Version 0.3.5 ------------- - Feature: Gold mine shows also correct ground on half desert and half snow tiles - Change: Different map colours on mini map - Add: Translation additions and updates for all languages: Catalan, Croatian, Dutch, Finnish, German, Greek, Hungarian, Indonesian, Korean, Norwegian bokmal, Russian, Scotish Gaelic, and Spanish Version 0.3.4 ------------- - Feature: Limit the number of certain types of industries based on the number of houses of their town. - Add: Dutch translation. - Add: Greek translation. - Add: Russian translation. - Fix: Banks now close after a random interval when they have not been serviced for a long time. - Fix: Chain logic for the farm was incorrectly defined. - Fix: Sawmills appeared when they were selected as the destination cargo for Wood but the Wood chain was disabled. Version 0.3.3 ------------- - Fix: Make sure to be using the defined callbacks. Version 0.3.2 ------------- - Fix: The 'station's name from nearby industries' grf is also an industry NewGRF and thus incompatible - Fix: Various alignment issues with the diamond mine - Fix: Correct some strings of the English language. - Fix: Give Shops a more appropiate fund cost multiplier. - Fix: Power plants and water towers did not process cargo. - Fix: Prevent shops from closing when they are being serviced too. Version 0.3.1 ------------- - Fix: Take into account TTRS' definition of banks as an industry - Fix: Correct some industry placements (like forests not in desert, etc...) - Fix: There was no industry accepting Wood when four cargos for the Factory were chosen. - Fix: Improve ground tile awareness of power plants - Fix: Ground awareness for water supplies - Change: Different tree for the forest in tropical climate Version 0.3.0 ------------- - Feature: Customizable Iron Ore chain. - Feature: Customizable Copper Ore chain. - Feature: Customizable Rubber chain. - Feature: Customizable Farm chain. - Feature: Customizable Fruit chain. - Feature: Customizable Wood chain. - Feature: Customizable Water chain. - Add: Shop industry for Food acceptance in temperate. - Add: Warning when using too many factory chains. - Add: Ground aware farms tiles - Change: The Power Plant and the Water Tower now close after a random period of time without delivered cargo. - Change: Re-add the dirt to the oil derrik's ground tiles. Version 0.2.0 ------------- - Feature: Parameter for disabling Oil Wells building restrictions. - Feature: Parameter for disabling Oil Rig building restrictions. - Feature: Compatibility checks for several NewGRFs. Deactivate self in case of doubt - Feature: Disabling building limits for Oil Rigs also allows them to be built during map generation. - Feature: Parameter for disabling Valuables Bank building restrictions. - Feature: Ground awareness for the diamond mine - Feature: Animation for the diamond mine - Add: Ground tile aware gold mine tiles - Change: Make the meaning of 'coastal distance 0' slightly clearer for oil refineries - Fix: Currently toyland climate is not supported - Fix: Bundle readme.txt instead of readme.ptxt - Fix: Also allow random generation of banks when the valuable cargo is selected - Fix: Convert price factors to the right units. - Fix: Oil Rigs did not have heliports nor docks anymore. - Fix: Oil Rigs did not produce and accept Passengers anymore. - Fix: Improve ground awareness of oil wells Version 0.1.0 ------------- - Feature: Snow-aware oil wells - Feature: Snow-aware forests with growth animation - Feature: Customizable valuables industry chain. - Feature: Customizable oil industry chain. - Feature: Customizable coal industry chain. - Feature: Configurable distance from water for oil refineries. - Feature: Allow all industry types to close