Changelog OpenGFX+ Landscape ============================ Version 1.1.2 ============= - Feature: Italian Translation - Update: Translations for Latin, Russian, and Korean - Fix: Height of antenna and lighthouse was much too high Version 1.1.1 ============= - Feature: New translations into Latin and French - Feature: Translation updates for English (US), Scotish Gaelic, and Spanish - Fix: No proper ground tile for antenna object in temperate and toyland climate (issue #2311) Version 1.1.0 ============= - Feature: Place around 50 rocky tiles per 256² map - Feature: Allow to place up to 16 wind powerplants upon map creation per 256² map - Feature: Brick foundations - Feature: Add foundations with mossy gray stone (issue #6516) - Feature: Add English (US) and Korean translations - Feature: Updates for Catalan, Dutch, Finnish, German, Hungarian, Korean, Croatian, Norwegian bokmal, Russian, Scotish Gaelic and Spanish translations - Feature: Support different max heightlevels with snowline algorithm - Change: [Makefile] New versioning scheme - Fix: Transition states from bare ground to grass/snow/desert had been lost (issue #7202) - Fix: Some left over water in arctic steep slope and bad tile borders for some snow transitions Version 1.0.1 ============= - Fix: Basesprites for railtype tunnels were not replaced (issue #5741) - Feature: Catalan (juanjo), Croatian (Voyager1), Hungarian (zaza), Indonesian (UseYourIllusion, Yoursnotmine), Scotish Gaelic (GunChleoc) and Spanish (SilverSurferZzZ) Version 1.0.0 ============= - Feature: Optional gridded versions of landscape tiles - Feature: Parameter which allows to disable replacing field tiles - Feature: Parameter which allows to skip all terrain modifications (for those who only want the objects) - Feature: Parameter to allow selection of foundations (issue #3317) - Feature: Parameter to allow selection of road tunnel sprites - Feature: Snow-aware buoy - Feature: Rocky tiles as landscape objects - Feature: Communication tower as NewObject - Feature: Light house as NewObject (issue #2311) - Feature: New road tunnels (issue #5555, issue #3250) (V453000) - Feature: Ingame link to project website - Feature: [wind turbine] Swell around off-shore wind turbines (issue #3306) - Feature: [wind turbine] Allow to build wind turbines without foundations and improve their ground awareness - Feature: [company land] Draw shore sprites when built on shores (OpenTTD 1.4.0, r25230+) - Feature: [rivers] More curvature for rivers - Feature: [rivers] New river sprites, now also for alpine climate - Feature: [rivers] Canals for all climates - Feature: [rivers] Different water for rivers and canals - Feature: Dutch translation - Feature: [Makefile] Translation status reports (Alberth) - Feature: [Makefile] Add compression xz and allow source bundles in different compression formats, depreciated target bundel_src is aliased to bundle_gsrc (still the same) - Change: Double negatives are bad. Invert gridline parameter - Change: New sprite for desert transition - Change: Don't draw fences for fenced land when bordering a flat sea tile - Change: Alpine setting will only be effective in arctic climate (issue #3049) - Change: Rework readme so that it is better readable ingame - Change: Rail tunnel sprites, with and without grid, generated from source file to better match all grounds (issue #5741) - Change: [Makefile] Install the tar instead of the individual files in order to support ingame display of readme files - Change: [Makefile] Rework install paths and include a default for cygwin installs. - Change: [Makefile] Update to make-nml r47 - Change: [Makefile] Install into the NewGRF dir - Fix: Revise snowline height parameters (issue #3877) - Fix: Gridless roads in toyland climate - Fix: Gridless sprites for monorail. (issue #5180) - Fix: Sprites for town roads and level crossings - Fix: Don't warn anymore that alpine climate doesn't work with the grid option - Fix: Use fitting water when the coast tiles are re-defined - Fix: [company_land] Don't have trees grow on water - Fix: [company land] Cacti don't grow at the sea shore - Fix: [company land] Still draw fences around company land when bordering a coast tiles - Fix: [wind turbine] Don't show dirt around wind turbines when built on sea (issue #3295) - Fix: [wind turbine] Give proper error message if wind turbines are built on adjacent tiles (issue #3277) - Fix: [wind turbine] Wind turbine animation had a duplicate sprite making it stop occasionally (issue #4853) - Fix: [Makefile] Update version file when using 'make install' Version 0.2.3 ============= - Feature: Add a view to fenced land which grows a tree on the tile - Change: Add the existing gridless sprites for roads and rails to alpine climate (issue #3047) - Add: Russian translation (akasoft) - Add: German translation - Add: Some compatibility check for other newgrfs - Fix: Typo in template name (issue #3050) - Fix: OpenTTD version check was broken Version 0.2.2 ============= - Feature: Add fenced, plain land tiles for all terrains and slopes (formerly known as company land) - Feature: Make the 'company land' visible in transparent mode - Feature: No-grid versions of roads - Feature: Gridless version of rail tracks - Feature: Maglev tracks without grid lines - Change: Build foundations under wind turbines thus that they can be build on slopes - Change: Improve base of wind turbine - Change: Update the shore sprites to OpenGFX' new version thereof - Change: Nicer purchase list preview for fenced land and better bounding boxes for fences - Doc: Update information about minimum required NML version and some credits - Add: Allow company land also on steep slopes and document the slope values in the grpahics file Version 0.2.1 ============= - Fix: GRF description gave outdated link - Fix #2407: Alpine ground sprites had (a lot) animated colours Version 0.2.0 ============= - Feature: Variable and configurable sinoidal snowline - Feature: Alpine landscape as an alternative to arctic landscape - Fix: Naming the object class is of advantage, too - Fix #2314: Increase building costs for wind turbine Version 0.1.1 ============= -Fix: Wind turbine placement rules -Fix: Name the object class Version 0.1.0 ============= - Feature: Wind powerplant as NewObject - Feature: Allow to replace the telecomunication tower by a rock - Feature: Allow to disable gridlines via parameter (default=no grids) This does NOT yet work for roads and rail tracks