indicate which houses allow which kind of re-colouring - Doc: Adopt readme to reflect the project status OpenGFX 0.1.1 (21 Sep. 2009) ------------------------------------- - Feature: Headquarters for toyland climate - Feature: Toffee wagon in toyland - Feature: Candyfloss wagon in toyland - Feature: Sugar wagon in toyland - Feature: Toyland company statue - Feature: New intro title font - Fix: Alignment of construction phase of temperate office building - Fix: GrfID must start with FF - Fix: Remove action colours from toyland statue - Fix: Airport runway misalignment - Fix: Random bits of rivers. - Change: Create the install directory, if it doesn't exist - Change: Convert all text files to utf-8 and unix-style line endings - Change: Improved graphics for toyland foundations - Doc: update author overview html output script for beta1 targets OpenGFX 0.1.0-alpha6 (11. Aug 2009) -------------------------------------------- - Feature: Add toffee truck - Feature: Toy truck - Feature: Mail truck for toyland - Feature: Sweets truck - Feature: Plastics truck in toyland - Feature: Add bubble truck, the last missing truck in toyland - Feature: Toyland monorail engine - Feature: Toyland maglev engine - Feature: Toyland church in an improved version - Feature: add balloon tree in toyland - Feature: Toyland statue - Feature: Piggybank for toyland climate - Feature: Add upside-down cone tree, finishing all toyland trees - Feature: First construction stage of two-tile tower in tropical climate - Feature: Implement modern office block for tropical climate - Feature: Modern office block in tropical climate - Feature: Add construction stages (wrappings) for most existing toyland buildings - Feature: Monolev mail wagon - Feature: Tropic church - Feature: British semaphore style - Change: Improved arrows on terraforming icons - Fix: Reduced the close-x 1px right and bottom to keep it square and avoiding OpenTTD glitch - Fix: White bottom of small submarines - Fix: White line at battery truck - Fix: White lines in some characters - Fix: Replace pure white in all sprites - Fix: Action colors for the climate preview images - Fix: Temperate building mis-alignment. OpenGFX 0.1.0-alpha5 (10 Jul. 2009) -------------------------------------------- - Add: Resize windows towards the left sprite - Feature: Monolev engines and passenger wagon. - Feature: Add two toyland buildings (4632, 4638) - Feature: Arctic hotel - Feature: Base sprites 4439, 4440, 4441. - Feature: Snow base sprite 4575. - Feature: PBS graphics for standard climate. - Feature: PBS graphics for toyland climate. - Feature: Add toyland bus, sugar, battery and lemonade trucks - Feature: Implement Cola truck in toyland. - Feature: Implement Candy floss truck in toyland. - Feature: Add an OS-independent makefile system - Feature: Arctic office blocks - Feature: Arctic church- Fix: Close button alignment - Fix: Wrong palette for font_addl and medfontcond - Fix: Cropped aircraft sprites to reduce hangar window size - Fix: Additional coast tile graphics now coded to spec - Fix: Small submarine sprite 1.3911 ypos - Fix: Space-character of newspaper font - Fix: Misalignment of sprite #4226 in ogfx1_base.pnfo OpenGFX 0.1.0-alpha4.2 (22 Jan. 2009) ---------------------------------------------- - Feature: Expand and contract sprites for the new Advanced Settings menu added. - Fix: Display of full load in coal trucks improved. - Fix: Black map edge due to new 'freeform map edges' feature. OpenGFX 0.1.0-alpha4.1 (08 Jan. 2009) ---------------------------------------------- - Feature: Lots of accented characters OpenGFX 0.1.0-alpha4 (03 Jan. 200) ------------------------------------------- - Feature: Bold typeface/missing characters - Feature: Lots of toyland graphics - Fix: Buttons in maglev toolbar mixed up - Fix: Alignment of some sprites OpenGFX 0.1.0-alpha3 (24 Dec. 2008) -------------------------------------------- - Feature: Company indicator - Feature: Some random new buildings - Feature: Tropical sawmill - Feature: Monorail/maglev wagons - Fix: Desert/rock button in tropical scenario identical - Fix: Alignment of some sprites OpenGFX 0.1.0-alpha2 (23 Oct. 2008) -------------------------------------------- - Feature: High score chart - Feature: Game end newspapers - Feature: Road reconstruction bulldozer - Feature: All different smokes (steam, diesel, powerplant, breakdown) - Feature: Explosions - Feature: Remaining disaster vehices (ufo, submarine) - Fix: Waypoint alignment - Fix: White line next to a pbs semaphore OpenGFX 0.1.0-alpha1 (21 Oct. 2008) -------------------------------------------- - Initial set of graphics, though incomplete