Changelog ========= ------------------- Release Candidate 6 ------------------- *New Features / Changes* - randomly chosen 1st or 2nd company colour for hopper cars - open wagons load state graphics for default and bulk cargos - close mail car doors when 100% loaded - increase Double Juice diesel power (a lot) and electric power (a bit) for game balance - introduce Gridiron 5 years earlier for game balance *Fixes* - Northock 2-8-2 not 4-8-2 - correct smoke position for engines with random graphics variations (reversed tank engines) - wagons and cargo sprinters now use loaded graphics in depot if they are loaded *Code Changes - removed a bunch of strings relating to buy menu extra text - decided we'll never show buy menu extra text, sign of BAD FEATURES; read the docs instead - made it easier to support tanktainer on cargo sprinter, and opening doors on box and reefer cars - cleaned up some other nonsense around visual effects and power - extended the Pixa pipeline for cargo recolouring to also handle 1cc/2cc swap ------------------- Release Candidate 5 ------------------- *New Features / Changes* - rejig tank cars - add two edibles tank cars, for food-type cargos (water, milk, alcohol etc) - edibles tank cars have high speed limits, and cargo-aging bonus - remove one standard tank car - adjust speeds and intro dates for tank cars - tank cars no longer refit to food-type cargos, use edibles tank car instead - introduce first-generation reefer car later, and make it faster (game balance) - change order of wagons in buy menu (puts the most widely-refittable wagons first) - randomly chosen 1st or 2nd company colour for: - edibles tank cars - tank cars - flat cars - covered hopper cars - narrow gauge tank car is now black not company colour *Fixes* - avoid refitting hoppers to fruit (fruit cargo often has bulk class for historical reasons) - allow refitting box cars to refit fruit (same issue with bulk class on fruit) - don't refit flat wagons to food, the birds will eat it ------------------- Release Candidate 4 ------------------- *New Features / Changes* - new sprites for third generation hopper car - randomly chosen 1st or 2nd company colour for - box cars - open cars - reefer cars - covered hopper cars can now refit to Building Materials cargo ------------------- Release Candidate 3 ------------------- *Fixes* - Ramsbottom tender misaligned in \ view - smoke correctly positioned for most vehicles - Double Juice shows electric sparks or diesel smoke, depending on power type ------------------- Release Candidate 2 ------------------- *Fixes* - Cargo Sprinter wasn't refitting at stations correctly - purple pixels on 2nd generation hopper car - many vehicles had loading speeds which were too high ------------------- Release Candidate 1 ------------------- *New Features / Changes* - set buy and run costs for all wagons - sprites for generation 3 hopper car - use company colours on generation 3 box car - separate speed limit for narrow gauge wagons *Language Updates* - Afrikaans (Telanus) ------- Alpha 6 ------- *New Features / Changes* - Chaplin tank randomised reversed sprites - adjust vehicle name to Mail Car (Metro) - multiple tweaks to vehicle stats for game balance (too many to list) *Fixes* - some pax coaches using wrong sprite template - Hudswell length should be 7/8 - Donegal should be 7/8 long - Walker has 6/8 length - bad spritesheet for some views of Little Bear - Lemon tender wrong position in \ view - set refittable pax on Combine cars (closes #6931) - Cyclops sprites out of place (closes #6893) - set default cargo correctly on lead slice of articulated consist (closes #6894) - apparent fix for (limited) auto-replace of caboose - spritesheet issues resolved for Tin Rocket - sprites borked for gen 2 hopper car - NG livestock is 4/8 long *Language Updates* - ca_ES: 1 change by juanjo - lb_LU: 18 changes by Phreeze - hr_HR: 1 change by Voyager1 - es_ES: 1 change by SilverSurferZzZ - ru_RU: 1 change by George - nl_NL: 5 changes by foobar - ko_KR: 18 changes by kevin - fi_FI: 4 changes by Arexander *Code Changes* - partial compiles, very much faster for isolated changes - removed some dead strings - provide NO_MP make flag for use during debugging --------- Alpha 1-5 --------- Yair, stuff. Nothing to see here.