Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:

### - h -

- h : TileArea
- HandleButtonClick() : Window
- HasArticulatedPart() : Train , RoadVehicle
- HasCargoClass() : AICargo
- HasDock() : AIIndustry , AIIndustryType
- HasFreeBay() : RoadStop
- hash : MD5File
- HasHeliport() : AIIndustry , AIIndustryType
- HasItem() : AIAbstractList
- HasNext() : AIAbstractListSorterItemAscending , AIAbstractListSorterItemDescending , AIAbstractList , AIAbstractListSorter , AIAbstractListSorterValueAscending , AIAbstractListSorterValueDescending
- HasPowerOnRail() : AIEngine
- HasRoadType() : AIRoad , AIStation
- HasSet() : BaseMedia< Tbase_set >
- HasSharedOrders() : AIVehicle
- HasStationType() : AIStation
- HasStatue() : AITown
- HasTransportType() : AITile
- HasTreeOnTile() : AITile
- HasWagonRemoval() : AIGroup
- Hdr() : CFixedSizeArrayT< Titem_, Tcapacity_ > , CBlobBaseSimple
- hdrEmpty : CBlobBaseSimple
- head : NWidgetContainer
- heading : AirportFTA
- height : Sprite , HeightMap , Window , ViewPort , SpriteLoader::Sprite
- height_detailed : ErrmsgWindow
- height_summary : ErrmsgWindow
- heightmap_rotation : GameCreationSettings
- help : IConsoleVar
- highest_value : SnowLine
- hook : IConsoleVar
- hs : SearchNearbyHouseData
- hscroll : Window