# effectvehicle_base.h

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #ifndef EFFECTVEHICLE_BASE_H
    00013 #define EFFECTVEHICLE_BASE_H
    00014
    00015 #include "vehicle_base.h"
    00016
    00025 struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
    00026   uint16 animation_state;
    00027   byte animation_substate;
    00028
    00030   EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
    00032   virtual ~EffectVehicle() {}
    00033
    00034   const char *GetTypeString() const { return "special vehicle"; }
    00035   void UpdateDeltaXY(Direction direction);
    00036   bool Tick();
    00037 };
    00038
    00039 #define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
    00040
    00041 #endif /* EFFECTVEHICLE_BASE_H */