# water.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef WATER_H
    00013 #define WATER_H
    00014
    00015 void TileLoop_Water(TileIndex tile);
    00016 bool FloodHalftile(TileIndex t);
    00017 void DoFloodTile(TileIndex target);
    00018
    00019 void ConvertGroundTilesIntoWaterTiles();
    00020
    00021 void DrawShipDepotSprite(int x, int y, int image);
    00022 void DrawWaterClassGround(const struct TileInfo *ti);
    00023 void DrawShoreTile(Slope tileh);
    00024
    00025 void MakeWaterKeepingClass(TileIndex tile, Owner o);
    00026
    00027 #endif /* WATER_H */