# depot_gui.cpp File Reference

The GUI for depots. More...

`#include "train.h"`
`#include "ship.h"`
`#include "aircraft.h"`
`#include "roadveh.h"`
`#include "gui.h"`
`#include "textbuf_gui.h"`
`#include "viewport_func.h"`
`#include "gfx_func.h"`
`#include "command_func.h"`
`#include "depot_base.h"`
`#include "vehicle_gui.h"`
`#include "newgrf_engine.h"`
`#include "spritecache.h"`
`#include "strings_func.h"`
`#include "window_func.h"`
`#include "vehicle_func.h"`
`#include "company_func.h"`
`#include "tilehighlight_func.h"`
`#include "window_gui.h"`
`#include "vehiclelist.h"`
`#include "infrastructure_func.h"`
`#include "table/strings.h"`
`#include "table/sprites.h"`

Go to the source code of this file.

## Data Structures

struct | DepotWindow
struct | DepotWindow::GetDepotVehiclePtData

## Enumerations

enum | DepotWindowWidgets { DEPOT_WIDGET_CAPTION, DEPOT_WIDGET_SELL, DEPOT_WIDGET_SELL_CHAIN, DEPOT_WIDGET_SELL_ALL, DEPOT_WIDGET_AUTOREPLACE, DEPOT_WIDGET_MATRIX, DEPOT_WIDGET_V_SCROLL, DEPOT_WIDGET_H_SCROLL, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_CLONE, DEPOT_WIDGET_LOCATION, DEPOT_WIDGET_VEHICLE_LIST, DEPOT_WIDGET_STOP_ALL, DEPOT_WIDGET_START_ALL }

## Functions

void | DepotSortList (VehicleList *list)
void | CcCloneVehicle (bool success, TileIndex tile, uint32 p1, uint32 p2)
| This is the Callback method after the cloning attempt of a vehicle.
static void | TrainDepotMoveVehicle (const Vehicle *wagon, VehicleID sel, const Vehicle *head)
static void | InitBlocksizeForShipAircraft (VehicleType type)
void | InitDepotWindowBlockSizes ()
| Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
static void | DepotSellAllConfirmationCallback (Window *w, bool confirmed)
const Sprite * | GetAircraftSprite (EngineID engine)
void | ShowDepotWindow (TileIndex tile, VehicleType type)
| Opens a depot window.
void | DeleteDepotHighlightOfVehicle (const Vehicle *v)
| Removes the highlight of a vehicle in a depot window.

## Variables

static const NWidgetPart | _nested_train_depot_widgets []
| Nested widget definition for train depots.
static const WindowDesc | _train_depot_desc (WDP_AUTO, 362, 123, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets))
static const WindowDesc | _road_depot_desc (WDP_AUTO, 316, 97, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets))
static const WindowDesc | _ship_depot_desc (WDP_AUTO, 306, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets))
static const WindowDesc | _aircraft_depot_desc (WDP_AUTO, 332, 99, WC_VEHICLE_DEPOT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets))
static Dimension | _base_block_sizes [4]
| Array containing the cell size in pixels of the DEPOT_WIDGET_MATRIX widget for each vehicle type.

## Detailed Description

The GUI for depots.

Definition in file depot_gui.cpp.

## Enumeration Type Documentation

enum DepotWindowWidgets

Enumerator:

  DEPOT_WIDGET_V_SCROLL | Vertical scrollbar.
  DEPOT_WIDGET_H_SCROLL | Horizontal scrollbar.

Definition at line 44 of file depot_gui.cpp.

## Function Documentation

void CcCloneVehicle | ( | bool | success,
|  | TileIndex | tile,
|  | uint32 | p1,
|  | uint32 | p2 |
| ) |  |  |

This is the Callback method after the cloning attempt of a vehicle.

Parameters:

  | success | indicates completion (or not) of the operation
  | tile | unused
  | p1 | unused
  | p2 | unused

Definition at line 130 of file depot_gui.cpp.

References ShowVehicleViewWindow().

Referenced by VehicleViewWindow::OnClick().

void DeleteDepotHighlightOfVehicle | ( | const Vehicle * | v | ) |

Removes the highlight of a vehicle in a depot window.

Parameters:

  | *v | Vehicle to remove all highlights from

Definition at line 1001 of file depot_gui.cpp.

References FindWindowById().

void InitDepotWindowBlockSizes | ( |  | ) |

Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.

Note:
  Calling this function once for each game is enough.

Definition at line 194 of file depot_gui.cpp.

References GetVehicleHeight(), Dimension::height, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and Dimension::width.

void ShowDepotWindow | ( | TileIndex | tile,
|  | VehicleType | type |
| ) |  |  |

Opens a depot window.

Parameters:

  | tile | The tile where the depot/hangar is located
  | type | The type of vehicles in the depot

Definition at line 982 of file depot_gui.cpp.

References BringWindowToFrontById(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.

## Variable Documentation

Dimension _base_block_sizes[4]`[static]`

Array containing the cell size in pixels of the DEPOT_WIDGET_MATRIX widget for each vehicle type.

Note:
  The train vehicle type uses the entire row for each train.

Definition at line 159 of file depot_gui.cpp.

const NWidgetPart _nested_train_depot_widgets[]`[static]`

Initial value:

     {
      NWidget(NWID_HORIZONTAL),
        NWidget(WWT_CLOSEBOX, COLOUR_GREY),
        NWidget(WWT_CAPTION, COLOUR_GREY, DEPOT_WIDGET_CAPTION),
        NWidget(WWT_SHADEBOX, COLOUR_GREY),
        NWidget(WWT_STICKYBOX, COLOUR_GREY),
      EndContainer(),
      NWidget(NWID_HORIZONTAL),
        NWidget(NWID_VERTICAL),
          NWidget(WWT_MATRIX, COLOUR_GREY, DEPOT_WIDGET_MATRIX), SetDataTip(0x0, STR_NULL), SetResize(1, 1),
          NWidget(WWT_HSCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_H_SCROLL),
        EndContainer(),
        NWidget(NWID_VERTICAL),
          NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
          NWidget(WWT_IMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
          NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_SELL_ALL), SetDataTip(0x0, STR_NULL),
          NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
        EndContainer(),
        NWidget(WWT_SCROLLBAR, COLOUR_GREY, DEPOT_WIDGET_V_SCROLL),
      EndContainer(),
      NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
        NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
        NWidget(WWT_TEXTBTN, COLOUR_GREY, DEPOT_WIDGET_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
        NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
        NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, DEPOT_WIDGET_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
        NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
        NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, DEPOT_WIDGET_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
        NWidget(WWT_RESIZEBOX, COLOUR_GREY),
      EndContainer(),
    }

Nested widget definition for train depots.

Definition at line 62 of file depot_gui.cpp.