# tcp.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00014 #ifdef ENABLE_NETWORK
    00015
    00016 #include "../../stdafx.h"
    00017 #include "../../debug.h"
    00018
    00019 #include "tcp.h"
    00020
    00021 NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
    00022     NetworkSocketHandler(),
    00023     packet_queue(NULL), packet_recv(NULL),
    00024     sock(s), writable(false)
    00025 {
    00026 }
    00027
    00028 NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
    00029 {
    00030   this->CloseConnection();
    00031
    00032   if (this->sock != INVALID_SOCKET) closesocket(this->sock);
    00033   this->sock = INVALID_SOCKET;
    00034 }
    00035
    00036 NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
    00037 {
    00038   this->writable = false;
    00039   NetworkSocketHandler::CloseConnection(error);
    00040
    00041   /* Free all pending and partially received packets */
    00042   while (this->packet_queue != NULL) {
    00043     Packet *p = this->packet_queue->next;
    00044     delete this->packet_queue;
    00045     this->packet_queue = p;
    00046   }
    00047   delete this->packet_recv;
    00048   this->packet_recv = NULL;
    00049
    00050   return NETWORK_RECV_STATUS_OKAY;
    00051 }
    00052
    00059 void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
    00060 {
    00061   Packet *p;
    00062   assert(packet != NULL);
    00063
    00064   packet->PrepareToSend();
    00065
    00066   /* Locate last packet buffered for the client */
    00067   p = this->packet_queue;
    00068   if (p == NULL) {
    00069     /* No packets yet */
    00070     this->packet_queue = packet;
    00071   } else {
    00072     /* Skip to the last packet */
    00073     while (p->next != NULL) p = p->next;
    00074     p->next = packet;
    00075   }
    00076 }
    00077
    00085 bool NetworkTCPSocketHandler::Send_Packets()
    00086 {
    00087   ssize_t res;
    00088   Packet *p;
    00089
    00090   /* We can not write to this socket!! */
    00091   if (!this->writable) return false;
    00092   if (!this->IsConnected()) return false;
    00093
    00094   p = this->packet_queue;
    00095   while (p != NULL) {
    00096     res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
    00097     if (res == -1) {
    00098       int err = GET_LAST_ERROR();
    00099       if (err != EWOULDBLOCK) {
    00100         /* Something went wrong.. close client! */
    00101         DEBUG(net, 0, "send failed with error %d", err);
    00102         this->CloseConnection();
    00103         return false;
    00104       }
    00105       return true;
    00106     }
    00107     if (res == 0) {
    00108       /* Client/server has left us :( */
    00109       this->CloseConnection();
    00110       return false;
    00111     }
    00112
    00113     p->pos += res;
    00114
    00115     /* Is this packet sent? */
    00116     if (p->pos == p->size) {
    00117       /* Go to the next packet */
    00118       this->packet_queue = p->next;
    00119       delete p;
    00120       p = this->packet_queue;
    00121     } else {
    00122       return true;
    00123     }
    00124   }
    00125
    00126   return true;
    00127 }
    00128
    00134 Packet *NetworkTCPSocketHandler::Recv_Packet()
    00135 {
    00136   ssize_t res;
    00137
    00138   if (!this->IsConnected()) return NULL;
    00139
    00140   if (this->packet_recv == NULL) {
    00141     this->packet_recv = new Packet(this);
    00142   }
    00143
    00144   Packet *p = this->packet_recv;
    00145
    00146   /* Read packet size */
    00147   if (p->pos < sizeof(PacketSize)) {
    00148     while (p->pos < sizeof(PacketSize)) {
    00149     /* Read the size of the packet */
    00150       res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
    00151       if (res == -1) {
    00152         int err = GET_LAST_ERROR();
    00153         if (err != EWOULDBLOCK) {
    00154           /* Something went wrong... (104 is connection reset by peer) */
    00155           if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
    00156           this->CloseConnection();
    00157           return NULL;
    00158         }
    00159         /* Connection would block, so stop for now */
    00160         return NULL;
    00161       }
    00162       if (res == 0) {
    00163         /* Client/server has left */
    00164         this->CloseConnection();
    00165         return NULL;
    00166       }
    00167       p->pos += res;
    00168     }
    00169
    00170     /* Read the packet size from the received packet */
    00171     p->ReadRawPacketSize();
    00172
    00173     if (p->size > SEND_MTU) {
    00174       this->CloseConnection();
    00175       return NULL;
    00176     }
    00177   }
    00178
    00179   /* Read rest of packet */
    00180   while (p->pos < p->size) {
    00181     res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
    00182     if (res == -1) {
    00183       int err = GET_LAST_ERROR();
    00184       if (err != EWOULDBLOCK) {
    00185         /* Something went wrong... (104 is connection reset by peer) */
    00186         if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
    00187         this->CloseConnection();
    00188         return NULL;
    00189       }
    00190       /* Connection would block */
    00191       return NULL;
    00192     }
    00193     if (res == 0) {
    00194       /* Client/server has left */
    00195       this->CloseConnection();
    00196       return NULL;
    00197     }
    00198
    00199     p->pos += res;
    00200   }
    00201
    00202   /* Prepare for receiving a new packet */
    00203   this->packet_recv = NULL;
    00204
    00205   p->PrepareToRead();
    00206   return p;
    00207 }
    00208
    00209 bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
    00210 {
    00211   return this->packet_queue == NULL;
    00212 }
    00213
    00214 #endif /* ENABLE_NETWORK */