Change Log ========== v1.0.2 ====== Support for new FIRS cargoes added: Nitrates added to mineral silo and all mineral platforms and tiles. Vehicle parts added to goods stations and all container and crate platforms and tiles. Beans added to fruit station, fruit platforms and tiles. Fix: Prevent minerals being shown when there are no minerals on the station. This could occur if there was another cargo type present. Fix: Correct track type is now shown when NuTracks or FRISS replace monorail or maglev tracks. v1.0.1 ====== Catalan translation added. Italian and Finnish translations improved. Animation for some cranes made smoother when moving along the platform. New style fences are now used for the small warehouse. Crane animation code optimised. Fix: The heavy freight station crane animation no longer breaks if the platform end ramps are removed. v1.0.0 ====== Italian translation added. Empty tiles with fences added. Road tiles with fences added. New style fences used for road entry tile. Pre-built station for heavy freight added. Individual buildings and other parts of the freight station added as separate tiles. High security parking tile now shows waiting armoured trucks when cargo is present. Compatibility between high security parking and freight buildings improved. Fix #6756: Correct track type is now shown when the Metro Track Set replaces monorail or maglev tracks. v0.9.3 ====== Traditional Chinese translation added. Fix #6718: Corrected the way temporary registers are assigned for advanced sprite layout (property 1A). v0.9.2 ====== Single sided platforms and ramps added. Non-track ramp tiles added. Ground level crate, container and barrel platforms added. Serbian, Luxembourgish and Norwegian (Bokmal) translations added. Mail added to AI station selection. Uses freight station. Fix #6305: Corrected flickering catenary pylons on freight station. Fix: Made office introduction date work correctly. Fix #6215: Rectified bug causing wrong container sprites to be used for container forklift animation (with vehicle or brick cargos). v0.9.1 ====== Build length restriction removed from steel mill station, crane on rails and overhead crane. Support for sugar and coffee cargos added. Used for crate and container platforms and non-track tiles. Recolour sprites for bauxite added. Used for mineral platforms and mineral non-track tiles. Fix #6149: Corrected visibility test for classic gantry crane animation. v0.9.0 ====== Paper loading station added. Fruit loading station added. Rubber loading station added. Ground level goods station added. Simplified Chinese and Scottish Gaelic translations added. FIRS cargos added to truck parking. Platform with forklift showing various cargos added in high platform and ground level platform versions. Paper platforms and non-track tile added. Fruit platforms and non-track tile added. Cargo re-randomisation added for all stations and tiles showing cargo. All buildings are now snowline aware. All office types are now available for both high and low platforms. Support for cereals and oil seed cargos added. Mineral unloader now supports fine gauge rail types (xUSSR Railway Set (xussr.grf) and the Finescale Standard Gauge set (pb_trax.grf) (see issue #4307). Code rewritten to take advantage of recent GRF developments. Support for TTDPatch is no longer possible. Retirement date removed from old gantry crane. Ground overlay texture improved. Support added for recent versions of Canadian Railways (CanRail.grf). Fix: Make introduction date for ground level modern office work as intended. Fix: Make mineral unloader show correct end tiles when parts are removed or overbuilt. Fix: Correct road marking alignment on road entry and vehicle access tiles. Fix: Correct animation triggers for gantry cranes and mineral conveyor. v0.8.2 ====== Freight station added. Beginnings of support for railtypes added (see issue #4307). Polish, Croatian, Hungarian and Korean translations added. Non-track valuables unloader added. Support for FIRS cargos added. Fix #4929: Prevented the wide barn on the grain loading station from breaking when adding a platform. Fix: Increased size of station purchase window sprites. Fix: Prevented use of wrong sprites in the purchase window when building monorail or maglev. Fix: Catenary pylons are now shown on platforms where appropriate. Fix #3594: Minor alignment issue with train sheds. Fix: AI station selection issue. Fix: Corrected a number of other minor issues. v0.8.1 ====== Add: Support for parameter GUI via action 14 Add: Support ingame readme, changelog and license viewer Add: Support for ingame URL to project page v0.8.0 ====== Crawler crane added. Mining truck added - shows minerals. Bulldozer (minerals) added - shows minerals. Front loader (minerals) added - animated, shows minerals. Log loader added - shows wood. Log stacker added - shows wood. Forklift (crates) added - animated, shows crates. Forklift (containers) added - animated, shows containers. Reach stacker added - shows containers. Container stacker added - shows containers. Small forklifts changed to medium forklifts for goods station B. Bulldozer graphics updated with new version (wood station and mineral conveyors). Sprites for timber (was 'planks') platforms and non-track tiles replaced. Sprites for copper/steel non-track tiles replaced. Copper is now re-coloured to steel instead of using separate sprites. Some container colours changed to remove the excess of red on non-track tiles. Mineral piles (non-track) now use re-colour sprites for mineral colours. Mineral piles (non-track) graphics updated. Mineral silo/mineral platforms now use re-colour sprites for mineral colours. Mineral silo/mineral platforms graphics updated. Mineral silo layout updated. Silo building is now one tile from end and repeated at intervals for long stations. Mineral unloader is now compatible with maglev/monorail. Road crossing is now compatible with maglev/monorail. Parameter added to control mineral unloader and road crossing graphics when using a replacement track grf. Dutch translation added. Fix: Orientation of facilities buildings was incorrect. Fix: Gravel platform sprite offset error. Fix: Empty wood platforms were not showing desert/snow. v0.7.1 ====== Forklifts changed to new small forklift (goods station B, valuables station and valuables parking). Wood station diggers replaced with crawler crane and bulldozer. Train shed height reduced. Platform ramp graphics updated. French and Estonian translations added. TTDPatch version test changed to 2.6 alpha r1683. Fix: Incorrect container positions on non-track tiles. Fix: Wires/gantry not shown on goods and valuables stations. Fix: Incorrect orientations for conveyor N. v0.7.0 ====== New station class added; 'Industrial: Stations', all existing pre-built stations can now be found here. Grain loading station - based on old Farm facilities, but has been completely updated. Livestock station - new station - displays livestock. Mineral unloader - extensive upgrade to original mineral unloader. Wood loading station - new station - displays wood. Valuables station - new station . Goods station A - new station - displays crates or containers. Goods station B - new station - displays crates or containers. Steel mill station - now with animated overhead cranes and other updates. Translations added: German, Spanish, and Finnish. Separate mineral platforms added. All road tiles updated, including automatically generated junctions, rail crossings and access ramps. New road entry tile added. Truck parking, now displays truck types dependant on cargo type waiting and game year. New Containers with crane non-track tile added - animated crane. Container platforms updated with new containers. Containers non-track, now ground-level and updated with new containers. Processed cargo platforms now show more variation. Non-track processed cargo tiles are now ground level. New Cars cargo tiles added - display cars when goods or vehicles are waiting. New farm building added 'Small farm building'. Valuables shed door now remains closed when there is no connecting rail or buffer. Train shed door now remains closed when there is no connecting rail or buffer. Buffers now use automatic orientation, depending on direction of connecting rails. Platform ramps fences removed. Marshalling yard (was 'Switchyard') buffers now aware of tiles that do not have middle rail. Conveyor orientations swapped. Train loading chute (was 'Tipple') can now be built with platform widths greater than 1. Water tower can now be built with platform widths greater than 1. Valuables parking now uses random cargo display threshold (forklift trucks). Valuables parking changed to transparent base tile. Changes made to multi-tile animation code. Now less likely for the crane animations to de-sync when over-built. Randomisation of farm building types now works when over-building. Farm building now displays empty tile if one half is removed. OpenTTD version updated. Renamed 'Switchyard' to 'Marshalling yard'. Renamed 'Tipple' to 'Train loading chute'. Fix: Cattle docks showing no fence on track side when there is another cattle dock platform to the north. Fix: Wood non-track tile spite size error. Fix: Train shed and Valuables shed closed door sprite was shown behind train when shed is entered from far end. Fix: Valuables unloaders not joining together properly. Fix: Train shed was showing grass inside. v0.6.3 ====== Increased animation speed for overhead crane. Removed limits for build size of oil storage facility. Gantry cranes now use re-colour sprites Fix: Sprite offset error in modern gantry crane (only south facing cranes in NW-SE direction affected). Fix: Farm building broken when built on snow/desert. Fix: Farm facilities, farm building, mineral silo and mineral unloader all showing incorrect sprites when built on snow/desert (TTDPatch only). Fix: Cattle sheds showing wrong ground sprite when built using maglev/monorail rail types. Fix: Offices and offices modern (ground level) not showing desert/snow. Fix: Parameter default values not working as intended. v0.6.2 ====== Randomised cargo level thresholds added. Fix: Mineral unloader base sprites flickering. Fix: Flickering of back sprites on grain silo with odd number of platforms. Fix: Non-track coal piles not showing randomisation or snow. Fix: Mineral silo platforms were sometimes not showing the correct ground sprite on desert and snow. v0.6.1 ====== Fix: Mineral silo coal platform sprite misalignment. Fix: Valuables sheds showing normal rail with maglev/monorail. Fix: Steel mill station sprite glitch. v0.6.0 ====== Animated gantry cranes added, with classic and modern versions in both track and non-track types . Steel mill station added. General cargo (crate) platforms and non-track tiles. Additional stages of cargo levels on minerals platforms and non-track tiles. Improved control of levels of cargo displayed on most cargo track and non-track tiles. Support for newcargos, including ECS and PBI cargos. New animations added, including doors of various facility buildings and the tower crane. Bug fixes: various.