# File List

Here is a list of all documented files with brief descriptions:

src/aircraft.h [code] | Base for aircraft
src/aircraft_cmd.cpp [code] | This file deals with aircraft and airport movements functionalities
src/aircraft_gui.cpp [code] | The GUI of aircraft
src/airport.cpp [code] | Functions related to airports
src/airport.h [code] | Various declarations for airports
src/airport_gui.cpp [code] | The GUI for airports
src/airport_movement.h [code] | Heart of the airports and their finite state machines
src/animated_tile.cpp [code] | Everything related to animated tiles
src/animated_tile_func.h [code] | Tile animation!
src/articulated_vehicles.cpp [code] | Implementation of articulated vehicles
src/articulated_vehicles.h [code] | Functions related to articulated vehicles
src/autoreplace.cpp [code] | Management of replacement lists
src/autoreplace_base.h [code] | Base class for autoreplaces/autorenews
src/autoreplace_cmd.cpp [code] | Deals with autoreplace execution but not the setup
src/autoreplace_func.h [code] | Functions related to autoreplacing
src/autoreplace_gui.cpp [code] | GUI for autoreplace handling
src/autoreplace_gui.h [code] | Functions related to the autoreplace GUIs
src/autoreplace_type.h [code] | Types related to autoreplacing
src/autoslope.h [code] | Functions related to autoslope
src/base_media_base.h [code] | Generic functions for replacing base data (graphics, sounds)
src/base_media_func.h [code] | Generic function implementations for base data (graphics, sounds)
src/base_station_base.h [code] | Base classes/functions for base stations
src/bmp.cpp [code] | Read and write support for bmps
src/bmp.h [code] | Read and write support for bmps
src/bridge.h [code] | Header file for bridges
src/bridge_gui.cpp [code] | Graphical user interface for bridge construction
src/bridge_map.cpp [code] | Map accessor functions for bridges
src/bridge_map.h [code] | Map accessor functions for bridges
src/build_vehicle_gui.cpp [code] | GUI for building vehicles
src/callback_table.cpp [code] | All command callbacks
src/callback_table.h [code] | Table with all command callbacks
src/cargo_type.h [code] | Types related to cargos
src/cargopacket.cpp [code] | Implementation of the cargo packets
src/cargopacket.h [code] | Base class for cargo packets
src/cargotype.cpp [code] | Implementation of cargos
src/cargotype.h [code] | Types/functions related to cargos
src/cheat.cpp [code] | Handling (loading/saving/initializing) of cheats
src/cheat_func.h [code] | Functions related to cheating
src/cheat_gui.cpp [code] | GUI related to cheating
src/cheat_type.h [code] | Types related to cheating
src/clear_cmd.cpp [code] | Commands related to clear tiles
src/clear_map.h [code] | Map accessors for 'clear' tiles
src/cmd_helper.h [code] | Helper functions to extract data from command parameters
src/command.cpp [code] | Handling of commands
src/command_func.h [code] | Functions related to commands
src/command_type.h [code] | Types related to commands
src/company_base.h [code] | Definition of stuff that is very close to a company, like the company struct itself
src/company_cmd.cpp [code] | Handling of companies
src/company_func.h [code] | Functions related to companies
src/company_gui.cpp [code] | Company related GUIs
src/company_gui.h [code] | GUI Functions related to companies
src/company_manager_face.h [code] | Functionality related to the company manager's face
src/company_type.h [code] | Types related to companies
src/console.cpp [code] | Handling of the in-game console
src/console_cmds.cpp [code] | Implementation of the console hooks
src/console_func.h [code] | Console functions used outside of the console code
src/console_gui.cpp [code] | Handling the GUI of the in-game console
src/console_gui.h [code] | GUI related functions in the console
src/console_internal.h [code] | Internally used functions for the console
src/console_type.h [code] | Globally used console related types
src/crashlog.cpp [code] | Implementation of generic function to be called to log a crash
src/crashlog.h [code] | Functions to be called to log a crash
src/currency.cpp [code] | Support for different currencies
src/currency.h [code] | Functions to handle different currencies
src/date.cpp [code] | Handling of dates in our native format and transforming them to something human readable
src/date_func.h [code] | Functions related to dates
src/date_gui.cpp [code] | Graphical selection of a date
src/date_gui.h [code] | Functions related to the graphical selection of a date
src/date_type.h [code] | Types related to the dates in OpenTTD
src/debug.cpp [code] | Handling of printing debug messages
src/debug.h [code] | Functions related to debugging
src/dedicated.cpp [code] | Forking support for dedicated servers
src/depot.cpp [code] | Handling of depots
src/depot_base.h [code] | Base for all depots (except hangars)
src/depot_func.h [code] | Functions related to depots
src/depot_gui.cpp [code] | The GUI for depots
src/depot_map.h [code] | Map related accessors for depots
src/depot_type.h [code] | Header files for depots (not hangars)
src/direction_func.h [code] | Different functions related to conversions between directions
src/direction_type.h [code] | Different types to 'show' directions
src/disaster_cmd.cpp [code] | All disaster/easter egg vehicles are handled here
src/dock_gui.cpp [code] | GUI to create amazing water objects
src/driver.cpp [code] | Base for all driver handling
src/driver.h [code] | Base for all drivers (video, sound, music, etc)
src/dummy_land.cpp [code] | Handling of void (or dummy) tiles
src/economy.cpp [code] | Handling of the economy
src/economy_base.h [code] | Base classes related to the economy
src/economy_func.h [code] | Functions related to the economy
src/economy_type.h [code] | Types related to the economy
src/effectvehicle.cpp [code] | Implementation of everything generic to vehicles
src/effectvehicle_base.h [code] | Base class for all effect vehicles
src/effectvehicle_func.h [code] | Functions related to effect vehicles
src/elrail.cpp [code] | This file deals with displaying wires and pylons for electric railways
src/elrail_func.h [code] | Header file for electrified rail specific functions
src/endian_check.cpp [code] | This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN it does that by putting a 1 and a 0 in an array, and read it out as one number
src/engine.cpp [code] | Base for all engine handling
src/engine_base.h [code] | Base class for engines
src/engine_func.h [code] | Functions related to engines
src/engine_gui.cpp [code] | GUI to show engine related information
src/engine_gui.h [code] | Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
src/engine_type.h [code] | Types related to engines
src/fileio.cpp [code] | Standard In/Out file operations
src/fileio_func.h [code] | Functions for Standard In/Out file operations
src/fileio_type.h [code] | Types for Standard In/Out file operations
src/fios.cpp [code] | This file contains functions for building file lists for the save/load dialogs
src/fios.h [code] | Declarations for savegames operations
src/fontcache.cpp [code] | Cache for characters from fonts
src/fontcache.h [code] | Functions to read fonts from files and cache them
src/functions.h [code] | Some generic functions that actually shouldn't be here
src/gamelog.cpp [code] | Definition of functions used for logging of important changes in the game
src/gamelog.h [code] | Functions to be called to log possibly unsafe game events
src/gamelog_internal.h [code] | Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp
src/genworld.cpp [code] | Functions to generate a map
src/genworld.h [code] | Functions related to world/map generation
src/genworld_gui.cpp [code] | GUI to configure and show progress during map generation
src/gfx.cpp [code] | Handling of drawing text and other gfx related stuff
src/gfx_func.h [code] | Functions related to the gfx engine
src/gfx_type.h [code] | Types related to the graphics and/or input devices
src/gfxinit.cpp [code] | Initializing of the (GRF) graphics
src/gfxinit.h [code] | Functions related to the graphics initialization
src/graph_gui.cpp [code] | GUI that shows performance graphs
src/group.h [code] | Base class from groups
src/group_cmd.cpp [code] | Handling of the engine groups
src/group_gui.cpp [code] | GUI for the group window
src/group_gui.h [code] | Functions/definitions that have something to do with groups
src/group_type.h [code] | Types of a group
src/gui.h [code] | GUI functions that shouldn't be here
src/heightmap.cpp [code] | Creating of maps from heightmaps
src/heightmap.h [code] | Functions related to creating heightmaps from files
src/highscore.cpp [code] | Definition of functions used for highscore handling
src/highscore.h [code] | Declaration of functions and types defined in highscore.h and highscore_gui.h
src/highscore_gui.cpp [code] | Definition of the HighScore and EndGame windows
src/house.h [code] | Definition of HouseSpec and accessors
src/house_type.h [code] | Declaration of basic house types and enums
src/industry.h [code] | Base of all industries
src/industry_cmd.cpp [code] | Handling of industry tiles
src/industry_gui.cpp [code] | GUIs related to industries
src/industry_map.h [code] | Accessors for industries
src/industry_type.h [code] | Types related to the industry
src/industrytype.h [code] | Industry type specs
src/infrastructure.cpp [code] | Implementation of infrastructure sharing
src/infrastructure_func.h [code] | Functions for infrastructure sharing
src/ini.cpp [code] | Definition of the IniItem class, related to reading/writing '*.ini' files
src/ini_type.h [code] | Types related to reading/writing '*.ini' files
src/intro_gui.cpp [code] | The main menu GUI
src/landscape.cpp [code] | Functions related to the landscape (slopes etc
src/landscape.h [code] | Functions related to OTTD's landscape
src/landscape_type.h [code] | Types related to the landscape
src/livery.h [code] | Functions/types related to livery colours
src/main_gui.cpp [code] | Handling of the main viewport
src/map.cpp [code] | Base functions related to the map and distances on them
src/map_func.h [code] | Functions related to maps
src/map_type.h [code] | Types related to maps
src/misc.cpp [code] | Misc functions that shouldn't be here
src/misc_cmd.cpp [code] | Some misc functions that are better fitted in other files, but never got moved there
src/misc_gui.cpp [code] | GUIs for a number of misc windows
src/mixer.cpp [code] | Mixing of sound samples
src/mixer.h [code] | Functions to mix sound samples
src/music.cpp [code] | The songs that OpenTTD knows
src/music_gui.cpp [code] | GUI for the music playback
src/newgrf.cpp [code] | Base of all NewGRF support
src/newgrf.h [code] | Base for the NewGRF implementation
src/newgrf_callbacks.h [code] | Callbacks that NewGRFs could implement
src/newgrf_canal.cpp [code] | Implementation of NewGRF canals
src/newgrf_canal.h [code] | Handling of NewGRF canals
src/newgrf_cargo.cpp [code] | Implementation of NewGRF cargoes
src/newgrf_cargo.h [code] | Cargo support for NewGRFs
src/newgrf_commons.cpp [code] | Implementation of the class OverrideManagerBase and its descendance, present and futur
src/newgrf_commons.h [code] | This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities
src/newgrf_config.cpp [code] | Finding NewGRFs and configuring them
src/newgrf_config.h [code] | Functions to find and configure NewGRFs
src/newgrf_engine.cpp [code] | NewGRF handling of engines
src/newgrf_engine.h [code] | Functions for NewGRF engines
src/newgrf_generic.cpp [code] | Handling of generic feature callbacks
src/newgrf_generic.h [code] | Functions related to generic callbacks
src/newgrf_gui.cpp [code] | GUI to change NewGRF settings
src/newgrf_house.cpp [code] | Implementation of NewGRF houses
src/newgrf_house.h [code] | Functions related to NewGRF houses
src/newgrf_industries.cpp [code] | Handling of NewGRF industries
src/newgrf_industries.h [code] | Functions for NewGRF industries
src/newgrf_industrytiles.cpp [code] | NewGRF handling of industry tiles
src/newgrf_industrytiles.h [code] | NewGRF handling of industry tiles
src/newgrf_properties.h [code] | Properties of NewGRF Action 0
src/newgrf_sound.cpp [code] | Handling NewGRF provided sounds
src/newgrf_sound.h [code] | Functions related to NewGRF provided sounds
src/newgrf_spritegroup.cpp [code] | Handling of primarily NewGRF action 2
src/newgrf_spritegroup.h [code] | Action 2 handling
src/newgrf_station.cpp [code] | Functions for dealing with station classes and custom stations
src/newgrf_station.h [code] | Header file for NewGRF stations
src/newgrf_storage.cpp [code] | Functionality related to the temporary and persistent storage arrays for NewGRFs
src/newgrf_storage.h [code] | Functionality related to the temporary and persistent storage arrays for NewGRFs
src/newgrf_text.cpp [code] | Implementation of Action 04 "universal holder" structure and functions
src/newgrf_text.h [code] | Header of Action 04 "universal holder" structure and functions
src/newgrf_town.cpp [code] | Implementation of the town part of NewGRF houses
src/newgrf_town.h [code] | Functions to handle the town part of NewGRF towns
src/newgrf_townname.cpp [code] | Implementation of Action 0F "universal holder" structure and functions
src/newgrf_townname.h [code] | Header of Action 0F "universal holder" structure and functions
src/news_func.h [code] | Functions related to news
src/news_gui.cpp [code] | GUI functions related to news messages
src/news_gui.h [code] | GUI functions related to the news
src/news_type.h [code] | Types related to news
src/openttd.cpp [code] | Functions related to starting OpenTTD
src/openttd.h [code] | Some generic types
src/order_base.h [code] | Base class for orders
src/order_cmd.cpp [code] | Handling of orders
src/order_func.h [code] | Functions related to orders
src/order_gui.cpp [code] | GUI related to orders
src/order_type.h [code] | Types related to orders
src/os_timer.cpp [code] | OS/compiler dependant real time tick sampling
src/osk_gui.cpp [code] | The On Screen Keyboard GUI
src/pbs.cpp [code] | PBS support routines
src/pbs.h [code] | PBS support routines
src/querystring_gui.h [code] | Base for the GUIs that have an edit box in them
src/rail.cpp [code] | Implementation of rail specific functions
src/rail.h [code] | Rail specific functions
src/rail_cmd.cpp [code] | Handling of rail tiles
src/rail_gui.cpp [code] | File for dealing with rail construction user interface
src/rail_gui.h [code] | Functions/types etc
src/rail_map.h [code] | Hides the direct accesses to the map array with map accessors
src/rail_type.h [code] | The different types of rail
src/rev.h [code] | Declaration of OTTD revision dependant variables
src/road.cpp [code] | Generic road related functions
src/road_cmd.cpp [code] | Commands related to road tiles
src/road_cmd.h [code] | Road related functions
src/road_func.h [code] | Functions related to roads
src/road_gui.cpp [code] | GUI for building roads
src/road_gui.h [code] | Functions/types related to the road GUIs
src/road_internal.h [code] | Functions used internally by the roads
src/road_map.cpp [code] | Complex road accessors
src/road_map.h [code] | Map accessors for roads
src/road_type.h [code] | Enums and other types related to roads
src/roadstop.cpp [code] | Implementation of the roadstop base class
src/roadstop_base.h [code] | Base class for roadstops
src/roadveh.h [code] | Road vehicle states
src/roadveh_cmd.cpp [code] | Handling of road vehicles
src/roadveh_gui.cpp [code] | GUI for road vehicles
src/screenshot.cpp [code] | The creation of screenshots!
src/screenshot.h [code] | Functions to make screenshots
src/sdl.cpp [code] | Implementation of SDL support
src/sdl.h [code] | SDL support
src/settings.cpp [code] | All actions handling saving and loading of the settings/configuration goes on in this file
src/settings_func.h [code] | Functions related to setting/changing the settings
src/settings_gui.cpp [code] | GUI for settings
src/settings_internal.h [code] | Functions and types used internally for the settings configurations
src/settings_type.h [code] | Types related to global configuration settings
src/ship.h [code] | Base for ships
src/ship_cmd.cpp [code] | Handling of ships
src/ship_gui.cpp [code] | GUI for ships
src/signal.cpp [code] | Functions related to rail signals updating
src/signal_func.h [code] | Functions related to signals
src/signal_type.h [code] | Types and classes related to signals
src/signs.cpp [code] | Handling of signs
src/signs_base.h [code] | Base class for signs
src/signs_cmd.cpp [code] | Handling of sign related commands
src/signs_func.h [code] | Functions related to signs
src/signs_gui.cpp [code] | The GUI for signs
src/signs_type.h [code] | Types related to signs
src/slope_func.h [code] | Functions related to slopes
src/slope_type.h [code] | Definitions of a slope
src/smallmap_gui.cpp [code] | GUI that shows a small map of the world with metadata like owner or height
src/sortlist_type.h [code] | Base types for having sorted lists in GUIs
src/sound.cpp [code] | Handling of playing sounds
src/sound_func.h [code] | Functions related to sound
src/sound_type.h [code] | Types related to sounds
src/sprite.h [code] | Base for drawing complex sprites
src/spritecache.cpp [code] | Caching of sprites
src/spritecache.h [code] | Functions to cache sprites in memory
src/station.cpp [code] | Implementation of the station base class
src/station_base.h [code] | Base classes/functions for stations
src/station_cmd.cpp [code] | Handling of station tiles
src/station_func.h [code] | Functions related to stations
src/station_gui.cpp [code] | The GUI for stations
src/station_gui.h [code] | Contains enums and function declarations connected with stations GUI
src/station_map.h [code] | Maps accessors for stations
src/station_type.h [code] | Types related to stations
src/statusbar_gui.cpp [code] | The GUI for the bottom status bar
src/statusbar_gui.h [code] | Functions, definitions and such used only by the GUI
src/stdafx.h [code] | Definition of base types and functions in a cross-platform compatible way
src/string.cpp [code] | Handling of C-type strings (char*)
src/string_func.h [code] | Functions related to low-level strings
src/string_type.h [code] | Types for strings
src/strings.cpp [code] | Handling of translated strings
src/strings_func.h [code] | Functions related to OTTD's strings
src/strings_type.h [code] | Types related to strings
src/subsidy.cpp [code] | Handling of subsidies
src/subsidy_base.h [code] | Subsidy base class
src/subsidy_func.h [code] | Functions related to subsidies
src/subsidy_gui.cpp [code] | GUI for subsidies
src/subsidy_type.h [code] | Basic types related to subsidies
src/tar_type.h [code] | Structs, typedefs and macros used for TAR file handling
src/terraform_cmd.cpp [code] | Commands related to terraforming
src/terraform_gui.cpp [code] | GUI related to terraforming the map
src/terraform_gui.h [code] | GUI stuff related to terraforming
src/textbuf_gui.h [code] | Stuff related to the text buffer GUI
src/texteff.cpp [code] | Handling of text effects
src/texteff.hpp [code] | Functions related to text effects
src/tgp.cpp [code] | OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin
src/tgp.h [code] | Functions for the Perlin noise enhanced map generator
src/tile_cmd.h [code] | Generic 'commands' that can be performed on all tiles
src/tile_map.cpp [code] | Global tile accessors
src/tile_map.h [code] | Map writing/reading functions for tiles
src/tile_type.h [code] | Types related to tiles
src/tilehighlight_func.h [code] | Functions related to tile highlights
src/tilehighlight_type.h [code] | Types related to highlighting tiles
src/timetable.h [code] | Functions related to time tabling
src/timetable_cmd.cpp [code] | Commands related to time tabling
src/timetable_gui.cpp [code] | GUI for time tabling
src/toolbar_gui.cpp [code] | Code related to the (main) toolbar
src/toolbar_gui.h [code] | Stuff related to the (main) toolbar
src/town.h [code] | Base of the town class
src/town_cmd.cpp [code] | Handling of town tiles
src/town_gui.cpp [code] | GUI for towns
src/town_map.h [code] | Accessors for towns
src/town_type.h [code] | Types related to towns
src/townname.cpp [code] | Town name generators
src/townname_func.h [code] | Town name generator stuff
src/townname_type.h [code] | Definition of structures used for generating town names
src/track_func.h [code] | Different conversion functions from one kind of track to another
src/track_type.h [code] | All types related to tracks
src/train.h [code] | Base for the train class
src/train_cmd.cpp [code] | Handling of trains
src/train_gui.cpp [code] | GUI for trains
src/transparency.h [code] | Functions related to transparency
src/transparency_gui.cpp [code] | The transparency GUI
src/transparency_gui.h [code] | GUI functions related to transparency
src/transport_type.h [code] | Base types related to transport
src/tree_cmd.cpp [code] | Handling of tree tiles
src/tree_gui.cpp [code] | GUIs for building trees
src/tree_map.h [code] | Map accessors for tree tiles
src/tunnel_map.cpp [code] | Map accessors for tunnels
src/tunnel_map.h [code] | Map accessors for tunnels
src/tunnelbridge.h [code] | Header file for things common for tunnels and bridges
src/tunnelbridge_cmd.cpp [code] | This file deals with tunnels and bridges (non-gui stuff)
src/tunnelbridge_map.h [code] | Functions that have tunnels and bridges in common
src/unmovable.h [code] | Functions related to unmovable objects
src/unmovable_cmd.cpp [code] | Handling of unmovable tiles
src/unmovable_map.h [code] | Map accessors for unmovable tiles
src/variables.h [code] | Messing file that will cease to exist some time in the future
src/vehicle.cpp [code] | Base implementations of all vehicles
src/vehicle_base.h [code] | Base class for all vehicles
src/vehicle_cmd.cpp [code] | Commands for vehicles
src/vehicle_func.h [code] | Functions related to vehicles
src/vehicle_gui.cpp [code] | The base GUI for all vehicles
src/vehicle_gui.h [code] | Functions related to the vehicle's GUIs
src/vehicle_gui_base.h [code] | Functions/classes shared between the different vehicle list GUIs
src/vehicle_type.h [code] | Types related to vehicles
src/vehiclelist.cpp [code] | Lists of vehicles
src/vehiclelist.h [code] | Functions and type for generating vehicle lists
src/viewport.cpp [code] | Handling of all viewports
src/viewport_func.h [code] | Functions related to (drawing on) viewports
src/viewport_gui.cpp [code] | Extra viewport window
src/viewport_type.h [code] | Types related to viewports
src/void_map.h [code] | Map accessors for void tiles
src/water.h [code] | Functions related to water (management)
src/water_cmd.cpp [code] | Handling of water tiles
src/water_map.h [code] | Map accessors for water tiles
src/waypoint.cpp [code] | Handling of waypoints
src/waypoint_base.h [code] | Base of waypoints
src/waypoint_cmd.cpp [code] | Command Handling for waypoints
src/waypoint_func.h [code] | Functions related to waypoints
src/waypoint_gui.cpp [code] | Handling of waypoints gui
src/widget.cpp [code] | Handling of the default/simple widgets
src/widget_type.h [code] | Definitions about widgets
src/window.cpp [code] | Windowing system, widgets and events
src/window_func.h [code] | Window functions not directly related to making/drawing windows
src/window_gui.h [code] | Functions, definitions and such used only by the GUI
src/window_type.h [code] | Types related to windows
src/zoom_func.h [code] | Functions related to zooming
src/zoom_type.h [code] | Types related to zooming in and out
src/ai/ai.hpp [code] | Base functions for all AIs
src/ai/ai_config.cpp [code] | Implementation of AIConfig
src/ai/ai_config.hpp [code] | AIConfig stores the configuration settings of every AI
src/ai/ai_core.cpp [code] | Implementation of AI
src/ai/ai_gui.cpp [code] | Window for configuring the AIs
src/ai/ai_gui.hpp [code] | Window for configuring the AIs
src/ai/ai_info.cpp [code] | Implementation of AIFileInfo
src/ai/ai_info.hpp [code] | AIInfo keeps track of all information of an AI, like Author, Description,
src/ai/ai_info_dummy.cpp [code] | Implementation of a dummy AI
src/ai/ai_instance.cpp [code] | Implementation of AIInstance
src/ai/ai_instance.hpp [code] | The AIInstance tracks an AI
src/ai/ai_scanner.cpp [code] | Allows scanning AI scripts
src/ai/ai_scanner.hpp [code] | Declarations of the class for AI scanner
src/ai/ai_storage.hpp [code] | Defines AIStorage and includes all files required for it
src/ai/api/ai_abstractlist.cpp [code] | Implementation of AIAbstractList
src/ai/api/ai_abstractlist.hpp [code] | A list which can keep item/value pairs, which you can walk
src/ai/api/ai_accounting.cpp [code] | Implementation of AIAccounting
src/ai/api/ai_accounting.hpp [code] | Everything to handle AI accounting things
src/ai/api/ai_airport.cpp [code] | Implementation of AIAirport
src/ai/api/ai_airport.hpp [code] | Everything to query and build airports
src/ai/api/ai_base.cpp [code] | Implementation of AIBase
src/ai/api/ai_base.hpp [code] | Everything to query basic things
src/ai/api/ai_basestation.cpp [code] | Implementation of AIBaseStation
src/ai/api/ai_basestation.hpp [code] | Base for stations/waypoint handling
src/ai/api/ai_bridge.cpp [code] | Implementation of AIBridge
src/ai/api/ai_bridge.hpp [code] | Everything to query and build bridges
src/ai/api/ai_bridgelist.cpp [code] | Implementation of AIBridgeList and friends
src/ai/api/ai_bridgelist.hpp [code] | List all the bridges
src/ai/api/ai_buoylist.cpp [code] | Implementation of AIBuoyList and friends
src/ai/api/ai_buoylist.hpp [code] | List all the buoys
src/ai/api/ai_cargo.cpp [code] | Implementation of AICargo
src/ai/api/ai_cargo.hpp [code] | Everything to query cargos
src/ai/api/ai_cargolist.cpp [code] | Implementation of AICargoList and friends
src/ai/api/ai_cargolist.hpp [code] | List all the cargos
src/ai/api/ai_changelog.hpp [code] | Lists all changes / additions to the API
src/ai/api/ai_company.cpp [code] | Implementation of AICompany
src/ai/api/ai_company.hpp [code] | Everything to query a company's financials and statistics or build company related buildings
src/ai/api/ai_controller.cpp [code] | Implementation of AIControler
src/ai/api/ai_controller.hpp [code] | The controller of the AI
src/ai/api/ai_date.cpp [code] | Implementation of AIDate
src/ai/api/ai_date.hpp [code] | Everything to query and manipulate date related information
src/ai/api/ai_depotlist.cpp [code] | Implementation of AIDepotList and friends
src/ai/api/ai_depotlist.hpp [code] | List all the depots (you own)
src/ai/api/ai_engine.cpp [code] | Implementation of AIEngine
src/ai/api/ai_engine.hpp [code] | Everything to query and build engines
src/ai/api/ai_enginelist.cpp [code] | Implementation of AIEngineList and friends
src/ai/api/ai_enginelist.hpp [code] | List all the engines
src/ai/api/ai_error.cpp [code] | Implementation of AIError
src/ai/api/ai_error.hpp [code] | Everything to query errors
src/ai/api/ai_event.cpp [code] | Implementation of AIEvent
src/ai/api/ai_event.hpp [code] | Everything to handle events from the game
src/ai/api/ai_event_types.cpp [code] | Implementation of all EventTypes
src/ai/api/ai_event_types.hpp [code] | The detailed types of all events
src/ai/api/ai_execmode.cpp [code] | Implementation of AIExecMode
src/ai/api/ai_execmode.hpp [code] | Switch the AI to Execute Mode
src/ai/api/ai_gamesettings.cpp [code] | Implementation of AIGameSettings
src/ai/api/ai_gamesettings.hpp [code] | Everything to read game settings
src/ai/api/ai_group.cpp [code] | Implementation of AIGroup
src/ai/api/ai_group.hpp [code] | Everything to put vehicles into groups
src/ai/api/ai_grouplist.cpp [code] | Implementation of AIGroupList and friends
src/ai/api/ai_grouplist.hpp [code] | List all the groups (you own)
src/ai/api/ai_industry.cpp [code] | Implementation of AIIndustry
src/ai/api/ai_industry.hpp [code] | Everything to query and build industries
src/ai/api/ai_industrylist.cpp [code] | Implementation of AIIndustryList and friends
src/ai/api/ai_industrylist.hpp [code] | List all the industries
src/ai/api/ai_industrytype.cpp [code] | Implementation of AIIndustryType
src/ai/api/ai_industrytype.hpp [code] | Everything to query and build industries
src/ai/api/ai_industrytypelist.cpp [code] | Implementation of AIIndustryTypeList
src/ai/api/ai_industrytypelist.hpp [code] | List all available industry types
src/ai/api/ai_info_docs.hpp [code] | Description of the functions an AI can/must provide in AIInfo
src/ai/api/ai_list.cpp [code] | Implementation of AIList
src/ai/api/ai_list.hpp [code] | List custom entries
src/ai/api/ai_log.cpp [code] | Implementation of AILog
src/ai/api/ai_log.hpp [code] | Everything to handle and issue log messages
src/ai/api/ai_map.cpp [code] | Implementation of AIMap
src/ai/api/ai_map.hpp [code] | Everything to query and manipulate map metadata
src/ai/api/ai_marine.cpp [code] | Implementation of AIMarine
src/ai/api/ai_marine.hpp [code] | Everything to query and build marine
src/ai/api/ai_object.cpp [code] | Implementation of AIObject
src/ai/api/ai_object.hpp [code] | Main object, on which all objects depend
src/ai/api/ai_order.cpp [code] | Implementation of AIOrder
src/ai/api/ai_order.hpp [code] | Everything to query and build orders
src/ai/api/ai_rail.cpp [code] | Implementation of AIRail
src/ai/api/ai_rail.hpp [code] | Everything to query and build rails
src/ai/api/ai_railtypelist.cpp [code] | Implementation of AIRailTypeList and friends
src/ai/api/ai_railtypelist.hpp [code] | List all available railtypes
src/ai/api/ai_road.cpp [code] | Implementation of AIRoad
src/ai/api/ai_road.hpp [code] | Everything to query and build roads
src/ai/api/ai_sign.cpp [code] | Implementation of AISign
src/ai/api/ai_sign.hpp [code] | Everything to query and build signs
src/ai/api/ai_signlist.cpp [code] | Implementation of AISignList and friends
src/ai/api/ai_signlist.hpp [code] | List all the signs of your company
src/ai/api/ai_station.cpp [code] | Implementation of AIStation
src/ai/api/ai_station.hpp [code] | Everything to query and build stations
src/ai/api/ai_stationlist.cpp [code] | Implementation of AIStationList and friends
src/ai/api/ai_stationlist.hpp [code] | List all the stations (you own)
src/ai/api/ai_subsidy.cpp [code] | Implementation of AISubsidy
src/ai/api/ai_subsidy.hpp [code] | Everything to query subsidies
src/ai/api/ai_subsidylist.cpp [code] | Implementation of AISubsidyList
src/ai/api/ai_subsidylist.hpp [code] | List all the subsidies
src/ai/api/ai_testmode.cpp [code] | Implementation of AITestMode
src/ai/api/ai_testmode.hpp [code] | Switch the AI to Test Mode
src/ai/api/ai_tile.cpp [code] | Implementation of AITile
src/ai/api/ai_tile.hpp [code] | Everything to query and manipulate tiles
src/ai/api/ai_tilelist.cpp [code] | Implementation of AITileList and friends
src/ai/api/ai_tilelist.hpp [code] | List tiles
src/ai/api/ai_town.cpp [code] | Implementation of AITown
src/ai/api/ai_town.hpp [code] | Everything to query towns
src/ai/api/ai_townlist.cpp [code] | Implementation of AITownList and friends
src/ai/api/ai_townlist.hpp [code] | List all the towns
src/ai/api/ai_tunnel.cpp [code] | Implementation of AITunnel
src/ai/api/ai_tunnel.hpp [code] | Everything to query and build tunnels
src/ai/api/ai_types.hpp [code] | Defines all the types of the game, like IDs of various objects
src/ai/api/ai_vehicle.cpp [code] | Implementation of AIVehicle
src/ai/api/ai_vehicle.hpp [code] | Everything to query and build vehicles
src/ai/api/ai_vehiclelist.cpp [code] | Implementation of AIVehicleList and friends
src/ai/api/ai_vehiclelist.hpp [code] | List all the vehicles (you own)
src/ai/api/ai_waypoint.cpp [code] | Implementation of AIWaypoint
src/ai/api/ai_waypoint.hpp [code] | Everything to query and build waypoints
src/ai/api/ai_waypointlist.cpp [code] | Implementation of AIWaypointList and friends
src/ai/api/ai_waypointlist.hpp [code] | List all the waypoints (you own)
src/blitter/32bpp_anim.cpp [code] | Implementation of the optimized 32 bpp blitter with animation support
src/blitter/32bpp_anim.hpp [code] | A 32 bpp blitter with animation support
src/blitter/32bpp_base.cpp [code] | Implementation of base for 32 bpp blitters
src/blitter/32bpp_base.hpp [code] | Base for all 32 bits blitters
src/blitter/32bpp_optimized.cpp [code] | Implementation of the optimized 32 bpp blitter
src/blitter/32bpp_optimized.hpp [code] | Optimized 32 bpp blitter
src/blitter/32bpp_simple.cpp [code] | Implementation of the simple 32 bpp blitter
src/blitter/32bpp_simple.hpp [code] | Simple 32 bpp blitter
src/blitter/8bpp_base.cpp [code] | Implementation of the base for all 8 bpp blitters
src/blitter/8bpp_base.hpp [code] | Base for all 8 bpp blitters
src/blitter/8bpp_debug.cpp [code] | Implementation of 8 bpp debug blitter
src/blitter/8bpp_debug.hpp [code] | A 8 bpp blitter that uses random colours to show the drawn sprites
src/blitter/8bpp_optimized.cpp [code] | Implementation of the optimized 8 bpp blitter
src/blitter/8bpp_optimized.hpp [code] | An optimized 8 bpp blitter
src/blitter/8bpp_simple.cpp [code] | Implementation of the simple 8 bpp blitter
src/blitter/8bpp_simple.hpp [code] | Simple (and slow) 8 bpp blitter
src/blitter/base.hpp [code] | Base for all blitters
src/blitter/factory.hpp [code] | Factory to 'query' all available blitters
src/blitter/null.cpp [code] | A blitter that doesn't blit
src/blitter/null.hpp [code] | The blitter that doesn't blit
src/core/alloc_func.cpp [code] | Functions to 'handle' memory allocation errors
src/core/alloc_func.hpp [code] | Functions related to the allocation of memory
src/core/alloc_type.hpp [code] | Helper types related to the allocation of memory
src/core/bitmath_func.cpp [code] | Functions related to bit mathematics
src/core/bitmath_func.hpp [code] | Functions related to bit mathematics
src/core/endian_func.hpp [code] | Function to handling different endian machines
src/core/endian_type.hpp [code] | Definition of various endian-dependant macros
src/core/enum_type.hpp [code] | Type (helpers) for enums
src/core/geometry_func.cpp [code] | Geometry functions
src/core/geometry_func.hpp [code] | Geometry functions
src/core/geometry_type.hpp [code] | All geometry types in OpenTTD
src/core/math_func.cpp [code] | Math functions
src/core/math_func.hpp [code] | Integer math functions
src/core/mem_func.hpp [code] | Functions related to memory operations
src/core/overflowsafe_type.hpp [code] | An overflow safe integer-like type
src/core/pool_func.hpp [code] | Some methods of Pool are placed here in order to reduce compilation time and binary size
src/core/pool_type.hpp [code] | Defintion of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items
src/core/random_func.cpp [code] | Implementation of the pseudo random generator
src/core/random_func.hpp [code] | Pseudo random number generator
src/core/smallmap_type.hpp [code] | Simple mapping class targeted for small sets of data
src/core/smallvec_type.hpp [code] | Simple vector class that allows allocating an item without the need to copy this->data needlessly
src/core/sort_func.hpp [code] | Functions related to sorting operations
src/core/string_compare_type.hpp [code] | Comparator class for "const char *" so it can be used as a key for std::map
src/depend/depend.cpp [code] | Custom implementation of Makedepend
src/misc/array.hpp [code] | Array without an explicit maximum size
src/misc/binaryheap.hpp [code] | Binary heap implementation
src/misc/blob.hpp [code] | Support for storing random binary data
src/misc/countedobj.cpp [code] | Support for reference counted objects
src/misc/countedptr.hpp [code] | CCountedPtr - smart pointer implementation
src/misc/crc32.hpp [code] | Cyclic reduncancy check support
src/misc/dbg_helpers.cpp [code] | Helpers for outputting debug information
src/misc/dbg_helpers.h [code] | Functions to be used for debug printings
src/misc/fixedsizearray.hpp [code] | A fixed size array that doesn't create items until needed
src/misc/hashtable.hpp [code] | Hash table support
src/misc/str.hpp [code] | String formating?
src/music/allegro_m.cpp [code] | Playing music via allegro
src/music/allegro_m.h [code] | Base support for playing music via allegro
src/music/bemidi.cpp [code] | Support for BeOS midi
src/music/bemidi.h [code] | Base of BeOS Midi support
src/music/cocoa_m.cpp [code] | MIDI music player for MacOS X using CoreAudio
src/music/cocoa_m.h [code] | Base of music playback via CoreAudio
src/music/dmusic.cpp [code] | Playing music via DirectMusic
src/music/dmusic.h [code] | Base of playing music via DirectMusic
src/music/extmidi.cpp [code] | Playing music via an external player
src/music/extmidi.h [code] | Base support for playing music via an external application
src/music/libtimidity.cpp [code] | Playing music via the timidity library
src/music/libtimidity.h [code] | Base for LibTimidity music playback
src/music/music_driver.hpp [code] | Base for all music playback
src/music/null_m.cpp [code] | The music playback that is silent
src/music/null_m.h [code] | Base for the silent music playback
src/music/os2_m.cpp [code] | Music playback on OS/2
src/music/os2_m.h [code] | Base for OS2 music playback
src/music/qtmidi.cpp [code] | MIDI music player for MacOS X using QuickTime
src/music/qtmidi.h [code] | Base of music playback via the QuickTime driver
src/music/win32_m.cpp [code] | Music playback for Windows
src/music/win32_m.h [code] | Base for Windows music playback
src/network/network.cpp [code] | Base functions for networking support
src/network/network.h [code] | Basic functions/variables used all over the place
src/network/network_base.h [code] | Base core network types and some helper functions to access them
src/network/network_chat_gui.cpp [code] | GUI for handling chat messages
src/network/network_client.cpp [code] | Client part of the network protocol
src/network/network_client.h [code] | Client part of the network protocol
src/network/network_command.cpp [code] | Command handling over network connections
src/network/network_content.cpp [code] | Content sending/receiving part of the network protocol
src/network/network_content.h [code] | Part of the network protocol handling content distribution
src/network/network_content_gui.cpp [code] | Implementation of the Network Content related GUIs
src/network/network_func.h [code] | Network functions used by other parts of OpenTTD
src/network/network_gamelist.cpp [code] | This file handles the GameList Also, it handles the request to a server for data about the server
src/network/network_gamelist.h [code] | Handling of the list of games
src/network/network_gui.cpp [code] | Implementation of the Network related GUIs
src/network/network_gui.h [code] | GUIs related to networking
src/network/network_internal.h [code] | Variables and function used internally
src/network/network_server.cpp [code] | Server part of the network protocol
src/network/network_server.h [code] | Server part of the network protocol
src/network/network_type.h [code] | Types used for networking
src/network/network_udp.cpp [code] | This file handles the UDP related communication
src/network/network_udp.h [code] | Sending and receiving UDP messages
src/network/core/address.cpp [code] | Implementation of the address
src/network/core/address.h [code] | Wrapper for network addresses
src/network/core/config.h [code] | Configuration options of the network stuff
src/network/core/core.cpp [code] | Functions used to initialize/shut down the core network
src/network/core/core.h [code] | Base for all network types (UDP and TCP)
src/network/core/game.h [code] | Information about a game that is sent between a game server, game client and masterserver
src/network/core/host.cpp [code] | Functions related to getting host specific data (IPs)
src/network/core/host.h [code] | Resolving of hostnames/IPs
src/network/core/os_abstraction.h [code] | Network stuff has many things that needs to be included and/or implemented by default
src/network/core/packet.cpp [code] | Basic functions to create, fill and read packets
src/network/core/packet.h [code] | Basic functions to create, fill and read packets
src/network/core/tcp.cpp [code] | Basic functions to receive and send TCP packets
src/network/core/tcp.h [code] | Basic functions to receive and send TCP packets
src/network/core/tcp_connect.cpp [code] | Basic functions to create connections without blocking
src/network/core/tcp_content.cpp [code] | Basic functions to receive and send Content packets
src/network/core/tcp_content.h [code] | Basic functions to receive and send TCP packets to/from the content server
src/network/core/tcp_game.cpp [code] | Basic functions to receive and send TCP packets for game purposes
src/network/core/tcp_game.h [code] | Basic functions to receive and send TCP packets for game purposes
src/network/core/udp.cpp [code] | Basic functions to receive and send UDP packets
src/network/core/udp.h [code] | Basic functions to receive and send UDP packets
src/os/macosx/crashlog_osx.cpp [code] | OS X crash log handler
src/os/macosx/G5_detector.cpp [code] | Detection for G5 machines (PowerPC)
src/os/macosx/macos.h [code] | Functions related to MacOS support
src/os/macosx/osx_stdafx.h [code] | OSX is different on some places
src/os/macosx/splash.cpp [code] | Splash screen support for OSX
src/os/macosx/splash.h [code] | Functions to support splash screens for OSX
src/os/os2/os2.cpp [code] | OS2 related OS support
src/os/unix/crashlog_unix.cpp [code] | Unix crash log handler
src/os/unix/unix.cpp [code] | Implementation of Unix specific file handling
src/os/windows/crashlog_win.cpp [code] | Implementation of a crashlogger for Windows
src/os/windows/win32.cpp [code] | Implementation of MS Windows system calls
src/os/windows/win32.h [code] | Declarations of functions for MS windows systems
src/pathfinder/follow_track.hpp [code] | Template function for track followers
src/pathfinder/pathfinder_func.h [code] | General functions related to pathfinders
src/pathfinder/pathfinder_type.h [code] | General types related to pathfinders
src/pathfinder/pf_performance_timer.hpp [code] | Performance timer for pathfinders
src/pathfinder/npf/aystar.cpp [code] | Implementation of A*
src/pathfinder/npf/aystar.h [code] | This file has the header for AyStar AyStar is a fast pathfinding routine and is used for things like AI_pathfinding and Train_pathfinding
src/pathfinder/npf/npf.cpp [code] | Implementation of the NPF pathfinder
src/pathfinder/npf/npf_func.h [code] | Functions to access the new pathfinder
src/pathfinder/npf/queue.cpp [code] | Implementation of the Queue/Hash
src/pathfinder/npf/queue.h [code] | Simple Queue/Hash implementations
src/pathfinder/opf/opf_ship.cpp [code] |
src/pathfinder/opf/opf_ship.h [code] | Original pathfinder for ships; very simple
src/pathfinder/yapf/nodelist.hpp [code] | List of nodes used for the A-star pathfinder
src/pathfinder/yapf/yapf.h [code] | Entry point for OpenTTD to YAPF
src/pathfinder/yapf/yapf.hpp [code] | Base includes/functions for YAPF
src/pathfinder/yapf/yapf_base.hpp [code] | Base classes for YAPF
src/pathfinder/yapf/yapf_cache.h [code] | Entry point for OpenTTD to YAPF's cache
src/pathfinder/yapf/yapf_common.hpp [code] | Commonly used classes for YAPF
src/pathfinder/yapf/yapf_costbase.hpp [code] | Handling of cost determination
src/pathfinder/yapf/yapf_costcache.hpp [code] | Caching of segment costs
src/pathfinder/yapf/yapf_costrail.hpp [code] | Cost determination for rails
src/pathfinder/yapf/yapf_destrail.hpp [code] | Determining the destination for rail vehicles
src/pathfinder/yapf/yapf_node.hpp [code] | Node in the pathfinder's graph
src/pathfinder/yapf/yapf_node_rail.hpp [code] | Node tailored for rail pathfinding
src/pathfinder/yapf/yapf_node_road.hpp [code] | Node tailored for road pathfinding
src/pathfinder/yapf/yapf_rail.cpp [code] | The rail pathfinding
src/pathfinder/yapf/yapf_road.cpp [code] | The road pathfinding
src/pathfinder/yapf/yapf_ship.cpp [code] | Implementation of YAPF for ships
src/saveload/afterload.cpp [code] | Code updating data after game load
src/saveload/ai_sl.cpp [code] | Handles the saveload part of the AIs
src/saveload/animated_tile_sl.cpp [code] | Code handling saving and loading of animated tiles
src/saveload/autoreplace_sl.cpp [code] | Code handling saving and loading of autoreplace rules
src/saveload/cargopacket_sl.cpp [code] | Code handling saving and loading of cargo packets
src/saveload/cheat_sl.cpp [code] | Code handling saving and loading of cheats
src/saveload/company_sl.cpp [code] | Code handling saving and loading of company data
src/saveload/depot_sl.cpp [code] | Code handling saving and loading of depots
src/saveload/economy_sl.cpp [code] | Code handling saving and loading of economy data
src/saveload/engine_sl.cpp [code] | Code handling saving and loading of engines
src/saveload/gamelog_sl.cpp [code] | Code handling saving and loading of gamelog data
src/saveload/group_sl.cpp [code] | Code handling saving and loading of economy data
src/saveload/industry_sl.cpp [code] | Code handling saving and loading of industries
src/saveload/labelmaps_sl.cpp [code] | Code handling saving and loading of rail type label mappings
src/saveload/map_sl.cpp [code] | Code handling saving and loading of map
src/saveload/misc_sl.cpp [code] | Saving and loading of things that didn't fit anywhere else
src/saveload/newgrf_sl.cpp [code] | Code handling saving and loading of newgrf config
src/saveload/oldloader.cpp [code] | Functions for handling of TTO/TTD/TTDP savegames
src/saveload/oldloader.h [code] | Declarations of strctures and function used in loader of old savegames
src/saveload/oldloader_sl.cpp [code] | Chunks and fix-ups for TTO/TTD/TTDP savegames
src/saveload/order_sl.cpp [code] | Code handling saving and loading of orders
src/saveload/saveload.cpp [code] | All actions handling saving and loading goes on in this file
src/saveload/saveload.h [code] | Functions/types related to saving and loading games
src/saveload/saveload_internal.h [code] | Declaration of functions used in more save/load files
src/saveload/signs_sl.cpp [code] | Code handling saving and loading of economy data
src/saveload/station_sl.cpp [code] | Code handling saving and loading of economy data
src/saveload/strings_sl.cpp [code] | Code handling saving and loading of strings
src/saveload/subsidy_sl.cpp [code] | Code handling saving and loading of subsidies
src/saveload/town_sl.cpp [code] | Code handling saving and loading of towns and houses
src/saveload/vehicle_sl.cpp [code] | Code handling saving and loading of vehicles
src/saveload/waypoint_sl.cpp [code] | Code handling saving and loading of waypoints
src/script/script_info.cpp [code] | Implementation of ScriptFileInfo
src/script/script_info.hpp [code] | ScriptInfo keeps track of all information of a script, like Author, Description,
src/script/script_scanner.cpp [code] | Allows scanning for scripts
src/script/script_scanner.hpp [code] | Declarations of the class for the script scanner
src/script/squirrel.cpp [code] | Implementation of the Squirrel class
src/script/squirrel.hpp [code] | Defines the Squirrel class
src/script/squirrel_class.hpp [code] | Defines templates for converting C++ classes to Squirrel classes
src/script/squirrel_helper.hpp [code] | Declarations and parts of the implementation of the class for convert code
src/script/squirrel_helper_type.hpp [code] | Helper structs for converting Squirrel data structures to C++
src/script/squirrel_std.cpp [code] | Implements the Squirrel Standard Function class
src/script/squirrel_std.hpp [code] | Defines the Squirrel Standard Function class
src/sound/allegro_s.cpp [code] | Playing sound via Allegro
src/sound/allegro_s.h [code] | Base fo playing sound via Allegro
src/sound/cocoa_s.cpp [code] | Sound driver for cocoa
src/sound/cocoa_s.h [code] | Base for Cocoa sound handling
src/sound/null_s.cpp [code] | The sound driver that doesn't produce sound
src/sound/null_s.h [code] | Base for the sound of silence
src/sound/sdl_s.cpp [code] | Playing sound via SDL
src/sound/sdl_s.h [code] | Base fo playing sound via SDL
src/sound/sound_driver.hpp [code] | Base for all sound drivers
src/sound/win32_s.cpp [code] | Handling of sound for Windows
src/sound/win32_s.h [code] | Base for Windows sound handling
src/spriteloader/grf.cpp [code] | Reading graphics data from (New)GRF files
src/spriteloader/grf.hpp [code] | Base for reading sprites from (New)GRFs
src/spriteloader/png.cpp [code] | Reading sprites from png files
src/spriteloader/png.hpp [code] | Base for reading files from PNG
src/spriteloader/spriteloader.hpp [code] | Base for loading sprites
src/strgen/strgen.cpp [code] | Tool to create computer readable (stand-alone) translation files
src/strgen/strgen.h [code] | Language pack header for strgen (needs to match)
src/table/animcursors.h [code] | This file defines all the the animated cursors
src/table/autorail.h [code] | Highlight/sprite information for autorail
src/table/bridge_land.h [code] | This file contains all the sprites for bridges It consists of a number of arrays
src/table/build_industry.h [code] | Tables with default industry layouts and behaviours
src/table/cargo_const.h [code] | Table of all default cargo types
src/table/clear_land.h [code] | Tables with sprites for clear land and fences
src/table/control_codes.h [code] | Control codes that are embedded in the translation strings
src/table/elrail_data.h [code] | Stores all the data for overhead wire and pylon drawing
src/table/engines.h [code] | This file contains all the data for vehicles
src/table/genland.h [code] | Table used to generate deserts and/or rain forests
src/table/industry_land.h [code] | Information about the behaviour of the default industry tiles
src/table/landscape_sprite.h [code] | Offsets of sprites to replace for non-temperate landscapes
src/table/palette_convert.h [code] | Translation tables from one GRF to another GRF
src/table/palettes.h [code] | The colour translation of the GRF palettes
src/table/pricebase.h [code] | Price Bases
src/table/railtypes.h [code] | All the railtype-specific information is stored here
src/table/road_land.h [code] | Sprite constructs for road depots
src/table/roadveh_movement.h [code] | Data about how a road vehicle must drive on a tile
src/table/settings.h [code] | Settings to save in the savegame and config file
src/table/sprites.h [code] | This file contails all sprite-related enums and defines
src/table/station_land.h [code] | Sprites to use and how to display them for station tiles
src/table/strgen_tables.h [code] | Tables of commands for strgen
src/table/town_land.h [code] | Sprites to use and how to display them for town tiles
src/table/townname.h [code] | Namepart tables for the town name generator
src/table/track_land.h [code] | Sprites to use and how to display them for train depot tiles
src/table/train_cmd.h [code] | Sprites to use for trains
src/table/tree_land.h [code] | Sprites to use and how to display them for tree tiles
src/table/unicode.h [code] | Character mapping for using Unicode characters in OTTD
src/table/unmovable_land.h [code] | Sprites to use and how to display them for unmovable tiles
src/table/water_land.h [code] | Sprites to use and how to display them for water tiles (depots/shiplifts)
src/thread/thread.h [code] | Base of all threads
src/thread/thread_morphos.cpp [code] | MorphOS implementation of Threads
src/thread/thread_none.cpp [code] | No-Threads-Available implementation of Threads
src/thread/thread_os2.cpp [code] | OS/2 implementation of Threads
src/thread/thread_pthread.cpp [code] | POSIX pthread implementation of Threads
src/thread/thread_win32.cpp [code] | Win32 thread implementation of Threads
src/video/allegro_v.cpp [code] | Implementation of the Allegro video driver
src/video/allegro_v.h [code] | Base of the Allegro video driver
src/video/dedicated_v.cpp [code] | Dedicated server video 'driver'
src/video/dedicated_v.h [code] | Base for the dedicated video driver
src/video/null_v.cpp [code] | The videio driver that doesn't blit
src/video/null_v.h [code] | Base of the video driver that doesn't blit
src/video/sdl_v.cpp [code] | Implementation of the SDL video driver
src/video/sdl_v.h [code] | Base of the SDL video driver
src/video/video_driver.hpp [code] | Base of all video drivers
src/video/win32_v.cpp [code] | Implementation of the Windows (GDI) video driver
src/video/win32_v.h [code] | Base of the Windows video driver
src/video/cocoa/cocoa_keys.h [code] | Mappings of Cocoa keys
src/video/cocoa/cocoa_v.h [code] | The Cocoa video driver
src/widgets/dropdown.cpp [code] | Implementation of the dropdown widget
src/widgets/dropdown_func.h [code] | Functions related to the drop down widget
src/widgets/dropdown_type.h [code] | Types related to the drop down widget