diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release -x rpmlist /home/openttd/public_html/friss/nightlies/r43/FRISS.md5 /home/openttd/public_html/friss/nightlies/REBUILD/r43/FRISS.md5
--- /home/openttd/public_html/friss/nightlies/r43/FRISS.md5	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r43/FRISS.md5	
@@ -1 +1 @@
-fbcdd8cf542f99071b5db0d8cf3db0ac  FRISS.grf
+3012f140fff3041ca3e5387df2a47e2f  FRISS.grf
Only in /home/openttd/public_html/friss/nightlies/REBUILD/r43: changelog.txt
Only in /home/openttd/public_html/friss/nightlies/r43: grf2html
diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release -x rpmlist /home/openttd/public_html/friss/nightlies/r43/log/FRISS.nml /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/FRISS.nml
--- /home/openttd/public_html/friss/nightlies/r43/log/FRISS.nml	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/FRISS.nml	
@@ -1,5 +1,4 @@
 # 1 "<stdin>"
-# 1 "<built-in>"
 # 1 "<command-line>"
 # 1 "<stdin>"
 /*
diff -ur -x '*.log' -x '*.diff' -x '*.zip*' -x '*.tar.gz*' -x '*.tar.xz*' -x RELEASE -x PACKAGES -x '*REBUILD*' -x .release -x rpmlist /home/openttd/public_html/friss/nightlies/r43/log/friss.nfo /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/friss.nfo
--- /home/openttd/public_html/friss/nightlies/r43/log/friss.nfo	
+++ /home/openttd/public_html/friss/nightlies/REBUILD/r43/log/friss.nfo	
@@ -38,44 +38,44 @@
 
 5 * 3145 04 0F B5 62 \wxD000 "Suomalaiset asemarakennukset" 00 "Iisalmi (asfalttipohja)" 00 "Riippa (sorapohja)" 00 "Riippa (hiekkapohja)" 00 "Riippa (asfalttipohja)" 00 "Riippa (mutapohja)" 00 "Kokkola (asfalttipohja)" 00 "Sukeva (sorapohja)" 00 "Sukeva (hiekkapohja)" 00 "Sukeva (asfalttipohja)" 00 "Sukeva (mutapohja)" 00 "ÞKauppilanmäki (sorapohja)" 00 "ÞKauppilanmäki (hiekkapohja)" 00 "ÞKauppilanmäki (asfalttipohja)" 00 "ÞKauppilanmäki (mutapohja)" 00 "Platformskjul III-tyypin seisakerakennus (sorapohja)" 00 "Platformskjul III-tyypin seisakerakennus (hiekkapohja)" 00 "Platformskjul III-tyypin seisakerakennus (asfalttipohja)" 00 "Platformskjul III-tyypin seisakerakennus (mutapohja)" 00 "Suomalaiset tavara-asemarakennukset" 00 "Sukeva tavarasuojarakennus (sorapohja)" 00 "Sukeva tavarasuojarakennus (hiekkapohja)" 00 "Sukeva tavarasuojarakennus (asfalttipohja)" 00 "Sukeva tavarasuojarakennus (mutapohja)" 00 "ÞKurkimäki tavarasuojarakennus + tavaralaituri (sorapohja)" 00 "ÞKurkimäki tavarasuojarakennus + tavaralaituri (hiekkapohja)" 00 "ÞKurkimäki tavarasuojarakennus + tavaralaituri (asfalttipohja)" 00 "ÞKurkimäki tavarasuojarakennus + tavaralaituri (mutapohja)" 00 "Suomalaiset asetinlaiterakennukset" 00 "Airaksela/Iloharju (sorapohja)" 00 "Airaksela/Iloharju (hiekkapohja)" 00 "Airaksela/Iloharju (asfalttipohja)" 00 "Airaksela/Iloharju (mutapohja)" 00 "Markkala (sorapohja)" 00 "Markkala (hiekkapohja)" 00 "Markkala (asfalttipohja)" 00 "Markkala (mutapohja)" 00 "Suonenjoki (sorapohja)" 00 "Suonenjoki (hiekkapohja)" 00 "Suonenjoki (asfalttipohja)" 00 "Suonenjoki (mutapohja)" 00 "Taipale (sorapohja)" 00 "Taipale (hiekkapohja)" 00 "Taipale (asfalttipohja)" 00 "Taipale (mutapohja)" 00 "Karhukangas/Matkaneva (sorapohja)" 00 "Karhukangas/Matkaneva (hiekkapohja)" 00 "Karhukangas/Matkaneva (asfalttipohja)" 00 "Karhukangas/Matkaneva (mutapohja)" 00 "ÞSiilinjärvi (sorapohja)" 00 "ÞSiilinjärvi (hiekkapohja)" 00 "ÞSiilinjärvi (asfalttipohja)" 00 "ÞSiilinjärvi (mutapohja)" 00 "Suomalaiset laitekojut, kontit ja kaapit" 00 "Pieni laitekaappi (terrain base)" 00 "Pieni laitekaappi (sorapohja)" 00 "Pieni laitekaappi (hiekkapohja)" 00 "Pieni laitekaappi (asfalttipohja)" 00 "Pieni laitekaappi (mutapohja)" 00 "Keskikokoinen laitekaappi (terrain base)" 00 "Keskikokoinen laitekaappi (sorapohja)" 00 "Keskikokoinen laitekaappi (hiekkapohja)" 00 "Keskikokoinen laitekaappi (asfalttipohja)" 00 "Keskikokoinen laitekaappi (mutapohja)" 00 "Suuri laitekaappi (terrain base)" 00 "Suuri laitekaappi (sorapohja)" 00 "Suuri laitekaappi (hiekkapohja)" 00 "Suuri laitekaappi (asfalttipohja)" 00 "Suuri laitekaappi (mutapohja)" 00 "Keskitetty laitekaappi (terrain base)" 00 "Keskitetty laitekaappi (sorapohja)" 00 "Keskitetty laitekaappi (hiekkapohja)" 00 "Keskitetty laitekaappi (asfalttipohja)" 00 "Keskitetty laitekaappi (mutapohja)" 00 "RHK:n laitekontti (maastopohja)" 00 "RHK:n laitekontti (sorapohja)" 00 "RHK:n laitekontti (hiekkapohja)" 00 "RHK:n laitekontti (asfalttipohja)" 00 "RHK:n laitekontti (mutapohja)" 00 "70-luvun laitekoju (terrain base)" 00 "70-luvun laitekoju (sorapohja)" 00 "70-luvun laitekoju (hiekkapohja)" 00 "70-luvun laitekoju (asfalttipohja)" 00 "70-luvun laitekoju (mutapohja)" 00 "90-luvun laitekoju (terrain base)" 00 "90-luvun laitekoju (sorapohja)" 00 "90-luvun laitekoju (hiekkapohja)" 00 "90-luvun laitekoju (asfalttipohja)" 00 "90-luvun laitekoju (mutapohja)" 00 "Suomalaiset kauko-ohjausrakennukset" 00 "ÞPieksämäki kauko-ohjaustorni (sorapohja)" 00 "ÞPieksämäki kauko-ohjaustorni (asfalttipohja)" 00 "Suomalaiset peruslaatat" 00 "Sora" 00 "Hiekka" 00 "Asfaltti" 00 "Muta" 00 "Betoni" 00 
 
-// param[64] = -1
-6 * 9 0D 40 \D= FF 00 \dxFFFFFFFF 
+// param[127] = -1
+6 * 9 0D 7F \D= FF 00 \dxFFFFFFFF 
 
-// param[65] = param[157]
-7 * 5 0D 41 \D= 9D 00 
+// param[126] = param[157]
+7 * 5 0D 7E \D= 9D 00 
 
-8 * 9 09 41 04 \7= \dx00000001 02 
+8 * 9 09 7E 04 \7= \dx00000001 02 
 
-// param[64] = 0
-9 * 9 0D 40 \D= FF 00 \dx00000000 
+// param[127] = 0
+9 * 9 0D 7F \D= FF 00 \dx00000000 
 
 10 * 12 0B 03 7F 02 "OpenTTD" 00 
 
-11 * 9 09 40 04 \7= \dx00000000 05 
+11 * 9 09 7F 04 \7= \dx00000000 05 
 
-// param[67] = param[161]
-12 * 5 0D 43 \D= A1 00 
+// param[124] = param[161]
+12 * 5 0D 7C \D= A1 00 
 
-// param[66] = (param[67] - 302013730)
-13 * 9 0D 42 \D- 43 FF \dx12005D22 
+// param[125] = (param[124] - 302013730)
+13 * 9 0D 7D \D- 7C FF \dx12005D22 
 
-// param[66] = (param[66] << -31)
-14 * 9 0D 42 \Du<< 42 FF \dxFFFFFFE1 
+// param[125] = (param[125] << -31)
+14 * 9 0D 7D \Du<< 7D FF \dxFFFFFFE1 
 
-15 * 9 09 42 04 \7= \dx00000000 01 
+15 * 9 09 7D 04 \7= \dx00000000 01 
 
 16 * 19 0B 03 7F 06 "1.2.0 / r23842" 00 
 
-// param[64] = (param[0] & 1)
-17 * 9 0D 40 \D& 00 FF \dx00000001 
+// param[127] = (param[0] & 1)
+17 * 9 0D 7F \D& 00 FF \dx00000001 
 
 18 * 7 06 
-40 04 FF \wx0006 
+7F 04 FF \wx0006 
 FF 
 
 // Name: switch_animation_start_Siemens
 19 * 23 02 0F FF 89 
-1A 00 \dx00000000 	// param[64]
+1A 00 \dx00000000 	// param[127]
 \b1 
 \wxC9FE \dx00000001 \dx00000001 	// 1 .. 1: return 18942;
 \wx80FF // default: return 255;
@@ -87,16 +87,16 @@
 \wxCAFE \dx00000001 \dx00000001 	// 1 .. 1: return 19198;
 \wxC9FE // default: return 18942;
 
-// param[64] = (param[0] & 1)
-21 * 9 0D 40 \D& 00 FF \dx00000001 
+// param[127] = (param[0] & 1)
+21 * 9 0D 7F \D& 00 FF \dx00000001 
 
 22 * 7 06 
-40 04 FF \wx0006 
+7F 04 FF \wx0006 
 FF 
 
 // Name: switch_animation_start_Ganz_Fiskars
 23 * 23 02 0F FD 89 
-1A 00 \dx00000000 	// param[64]
+1A 00 \dx00000000 	// param[127]
 \b1 
 \wxCBFE \dx00000001 \dx00000001 	// 1 .. 1: return 19454;
 \wx80FF // default: return 255;
@@ -105,19 +105,19 @@
 24 * 23 02 0F FC 89 
 1A 00 \dx00000001 
 \b1 
-\wxCBFE \dx00000000 \dx00000000 	// 0 .. 0: return 19454;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wxCBFE // default: return 19454;
 
-// param[64] = (param[0] & 1)
-25 * 9 0D 40 \D& 00 FF \dx00000001 
+// param[127] = (param[0] & 1)
+25 * 9 0D 7F \D& 00 FF \dx00000001 
 
 26 * 7 06 
-40 04 FF \wx0006 
+7F 04 FF \wx0006 
 FF 
 
 // Name: switch_animation_start_WSSB
 27 * 23 02 0F FB 89 
-1A 00 \dx00000000 	// param[64]
+1A 00 \dx00000000 	// param[127]
 \b1 
 \wxCCFE \dx00000001 \dx00000001 	// 1 .. 1: return 19710;
 \wx80FF // default: return 255;
@@ -131,16 +131,16 @@
 \wxCFFE \dx00000003 \dx00000003 	// 3 .. 3: return 20478;
 \wxCCFE // default: return 19710;
 
-// param[64] = (param[0] & 1)
-29 * 9 0D 40 \D& 00 FF \dx00000001 
+// param[127] = (param[0] & 1)
+29 * 9 0D 7F \D& 00 FF \dx00000001 
 
 30 * 7 06 
-40 04 FF \wx0006 
+7F 04 FF \wx0006 
 FF 
 
 // Name: switch_animation_start_Relay_container
 31 * 23 02 0F F9 89 
-1A 00 \dx00000000 	// param[64]
+1A 00 \dx00000000 	// param[127]
 \b1 
 \wxD0FE \dx00000001 \dx00000001 	// 1 .. 1: return 20734;
 \wx80FF // default: return 255;
@@ -149,7 +149,7 @@
 32 * 23 02 0F F8 89 
 1A 00 \dx00000001 
 \b1 
-\wxD0FE \dx00000000 \dx00000000 	// 0 .. 0: return 20734;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wxD0FE // default: return 20734;
 
 33 * 6 01 0F \b34 FF \wx0004 
@@ -390,25 +390,22 @@
 \wx00F3 // default: switch_Iisalmi_position_along_x;
 
 // Name: switch_Iisalmi_building
-180 * 232 02 0F F3 89 
+180 * 211 02 0F F3 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -422,29 +419,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Iisalmi_view;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Iisalmi_view;
 
 // Name: switch_Iisalmi_building_purchase
-181 * 232 02 0F F4 89 
+181 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -458,10 +452,10 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Iisalmi_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_Iisalmi_purchase;
 
-182 * 41 00 0F \b12 01 00 
+182 * 43 00 0F \b12 01 FF \wx0000 
 08 "FIST" 
 09 \wxD000 
 0A \wxD001 
@@ -470,12 +464,12 @@
 0D 14 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 04 
 
-183 * 8 00 0F \b1 01 00 
+183 * 10 00 0F \b1 01 FF \wx0000 
 15 \wx0020 
 
 // Name: @action3_0
@@ -498,29 +492,27 @@
 \dx80000005 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Riippa_building
-188 * 65 02 0F F3 89 
+188 * 58 02 0F F3 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Riippa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: spritelayout_Riippa;
 
 // Name: switch_Riippa_building_baseground
-189 * 65 02 0F F4 89 
+189 * 58 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Riippa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_Riippa;
 
 // Name: switch_Riippa_gr_ground
@@ -528,7 +520,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_sa_ground
@@ -536,7 +528,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_asp_ground
@@ -544,7 +536,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F3 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F3 // default: switch_Riippa_building;
 
 // Name: switch_Riippa_di_ground
@@ -552,10 +544,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Riippa_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_Riippa_building_baseground;
 
-194 * 41 00 0F \b12 01 02 
+194 * 43 00 0F \b12 01 FF \wx0002 
 08 "FIST" 
 09 \wxD000 
 0A \wxD002 
@@ -564,12 +556,12 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-195 * 8 00 0F \b1 01 02 
+195 * 10 00 0F \b1 01 FF \wx0002 
 15 \wx0020 
 
 // Name: @action3_1
@@ -582,7 +574,7 @@
 197 * 7 03 0F 01 02 \b0 
 \wx00F7 	// @action3_1;
 
-198 * 41 00 0F \b12 01 03 
+198 * 43 00 0F \b12 01 FF \wx0003 
 08 "FIST" 
 09 \wxD000 
 0A \wxD003 
@@ -591,12 +583,12 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-199 * 8 00 0F \b1 01 03 
+199 * 10 00 0F \b1 01 FF \wx0003 
 15 \wx0020 
 
 // Name: @action3_2
@@ -609,7 +601,7 @@
 201 * 7 03 0F 01 03 \b0 
 \wx00F6 	// @action3_2;
 
-202 * 41 00 0F \b12 01 04 
+202 * 43 00 0F \b12 01 FF \wx0004 
 08 "FIST" 
 09 \wxD000 
 0A \wxD004 
@@ -618,12 +610,12 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-203 * 8 00 0F \b1 01 04 
+203 * 10 00 0F \b1 01 FF \wx0004 
 15 \wx0020 
 
 // Name: @action3_3
@@ -636,7 +628,7 @@
 205 * 7 03 0F 01 04 \b0 
 \wx00F3 	// @action3_3;
 
-206 * 41 00 0F \b12 01 05 
+206 * 43 00 0F \b12 01 FF \wx0005 
 08 "FIST" 
 09 \wxD000 
 0A \wxD005 
@@ -645,12 +637,12 @@
 0D 0A 
 14 01 
 0E \dx000A9B10 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-207 * 8 00 0F \b1 01 05 
+207 * 10 00 0F \b1 01 FF \wx0005 
 15 \wx0020 
 
 // Name: @action3_4
@@ -715,25 +707,22 @@
 \wx00F7 // default: switch_Kokkola_position_along_x;
 
 // Name: switch_Kokkola_building
-218 * 232 02 0F F7 89 
+218 * 211 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -747,29 +736,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kokkola_view;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kokkola_view;
 
 // Name: switch_Kokkola_building_purchase
-219 * 232 02 0F F6 89 
+219 * 211 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -783,10 +769,10 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kokkola_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_Kokkola_purchase;
 
-220 * 41 00 0F \b12 01 06 
+220 * 43 00 0F \b12 01 FF \wx0006 
 08 "FIST" 
 09 \wxD000 
 0A \wxD006 
@@ -795,12 +781,12 @@
 0D 14 
 14 01 
 0E \dx000A7FF5 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 04 
 
-221 * 8 00 0F \b1 01 06 
+221 * 10 00 0F \b1 01 FF \wx0006 
 15 \wx0020 
 
 // Name: @action3_5
@@ -823,29 +809,27 @@
 \dx80000009 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Sukeva_building
-226 * 65 02 0F F7 89 
+226 * 58 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Sukeva;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_Sukeva;
 
 // Name: switch_Sukeva_building_baseground
-227 * 65 02 0F F6 89 
+227 * 58 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Sukeva;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_baseground_Sukeva;
 
 // Name: switch_Sukeva_gr_ground
@@ -853,7 +837,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_sa_ground
@@ -861,7 +845,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_asp_ground
@@ -869,7 +853,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Sukeva_building;
 
 // Name: switch_Sukeva_di_ground
@@ -877,10 +861,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Sukeva_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Sukeva_building_baseground;
 
-232 * 41 00 0F \b12 01 07 
+232 * 43 00 0F \b12 01 FF \wx0007 
 08 "FIST" 
 09 \wxD000 
 0A \wxD007 
@@ -889,12 +873,12 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-233 * 8 00 0F \b1 01 07 
+233 * 10 00 0F \b1 01 FF \wx0007 
 15 \wx0020 
 
 // Name: @action3_6
@@ -907,7 +891,7 @@
 235 * 7 03 0F 01 07 \b0 
 \wx00F4 	// @action3_6;
 
-236 * 41 00 0F \b12 01 08 
+236 * 43 00 0F \b12 01 FF \wx0008 
 08 "FIST" 
 09 \wxD000 
 0A \wxD008 
@@ -916,12 +900,12 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-237 * 8 00 0F \b1 01 08 
+237 * 10 00 0F \b1 01 FF \wx0008 
 15 \wx0020 
 
 // Name: @action3_7
@@ -934,7 +918,7 @@
 239 * 7 03 0F 01 08 \b0 
 \wx00F3 	// @action3_7;
 
-240 * 41 00 0F \b12 01 09 
+240 * 43 00 0F \b12 01 FF \wx0009 
 08 "FIST" 
 09 \wxD000 
 0A \wxD009 
@@ -943,12 +927,12 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-241 * 8 00 0F \b1 01 09 
+241 * 10 00 0F \b1 01 FF \wx0009 
 15 \wx0020 
 
 // Name: @action3_8
@@ -961,7 +945,7 @@
 243 * 7 03 0F 01 09 \b0 
 \wx00F7 	// @action3_8;
 
-244 * 41 00 0F \b12 01 0A 
+244 * 43 00 0F \b12 01 FF \wx000A 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00A 
@@ -970,12 +954,12 @@
 0D 14 
 14 01 
 0E \dx000A9DEB 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-245 * 8 00 0F \b1 01 0A 
+245 * 10 00 0F \b1 01 FF \wx000A 
 15 \wx0020 
 
 // Name: @action3_9
@@ -997,29 +981,27 @@
 \dx8000000A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Kauppilanmaki_building
-250 * 65 02 0F F6 89 
+250 * 58 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kauppilanmaki;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_building_baseground
-251 * 65 02 0F F7 89 
+251 * 58 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Kauppilanmaki;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_baseground_Kauppilanmaki;
 
 // Name: switch_Kauppilanmaki_gr_ground
@@ -1027,7 +1009,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_sa_ground
@@ -1035,7 +1017,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_asp_ground
@@ -1043,7 +1025,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Kauppilanmaki_building;
 
 // Name: switch_Kauppilanmaki_di_ground
@@ -1051,10 +1033,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kauppilanmaki_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kauppilanmaki_building_baseground;
 
-256 * 41 00 0F \b12 01 0B 
+256 * 43 00 0F \b12 01 FF \wx000B 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00B 
@@ -1063,12 +1045,12 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-257 * 8 00 0F \b1 01 0B 
+257 * 10 00 0F \b1 01 FF \wx000B 
 15 \wx0020 
 
 // Name: @action3_10
@@ -1081,7 +1063,7 @@
 259 * 7 03 0F 01 0B \b0 
 \wx00F3 	// @action3_10;
 
-260 * 41 00 0F \b12 01 0C 
+260 * 43 00 0F \b12 01 FF \wx000C 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00C 
@@ -1090,12 +1072,12 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-261 * 8 00 0F \b1 01 0C 
+261 * 10 00 0F \b1 01 FF \wx000C 
 15 \wx0020 
 
 // Name: @action3_11
@@ -1108,7 +1090,7 @@
 263 * 7 03 0F 01 0C \b0 
 \wx00F4 	// @action3_11;
 
-264 * 41 00 0F \b12 01 0D 
+264 * 43 00 0F \b12 01 FF \wx000D 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00D 
@@ -1117,12 +1099,12 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-265 * 8 00 0F \b1 01 0D 
+265 * 10 00 0F \b1 01 FF \wx000D 
 15 \wx0020 
 
 // Name: @action3_12
@@ -1135,7 +1117,7 @@
 267 * 7 03 0F 01 0D \b0 
 \wx00F6 	// @action3_12;
 
-268 * 41 00 0F \b12 01 0E 
+268 * 43 00 0F \b12 01 FF \wx000E 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00E 
@@ -1144,12 +1126,12 @@
 0D 0A 
 14 01 
 0E \dx000A9C7D 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-269 * 8 00 0F \b1 01 0E 
+269 * 10 00 0F \b1 01 FF \wx000E 
 15 \wx0020 
 
 // Name: @action3_13
@@ -1171,25 +1153,22 @@
 \dx8000000B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Platformskjul_III_building
-274 * 232 02 0F F7 89 
+274 * 211 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -1203,29 +1182,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Platformskjul_III;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_building_baseground
-275 * 232 02 0F F6 89 
+275 * 211 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -1239,7 +1215,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Platformskjul_III;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_baseground_Platformskjul_III;
 
 // Name: switch_Platformskjul_III_gr_ground
@@ -1247,7 +1223,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_sa_ground
@@ -1255,7 +1231,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_asp_ground
@@ -1263,7 +1239,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Platformskjul_III_building;
 
 // Name: switch_Platformskjul_III_di_ground
@@ -1271,10 +1247,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_Platformskjul_III_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_Platformskjul_III_building_baseground;
 
-280 * 41 00 0F \b12 01 0F 
+280 * 43 00 0F \b12 01 FF \wx000F 
 08 "FIST" 
 09 \wxD000 
 0A \wxD00F 
@@ -1283,12 +1259,12 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-281 * 8 00 0F \b1 01 0F 
+281 * 10 00 0F \b1 01 FF \wx000F 
 15 \wx0020 
 
 // Name: @action3_14
@@ -1301,7 +1277,7 @@
 283 * 7 03 0F 01 0F \b0 
 \wx00F4 	// @action3_14;
 
-284 * 41 00 0F \b12 01 10 
+284 * 43 00 0F \b12 01 FF \wx0010 
 08 "FIST" 
 09 \wxD000 
 0A \wxD010 
@@ -1310,12 +1286,12 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-285 * 8 00 0F \b1 01 10 
+285 * 10 00 0F \b1 01 FF \wx0010 
 15 \wx0020 
 
 // Name: @action3_15
@@ -1328,7 +1304,7 @@
 287 * 7 03 0F 01 10 \b0 
 \wx00F3 	// @action3_15;
 
-288 * 41 00 0F \b12 01 11 
+288 * 43 00 0F \b12 01 FF \wx0011 
 08 "FIST" 
 09 \wxD000 
 0A \wxD011 
@@ -1337,12 +1313,12 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-289 * 8 00 0F \b1 01 11 
+289 * 10 00 0F \b1 01 FF \wx0011 
 15 \wx0020 
 
 // Name: @action3_16
@@ -1355,7 +1331,7 @@
 291 * 7 03 0F 01 11 \b0 
 \wx00F7 	// @action3_16;
 
-292 * 41 00 0F \b12 01 12 
+292 * 43 00 0F \b12 01 FF \wx0012 
 08 "FIST" 
 09 \wxD000 
 0A \wxD012 
@@ -1364,12 +1340,12 @@
 0D 0A 
 14 01 
 0E \dx000A99A3 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-293 * 8 00 0F \b1 01 12 
+293 * 10 00 0F \b1 01 FF \wx0012 
 15 \wx0020 
 
 // Name: @action3_17
@@ -1391,29 +1367,27 @@
 \dx8000000C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SukevaF_building
-298 * 65 02 0F F6 89 
+298 * 58 02 0F F6 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SukevaF;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: spritelayout_SukevaF;
 
 // Name: switch_SukevaF_building_baseground
-299 * 65 02 0F F7 89 
+299 * 58 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000000 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dxFFFFFFFF 	// expr1 - expr2
 \2+ 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SukevaF;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: spritelayout_baseground_SukevaF;
 
 // Name: switch_SukevaF_gr_ground
@@ -1421,7 +1395,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_sa_ground
@@ -1429,7 +1403,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_asp_ground
@@ -1437,7 +1411,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F6 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F6 // default: switch_SukevaF_building;
 
 // Name: switch_SukevaF_di_ground
@@ -1445,10 +1419,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_SukevaF_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_SukevaF_building_baseground;
 
-304 * 41 00 0F \b12 01 23 
+304 * 43 00 0F \b12 01 FF \wx0023 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD014 
@@ -1457,12 +1431,12 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-305 * 8 00 0F \b1 01 23 
+305 * 10 00 0F \b1 01 FF \wx0023 
 15 \wx0020 
 
 // Name: @action3_18
@@ -1475,7 +1449,7 @@
 307 * 7 03 0F 01 23 \b0 
 \wx00F3 	// @action3_18;
 
-308 * 41 00 0F \b12 01 24 
+308 * 43 00 0F \b12 01 FF \wx0024 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD015 
@@ -1484,12 +1458,12 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-309 * 8 00 0F \b1 01 24 
+309 * 10 00 0F \b1 01 FF \wx0024 
 15 \wx0020 
 
 // Name: @action3_19
@@ -1502,7 +1476,7 @@
 311 * 7 03 0F 01 24 \b0 
 \wx00F4 	// @action3_19;
 
-312 * 41 00 0F \b12 01 25 
+312 * 43 00 0F \b12 01 FF \wx0025 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD016 
@@ -1511,12 +1485,12 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-313 * 8 00 0F \b1 01 25 
+313 * 10 00 0F \b1 01 FF \wx0025 
 15 \wx0020 
 
 // Name: @action3_20
@@ -1529,7 +1503,7 @@
 315 * 7 03 0F 01 25 \b0 
 \wx00F6 	// @action3_20;
 
-316 * 41 00 0F \b12 01 26 
+316 * 43 00 0F \b12 01 FF \wx0026 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD017 
@@ -1538,12 +1512,12 @@
 0D 05 
 14 01 
 0E \dx000AC196 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 02 
 
-317 * 8 00 0F \b1 01 26 
+317 * 10 00 0F \b1 01 FF \wx0026 
 15 \wx0020 
 
 // Name: @action3_21
@@ -1595,29 +1569,27 @@
 \wx00F4 // default: spritelayout_Kurkimaki_warehouse_baseground_front;
 
 // Name: switch_Kurkimaki_warehouse_building
-328 * 65 02 0F F7 89 
+328 * 58 02 0F F7 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_position;
 
 // Name: switch_Kurkimaki_warehouse_baseground_building
-329 * 65 02 0F F4 89 
+329 * 58 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_baseground_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_Kurkimaki_warehouse_baseground_position;
 
 // Name: switch_Kurkimaki_warehouse_ground_gr
@@ -1625,7 +1597,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_sa
@@ -1633,7 +1605,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_ground_asp
@@ -1641,62 +1613,58 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F7 \dx00000000 \dx00000000 	// 0 .. 0: switch_Kurkimaki_warehouse_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F7 // default: switch_Kurkimaki_warehouse_building;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_gr
-333 * 65 02 0F F1 89 
+333 * 58 02 0F F1 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_sa
-334 * 65 02 0F F5 89 
+334 * 58 02 0F F5 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F5 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F5 // default: spritelayout_Kurkimaki_warehouse_purchase_gr_sa;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_asp
-335 * 65 02 0F F0 89 
+335 * 58 02 0F F0 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
 // Name: switch_Kurkimaki_warehouse_building_purchase_di
-336 * 65 02 0F F2 89 
+336 * 58 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_Kurkimaki_warehouse_purchase_asp_di;
 
-337 * 41 00 0F \b12 01 27 
+337 * 43 00 0F \b12 01 FF \wx0027 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD018 
@@ -1705,12 +1673,12 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-338 * 8 00 0F \b1 01 27 
+338 * 10 00 0F \b1 01 FF \wx0027 
 15 \wx0020 
 
 // Name: @action3_22
@@ -1724,7 +1692,7 @@
 FF \wx00F1 	// switch_Kurkimaki_warehouse_building_purchase_gr;
 \wx00F3 	// @action3_22;
 
-341 * 41 00 0F \b12 01 28 
+341 * 43 00 0F \b12 01 FF \wx0028 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD019 
@@ -1733,12 +1701,12 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-342 * 8 00 0F \b1 01 28 
+342 * 10 00 0F \b1 01 FF \wx0028 
 15 \wx0020 
 
 // Name: @action3_23
@@ -1752,7 +1720,7 @@
 FF \wx00F5 	// switch_Kurkimaki_warehouse_building_purchase_sa;
 \wx00F6 	// @action3_23;
 
-345 * 41 00 0F \b12 01 29 
+345 * 43 00 0F \b12 01 FF \wx0029 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD01A 
@@ -1761,12 +1729,12 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-346 * 8 00 0F \b1 01 29 
+346 * 10 00 0F \b1 01 FF \wx0029 
 15 \wx0020 
 
 // Name: @action3_24
@@ -1780,7 +1748,7 @@
 FF \wx00F0 	// switch_Kurkimaki_warehouse_building_purchase_asp;
 \wx00F7 	// @action3_24;
 
-349 * 41 00 0F \b12 01 2A 
+349 * 43 00 0F \b12 01 FF \wx002A 
 08 "FIFR" 
 09 \wxD013 
 0A \wxD01B 
@@ -1789,12 +1757,12 @@
 0D 05 
 14 01 
 0E \dx000AB351 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-350 * 8 00 0F \b1 01 2A 
+350 * 10 00 0F \b1 01 FF \wx002A 
 15 \wx0020 
 
 // Name: @action3_25
@@ -1817,25 +1785,22 @@
 \dx80000011 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_AirakselaINT_building
-355 * 232 02 0F F4 89 
+355 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -1849,29 +1814,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_AirakselaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_AirakselaINT;
 
 // Name: switch_AirakselaINT_building_baseground
-356 * 232 02 0F F2 89 
+356 * 211 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -1885,7 +1847,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_AirakselaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_baseground_AirakselaINT;
 
 // Name: switch_AirakselaINT_gr_ground
@@ -1893,7 +1855,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_sa_ground
@@ -1901,7 +1863,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_asp_ground
@@ -1909,7 +1871,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_AirakselaINT_building;
 
 // Name: switch_AirakselaINT_di_ground
@@ -1917,10 +1879,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_AirakselaINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_AirakselaINT_building_baseground;
 
-361 * 49 00 0F \b15 01 2B 
+361 * 51 00 0F \b15 01 FF \wx002B 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD01D 
@@ -1929,7 +1891,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -1937,7 +1899,7 @@
 12 06 
 13 \wx0001 
 
-362 * 8 00 0F \b1 01 2B 
+362 * 10 00 0F \b1 01 FF \wx002B 
 15 \wx0022 
 
 // Name: @action3_26
@@ -1952,7 +1914,7 @@
 364 * 7 03 0F 01 2B \b0 
 \wx00F7 	// @action3_26;
 
-365 * 49 00 0F \b15 01 2C 
+365 * 51 00 0F \b15 01 FF \wx002C 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD01E 
@@ -1961,7 +1923,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -1969,7 +1931,7 @@
 12 06 
 13 \wx0001 
 
-366 * 8 00 0F \b1 01 2C 
+366 * 10 00 0F \b1 01 FF \wx002C 
 15 \wx0022 
 
 // Name: @action3_27
@@ -1984,7 +1946,7 @@
 368 * 7 03 0F 01 2C \b0 
 \wx00F0 	// @action3_27;
 
-369 * 49 00 0F \b15 01 2D 
+369 * 51 00 0F \b15 01 FF \wx002D 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD01F 
@@ -1993,7 +1955,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2001,7 +1963,7 @@
 12 06 
 13 \wx0001 
 
-370 * 8 00 0F \b1 01 2D 
+370 * 10 00 0F \b1 01 FF \wx002D 
 15 \wx0022 
 
 // Name: @action3_28
@@ -2016,7 +1978,7 @@
 372 * 7 03 0F 01 2D \b0 
 \wx00F4 	// @action3_28;
 
-373 * 49 00 0F \b15 01 2E 
+373 * 51 00 0F \b15 01 FF \wx002E 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD020 
@@ -2025,7 +1987,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2033,7 +1995,7 @@
 12 06 
 13 \wx0001 
 
-374 * 8 00 0F \b1 01 2E 
+374 * 10 00 0F \b1 01 FF \wx002E 
 15 \wx0022 
 
 // Name: @action3_29
@@ -2057,25 +2019,22 @@
 \dx80000012 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_MarkkalaINT_building
-379 * 232 02 0F F2 89 
+379 * 211 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2089,29 +2048,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_MarkkalaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_building_baseground
-380 * 232 02 0F F4 89 
+380 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2125,7 +2081,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_MarkkalaINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_MarkkalaINT;
 
 // Name: switch_MarkkalaINT_gr_ground
@@ -2133,7 +2089,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_sa_ground
@@ -2141,7 +2097,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_asp_ground
@@ -2149,7 +2105,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_MarkkalaINT_building;
 
 // Name: switch_MarkkalaINT_di_ground
@@ -2157,10 +2113,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_MarkkalaINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_MarkkalaINT_building_baseground;
 
-385 * 49 00 0F \b15 01 2F 
+385 * 51 00 0F \b15 01 FF \wx002F 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD021 
@@ -2169,7 +2125,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2177,7 +2133,7 @@
 12 06 
 13 \wx0001 
 
-386 * 8 00 0F \b1 01 2F 
+386 * 10 00 0F \b1 01 FF \wx002F 
 15 \wx0022 
 
 // Name: @action3_30
@@ -2192,7 +2148,7 @@
 388 * 7 03 0F 01 2F \b0 
 \wx00F0 	// @action3_30;
 
-389 * 49 00 0F \b15 01 30 
+389 * 51 00 0F \b15 01 FF \wx0030 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD022 
@@ -2201,7 +2157,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2209,7 +2165,7 @@
 12 06 
 13 \wx0001 
 
-390 * 8 00 0F \b1 01 30 
+390 * 10 00 0F \b1 01 FF \wx0030 
 15 \wx0022 
 
 // Name: @action3_31
@@ -2224,7 +2180,7 @@
 392 * 7 03 0F 01 30 \b0 
 \wx00F7 	// @action3_31;
 
-393 * 49 00 0F \b15 01 31 
+393 * 51 00 0F \b15 01 FF \wx0031 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD023 
@@ -2233,7 +2189,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2241,7 +2197,7 @@
 12 06 
 13 \wx0001 
 
-394 * 8 00 0F \b1 01 31 
+394 * 10 00 0F \b1 01 FF \wx0031 
 15 \wx0022 
 
 // Name: @action3_32
@@ -2256,7 +2212,7 @@
 396 * 7 03 0F 01 31 \b0 
 \wx00F2 	// @action3_32;
 
-397 * 49 00 0F \b15 01 32 
+397 * 51 00 0F \b15 01 FF \wx0032 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD024 
@@ -2265,7 +2221,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2273,7 +2229,7 @@
 12 06 
 13 \wx0001 
 
-398 * 8 00 0F \b1 01 32 
+398 * 10 00 0F \b1 01 FF \wx0032 
 15 \wx0022 
 
 // Name: @action3_33
@@ -2297,25 +2253,22 @@
 \dx80000013 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SuonenjokiINT_building
-403 * 232 02 0F F4 89 
+403 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2329,29 +2282,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SuonenjokiINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_building_baseground
-404 * 232 02 0F F2 89 
+404 * 211 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2365,7 +2315,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SuonenjokiINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_baseground_SuonenjokiINT;
 
 // Name: switch_SuonenjokiINT_gr_ground
@@ -2373,7 +2323,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_sa_ground
@@ -2381,7 +2331,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_asp_ground
@@ -2389,7 +2339,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_SuonenjokiINT_building;
 
 // Name: switch_SuonenjokiINT_di_ground
@@ -2397,10 +2347,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_SuonenjokiINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_SuonenjokiINT_building_baseground;
 
-409 * 49 00 0F \b15 01 33 
+409 * 51 00 0F \b15 01 FF \wx0033 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD025 
@@ -2409,7 +2359,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2417,7 +2367,7 @@
 12 06 
 13 \wx0001 
 
-410 * 8 00 0F \b1 01 33 
+410 * 10 00 0F \b1 01 FF \wx0033 
 15 \wx0022 
 
 // Name: @action3_34
@@ -2432,7 +2382,7 @@
 412 * 7 03 0F 01 33 \b0 
 \wx00F7 	// @action3_34;
 
-413 * 49 00 0F \b15 01 34 
+413 * 51 00 0F \b15 01 FF \wx0034 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD026 
@@ -2441,7 +2391,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2449,7 +2399,7 @@
 12 06 
 13 \wx0001 
 
-414 * 8 00 0F \b1 01 34 
+414 * 10 00 0F \b1 01 FF \wx0034 
 15 \wx0022 
 
 // Name: @action3_35
@@ -2464,7 +2414,7 @@
 416 * 7 03 0F 01 34 \b0 
 \wx00F0 	// @action3_35;
 
-417 * 49 00 0F \b15 01 35 
+417 * 51 00 0F \b15 01 FF \wx0035 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD027 
@@ -2473,7 +2423,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2481,7 +2431,7 @@
 12 06 
 13 \wx0001 
 
-418 * 8 00 0F \b1 01 35 
+418 * 10 00 0F \b1 01 FF \wx0035 
 15 \wx0022 
 
 // Name: @action3_36
@@ -2496,7 +2446,7 @@
 420 * 7 03 0F 01 35 \b0 
 \wx00F4 	// @action3_36;
 
-421 * 49 00 0F \b15 01 36 
+421 * 51 00 0F \b15 01 FF \wx0036 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD028 
@@ -2505,7 +2455,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2513,7 +2463,7 @@
 12 06 
 13 \wx0001 
 
-422 * 8 00 0F \b1 01 36 
+422 * 10 00 0F \b1 01 FF \wx0036 
 15 \wx0022 
 
 // Name: @action3_37
@@ -2537,25 +2487,22 @@
 \dx80000014 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_TaipaleINT_building
-427 * 232 02 0F F2 89 
+427 * 211 02 0F F2 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2569,29 +2516,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_TaipaleINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: spritelayout_TaipaleINT;
 
 // Name: switch_TaipaleINT_building_baseground
-428 * 232 02 0F F4 89 
+428 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2605,7 +2549,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_TaipaleINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_baseground_TaipaleINT;
 
 // Name: switch_TaipaleINT_gr_ground
@@ -2613,7 +2557,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_sa_ground
@@ -2621,7 +2565,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_asp_ground
@@ -2629,7 +2573,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F2 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F2 // default: switch_TaipaleINT_building;
 
 // Name: switch_TaipaleINT_di_ground
@@ -2637,10 +2581,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_TaipaleINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_TaipaleINT_building_baseground;
 
-433 * 49 00 0F \b15 01 37 
+433 * 51 00 0F \b15 01 FF \wx0037 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD029 
@@ -2649,7 +2593,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2657,7 +2601,7 @@
 12 06 
 13 \wx0001 
 
-434 * 8 00 0F \b1 01 37 
+434 * 10 00 0F \b1 01 FF \wx0037 
 15 \wx0022 
 
 // Name: @action3_38
@@ -2672,7 +2616,7 @@
 436 * 7 03 0F 01 37 \b0 
 \wx00F0 	// @action3_38;
 
-437 * 49 00 0F \b15 01 38 
+437 * 51 00 0F \b15 01 FF \wx0038 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02A 
@@ -2681,7 +2625,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2689,7 +2633,7 @@
 12 06 
 13 \wx0001 
 
-438 * 8 00 0F \b1 01 38 
+438 * 10 00 0F \b1 01 FF \wx0038 
 15 \wx0022 
 
 // Name: @action3_39
@@ -2704,7 +2648,7 @@
 440 * 7 03 0F 01 38 \b0 
 \wx00F7 	// @action3_39;
 
-441 * 49 00 0F \b15 01 39 
+441 * 51 00 0F \b15 01 FF \wx0039 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02B 
@@ -2713,7 +2657,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2721,7 +2665,7 @@
 12 06 
 13 \wx0001 
 
-442 * 8 00 0F \b1 01 39 
+442 * 10 00 0F \b1 01 FF \wx0039 
 15 \wx0022 
 
 // Name: @action3_40
@@ -2736,7 +2680,7 @@
 444 * 7 03 0F 01 39 \b0 
 \wx00F2 	// @action3_40;
 
-445 * 49 00 0F \b15 01 3A 
+445 * 51 00 0F \b15 01 FF \wx003A 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02C 
@@ -2745,7 +2689,7 @@
 0D 1E 
 14 01 
 0E \dx000B117C 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2753,7 +2697,7 @@
 12 06 
 13 \wx0001 
 
-446 * 8 00 0F \b1 01 3A 
+446 * 10 00 0F \b1 01 FF \wx003A 
 15 \wx0022 
 
 // Name: @action3_41
@@ -2777,25 +2721,22 @@
 \dx80000015 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_KarhukangasINT_building
-451 * 232 02 0F F4 89 
+451 * 211 02 0F F4 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2809,29 +2750,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_KarhukangasINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: spritelayout_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_building_baseground
-452 * 232 02 0F FD 89 
+452 * 211 02 0F FD 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -2845,7 +2783,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_KarhukangasINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: spritelayout_baseground_KarhukangasINT;
 
 // Name: switch_KarhukangasINT_gr_ground
@@ -2853,7 +2791,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_sa_ground
@@ -2861,7 +2799,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_asp_ground
@@ -2869,7 +2807,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F4 \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F4 // default: switch_KarhukangasINT_building;
 
 // Name: switch_KarhukangasINT_di_ground
@@ -2877,10 +2815,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_KarhukangasINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_KarhukangasINT_building_baseground;
 
-457 * 49 00 0F \b15 01 3B 
+457 * 51 00 0F \b15 01 FF \wx003B 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02D 
@@ -2889,7 +2827,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2897,7 +2835,7 @@
 12 06 
 13 \wx0001 
 
-458 * 8 00 0F \b1 01 3B 
+458 * 10 00 0F \b1 01 FF \wx003B 
 15 \wx0022 
 
 // Name: @action3_42
@@ -2912,7 +2850,7 @@
 460 * 7 03 0F 01 3B \b0 
 \wx00FC 	// @action3_42;
 
-461 * 49 00 0F \b15 01 3C 
+461 * 51 00 0F \b15 01 FF \wx003C 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02E 
@@ -2921,7 +2859,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2929,7 +2867,7 @@
 12 06 
 13 \wx0001 
 
-462 * 8 00 0F \b1 01 3C 
+462 * 10 00 0F \b1 01 FF \wx003C 
 15 \wx0022 
 
 // Name: @action3_43
@@ -2944,7 +2882,7 @@
 464 * 7 03 0F 01 3C \b0 
 \wx00F2 	// @action3_43;
 
-465 * 49 00 0F \b15 01 3D 
+465 * 51 00 0F \b15 01 FF \wx003D 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD02F 
@@ -2953,7 +2891,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2961,7 +2899,7 @@
 12 06 
 13 \wx0001 
 
-466 * 8 00 0F \b1 01 3D 
+466 * 10 00 0F \b1 01 FF \wx003D 
 15 \wx0022 
 
 // Name: @action3_44
@@ -2976,7 +2914,7 @@
 468 * 7 03 0F 01 3D \b0 
 \wx00F4 	// @action3_44;
 
-469 * 49 00 0F \b15 01 3E 
+469 * 51 00 0F \b15 01 FF \wx003E 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD030 
@@ -2985,7 +2923,7 @@
 0D 1E 
 14 01 
 0E \dx000B08EC 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -2993,7 +2931,7 @@
 12 06 
 13 \wx0001 
 
-470 * 8 00 0F \b1 01 3E 
+470 * 10 00 0F \b1 01 FF \wx003E 
 15 \wx0022 
 
 // Name: @action3_45
@@ -3017,25 +2955,22 @@
 \dx80000016 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_SiilinjarviINT_building
-475 * 232 02 0F FD 89 
+475 * 211 02 0F FD 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3049,29 +2984,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_SiilinjarviINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: spritelayout_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_building_baseground
-476 * 232 02 0F FF 89 
+476 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3085,7 +3017,7 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_SiilinjarviINT;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_SiilinjarviINT;
 
 // Name: switch_SiilinjarviINT_gr_ground
@@ -3093,7 +3025,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_sa_ground
@@ -3101,7 +3033,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_asp_ground
@@ -3109,7 +3041,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FD \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FD // default: switch_SiilinjarviINT_building;
 
 // Name: switch_SiilinjarviINT_di_ground
@@ -3117,10 +3049,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_SiilinjarviINT_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_SiilinjarviINT_building_baseground;
 
-481 * 49 00 0F \b15 01 3F 
+481 * 51 00 0F \b15 01 FF \wx003F 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD031 
@@ -3129,7 +3061,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3137,7 +3069,7 @@
 12 07 
 13 \wx0001 
 
-482 * 8 00 0F \b1 01 3F 
+482 * 10 00 0F \b1 01 FF \wx003F 
 15 \wx0022 
 
 // Name: @action3_46
@@ -3152,7 +3084,7 @@
 484 * 7 03 0F 01 3F \b0 
 \wx00FE 	// @action3_46;
 
-485 * 49 00 0F \b15 01 40 
+485 * 51 00 0F \b15 01 FF \wx0040 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD032 
@@ -3161,7 +3093,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3169,7 +3101,7 @@
 12 07 
 13 \wx0001 
 
-486 * 8 00 0F \b1 01 40 
+486 * 10 00 0F \b1 01 FF \wx0040 
 15 \wx0022 
 
 // Name: @action3_47
@@ -3184,7 +3116,7 @@
 488 * 7 03 0F 01 40 \b0 
 \wx00F4 	// @action3_47;
 
-489 * 49 00 0F \b15 01 41 
+489 * 51 00 0F \b15 01 FF \wx0041 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD033 
@@ -3193,7 +3125,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3201,7 +3133,7 @@
 12 07 
 13 \wx0001 
 
-490 * 8 00 0F \b1 01 41 
+490 * 10 00 0F \b1 01 FF \wx0041 
 15 \wx0022 
 
 // Name: @action3_48
@@ -3216,7 +3148,7 @@
 492 * 7 03 0F 01 41 \b0 
 \wx00FD 	// @action3_48;
 
-493 * 49 00 0F \b15 01 42 
+493 * 51 00 0F \b15 01 FF \wx0042 
 08 "FIIN" 
 09 \wxD01C 
 0A \wxD034 
@@ -3225,7 +3157,7 @@
 0D 19 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -3233,7 +3165,7 @@
 12 07 
 13 \wx0001 
 
-494 * 8 00 0F \b1 01 42 
+494 * 10 00 0F \b1 01 FF \wx0042 
 15 \wx0022 
 
 // Name: @action3_49
@@ -3257,25 +3189,22 @@
 \dx80000017 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_s_building
-499 * 232 02 0F FF 89 
+499 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3289,29 +3218,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_s;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eqca_s;
 
 // Name: switch_Eqca_s_building_baseground
-500 * 232 02 0F FB 89 
+500 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3325,22 +3251,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_s;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_Eqca_s;
 
 // Name: switch_Eqca_s_tr_ground
-501 * 152 02 0F FA 89 
+501 * 138 02 0F FA 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -3350,7 +3274,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_tr_ground_purchase
@@ -3358,7 +3282,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
 // Name: switch_Eqca_s_gr_ground
@@ -3366,7 +3290,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_sa_ground
@@ -3374,7 +3298,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_asp_ground
@@ -3382,7 +3306,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_s_building;
 
 // Name: switch_Eqca_s_di_ground
@@ -3390,10 +3314,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_s_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_s_building_baseground;
 
-507 * 41 00 0F \b12 01 43 
+507 * 43 00 0F \b12 01 FF \wx0043 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD036 
@@ -3402,12 +3326,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-508 * 8 00 0F \b1 01 43 
+508 * 10 00 0F \b1 01 FF \wx0043 
 15 \wx0020 
 
 // Name: @action3_50
@@ -3421,7 +3345,7 @@
 FF \wx00FD 	// switch_Eqca_s_tr_ground_purchase;
 \wx00FA 	// @action3_50;
 
-511 * 41 00 0F \b12 01 47 
+511 * 43 00 0F \b12 01 FF \wx0047 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD037 
@@ -3430,12 +3354,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-512 * 8 00 0F \b1 01 47 
+512 * 10 00 0F \b1 01 FF \wx0047 
 15 \wx0020 
 
 // Name: @action3_51
@@ -3448,7 +3372,7 @@
 514 * 7 03 0F 01 47 \b0 
 \wx00F4 	// @action3_51;
 
-515 * 41 00 0F \b12 01 4B 
+515 * 43 00 0F \b12 01 FF \wx004B 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD038 
@@ -3457,12 +3381,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-516 * 8 00 0F \b1 01 4B 
+516 * 10 00 0F \b1 01 FF \wx004B 
 15 \wx0020 
 
 // Name: @action3_52
@@ -3475,7 +3399,7 @@
 518 * 7 03 0F 01 4B \b0 
 \wx00FE 	// @action3_52;
 
-519 * 41 00 0F \b12 01 4F 
+519 * 43 00 0F \b12 01 FF \wx004F 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD039 
@@ -3484,12 +3408,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-520 * 8 00 0F \b1 01 4F 
+520 * 10 00 0F \b1 01 FF \wx004F 
 15 \wx0020 
 
 // Name: @action3_53
@@ -3502,7 +3426,7 @@
 522 * 7 03 0F 01 4F \b0 
 \wx00FF 	// @action3_53;
 
-523 * 41 00 0F \b12 01 53 
+523 * 43 00 0F \b12 01 FF \wx0053 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03A 
@@ -3511,12 +3435,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-524 * 8 00 0F \b1 01 53 
+524 * 10 00 0F \b1 01 FF \wx0053 
 15 \wx0020 
 
 // Name: @action3_54
@@ -3538,25 +3462,22 @@
 \dx80000018 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_m_building
-529 * 232 02 0F FB 89 
+529 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3570,29 +3491,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_m;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eqca_m;
 
 // Name: switch_Eqca_m_building_baseground
-530 * 232 02 0F FF 89 
+530 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3606,22 +3524,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_m;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eqca_m;
 
 // Name: switch_Eqca_m_tr_ground
-531 * 152 02 0F FE 89 
+531 * 138 02 0F FE 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -3631,7 +3547,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_tr_ground_purchase
@@ -3639,7 +3555,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
 // Name: switch_Eqca_m_gr_ground
@@ -3647,7 +3563,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_sa_ground
@@ -3655,7 +3571,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_asp_ground
@@ -3663,7 +3579,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_m_building;
 
 // Name: switch_Eqca_m_di_ground
@@ -3671,10 +3587,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_m_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_m_building_baseground;
 
-537 * 41 00 0F \b12 01 44 
+537 * 43 00 0F \b12 01 FF \wx0044 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03B 
@@ -3683,12 +3599,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-538 * 8 00 0F \b1 01 44 
+538 * 10 00 0F \b1 01 FF \wx0044 
 15 \wx0020 
 
 // Name: @action3_55
@@ -3702,7 +3618,7 @@
 FF \wx00F4 	// switch_Eqca_m_tr_ground_purchase;
 \wx00FE 	// @action3_55;
 
-541 * 41 00 0F \b12 01 48 
+541 * 43 00 0F \b12 01 FF \wx0048 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03C 
@@ -3711,12 +3627,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-542 * 8 00 0F \b1 01 48 
+542 * 10 00 0F \b1 01 FF \wx0048 
 15 \wx0020 
 
 // Name: @action3_56
@@ -3729,7 +3645,7 @@
 544 * 7 03 0F 01 48 \b0 
 \wx00FA 	// @action3_56;
 
-545 * 41 00 0F \b12 01 4C 
+545 * 43 00 0F \b12 01 FF \wx004C 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03D 
@@ -3738,12 +3654,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-546 * 8 00 0F \b1 01 4C 
+546 * 10 00 0F \b1 01 FF \wx004C 
 15 \wx0020 
 
 // Name: @action3_57
@@ -3756,7 +3672,7 @@
 548 * 7 03 0F 01 4C \b0 
 \wx00FD 	// @action3_57;
 
-549 * 41 00 0F \b12 01 50 
+549 * 43 00 0F \b12 01 FF \wx0050 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03E 
@@ -3765,12 +3681,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-550 * 8 00 0F \b1 01 50 
+550 * 10 00 0F \b1 01 FF \wx0050 
 15 \wx0020 
 
 // Name: @action3_58
@@ -3783,7 +3699,7 @@
 552 * 7 03 0F 01 50 \b0 
 \wx00FB 	// @action3_58;
 
-553 * 41 00 0F \b12 01 54 
+553 * 43 00 0F \b12 01 FF \wx0054 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD03F 
@@ -3792,12 +3708,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-554 * 8 00 0F \b1 01 54 
+554 * 10 00 0F \b1 01 FF \wx0054 
 15 \wx0020 
 
 // Name: @action3_59
@@ -3819,25 +3735,22 @@
 \dx80000019 \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_l_building
-559 * 232 02 0F FF 89 
+559 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3851,29 +3764,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_l;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eqca_l;
 
 // Name: switch_Eqca_l_building_baseground
-560 * 232 02 0F FB 89 
+560 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -3887,22 +3797,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_l;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_Eqca_l;
 
 // Name: switch_Eqca_l_tr_ground
-561 * 152 02 0F FD 89 
+561 * 138 02 0F FD 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -3912,7 +3820,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_tr_ground_purchase
@@ -3920,7 +3828,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
 // Name: switch_Eqca_l_gr_ground
@@ -3928,7 +3836,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_sa_ground
@@ -3936,7 +3844,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_asp_ground
@@ -3944,7 +3852,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_l_building;
 
 // Name: switch_Eqca_l_di_ground
@@ -3952,10 +3860,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_l_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_l_building_baseground;
 
-567 * 41 00 0F \b12 01 45 
+567 * 43 00 0F \b12 01 FF \wx0045 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD040 
@@ -3964,12 +3872,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-568 * 8 00 0F \b1 01 45 
+568 * 10 00 0F \b1 01 FF \wx0045 
 15 \wx0020 
 
 // Name: @action3_60
@@ -3983,7 +3891,7 @@
 FF \wx00FA 	// switch_Eqca_l_tr_ground_purchase;
 \wx00FD 	// @action3_60;
 
-571 * 41 00 0F \b12 01 49 
+571 * 43 00 0F \b12 01 FF \wx0049 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD041 
@@ -3992,12 +3900,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-572 * 8 00 0F \b1 01 49 
+572 * 10 00 0F \b1 01 FF \wx0049 
 15 \wx0020 
 
 // Name: @action3_61
@@ -4010,7 +3918,7 @@
 574 * 7 03 0F 01 49 \b0 
 \wx00FE 	// @action3_61;
 
-575 * 41 00 0F \b12 01 4D 
+575 * 43 00 0F \b12 01 FF \wx004D 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD042 
@@ -4019,12 +3927,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-576 * 8 00 0F \b1 01 4D 
+576 * 10 00 0F \b1 01 FF \wx004D 
 15 \wx0020 
 
 // Name: @action3_62
@@ -4037,7 +3945,7 @@
 578 * 7 03 0F 01 4D \b0 
 \wx00F4 	// @action3_62;
 
-579 * 41 00 0F \b12 01 51 
+579 * 43 00 0F \b12 01 FF \wx0051 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD043 
@@ -4046,12 +3954,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-580 * 8 00 0F \b1 01 51 
+580 * 10 00 0F \b1 01 FF \wx0051 
 15 \wx0020 
 
 // Name: @action3_63
@@ -4064,7 +3972,7 @@
 582 * 7 03 0F 01 51 \b0 
 \wx00FF 	// @action3_63;
 
-583 * 41 00 0F \b12 01 55 
+583 * 43 00 0F \b12 01 FF \wx0055 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD044 
@@ -4073,12 +3981,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-584 * 8 00 0F \b1 01 55 
+584 * 10 00 0F \b1 01 FF \wx0055 
 15 \wx0020 
 
 // Name: @action3_64
@@ -4100,25 +4008,22 @@
 \dx8000001A \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eqca_c_building
-589 * 232 02 0F FB 89 
+589 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4132,29 +4037,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eqca_c;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eqca_c;
 
 // Name: switch_Eqca_c_building_baseground
-590 * 232 02 0F FF 89 
+590 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4168,22 +4070,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eqca_c;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eqca_c;
 
 // Name: switch_Eqca_c_tr_ground
-591 * 152 02 0F F4 89 
+591 * 138 02 0F F4 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -4193,7 +4093,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_tr_ground_purchase
@@ -4201,7 +4101,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
 // Name: switch_Eqca_c_gr_ground
@@ -4209,7 +4109,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_sa_ground
@@ -4217,7 +4117,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_asp_ground
@@ -4225,7 +4125,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eqca_c_building;
 
 // Name: switch_Eqca_c_di_ground
@@ -4233,10 +4133,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eqca_c_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eqca_c_building_baseground;
 
-597 * 41 00 0F \b12 01 46 
+597 * 43 00 0F \b12 01 FF \wx0046 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD045 
@@ -4245,12 +4145,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-598 * 8 00 0F \b1 01 46 
+598 * 10 00 0F \b1 01 FF \wx0046 
 15 \wx0020 
 
 // Name: @action3_65
@@ -4264,7 +4164,7 @@
 FF \wx00FE 	// switch_Eqca_c_tr_ground_purchase;
 \wx00F4 	// @action3_65;
 
-601 * 41 00 0F \b12 01 4A 
+601 * 43 00 0F \b12 01 FF \wx004A 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD046 
@@ -4273,12 +4173,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-602 * 8 00 0F \b1 01 4A 
+602 * 10 00 0F \b1 01 FF \wx004A 
 15 \wx0020 
 
 // Name: @action3_66
@@ -4291,7 +4191,7 @@
 604 * 7 03 0F 01 4A \b0 
 \wx00FD 	// @action3_66;
 
-605 * 41 00 0F \b12 01 4E 
+605 * 43 00 0F \b12 01 FF \wx004E 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD047 
@@ -4300,12 +4200,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-606 * 8 00 0F \b1 01 4E 
+606 * 10 00 0F \b1 01 FF \wx004E 
 15 \wx0020 
 
 // Name: @action3_67
@@ -4318,7 +4218,7 @@
 608 * 7 03 0F 01 4E \b0 
 \wx00FA 	// @action3_67;
 
-609 * 41 00 0F \b12 01 52 
+609 * 43 00 0F \b12 01 FF \wx0052 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD048 
@@ -4327,12 +4227,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-610 * 8 00 0F \b1 01 52 
+610 * 10 00 0F \b1 01 FF \wx0052 
 15 \wx0020 
 
 // Name: @action3_68
@@ -4345,7 +4245,7 @@
 612 * 7 03 0F 01 52 \b0 
 \wx00FB 	// @action3_68;
 
-613 * 41 00 0F \b12 01 56 
+613 * 43 00 0F \b12 01 FF \wx0056 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD049 
@@ -4354,12 +4254,12 @@
 0D 05 
 14 01 
 0E \dx000AEF3E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-614 * 8 00 0F \b1 01 56 
+614 * 10 00 0F \b1 01 FF \wx0056 
 15 \wx0020 
 
 // Name: @action3_69
@@ -4381,25 +4281,22 @@
 \dx8000001B \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_RHK_container_building
-619 * 232 02 0F FF 89 
+619 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4413,29 +4310,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_RHK_container;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_RHK_container;
 
 // Name: switch_RHK_container_building_baseground
-620 * 232 02 0F FB 89 
+620 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4449,22 +4343,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_RHK_container;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_baseground_RHK_container;
 
 // Name: switch_RHK_container_tr_ground
-621 * 152 02 0F FA 89 
+621 * 138 02 0F FA 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -4474,7 +4366,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_tr_ground_purchase
@@ -4482,7 +4374,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
 // Name: switch_RHK_container_gr_ground
@@ -4490,7 +4382,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_sa_ground
@@ -4498,7 +4390,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_asp_ground
@@ -4506,7 +4398,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_RHK_container_building;
 
 // Name: switch_RHK_container_di_ground
@@ -4514,10 +4406,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_RHK_container_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_RHK_container_building_baseground;
 
-627 * 41 00 0F \b12 01 57 
+627 * 43 00 0F \b12 01 FF \wx0057 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04A 
@@ -4526,12 +4418,12 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-628 * 8 00 0F \b1 01 57 
+628 * 10 00 0F \b1 01 FF \wx0057 
 15 \wx0020 
 
 // Name: @action3_70
@@ -4545,7 +4437,7 @@
 FF \wx00FD 	// switch_RHK_container_tr_ground_purchase;
 \wx00FA 	// @action3_70;
 
-631 * 41 00 0F \b12 01 58 
+631 * 43 00 0F \b12 01 FF \wx0058 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04B 
@@ -4554,12 +4446,12 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-632 * 8 00 0F \b1 01 58 
+632 * 10 00 0F \b1 01 FF \wx0058 
 15 \wx0020 
 
 // Name: @action3_71
@@ -4572,7 +4464,7 @@
 634 * 7 03 0F 01 58 \b0 
 \wx00F4 	// @action3_71;
 
-635 * 41 00 0F \b12 01 59 
+635 * 43 00 0F \b12 01 FF \wx0059 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04C 
@@ -4581,12 +4473,12 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-636 * 8 00 0F \b1 01 59 
+636 * 10 00 0F \b1 01 FF \wx0059 
 15 \wx0020 
 
 // Name: @action3_72
@@ -4599,7 +4491,7 @@
 638 * 7 03 0F 01 59 \b0 
 \wx00FE 	// @action3_72;
 
-639 * 41 00 0F \b12 01 5A 
+639 * 43 00 0F \b12 01 FF \wx005A 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04D 
@@ -4608,12 +4500,12 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-640 * 8 00 0F \b1 01 5A 
+640 * 10 00 0F \b1 01 FF \wx005A 
 15 \wx0020 
 
 // Name: @action3_73
@@ -4626,7 +4518,7 @@
 642 * 7 03 0F 01 5A \b0 
 \wx00FF 	// @action3_73;
 
-643 * 41 00 0F \b12 01 5B 
+643 * 43 00 0F \b12 01 FF \wx005B 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04E 
@@ -4635,12 +4527,12 @@
 0D 0A 
 14 01 
 0E \dx000B229B 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-644 * 8 00 0F \b1 01 5B 
+644 * 10 00 0F \b1 01 FF \wx005B 
 15 \wx0020 
 
 // Name: @action3_74
@@ -4662,25 +4554,22 @@
 \dx8000001C \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eq_containers_1970_building
-649 * 232 02 0F FB 89 
+649 * 211 02 0F FB 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4694,29 +4583,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1970;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: spritelayout_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_building_baseground
-650 * 232 02 0F FF 89 
+650 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -4730,22 +4616,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1970;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_baseground_Eq_containers_1970;
 
 // Name: switch_Eq_containers_1970_tr_ground
-651 * 152 02 0F FE 89 
+651 * 138 02 0F FE 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -4755,7 +4639,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_tr_ground_purchase
@@ -4763,7 +4647,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
 // Name: switch_Eq_containers_1970_gr_ground
@@ -4771,7 +4655,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_sa_ground
@@ -4779,7 +4663,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_asp_ground
@@ -4787,7 +4671,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FB \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FB // default: switch_Eq_containers_1970_building;
 
 // Name: switch_Eq_containers_1970_di_ground
@@ -4795,10 +4679,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1970_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1970_building_baseground;
 
-657 * 49 00 0F \b15 01 5C 
+657 * 51 00 0F \b15 01 FF \wx005C 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD04F 
@@ -4807,7 +4691,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4815,7 +4699,7 @@
 12 06 
 13 \wx0001 
 
-658 * 8 00 0F \b1 01 5C 
+658 * 10 00 0F \b1 01 FF \wx005C 
 15 \wx0022 
 
 // Name: @action3_75
@@ -4831,7 +4715,7 @@
 FF \wx00F4 	// switch_Eq_containers_1970_tr_ground_purchase;
 \wx00FE 	// @action3_75;
 
-661 * 49 00 0F \b15 01 5D 
+661 * 51 00 0F \b15 01 FF \wx005D 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD050 
@@ -4840,7 +4724,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4848,7 +4732,7 @@
 12 06 
 13 \wx0001 
 
-662 * 8 00 0F \b1 01 5D 
+662 * 10 00 0F \b1 01 FF \wx005D 
 15 \wx0022 
 
 // Name: @action3_76
@@ -4863,7 +4747,7 @@
 664 * 7 03 0F 01 5D \b0 
 \wx00FA 	// @action3_76;
 
-665 * 49 00 0F \b15 01 5E 
+665 * 51 00 0F \b15 01 FF \wx005E 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD051 
@@ -4872,7 +4756,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4880,7 +4764,7 @@
 12 06 
 13 \wx0001 
 
-666 * 8 00 0F \b1 01 5E 
+666 * 10 00 0F \b1 01 FF \wx005E 
 15 \wx0022 
 
 // Name: @action3_77
@@ -4895,7 +4779,7 @@
 668 * 7 03 0F 01 5E \b0 
 \wx00FD 	// @action3_77;
 
-669 * 49 00 0F \b15 01 5F 
+669 * 51 00 0F \b15 01 FF \wx005F 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD052 
@@ -4904,7 +4788,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4912,7 +4796,7 @@
 12 06 
 13 \wx0001 
 
-670 * 8 00 0F \b1 01 5F 
+670 * 10 00 0F \b1 01 FF \wx005F 
 15 \wx0022 
 
 // Name: @action3_78
@@ -4927,7 +4811,7 @@
 672 * 7 03 0F 01 5F \b0 
 \wx00FB 	// @action3_78;
 
-673 * 49 00 0F \b15 01 60 
+673 * 51 00 0F \b15 01 FF \wx0060 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD053 
@@ -4936,7 +4820,7 @@
 0D 06 
 14 01 
 0E \dx000AFAA8 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx1840 
 16 01 
 17 04 
@@ -4944,7 +4828,7 @@
 12 06 
 13 \wx0001 
 
-674 * 8 00 0F \b1 01 60 
+674 * 10 00 0F \b1 01 FF \wx0060 
 15 \wx0022 
 
 // Name: @action3_79
@@ -4968,25 +4852,22 @@
 \dx8000001D \wx0002 \b0 \b0 \b0 \b16 \b16 \b16 01 
 
 // Name: switch_Eq_containers_1990_building
-679 * 232 02 0F FF 89 
+679 * 211 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -5000,29 +4881,26 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Eq_containers_1990;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: spritelayout_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_building_baseground
-680 * 232 02 0F F9 89 
+680 * 211 02 0F F9 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000002 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000082 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000083 	// !guard
 \2r 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000003 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000003 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2* 7D 83 20 \dxFFFFFFFF 
@@ -5036,22 +4914,20 @@
 \2+ 7D 85 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_baseground_Eq_containers_1990;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_baseground_Eq_containers_1990;
 
 // Name: switch_Eq_containers_1990_tr_ground
-681 * 152 02 0F F8 89 
+681 * 138 02 0F F8 89 
 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000080 	// guard
 \2^ 1A 20 \dx00000001 
 \2sto 1A 20 \dx00000081 	// !guard
 \2r 41 20 \dx00000007 
 \2cmp 1A 20 \dx00000004 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000239 	// expr1 - expr2
 \2+ 1A 20 \dx00000F8D 
 \2* 7D 81 20 \dxFFFFFFFF 
@@ -5061,7 +4937,7 @@
 \2+ 7D 82 20 \dxFFFFFFFF 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_tr_ground_purchase
@@ -5069,7 +4945,7 @@
 1A 20 \dx00000F8D 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
 // Name: switch_Eq_containers_1990_gr_ground
@@ -5077,7 +4953,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_sa_ground
@@ -5085,7 +4961,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_asp_ground
@@ -5093,7 +4969,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00FF \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00FF // default: switch_Eq_containers_1990_building;
 
 // Name: switch_Eq_containers_1990_di_ground
@@ -5101,10 +4977,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Eq_containers_1990_building_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Eq_containers_1990_building_baseground;
 
-687 * 41 00 0F \b12 01 61 
+687 * 43 00 0F \b12 01 FF \wx0061 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD054 
@@ -5113,12 +4989,12 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-688 * 8 00 0F \b1 01 61 
+688 * 10 00 0F \b1 01 FF \wx0061 
 15 \wx0020 
 
 // Name: @action3_80
@@ -5132,7 +5008,7 @@
 FF \wx00FB 	// switch_Eq_containers_1990_tr_ground_purchase;
 \wx00F8 	// @action3_80;
 
-691 * 41 00 0F \b12 01 62 
+691 * 43 00 0F \b12 01 FF \wx0062 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD055 
@@ -5141,12 +5017,12 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-692 * 8 00 0F \b1 01 62 
+692 * 10 00 0F \b1 01 FF \wx0062 
 15 \wx0020 
 
 // Name: @action3_81
@@ -5159,7 +5035,7 @@
 694 * 7 03 0F 01 62 \b0 
 \wx00FD 	// @action3_81;
 
-695 * 41 00 0F \b12 01 63 
+695 * 43 00 0F \b12 01 FF \wx0063 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD056 
@@ -5168,12 +5044,12 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-696 * 8 00 0F \b1 01 63 
+696 * 10 00 0F \b1 01 FF \wx0063 
 15 \wx0020 
 
 // Name: @action3_82
@@ -5186,7 +5062,7 @@
 698 * 7 03 0F 01 63 \b0 
 \wx00FA 	// @action3_82;
 
-699 * 41 00 0F \b12 01 64 
+699 * 43 00 0F \b12 01 FF \wx0064 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD057 
@@ -5195,12 +5071,12 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-700 * 8 00 0F \b1 01 64 
+700 * 10 00 0F \b1 01 FF \wx0064 
 15 \wx0020 
 
 // Name: @action3_83
@@ -5213,7 +5089,7 @@
 702 * 7 03 0F 01 64 \b0 
 \wx00FF 	// @action3_83;
 
-703 * 41 00 0F \b12 01 65 
+703 * 43 00 0F \b12 01 FF \wx0065 
 08 "FIEQ" 
 09 \wxD035 
 0A \wxD058 
@@ -5222,12 +5098,12 @@
 0D 08 
 14 01 
 0E \dx000B1E53 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 04 
 
-704 * 8 00 0F \b1 01 65 
+704 * 10 00 0F \b1 01 FF \wx0065 
 15 \wx0020 
 
 // Name: @action3_84
@@ -5269,16 +5145,15 @@
 \wx00F9 // default: spritelayout_Pm_CTC_tower_front;
 
 // Name: switch_Pm_CTC_tower_building
-713 * 65 02 0F F9 89 
+713 * 58 02 0F F9 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_position;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_position;
 
 // Name: switch_Pm_CTC_tower_ground_gv
@@ -5286,7 +5161,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_ground_asp
@@ -5294,36 +5169,34 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000001 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: switch_Pm_CTC_tower_building;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: switch_Pm_CTC_tower_building;
 
 // Name: switch_Pm_CTC_tower_building_gv_purchase
-716 * 65 02 0F FF 89 
+716 * 58 02 0F FF 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
 // Name: switch_Pm_CTC_tower_building_asp_purchase
-717 * 65 02 0F F8 89 
+717 * 58 02 0F F8 89 
 48 20 \dx000000FF 
 \2cmp 1A 20 \dx00000001 
 \2& 1A 20 \dx00000001 
-\2u< 1A 20 \dx00000001 
 \2* 1A 20 \dx00000001 	// expr1 - expr2
 \2+ 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_Pm_CTC_tower_purchase;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_Pm_CTC_tower_purchase;
 
-718 * 41 00 0F \b12 01 66 
+718 * 43 00 0F \b12 01 FF \wx0066 
 08 "FITC" 
 09 \wxD059 
 0A \wxD05A 
@@ -5332,12 +5205,12 @@
 0D 28 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-719 * 8 00 0F \b1 01 66 
+719 * 10 00 0F \b1 01 FF \wx0066 
 15 \wx0020 
 
 // Name: @action3_85
@@ -5351,7 +5224,7 @@
 FF \wx00FF 	// switch_Pm_CTC_tower_building_gv_purchase;
 \wx00FA 	// @action3_85;
 
-722 * 41 00 0F \b12 01 67 
+722 * 43 00 0F \b12 01 FF \wx0067 
 08 "FITC" 
 09 \wxD059 
 0A \wxD05B 
@@ -5360,12 +5233,12 @@
 0D 28 
 14 01 
 0E \dx000B0612 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0000 
 16 01 
 17 02 
 
-723 * 8 00 0F \b1 01 67 
+723 * 10 00 0F \b1 01 FF \wx0067 
 15 \wx0020 
 
 // Name: @action3_86
@@ -5390,7 +5263,7 @@
 1A 20 \dx00000000 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_sa_ground
@@ -5398,7 +5271,7 @@
 1A 20 \dx00000001 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_asp_ground
@@ -5406,7 +5279,7 @@
 1A 20 \dx00000002 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_conc_ground
@@ -5414,7 +5287,7 @@
 1A 20 \dx00000003 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F9 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F9 // default: spritelayout_basetiles;
 
 // Name: switch_basetiles_di_ground
@@ -5422,10 +5295,10 @@
 1A 20 \dx00000F54 
 \2sto 1A 00 \dx00000000 
 \b1 
-\wx00F8 \dx00000000 \dx00000000 	// 0 .. 0: spritelayout_basetiles_baseground;
+\wx8000 \dx00000001 \dx00000000 	// Bogus range to avoid nvar == 0
 \wx00F8 // default: spritelayout_basetiles_baseground;
 
-733 * 41 00 0F \b12 01 68 
+733 * 43 00 0F \b12 01 FF \wx0068 
 08 "FIBA" 
 09 \wxD05C 
 0A \wxD05D 
@@ -5434,12 +5307,12 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
 
-734 * 8 00 0F \b1 01 68 
+734 * 10 00 0F \b1 01 FF \wx0068 
 15 \wx0020 
 
 // Name: @action3_87
@@ -5452,7 +5325,7 @@
 736 * 7 03 0F 01 68 \b0 
 \wx00FA 	// @action3_87;
 
-737 * 41 00 0F \b12 01 69 
+737 * 43 00 0F \b12 01 FF \wx0069 
 08 "FIBA" 
 09 \wxD05C 
 0A \wxD05E 
@@ -5461,12 +5334,12 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
 
-738 * 8 00 0F \b1 01 69 
+738 * 10 00 0F \b1 01 FF \wx0069 
 15 \wx0020 
 
 // Name: @action3_88
@@ -5479,7 +5352,7 @@
 740 * 7 03 0F 01 69 \b0 
 \wx00FF 	// @action3_88;
 
-741 * 41 00 0F \b12 01 6A 
+741 * 43 00 0F \b12 01 FF \wx006A 
 08 "FIBA" 
 09 \wxD05C 
 0A \wxD05F 
@@ -5488,12 +5361,12 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
 
-742 * 8 00 0F \b1 01 6A 
+742 * 10 00 0F \b1 01 FF \wx006A 
 15 \wx0020 
 
 // Name: @action3_89
@@ -5506,7 +5379,7 @@
 744 * 7 03 0F 01 6A \b0 
 \wx00FD 	// @action3_89;
 
-745 * 41 00 0F \b12 01 6B 
+745 * 43 00 0F \b12 01 FF \wx006B 
 08 "FIBA" 
 09 \wxD05C 
 0A \wxD060 
@@ -5515,12 +5388,12 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
 
-746 * 8 00 0F \b1 01 6B 
+746 * 10 00 0F \b1 01 FF \wx006B 
 15 \wx0020 
 
 // Name: @action3_90
@@ -5533,7 +5406,7 @@
 748 * 7 03 0F 01 6B \b0 
 \wx00F8 	// @action3_90;
 
-749 * 41 00 0F \b12 01 6C 
+749 * 43 00 0F \b12 01 FF \wx006C 
 08 "FIBA" 
 09 \wxD05C 
 0A \wxD061 
@@ -5542,12 +5415,12 @@
 0D 01 
 14 01 
 0E \dx0000016E 
-0F \dxFFFFFFFF 
+0F \dx00000000 
 10 \wx0800 
 16 01 
 17 01 
 
-750 * 8 00 0F \b1 01 6C 
+750 * 10 00 0F \b1 01 FF \wx006C 
 15 \wx0020 
 
 // Name: @action3_91
Only in /home/openttd/public_html/friss/nightlies/REBUILD/r43: readme.txt
Only in /home/openttd/public_html/friss/nightlies/REBUILD/r43: translations
