Version 0.3.0 ------------- - Feature: Allow to select engines by railtypes, i.e. rail, monorail and maglev separately (issue #3182) - Feature: Allow to select all engines except toyland - Feature: Allow autorefit for wagons under certain conditions - Feature: Age cargos slower in refrigerated wagons so that they become more interesting for their specific cargo than the non-refrigerated versions. Code stolen from OpenGFX+Road Vehicles - Feature: Give rail wagons a speed limit of 160km/h. This does not apply to MU wagons (issue #1920) - Change: Update readme to provide useful info in the ingame readme viewer - Change: Decrease the capacity of the bulk wagon for lumber from 30 to 25 - Change: Display the steel sprites when carrying copper (until better sprites are available) (issue #3036) - Change: [Makefile] Install tar so that readme can be viewed ingame - Change: Add FISH and TOUR to cargo translation table - Add: Brasilian and Russian translation - Add: Preliminary support for FIRS sugar cane and sugar beet - Add: Add oil seeds and copper to CTT and treat oil seeds graphically as fruits (issue #3036) - Add: Support limestone as cargo explicitly (issue #2632) - Add: Ingame URL to project page - Update: Spanish, Dutch and German translations - Fix: Take care of refit options for MU engines; allow them to basically transport passengers, mail, armoured and express (issue #3208) - Fix: Improve alignment of maglevel pax, mail and valuables wagon. Shorten them to 7/8. (issue #3510) - Fix: Don't swap container colours when train reverses after load (issue #2654) Version 0.2.5 ------------- - Fix: Asiastar and TIM were truncated in height in the horizontal view Version 0.2.4 ------------- - Fix: Running and purchase costs were always way too low due to a compilation error Version 0.2.3 ------------- - Feature: Allow flipping of the non-multi-headed engines - Add: Special purchase list sprites for those wagons which have multiple different views - Add: Special purchase list and depot sprites for the symmetric engines, indicating flipped state - Change: Declare sprites specifically also for the valuables maglev and monorail wagons - Fix: random_switch needs bitmask() around the triggers - Fix: re randomization uses the (undocumented) callback 0x01 to figure out which bits to randomize. Also re randomization doesn't work nicely with CB_FAILED, return the default value instead - Fix: Bulk wagon couldn't carry cement Version 0.2.2 ------------- - Feature: Introduce climate dependent sprites for Kelling3100, CS2400, CS4000, MJS250, MJS1000 and Centennial - Fix: Modern bulk wagon changed appearance between empty and fully loaded with stones - Fix: Bauxite should not use animated colours - Fix: Vehicles, Farm and engineering supply cargos should not contain action colours - Fix: Wagons should never expire - Add: Translation to traditional Chinese (2006TTD) Version 0.2.1 ------------- - Fix (r184): Symmetric monorail and maglev engines used the wrong sprite template - Fix: Don't translate the URLs... Version 0.2.0 ------------- - Feature: Cargo subtype display for lumber for bulk wagon - Feature: Flatbed wagon didn't support goods, use containers as default cargo sprites - Feature: Add cargo subtype display for engineering supplies, containers, fuel oil, vehicles and chemicals on flatbed wagon - Feature: Support transporting small amounts of fuel oil (petrol) and refinery products (chemicals) on the flatbed wagon - Feature: Enhanced support for engineering supplies, wood, steel, goods vehicles with the flatbed wagon - Feature: Livery override for passenger, mail and valuables wagons for AsiaStar, T.I.M, SH125, Dash, Manley-Morel, TurboTrain and Lev3 - Feature #1919: Adjustable purchase and running costs - Feature: Wood with loading stages on flatbed wagon - Feature #1919: Allow to auto-adjust base costs in the presence of other NewGRFs - Feature: Allow to select the vehicles of a certain climate via parameter - Feature: Time-dependent sprite support for bauxite, clay, copper, fruits, grain, gravel, iron ore and sand for the bulk wagon" - Feature: Add special sprites for fizzy drinks, cement and milk for the tanker wagon - Feature: Dedicated loading sprites for scrap metal and wood products / lumber for the bulk wagon - Change: Coal wagon changes 1970 its look; but it has no random look nor climate dependence anymore - Change: Add cargo-specific refit capacities to flatbed wagon - Change: Add cargo-specific refit capacities to piece goods and bulk wagons (tank and refrigerator wagons don't need it) - Change: Add default cargo-dependent wagon weights - Change: Adjust some more properties to better reflect the defaults for rail wagons - Change: Add required minimum version information - Change: Maglev flatbed, tank and piecegoods wagon with new ID and individual cargo capacities - Change: Add separate ID for maglev bulk wagon and use separate cargo capcities - Change: Define a completely separate livestock wagon - Change: New sprites for fuel oil tanker and name things accordingly in the code, too - Change: Add special sprites for fizzy drinks and milk for the tanker wagon - Change: Unify the cargo transport capabilities of the wagons with those of OpenGFX+RV - Change: Support for cement cargo by the bulk and tanker wagons - Change: Wagons for TurboTrain and Lev3 are now only 7/8 length (incompatible to previous versions) - Change: Move sprites 2px lower in the depot view and add a few comments - Change: Add required minimum version information - Change: Add separate ID for maglev bulk wagon and use separate cargo capcities - Codechange: Define new rail wagons instead of re-defining existing ones - Codechange: Unify names a bit more and define also our own graphics for the armoured wagon - Fix: [Makefile] Dep check always reported a missing file on clean checkouts - Fix (r52): Use the correct languageID - Fix: Typo in NewGRF description. - Fix: Monorail and maglev piece goods wagon was missing a name - Fix: Default properties of all wagons - Fix #1830: There were no wagons which could transport lumber. Bulk and flatbed now can - Fix #1844: Sprites for paper cargo for flatbed wagon - Fix: Wood showed fully loaded wagon as soon as it started loading - Add: Provide our own sprites for all engines, making them available when requested (imported from OpenGFX) - Add #1669: Vehicle view in depots is 32px - Add separate ID for maglev refrigerator wagon - Add #1633: Define all engines - Add: Use grain graphics for cereals - Add: Refit capability for the engines which have cargo capacity - Add #1632: Complain, if the engine pool is disabled 0.1.0 - initial release ----------------------- - Feature: Livery override for arctic TurboTrain - Feature: Refittable bulk cargo wagon - Feature: Refittable flatbed wagon - Feature: Refittable tank wagon - Feature: Refittable piece cargo wagon - Feature: Refittable wagon for refrigerated cargos