# saveload_internal.h

Go to the documentation of this file.

    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef SAVELOAD_INTERNAL_H
    00013 #define SAVELOAD_INTERNAL_H
    00014
    00015 #include "../strings_type.h"
    00016 #include "../company_manager_face.h"
    00017 #include "../order_base.h"
    00018 #include "../engine_type.h"
    00019 #include "saveload.h"
    00020
    00021 void InitializeOldNames();
    00022 StringID RemapOldStringID(StringID s);
    00023 char *CopyFromOldName(StringID id);
    00024 void ResetOldNames();
    00025
    00026 void MoveBuoysToWaypoints();
    00027 void MoveWaypointsToBaseStations();
    00028 const SaveLoad *GetBaseStationDescription();
    00029
    00030 void AfterLoadVehicles(bool part_of_load);
    00031 void AfterLoadStations();
    00032 void AfterLoadRoadStops();
    00033 void AfterLoadLabelMaps();
    00034 void UpdateHousesAndTowns();
    00035
    00036 void UpdateOldAircraft();
    00037
    00038 void SaveViewportBeforeSaveGame();
    00039 void ResetViewportAfterLoadGame();
    00040
    00041 void ConvertOldMultiheadToNew();
    00042 void ConnectMultiheadedTrains();
    00043
    00044 Engine *GetTempDataEngine(EngineID index);
    00045 void CopyTempEngineData();
    00046
    00047 extern int32 _saved_scrollpos_x;
    00048 extern int32 _saved_scrollpos_y;
    00049 extern ZoomLevelByte _saved_scrollpos_zoom;
    00050
    00051 extern SavegameType _savegame_type;
    00052 extern uint32 _ttdp_version;
    00053
    00054 CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
    00055
    00056 Order UnpackOldOrder(uint16 packed);
    00057
    00058 #endif /* SAVELOAD_INTERNAL_H */