# allegro_v.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00017 #ifdef WITH_ALLEGRO
    00018
    00019 #include "../stdafx.h"
    00020 #include "../openttd.h"
    00021 #include "../debug.h"
    00022 #include "../gfx_func.h"
    00023 #include "../variables.h"
    00024 #include "../rev.h"
    00025 #include "../blitter/factory.hpp"
    00026 #include "../network/network.h"
    00027 #include "../core/math_func.hpp"
    00028 #include "../core/random_func.hpp"
    00029 #include "../functions.h"
    00030 #include "../texteff.hpp"
    00031 #include "allegro_v.h"
    00032 #include <allegro.h>
    00033
    00034 #ifdef _DEBUG
    00035 /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
    00036  * be triggered, so rereplace the signals and make the debugger userful. */
    00037 #include <signal.h>
    00038 #endif
    00039
    00040 static FVideoDriver_Allegro iFVideoDriver_Allegro;
    00041
    00042 static BITMAP *_allegro_screen;
    00043
    00044 #define MAX_DIRTY_RECTS 100
    00045 static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
    00046 static int _num_dirty_rects;
    00047
    00048 void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
    00049 {
    00050   if (_num_dirty_rects < MAX_DIRTY_RECTS) {
    00051     _dirty_rects[_num_dirty_rects].x = left;
    00052     _dirty_rects[_num_dirty_rects].y = top;
    00053     _dirty_rects[_num_dirty_rects].width = width;
    00054     _dirty_rects[_num_dirty_rects].height = height;
    00055   }
    00056   _num_dirty_rects++;
    00057 }
    00058
    00059 static void DrawSurfaceToScreen()
    00060 {
    00061   int n = _num_dirty_rects;
    00062   if (n == 0) return;
    00063
    00064   _num_dirty_rects = 0;
    00065   if (n > MAX_DIRTY_RECTS) {
    00066     blit(_allegro_screen, screen, 0, 0, 0, 0, _allegro_screen->w, _allegro_screen->h);
    00067     return;
    00068   }
    00069
    00070   for (int i = 0; i < n; i++) {
    00071     blit(_allegro_screen, screen, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].width, _dirty_rects[i].height);
    00072   }
    00073 }
    00074
    00075
    00076 static void UpdatePalette(uint start, uint count)
    00077 {
    00078   static PALETTE pal;
    00079
    00080   uint end = start + count;
    00081   for (uint i = start; i != end; i++) {
    00082     pal[i].r = _cur_palette[i].r / 4;
    00083     pal[i].g = _cur_palette[i].g / 4;
    00084     pal[i].b = _cur_palette[i].b / 4;
    00085     pal[i].filler = 0;
    00086   }
    00087
    00088   set_palette_range(pal, start, end - 1, 1);
    00089 }
    00090
    00091 static void InitPalette()
    00092 {
    00093   UpdatePalette(0, 256);
    00094 }
    00095
    00096 static void CheckPaletteAnim()
    00097 {
    00098   if (_pal_count_dirty != 0) {
    00099     Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
    00100
    00101     switch (blitter->UsePaletteAnimation()) {
    00102       case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
    00103         UpdatePalette(_pal_first_dirty, _pal_count_dirty);
    00104         break;
    00105
    00106       case Blitter::PALETTE_ANIMATION_BLITTER:
    00107         blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty);
    00108         break;
    00109
    00110       case Blitter::PALETTE_ANIMATION_NONE:
    00111         break;
    00112
    00113       default:
    00114         NOT_REACHED();
    00115     }
    00116     _pal_count_dirty = 0;
    00117   }
    00118 }
    00119
    00120 static const Dimension default_resolutions[] = {
    00121   { 640,  480},
    00122   { 800,  600},
    00123   {1024,  768},
    00124   {1152,  864},
    00125   {1280,  800},
    00126   {1280,  960},
    00127   {1280, 1024},
    00128   {1400, 1050},
    00129   {1600, 1200},
    00130   {1680, 1050},
    00131   {1920, 1200}
    00132 };
    00133
    00134 static void GetVideoModes()
    00135 {
    00136   /* Need to set a gfx_mode as there is NO other way to autodetect for
    00137    * cards ourselves... and we need a card to get the modes. */
    00138   set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
    00139
    00140   GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
    00141   if (mode_list == NULL) {
    00142     memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
    00143     _num_resolutions = lengthof(default_resolutions);
    00144     return;
    00145   }
    00146
    00147   GFX_MODE *modes = mode_list->mode;
    00148
    00149   int n = 0;
    00150   for (int i = 0; modes[i].bpp != 0; i++) {
    00151     uint w = modes[i].width;
    00152     uint h = modes[i].height;
    00153     if (w >= 640 && h >= 480) {
    00154       int j;
    00155       for (j = 0; j < n; j++) {
    00156         if (_resolutions[j].width == w && _resolutions[j].height == h) break;
    00157       }
    00158
    00159       if (j == n) {
    00160         _resolutions[j].width  = w;
    00161         _resolutions[j].height = h;
    00162         if (++n == lengthof(_resolutions)) break;
    00163       }
    00164     }
    00165   }
    00166   _num_resolutions = n;
    00167   SortResolutions(_num_resolutions);
    00168
    00169   destroy_gfx_mode_list(mode_list);
    00170 }
    00171
    00172 static void GetAvailableVideoMode(uint *w, uint *h)
    00173 {
    00174   /* No video modes, so just try it and see where it ends */
    00175   if (_num_resolutions == 0) return;
    00176
    00177   /* is the wanted mode among the available modes? */
    00178   for (int i = 0; i != _num_resolutions; i++) {
    00179     if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
    00180   }
    00181
    00182   /* use the closest possible resolution */
    00183   int best = 0;
    00184   uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
    00185   for (int i = 1; i != _num_resolutions; ++i) {
    00186     uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
    00187     if (newdelta < delta) {
    00188       best = i;
    00189       delta = newdelta;
    00190     }
    00191   }
    00192   *w = _resolutions[best].width;
    00193   *h = _resolutions[best].height;
    00194 }
    00195
    00196 static bool CreateMainSurface(uint w, uint h)
    00197 {
    00198   int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
    00199   if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
    00200   set_color_depth(bpp);
    00201
    00202   GetAvailableVideoMode(&w, &h);
    00203   if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
    00204     DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on '%s'", allegro_error);
    00205     return false;
    00206   }
    00207
    00208   /* The size of the screen might be bigger than the part we can actually draw on!
    00209    * So calculate the size based on the top, bottom, left and right */
    00210   _allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
    00211   _screen.width = _allegro_screen->w;
    00212   _screen.height = _allegro_screen->h;
    00213   _screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
    00214   _screen.dst_ptr = _allegro_screen->line[0];
    00215
    00216   /* Initialise the screen so we don't blit garbage to the screen */
    00217   memset(_screen.dst_ptr, 0, _screen.height * _screen.pitch);
    00218
    00219   /* Set the mouse at the place where we expect it */
    00220   poll_mouse();
    00221   _cursor.pos.x = mouse_x;
    00222   _cursor.pos.y = mouse_y;
    00223
    00224   InitPalette();
    00225
    00226   char caption[32];
    00227   snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
    00228   set_window_title(caption);
    00229
    00230   GameSizeChanged();
    00231
    00232   return true;
    00233 }
    00234
    00235 struct VkMapping {
    00236   uint16 vk_from;
    00237   byte vk_count;
    00238   byte map_to;
    00239 };
    00240
    00241 #define AS(x, z) {x, 0, z}
    00242 #define AM(x, y, z, w) {x, y - x, z}
    00243
    00244 static const VkMapping _vk_mapping[] = {
    00245   /* Pageup stuff + up/down */
    00246   AM(KEY_PGUP, KEY_PGDN, WKC_PAGEUP, WKC_PAGEDOWN),
    00247   AS(KEY_UP,     WKC_UP),
    00248   AS(KEY_DOWN,   WKC_DOWN),
    00249   AS(KEY_LEFT,   WKC_LEFT),
    00250   AS(KEY_RIGHT,  WKC_RIGHT),
    00251
    00252   AS(KEY_HOME,   WKC_HOME),
    00253   AS(KEY_END,    WKC_END),
    00254
    00255   AS(KEY_INSERT, WKC_INSERT),
    00256   AS(KEY_DEL,    WKC_DELETE),
    00257
    00258   /* Map letters & digits */
    00259   AM(KEY_A, KEY_Z, 'A', 'Z'),
    00260   AM(KEY_0, KEY_9, '0', '9'),
    00261
    00262   AS(KEY_ESC,       WKC_ESC),
    00263   AS(KEY_PAUSE,     WKC_PAUSE),
    00264   AS(KEY_BACKSPACE, WKC_BACKSPACE),
    00265
    00266   AS(KEY_SPACE,     WKC_SPACE),
    00267   AS(KEY_ENTER,     WKC_RETURN),
    00268   AS(KEY_TAB,       WKC_TAB),
    00269
    00270   /* Function keys */
    00271   AM(KEY_F1, KEY_F12, WKC_F1, WKC_F12),
    00272
    00273   /* Numeric part. */
    00274   AM(KEY_0_PAD, KEY_9_PAD, '0', '9'),
    00275   AS(KEY_SLASH_PAD,   WKC_NUM_DIV),
    00276   AS(KEY_ASTERISK,    WKC_NUM_MUL),
    00277   AS(KEY_MINUS_PAD,   WKC_NUM_MINUS),
    00278   AS(KEY_PLUS_PAD,    WKC_NUM_PLUS),
    00279   AS(KEY_ENTER_PAD,   WKC_NUM_ENTER),
    00280   AS(KEY_DEL_PAD,     WKC_DELETE),
    00281
    00282   /* Other non-letter keys */
    00283   AS(KEY_SLASH,        WKC_SLASH),
    00284   AS(KEY_SEMICOLON,    WKC_SEMICOLON),
    00285   AS(KEY_EQUALS,       WKC_EQUALS),
    00286   AS(KEY_OPENBRACE,    WKC_L_BRACKET),
    00287   AS(KEY_BACKSLASH,    WKC_BACKSLASH),
    00288   AS(KEY_CLOSEBRACE,   WKC_R_BRACKET),
    00289
    00290   AS(KEY_QUOTE,   WKC_SINGLEQUOTE),
    00291   AS(KEY_COMMA,   WKC_COMMA),
    00292   AS(KEY_MINUS,   WKC_MINUS),
    00293   AS(KEY_STOP,    WKC_PERIOD),
    00294   AS(KEY_TILDE,   WKC_BACKQUOTE),
    00295 };
    00296
    00297 static uint32 ConvertAllegroKeyIntoMy()
    00298 {
    00299   int scancode;
    00300   int unicode = ureadkey(&scancode);
    00301
    00302   const VkMapping *map;
    00303   uint key = 0;
    00304
    00305   for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
    00306     if ((uint)(scancode - map->vk_from) <= map->vk_count) {
    00307       key = scancode - map->vk_from + map->map_to;
    00308       break;
    00309     }
    00310   }
    00311
    00312   if (key_shifts & KB_SHIFT_FLAG) key |= WKC_SHIFT;
    00313   if (key_shifts & KB_CTRL_FLAG)  key |= WKC_CTRL;
    00314   if (key_shifts & KB_ALT_FLAG)   key |= WKC_ALT;
    00315 #if 0
    00316   DEBUG(driver, 0, "Scancode character pressed %u", scancode);
    00317   DEBUG(driver, 0, "Unicode character pressed %u", unicode);
    00318 #endif
    00319   return (key << 16) + unicode;
    00320 }
    00321
    00322 enum {
    00323   LEFT_BUTTON,
    00324   RIGHT_BUTTON,
    00325 };
    00326
    00327 static void PollEvent()
    00328 {
    00329   poll_mouse();
    00330
    00331   bool mouse_action = false;
    00332
    00333   /* Mouse buttons */
    00334   static int prev_button_state;
    00335   if (prev_button_state != mouse_b) {
    00336     uint diff = prev_button_state ^ mouse_b;
    00337     while (diff != 0) {
    00338       int button = FindFirstBit(diff);
    00339       ClrBit(diff, button);
    00340       if (HasBit(mouse_b, button)) {
    00341         /* Pressed mouse button */
    00342         if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
    00343           button = RIGHT_BUTTON;
    00344           ClrBit(diff, RIGHT_BUTTON);
    00345         }
    00346         switch (button) {
    00347           case LEFT_BUTTON:
    00348             _left_button_down = true;
    00349             break;
    00350
    00351           case RIGHT_BUTTON:
    00352             _right_button_down = true;
    00353             _right_button_clicked = true;
    00354             break;
    00355
    00356           default:
    00357             /* ignore rest */
    00358             break;
    00359         }
    00360       } else {
    00361         /* Released mouse button */
    00362         if (_rightclick_emulate) {
    00363           _right_button_down = false;
    00364           _left_button_down = false;
    00365           _left_button_clicked = false;
    00366         } else if (button == LEFT_BUTTON) {
    00367           _left_button_down = false;
    00368           _left_button_clicked = false;
    00369         } else if (button == RIGHT_BUTTON) {
    00370           _right_button_down = false;
    00371         }
    00372       }
    00373     }
    00374     prev_button_state = mouse_b;
    00375     mouse_action = true;
    00376   }
    00377
    00378   /* Mouse movement */
    00379   int dx = mouse_x - _cursor.pos.x;
    00380   int dy = mouse_y - _cursor.pos.y;
    00381   if (dx != 0 || dy != 0) {
    00382     if (_cursor.fix_at) {
    00383       _cursor.delta.x = dx;
    00384       _cursor.delta.y = dy;
    00385       position_mouse(_cursor.pos.x, _cursor.pos.y);
    00386     } else {
    00387       _cursor.delta.x = dx;
    00388       _cursor.delta.y = dy;
    00389       _cursor.pos.x = mouse_x;
    00390       _cursor.pos.y = mouse_y;
    00391       _cursor.dirty = true;
    00392     }
    00393     mouse_action = true;
    00394   }
    00395
    00396   static int prev_mouse_z = 0;
    00397   if (prev_mouse_z != mouse_z) {
    00398     _cursor.wheel = (prev_mouse_z - mouse_z) < 0 ? -1 : 1;
    00399     prev_mouse_z = mouse_z;
    00400     mouse_action = true;
    00401   }
    00402
    00403   if (mouse_action) HandleMouseEvents();
    00404
    00405   poll_keyboard();
    00406   if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
    00407     ToggleFullScreen(!_fullscreen);
    00408   } else if (keypressed()) {
    00409     HandleKeypress(ConvertAllegroKeyIntoMy());
    00410   }
    00411 }
    00412
    00415 int _allegro_instance_count = 0;
    00416
    00417 const char *VideoDriver_Allegro::Start(const char * const *parm)
    00418 {
    00419   if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, NULL)) {
    00420     DEBUG(driver, 0, "allegro: install_allegro failed '%s'", allegro_error);
    00421     return "Failed to set up Allegro";
    00422   }
    00423   _allegro_instance_count++;
    00424
    00425   install_timer();
    00426   install_mouse();
    00427   install_keyboard();
    00428
    00429 #if defined _DEBUG
    00430 /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
    00431  * be triggered, so rereplace the signals and make the debugger userful. */
    00432   signal(SIGABRT, NULL);
    00433   signal(SIGSEGV, NULL);
    00434 #endif
    00435
    00436 #if defined(DOS)
    00437   /* Force DOS builds to ALWAYS use full screen as
    00438    * it can't do windowed. */
    00439   _fullscreen = true;
    00440 #endif
    00441
    00442   GetVideoModes();
    00443   if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
    00444     return "Failed to set up Allegro video";
    00445   }
    00446   MarkWholeScreenDirty();
    00447   set_close_button_callback(HandleExitGameRequest);
    00448
    00449   return NULL;
    00450 }
    00451
    00452 void VideoDriver_Allegro::Stop()
    00453 {
    00454   if (--_allegro_instance_count == 0) allegro_exit();
    00455 }
    00456
    00457 #if defined(UNIX) || defined(__OS2__) || defined(PSP) || defined(DOS)
    00458 # include <sys/time.h> /* gettimeofday */
    00459
    00460 static uint32 GetTime()
    00461 {
    00462   struct timeval tim;
    00463
    00464   gettimeofday(&tim, NULL);
    00465   return tim.tv_usec / 1000 + tim.tv_sec * 1000;
    00466 }
    00467 #else
    00468 static uint32 GetTime()
    00469 {
    00470   return GetTickCount();
    00471 }
    00472 #endif
    00473
    00474
    00475 void VideoDriver_Allegro::MainLoop()
    00476 {
    00477   uint32 cur_ticks = GetTime();
    00478   uint32 last_cur_ticks = cur_ticks;
    00479   uint32 next_tick = cur_ticks + 30;
    00480   uint32 pal_tick = 0;
    00481
    00482   for (;;) {
    00483     uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
    00484     InteractiveRandom(); // randomness
    00485
    00486     PollEvent();
    00487     if (_exit_game) return;
    00488
    00489 #if defined(_DEBUG)
    00490     if (_shift_pressed)
    00491 #else
    00492     /* Speedup when pressing tab, except when using ALT+TAB
    00493      * to switch to another application */
    00494     if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
    00495 #endif
    00496     {
    00497       if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
    00498     } else if (_fast_forward & 2) {
    00499       _fast_forward = 0;
    00500     }
    00501
    00502     cur_ticks = GetTime();
    00503     if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
    00504       _realtime_tick += cur_ticks - last_cur_ticks;
    00505       last_cur_ticks = cur_ticks;
    00506       next_tick = cur_ticks + 30;
    00507
    00508       bool old_ctrl_pressed = _ctrl_pressed;
    00509
    00510       _ctrl_pressed  = !!(key_shifts & KB_CTRL_FLAG);
    00511       _shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
    00512
    00513       /* determine which directional keys are down */
    00514       _dirkeys =
    00515         (key[KEY_LEFT]  ? 1 : 0) |
    00516         (key[KEY_UP]    ? 2 : 0) |
    00517         (key[KEY_RIGHT] ? 4 : 0) |
    00518         (key[KEY_DOWN]  ? 8 : 0);
    00519
    00520       if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
    00521
    00522       GameLoop();
    00523
    00524       UpdateWindows();
    00525       if (++pal_tick > 4) {
    00526         CheckPaletteAnim();
    00527         pal_tick = 1;
    00528       }
    00529       DrawSurfaceToScreen();
    00530     } else {
    00531       CSleep(1);
    00532       NetworkDrawChatMessage();
    00533       DrawMouseCursor();
    00534       DrawSurfaceToScreen();
    00535     }
    00536   }
    00537 }
    00538
    00539 bool VideoDriver_Allegro::ChangeResolution(int w, int h)
    00540 {
    00541   return CreateMainSurface(w, h);
    00542 }
    00543
    00544 bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
    00545 {
    00546 #ifdef DOS
    00547   return false;
    00548 #else
    00549   _fullscreen = fullscreen;
    00550   GetVideoModes(); // get the list of available video modes
    00551   if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
    00552     /* switching resolution failed, put back full_screen to original status */
    00553     _fullscreen ^= true;
    00554     return false;
    00555   }
    00556   return true;
    00557 #endif
    00558 }
    00559
    00560 #endif /* WITH_ALLEGRO */