# town_gui.cpp

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    00001 /* $Id$ */
    00002
    00003 /*
    00004  * This file is part of OpenTTD.
    00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
    00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
    00008  */
    00009
    00012 #include "stdafx.h"
    00013 #include "openttd.h"
    00014 #include "town.h"
    00015 #include "viewport_func.h"
    00016 #include "gfx_func.h"
    00017 #include "gui.h"
    00018 #include "command_func.h"
    00019 #include "company_func.h"
    00020 #include "company_base.h"
    00021 #include "company_gui.h"
    00022 #include "network/network.h"
    00023 #include "variables.h"
    00024 #include "strings_func.h"
    00025 #include "sound_func.h"
    00026 #include "economy_func.h"
    00027 #include "tilehighlight_func.h"
    00028 #include "sortlist_type.h"
    00029 #include "road_cmd.h"
    00030 #include "landscape.h"
    00031 #include "cargotype.h"
    00032 #include "querystring_gui.h"
    00033 #include "window_func.h"
    00034 #include "townname_func.h"
    00035 #include "townname_type.h"
    00036
    00037 #include "table/sprites.h"
    00038 #include "table/strings.h"
    00039
    00040 typedef GUIList<const Town*> GUITownList;
    00041
    00043 enum TownAuthorityWidgets {
    00044   TWA_CAPTION,
    00045   TWA_RATING_INFO,
    00046   TWA_COMMAND_LIST,
    00047   TWA_SCROLLBAR,
    00048   TWA_ACTION_INFO,
    00049   TWA_EXECUTE,
    00050 };
    00051
    00052 static const NWidgetPart _nested_town_authority_widgets[] = {
    00053   NWidget(NWID_HORIZONTAL),
    00054     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00055     NWidget(WWT_CAPTION, COLOUR_BROWN, TWA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00056     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00057     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00058   EndContainer(),
    00059   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
    00060   NWidget(NWID_HORIZONTAL),
    00061     NWidget(WWT_PANEL, COLOUR_BROWN, TWA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
    00062     NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TWA_SCROLLBAR),
    00063   EndContainer(),
    00064   NWidget(WWT_PANEL, COLOUR_BROWN, TWA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
    00065   NWidget(NWID_HORIZONTAL),
    00066     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TWA_EXECUTE),  SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
    00067     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00068   EndContainer()
    00069 };
    00070
    00072 struct TownAuthorityWindow : Window {
    00073 private:
    00074   Town *town;
    00075   int sel_index;
    00076
    00086   static int GetNthSetBit(uint32 bits, int n)
    00087   {
    00088     if (n >= 0) {
    00089       uint i;
    00090       FOR_EACH_SET_BIT(i, bits) {
    00091         n--;
    00092         if (n < 0) return i;
    00093       }
    00094     }
    00095     return -1;
    00096   }
    00097
    00098 public:
    00099   TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), sel_index(-1)
    00100   {
    00101     this->town = Town::Get(window_number);
    00102     this->InitNested(desc, window_number);
    00103     this->vscroll.SetCapacity((this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
    00104   }
    00105
    00106   virtual void OnPaint()
    00107   {
    00108     int numact;
    00109     uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00110
    00111     this->vscroll.SetCount(numact + 1);
    00112
    00113     if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
    00114       this->sel_index = -1;
    00115     }
    00116
    00117     this->SetWidgetDisabledState(TWA_EXECUTE, this->sel_index == -1);
    00118
    00119     this->DrawWidgets();
    00120     if (!this->IsShaded()) this->DrawRatings();
    00121   }
    00122
    00124   void DrawRatings()
    00125   {
    00126     NWidgetBase *nwid = this->GetWidget<NWidgetBase>(TWA_RATING_INFO);
    00127     uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
    00128     uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
    00129
    00130     uint y = nwid->pos_y + WD_FRAMERECT_TOP;
    00131
    00132     DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
    00133     y += FONT_HEIGHT_NORMAL;
    00134
    00135     int sprite_y_offset = (FONT_HEIGHT_NORMAL - 10) / 2;
    00136     bool rtl = _dynlang.text_dir == TD_RTL;
    00137     uint text_left  = left + (rtl ? 0 : 26);
    00138     uint text_right = right - (rtl ? 26 : 0);
    00139     uint icon_left  = rtl ? right - 14 : left;
    00140     uint blob_left  = rtl ? right - 24 : left + 16;
    00141
    00142     /* Draw list of companies */
    00143     const Company *c;
    00144     FOR_ALL_COMPANIES(c) {
    00145       if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
    00146         DrawCompanyIcon(c->index, icon_left, y + sprite_y_offset);
    00147
    00148         SetDParam(0, c->index);
    00149         SetDParam(1, c->index);
    00150
    00151         int r = this->town->ratings[c->index];
    00152         StringID str;
    00153         (str = STR_CARGO_RATING_APPALLING, r <= RATING_APPALLING) || // Apalling
    00154         (str++,                    r <= RATING_VERYPOOR)  || // Very Poor
    00155         (str++,                    r <= RATING_POOR)      || // Poor
    00156         (str++,                    r <= RATING_MEDIOCRE)  || // Mediocore
    00157         (str++,                    r <= RATING_GOOD)      || // Good
    00158         (str++,                    r <= RATING_VERYGOOD)  || // Very Good
    00159         (str++,                    r <= RATING_EXCELLENT) || // Excellent
    00160         (str++,                    true);                    // Outstanding
    00161
    00162         SetDParam(2, str);
    00163         if (this->town->exclusivity == c->index) { // red icon for company with exclusive rights
    00164           DrawSprite(SPR_BLOT, PALETTE_TO_RED, blob_left, y + sprite_y_offset);
    00165         }
    00166
    00167         DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
    00168         y += FONT_HEIGHT_NORMAL;
    00169       }
    00170     }
    00171
    00172     y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
    00173     if (y > nwid->current_y) {
    00174       /* If the company list is too big to fit, mark ourself dirty and draw again. */
    00175       ResizeWindow(this, 0, y - nwid->current_y);
    00176     }
    00177   }
    00178
    00179   virtual void SetStringParameters(int widget) const
    00180   {
    00181     if (widget == TWA_CAPTION) SetDParam(0, this->window_number);
    00182   }
    00183
    00184   virtual void DrawWidget(const Rect &r, int widget) const
    00185   {
    00186     switch (widget) {
    00187       case TWA_ACTION_INFO:
    00188         if (this->sel_index != -1) {
    00189           SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
    00190           SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + this->sel_index);
    00191           DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
    00192                 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
    00193         }
    00194         break;
    00195       case TWA_COMMAND_LIST: {
    00196         int numact;
    00197         uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
    00198         int y = r.top + WD_FRAMERECT_TOP;
    00199         int pos = this->vscroll.GetPosition();
    00200
    00201         if (--pos < 0) {
    00202           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
    00203           y += FONT_HEIGHT_NORMAL;
    00204         }
    00205
    00206         for (int i = 0; buttons; i++, buttons >>= 1) {
    00207           if (pos <= -5) break;
    00208
    00209           if ((buttons & 1) && --pos < 0) {
    00210             DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, TC_ORANGE);
    00211             y += FONT_HEIGHT_NORMAL;
    00212           }
    00213         }
    00214         break;
    00215       }
    00216     }
    00217   }
    00218
    00219   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00220   {
    00221     switch (widget) {
    00222       case TWA_ACTION_INFO: {
    00223         assert(size->width > padding.width && size->height > padding.height);
    00224         size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00225         size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00226         Dimension d = {0, 0};
    00227         for (int i = 0; i < TACT_COUNT; i++) {
    00228           SetDParam(1, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
    00229           SetDParam(0, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i);
    00230           d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
    00231         }
    00232         *size = maxdim(*size, d);
    00233         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00234         size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00235         break;
    00236       }
    00237
    00238       case TWA_COMMAND_LIST:
    00239         size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00240         size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
    00241         for (uint i = 0; i < TACT_COUNT; i++ ) {
    00242           size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
    00243         }
    00244         size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00245         break;
    00246
    00247       case TWA_RATING_INFO:
    00248         resize->height = FONT_HEIGHT_NORMAL;
    00249         size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
    00250         break;
    00251     }
    00252   }
    00253
    00254   virtual void OnDoubleClick(Point pt, int widget) { HandleClick(pt, widget, true); }
    00255   virtual void OnClick(Point pt, int widget) { HandleClick(pt, widget, false); }
    00256
    00257   void HandleClick(Point pt, int widget, bool double_click)
    00258   {
    00259     switch (widget) {
    00260       case TWA_COMMAND_LIST: {
    00261         int y = (pt.y - this->GetWidget<NWidgetBase>(TWA_COMMAND_LIST)->pos_y - 1) / FONT_HEIGHT_NORMAL;
    00262
    00263         if (!IsInsideMM(y, 0, 5)) return;
    00264
    00265         y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_company, this->town), y + this->vscroll.GetPosition() - 1);
    00266         if (y >= 0) {
    00267           this->sel_index = y;
    00268           this->SetDirty();
    00269         }
    00270         /* Fall through to clicking in case we are double-clicked */
    00271         if (!double_click || y < 0) break;
    00272       }
    00273
    00274       case TWA_EXECUTE:
    00275         DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
    00276         break;
    00277     }
    00278   }
    00279
    00280   virtual void OnHundredthTick()
    00281   {
    00282     this->SetDirty();
    00283   }
    00284 };
    00285
    00286 static const WindowDesc _town_authority_desc(
    00287   WDP_AUTO, 317, 222,
    00288   WC_TOWN_AUTHORITY, WC_NONE,
    00289   WDF_UNCLICK_BUTTONS,
    00290   _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
    00291 );
    00292
    00293 static void ShowTownAuthorityWindow(uint town)
    00294 {
    00295   AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
    00296 }
    00297
    00299 enum TownViewWidgets {
    00300   TVW_CAPTION,
    00301   TVW_VIEWPORT,
    00302   TVW_INFOPANEL,
    00303   TVW_CENTERVIEW,
    00304   TVW_SHOWAUTHORITY,
    00305   TVW_CHANGENAME,
    00306   TVW_EXPAND,
    00307   TVW_DELETE,
    00308 };
    00309
    00310 /* Town view window. */
    00311 struct TownViewWindow : Window {
    00312 private:
    00313   Town *town;
    00314
    00315 public:
    00316   enum {
    00317     TVW_HEIGHT_NORMAL = 150,
    00318   };
    00319
    00320   TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
    00321   {
    00322     this->CreateNestedTree(desc);
    00323
    00324     this->town = Town::Get(window_number);
    00325     if (this->town->larger_town) this->GetWidget<NWidgetCore>(TVW_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
    00326
    00327     this->FinishInitNested(desc, window_number);
    00328
    00329     this->flags4 |= WF_DISABLE_VP_SCROLL;
    00330     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00331     nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
    00332
    00333     /* disable renaming town in network games if you are not the server */
    00334     this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
    00335   }
    00336
    00337   virtual void OnPaint()
    00338   {
    00339     this->DrawWidgets();
    00340   }
    00341
    00342   virtual void SetStringParameters(int widget) const
    00343   {
    00344     if (widget == TVW_CAPTION) SetDParam(0, this->town->index);
    00345   }
    00346
    00352   const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) const
    00353   {
    00354     const CargoSpec *cs;
    00355     FOR_ALL_CARGOSPECS(cs) {
    00356       if (cs->town_effect == effect) return cs;
    00357     }
    00358     return NULL;
    00359   }
    00360
    00361   virtual void DrawWidget(const Rect &r, int widget) const
    00362   {
    00363     if (widget != TVW_INFOPANEL) return;
    00364
    00365     uint y = r.top + WD_FRAMERECT_TOP;
    00366
    00367     SetDParam(0, this->town->population);
    00368     SetDParam(1, this->town->num_houses);
    00369     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
    00370
    00371     SetDParam(0, this->town->act_pass);
    00372     SetDParam(1, this->town->max_pass);
    00373     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX);
    00374
    00375     SetDParam(0, this->town->act_mail);
    00376     SetDParam(1, this->town->max_mail);
    00377     DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX);
    00378
    00379     StringID required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
    00380     uint cargo_needed_for_growth = 0;
    00381     switch (_settings_game.game_creation.landscape) {
    00382       case LT_ARCTIC:
    00383         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
    00384         if (TilePixelHeight(this->town->xy) < GetSnowLine()) required_text = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
    00385         break;
    00386
    00387       case LT_TROPIC:
    00388         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
    00389         break;
    00390
    00391       default: break;
    00392     }
    00393
    00394     if (cargo_needed_for_growth > 0) {
    00395       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
    00396
    00397       bool rtl = _dynlang.text_dir == TD_RTL;
    00398       uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
    00399       uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
    00400
    00401       const CargoSpec *food = FindFirstCargoWithTownEffect(TE_FOOD);
    00402       CargoID first_food_cargo = (food != NULL) ? food->Index() : (CargoID)CT_INVALID;
    00403       StringID food_name       = (food != NULL) ? food->name    : STR_CARGO_PLURAL_FOOD;
    00404
    00405       const CargoSpec *water = FindFirstCargoWithTownEffect(TE_WATER);
    00406       CargoID first_water_cargo = (water != NULL) ? water->Index() : (CargoID)CT_INVALID;
    00407       StringID water_name       = (water != NULL) ? water->name    : STR_CARGO_PLURAL_WATER;
    00408
    00409       if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
    00410         SetDParam(0, first_food_cargo);
    00411         SetDParam(1, this->town->act_food);
    00412         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00413       } else {
    00414         SetDParam(0, food_name);
    00415         DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00416       }
    00417
    00418       if (cargo_needed_for_growth > 1) {
    00419         if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
    00420           SetDParam(0, first_water_cargo);
    00421           SetDParam(1, this->town->act_water);
    00422           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH);
    00423         } else {
    00424           SetDParam(0, water_name);
    00425           DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, required_text);
    00426         }
    00427       }
    00428     }
    00429
    00430     /* only show the town noise, if the noise option is activated. */
    00431     if (_settings_game.economy.station_noise_level) {
    00432       SetDParam(0, this->town->noise_reached);
    00433       SetDParam(1, this->town->MaxTownNoise());
    00434       DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
    00435     }
    00436   }
    00437
    00438   virtual void OnClick(Point pt, int widget)
    00439   {
    00440     switch (widget) {
    00441       case TVW_CENTERVIEW: // scroll to location
    00442         if (_ctrl_pressed) {
    00443           ShowExtraViewPortWindow(this->town->xy);
    00444         } else {
    00445           ScrollMainWindowToTile(this->town->xy);
    00446         }
    00447         break;
    00448
    00449       case TVW_SHOWAUTHORITY: // town authority
    00450         ShowTownAuthorityWindow(this->window_number);
    00451         break;
    00452
    00453       case TVW_CHANGENAME: // rename
    00454         SetDParam(0, this->window_number);
    00455         ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
    00456         break;
    00457
    00458       case TVW_EXPAND: // expand town - only available on Scenario editor
    00459         ExpandTown(this->town);
    00460         break;
    00461
    00462       case TVW_DELETE: // delete town - only available on Scenario editor
    00463         delete this->town;
    00464         break;
    00465     }
    00466   }
    00467
    00468   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00469   {
    00470     switch (widget) {
    00471       case TVW_INFOPANEL:
    00472         size->height = GetDesiredInfoHeight();
    00473         break;
    00474     }
    00475   }
    00476
    00481   uint GetDesiredInfoHeight() const
    00482   {
    00483     uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
    00484
    00485     switch (_settings_game.game_creation.landscape) {
    00486       case LT_ARCTIC:
    00487         if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 2 * FONT_HEIGHT_NORMAL;
    00488         break;
    00489
    00490       case LT_TROPIC:
    00491         if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 3 * FONT_HEIGHT_NORMAL;
    00492         break;
    00493
    00494       default: break;
    00495     }
    00496
    00497     if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
    00498
    00499     return aimed_height;
    00500   }
    00501
    00502   void ResizeWindowAsNeeded()
    00503   {
    00504     const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(TVW_INFOPANEL);
    00505     uint aimed_height = GetDesiredInfoHeight();
    00506     if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
    00507       this->ReInit();
    00508     }
    00509   }
    00510
    00511   virtual void OnResize()
    00512   {
    00513     if (this->viewport != NULL) {
    00514       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(TVW_VIEWPORT);
    00515       nvp->UpdateViewportCoordinates(this);
    00516     }
    00517   }
    00518
    00519   virtual void OnInvalidateData(int data = 0)
    00520   {
    00521     /* Called when setting station noise have changed, in order to resize the window */
    00522     this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
    00523     this->ResizeWindowAsNeeded();
    00524   }
    00525
    00526   virtual void OnQueryTextFinished(char *str)
    00527   {
    00528     if (str == NULL) return;
    00529
    00530     DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), NULL, str);
    00531   }
    00532 };
    00533
    00534 static const NWidgetPart _nested_town_game_view_widgets[] = {
    00535   NWidget(NWID_HORIZONTAL),
    00536     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00537     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00538     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00539     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00540   EndContainer(),
    00541   NWidget(WWT_PANEL, COLOUR_BROWN),
    00542     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00543       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00544     EndContainer(),
    00545   EndContainer(),
    00546   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00547   NWidget(NWID_HORIZONTAL),
    00548     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00549       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00550       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_SHOWAUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
    00551       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00552     EndContainer(),
    00553     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00554   EndContainer(),
    00555 };
    00556
    00557 static const WindowDesc _town_game_view_desc(
    00558   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00559   WC_TOWN_VIEW, WC_NONE,
    00560   WDF_UNCLICK_BUTTONS,
    00561   _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
    00562 );
    00563
    00564 static const NWidgetPart _nested_town_editor_view_widgets[] = {
    00565   NWidget(NWID_HORIZONTAL),
    00566     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00567     NWidget(WWT_CAPTION, COLOUR_BROWN, TVW_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00568     NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CHANGENAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
    00569     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00570     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00571   EndContainer(),
    00572   NWidget(WWT_PANEL, COLOUR_BROWN),
    00573     NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
    00574       NWidget(NWID_VIEWPORT, INVALID_COLOUR, TVW_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
    00575     EndContainer(),
    00576   EndContainer(),
    00577   NWidget(WWT_PANEL, COLOUR_BROWN, TVW_INFOPANEL), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
    00578   NWidget(NWID_HORIZONTAL),
    00579     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
    00580       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_CENTERVIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
    00581       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
    00582       NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TVW_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
    00583     EndContainer(),
    00584     NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00585   EndContainer(),
    00586 };
    00587
    00588 static const WindowDesc _town_editor_view_desc(
    00589   WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
    00590   WC_TOWN_VIEW, WC_NONE,
    00591   WDF_UNCLICK_BUTTONS,
    00592   _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
    00593 );
    00594
    00595 void ShowTownViewWindow(TownID town)
    00596 {
    00597   if (_game_mode == GM_EDITOR) {
    00598     AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
    00599   } else {
    00600     AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
    00601   }
    00602 }
    00603
    00605 enum TownDirectoryWidgets {
    00606   TDW_SORTNAME,
    00607   TDW_SORTPOPULATION,
    00608   TDW_CENTERTOWN,
    00609   TDW_SCROLLBAR,
    00610   TDW_BOTTOM_PANEL,
    00611   TDW_BOTTOM_TEXT,
    00612 };
    00613
    00614 static const NWidgetPart _nested_town_directory_widgets[] = {
    00615   NWidget(NWID_HORIZONTAL),
    00616     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
    00617     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00618     NWidget(WWT_SHADEBOX, COLOUR_BROWN),
    00619     NWidget(WWT_STICKYBOX, COLOUR_BROWN),
    00620   EndContainer(),
    00621   NWidget(NWID_HORIZONTAL),
    00622     NWidget(NWID_VERTICAL),
    00623       NWidget(NWID_HORIZONTAL),
    00624         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTNAME), SetMinimalSize(99, 12), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00625         NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, TDW_SORTPOPULATION), SetMinimalSize(97, 12), SetDataTip(STR_SORT_BY_CAPTION_POPULATION, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
    00626       EndContainer(),
    00627       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_CENTERTOWN), SetMinimalSize(196, 164), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
    00628               SetFill(1, 0), SetResize(0, 10), EndContainer(),
    00629       NWidget(WWT_PANEL, COLOUR_BROWN, TDW_BOTTOM_PANEL),
    00630         NWidget(WWT_TEXT, COLOUR_BROWN, TDW_BOTTOM_TEXT), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
    00631       EndContainer(),
    00632     EndContainer(),
    00633     NWidget(NWID_VERTICAL),
    00634       NWidget(WWT_SCROLLBAR, COLOUR_BROWN, TDW_SCROLLBAR),
    00635       NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
    00636     EndContainer(),
    00637   EndContainer(),
    00638 };
    00639
    00641 struct TownDirectoryWindow : public Window {
    00642 private:
    00643   /* Runtime saved values */
    00644   static Listing last_sorting;
    00645   static const Town *last_town;
    00646
    00647   /* Constants for sorting towns */
    00648   static GUITownList::SortFunction * const sorter_funcs[];
    00649
    00650   GUITownList towns;
    00651
    00652   void BuildSortTownList()
    00653   {
    00654     if (this->towns.NeedRebuild()) {
    00655       this->towns.Clear();
    00656
    00657       const Town *t;
    00658       FOR_ALL_TOWNS(t) {
    00659         *this->towns.Append() = t;
    00660       }
    00661
    00662       this->towns.Compact();
    00663       this->towns.RebuildDone();
    00664       this->vscroll.SetCount(this->towns.Length()); // Update scrollbar as well.
    00665     }
    00666     /* Always sort the towns. */
    00667     this->last_town = NULL;
    00668     this->towns.Sort();
    00669   }
    00670
    00672   static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
    00673   {
    00674     static char buf_cache[64];
    00675     const Town *ta = *a;
    00676     const Town *tb = *b;
    00677     char buf[64];
    00678
    00679     SetDParam(0, ta->index);
    00680     GetString(buf, STR_TOWN_NAME, lastof(buf));
    00681
    00682     /* If 'b' is the same town as in the last round, use the cached value
    00683      * We do this to speed stuff up ('b' is called with the same value a lot of
    00684      * times after eachother) */
    00685     if (tb != last_town) {
    00686       last_town = tb;
    00687       SetDParam(0, tb->index);
    00688       GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
    00689     }
    00690
    00691     return strcmp(buf, buf_cache);
    00692   }
    00693
    00695   static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
    00696   {
    00697     return (*a)->population - (*b)->population;
    00698   }
    00699
    00700 public:
    00701   TownDirectoryWindow(const WindowDesc *desc) : Window()
    00702   {
    00703     this->towns.SetListing(this->last_sorting);
    00704     this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
    00705     this->towns.ForceRebuild();
    00706     this->BuildSortTownList();
    00707
    00708     this->InitNested(desc, 0);
    00709   }
    00710
    00711   ~TownDirectoryWindow()
    00712   {
    00713     this->last_sorting = this->towns.GetListing();
    00714   }
    00715
    00716   virtual void OnPaint()
    00717   {
    00718     this->DrawWidgets();
    00719   }
    00720
    00721   virtual void SetStringParameters(int widget) const
    00722   {
    00723     if (widget == TDW_BOTTOM_TEXT) SetDParam(0, GetWorldPopulation());
    00724   }
    00725
    00726   virtual void DrawWidget(const Rect &r, int widget) const
    00727   {
    00728     switch (widget) {
    00729       case TDW_SORTNAME:
    00730         if (this->towns.SortType() == 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00731         break;
    00732
    00733       case TDW_SORTPOPULATION:
    00734         if (this->towns.SortType() != 0) this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
    00735         break;
    00736
    00737       case TDW_CENTERTOWN: {
    00738         int n = 0;
    00739         int y = r.top + WD_FRAMERECT_TOP;
    00740         if (this->towns.Length() == 0) { // No towns available.
    00741           DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
    00742           break;
    00743         }
    00744         /* At least one town available. */
    00745         for (uint i = this->vscroll.GetPosition(); i < this->towns.Length(); i++) {
    00746           const Town *t = this->towns[i];
    00747
    00748           assert(t->xy != INVALID_TILE);
    00749
    00750           SetDParam(0, t->index);
    00751           SetDParam(1, t->population);
    00752           DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_TOWN_DIRECTORY_TOWN);
    00753
    00754           y += this->resize.step_height;
    00755           if (++n == this->vscroll.GetCapacity()) break; // max number of towns in 1 window
    00756         }
    00757       } break;
    00758     }
    00759   }
    00760
    00761   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
    00762   {
    00763     switch (widget) {
    00764       case TDW_SORTNAME:
    00765       case TDW_SORTPOPULATION: {
    00766         Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
    00767         d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the word is centered, also looks nice.
    00768         d.height += padding.height;
    00769         *size = maxdim(*size, d);
    00770         break;
    00771       }
    00772       case TDW_CENTERTOWN: {
    00773         Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
    00774         for (uint i = 0; i < this->towns.Length(); i++) {
    00775           const Town *t = this->towns[i];
    00776
    00777           assert(t != NULL);
    00778
    00779           SetDParam(0, t->index);
    00780           SetDParam(1, 10000000); // 10^7
    00781           d = maxdim(d, GetStringBoundingBox(STR_TOWN_DIRECTORY_TOWN));
    00782         }
    00783         d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
    00784         d.height += padding.height;
    00785         *size = maxdim(*size, d);
    00786         resize->height = d.height;
    00787         break;
    00788       }
    00789       case TDW_BOTTOM_TEXT: {
    00790         SetDParam(0, 1000000000); // 10^9
    00791         Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
    00792         d.width += padding.width;
    00793         d.height += padding.height;
    00794         *size = maxdim(*size, d);
    00795         break;
    00796       }
    00797     }
    00798   }
    00799
    00800   virtual void OnClick(Point pt, int widget)
    00801   {
    00802     switch (widget) {
    00803       case TDW_SORTNAME: // Sort by Name ascending/descending
    00804         if (this->towns.SortType() == 0) {
    00805           this->towns.ToggleSortOrder();
    00806         } else {
    00807           this->towns.SetSortType(0);
    00808         }
    00809         this->BuildSortTownList();
    00810         this->SetDirty();
    00811         break;
    00812
    00813       case TDW_SORTPOPULATION: // Sort by Population ascending/descending
    00814         if (this->towns.SortType() == 1) {
    00815           this->towns.ToggleSortOrder();
    00816         } else {
    00817           this->towns.SetSortType(1);
    00818         }
    00819         this->BuildSortTownList();
    00820         this->SetDirty();
    00821         break;
    00822
    00823       case TDW_CENTERTOWN: { // Click on Town Matrix
    00824         uint16 id_v = (pt.y - this->GetWidget<NWidgetBase>(widget)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
    00825
    00826         if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
    00827
    00828         id_v += this->vscroll.GetPosition();
    00829
    00830         if (id_v >= this->towns.Length()) return; // click out of town bounds
    00831
    00832         const Town *t = this->towns[id_v];
    00833         assert(t != NULL);
    00834         if (_ctrl_pressed) {
    00835           ShowExtraViewPortWindow(t->xy);
    00836         } else {
    00837           ScrollMainWindowToTile(t->xy);
    00838         }
    00839         break;
    00840       }
    00841     }
    00842   }
    00843
    00844   virtual void OnHundredthTick()
    00845   {
    00846     this->BuildSortTownList();
    00847     this->SetDirty();
    00848   }
    00849
    00850   virtual void OnResize()
    00851   {
    00852     this->vscroll.SetCapacityFromWidget(this, TDW_CENTERTOWN);
    00853   }
    00854
    00855   virtual void OnInvalidateData(int data)
    00856   {
    00857     if (data == 0) {
    00858       this->towns.ForceRebuild();
    00859     } else {
    00860       this->towns.ForceResort();
    00861     }
    00862     this->BuildSortTownList();
    00863   }
    00864 };
    00865
    00866 Listing TownDirectoryWindow::last_sorting = {false, 0};
    00867 const Town *TownDirectoryWindow::last_town = NULL;
    00868
    00869 /* Available town directory sorting functions */
    00870 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
    00871   &TownNameSorter,
    00872   &TownPopulationSorter,
    00873 };
    00874
    00875 static const WindowDesc _town_directory_desc(
    00876   WDP_AUTO, 208, 202,
    00877   WC_TOWN_DIRECTORY, WC_NONE,
    00878   WDF_UNCLICK_BUTTONS,
    00879   _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
    00880 );
    00881
    00882 void ShowTownDirectory()
    00883 {
    00884   if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
    00885   new TownDirectoryWindow(&_town_directory_desc);
    00886 }
    00887
    00888 void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
    00889 {
    00890   if (success) {
    00891     SndPlayTileFx(SND_1F_SPLAT, tile);
    00892     if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
    00893   }
    00894 }
    00895
    00896 void CcFoundRandomTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
    00897 {
    00898   if (success) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
    00899 }
    00900
    00902 enum TownScenarioEditorWidgets {
    00903   TSEW_BACKGROUND,
    00904   TSEW_NEWTOWN,
    00905   TSEW_RANDOMTOWN,
    00906   TSEW_MANYRANDOMTOWNS,
    00907   TSEW_TOWNNAME_TEXT,
    00908   TSEW_TOWNNAME_EDITBOX,
    00909   TSEW_TOWNNAME_RANDOM,
    00910   TSEW_TOWNSIZE,
    00911   TSEW_SIZE_SMALL,
    00912   TSEW_SIZE_MEDIUM,
    00913   TSEW_SIZE_LARGE,
    00914   TSEW_SIZE_RANDOM,
    00915   TSEW_CITY,
    00916   TSEW_TOWNLAYOUT,
    00917   TSEW_LAYOUT_ORIGINAL,
    00918   TSEW_LAYOUT_BETTER,
    00919   TSEW_LAYOUT_GRID2,
    00920   TSEW_LAYOUT_GRID3,
    00921   TSEW_LAYOUT_RANDOM,
    00922 };
    00923
    00924 static const NWidgetPart _nested_found_town_widgets[] = {
    00925   NWidget(NWID_HORIZONTAL),
    00926     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
    00927     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
    00928     NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
    00929     NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
    00930   EndContainer(),
    00931   /* Construct new town(s) buttons. */
    00932   NWidget(WWT_PANEL, COLOUR_DARK_GREEN, TSEW_BACKGROUND),
    00933     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00934     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_NEWTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00935                     SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00936     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_RANDOMTOWN), SetMinimalSize(156, 12), SetFill(1, 0),
    00937                     SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
    00938     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_MANYRANDOMTOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
    00939                     SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
    00940     /* Town name selection. */
    00941     NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
    00942     NWidget(WWT_EDITBOX, COLOUR_WHITE, TSEW_TOWNNAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
    00943                     SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
    00944     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_TOWNNAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
    00945                     SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
    00946     /* Town size selection. */
    00947     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00948       NWidget(NWID_SPACER), SetFill(1, 0),
    00949       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNSIZE), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
    00950       NWidget(NWID_SPACER), SetFill(1, 0),
    00951     EndContainer(),
    00952     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00953       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
    00954                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00955       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
    00956                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00957     EndContainer(),
    00958     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00959     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00960       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
    00961                     SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00962       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
    00963                     SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
    00964     EndContainer(),
    00965     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
    00966     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
    00967                     SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
    00968     /* Town roads selection. */
    00969     NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
    00970       NWidget(NWID_SPACER), SetFill(1, 0),
    00971       NWidget(WWT_LABEL, COLOUR_DARK_GREEN, TSEW_TOWNLAYOUT), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
    00972       NWidget(NWID_SPACER), SetFill(1, 0),
    00973     EndContainer(),
    00974     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00975       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00976       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00977     EndContainer(),
    00978     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00979     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
    00980       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00981       NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
    00982     EndContainer(),
    00983     NWidget(NWID_SPACER), SetMinimalSize(0, 1),
    00984     NWidget(WWT_TEXTBTN, COLOUR_GREY, TSEW_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
    00985                     SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
    00986     NWidget(NWID_SPACER), SetMinimalSize(0, 2),
    00987   EndContainer(),
    00988 };
    00989
    00991 struct FoundTownWindow : QueryStringBaseWindow {
    00992 private:
    00993   TownSize town_size;
    00994   TownLayout town_layout;
    00995   bool city;
    00996   bool townnamevalid;
    00997   uint32 townnameparts;
    00998   TownNameParams params;
    00999
    01000 public:
    01001   FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
    01002       QueryStringBaseWindow(MAX_LENGTH_TOWN_NAME_BYTES),
    01003       town_size(TS_MEDIUM),
    01004       town_layout(_settings_game.economy.town_layout),
    01005       params(_settings_game.game_creation.town_name)
    01006   {
    01007     this->InitNested(desc, window_number);
    01008     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_TOWN_NAME_PIXELS);
    01009     this->RandomTownName();
    01010     this->UpdateButtons(true);
    01011   }
    01012
    01013   void RandomTownName()
    01014   {
    01015     this->townnamevalid = GenerateTownName(&this->townnameparts);
    01016
    01017     if (!this->townnamevalid) {
    01018       this->edit_str_buf[0] = '\0';
    01019     } else {
    01020       GetTownName(this->edit_str_buf, &this->params, this->townnameparts, &this->edit_str_buf[this->edit_str_size - 1]);
    01021     }
    01022     UpdateTextBufferSize(&this->text);
    01023     UpdateOSKOriginalText(this, TSEW_TOWNNAME_EDITBOX);
    01024
    01025     this->SetFocusedWidget(TSEW_TOWNNAME_EDITBOX);
    01026     this->SetWidgetDirty(TSEW_TOWNNAME_EDITBOX);
    01027   }
    01028
    01029   void UpdateButtons(bool check_availability)
    01030   {
    01031     if (check_availability && _game_mode != GM_EDITOR) {
    01032       this->SetWidgetsDisabledState(true, TSEW_RANDOMTOWN, TSEW_MANYRANDOMTOWNS, TSEW_SIZE_LARGE, WIDGET_LIST_END);
    01033       this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
    01034           TSEW_LAYOUT_ORIGINAL, TSEW_LAYOUT_BETTER, TSEW_LAYOUT_GRID2, TSEW_LAYOUT_GRID3, TSEW_LAYOUT_RANDOM, WIDGET_LIST_END);
    01035       if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
    01036     }
    01037
    01038     for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
    01039       this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
    01040     }
    01041
    01042     this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01043
    01044     for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
    01045       this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
    01046     }
    01047
    01048     this->SetDirty();
    01049   }
    01050
    01051   void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
    01052   {
    01053     const char *name = NULL;
    01054
    01055     if (!this->townnamevalid) {
    01056       name = this->edit_str_buf;
    01057     } else {
    01058       /* If user changed the name, send it */
    01059       char buf[MAX_LENGTH_TOWN_NAME_BYTES];
    01060       GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
    01061       if (strcmp(buf, this->edit_str_buf) != 0) name = this->edit_str_buf;
    01062     }
    01063
    01064     bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
    01065         townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
    01066
    01067     if (success) this->RandomTownName();
    01068   }
    01069
    01070   virtual void OnPaint()
    01071   {
    01072     this->DrawWidgets();
    01073     if (!this->IsShaded()) this->DrawEditBox(TSEW_TOWNNAME_EDITBOX);
    01074   }
    01075
    01076   virtual void OnClick(Point pt, int widget)
    01077   {
    01078     switch (widget) {
    01079       case TSEW_NEWTOWN:
    01080         HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL);
    01081         break;
    01082
    01083       case TSEW_RANDOMTOWN:
    01084         this->HandleButtonClick(TSEW_RANDOMTOWN);
    01085         this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
    01086         break;
    01087
    01088       case TSEW_TOWNNAME_RANDOM:
    01089         this->RandomTownName();
    01090         break;
    01091
    01092       case TSEW_MANYRANDOMTOWNS:
    01093         this->HandleButtonClick(TSEW_MANYRANDOMTOWNS);
    01094
    01095         _generating_world = true;
    01096         UpdateNearestTownForRoadTiles(true);
    01097         if (!GenerateTowns(this->town_layout)) {
    01098           ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, 0, 0);
    01099         }
    01100         UpdateNearestTownForRoadTiles(false);
    01101         _generating_world = false;
    01102         break;
    01103
    01104       case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
    01105         this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
    01106         this->UpdateButtons(false);
    01107         break;
    01108
    01109       case TSEW_CITY:
    01110         this->city ^= true;
    01111         this->SetWidgetLoweredState(TSEW_CITY, this->city);
    01112         this->SetDirty();
    01113         break;
    01114
    01115       case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
    01116       case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
    01117         this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
    01118         this->UpdateButtons(false);
    01119         break;
    01120     }
    01121   }
    01122
    01123   virtual void OnTimeout()
    01124   {
    01125     this->RaiseWidget(TSEW_RANDOMTOWN);
    01126     this->RaiseWidget(TSEW_MANYRANDOMTOWNS);
    01127     this->SetDirty();
    01128   }
    01129
    01130   virtual void OnMouseLoop()
    01131   {
    01132     this->HandleEditBox(TSEW_TOWNNAME_EDITBOX);
    01133   }
    01134
    01135   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
    01136   {
    01137     EventState state;
    01138     this->HandleEditBoxKey(TSEW_TOWNNAME_EDITBOX, key, keycode, state);
    01139     return state;
    01140   }
    01141
    01142   virtual void OnPlaceObject(Point pt, TileIndex tile)
    01143   {
    01144     this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
    01145   }
    01146
    01147   virtual void OnPlaceObjectAbort()
    01148   {
    01149     this->RaiseButtons();
    01150     this->UpdateButtons(false);
    01151   }
    01152
    01153   virtual void OnInvalidateData(int)
    01154   {
    01155     this->UpdateButtons(true);
    01156   }
    01157 };
    01158
    01159 static const WindowDesc _found_town_desc(
    01160   WDP_AUTO, 160, 162,
    01161   WC_FOUND_TOWN, WC_NONE,
    01162   WDF_CONSTRUCTION,
    01163   _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
    01164 );
    01165
    01166 void ShowFoundTownWindow()
    01167 {
    01168   if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
    01169   AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
    01170 }