# ai_road.cpp

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../../stdafx.h"
    00013 #include "ai_map.hpp"
    00014 #include "ai_station.hpp"
    00015 #include "ai_cargo.hpp"
    00016 #include "../../station_base.h"
    00017 #include "../../command_type.h"
    00018 #include "../../company_func.h"
    00019 #include "../../script/squirrel_helper_type.hpp"
    00020
    00021 /* static */ AIRoad::RoadVehicleType AIRoad::GetRoadVehicleTypeForCargo(CargoID cargo_type)
    00022 {
    00023   return AICargo::HasCargoClass(cargo_type, AICargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK;
    00024 }
    00025
    00026 /* static */ bool AIRoad::IsRoadTile(TileIndex tile)
    00027 {
    00028   if (!::IsValidTile(tile)) return false;
    00029
    00030   return (::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) != ROAD_TILE_DEPOT) ||
    00031       IsDriveThroughRoadStationTile(tile);
    00032 }
    00033
    00034 /* static */ bool AIRoad::IsRoadDepotTile(TileIndex tile)
    00035 {
    00036   if (!::IsValidTile(tile)) return false;
    00037
    00038   return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
    00039       (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
    00040 }
    00041
    00042 /* static */ bool AIRoad::IsRoadStationTile(TileIndex tile)
    00043 {
    00044   if (!::IsValidTile(tile)) return false;
    00045
    00046   return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
    00047 }
    00048
    00049 /* static */ bool AIRoad::IsDriveThroughRoadStationTile(TileIndex tile)
    00050 {
    00051   if (!::IsValidTile(tile)) return false;
    00052
    00053   return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
    00054 }
    00055
    00056 /* static */ bool AIRoad::IsRoadTypeAvailable(RoadType road_type)
    00057 {
    00058   return ::HasRoadTypesAvail(_current_company, ::RoadTypeToRoadTypes((::RoadType)road_type));
    00059 }
    00060
    00061 /* static */ AIRoad::RoadType AIRoad::GetCurrentRoadType()
    00062 {
    00063   return (RoadType)AIObject::GetRoadType();
    00064 }
    00065
    00066 /* static */ void AIRoad::SetCurrentRoadType(RoadType road_type)
    00067 {
    00068   if (!IsRoadTypeAvailable(road_type)) return;
    00069
    00070   AIObject::SetRoadType((::RoadType)road_type);
    00071 }
    00072
    00073 /* static */ bool AIRoad::HasRoadType(TileIndex tile, RoadType road_type)
    00074 {
    00075   if (!AIMap::IsValidTile(tile)) return false;
    00076   if (!IsRoadTypeAvailable(road_type)) return false;
    00077   return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE;
    00078 }
    00079
    00080 /* static */ bool AIRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
    00081 {
    00082   if (!::IsValidTile(t1)) return false;
    00083   if (!::IsValidTile(t2)) return false;
    00084   if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
    00085
    00086   /* Tiles not neighbouring */
    00087   if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
    00088
    00089   RoadBits r1 = ::GetAnyRoadBits(t1, AIObject::GetRoadType());
    00090   RoadBits r2 = ::GetAnyRoadBits(t2, AIObject::GetRoadType());
    00091
    00092   uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
    00093   uint dir_2 = 2 ^ dir_1;
    00094
    00095   DisallowedRoadDirections drd2 = IsNormalRoadTile(t2) ? GetDisallowedRoadDirections(t2) : DRD_NONE;
    00096
    00097   return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
    00098 }
    00099
    00100 /* Helper functions for AIRoad::CanBuildConnectedRoadParts(). */
    00101
    00116 static bool CheckAutoExpandedRoadBits(const Array *existing, int32 start, int32 end)
    00117 {
    00118   return (start + end == 0) && (existing->size == 0 || existing->array[0] == start || existing->array[0] == end);
    00119 }
    00120
    00131 static int32 LookupWithoutBuildOnSlopes(::Slope slope, const Array *existing, int32 start, int32 end)
    00132 {
    00133   switch (slope) {
    00134     /* Flat slopes can always be build. */
    00135     case SLOPE_FLAT:
    00136       return 1;
    00137
    00138     /* Only 4 of the slopes can be build upon. Testing the existing bits is
    00139      * necessary because these bits can be something else when the settings
    00140      * in the game have been changed.
    00141      */
    00142     case SLOPE_NE: case SLOPE_SW:
    00143       return (CheckAutoExpandedRoadBits(existing, start, end) && (start == 1 || end == 1)) ? (existing->size == 0 ? 2 : 1) : 0;
    00144     case SLOPE_SE: case SLOPE_NW:
    00145       return (CheckAutoExpandedRoadBits(existing, start, end) && (start != 1 && end != 1)) ? (existing->size == 0 ? 2 : 1) : 0;
    00146
    00147     /* Any other tile cannot be built on. */
    00148     default:
    00149       return 0;
    00150   }
    00151 }
    00152
    00158 static int32 RotateNeighbour(int32 neighbour)
    00159 {
    00160   switch (neighbour) {
    00161     case -2: return -1;
    00162     case -1: return  2;
    00163     case  1: return -2;
    00164     case  2: return  1;
    00165     default: NOT_REACHED();
    00166   }
    00167 }
    00168
    00174 static RoadBits NeighbourToRoadBits(int32 neighbour)
    00175 {
    00176   switch (neighbour) {
    00177     case -2: return ROAD_NW;
    00178     case -1: return ROAD_NE;
    00179     case  2: return ROAD_SE;
    00180     case  1: return ROAD_SW;
    00181     default: NOT_REACHED();
    00182   }
    00183 }
    00184
    00195 static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end)
    00196 {
    00197   if (::IsSteepSlope(slope)) {
    00198     switch (slope) {
    00199       /* On steep slopes one can only build straight roads that will be
    00200        * automatically expanded to a straight road. Just check that the existing
    00201        * road parts are in the same direction. */
    00202       case SLOPE_STEEP_S:
    00203       case SLOPE_STEEP_W:
    00204       case SLOPE_STEEP_N:
    00205       case SLOPE_STEEP_E:
    00206         return CheckAutoExpandedRoadBits(existing, start, end) ? (existing->size == 0 ? 2 : 1) : 0;
    00207
    00208       /* All other slopes are invalid slopes!. */
    00209       default:
    00210         return -1;
    00211     }
    00212   }
    00213
    00214   /* The slope is not steep. Furthermore lots of slopes are generally the
    00215    * same but are only rotated. So to reduce the amount of lookup work that
    00216    * needs to be done the data is made uniform. This means rotating the
    00217    * existing parts and updating the slope. */
    00218   static const ::Slope base_slopes[] = {
    00219     SLOPE_FLAT, SLOPE_W,   SLOPE_W,   SLOPE_SW,
    00220     SLOPE_W,    SLOPE_EW,  SLOPE_SW,  SLOPE_WSE,
    00221     SLOPE_W,    SLOPE_SW,  SLOPE_EW,  SLOPE_WSE,
    00222     SLOPE_SW,   SLOPE_WSE, SLOPE_WSE};
    00223   static const byte base_rotates[] = {0, 0, 1, 0, 2, 0, 1, 0, 3, 3, 2, 3, 2, 2, 1};
    00224
    00225   if (slope >= (::Slope)lengthof(base_slopes)) {
    00226     /* This slope is an invalid slope, so ignore it. */
    00227     return -1;
    00228   }
    00229   byte base_rotate = base_rotates[slope];
    00230   slope = base_slopes[slope];
    00231
    00232   /* Some slopes don't need rotating, so return early when we know we do
    00233    * not need to rotate. */
    00234   switch (slope) {
    00235     case SLOPE_FLAT:
    00236       /* Flat slopes can always be build. */
    00237       return 1;
    00238
    00239     case SLOPE_EW:
    00240     case SLOPE_WSE:
    00241       /* A slope similar to a SLOPE_EW or SLOPE_WSE will always cause
    00242        * foundations which makes them accessible from all sides. */
    00243       return 1;
    00244
    00245     case SLOPE_W:
    00246     case SLOPE_SW:
    00247       /* A slope for which we need perform some calculations. */
    00248       break;
    00249
    00250     default:
    00251       /* An invalid slope. */
    00252       return -1;
    00253   }
    00254
    00255   /* Now perform the actual rotation. */
    00256   for (int j = 0; j < base_rotate; j++) {
    00257     for (int i = 0; i < existing->size; i++) {
    00258       existing->array[i] = RotateNeighbour(existing->array[i]);
    00259     }
    00260     start = RotateNeighbour(start);
    00261     end   = RotateNeighbour(end);
    00262   }
    00263
    00264   /* Create roadbits out of the data for easier handling. */
    00265   RoadBits start_roadbits    = NeighbourToRoadBits(start);
    00266   RoadBits new_roadbits      = start_roadbits | NeighbourToRoadBits(end);
    00267   RoadBits existing_roadbits = ROAD_NONE;
    00268   for (int i = 0; i < existing->size; i++) {
    00269     existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
    00270   }
    00271
    00272   switch (slope) {
    00273     case SLOPE_W:
    00274       /* A slope similar to a SLOPE_W. */
    00275       switch (new_roadbits) {
    00276         case ROAD_N:
    00277         case ROAD_E:
    00278         case ROAD_S:
    00279           /* Cannot build anything with a turn from the low side. */
    00280           return 0;
    00281
    00282         case ROAD_X:
    00283         case ROAD_Y:
    00284           /* A 'sloped' tile is going to be build. */
    00285           if ((existing_roadbits | new_roadbits) != new_roadbits) {
    00286             /* There is already a foundation on the tile, or at least
    00287              * another slope that is not compatible with the new one. */
    00288             return 0;
    00289           }
    00290           /* If the start is in the low part, it is automatically
    00291            * building the second part too. */
    00292           return ((start_roadbits & ROAD_E) && !(existing_roadbits & ROAD_W)) ? 2 : 1;
    00293
    00294         default:
    00295           /* Roadbits causing a foundation are going to be build.
    00296            * When the existing roadbits are slopes (the lower bits
    00297            * are used), this cannot be done. */
    00298           if ((existing_roadbits | new_roadbits) == new_roadbits) return 1;
    00299           return (existing_roadbits & ROAD_E) ? 0 : 1;
    00300       }
    00301
    00302     case SLOPE_SW:
    00303       /* A slope similar to a SLOPE_SW. */
    00304       switch (new_roadbits) {
    00305         case ROAD_N:
    00306         case ROAD_E:
    00307           /* Cannot build anything with a turn from the low side. */
    00308           return 0;
    00309
    00310         case ROAD_X:
    00311           /* A 'sloped' tile is going to be build. */
    00312           if ((existing_roadbits | new_roadbits) != new_roadbits) {
    00313             /* There is already a foundation on the tile, or at least
    00314              * another slope that is not compatible with the new one. */
    00315             return 0;
    00316           }
    00317           /* If the start is in the low part, it is automatically
    00318            * building the second part too. */
    00319           return ((start_roadbits & ROAD_NE) && !(existing_roadbits & ROAD_SW)) ? 2 : 1;
    00320
    00321         default:
    00322           /* Roadbits causing a foundation are going to be build.
    00323            * When the existing roadbits are slopes (the lower bits
    00324            * are used), this cannot be done. */
    00325           return (existing_roadbits & ROAD_NE) ? 0 : 1;
    00326       }
    00327
    00328     default:
    00329       NOT_REACHED();
    00330   }
    00331 }
    00332
    00343 static bool NormaliseTileOffset(int32 *tile)
    00344 {
    00345     if (*tile == 1 || *tile == -1) return true;
    00346     if (*tile == ::TileDiffXY(0, -1)) {
    00347       *tile = -2;
    00348       return true;
    00349     }
    00350     if (*tile == ::TileDiffXY(0, 1)) {
    00351       *tile = 2;
    00352       return true;
    00353     }
    00354     return false;
    00355 }
    00356
    00357 /* static */ int32 AIRoad::CanBuildConnectedRoadParts(AITile::Slope slope_, Array *existing, TileIndex start_, TileIndex end_)
    00358 {
    00359 	::Slope slope = (::Slope)slope_;
    00360   int32 start = start_;
    00361   int32 end = end_;
    00362
    00363   /* The start tile and end tile cannot be the same tile either. */
    00364   if (start == end) return -1;
    00365
    00366   for (int i = 0; i < existing->size; i++) {
    00367     if (!NormaliseTileOffset(&existing->array[i])) return -1;
    00368   }
    00369
    00370   if (!NormaliseTileOffset(&start)) return -1;
    00371   if (!NormaliseTileOffset(&end)) return -1;
    00372
    00373   /* Without build on slopes the characteristics are vastly different, so use
    00374    * a different helper function (one that is much simpler). */
    00375   return _settings_game.construction.build_on_slopes ? LookupWithBuildOnSlopes(slope, existing, start, end) : LookupWithoutBuildOnSlopes(slope, existing, start, end);
    00376 }
    00377
    00378 /* static */ int32 AIRoad::CanBuildConnectedRoadPartsHere(TileIndex tile, TileIndex start, TileIndex end)
    00379 {
    00380   if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1;
    00381   if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1;
    00382
    00383   /*                                       ROAD_NW              ROAD_SW             ROAD_SE             ROAD_NE */
    00384   static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)};
    00385   Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32));
    00386   existing->size = 0;
    00387
    00388 	::RoadBits rb = ::ROAD_NONE;
    00389   if (::IsNormalRoadTile(tile)) {
    00390     rb = ::GetAllRoadBits(tile);
    00391   } else {
    00392     for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt);
    00393   }
    00394   for (uint i = 0; i < lengthof(neighbours); i++) {
    00395     if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i];
    00396   }
    00397
    00398   return AIRoad::CanBuildConnectedRoadParts(AITile::GetSlope(tile), existing, start - tile, end - tile);
    00399 }
    00400
    00409 static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour)
    00410 {
    00411   TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
    00412   if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false;
    00413
    00414   switch (::GetTileType(neighbour_tile)) {
    00415     case MP_ROAD:
    00416       return (::GetRoadTileType(neighbour_tile) != ROAD_TILE_DEPOT);
    00417
    00418     case MP_STATION:
    00419       if (::IsDriveThroughStopTile(neighbour_tile)) {
    00420         return (::DiagDirToAxis(neighbour) == ::DiagDirToAxis(::GetRoadStopDir(neighbour_tile)));
    00421       }
    00422       return false;
    00423
    00424     default:
    00425       return false;
    00426   }
    00427 }
    00428
    00429 /* static */ int32 AIRoad::GetNeighbourRoadCount(TileIndex tile)
    00430 {
    00431   if (!::IsValidTile(tile)) return false;
    00432   if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
    00433
    00434 	::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType());
    00435   int32 neighbour = 0;
    00436
    00437   if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++;
    00438   if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++;
    00439   if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++;
    00440   if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++;
    00441
    00442   return neighbour;
    00443 }
    00444
    00445 /* static */ TileIndex AIRoad::GetRoadDepotFrontTile(TileIndex depot)
    00446 {
    00447   if (!IsRoadDepotTile(depot)) return INVALID_TILE;
    00448
    00449   return depot + ::TileOffsByDiagDir(::GetRoadDepotDirection(depot));
    00450 }
    00451
    00452 /* static */ TileIndex AIRoad::GetRoadStationFrontTile(TileIndex station)
    00453 {
    00454   if (!IsRoadStationTile(station)) return INVALID_TILE;
    00455
    00456   return station + ::TileOffsByDiagDir(::GetRoadStopDir(station));
    00457 }
    00458
    00459 /* static */ TileIndex AIRoad::GetDriveThroughBackTile(TileIndex station)
    00460 {
    00461   if (!IsDriveThroughRoadStationTile(station)) return INVALID_TILE;
    00462
    00463   return station + ::TileOffsByDiagDir(::ReverseDiagDir(::GetRoadStopDir(station)));
    00464 }
    00465
    00466 /* static */ bool AIRoad::_BuildRoadInternal(TileIndex start, TileIndex end, bool one_way, bool full)
    00467 {
    00468   EnforcePrecondition(false, start != end);
    00469   EnforcePrecondition(false, ::IsValidTile(start));
    00470   EnforcePrecondition(false, ::IsValidTile(end));
    00471   EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
    00472   EnforcePrecondition(false, !one_way || AIObject::GetRoadType() == ::ROADTYPE_ROAD);
    00473   EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
    00474
    00475   return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (AIObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5), CMD_BUILD_LONG_ROAD);
    00476 }
    00477
    00478 /* static */ bool AIRoad::BuildRoad(TileIndex start, TileIndex end)
    00479 {
    00480   return _BuildRoadInternal(start, end, false, false);
    00481 }
    00482
    00483 /* static */ bool AIRoad::BuildOneWayRoad(TileIndex start, TileIndex end)
    00484 {
    00485   return _BuildRoadInternal(start, end, true, false);
    00486 }
    00487
    00488 /* static */ bool AIRoad::BuildRoadFull(TileIndex start, TileIndex end)
    00489 {
    00490   return _BuildRoadInternal(start, end, false, true);
    00491 }
    00492
    00493 /* static */ bool AIRoad::BuildOneWayRoadFull(TileIndex start, TileIndex end)
    00494 {
    00495   return _BuildRoadInternal(start, end, true, true);
    00496 }
    00497
    00498 /* static */ bool AIRoad::BuildRoadDepot(TileIndex tile, TileIndex front)
    00499 {
    00500   EnforcePrecondition(false, tile != front);
    00501   EnforcePrecondition(false, ::IsValidTile(tile));
    00502   EnforcePrecondition(false, ::IsValidTile(front));
    00503   EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
    00504   EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
    00505
    00506   uint entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
    00507
    00508   return AIObject::DoCommand(tile, entrance_dir | (AIObject::GetRoadType() << 2), 0, CMD_BUILD_ROAD_DEPOT);
    00509 }
    00510
    00511 /* static */ bool AIRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id)
    00512 {
    00513   EnforcePrecondition(false, tile != front);
    00514   EnforcePrecondition(false, ::IsValidTile(tile));
    00515   EnforcePrecondition(false, ::IsValidTile(front));
    00516   EnforcePrecondition(false, ::TileX(tile) == ::TileX(front) || ::TileY(tile) == ::TileY(front));
    00517   EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
    00518   EnforcePrecondition(false, road_veh_type == ROADVEHTYPE_BUS || road_veh_type == ROADVEHTYPE_TRUCK);
    00519   EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
    00520
    00521   uint entrance_dir;
    00522   if (drive_through) {
    00523     entrance_dir = ::TileY(tile) != ::TileY(front);
    00524   } else {
    00525     entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
    00526   }
    00527
    00528   uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 32;
    00529   p2 |= drive_through ? 2 : 0;
    00530   p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0;
    00531   p2 |= ::RoadTypeToRoadTypes(AIObject::GetRoadType()) << 2;
    00532   p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
    00533   return AIObject::DoCommand(tile, entrance_dir, p2, CMD_BUILD_ROAD_STOP);
    00534 }
    00535
    00536 /* static */ bool AIRoad::BuildRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
    00537 {
    00538   return _BuildRoadStationInternal(tile, front, road_veh_type, false, station_id);
    00539 }
    00540
    00541 /* static */ bool AIRoad::BuildDriveThroughRoadStation(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, StationID station_id)
    00542 {
    00543   return _BuildRoadStationInternal(tile, front, road_veh_type, true, station_id);
    00544 }
    00545
    00546 /* static */ bool AIRoad::RemoveRoad(TileIndex start, TileIndex end)
    00547 {
    00548   EnforcePrecondition(false, ::IsValidTile(start));
    00549   EnforcePrecondition(false, ::IsValidTile(end));
    00550   EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
    00551   EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
    00552
    00553   return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 1 : 2) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
    00554 }
    00555
    00556 /* static */ bool AIRoad::RemoveRoadFull(TileIndex start, TileIndex end)
    00557 {
    00558   EnforcePrecondition(false, ::IsValidTile(start));
    00559   EnforcePrecondition(false, ::IsValidTile(end));
    00560   EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
    00561   EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
    00562
    00563   return AIObject::DoCommand(end, start, (::TileY(start) != ::TileY(end) ? 4 : 0) | (start < end ? 2 : 1) | (AIObject::GetRoadType() << 3), CMD_REMOVE_LONG_ROAD);
    00564 }
    00565
    00566 /* static */ bool AIRoad::RemoveRoadDepot(TileIndex tile)
    00567 {
    00568   EnforcePrecondition(false, ::IsValidTile(tile));
    00569   EnforcePrecondition(false, IsTileType(tile, MP_ROAD))
    00570   EnforcePrecondition(false, GetRoadTileType(tile) == ROAD_TILE_DEPOT);
    00571
    00572   return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
    00573 }
    00574
    00575 /* static */ bool AIRoad::RemoveRoadStation(TileIndex tile)
    00576 {
    00577   EnforcePrecondition(false, ::IsValidTile(tile));
    00578   EnforcePrecondition(false, IsTileType(tile, MP_STATION));
    00579   EnforcePrecondition(false, IsRoadStop(tile));
    00580
    00581   return AIObject::DoCommand(tile, 0, GetRoadStopType(tile), CMD_REMOVE_ROAD_STOP);
    00582 }