// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Escapes: 2+ 2- 2< 2> 2u< 2u> 2/ 2% 2u/ 2u% 2* 2& 2| 2^ 2sto = 2s 2rst = 2r 2psto 2ror = 2rot 2cmp 2ucmp 2<< 2u>> 2>>
// Escapes: 71 70 7= 7! 7< 7> 7G 7g 7gG 7GG 7gg 7c 7C
// Escapes: D= = DR D+ = DF D- = DC Du* = DM D* = DnF Du<< = DnC D<< = DO D& D| Du/ D/ Du% D%
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4	 27 02 00 00

# 1 "<stdin>"
# 1 "<built-in>"
# 1 "<command-line>"
# 1 "<stdin>"
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Escapes: 2+ 2- 2< 2> 2u< 2u> 2/ 2% 2u/ 2u% 2* 2& 2| 2^ 2sto = 2s 2rst = 2r 2psto 2ror = 2rot 2cmp 2ucmp 2<< 2u>> 2>>
// Escapes: 71 70 7= 7! 7< 7> 7G 7g 7gG 7GG 7gg 7c 7C
// Escapes: D= = DR D+ = DF D- = DC Du* = DM D* = DnF Du<< = DnC D<< = DO D& D| Du/ D/ Du% D%
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel

// Copyright ⌐ 2010 Froix
// [see file license.txt]

//Colour codes
//	88 Blue
//	89 Light Gray
//	8A Light Orange ("Gold")
//	8B Red
//	8C Purple
//	8D Gray-Green
//	8E Orange
//	8F Green
//	90 Yellow
//	91 Light Green
//	92 Red-Brown
//	93 Brown
//	94 White
//	95 Light Blue
//	96 Dark Gray
//	97 Mauve (grayish purple)
//	98 Black

//Static GRF Information
1 * 104	 14
"CINFO"
"TNAME" 7F C3 9E "OpenGFX+ Trees" 00
"TDESC" 7F C3 9E "A graphics replacement set for trees." 00
"BNPAR" \w1 16
"BPALS" \w1 "W"
"BVRSN" \w4 \d26
00 00

2 * 257	 14
"CINFO"
"CPARAC" \d0
"BLIMI" \w8 \d0 \d3
"CVALU"
54 \d0 7F "Dense" 00
54 \d1 7F "Loose" 00
54 \d2 7F "Loose - Two types of trees." 00
54 \d3 7F "Brown" 00
00
"BDFLT" \w4 \d2
"TNAME" 7F C3 9E "Forest Alternatives" 00
"TDESC" 7F C3 9E "Choose from 4 different types of forests. This only changes graphics. There's no functional value." 00
00 00
00 00

3 * 238	 14
"CINFO"
"CPARAC" \d1
"BLIMI" \w8 \d0 \d5
"CVALU"
54 \d0 7F "None. Use Default" 00
54 \d1 7F "Green in Pot" 00
54 \d2 7F "Tall Green" 00
54 \d3 7F "Short Red 1" 00
54 \d4 7F "Bright Green 2" 00
54 \d5 7F "Short Green 3" 00
00
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Roadside Trees" 00
"TDESC" 7F C3 9E "Choose from up to 5 types of trees." 00
00 00
00 00

4 * 109	 14
"CINFO"
"CPARAC" \d2
"BLIMI" \w8 \d0 \d0
"BDFLT" \w4 \d0
"TNAME" 7F 96 "Reserved" 00
"TDESC" 7F C3 9E "Supposedly for tree selection presets." 00
00 00
00 00

# 1 "sprites/nfo/tree_parameters.pnfo" 1
//Treetype Parameters
//1
5 * 168	 14
"CINFO"
"CPARAC" \d3
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #01" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//2
6 * 168	 14
"CINFO"
"CPARAC" \d4
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #02" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//3
7 * 168	 14
"CINFO"
"CPARAC" \d5
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #03" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//4
8 * 168	 14
"CINFO"
"CPARAC" \d6
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #04" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//5
9 * 168	 14
"CINFO"
"CPARAC" \d7
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #05" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//6
10 * 168	 14
"CINFO"
"CPARAC" \d8
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #06" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//7
11 * 168	 14
"CINFO"
"CPARAC" \d9
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #07" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//8
12 * 168	 14
"CINFO"
"CPARAC" \d10
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #08" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//9
13 * 168	 14
"CINFO"
"CPARAC" \d11
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #09" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//10
14 * 168	 14
"CINFO"
"CPARAC" \d12
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #10" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//11
15 * 168	 14
"CINFO"
"CPARAC" \d13
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #11" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//12
16 * 168	 14
"CINFO"
"CPARAC" \d14
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #12" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//13
17 * 168	 14
"CINFO"
"CPARAC" \d15
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #13" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//14
18 * 168	 14
"CINFO"
"CPARAC" \d16
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #14" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//15
19 * 168	 14
"CINFO"
"CPARAC" \d17
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #15" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//16
20 * 168	 14
"CINFO"
"CPARAC" \d18
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #16" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//17
21 * 168	 14
"CINFO"
"CPARAC" \d19
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #17" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//18
22 * 168	 14
"CINFO"
"CPARAC" \d20
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #18" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
//19
23 * 168	 14
"CINFO"
"CPARAC" \d21
"BTYPE" \w1 01
"BLIMI" \w8 \d0 \d1
"BDFLT" \w4 \d1
"TNAME" 7F C3 9E "Tree #19" 00
"TDESC" 7F C3 9E "Click button to toggle activation of this type of tree. Click reset to enable all trees." 00
00 00
00 00
# 86 "<stdin>" 2

//GRF ID, Name and Description
24 * 257	 08 07 "Frx" 06 "OpenGFX+ Trees nightly-r26" 00
8E 0D "OpenGFX+ Trees" 0D
98 "Desc: "
89 "A graphics replacement set for trees. Each type of tree can be excluded by parameter setting." 0D 0D
91 "Copyright " A9 " 2010 Froix" 0D
98 "This program is distributed under the terms of the GNU General Public License." 00

//Main Code
25 * 5	 0D 40 \D= 00 00 //forest candidates
26 * 5	 0D 41 \D= 01 00 //roadside tree candidates
27 * 5	 0D 42 \D= 02 00 //tree selection presets

//Temperate Trees
28 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
29 * 9	 0D 51 \D= FF 00 28 06 00 00 //initialize base set tree to replace
//!!Warning (107): Label 60 has not been goto'ed.
30 * 2	 10 60
//1
31 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
32 * 6	 07 03 01 \7= 00 0B //check if this tree is excluded
33 * 5	 06 51 02 03 FF //set tree to replace
34 * 5	 0A 01 07 28 06
35 sprites/pcx/temperate/temp_tree_01.pcx 0 0 09 50 35 -19 -43
36 sprites/pcx/temperate/temp_tree_01.pcx 40 0 09 50 35 -19 -43
37 sprites/pcx/temperate/temp_tree_01.pcx 80 0 09 50 35 -19 -43
38 sprites/pcx/temperate/temp_tree_01.pcx 120 0 09 50 35 -19 -43
39 sprites/pcx/temperate/temp_tree_01.pcx 160 0 09 50 35 -19 -43
40 sprites/pcx/temperate/temp_tree_01.pcx 200 0 09 50 35 -19 -43
41 sprites/pcx/temperate/temp_tree_01.pcx 240 0 09 50 35 -19 -43
42 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
43 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//2
44 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
45 * 6	 07 04 01 \7= 00 0B //check if this tree is excluded
46 * 5	 06 51 02 03 FF //set tree to replace
47 * 5	 0A 01 07 2F 06
48 sprites/pcx/temperate/temp_tree_02.pcx 0 0 09 50 35 -19 -43
49 sprites/pcx/temperate/temp_tree_02.pcx 40 0 09 50 35 -19 -43
50 sprites/pcx/temperate/temp_tree_02.pcx 80 0 09 50 35 -19 -43
51 sprites/pcx/temperate/temp_tree_02.pcx 120 0 09 50 35 -19 -43
52 sprites/pcx/temperate/temp_tree_02.pcx 160 0 09 50 35 -19 -43
53 sprites/pcx/temperate/temp_tree_02.pcx 200 0 09 50 35 -19 -43
54 sprites/pcx/temperate/temp_tree_02.pcx 240 0 09 50 35 -19 -43
55 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
56 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//3
57 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
58 * 6	 07 05 01 \7= 00 0B //check if this tree is excluded
59 * 5	 06 51 02 03 FF //set tree to replace
60 * 5	 0A 01 07 36 06
61 sprites/pcx/temperate/temp_tree_03.pcx 0 0 09 50 35 -19 -43
62 sprites/pcx/temperate/temp_tree_03.pcx 40 0 09 50 35 -19 -43
63 sprites/pcx/temperate/temp_tree_03.pcx 80 0 09 50 35 -19 -43
64 sprites/pcx/temperate/temp_tree_03.pcx 120 0 09 50 35 -19 -43
65 sprites/pcx/temperate/temp_tree_03.pcx 160 0 09 50 35 -19 -43
66 sprites/pcx/temperate/temp_tree_03.pcx 200 0 09 50 35 -19 -43
67 sprites/pcx/temperate/temp_tree_03.pcx 240 0 09 50 35 -19 -43
68 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
69 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//4
70 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
71 * 6	 07 06 01 \7= 00 0B //check if this tree is excluded
72 * 5	 06 51 02 03 FF //set tree to replace
73 * 5	 0A 01 07 3D 06
74 sprites/pcx/temperate/temp_tree_04.pcx 0 0 09 50 35 -19 -43
75 sprites/pcx/temperate/temp_tree_04.pcx 40 0 09 50 35 -19 -43
76 sprites/pcx/temperate/temp_tree_04.pcx 80 0 09 50 35 -19 -43
77 sprites/pcx/temperate/temp_tree_04.pcx 120 0 09 50 35 -19 -43
78 sprites/pcx/temperate/temp_tree_04.pcx 160 0 09 50 35 -19 -43
79 sprites/pcx/temperate/temp_tree_04.pcx 200 0 09 50 35 -19 -43
80 sprites/pcx/temperate/temp_tree_04.pcx 240 0 09 50 35 -19 -43
81 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
82 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//5
83 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
84 * 6	 07 07 01 \7= 00 0B //check if this tree is excluded
85 * 5	 06 51 02 03 FF //set tree to replace
86 * 5	 0A 01 07 44 06
87 sprites/pcx/temperate/temp_tree_05.pcx 0 0 09 50 35 -19 -43
88 sprites/pcx/temperate/temp_tree_05.pcx 40 0 09 50 35 -19 -43
89 sprites/pcx/temperate/temp_tree_05.pcx 80 0 09 50 35 -19 -43
90 sprites/pcx/temperate/temp_tree_05.pcx 120 0 09 50 35 -19 -43
91 sprites/pcx/temperate/temp_tree_05.pcx 160 0 09 50 35 -19 -43
92 sprites/pcx/temperate/temp_tree_05.pcx 200 0 09 50 35 -19 -43
93 sprites/pcx/temperate/temp_tree_05.pcx 240 0 09 50 35 -19 -43
94 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
95 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//6
96 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
97 * 6	 07 08 01 \7= 00 0B //check if this tree is excluded
98 * 5	 06 51 02 03 FF //set tree to replace
99 * 5	 0A 01 07 4B 06
100 sprites/pcx/temperate/temp_tree_06.pcx 0 0 09 50 35 -19 -43
101 sprites/pcx/temperate/temp_tree_06.pcx 40 0 09 50 35 -19 -43
102 sprites/pcx/temperate/temp_tree_06.pcx 80 0 09 50 35 -19 -43
103 sprites/pcx/temperate/temp_tree_06.pcx 120 0 09 50 35 -19 -43
104 sprites/pcx/temperate/temp_tree_06.pcx 160 0 09 50 35 -19 -43
105 sprites/pcx/temperate/temp_tree_06.pcx 200 0 09 50 35 -19 -43
106 sprites/pcx/temperate/temp_tree_06.pcx 240 0 09 50 35 -19 -43
107 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
108 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//7
109 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
110 * 6	 07 09 01 \7= 00 0B //check if this tree is excluded
111 * 5	 06 51 02 03 FF //set tree to replace
112 * 5	 0A 01 07 52 06
113 sprites/pcx/temperate/temp_tree_07.pcx 0 0 09 50 35 -19 -43
114 sprites/pcx/temperate/temp_tree_07.pcx 40 0 09 50 35 -19 -43
115 sprites/pcx/temperate/temp_tree_07.pcx 80 0 09 50 35 -19 -43
116 sprites/pcx/temperate/temp_tree_07.pcx 120 0 09 50 35 -19 -43
117 sprites/pcx/temperate/temp_tree_07.pcx 160 0 09 50 35 -19 -43
118 sprites/pcx/temperate/temp_tree_07.pcx 200 0 09 50 35 -19 -43
119 sprites/pcx/temperate/temp_tree_07.pcx 240 0 09 50 35 -19 -43
120 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
121 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//8
122 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
123 * 6	 07 0A 01 \7= 00 0B //check if this tree is excluded
124 * 5	 06 51 02 03 FF //set tree to replace
125 * 5	 0A 01 07 59 06
126 sprites/pcx/temperate/temp_tree_08.pcx 0 0 09 50 35 -19 -43
127 sprites/pcx/temperate/temp_tree_08.pcx 40 0 09 50 35 -19 -43
128 sprites/pcx/temperate/temp_tree_08.pcx 80 0 09 50 35 -19 -43
129 sprites/pcx/temperate/temp_tree_08.pcx 120 0 09 50 35 -19 -43
130 sprites/pcx/temperate/temp_tree_08.pcx 160 0 09 50 35 -19 -43
131 sprites/pcx/temperate/temp_tree_08.pcx 200 0 09 50 35 -19 -43
132 sprites/pcx/temperate/temp_tree_08.pcx 240 0 09 50 35 -19 -43
133 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
134 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//9
135 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
136 * 6	 07 0B 01 \7= 00 0B //check if this tree is excluded
137 * 5	 06 51 02 03 FF //set tree to replace
138 * 5	 0A 01 07 60 06
139 sprites/pcx/temperate/temp_tree_09.pcx 0 0 09 50 35 -19 -43
140 sprites/pcx/temperate/temp_tree_09.pcx 40 0 09 50 35 -19 -43
141 sprites/pcx/temperate/temp_tree_09.pcx 80 0 09 50 35 -19 -43
142 sprites/pcx/temperate/temp_tree_09.pcx 120 0 09 50 35 -19 -43
143 sprites/pcx/temperate/temp_tree_09.pcx 160 0 09 50 35 -19 -43
144 sprites/pcx/temperate/temp_tree_09.pcx 200 0 09 50 35 -19 -43
145 sprites/pcx/temperate/temp_tree_09.pcx 240 0 09 50 35 -19 -43
146 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
147 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//10
148 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
149 * 6	 07 0C 01 \7= 00 0B //check if this tree is excluded
150 * 5	 06 51 02 03 FF //set tree to replace
151 * 5	 0A 01 07 67 06
152 sprites/pcx/temperate/temp_tree_10.pcx 0 0 09 50 35 -19 -43
153 sprites/pcx/temperate/temp_tree_10.pcx 40 0 09 50 35 -19 -43
154 sprites/pcx/temperate/temp_tree_10.pcx 80 0 09 50 35 -19 -43
155 sprites/pcx/temperate/temp_tree_10.pcx 120 0 09 50 35 -19 -43
156 sprites/pcx/temperate/temp_tree_10.pcx 160 0 09 50 35 -19 -43
157 sprites/pcx/temperate/temp_tree_10.pcx 200 0 09 50 35 -19 -43
158 sprites/pcx/temperate/temp_tree_10.pcx 240 0 09 50 35 -19 -43
159 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
160 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//11
161 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
162 * 6	 07 0D 01 \7= 00 0B //check if this tree is excluded
163 * 5	 06 51 02 03 FF //set tree to replace
164 * 5	 0A 01 07 6E 06
165 sprites/pcx/temperate/temp_tree_11.pcx 0 0 09 50 35 -19 -43
166 sprites/pcx/temperate/temp_tree_11.pcx 40 0 09 50 35 -19 -43
167 sprites/pcx/temperate/temp_tree_11.pcx 80 0 09 50 35 -19 -43
168 sprites/pcx/temperate/temp_tree_11.pcx 120 0 09 50 35 -19 -43
169 sprites/pcx/temperate/temp_tree_11.pcx 160 0 09 50 35 -19 -43
170 sprites/pcx/temperate/temp_tree_11.pcx 200 0 09 50 35 -19 -43
171 sprites/pcx/temperate/temp_tree_11.pcx 240 0 09 50 35 -19 -43
172 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
173 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//12
174 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
175 * 6	 07 0E 01 \7= 00 0B //check if this tree is excluded
176 * 5	 06 51 02 03 FF //set tree to replace
177 * 5	 0A 01 07 75 06
178 sprites/pcx/temperate/temp_tree_12.pcx 0 0 09 50 35 -19 -43
179 sprites/pcx/temperate/temp_tree_12.pcx 40 0 09 50 35 -19 -43
180 sprites/pcx/temperate/temp_tree_12.pcx 80 0 09 50 35 -19 -43
181 sprites/pcx/temperate/temp_tree_12.pcx 120 0 09 50 35 -19 -43
182 sprites/pcx/temperate/temp_tree_12.pcx 160 0 09 50 35 -19 -43
183 sprites/pcx/temperate/temp_tree_12.pcx 200 0 09 50 35 -19 -43
184 sprites/pcx/temperate/temp_tree_12.pcx 240 0 09 50 35 -19 -43
185 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
186 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//13
187 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
188 * 6	 07 0F 01 \7= 00 0B //check if this tree is excluded
189 * 5	 06 51 02 03 FF //set tree to replace
190 * 5	 0A 01 07 7C 06
191 sprites/pcx/temperate/temp_tree_13.pcx 0 0 09 60 35 -19 -53
192 sprites/pcx/temperate/temp_tree_13.pcx 40 0 09 60 35 -19 -53
193 sprites/pcx/temperate/temp_tree_13.pcx 80 0 09 60 35 -19 -53
194 sprites/pcx/temperate/temp_tree_13.pcx 120 0 09 60 35 -19 -53
195 sprites/pcx/temperate/temp_tree_13.pcx 160 0 09 60 35 -19 -53
196 sprites/pcx/temperate/temp_tree_13.pcx 200 0 09 60 35 -19 -53
197 sprites/pcx/temperate/temp_tree_13.pcx 240 0 09 60 35 -19 -53
198 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
199 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//14
200 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
201 * 6	 07 10 01 \7= 00 0B //check if this tree is excluded
202 * 5	 06 51 02 03 FF //set tree to replace
203 * 5	 0A 01 07 83 06
204 sprites/pcx/temperate/temp_tree_14.pcx 0 0 09 50 35 -19 -43
205 sprites/pcx/temperate/temp_tree_14.pcx 40 0 09 50 35 -19 -43
206 sprites/pcx/temperate/temp_tree_14.pcx 80 0 09 50 35 -19 -43
207 sprites/pcx/temperate/temp_tree_14.pcx 120 0 09 50 35 -19 -43
208 sprites/pcx/temperate/temp_tree_14.pcx 160 0 09 50 35 -19 -43
209 sprites/pcx/temperate/temp_tree_14.pcx 200 0 09 50 35 -19 -43
210 sprites/pcx/temperate/temp_tree_14.pcx 240 0 09 50 35 -19 -43
211 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
212 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//15
213 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
214 * 6	 07 11 01 \7= 00 0B //check if this tree is excluded
215 * 5	 06 51 02 03 FF //set tree to replace
216 * 5	 0A 01 07 8A 06
217 sprites/pcx/temperate/temp_tree_15.pcx 0 0 09 60 35 -19 -53
218 sprites/pcx/temperate/temp_tree_15.pcx 40 0 09 60 35 -19 -53
219 sprites/pcx/temperate/temp_tree_15.pcx 80 0 09 60 35 -19 -53
220 sprites/pcx/temperate/temp_tree_15.pcx 120 0 09 60 35 -19 -53
221 sprites/pcx/temperate/temp_tree_15.pcx 160 0 09 60 35 -19 -53
222 sprites/pcx/temperate/temp_tree_15.pcx 200 0 09 60 35 -19 -53
223 sprites/pcx/temperate/temp_tree_15.pcx 240 0 09 60 35 -19 -53
224 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
225 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//16
226 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
227 * 6	 07 12 01 \7= 00 0B //check if this tree is excluded
228 * 5	 06 51 02 03 FF //set tree to replace
229 * 5	 0A 01 07 91 06
230 sprites/pcx/temperate/temp_tree_16.pcx 0 0 09 50 45 -24 -43
231 sprites/pcx/temperate/temp_tree_16.pcx 50 0 09 50 45 -24 -43
232 sprites/pcx/temperate/temp_tree_16.pcx 100 0 09 50 45 -24 -43
233 sprites/pcx/temperate/temp_tree_16.pcx 150 0 09 50 45 -24 -43
234 sprites/pcx/temperate/temp_tree_16.pcx 200 0 09 50 45 -24 -43
235 sprites/pcx/temperate/temp_tree_16.pcx 250 0 09 50 45 -24 -43
236 sprites/pcx/temperate/temp_tree_16.pcx 300 0 09 50 45 -24 -43
237 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
238 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//17
239 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
240 * 6	 07 13 01 \7= 00 0B //check if this tree is excluded
241 * 5	 06 51 02 03 FF //set tree to replace
242 * 5	 0A 01 07 98 06
243 sprites/pcx/temperate/temp_tree_17.pcx 0 0 09 50 45 -24 -43
244 sprites/pcx/temperate/temp_tree_17.pcx 50 0 09 50 45 -24 -43
245 sprites/pcx/temperate/temp_tree_17.pcx 100 0 09 50 45 -24 -43
246 sprites/pcx/temperate/temp_tree_17.pcx 150 0 09 50 45 -24 -43
247 sprites/pcx/temperate/temp_tree_17.pcx 200 0 09 50 45 -24 -43
248 sprites/pcx/temperate/temp_tree_17.pcx 250 0 09 50 45 -24 -43
249 sprites/pcx/temperate/temp_tree_17.pcx 300 0 09 50 45 -24 -43
250 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
251 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//18
252 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
253 * 6	 07 14 01 \7= 00 0B //check if this tree is excluded
254 * 5	 06 51 02 03 FF //set tree to replace
255 * 5	 0A 01 07 9F 06
256 sprites/pcx/temperate/temp_tree_18.pcx 0 0 09 50 35 -19 -43
257 sprites/pcx/temperate/temp_tree_18.pcx 40 0 09 50 35 -19 -43
258 sprites/pcx/temperate/temp_tree_18.pcx 80 0 09 50 35 -19 -43
259 sprites/pcx/temperate/temp_tree_18.pcx 120 0 09 50 35 -19 -43
260 sprites/pcx/temperate/temp_tree_18.pcx 160 0 09 50 35 -19 -43
261 sprites/pcx/temperate/temp_tree_18.pcx 200 0 09 50 35 -19 -43
262 sprites/pcx/temperate/temp_tree_18.pcx 240 0 09 50 35 -19 -43
263 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
264 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//19
265 * 6	 07 50 01 \7> 12 61 //check tree counter, max 19
266 * 6	 07 15 01 \7= 00 0B //check if this tree is excluded
267 * 5	 06 51 02 03 FF //set tree to replace
268 * 5	 0A 01 07 A6 06
269 sprites/pcx/temperate/temp_tree_19.pcx 0 0 09 60 35 -19 -53
270 sprites/pcx/temperate/temp_tree_19.pcx 40 0 09 60 35 -19 -53
271 sprites/pcx/temperate/temp_tree_19.pcx 80 0 09 60 35 -19 -53
272 sprites/pcx/temperate/temp_tree_19.pcx 120 0 09 60 35 -19 -53
273 sprites/pcx/temperate/temp_tree_19.pcx 160 0 09 60 35 -19 -53
274 sprites/pcx/temperate/temp_tree_19.pcx 200 0 09 60 35 -19 -53
275 sprites/pcx/temperate/temp_tree_19.pcx 240 0 09 60 35 -19 -53
276 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
277 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

278 * 6	 07 50 01 \7= 00 61 //check if all temperate trees disabled
279 * 6	 07 50 01 \7< 13 60 //go back & replace more trees if needed

//Dry Arctic Trees
280 * 2	 10 61
281 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
282 * 9	 0D 51 \D= FF 00 AD 06 00 00 //initialize base set tree to replace
//!!Warning (107): Label 62 has not been goto'ed.
283 * 2	 10 62
//1
284 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
285 * 6	 07 03 01 \7= 00 0B //check if this tree is excluded
286 * 5	 06 51 02 03 FF //set tree to replace
287 * 5	 0A 01 07 AD 06
288 sprites/pcx/arctic/arc_tree_01.pcx 0 0 09 50 35 -19 -43
289 sprites/pcx/arctic/arc_tree_01.pcx 40 0 09 50 35 -19 -43
290 sprites/pcx/arctic/arc_tree_01.pcx 80 0 09 50 35 -19 -43
291 sprites/pcx/arctic/arc_tree_01.pcx 120 0 09 50 35 -19 -43
292 sprites/pcx/arctic/arc_tree_01.pcx 160 0 09 50 35 -19 -43
293 sprites/pcx/arctic/arc_tree_01.pcx 200 0 09 50 35 -19 -43
294 sprites/pcx/arctic/arc_tree_01.pcx 240 0 09 50 35 -19 -43
295 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
296 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//2
297 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
298 * 6	 07 04 01 \7= 00 0B //check if this tree is excluded
299 * 5	 06 51 02 03 FF //set tree to replace
300 * 5	 0A 01 07 AD 06
301 sprites/pcx/arctic/arc_tree_02.pcx 0 0 09 50 35 -19 -43
302 sprites/pcx/arctic/arc_tree_02.pcx 40 0 09 50 35 -19 -43
303 sprites/pcx/arctic/arc_tree_02.pcx 80 0 09 50 35 -19 -43
304 sprites/pcx/arctic/arc_tree_02.pcx 120 0 09 50 35 -19 -43
305 sprites/pcx/arctic/arc_tree_02.pcx 160 0 09 50 35 -19 -43
306 sprites/pcx/arctic/arc_tree_02.pcx 200 0 09 50 35 -19 -43
307 sprites/pcx/arctic/arc_tree_02.pcx 240 0 09 50 35 -19 -43
308 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
309 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//3
310 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
311 * 6	 07 05 01 \7= 00 0B //check if this tree is excluded
312 * 5	 06 51 02 03 FF //set tree to replace
313 * 5	 0A 01 07 AD 06
314 sprites/pcx/arctic/arc_tree_03.pcx 0 0 09 50 35 -19 -43
315 sprites/pcx/arctic/arc_tree_03.pcx 40 0 09 50 35 -19 -43
316 sprites/pcx/arctic/arc_tree_03.pcx 80 0 09 50 35 -19 -43
317 sprites/pcx/arctic/arc_tree_03.pcx 120 0 09 50 35 -19 -43
318 sprites/pcx/arctic/arc_tree_03.pcx 160 0 09 50 35 -19 -43
319 sprites/pcx/arctic/arc_tree_03.pcx 200 0 09 50 35 -19 -43
320 sprites/pcx/arctic/arc_tree_03.pcx 240 0 09 50 35 -19 -43
321 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
322 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//4
323 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
324 * 6	 07 06 01 \7= 00 0B //check if this tree is excluded
325 * 5	 06 51 02 03 FF //set tree to replace
326 * 5	 0A 01 07 AD 06
327 sprites/pcx/arctic/arc_tree_04.pcx 0 0 09 50 35 -19 -43
328 sprites/pcx/arctic/arc_tree_04.pcx 40 0 09 50 35 -19 -43
329 sprites/pcx/arctic/arc_tree_04.pcx 80 0 09 50 35 -19 -43
330 sprites/pcx/arctic/arc_tree_04.pcx 120 0 09 50 35 -19 -43
331 sprites/pcx/arctic/arc_tree_04.pcx 160 0 09 50 35 -19 -43
332 sprites/pcx/arctic/arc_tree_04.pcx 200 0 09 50 35 -19 -43
333 sprites/pcx/arctic/arc_tree_04.pcx 240 0 09 50 35 -19 -43
334 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
335 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//5
336 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
337 * 6	 07 07 01 \7= 00 0B //check if this tree is excluded
338 * 5	 06 51 02 03 FF //set tree to replace
339 * 5	 0A 01 07 AD 06
340 sprites/pcx/arctic/arc_tree_05.pcx 0 0 09 50 35 -19 -43
341 sprites/pcx/arctic/arc_tree_05.pcx 40 0 09 50 35 -19 -43
342 sprites/pcx/arctic/arc_tree_05.pcx 80 0 09 50 35 -19 -43
343 sprites/pcx/arctic/arc_tree_05.pcx 120 0 09 50 35 -19 -43
344 sprites/pcx/arctic/arc_tree_05.pcx 160 0 09 50 35 -19 -43
345 sprites/pcx/arctic/arc_tree_05.pcx 200 0 09 50 35 -19 -43
346 sprites/pcx/arctic/arc_tree_05.pcx 240 0 09 50 35 -19 -43
347 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
348 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//6
349 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
350 * 6	 07 08 01 \7= 00 0B //check if this tree is excluded
351 * 5	 06 51 02 03 FF //set tree to replace
352 * 5	 0A 01 07 AD 06
353 sprites/pcx/arctic/arc_tree_06.pcx 0 0 09 50 35 -19 -43
354 sprites/pcx/arctic/arc_tree_06.pcx 40 0 09 50 35 -19 -43
355 sprites/pcx/arctic/arc_tree_06.pcx 80 0 09 50 35 -19 -43
356 sprites/pcx/arctic/arc_tree_06.pcx 120 0 09 50 35 -19 -43
357 sprites/pcx/arctic/arc_tree_06.pcx 160 0 09 50 35 -19 -43
358 sprites/pcx/arctic/arc_tree_06.pcx 200 0 09 50 35 -19 -43
359 sprites/pcx/arctic/arc_tree_06.pcx 240 0 09 50 35 -19 -43
360 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
361 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//7
362 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
363 * 6	 07 09 01 \7= 00 0B //check if this tree is excluded
364 * 5	 06 51 02 03 FF //set tree to replace
365 * 5	 0A 01 07 AD 06
366 sprites/pcx/arctic/arc_tree_07.pcx 0 0 09 50 35 -19 -43
367 sprites/pcx/arctic/arc_tree_07.pcx 40 0 09 50 35 -19 -43
368 sprites/pcx/arctic/arc_tree_07.pcx 80 0 09 50 35 -19 -43
369 sprites/pcx/arctic/arc_tree_07.pcx 120 0 09 50 35 -19 -43
370 sprites/pcx/arctic/arc_tree_07.pcx 160 0 09 50 35 -19 -43
371 sprites/pcx/arctic/arc_tree_07.pcx 200 0 09 50 35 -19 -43
372 sprites/pcx/arctic/arc_tree_07.pcx 240 0 09 50 35 -19 -43
373 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
374 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//8
375 * 6	 07 50 01 \7> 07 63 //check tree counter, max 8
376 * 6	 07 0A 01 \7= 00 0B //check if this tree is excluded
377 * 5	 06 51 02 03 FF //set tree to replace
378 * 5	 0A 01 07 AD 06
379 sprites/pcx/arctic/arc_tree_08.pcx 0 0 09 60 35 -19 -53
380 sprites/pcx/arctic/arc_tree_08.pcx 40 0 09 60 35 -19 -53
381 sprites/pcx/arctic/arc_tree_08.pcx 80 0 09 60 35 -19 -53
382 sprites/pcx/arctic/arc_tree_08.pcx 120 0 09 60 35 -19 -53
383 sprites/pcx/arctic/arc_tree_08.pcx 160 0 09 60 35 -19 -53
384 sprites/pcx/arctic/arc_tree_08.pcx 200 0 09 60 35 -19 -53
385 sprites/pcx/arctic/arc_tree_08.pcx 240 0 09 60 35 -19 -53
386 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
387 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

388 * 6	 07 50 01 \7= 00 63 //check if all dry arctic trees disabled
389 * 6	 07 50 01 \7< 08 62 //go back & replace more trees if needed

//Snowy Arctic Trees
390 * 2	 10 63
391 * 9	 0D 50 \D= FF 00 00 00 00 00 //initialize tree counter
392 * 9	 0D 51 \D= FF 00 E5 06 00 00 //initialize base set tree to replace
//!!Warning (107): Label 64 has not been goto'ed.
393 * 2	 10 64

//11
394 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
395 * 6	 07 0B 01 \7= 00 0B //check if this tree is excluded
396 * 5	 06 51 02 03 FF //set tree to replace
397 * 5	 0A 01 07 E5 06
398 sprites/pcx/arctic/arc_tree_11.pcx 0 0 09 50 35 -19 -43
399 sprites/pcx/arctic/arc_tree_11.pcx 40 0 09 50 35 -19 -43
400 sprites/pcx/arctic/arc_tree_11.pcx 80 0 09 50 35 -19 -43
401 sprites/pcx/arctic/arc_tree_11.pcx 120 0 09 50 35 -19 -43
402 sprites/pcx/arctic/arc_tree_11.pcx 160 0 09 50 35 -19 -43
403 sprites/pcx/arctic/arc_tree_11.pcx 200 0 09 50 35 -19 -43
404 sprites/pcx/arctic/arc_tree_11.pcx 240 0 09 50 35 -19 -43
405 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
406 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//12
407 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
408 * 6	 07 0C 01 \7= 00 0B //check if this tree is excluded
409 * 5	 06 51 02 03 FF //set tree to replace
410 * 5	 0A 01 07 E5 06
411 sprites/pcx/arctic/arc_tree_12.pcx 0 0 09 50 35 -19 -43
412 sprites/pcx/arctic/arc_tree_12.pcx 40 0 09 50 35 -19 -43
413 sprites/pcx/arctic/arc_tree_12.pcx 80 0 09 50 35 -19 -43
414 sprites/pcx/arctic/arc_tree_12.pcx 120 0 09 50 35 -19 -43
415 sprites/pcx/arctic/arc_tree_12.pcx 160 0 09 50 35 -19 -43
416 sprites/pcx/arctic/arc_tree_12.pcx 200 0 09 50 35 -19 -43
417 sprites/pcx/arctic/arc_tree_12.pcx 240 0 09 50 35 -19 -43
418 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
419 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//13
420 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
421 * 6	 07 0D 01 \7= 00 0B //check if this tree is excluded
422 * 5	 06 51 02 03 FF //set tree to replace
423 * 5	 0A 01 07 E5 06
424 sprites/pcx/arctic/arc_tree_13.pcx 0 0 09 50 35 -19 -43
425 sprites/pcx/arctic/arc_tree_13.pcx 40 0 09 50 35 -19 -43
426 sprites/pcx/arctic/arc_tree_13.pcx 80 0 09 50 35 -19 -43
427 sprites/pcx/arctic/arc_tree_13.pcx 120 0 09 50 35 -19 -43
428 sprites/pcx/arctic/arc_tree_13.pcx 160 0 09 50 35 -19 -43
429 sprites/pcx/arctic/arc_tree_13.pcx 200 0 09 50 35 -19 -43
430 sprites/pcx/arctic/arc_tree_13.pcx 240 0 09 50 35 -19 -43
431 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
432 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//14
433 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
434 * 6	 07 0E 01 \7= 00 0B //check if this tree is excluded
435 * 5	 06 51 02 03 FF //set tree to replace
436 * 5	 0A 01 07 E5 06
437 sprites/pcx/arctic/arc_tree_14.pcx 0 0 09 50 35 -19 -43
438 sprites/pcx/arctic/arc_tree_14.pcx 40 0 09 50 35 -19 -43
439 sprites/pcx/arctic/arc_tree_14.pcx 80 0 09 50 35 -19 -43
440 sprites/pcx/arctic/arc_tree_14.pcx 120 0 09 50 35 -19 -43
441 sprites/pcx/arctic/arc_tree_14.pcx 160 0 09 50 35 -19 -43
442 sprites/pcx/arctic/arc_tree_14.pcx 200 0 09 50 35 -19 -43
443 sprites/pcx/arctic/arc_tree_14.pcx 240 0 09 50 35 -19 -43
444 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
445 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//15
446 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
447 * 6	 07 0F 01 \7= 00 0B //check if this tree is excluded
448 * 5	 06 51 02 03 FF //set tree to replace
449 * 5	 0A 01 07 E5 06
450 sprites/pcx/arctic/arc_tree_15.pcx 0 0 09 50 35 -19 -43
451 sprites/pcx/arctic/arc_tree_15.pcx 40 0 09 50 35 -19 -43
452 sprites/pcx/arctic/arc_tree_15.pcx 80 0 09 50 35 -19 -43
453 sprites/pcx/arctic/arc_tree_15.pcx 120 0 09 50 35 -19 -43
454 sprites/pcx/arctic/arc_tree_15.pcx 160 0 09 50 35 -19 -43
455 sprites/pcx/arctic/arc_tree_15.pcx 200 0 09 50 35 -19 -43
456 sprites/pcx/arctic/arc_tree_15.pcx 240 0 09 50 35 -19 -43
457 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
458 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//16
459 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
460 * 6	 07 10 01 \7= 00 0B //check if this tree is excluded
461 * 5	 06 51 02 03 FF //set tree to replace
462 * 5	 0A 01 07 E5 06
463 sprites/pcx/arctic/arc_tree_16.pcx 0 0 09 50 35 -19 -43
464 sprites/pcx/arctic/arc_tree_16.pcx 40 0 09 50 35 -19 -43
465 sprites/pcx/arctic/arc_tree_16.pcx 80 0 09 50 35 -19 -43
466 sprites/pcx/arctic/arc_tree_16.pcx 120 0 09 50 35 -19 -43
467 sprites/pcx/arctic/arc_tree_16.pcx 160 0 09 50 35 -19 -43
468 sprites/pcx/arctic/arc_tree_16.pcx 200 0 09 50 35 -19 -43
469 sprites/pcx/arctic/arc_tree_16.pcx 240 0 09 50 35 -19 -43
470 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
471 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//17
472 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
473 * 6	 07 11 01 \7= 00 0B //check if this tree is excluded
474 * 5	 06 51 02 03 FF //set tree to replace
475 * 5	 0A 01 07 E5 06
476 sprites/pcx/arctic/arc_tree_17.pcx 0 0 09 50 35 -19 -43
477 sprites/pcx/arctic/arc_tree_17.pcx 40 0 09 50 35 -19 -43
478 sprites/pcx/arctic/arc_tree_17.pcx 80 0 09 50 35 -19 -43
479 sprites/pcx/arctic/arc_tree_17.pcx 120 0 09 50 35 -19 -43
480 sprites/pcx/arctic/arc_tree_17.pcx 160 0 09 50 35 -19 -43
481 sprites/pcx/arctic/arc_tree_17.pcx 200 0 09 50 35 -19 -43
482 sprites/pcx/arctic/arc_tree_17.pcx 240 0 09 50 35 -19 -43
483 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
484 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace
//18
485 * 6	 07 50 01 \7> 07 65 //check tree counter, max 8
486 * 6	 07 12 01 \7= 00 0B //check if this tree is excluded
487 * 5	 06 51 02 03 FF //set tree to replace
488 * 5	 0A 01 07 E5 06
489 sprites/pcx/arctic/arc_tree_18.pcx 0 0 09 60 35 -19 -53
490 sprites/pcx/arctic/arc_tree_18.pcx 40 0 09 60 35 -19 -53
491 sprites/pcx/arctic/arc_tree_18.pcx 80 0 09 60 35 -19 -53
492 sprites/pcx/arctic/arc_tree_18.pcx 120 0 09 60 35 -19 -53
493 sprites/pcx/arctic/arc_tree_18.pcx 160 0 09 60 35 -19 -53
494 sprites/pcx/arctic/arc_tree_18.pcx 200 0 09 60 35 -19 -53
495 sprites/pcx/arctic/arc_tree_18.pcx 240 0 09 60 35 -19 -53
496 * 9	 0D 50 \D+ 50 FF 01 00 00 00 //one tree replaced
497 * 9	 0D 51 \D+ 51 FF 07 00 00 00 //set next treetype to replace

498 * 6	 07 50 01 \7= 00 65 //check if all snowy arctic trees are disabled
499 * 6	 07 50 01 \7< 08 64 //go back & replace more trees if needed

500 * 2	 10 65

// Temperate Forest
501 * 6	 07 83 01 \7! 00 A1

502 * 5	 0A 01 04 18 08
503 sprites/pcx/temp_forest.pcx 0 0 09 67 64 -31 -39
504 sprites/pcx/temp_forest.pcx 80 0 09 67 64 -31 -39
505 sprites/pcx/temp_forest.pcx 160 0 09 67 64 -31 -39
506 sprites/pcx/temp_forest.pcx 240 0 09 67 64 -31 -39

507 * 6	 07 40 01 \7< 01 08
508 * 5	 0A 01 01 1b 08
509 sprites/pcx/temp_forest.pcx 320 0 09 67 64 -31 -39

510 * 6	 07 40 01 \7< 02 05
511 * 5	 0A 01 01 1b 08
512 sprites/pcx/temp_forest.pcx 400 0 09 67 64 -31 -39

513 * 6	 07 40 01 \7< 03 02
514 * 5	 0A 01 01 1b 08
515 sprites/pcx/temp_forest.pcx 480 0 09 67 64 -31 -39

516 * 2	 10 A1

//Arctic Forest
517 * 6	 07 83 01 \7! 01 A2

518 * 5	 0A 01 04 18 08
519 sprites/pcx/arc_forest.pcx 0 0 09 67 64 -31 -39
520 sprites/pcx/arc_forest.pcx 80 0 09 67 64 -31 -39
521 sprites/pcx/arc_forest.pcx 160 0 09 67 64 -31 -39
522 sprites/pcx/arc_forest.pcx 240 0 09 67 64 -31 -39

523 * 6	 07 40 01 \7< 01 08
524 * 5	 0A 01 01 1b 08
525 sprites/pcx/arc_forest.pcx 320 0 09 67 64 -31 -39

526 * 6	 07 40 01 \7< 02 05
527 * 5	 0A 01 01 1b 08
528 sprites/pcx/arc_forest.pcx 400 0 09 67 64 -31 -39

529 * 6	 07 40 01 \7< 03 02
530 * 5	 0A 01 01 1b 08
531 sprites/pcx/arc_forest.pcx 480 0 09 67 64 -31 -39

532 * 2	 10 A2

//Misc
//Icon/Cursor
533 * 5	 0A 01 01 e6 02
534 sprites/pcx/misc.pcx 0 0 09 20 20 0 0

535 * 5	 0A 01 01 da 07
536 sprites/pcx/misc.pcx 24 0 09 32 32 0 0

//Roadside Trees
537 * 6	 07 41 01 \7< 01 0E
538 * 5	 0A 01 01 12 12
539 sprites/pcx/misc.pcx 60 0 09 29 12 -6 -24

540 * 6	 07 41 01 \7< 02 0B
541 * 5	 0A 01 01 12 12
542 sprites/pcx/misc.pcx 80 0 09 29 12 -6 -24

543 * 6	 07 41 01 \7< 03 08
544 * 5	 0A 01 01 12 12
545 sprites/pcx/misc.pcx 100 0 09 29 12 -6 -24

546 * 6	 07 41 01 \7< 04 05
547 * 5	 0A 01 01 12 12
548 sprites/pcx/misc.pcx 120 0 09 29 12 -6 -24

549 * 6	 07 41 01 \7< 05 02
550 * 5	 0A 01 01 12 12
551 sprites/pcx/misc.pcx 140 0 09 29 12 -6 -24