Changelog
=========

-------------
1.1.1 Release
-------------

*New Features / Changes*

- shuffled order of some wagons in buy menu
- box cars and reefer cars show progress while loading (open doors empty, open doors with crates loaded)
- improved online docs http://bundles.openttdcoop.org/iron-horse/releases/LATEST/docs/

*Fixes*

- engines no longer show as having passenger capacity (when filtering by cargo in buy menu)
- narrow gauge wagons now available in 1860, same as first narrow gauge engine


-------------
1.1.0 Release
-------------

*New Features / Changes*

- new sprites for Walker narrow gauge diesel
- removed Planet narrow gauge diesel
- adjusted narrow gauge vehicle stats for game balance
- flat cars no longer refit to express cargos, use open, box or mail cars instead
- edibles tank cars no longer refit rubber (yum yum chewy rubber)
- bumped minimum compatible version to avoid breaking savegames


-------------
1.0.0 Release
-------------

*New Features / Changes*

- improved sprites for Mole Metro loco and metro car
- it's 1.0.0...


-------------------
Release Candidate 6
-------------------

*New Features / Changes*

- randomly chosen 1st or 2nd company colour for hopper cars
- open wagons load state graphics for default and bulk cargos
- close mail car doors when 100% loaded
- increase Double Juice diesel power (a lot) and electric power (a bit) for game balance
- introduce Gridiron 5 years earlier for game balance

*Fixes*

- Northock 2-8-2 not 4-8-2
- correct smoke position for engines with random graphics variations (reversed tank engines)
- wagons and cargo sprinters now use loaded graphics in depot if they are loaded

*Code Changes

- removed a bunch of strings relating to buy menu extra text
- decided we'll never show buy menu extra text, sign of BAD FEATURES; read the docs instead
- made it easier to support tanktainer on cargo sprinter, and opening doors on box and reefer cars
- cleaned up some other nonsense around visual effects and power
- extended the Pixa pipeline for cargo recolouring to also handle 1cc/2cc swap


-------------------
Release Candidate 5
-------------------

*New Features / Changes*

- rejig tank cars
    - add two edibles tank cars, for food-type cargos (water, milk, alcohol etc)
    - edibles tank cars have high speed limits, and cargo-aging bonus
    - remove one standard tank car
    - adjust speeds and intro dates for tank cars
    - tank cars no longer refit to food-type cargos, use edibles tank car instead
- introduce first-generation reefer car later, and make it faster (game balance)
- change order of wagons in buy menu (puts the most widely-refittable wagons first)
- randomly chosen 1st or 2nd company colour for:
    - edibles tank cars
    - tank cars
    - flat cars
    - covered hopper cars
- narrow gauge tank car is now black not company colour

*Fixes*

- avoid refitting hoppers to fruit (fruit cargo often has bulk class for historical reasons)
- allow refitting box cars to refit fruit (same issue with bulk class on fruit)
- don't refit flat wagons to food, the birds will eat it


-------------------
Release Candidate 4
-------------------

*New Features / Changes*

- new sprites for third generation hopper car
- randomly chosen 1st or 2nd company colour for
    - box cars
    - open cars
    - reefer cars
- covered hopper cars can now refit to Building Materials cargo


-------------------
Release Candidate 3
-------------------

*Fixes*

- Ramsbottom tender misaligned in \ view
- smoke correctly positioned for most vehicles
- Double Juice shows electric sparks or diesel smoke, depending on power type


-------------------
Release Candidate 2
-------------------

*Fixes*

- Cargo Sprinter wasn't refitting at stations correctly
- purple pixels on 2nd generation hopper car
- many vehicles had loading speeds which were too high


-------------------
Release Candidate 1
-------------------

*New Features / Changes*

- set buy and run costs for all wagons
- sprites for generation 3 hopper car
- use company colours on generation 3 box car
- separate speed limit for narrow gauge wagons

*Language Updates*

- Afrikaans (Telanus)

-------
Alpha 6
-------

*New Features / Changes*

- Chaplin tank randomised reversed sprites
- adjust vehicle name to Mail Car (Metro)
- multiple tweaks to vehicle stats for game balance (too many to list)

*Fixes*

- some pax coaches using wrong sprite template
- Hudswell length should be 7/8
- Donegal should be 7/8 long
- Walker has 6/8 length
- bad spritesheet for some views of Little Bear
- Lemon tender wrong position in \ view
- set refittable pax on Combine cars (closes #6931)
- Cyclops sprites out of place (closes #6893)
- set default cargo correctly on lead slice of articulated consist (closes #6894)
- apparent fix for (limited) auto-replace of caboose
- spritesheet issues resolved for Tin Rocket
- sprites borked for gen 2 hopper car
- NG livestock is 4/8 long


*Language Updates*

- ca_ES: 1 change by juanjo
- lb_LU: 18 changes by Phreeze
- hr_HR: 1 change by Voyager1
- es_ES: 1 change by SilverSurferZzZ
- ru_RU: 1 change by George
- nl_NL: 5 changes by foobar
- ko_KR: 18 changes by kevin
- fi_FI: 4 changes by Arexander

*Code Changes*

- partial compiles, very much faster for isolated changes
- removed some dead strings
- provide NO_MP make flag for use during debugging


---------
Alpha 1-5
---------

Yair, stuff.  Nothing to see here.
