NuTracks Readme =========================================================================== Current Version: NuTracks r227 =========================================================================== Contents 1 About NuTracks 2 Reporting bugs 3 Parameters 4 Compatibility 5 License/location of source code 6 Credits =========================================================================== 1 About NuTracks =========================================================================== NuTracks adds extra track types with different maximum running speeds and costs to OpenTTD to make the game more fun, possibly more realistic and definitely more challenging. =========================================================================== 4 Reporting bugs =========================================================================== If you do spot any, please report them via the NuTracks release topic at tt-forums.net or preferably the bug tracker . Please make sure you're using the latest available version before reporting a bug. You can check the Issue Tracker to see whether the bug you've found is already reported (or fixed!). =========================================================================== 5 Parameters =========================================================================== =========================================================================== 6 Compatibility =========================================================================== NuTracks now implements most of the (semi-)Standardized Track Type Scheme and also supports old NewGRFs in which narrow gauge trains run on "maglev" tracks. Thus, it works with practically any train set if the parameters are set accordingly. This will happen automatically for the following train sets if the track set parameter is set to "autodetect": - The following train sets do not function fully if only NuTracks is loaded as a track set: - 2CC Trains: Requires the Metro Track Set to run metro trains (makes sense, doesn't it?) - Dutch Trains 2.0: Same. - French Narrow Gauge set: Requires a few highly specialized track types that only are implemented in the French Rails set for all vehicles to be available. Is still very much playable without them, however. =========================================================================== 7 License =========================================================================== NuTracks for OpenTTD Copyright 2009-2013 NuTracks authors (see below) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 3, as published by the Free Software Foundation; or, at your option, any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. NuTracks' source code can be obtained from: http://hg.openttdcoop.org/nutracks/ =========================================================================== 8 Credits =========================================================================== Code: - oberhuemer (everything since 1.0.0) - DJ Nekkid (Thomas Mjelva) (Main NFO coder) - planetmaker (Makefile system, also some NFO) Graphics: - oberhuemer (all tracks except narrow gauge and combo maglev) - dandan (narrow gauge) - Froix (combo maglev) no longer included: - Purno (Mark) (Metro tracks) - FooBar () (Updated the Metro tracks to OpenGFX, and some other things) Thanks to: - First and formost to Ammler (Marcel Gmür) for hosting the repository and providing his services - Peter_1138 for creating the track type framework - Rubidum and Yexo for misc updates to the track type framework - The other OpenTTD developers for other possible updates to the track type framework, and the game in general And a special thanks go out to the guys at #openttdcoop for inspiration, testing, bugreporting, etc etc. I could not have done this without you.