# animcursors.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00023 #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
    00024
    00027 #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
    00028
    00031 static const AnimCursor _demolish_animcursor[] = {
    00032   ANIM_CURSOR_LINE(0x2C0, 8)
    00033   ANIM_CURSOR_LINE(0x2C1, 8)
    00034   ANIM_CURSOR_LINE(0x2C2, 8)
    00035   ANIM_CURSOR_LINE(0x2C3, 8)
    00036   ANIM_CURSOR_END()
    00037 };
    00038
    00041 static const AnimCursor _lower_land_animcursor[] = {
    00042   ANIM_CURSOR_LINE(0x2BB, 10)
    00043   ANIM_CURSOR_LINE(0x2BC, 10)
    00044   ANIM_CURSOR_LINE(0x2BD, 29)
    00045   ANIM_CURSOR_END()
    00046 };
    00047
    00050 static const AnimCursor _raise_land_animcursor[] = {
    00051   ANIM_CURSOR_LINE(0x2B8, 10)
    00052   ANIM_CURSOR_LINE(0x2B9, 10)
    00053   ANIM_CURSOR_LINE(0x2BA, 29)
    00054   ANIM_CURSOR_END()
    00055 };
    00056
    00059 static const AnimCursor _order_goto_animcursor[] = {
    00060   ANIM_CURSOR_LINE(0x2CC, 10)
    00061   ANIM_CURSOR_LINE(0x2CD, 10)
    00062   ANIM_CURSOR_LINE(0x2CE, 29)
    00063   ANIM_CURSOR_END()
    00064 };
    00065
    00068 static const AnimCursor _build_signals_animcursor[] = {
    00069   ANIM_CURSOR_LINE(0x50C, 20)
    00070   ANIM_CURSOR_LINE(0x50D, 20)
    00071   ANIM_CURSOR_END()
    00072 };
    00073
    00078 static const AnimCursor * const _animcursors[] = {
    00079   _demolish_animcursor,
    00080   _lower_land_animcursor,
    00081   _raise_land_animcursor,
    00082   _order_goto_animcursor,
    00083   _build_signals_animcursor
    00084 };