# yapf_road.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "../../stdafx.h"
    00013 #include "yapf.hpp"
    00014 #include "yapf_node_road.hpp"
    00015 #include "../../roadstop_base.h"
    00016
    00017
    00018 template <class Types>
    00019 class CYapfCostRoadT
    00020 {
    00021 public:
    00022   typedef typename Types::Tpf Tpf;
    00023   typedef typename Types::TrackFollower TrackFollower;
    00024   typedef typename Types::NodeList::Titem Node;
    00025   typedef typename Node::Key Key;
    00026
    00027 protected:
    00029   Tpf& Yapf()
    00030   {
    00031     return *static_cast<Tpf*>(this);
    00032   }
    00033
    00034   int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
    00035   {
    00036     /* height of the center of the current tile */
    00037     int x1 = TileX(tile) * TILE_SIZE;
    00038     int y1 = TileY(tile) * TILE_SIZE;
    00039     int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
    00040
    00041     /* height of the center of the next tile */
    00042     int x2 = TileX(next_tile) * TILE_SIZE;
    00043     int y2 = TileY(next_tile) * TILE_SIZE;
    00044     int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
    00045
    00046     if (z2 - z1 > 1) {
    00047       /* Slope up */
    00048       return Yapf().PfGetSettings().road_slope_penalty;
    00049     }
    00050     return 0;
    00051   }
    00052
    00054   FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
    00055   {
    00056     int cost = 0;
    00057     /* set base cost */
    00058     if (IsDiagonalTrackdir(trackdir)) {
    00059       cost += YAPF_TILE_LENGTH;
    00060       switch (GetTileType(tile)) {
    00061         case MP_ROAD:
    00062           /* Increase the cost for level crossings */
    00063           if (IsLevelCrossing(tile)) {
    00064             cost += Yapf().PfGetSettings().road_crossing_penalty;
    00065           }
    00066           break;
    00067
    00068         case MP_STATION: {
    00069           const RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile));
    00070           if (IsDriveThroughStopTile(tile)) {
    00071             /* Increase the cost for drive-through road stops */
    00072             cost += Yapf().PfGetSettings().road_stop_penalty;
    00073             DiagDirection dir = TrackdirToExitdir(trackdir);
    00074             if (!RoadStop::IsDriveThroughRoadStopContinuation(tile, tile - TileOffsByDiagDir(dir))) {
    00075               /* When we're the first road stop in a 'queue' of them we increase
    00076                * cost based on the fill percentage of the whole queue. */
    00077               const RoadStop::Entry *entry = rs->GetEntry(dir);
    00078               cost += entry->GetOccupied() * Yapf().PfGetSettings().road_stop_occupied_penalty / entry->GetLength();
    00079             }
    00080           } else {
    00081             /* Increase cost for filled road stops */
    00082             cost += Yapf().PfGetSettings().road_stop_bay_occupied_penalty * (!rs->IsFreeBay(0) + !rs->IsFreeBay(1)) / 2;
    00083           }
    00084         } break;
    00085
    00086         default:
    00087           break;
    00088       }
    00089     } else {
    00090       /* non-diagonal trackdir */
    00091       cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
    00092     }
    00093     return cost;
    00094   }
    00095
    00096 public:
    00100   FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
    00101   {
    00102     int segment_cost = 0;
    00103     /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
    00104     TileIndex tile = n.m_key.m_tile;
    00105     Trackdir trackdir = n.m_key.m_td;
    00106     while (true) {
    00107       /* base tile cost depending on distance between edges */
    00108       segment_cost += Yapf().OneTileCost(tile, trackdir);
    00109
    00110       const RoadVehicle *v = Yapf().GetVehicle();
    00111       /* we have reached the vehicle's destination - segment should end here to avoid target skipping */
    00112       if (Yapf().PfDetectDestinationTile(tile, trackdir)) break;
    00113
    00114       /* stop if we have just entered the depot */
    00115       if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
    00116         /* next time we will reverse and leave the depot */
    00117         break;
    00118       }
    00119
    00120       /* if there are no reachable trackdirs on new tile, we have end of road */
    00121       TrackFollower F(Yapf().GetVehicle());
    00122       if (!F.Follow(tile, trackdir)) break;
    00123
    00124       /* if there are more trackdirs available & reachable, we are at the end of segment */
    00125       if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break;
    00126
    00127       Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
    00128
    00129       /* stop if RV is on simple loop with no junctions */
    00130       if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
    00131
    00132       /* if we skipped some tunnel tiles, add their cost */
    00133       segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
    00134
    00135       /* add hilly terrain penalty */
    00136       segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
    00137
    00138       /* add min/max speed penalties */
    00139       int min_speed = 0;
    00140       int max_speed = F.GetSpeedLimit(&min_speed);
    00141       if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
    00142       if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
    00143
    00144       /* move to the next tile */
    00145       tile = F.m_new_tile;
    00146       trackdir = new_td;
    00147     };
    00148
    00149     /* save end of segment back to the node */
    00150     n.m_segment_last_tile = tile;
    00151     n.m_segment_last_td = trackdir;
    00152
    00153     /* save also tile cost */
    00154     int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
    00155     n.m_cost = parent_cost + segment_cost;
    00156     return true;
    00157   }
    00158 };
    00159
    00160
    00161 template <class Types>
    00162 class CYapfDestinationAnyDepotRoadT
    00163 {
    00164 public:
    00165   typedef typename Types::Tpf Tpf;
    00166   typedef typename Types::TrackFollower TrackFollower;
    00167   typedef typename Types::NodeList::Titem Node;
    00168   typedef typename Node::Key Key;
    00169
    00171   Tpf& Yapf()
    00172   {
    00173     return *static_cast<Tpf*>(this);
    00174   }
    00175
    00177   FORCEINLINE bool PfDetectDestination(Node& n)
    00178   {
    00179     bool bDest = IsRoadDepotTile(n.m_segment_last_tile);
    00180     return bDest;
    00181   }
    00182
    00183   FORCEINLINE bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
    00184   {
    00185     return IsRoadDepotTile(tile);
    00186   }
    00187
    00190   FORCEINLINE bool PfCalcEstimate(Node& n)
    00191   {
    00192     n.m_estimate = n.m_cost;
    00193     return true;
    00194   }
    00195 };
    00196
    00197
    00198 template <class Types>
    00199 class CYapfDestinationTileRoadT
    00200 {
    00201 public:
    00202   typedef typename Types::Tpf Tpf;
    00203   typedef typename Types::TrackFollower TrackFollower;
    00204   typedef typename Types::NodeList::Titem Node;
    00205   typedef typename Node::Key Key;
    00206
    00207 protected:
    00208   TileIndex    m_destTile;
    00209   TrackdirBits m_destTrackdirs;
    00210   StationID    m_dest_station;
    00211   bool         m_bus;
    00212   bool         m_non_artic;
    00213
    00214 public:
    00215   void SetDestination(const RoadVehicle *v)
    00216   {
    00217     if (v->current_order.IsType(OT_GOTO_STATION)) {
    00218       m_dest_station  = v->current_order.GetDestination();
    00219       m_bus           = v->IsBus();
    00220       m_destTile      = CalcClosestStationTile(m_dest_station, v->tile, m_bus ? STATION_BUS : STATION_TRUCK);
    00221       m_non_artic     = !v->HasArticulatedPart();
    00222       m_destTrackdirs = INVALID_TRACKDIR_BIT;
    00223     } else {
    00224       m_dest_station  = INVALID_STATION;
    00225       m_destTile      = v->dest_tile;
    00226       m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_ROAD, v->compatible_roadtypes));
    00227     }
    00228   }
    00229
    00230 protected:
    00232   Tpf& Yapf()
    00233   {
    00234     return *static_cast<Tpf*>(this);
    00235   }
    00236
    00237 public:
    00239   FORCEINLINE bool PfDetectDestination(Node& n)
    00240   {
    00241     return PfDetectDestinationTile(n.m_segment_last_tile, n.m_segment_last_td);
    00242   }
    00243
    00244   FORCEINLINE bool PfDetectDestinationTile(TileIndex tile, Trackdir trackdir)
    00245   {
    00246     if (m_dest_station != INVALID_STATION) {
    00247       return IsTileType(tile, MP_STATION) &&
    00248         GetStationIndex(tile) == m_dest_station &&
    00249         (m_bus ? IsBusStop(tile) : IsTruckStop(tile)) &&
    00250         (m_non_artic || IsDriveThroughStopTile(tile));
    00251     }
    00252
    00253     return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
    00254   }
    00255
    00258   inline bool PfCalcEstimate(Node& n)
    00259   {
    00260     static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
    00261     static const int dg_dir_to_y_offs[] = {0, 1, 0, -1};
    00262     if (PfDetectDestination(n)) {
    00263       n.m_estimate = n.m_cost;
    00264       return true;
    00265     }
    00266
    00267     TileIndex tile = n.m_segment_last_tile;
    00268     DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
    00269     int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
    00270     int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
    00271     int x2 = 2 * TileX(m_destTile);
    00272     int y2 = 2 * TileY(m_destTile);
    00273     int dx = abs(x1 - x2);
    00274     int dy = abs(y1 - y2);
    00275     int dmin = min(dx, dy);
    00276     int dxy = abs(dx - dy);
    00277     int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
    00278     n.m_estimate = n.m_cost + d;
    00279     assert(n.m_estimate >= n.m_parent->m_estimate);
    00280     return true;
    00281   }
    00282 };
    00283
    00284
    00285
    00286 template <class Types>
    00287 class CYapfFollowRoadT
    00288 {
    00289 public:
    00290   typedef typename Types::Tpf Tpf;
    00291   typedef typename Types::TrackFollower TrackFollower;
    00292   typedef typename Types::NodeList::Titem Node;
    00293   typedef typename Node::Key Key;
    00294
    00295 protected:
    00297   FORCEINLINE Tpf& Yapf()
    00298   {
    00299     return *static_cast<Tpf*>(this);
    00300   }
    00301
    00302 public:
    00303
    00307   inline void PfFollowNode(Node& old_node)
    00308   {
    00309     TrackFollower F(Yapf().GetVehicle());
    00310     if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) {
    00311       Yapf().AddMultipleNodes(&old_node, F);
    00312     }
    00313   }
    00314
    00316   FORCEINLINE char TransportTypeChar() const
    00317   {
    00318     return 'r';
    00319   }
    00320
    00321   static Trackdir stChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
    00322   {
    00323     Tpf pf;
    00324     return pf.ChooseRoadTrack(v, tile, enterdir);
    00325   }
    00326
    00327   FORCEINLINE Trackdir ChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
    00328   {
    00329     /* handle special case - when next tile is destination tile */
    00330     if (tile == v->dest_tile) {
    00331       /* choose diagonal trackdir reachable from enterdir */
    00332       return DiagDirToDiagTrackdir(enterdir);
    00333     }
    00334     /* our source tile will be the next vehicle tile (should be the given one) */
    00335     TileIndex src_tile = tile;
    00336     /* get available trackdirs on the start tile */
    00337     TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes));
    00338     /* select reachable trackdirs only */
    00339     src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
    00340
    00341     /* set origin and destination nodes */
    00342     Yapf().SetOrigin(src_tile, src_trackdirs);
    00343     Yapf().SetDestination(v);
    00344
    00345     /* find the best path */
    00346     Yapf().FindPath(v);
    00347
    00348     /* if path not found - return INVALID_TRACKDIR */
    00349     Trackdir next_trackdir = INVALID_TRACKDIR;
    00350     Node *pNode = Yapf().GetBestNode();
    00351     if (pNode != NULL) {
    00352       /* path was found or at least suggested
    00353        * walk through the path back to its origin */
    00354       while (pNode->m_parent != NULL) {
    00355         pNode = pNode->m_parent;
    00356       }
    00357       /* return trackdir from the best origin node (one of start nodes) */
    00358       Node& best_next_node = *pNode;
    00359       assert(best_next_node.GetTile() == tile);
    00360       next_trackdir = best_next_node.GetTrackdir();
    00361     }
    00362     return next_trackdir;
    00363   }
    00364
    00365   static uint stDistanceToTile(const RoadVehicle *v, TileIndex tile)
    00366   {
    00367     Tpf pf;
    00368     return pf.DistanceToTile(v, tile);
    00369   }
    00370
    00371   FORCEINLINE uint DistanceToTile(const RoadVehicle *v, TileIndex dst_tile)
    00372   {
    00373     /* handle special case - when current tile is the destination tile */
    00374     if (dst_tile == v->tile) {
    00375       /* distance is zero in this case */
    00376       return 0;
    00377     }
    00378
    00379     if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
    00380
    00381     /* get available trackdirs on the destination tile */
    00382     Yapf().SetDestination(v);
    00383
    00384     /* if path not found - return distance = UINT_MAX */
    00385     uint dist = UINT_MAX;
    00386
    00387     /* find the best path */
    00388     if (!Yapf().FindPath(v)) return dist;
    00389
    00390     Node *pNode = Yapf().GetBestNode();
    00391     if (pNode != NULL) {
    00392       /* path was found
    00393        * get the path cost estimate */
    00394       dist = pNode->GetCostEstimate();
    00395     }
    00396
    00397     return dist;
    00398   }
    00399
    00401   FORCEINLINE bool SetOriginFromVehiclePos(const RoadVehicle *v)
    00402   {
    00403     /* set origin (tile, trackdir) */
    00404     TileIndex src_tile = v->tile;
    00405     Trackdir src_td = v->GetVehicleTrackdir();
    00406     if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
    00407       /* sometimes the roadveh is not on the road (it resides on non-existing track)
    00408        * how should we handle that situation? */
    00409       return false;
    00410     }
    00411     Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
    00412     return true;
    00413   }
    00414
    00415   static bool stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
    00416   {
    00417     Tpf pf;
    00418     return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile);
    00419   }
    00420
    00421   FORCEINLINE bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile)
    00422   {
    00423     /* set origin and destination nodes */
    00424     Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
    00425
    00426     /* find the best path */
    00427     bool bFound = Yapf().FindPath(v);
    00428     if (!bFound) return false;
    00429
    00430     /* some path found
    00431      * get found depot tile */
    00432     Node *n = Yapf().GetBestNode();
    00433
    00434     if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false;
    00435
    00436     *depot_tile = n->m_segment_last_tile;
    00437     return true;
    00438   }
    00439 };
    00440
    00441 template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
    00442 struct CYapfRoad_TypesT
    00443 {
    00444   typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination>  Types;
    00445
    00446   typedef Tpf_                              Tpf;
    00447   typedef CFollowTrackRoad                  TrackFollower;
    00448   typedef Tnode_list                        NodeList;
    00449   typedef RoadVehicle                       VehicleType;
    00450   typedef CYapfBaseT<Types>                 PfBase;
    00451   typedef CYapfFollowRoadT<Types>           PfFollow;
    00452   typedef CYapfOriginTileT<Types>           PfOrigin;
    00453   typedef Tdestination<Types>               PfDestination;
    00454   typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
    00455   typedef CYapfCostRoadT<Types>             PfCost;
    00456 };
    00457
    00458 struct CYapfRoad1         : CYapfT<CYapfRoad_TypesT<CYapfRoad1        , CRoadNodeListTrackDir, CYapfDestinationTileRoadT    > > {};
    00459 struct CYapfRoad2         : CYapfT<CYapfRoad_TypesT<CYapfRoad2        , CRoadNodeListExitDir , CYapfDestinationTileRoadT    > > {};
    00460
    00461 struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
    00462 struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
    00463
    00464
    00465 Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
    00466 {
    00467   /* default is YAPF type 2 */
    00468   typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection);
    00469   PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
    00470
    00471   /* check if non-default YAPF type should be used */
    00472   if (_settings_game.pf.yapf.disable_node_optimization) {
    00473     pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
    00474   }
    00475
    00476   Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
    00477   return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs);
    00478 }
    00479
    00480 FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
    00481 {
    00482   TileIndex tile = v->tile;
    00483   Trackdir trackdir = v->GetVehicleTrackdir();
    00484   if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
    00485     return FindDepotData();
    00486   }
    00487
    00488   /* default is YAPF type 2 */
    00489   typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*);
    00490   PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
    00491
    00492   /* check if non-default YAPF type should be used */
    00493   if (_settings_game.pf.yapf.disable_node_optimization) {
    00494     pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
    00495   }
    00496
    00497   FindDepotData fdd;
    00498   bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
    00499   fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
    00500   return fdd;
    00501 }