Heavy Equipment Set (HEQS) -------------------------- http://www.tt-foundry.com/ Please see the fine user manual for more information about the set (hmmm...the user manual needs updating) :) Name of this GRF: HEQS (Heavy Equipment Set) 0.9.1 GRF_ID: "AP" 12 02 MD5 sum: 96c567dcbf9cb61c93890fadbd752b8c heqs.grf Repository version: 491 -------------------------- Changelog *version 0.9.1* Fix: Gmund Mog hi-rail vehicle is refittable to all cargos except passengers. *version 0.9.0* Added Gmund Mog road truck (available 1947). Great for delivering FIRS Supplies. Added Gmund Mog hi-rail vehicle (available 1958. Great as an alternative to rail locomotives for light use). Gmund Mog speed, power and weight changes over time (requires OpenTTD r21100 or newer) Enhanced cargo graphic support for industrial trams: - includes mineral cargo graphics for FIRS and other sets - fixed a bug with cargo graphics not displaying for some trams Enhanced cargo graphic support for mining trucks : - added graphic support for FIRS Clay cargo - default mineral cargo graphic changed is now grey for all trucks Fixed a bug with truncated crawler trailer in some angles. Fixed an error with refitted capacity that OpenTTD was reporting for industrial trams. Extensive internal changes - many more vehicles now using much more efficient CPP templating. Provided graphics and code for to standardised RV templates - based on Pikka train templates. Started moving some real sprites to png - grfcodec now supports both pcx and png. *version 0.8.0* Major reorganisation of HEQS internals (code, vehicle IDs, filesystem). Only two new 'features': - compatible with default vehicles - change of grfid. To prevent breaking savegames, HEQS 0.8.0 is not compatible with previous versions of HEQS. The purpose of HEQS 0.8.0 is to provide a cleaner structure for future improvements. Using HEQS 0.8.0 now will provide better savegame compatibility when new features are added to future releases of HEQS. *version 0.7.1* Wood and livestock cargo graphics for industrial trams. *version 0.7.0* Added Industrial Trams: - Kreuzberg Tram (available 1902) - Henningsdorf Tram (available 1922) - Ishizuchi Tram (available 1952) Changed speed of Speedytrac for better set balance. Improved cargo graphics support for dump trucks / mining trucks: affects gravel, bauxite, copper ore, default. Set HP correctly for several vehicles. Cargo table support for FIRS cargos MILK, PETR, RFPR, GRVL (not used much within HEQS yet). Internal changes to use more CPP templating. Numerous minor code fixes. *version 0.6* Added Grindelwald Foundry Transporter (available 1972). Added Kander Foundry Transporter (available 1967). Cargo table support for FIRS cargos ALUM and SCRP. Many internal changes to layout of sprite files. *version 0.5e* Added Wolfpen Ridge Dump Truck - (available 2005) Added flashing amber beacons to more vehicles. Fourtrac now has more livery variations (uses 1st company colour for mail and goods). Set correct hp, weight and co-efficient of TE for all vehicles - for use with realistic vehicle acceleration. *version 0.5d* Fixed Camelback Mountain Mining Truck - now correctly builds two trailers instead of one. *version 0.5c* Added support for FIRS sand cargo (also any set with "SAND" as cargo label) Restructured sprite layouts and some code for mining and dump trucks (doesn't add any new features) Added Cascade C10 and C16 Logging Trucks (available 1972) *version 0.5b* Added Red Peak Articulated Crawler (available 1998) *version 0.5a* Added new graphics for No. 9 Bulldozer for 1970-1980 Added new graphics (smaller) for lower capacity bulldozer trailers Improved sprites offsets for bulldozers /trailers Removed redundant vehicle IDs Removed drawbars from some articulated vehicles to improve appearance Drawbar graphics are now invisible to improve appearance Cleanup of psd / pcx files: organisation and filenames !! Vehicle IDs changed. Will break saved games using v0.4 *Version 0.4e* Added new graphics for No.6 Bulldozers from 1993 onwards. Code cleanup for all bulldozers (sprite sources) *Version 0.4d* Moved to automated build system (thanks to planetmaker) *Version 0.4c* Articulated vehicles now provide correct capacity information to the buy menu (thanks to DJ Nekkid). Removed unnecessary hard coded strings from the vehicle window about vehicle capacity.